[Scummvm-cvs-logs] SF.net SVN: scummvm:[51420] scummvm/trunk/engines/sci/engine/workarounds. cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Wed Jul 28 16:15:10 CEST 2010


Revision: 51420
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51420&view=rev
Author:   m_kiewitz
Date:     2010-07-28 14:15:10 +0000 (Wed, 28 Jul 2010)

Log Message:
-----------
SCI: adding workarounds for eq1cd

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-28 13:54:04 UTC (rev 51419)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-28 14:15:10 UTC (rev 51420)
@@ -58,6 +58,8 @@
 	{ GID_CNICK_KQ,      200,     0,  1,          "Character", "<noname 446>",   -1,  505, { WORKAROUND_FAKE,   0 } }, // checkers, like in hoyle 3
 	{ GID_CNICK_KQ,       -1,   700,  0,           "gcWindow", "<noname 183>",   -1,   -1, { WORKAROUND_FAKE,   0 } }, // when entering control menu, like in hoyle 3
 	{ GID_CNICK_LONGBOW,   0,     0,  0,          "RH Budget", "<noname 110>",   -1,    1, { WORKAROUND_FAKE,   0 } }, // when starting the game
+    { GID_ECOQUEST,      140,   140,  0,              "rm140", "doVerb",         -1,    0, { WORKAROUND_FAKE,   0 } }, // when solving the mosaic puzzle
+    { GID_ECOQUEST,      140,   140,  0,       "mosaicPuzzle", "doVerb",         -1,    0, { WORKAROUND_FAKE,   0 } }, // when solving the mosaic puzzle
     { GID_ECOQUEST,      400,   400,  0,            "cabinet", "doVerb",         -1,    0, { WORKAROUND_FAKE,   0 } }, // when looking at the cabinet
     { GID_ECOQUEST,      400,   400,  0,          "certUpper", "doVerb",         -1,    0, { WORKAROUND_FAKE,   0 } }, // when looking at the certificate
     { GID_ECOQUEST,      400,   400,  0,           "computer", "doVerb",         -1,    0, { WORKAROUND_FAKE,   0 } }, // when looking at the computer


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