[Scummvm-cvs-logs] scummvm master -> 13804db8886b0ba6bc833cf78ff0ccbe0a9b2b9b

Strangerke arnaud.boutonne at gmail.com
Sat Apr 23 14:40:47 CEST 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
13804db888 TSAGE: Scene 4000: Fix several bugs that were blocking progress to the chimney


Commit: 13804db8886b0ba6bc833cf78ff0ccbe0a9b2b9b
    https://github.com/scummvm/scummvm/commit/13804db8886b0ba6bc833cf78ff0ccbe0a9b2b9b
Author: strangerke (arnaud.boutonne at gmail.com)
Date: 2011-04-23T05:39:53-07:00

Commit Message:
TSAGE: Scene 4000: Fix several bugs that were blocking progress to the chimney

Changed paths:
    engines/tsage/ringworld_scenes5.cpp



diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp
index cfed7b1..0ad37ab 100644
--- a/engines/tsage/ringworld_scenes5.cpp
+++ b/engines/tsage/ringworld_scenes5.cpp
@@ -680,7 +680,7 @@ void Scene4000::Hotspot::doAction(int action) {
 	case OBJECT_STUNNER:
 		SceneItem::display2(4000, 18);
 		break;
-	case OBJECT_LADDER:
+	case OBJECT_LADDER: {
 		_globals->_player.disableControl();
 
 		scene->_ladder.postInit();
@@ -692,12 +692,16 @@ void Scene4000::Hotspot::doAction(int action) {
 
 		if (_globals->_sceneObjects->contains(&scene->_hotspot8)) {
 			scene->_hotspot8.setAction(NULL);
-			ADD_MOVER_NULL(scene->_hotspot8, 118, 145);
+//			ADD_MOVER_NULL(scene->_hotspot8, 118, 145);
+			Common::Point pt(118, 145);
+			NpcMover *mover = new NpcMover();
+			scene->_hotspot18.addMover(mover, &pt, NULL);
 		}
 
 		scene->_sceneMode = 4004;
 		scene->setAction(&scene->_sequenceManager1, scene, 4011, &_globals->_player, &scene->_ladder, NULL);
 		break;
+	}
 	default:
 		SceneHotspot::doAction(action);
 		break;
@@ -918,7 +922,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
 		break;
 
 	case 4025:
-		if (_globals->_inventory._ladder._sceneNumber != 4000)
+		if (_globals->_inventory._ladder._sceneNumber == 4000)
 			_hotspot8.remove();
 
 		_globals->_player.setPosition(Common::Point(260, 185));
@@ -1136,6 +1140,7 @@ void Scene4000::signal() {
 		_globals->_inventory._ladder._sceneNumber = 4000;
 		// Deliberate fall-through
 	case 4007:
+		_globals->_player._uiEnabled = true;
 		_globals->_events.setCursor(CURSOR_USE);
 		_globals->setFlag(40);
 		break;
@@ -1223,7 +1228,7 @@ void Scene4000::dispatch() {
 		if (_globals->_player.getRegionIndex() == 15)
 			_globals->_sceneManager.changeScene(4100);
 
-		if ((_globals->_player._position.x > 5) && (_globals->_player._position.y < 100)) {
+		if ((_globals->_player._position.x <= 5) && (_globals->_player._position.y < 100)) {
 			_globals->_player.disableControl();
 
 			if (!_globals->_sceneObjects->contains(&_miranda) || (_miranda._position.y <= 100)) {






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