[Scummvm-cvs-logs] scummvm master -> bc6ed998a9d80b60057e910cc983a5fca7c0a002
lordhoto
lordhoto at gmail.com
Sun Aug 21 18:56:18 CEST 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
bc6ed998a9 SCUMM: Fix for bug #3174197.
Commit: bc6ed998a9d80b60057e910cc983a5fca7c0a002
https://github.com/scummvm/scummvm/commit/bc6ed998a9d80b60057e910cc983a5fca7c0a002
Author: Johannes Schickel (lordhoto at scummvm.org)
Date: 2011-08-21T09:52:29-07:00
Commit Message:
SCUMM: Fix for bug #3174197.
The bug is: "FOA: Wrong colors in the Amiga version".
In the original Indy4 Amiga executable palManipulateInit is a nullsub, thus
the palette effect set up by the scripts is just ignored.
The same might be true for other SCUMM Amiga games, but I can not check these
thus I limited this to Indy4 Amiga for now.
Changed paths:
engines/scumm/palette.cpp
diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp
index 51ba219..bf5f20f 100644
--- a/engines/scumm/palette.cpp
+++ b/engines/scumm/palette.cpp
@@ -544,6 +544,12 @@ void ScummEngine::palManipulateInit(int resID, int start, int end, int time) {
return;
#endif
+ // This function is actually a nullsub in Indy4 Amiga.
+ // It might very well be a nullsub in other Amiga games, but for now I
+ // limit this to Indy4 Amiga, since that is the only game I can check.
+ if (_game.platform == Common::kPlatformAmiga && _game.id == GID_INDY4)
+ return;
+
byte *string1 = getStringAddress(resID);
byte *string2 = getStringAddress(resID + 1);
byte *string3 = getStringAddress(resID + 2);
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