[Scummvm-cvs-logs] SF.net SVN: scummvm:[50995] scummvm/trunk/engines/sci/sound
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Sun Jul 18 18:22:17 CEST 2010
Revision: 50995
http://scummvm.svn.sourceforge.net/scummvm/?rev=50995&view=rev
Author: m_kiewitz
Date: 2010-07-18 16:22:16 +0000 (Sun, 18 Jul 2010)
Log Message:
-----------
SCI: if game starts fading, stops music and later starts music again don't resume fading - fixes lsl6 music when going in from swimming pool
Modified Paths:
--------------
scummvm/trunk/engines/sci/sound/music.cpp
scummvm/trunk/engines/sci/sound/soundcmd.cpp
Modified: scummvm/trunk/engines/sci/sound/music.cpp
===================================================================
--- scummvm/trunk/engines/sci/sound/music.cpp 2010-07-18 16:02:16 UTC (rev 50994)
+++ scummvm/trunk/engines/sci/sound/music.cpp 2010-07-18 16:22:16 UTC (rev 50995)
@@ -388,6 +388,7 @@
}
}
+ pSnd->fadeStep = 0; // just make sure that previous fading isn't continued
pSnd->status = kSoundPlaying;
}
Modified: scummvm/trunk/engines/sci/sound/soundcmd.cpp
===================================================================
--- scummvm/trunk/engines/sci/sound/soundcmd.cpp 2010-07-18 16:02:16 UTC (rev 50994)
+++ scummvm/trunk/engines/sci/sound/soundcmd.cpp 2010-07-18 16:22:16 UTC (rev 50995)
@@ -300,7 +300,7 @@
// If sound is not playing currently, set signal directly
if (musicSlot->status != kSoundPlaying) {
- debugC(2, kDebugLevelSound, "kDoSound(fade): fading requested, but sound is currently not playing");
+ debugC(2, kDebugLevelSound, "kDoSound(fade): %04x:%04x fading requested, but sound is currently not playing", PRINT_REG(obj));
writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET);
return acc;
}
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