[Scummvm-cvs-logs] scummvm master -> 13804db8886b0ba6bc833cf78ff0ccbe0a9b2b9b
Strangerke
arnaud.boutonne at gmail.com
Sat Apr 23 14:40:47 CEST 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
13804db888 TSAGE: Scene 4000: Fix several bugs that were blocking progress to the chimney
Commit: 13804db8886b0ba6bc833cf78ff0ccbe0a9b2b9b
https://github.com/scummvm/scummvm/commit/13804db8886b0ba6bc833cf78ff0ccbe0a9b2b9b
Author: strangerke (arnaud.boutonne at gmail.com)
Date: 2011-04-23T05:39:53-07:00
Commit Message:
TSAGE: Scene 4000: Fix several bugs that were blocking progress to the chimney
Changed paths:
engines/tsage/ringworld_scenes5.cpp
diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp
index cfed7b1..0ad37ab 100644
--- a/engines/tsage/ringworld_scenes5.cpp
+++ b/engines/tsage/ringworld_scenes5.cpp
@@ -680,7 +680,7 @@ void Scene4000::Hotspot::doAction(int action) {
case OBJECT_STUNNER:
SceneItem::display2(4000, 18);
break;
- case OBJECT_LADDER:
+ case OBJECT_LADDER: {
_globals->_player.disableControl();
scene->_ladder.postInit();
@@ -692,12 +692,16 @@ void Scene4000::Hotspot::doAction(int action) {
if (_globals->_sceneObjects->contains(&scene->_hotspot8)) {
scene->_hotspot8.setAction(NULL);
- ADD_MOVER_NULL(scene->_hotspot8, 118, 145);
+// ADD_MOVER_NULL(scene->_hotspot8, 118, 145);
+ Common::Point pt(118, 145);
+ NpcMover *mover = new NpcMover();
+ scene->_hotspot18.addMover(mover, &pt, NULL);
}
scene->_sceneMode = 4004;
scene->setAction(&scene->_sequenceManager1, scene, 4011, &_globals->_player, &scene->_ladder, NULL);
break;
+ }
default:
SceneHotspot::doAction(action);
break;
@@ -918,7 +922,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
break;
case 4025:
- if (_globals->_inventory._ladder._sceneNumber != 4000)
+ if (_globals->_inventory._ladder._sceneNumber == 4000)
_hotspot8.remove();
_globals->_player.setPosition(Common::Point(260, 185));
@@ -1136,6 +1140,7 @@ void Scene4000::signal() {
_globals->_inventory._ladder._sceneNumber = 4000;
// Deliberate fall-through
case 4007:
+ _globals->_player._uiEnabled = true;
_globals->_events.setCursor(CURSOR_USE);
_globals->setFlag(40);
break;
@@ -1223,7 +1228,7 @@ void Scene4000::dispatch() {
if (_globals->_player.getRegionIndex() == 15)
_globals->_sceneManager.changeScene(4100);
- if ((_globals->_player._position.x > 5) && (_globals->_player._position.y < 100)) {
+ if ((_globals->_player._position.x <= 5) && (_globals->_player._position.y < 100)) {
_globals->_player.disableControl();
if (!_globals->_sceneObjects->contains(&_miranda) || (_miranda._position.y <= 100)) {
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