[Scummvm-cvs-logs] SF.net SVN: scummvm:[51505] scummvm/trunk/engines/sci/engine/workarounds. cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Fri Jul 30 14:46:47 CEST 2010


Revision: 51505
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51505&view=rev
Author:   thebluegr
Date:     2010-07-30 12:46:47 +0000 (Fri, 30 Jul 2010)

Log Message:
-----------
SCI: Adjusted return value of the script bug workaround in rev #51504 to a bigger number, just in case

Revision Links:
--------------
    http://scummvm.svn.sourceforge.net/scummvm/?rev=51504&view=rev

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-30 12:40:06 UTC (rev 51504)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-30 12:46:47 UTC (rev 51505)
@@ -87,7 +87,7 @@
 	{ GID_KQ7,            30, 64996,  0,               "User", "handleEvent",    -1,    1, { WORKAROUND_FAKE,   0 } }, // called when pushing a keyboard key
 	{ GID_LAURABOW,       44,   967,  0,             "myIcon", "cycle",          -1,    1, { WORKAROUND_FAKE,   0 } }, // second dialog box after the intro, when talking with Lillian - bug #3034985
 	{ GID_LAURABOW2,      -1,    24,  0,              "gcWin", "open",           -1,    5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
-	{ GID_LAURABOW2,      -1,    21,  0,      "dropCluesCode", "doit",           -1,    1, { WORKAROUND_FAKE,0xff } }, // when asking some questions (e.g. the reporter about the burglary, or the policeman about Ziggy). Must be big, as the game scripts perform lt on it and start deleting journal entries - bugs #3035068, #3036274
+	{ GID_LAURABOW2,      -1,    21,  0,      "dropCluesCode", "doit",           -1,    1, { WORKAROUND_FAKE, 0x7fff } }, // when asking some questions (e.g. the reporter about the burglary, or the policeman about Ziggy). Must be big, as the game scripts perform lt on it and start deleting journal entries - bugs #3035068, #3036274
 	{ GID_LAURABOW2,     240,   240,  0,     "sSteveAnimates", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // Steve Dorian's idle animation at the docks - bug #3036291
 	{ GID_LONGBOW,        -1,   213,  0,              "clear", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // When giving an aswer using the druid hand sign code in any room
 	{ GID_LONGBOW,        -1,   213,  0,             "letter", "handleEvent",  0xa8,    1, { WORKAROUND_FAKE,   0 } }, // When using the druid hand sign code in any room - bug #3036601


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