[Scummvm-cvs-logs] SF.net SVN: scummvm:[48813] scummvm/trunk/engines/lure/res.cpp

dreammaster at users.sourceforge.net dreammaster at users.sourceforge.net
Tue Apr 27 13:00:43 CEST 2010


Revision: 48813
          http://scummvm.svn.sourceforge.net/scummvm/?rev=48813&view=rev
Author:   dreammaster
Date:     2010-04-27 11:00:43 +0000 (Tue, 27 Apr 2010)

Log Message:
-----------
Bugfix for making Goewin more smoothly follow player out of the caves

Modified Paths:
--------------
    scummvm/trunk/engines/lure/res.cpp

Modified: scummvm/trunk/engines/lure/res.cpp
===================================================================
--- scummvm/trunk/engines/lure/res.cpp	2010-04-27 10:59:28 UTC (rev 48812)
+++ scummvm/trunk/engines/lure/res.cpp	2010-04-27 11:00:43 UTC (rev 48813)
@@ -625,6 +625,11 @@
 				CharacterScheduleEntry *entry = resources.charSchedules().getEntry(res->npcScheduleId);
 				res->npcSchedule.addFront(DISPATCH_ACTION, entry, res->roomNumber);
 			}
+			if ((hotspotId == GOEWIN_ID) && (hotspot->roomNumber() == 39))
+				// WORKAROUND: When you re-join Goewin in the caves, clear her schedule. This may prevent a
+				// situation where you could close the left door, and she'd be permanently stuck trying to go
+				// the next room on the left, since her old schedule still had her following your old path
+				hotspot->currentActions().clear();
 
 			// TODO: Figure out why there's a room set in the animation decode for a range of characters,
 			// particularly since it doesn't seem to match what happens in-game


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