[Scummvm-cvs-logs] SF.net SVN: scummvm:[51419] scummvm/trunk/engines/sci/engine/workarounds. cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Wed Jul 28 15:54:05 CEST 2010
Revision: 51419
http://scummvm.svn.sourceforge.net/scummvm/?rev=51419&view=rev
Author: m_kiewitz
Date: 2010-07-28 13:54:04 +0000 (Wed, 28 Jul 2010)
Log Message:
-----------
SCI: adding workarounds for eq1cd
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/workarounds.cpp
Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-07-28 13:35:24 UTC (rev 51418)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-07-28 13:54:04 UTC (rev 51419)
@@ -58,8 +58,11 @@
{ GID_CNICK_KQ, 200, 0, 1, "Character", "<noname 446>", -1, 505, { WORKAROUND_FAKE, 0 } }, // checkers, like in hoyle 3
{ GID_CNICK_KQ, -1, 700, 0, "gcWindow", "<noname 183>", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu, like in hoyle 3
{ GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "<noname 110>", -1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game
+ { GID_ECOQUEST, 400, 400, 0, "cabinet", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the cabinet
+ { GID_ECOQUEST, 400, 400, 0, "certUpper", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the certificate
+ { GID_ECOQUEST, 400, 400, 0, "computer", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the computer
+ { GID_ECOQUEST, 400, 400, 0, "photo", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the photo
{ GID_ECOQUEST, 400, 400, 0, "rug", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the rug
- { GID_ECOQUEST, 400, 400, 0, "computer", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the computer
{ GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
{ GID_GK1, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking
@@ -258,6 +261,7 @@
{ GID_CAMELOT, 921, 921, 1, "Script", "init", 0x36, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: When being attacked by the boar (and other places), the reference is invalid - bug #3035000
{ GID_CASTLEBRAIN, 320, 377, 0, "SWord", "upDate", -1, 0, { WORKAROUND_IGNORE, 0 } }, // after solving the cross-word-puzzle, trying to unload invalid reference
{ GID_CASTLEBRAIN, 320, 377, 0, "theWord", "show", -1, 0, { WORKAROUND_IGNORE, 0 } }, // 2nd word puzzle, when exiting before solving, trying to unload invalid reference - bug #3034473
+ { GID_ECOQUEST, 380, 61, 0, "gotIt", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // after talking to the dolphin the first time
{ GID_LAURABOW2, 1, 1, 0, "sCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: during the intro, a 3rd parameter is passed by accident - bug #3034902
{ GID_LAURABOW2, 2, 2, 0, "sCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: during the intro, a 3rd parameter is passed by accident - bug #3034902
{ GID_LAURABOW2, 4, 4, 0, "sCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: inside the museum, a 3rd parameter is passed by accident - bug #3034902
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