[Scummvm-cvs-logs] scummvm master -> 63a710dfbc839fb3681fd1ea69936761be1a42e6

digitall digitall at scummvm.org
Sun Mar 20 00:26:49 CET 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
63a710dfbc MOHAWK: Removed now unused Myst Variables Storage Class.


Commit: 63a710dfbc839fb3681fd1ea69936761be1a42e6
    https://github.com/scummvm/scummvm/commit/63a710dfbc839fb3681fd1ea69936761be1a42e6
Author: D G Turner (digitall at scummvm.org)
Date: 2011-03-19T16:25:05-07:00

Commit Message:
MOHAWK: Removed now unused Myst Variables Storage Class.

Changed paths:
  R engines/mohawk/myst_vars.cpp
  R engines/mohawk/myst_vars.h



diff --git a/engines/mohawk/myst_vars.cpp b/engines/mohawk/myst_vars.cpp
deleted file mode 100644
index f8ea11a..0000000
--- a/engines/mohawk/myst_vars.cpp
+++ /dev/null
@@ -1,578 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "mohawk/myst.h"
-#include "mohawk/myst_vars.h"
-
-namespace Mohawk {
-
-// The Myst variable system is complex, and the structure is fairly
-// unknown. The idea of this class is to abstract the variable references
-// from the storage structure until the structure is clear enough that
-// the complexity of this abstraction can be removed.
-
-// The exact organization of local/global, persistent/non-persistent
-// age-specific mapping etc. is currently unknown.
-
-MystVarEntry introVars[] = {
-	{   0, 7, "Age To Link To" } // 0 to 7
-		// 0 = Selenitic
-		// 1 = Stoneship
-		// 2 = Myst (Library Ceiling)
-		// 3 = Mechanical
-		// 4 = Channelwood
-		// 5 = Myst (Start of Movie - Over Sea)
-		// 6 = D'ni
-		// 7 = Myst (End of Movie - On Dock)
-};
-
-MystVarEntry seleniticVars[] = {
-	{   0, 0, "Sound Pickup At Windy Tunnel" }, // 0 to 1 // TODO: Multiple Uses of Var 0?
-	{   1, 0, "Sound Pickup At Volcanic Crack" }, // 0 to 1
-	{   2, 0, "Sound Pickup At Clock" }, // 0 to 1
-	{   3, 0, "Sound Pickup At Water Pool" }, // 0 to 1
-	{   4, 0, "Sound Pickup At Crystal Rocks" }, // 0 to 1
-	{   5, 0, "Sound Receiver Doors" }, // 0 to 1
-	{   6, 0, "Windy Tunnel Lights" }, // 0 to 1
-	{   7, 0, "Maze Runner Porthole View" }, // 0 to 3
-	{   8, 0, "Sound Receiver Screen (Control Variable?)" },
-	{   9, 0, "Sound Receiver Water Pool Button Selected" },
-	{  10, 0, "Sound Receiver Volcanic Crack Button Selected" },
-	{  11, 0, "Sound Receiver Clock Button Selected" },
-	{  12, 0, "Sound Receiver Crystal Rocks Button Selected" },
-	{  13, 0, "Sound Receiver Windy Tunnel Button Selected" },
-	{  14, 0, "Sound Receiver LED Digit #0 (Left)" },
-	{  15, 0, "Sound Receiver LED Digit #1" },
-	{  16, 0, "Sound Receiver LED Digit #2" },
-	{  17, 0, "Sound Receiver LED Digit #3 (Right)" },
-	{  18, 0, "Sound Receiver Green Arrow - Right" },
-	{  19, 0, "Sound Receiver Green Arrow - Left" },
-	{  20, 0, "Sound Lock Slider #1 (Left) (Position?)" },
-	{  21, 0, "Sound Lock Slider #2 (Position?)" },
-	{  22, 0, "Sound Lock Slider #3 (Position?)" },
-	{  23, 0, "Sound Lock Slider #4 (Position?)" },
-	{  24, 0, "Sound Lock Slider #5 (Right) (Position?)" },
-	{  25, 0, "Maze Runner Compass Heading" }, // 0 to 8
-	{  26, 0, "Sound Receiver Sum Button Selected" },
-	{  27, 0, "Maze Runner Red Warning Light" },
-	{  28, 0, "Sound Lock Button State" },
-	{  29, 0, "Maze Runner Door Button State" },
-	{  30, 0, "Maze Runner Door State" },
-	{  31, 0, "Maze Runner Forward Button Lit" }, // 0 to 2
-	{  32, 0, "Maze Runner Left & Right Button Lit" }, // 0 to 2
-	{  33, 0, "Maze Runner Backtrack Button Lit" }, // 0 to 2
-	{ 102, 1, "Red Page in Age" }, // 0 to 1
-	{ 103, 1, "Blue Page in Age" } // 0 to 1
-};
-
-MystVarEntry stoneshipVars[] = {
-	{   0, 0, "Water Pump Button #3 (Right) / Lighthouse Water Drained" }, // 0 to 2 = Button Up & Unlit, Button Down & Lit, Button Up & Lit
-	{   1, 0, "Water Pump Button #2 / Tunnels To Brothers Rooms Drained" }, // 0 to 2 = Button Up & Unlit, Button Down & Lit, Button Up & Lit
-	{   2, 0, "Water Pump Button #1 (Left) / Ship Cabin Water Drained" }, // 0 to 2 = Button Up & Unlit, Button Down & Lit, Button Up & Lit
-	{   3, 0, "Lighthouse (Water or Chest Floating?)" }, // 0 to 1, Used by Far View
-	{   4, 0, "Lighthouse Water/Chest State" }, // 0 to 2 = Water, No Water, Water & Chest Floating
-	{   5, 2, "Lighthouse Trapdoor State" }, // 0 to 2 = Closed & Unlocked, Open, Closed & Locked
-	{   6, 0, "Lighthouse Chest Valve Position" }, // 0 to 1
-	{   7, 0, "Lighthouse Chest Unlocked" }, // 0 to 1
-	{   8, 0, "Lighthouse Chest Key Position?" }, // 0 to 2, 2 = Bottom of Lighthouse
-// Var 9 Unused
-	{  10, 1, "Lighthouse Chest Full Of Water" }, // 0 to 1
-	{  11, 3, "Lighthouse Key State" }, // 0 to 3 = Closed?, Open & No Key, Open & No Key, Open & Key
-	{  12, 0, "Lighthouse Trapdoor - Holding Key" }, // 0 to 1
-	{  13, 0, "State of Water in Tunnels to Brothers' Rooms" }, // 0 to 2 = Dark & Water, Dark & Drained, Lit & Water
-	{  14, 0, "Tunnels to Brothers' Rooms Lit" }, // 0 to 1
-	{  15, 0, "Side Door in Tunnels To Brother's Rooms Open" }, // 0 to 1
-	{  16, 0, "Underwater Light Lit" }, // 0 to 1
-	{  17, 0, "Sirrus' Room Drawer with Drugs Open" }, // 0 to 1
-	{  18, 0, "Brother Room Door Open" }, // 0 to 1, Used for Door Slam
-	{  19, 0, "Brother Room Door State" }, // 0 to 2 = Closed, Open & Dark, Open & Lit
-	{  20, 0, "Ship Cabin Myst Book Present" }, // 0 to 1
-	{  21, 0, "Brothers Rooms' Chest Of Drawers Drawer State" }, // 0 to 6 (Card 2197) or 0 to 7 (Card 2004)
-	{  22, 0, "Sirrus' Chest of Drawers Drawer #1 (Top) Open" }, // 0 to 1
-	{  23, 0, "Sirrus' Chest of Drawers Drawer #2 Open" }, // 0 to 1
-	{  24, 0, "Sirrus' Chest of Drawers Drawer #3 Open" }, // 0 to 1
-// Var 25 Unused - Replaced by Var 35.
-	{  26, 0, "Sirrus' Chest of Drawers Left Small Drawer Open" }, // 0 to 1
-	{  27, 0, "Sirrus' Chest of Drawers Right Small Drawer Open" }, // 0 to 1
-	{  28, 0, "Telescope View Position" }, // Range Unknown.. 0 to 360?
-	{  29, 0, "Achenar's Room Rose/Skull Hologram Button Lit" }, // 0 to 1
-	{  30, 2, "Light State in Tunnel to Compass Rose Room" }, // 0 to 2 = Lit & Underwater Light Lit, Lit, Dark
-	{  31, 0, "Lighthouse Lamp Room Battery Pack Indicator Light" }, // 0 to 1
-	{  32, 0, "Lighthouse Lamp Room Battery Pack Meter Level" }, // Range Unknown.. // Must be 1 to vertical size of image...
-	{  33, 0, "State of Side Door in Tunnels to Compass Rose Room (Power?)" }, // 0 to 2 = Closed (No Power), Closed (Power), Open
-	{  34, 1, "Achenar's Room Drawer with Torn Note Closed" }, // 0 to 1
-	{  35, 2, "Sirrus' Room Drawer #4 (Bottom) Open and Red Page State" }, // 0 to 2 = Open, Open with Page, Closed
-	{  36, 0, "Ship Cabin Door State" }, // 0 to 2 = Closed, Open & Dark, Open & Lit
-	{ 102, 1, "Red Page in Age" }, // 0 to 1
-	{ 103, 1, "Blue Page in Age" }, // 0 to 1
-	{ 105, 0, "Ship Cabin Door State" }
-};
-
-MystVarEntry mystVars[] = {
-	{   0, 1, "Myst Library Bookcase Closed / Library Exit Open" }, // 0 to 1 // TODO: Multiple Uses of Var 0?
-	{   1, 0, "Myst Library Bookcase Open / Library Exit Blocked" }, // 0 to 1
-	{   2, 0, "Marker Switch Near Cabin" }, // 0 to 1
-	{   3, 0, "Marker Switch Near Clock Tower" }, // 0 to 1
-	{   4, 0, "Marker Switch on Dock" }, // 0 to 1
-	{   5, 0, "Marker Switch Near Ship Pool" }, // 0 to 1
-	{   6, 0, "Marker Switch Near Cogs" }, // 0 to 1
-	{   7, 0, "Marker Switch Near Generator Room" }, // 0 to 1
-	{   8, 0, "Marker Switch Near Stellar Observatory" }, // 0 to 1
-	{   9, 0, "Marker Switch Near Rocket Ship" }, // 0 to 1
-	{  10, 0, "Ship Floating State" }, // 0 to 1
-	{  11, 0, "Cabin Door Open State" },
-	{  12, 0, "Clock Tower Gear Bridge" }, // 0 to 1
-	{  13, 0, "Tower Elevator Sound Control" }, // 0 to 1
-	{  14, 0, "Tower Solution (Key) Plaque" }, // 0 to 4
-		// 0 = None
-		// 1 = 59 V
-		// 2 = 2:40 2-2-1
-		// 3 = October  11, 1984 10:04 AM
-		//     January  17, 1207  5:46 AM
-		//     November 23, 9791  6:57 PM
-		// 4 = 7, 2, 4
-	{  15, 0, "Tower Window (Book) View" }, // 0 to 6
-		// 0 = Wall
-		// 1 = Rocketship
-		// 2 = Cogs Closed
-		// 3 = Ship Sunk
-		// 4 = Channelwood Tree
-		// 5 = Ship Floating
-		// 6 = Cogs Open
-	{  16, 0, "Tower Window (Book) View From Ladder Top" }, // 0 to 2
-		// 0 = Wall
-		// 1 = Sky
-		// 2 = Sky with Channelwood Tree
-	{  17, 0, "Fireplace Grid Row #1 (Top)" }, // Bitfield 0x00 to 0xFF
-	{  18, 0, "Fireplace Grid Row #2" }, // Bitfield 0x00 to 0xFF
-	{  19, 0, "Fireplace Grid Row #3" }, // Bitfield 0x00 to 0xFF
-	{  20, 0, "Fireplace Grid Row #4" }, // Bitfield 0x00 to 0xFF
-	{  21, 0, "Fireplace Grid Row #5" }, // Bitfield 0x00 to 0xFF
-	{  22, 0, "Fireplace Grid Row #6 (Bottom)" }, // Bitfield 0x00 to 0xFF
-	{  23, 0, "Fireplace Pattern Correct" }, // 0 to 1
-	{  24, 1, "Fireplace Blue Page Present" }, // 0 to 1
-	{  25, 1, "Fireplace Red Page Present" }, // 0 to 1
-	{  26, 0, "Ship Puzzle Box Image (Cross)" }, // 0 to 2
-	{  27, 0, "Ship Puzzle Box Image (Leaf)" }, // 0 to 2
-	{  28, 0, "Ship Puzzle Box Image (Arrow)" }, // 0 to 2
-	{  29, 0, "Ship Puzzle Box Image (Eye)" }, // 0 to 2
-	{  30, 0, "Ship Puzzle Box Image (Snake)" }, // 0 to 2
-	{  31, 0, "Ship Puzzle Box Image (Spider)" }, // 0 to 2
-	{  32, 0, "Ship Puzzle Box Image (Anchor)" }, // 0 to 2
-	{  33, 0, "Ship Puzzle Box Image (Ostrich)" }, // 0 to 2
-	{  34, 2, "Dock Forechamber Imager State" }, // 0 to 2 = Off, Mountain, Water
-	{  35, 5, "Dock Forechamber Imager Control Left Digit" }, // 0 to 9
-	{  36, 6, "Dock Forechamber Imager Control Right Digit" }, // 0 to 9
-	{  37, 0, "Clock Tower Control Wheels Position" }, // 0 to 8
-// Var 38 Unused
-// 39 = TODO: ?
-	{  40, 0, "Cog Close/Open State" },
-	{  41, 0, "Dock Marker Switch Vault State" }, // 0 to 2 = Closed, Open & Page Taken, Open & Page Present
-// Var 42 Unused
-	{  43, 0, "Clock Tower Time" }, // 0 to 143
-	{  44, 0, "Rocket Ship Power State" }, // 0 to 2 = None, Insufficient, Correct
-	{  45, 1, "Dock Forechamber Imager Water Effect Enabled" }, // 0 to 1
-	{  46, 0, "Number Of Pages in Red Book" }, // 0 to 6 = 0-5, Extra
-	{  47, 0, "Number Of Pages in Blue Book" }, // 0 to 6 = 0-5, Extra
-	{  48, 0, "Marker Switch on Dock - Duplicate of Var #4?" }, // 0 to 2
-	{  49, 0, "Generator Running" }, // Boolean used for Sound..
-// 50 = TODO: ?
-	{  51, 2, "Forechamber Imager Movie Control Variable" }, // 0 to 4 = Blank, Mountain, Water, Atrus, Marker Switch
-	{  52, 0, "Generator Switch #1" },
-	{  53, 0, "Generator Switch #2" },
-	{  54, 0, "Generator Switch #3" },
-	{  55, 0, "Generator Switch #4" },
-	{  56, 0, "Generator Switch #5" },
-	{  57, 0, "Generator Switch #6" },
-	{  58, 0, "Generator Switch #7" },
-	{  59, 0, "Generator Switch #8" },
-	{  60, 0, "Generator Switch #9" },
-	{  61, 0, "Generator Switch #10" },
-	{  62, 0, "Generator Power Dial Left LED Digit" }, // 0 to 9
-	{  63, 0, "Generator Power Dial Right LED Digit" }, // 0 to 9
-	{  64, 0, "Generator Power To Spaceship Dial Left LED Digit" }, // 0 to 9
-	{  65, 0, "Generator Power To Spaceship Dial Right LED Digit" }, // 0 to 9
-	{  66, 0, "Generator Room Lights On" }, // Boolean
-	{  67, 9, "Cabin Safe Lock Number #1 - Left" },
-	{  68, 9, "Cabin Safe Lock Number #2" },
-	{  69, 9, "Cabin Safe Lock Number #3 - Right" },
-	{  70, 0, "Cabin Safe Matchbox State" }, // 0 to 2
-	{  71, 1, "Stellar Observatory Lights" },
-	{  72, 0, "Channelwood Tree Position" }, // 0 to 12, 4 for Alcove
-	{  73, 9, "Stellar Observatory Telescope Control - Month" }, // 0 to 11, Not in order...
-		// 0 = OCT, 1 = NOV, 2 = DEC, 3 = JUL,  4 = AUG,  5 = SEP
-		// 6 = APR, 7 = MAY, 8 = JUN, 9 = JAN, 10 = FEB, 11 = MAR
-	{  74, 10, "Stellar Observatory Telescope Control - Day Digit #1 (Left)" }, // 0 to 10 = 0 to 9, Blank
-	{  75, 1, "Stellar Observatory Telescope Control - Day Digit #2 (Right)" }, // 0 to 10 = 0 to 9, Blank
-	{  76, 10, "Stellar Observatory Telescope Control - Year Digit #1 (Left)" }, // 0 to 10 = 0 to 9, Blank
-	{  77, 10, "Stellar Observatory Telescope Control - Year Digit #2" }, // 0 to 10 = 0 to 9, Blank
-	{  78, 10, "Stellar Observatory Telescope Control - Year Digit #3" }, // 0 to 10 = 0 to 9, Blank
-	{  79, 0, "Stellar Observatory Telescope Control - Year Digit #4 (Right)" }, // 0 to 10 = 0 to 9, Blank
-	{  80, 1, "Stellar Observatory Telescope Control - Hour Digit #1 (Left)" }, // 0 to 10 = 0 to 9, Blank
-	{  81, 2, "Stellar Observatory Telescope Control - Hour Digit #2 (Right)" }, // 0 to 10 = 0 to 9, Blank
-	{  82, 0, "Stellar Observatory Telescope Control - Minute Digit #1 (Left)" }, // 0 to 10 = 0 to 9, Blank
-	{  83, 0, "Stellar Observatory Telescope Control - Minute Digit #2 (Right)" }, // 0 to 10 = 0 to 9, Blank
-// 84 to 87 = TODO: ?
-	{  88, 0, "Stellar Observatory Telescope Control - AM/PM Indicator" }, // 0 = AM, 1 = PM
-	{  89, 0, "Stellar Observatory Telescope Control - Slider #1 (Left)" }, // 0 to 2 = Not Present, Dark, Lit
-	{  90, 0, "Stellar Observatory Telescope Control - Slider #2" }, // 0 to 2 = Not Present, Dark, Lit
-	{  91, 0, "Stellar Observatory Telescope Control - Slider #3" }, // 0 to 2 = Not Present, Dark, Lit
-	{  92, 0, "Stellar Observatory Telescope Control - Slider #4 (Right)" }, // 0 to 2 = Not Present, Dark, Lit
-	{  93, 0, "Breaker nearest Generator Room Blown" },
-	{  94, 0, "Breaker nearest Rocket Ship Blown" },
-// 95 = TODO: ?
-	{  96, 0, "Generator Power Dial Needle Position" }, // 0 to 24
-	{  97, 0, "Generator Power To Spaceship Dial Needle Position" }, // 0 to 24
-	{  98, 0, "Cabin Boiler Pilot Light Lit" },
-	{  99, 0, "Cabin Boiler Gas Valve Position" }, // 0 to 5
-	{ 100, 0, "Red Book Page State" }, // Bitfield
-	{ 101, 0, "Blue Book Page State" }, // Bitfield
-	{ 102, 1, "Red Page in Age" }, // 0 to 1
-	{ 103, 1, "Blue Page in Age" }, // 0 to 1
-// 104 = TODO: ?
-	{ 105, 0, "Clock Tower Door / Ship Box Temp Value" },
-	{ 106, 0, "Red / Blue Book State" }, // 0 to 4, 0-3 = Books Present 4 = Books Burnt
-	{ 300, 0, "Rocket Ship Music Puzzle Slider State" },  // 0 to 2 = Not Present, Dark, Lit
-	{ 301, 0, "Rocket Ship Piano Key Depressed" }, // 0 to 1
-	{ 302, 0, "Green Book Opened Before Flag" }, // 0 to 1
-	{ 303, 1, "Myst Library Bookcase Closed / Library Exit Open" },
-	{ 304, 0, "Myst Library Image Present on Tower Rotation Map" }, // 0 to 1
-	{ 305, 0, "Cabin Boiler Lit" },
-	{ 306, 0, "Cabin Boiler Steam Sound Control" }, // 0 to 27
-	{ 307, 0, "Cabin Boiler Needle Position i.e. Fully Pressurised" }, // 0 to 1
-	{ 308, 0, "Cabin Safe Handle Position / Matchbox Temp Value" },
-	{ 309, 0, "Red/Blue/Green Book Open" }, // 0 to 1
-	{ 310, 0, "Dock Forechamber Imager Control Temp Value?" }
-};
-
-MystVarEntry mechVars[] = {
-	{   0, 0, "Achenar's Room Secret Panel State" }, // TODO: Multiple Uses of Var 0?
-	{   1, 0, "Sirrus's Room Secret Panel State" },
-	{   2, 0, "Achenar's Secret Room Crate Lid Open and Blue Page Present" }, // 0 to 4
-		// 0 = Lid Closed, Blue Page Present
-		// 1 = Lid Closed, Blue Page Not Present
-		// 2 = Lid Open, Blue Page Not Present
-		// 3 = Lid Open, Blue Page Present
-	{   3, 0, "Achenar's Secret Room Crate Lid Open" }, // 0 to 1
-	{   4, 0, "Myst Book Staircase State" },
-	{   5, 0, "Fortress Telescope View" },
-	{   6, 0, "Large Cog Visible Through Distant Fortress Doorway" }, // 0 to 1
-	{   7, 0, "Fortress Elevator Door Rotated to Open" }, // 0 to 1
-// Var 8 Not Used
-// Var 9 Not Used
-	{  10, 0, "Fortress Staircase State" }, // 0 to 1
-	{  11, 0, "Fortress Elevator Rotation Control - Position Indicator" }, // 0 to 9, 4 = Red Open Position
-	{  12, 0, "Fortress Elevator Rotation Control - Top Cog Position" }, // 0 to 5
-	{  13, 0, "Fortress Elevator Vertical Position - View" }, // 0 to 2, Used for View Logic on change from Card 6150
-	{  14, 0, "Fortress Elevator Vertical Position - Button" }, // 0 to 2, Used for Button Logic on Card 6120
-	{  15, 0, "Code Lock State" }, // 0 to 2
-	{  16, 0, "Code Lock Shape #1 (Left)" },
-	{  17, 0, "Code Lock Shape #2" },
-	{  18, 0, "Code Lock Shape #3" },
-	{  19, 0, "Code Lock Shape #4 (Right)" },
-	{  20, 0, "Red Dodecahedron Lit" },
-	{  21, 0, "Green Dodecahedron Lit" },
-	{  22, 0, "Yellow Tetrahedron Lit" },
-	{  23, 0, "In Elevator" }, // 0 to 1
-	{ 102, 1, "Red Page in Age" }, // 0 to 1
-	{ 103, 1, "Blue Page in Age" } // 0 to 1
-};
-
-MystVarEntry channelwoodVars[] = {
-	{   0, 0, "Multiple Uses..." }, // TODO: Multiple Uses of Var 0?
-	{   1, 0, "Water Pump Bridge State" }, // 0 to 1
-	{   2, 0, "Lower Walkway to Upper Walkway Elevator State" }, // 0 to 1
-	{   3, 0, "Water Flowing (R) to Pump for Upper Walkway to Temple Elevator" }, // 0 to 1
-	{   4, 0, "Water Flowing (L, R, R, L, Pipe Extended) to Pump for Book Room Elevator" }, // 0 to 1
-	{   5, 0, "Lower Walkway to Upper Walkway Spiral Stair Lower Door Open" }, // 0 to 1
-	{   6, 0, "Pipe Bridge Extended" }, // 0 to 1
-	{   7, 0, "Bridge Pump Running" }, // 0 to 1
-	{   8, 0, "Water Tank Valve State" },  // 0 to 1
-	{   9, 0, "First Water Valve State" },  // 0 to 1
-	{  10, 0, "Second (L) Water Valve State" },  // 0 to 1
-	{  11, 0, "Third (L, R) Water Valve State" },  // 0 to 1
-	{  12, 0, "Fourth (L, R, R) Water Valve State" }, // 0 to 1
-	{  13, 0, "Fourth (L, R, L) Water Valve State" }, // 0 to 1
-	{  14, 0, "Third (L, L) Water Valve State" },  // 0 to 1
-	{  15, 0, "Water Flowing (L, R, R, R) to Pump for Lower Walkway to Upper Walkway Elevator" }, // 0 to 1
-	{  16, 0, "Lower Walkway to Upper Walkway Spiral Stair Upper Door Open" }, // 0 to 1
-	{  17, 0, "Achenar's Holoprojector Selection" }, // 0 to 3
-	{  18, 0, "Drawer in Sirrus' Room with Wine Bottles and Torn Note Open" }, // 0 to 1
-	{  19, 0, "Water Flowing to First Water Valve" }, // 0 to 1
-	{  20, 0, "Water Flowing to Second (L) Water Valve" }, // 0 to 1
-	{  21, 0, "Water Flowing to Third (L, R) Water Valve" }, // 0 to 1
-	{  22, 0, "Water Flowing to Fourth (L, R, R) Water Valve" }, // 0 to 1
-	{  23, 0, "Water Flowing to Fourth (L, R, L) Water Valve" }, // 0 to 1
-	{  24, 0, "Water Flowing to Third (L, L) Water Valve" }, // 0 to 1
-	{  25, 0, "Water Flowing to Pipe Bridge (L, R, R, L)" }, // 0 to 1
-	{  26, 0, "Water Flowing to Pipe At Entry Point (L, R, L, R)" }, // 0 to 1
-	{  27, 0, "Water Flowing to Join and Pump Bridge (L, R, L, L)" }, // 0 to 1
-	{  28, 0, "Water Flowing to Join and Pump Bridge (L, L, R)" }, // 0 to 1
-	{  29, 0, "Water Flowing to Pipe In Water (L, L, L)" }, // 0 to 1
-	{  30, 0, "Lower Walkway to Upper Walkway Elevator Door Open" }, // 0 to 1
-	{  31, 0, "Water Flowing to Join (L, L, R)" }, // 0 to 2 = Stop Sound, Background, Background with Water Flow
-	{  32, 0, "Water Flowing (L, R, R, L, Pipe) State" }, // 0 to 2 = Stop Sound, Background, Background with Water Flow
-	{  33, 0, "Lower Walkway to Upper Walkway Spiral Stair Upper Door State" }, // 0 to 2 = Closed, Open, Open but slams behind you.
-	{ 102, 1, "Red Page in Age" }, // 0 to 1
-	{ 103, 1, "Blue Page in Age" }, // 0 to 1
-	{ 105, 0, "Upper Walkway to Temple Elevator Door Open / Temple Iron Door Open" } // 0 to 1, used for slam sound
-};
-
-MystVarEntry dniVars[] = {
-	{   0, 0, "Atrus Gone" }, // 0 to 1 // TODO: Multiple Uses of Var 0?
-	{   1, 0, "Myst Book State" }, // 0 to 2 = Book Inactive, Book Unlinkable, Book Linkable
-	{   2, 0, "Sound Control" }, // 0 to 2 = Win Tune, Lose Tune, Stop Sound
-	{ 106, 0, "Atrus State Control" } // 0 to 4 = Atrus Writing, Atrus Holding Out Hand, Atrus Gone, Atrus #2, Atrus #2
-};
-
-MystVarEntry creditsVars[] = {
-	{   0, 0, "Image Control" }, // 0 to 6
-	{   1, 1, "Sound Control" } // 0 to 1 = Win Tune, Lose Tune
-};
-
-MystVar::MystVar(MohawkEngine_Myst *vm) {
-	_vm = vm;
-}
-
-MystVar::~MystVar() {
-}
-
-// Only for use by Save/Load, all other code should use getVar()
-uint16 MystVar::saveGetVar(uint16 stack, uint16 v) {
-	uint16 value = 0;
-	MystVarEntry unknownVar = { v, 0, "Unknown" };
-	const char *desc = NULL;
-	uint16 i;
-
-	switch (stack) {
-	case kIntroStack:
-		for (i = 0; i < ARRAYSIZE(introVars); i++) {
-			if (introVars[i].refNum == v) {
-				value = introVars[i].storage;
-				desc = introVars[i].description;
-				break;
-			}
-		}
-		break;
-	case kSeleniticStack:
-		for (i = 0; i < ARRAYSIZE(seleniticVars); i++) {
-			if (seleniticVars[i].refNum == v) {
-				value = seleniticVars[i].storage;
-				desc = seleniticVars[i].description;
-				break;
-			}
-		}
-		break;
-	case kStoneshipStack:
-		for (i = 0; i < ARRAYSIZE(stoneshipVars); i++) {
-			if (stoneshipVars[i].refNum == v) {
-				value = stoneshipVars[i].storage;
-				desc = stoneshipVars[i].description;
-				break;
-			}
-		}
-		break;
-	case kDemoPreviewStack:
-	case kMystStack:
-		for (i = 0; i < ARRAYSIZE(mystVars); i++) {
-			if (mystVars[i].refNum == v) {
-				value = mystVars[i].storage;
-				desc = mystVars[i].description;
-				break;
-			}
-		}
-		break;
-	case kMechanicalStack:
-		for (i = 0; i < ARRAYSIZE(mechVars); i++) {
-			if (mechVars[i].refNum == v) {
-				value = mechVars[i].storage;
-				desc = mechVars[i].description;
-				break;
-			}
-		}
-		break;
-	case kChannelwoodStack:
-		for (i = 0; i < ARRAYSIZE(channelwoodVars); i++) {
-			if (channelwoodVars[i].refNum == v) {
-				value = channelwoodVars[i].storage;
-				desc = channelwoodVars[i].description;
-				break;
-			}
-		}
-		break;
-	case kDniStack:
-		for (i = 0; i < ARRAYSIZE(dniVars); i++) {
-			if (dniVars[i].refNum == v) {
-				value = dniVars[i].storage;
-				desc = dniVars[i].description;
-				break;
-			}
-		}
-		break;
-	case kCreditsStack:
-		for (i = 0; i < ARRAYSIZE(creditsVars); i++) {
-			if (creditsVars[i].refNum == v) {
-				value = creditsVars[i].storage;
-				desc = creditsVars[i].description;
-				break;
-			}
-		}
-		break;
-	default:
-		break;
-	}
-
-	if (desc == NULL) {
-		for (i = 0; i < _unknown.size(); i++) {
-			if (_unknown[i].refNum == v) {
-				value = _unknown[i].storage;
-				desc = _unknown[i].description;
-				break;
-			}
-		}
-
-		if (desc == NULL) {
-			warning("MystVar::getVar(%d): Unknown variable reference", v);
-			_unknown.push_back(unknownVar);
-			desc = _unknown.back().description;
-		}
-	}
-
-	debugC(kDebugVariable, "MystVar::getVar(%d = %s): %d", v, desc, value);
-	return value;
-}
-
-// Only for use by Save/Load, all other code should use setVar()
-void MystVar::loadSetVar(uint16 stack, uint16 v, uint16 value) {
-	const char *desc = NULL;
-	MystVarEntry unknownVar = { v, value, "Unknown" };
-	uint16 i;
-
-	switch (stack) {
-	case kIntroStack:
-		for (i = 0; i < ARRAYSIZE(introVars); i++) {
-			if (introVars[i].refNum == v) {
-				introVars[i].storage = value;
-				desc = introVars[i].description;
-				break;
-			}
-		}
-		break;
-	case kSeleniticStack:
-		for (i = 0; i < ARRAYSIZE(seleniticVars); i++) {
-			if (seleniticVars[i].refNum == v) {
-				seleniticVars[i].storage = value;
-				desc = seleniticVars[i].description;
-				break;
-			}
-		}
-		break;
-	case kStoneshipStack:
-		for (i = 0; i < ARRAYSIZE(stoneshipVars); i++) {
-			if (stoneshipVars[i].refNum == v) {
-				stoneshipVars[i].storage = value;
-				desc = stoneshipVars[i].description;
-				break;
-			}
-		}
-		break;
-	case kDemoPreviewStack:
-	case kMystStack:
-		for (i = 0; i < ARRAYSIZE(mystVars); i++) {
-			if (mystVars[i].refNum == v) {
-				mystVars[i].storage = value;
-				desc = mystVars[i].description;
-				break;
-			}
-		}
-		break;
-	case kMechanicalStack:
-		for (i = 0; i < ARRAYSIZE(mechVars); i++) {
-			if (mechVars[i].refNum == v) {
-				mechVars[i].storage = value;
-				desc = mechVars[i].description;
-				break;
-			}
-		}
-		break;
-	case kChannelwoodStack:
-		for (i = 0; i < ARRAYSIZE(channelwoodVars); i++) {
-			if (channelwoodVars[i].refNum == v) {
-				channelwoodVars[i].storage = value;
-				desc = channelwoodVars[i].description;
-				break;
-			}
-		}
-		break;
-	case kDniStack:
-		for (i = 0; i < ARRAYSIZE(dniVars); i++) {
-			if (dniVars[i].refNum == v) {
-				dniVars[i].storage = value;
-				desc = dniVars[i].description;
-				break;
-			}
-		}
-		break;
-	case kCreditsStack:
-		for (i = 0; i < ARRAYSIZE(creditsVars); i++) {
-			if (creditsVars[i].refNum == v) {
-				creditsVars[i].storage = value;
-				desc = creditsVars[i].description;
-				break;
-			}
-		}
-		break;
-	default:
-		break;
-	}
-
-	if (desc == NULL) {
-		for (i = 0; i < _unknown.size(); i++) {
-			if (_unknown[i].refNum == v) {
-				_unknown[i].storage = value;
-				desc = _unknown[i].description;
-				break;
-			}
-		}
-
-		if (desc == NULL) {
-			warning("MystVar::setVar(%d): Unknown variable reference", v);
-			_unknown.push_back(unknownVar);
-			desc = _unknown.back().description;
-		}
-	}
-
-	debugC(kDebugVariable, "MystVar::setVar(%d = %s): %d", v, desc, value);
-}
-
-uint16 MystVar::getVar(uint16 v) {
-	return this->saveGetVar(_vm->getCurStack(), v);
-}
-
-void MystVar::setVar(uint16 v, uint16 value) {
-	this->loadSetVar(_vm->getCurStack(), v, value);
-}
-
-} // End of namespace Mohawk
diff --git a/engines/mohawk/myst_vars.h b/engines/mohawk/myst_vars.h
deleted file mode 100644
index 065d8df..0000000
--- a/engines/mohawk/myst_vars.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "mohawk/myst.h"
-
-#ifndef MYST_VARS_H
-#define MYST_VARS_H
-
-namespace Mohawk {
-
-struct MystVarEntry {
-	uint16 refNum;
-	uint16 storage; // Used for Initial Value setting
-	const char *description;
-};
-
-class MystVar {
-public:
-	MystVar(MohawkEngine_Myst *vm);
-	~MystVar();
-
-	// Only for use by Save/Load
-	// All other code should use getVar() / setVar()
-	void loadSetVar(uint16 stack, uint16 v, uint16 value);
-	uint16 saveGetVar(uint16 stack, uint16 v);
-
-	uint16 getVar(uint16 v);
-	void setVar(uint16 v, uint16 value);
-
-private:
-	MohawkEngine_Myst *_vm;
-
-	Common::Array<MystVarEntry> _unknown;
-};
-
-} // End of namespace Mohawk
-
-#endif






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