[Scummvm-cvs-logs] SF.net SVN: scummvm:[51506] scummvm/trunk/engines/sci/engine/workarounds. cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Fri Jul 30 15:29:33 CEST 2010


Revision: 51506
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51506&view=rev
Author:   thebluegr
Date:     2010-07-30 13:29:33 +0000 (Fri, 30 Jul 2010)

Log Message:
-----------
Merged the two QFG3 workarounds and the two SQ1 workarounds

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-30 12:46:47 UTC (rev 51505)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-30 13:29:33 UTC (rev 51506)
@@ -89,7 +89,7 @@
 	{ GID_LAURABOW2,      -1,    24,  0,              "gcWin", "open",           -1,    5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
 	{ GID_LAURABOW2,      -1,    21,  0,      "dropCluesCode", "doit",           -1,    1, { WORKAROUND_FAKE, 0x7fff } }, // when asking some questions (e.g. the reporter about the burglary, or the policeman about Ziggy). Must be big, as the game scripts perform lt on it and start deleting journal entries - bugs #3035068, #3036274
 	{ GID_LAURABOW2,     240,   240,  0,     "sSteveAnimates", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // Steve Dorian's idle animation at the docks - bug #3036291
-	{ GID_LONGBOW,        -1,   213,  0,              "clear", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // When giving an aswer using the druid hand sign code in any room
+	{ GID_LONGBOW,        -1,   213,  0,              "clear", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // When giving an answer using the druid hand sign code in any room
 	{ GID_LONGBOW,        -1,   213,  0,             "letter", "handleEvent",  0xa8,    1, { WORKAROUND_FAKE,   0 } }, // When using the druid hand sign code in any room - bug #3036601
 	{ GID_LSL1,          250,   250,  0,           "increase", "handleEvent",    -1,    2, { WORKAROUND_FAKE,   0 } }, // casino, playing game, increasing bet
 	{ GID_LSL1,          720,   720,  0,              "rm720", "init",           -1,    0, { WORKAROUND_FAKE,   0 } }, // age check room
@@ -106,10 +106,8 @@
 	{ GID_MOTHERGOOSEHIRES,-1,64950,  1,               "View", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // see above
 	{ GID_QFG2,           -1,    71,  0,        "theInvSheet", "doit",           -1,    1, { WORKAROUND_FAKE,   0 } }, // accessing the inventory
 	{ GID_QFG2,           -1,   701,  0,              "Alley", "at",             -1,    0, { WORKAROUND_FAKE,   0 } }, // when walking inside the alleys in the town - bug #3035835
-	{ GID_QFG3,          330,   330,  0,        "rajahTeller", "doChild",        -1,    0, { WORKAROUND_FAKE,   0 } }, // when talking to King Rajah about "Tarna"
-	{ GID_QFG3,          330,   330,  0,        "rajahTeller", "doChild",        -1,    1, { WORKAROUND_FAKE,   0 } }, // when talking to King Rajah about "Rajah" - bug #3036390
-	{ GID_SQ1,           103,   103,  0,               "hand", "internalEvent",  -1,    1, { WORKAROUND_FAKE,   0 } }, // spanish (and maybe early versions?) only: when moving cursor over input pad
-	{ GID_SQ1,           103,   103,  0,               "hand", "internalEvent",  -1,    2, { WORKAROUND_FAKE,   0 } }, // spanish (and maybe early versions?) only: when moving cursor over input pad
+	{ GID_QFG3,          330,   330,  0,        "rajahTeller", "doChild",        -1,   -1, { WORKAROUND_FAKE,   0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0)
+	{ GID_SQ1,           103,   103,  0,               "hand", "internalEvent",  -1,   -1, { WORKAROUND_FAKE,   0 } }, // Spanish (and maybe early versions?) only: when moving cursor over input pad, temps 1 and 2
 	{ GID_SQ1,            -1,   703,  0,                   "", "export 1",       -1,    0, { WORKAROUND_FAKE,   0 } }, // sub that's called from several objects while on sarien battle cruiser
 	{ GID_SQ1,            -1,   703,  0,         "firePulsar", "changeState", 0x18a,    0, { WORKAROUND_FAKE,   0 } }, // export 1, but called locally (when shooting at aliens)
 	{ GID_SQ4,            -1,   398,  0,            "showBox", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // sq4cd: called when rummaging in Software Excess bargain bin


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