[Scummvm-cvs-logs] SF.net SVN: scummvm:[50994] scummvm/trunk/engines/sci/sound/soundcmd.cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Sun Jul 18 18:02:16 CEST 2010
Revision: 50994
http://scummvm.svn.sourceforge.net/scummvm/?rev=50994&view=rev
Author: m_kiewitz
Date: 2010-07-18 16:02:16 +0000 (Sun, 18 Jul 2010)
Log Message:
-----------
SCI: adding obj in kDoSound debug output
Modified Paths:
--------------
scummvm/trunk/engines/sci/sound/soundcmd.cpp
Modified: scummvm/trunk/engines/sci/sound/soundcmd.cpp
===================================================================
--- scummvm/trunk/engines/sci/sound/soundcmd.cpp 2010-07-18 14:21:38 UTC (rev 50993)
+++ scummvm/trunk/engines/sci/sound/soundcmd.cpp 2010-07-18 16:02:16 UTC (rev 50994)
@@ -73,8 +73,8 @@
if (_soundVersion >= SCI_VERSION_1_EARLY)
newSound->volume = CLIP<int>(readSelectorValue(_segMan, obj, SELECTOR(vol)), 0, MUSIC_VOLUME_MAX);
- debugC(2, kDebugLevelSound, "kDoSound(init): number %d, loop %d, prio %d, vol %d", resourceId,
- newSound->loop, newSound->priority, newSound->volume);
+ debugC(2, kDebugLevelSound, "kDoSound(init): %04x:%04x number %d, loop %d, prio %d, vol %d", PRINT_REG(obj),
+ resourceId, newSound->loop, newSound->priority, newSound->volume);
// In SCI1.1 games, sound effects are started from here. If we can find
// a relevant audio resource, play it, otherwise switch to synthesized
@@ -142,8 +142,8 @@
if (_soundVersion >= SCI_VERSION_1_EARLY)
musicSlot->volume = readSelectorValue(_segMan, obj, SELECTOR(vol));
- debugC(2, kDebugLevelSound, "kDoSound(play): number %d, loop %d, prio %d, vol %d", resourceId,
- musicSlot->loop, musicSlot->priority, musicSlot->volume);
+ debugC(2, kDebugLevelSound, "kDoSound(play): %04x:%04x number %d, loop %d, prio %d, vol %d", PRINT_REG(obj),
+ resourceId, musicSlot->loop, musicSlot->priority, musicSlot->volume);
_music->soundPlay(musicSlot);
}
@@ -328,7 +328,7 @@
error("kDoSound(fade): unsupported argc %d", argc);
}
- debugC(2, kDebugLevelSound, "kDoSound(fade): to %d, step %d, ticker %d", musicSlot->fadeTo, musicSlot->fadeStep, musicSlot->fadeTickerStep);
+ debugC(2, kDebugLevelSound, "kDoSound(fade): %04x:%04x to %d, step %d, ticker %d", PRINT_REG(obj), musicSlot->fadeTo, musicSlot->fadeStep, musicSlot->fadeTickerStep);
return acc;
}
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