[Scummvm-cvs-logs] SF.net SVN: scummvm:[52892] scummvm/branches/branch-1-2-0/engines/scumm/ scumm.cpp
sev at users.sourceforge.net
sev at users.sourceforge.net
Sat Sep 25 22:51:35 CEST 2010
Revision: 52892
http://scummvm.svn.sourceforge.net/scummvm/?rev=52892&view=rev
Author: sev
Date: 2010-09-25 20:51:35 +0000 (Sat, 25 Sep 2010)
Log Message:
-----------
SCUMM: backport fix for bug #3052804
Modified Paths:
--------------
scummvm/branches/branch-1-2-0/engines/scumm/scumm.cpp
Modified: scummvm/branches/branch-1-2-0/engines/scumm/scumm.cpp
===================================================================
--- scummvm/branches/branch-1-2-0/engines/scumm/scumm.cpp 2010-09-25 20:50:13 UTC (rev 52891)
+++ scummvm/branches/branch-1-2-0/engines/scumm/scumm.cpp 2010-09-25 20:51:35 UTC (rev 52892)
@@ -2124,6 +2124,7 @@
VAR(VAR_CAMERA_POS_X) = camera._cur.x;
VAR(VAR_CAMERA_POS_Y) = camera._cur.y;
} else if (_game.platform == Common::kPlatformNES) {
+#if 0
// WORKAROUND:
// Since there are 2 2-stripes wide borders in MM NES screen,
// we have to compensate for it here. This fixes paning effects.
@@ -2133,6 +2134,7 @@
if (VAR(VAR_CAMERA_POS_X) < (camera._cur.x >> V12_X_SHIFT) + 2)
VAR(VAR_CAMERA_POS_X) = (camera._cur.x >> V12_X_SHIFT) + 2;
else
+#endif
VAR(VAR_CAMERA_POS_X) = (camera._cur.x >> V12_X_SHIFT);
} else if (_game.version <= 2) {
VAR(VAR_CAMERA_POS_X) = camera._cur.x >> V12_X_SHIFT;
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