[Scummvm-cvs-logs] scummvm master -> f91ed4e04a0af10c46b2d3a640b324cd7a614423
Strangerke
arnaud.boutonne at gmail.com
Thu May 5 00:23:29 CEST 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
f91ed4e04a TSAGE: fix 3 freezes in scene 9450
Commit: f91ed4e04a0af10c46b2d3a640b324cd7a614423
https://github.com/scummvm/scummvm/commit/f91ed4e04a0af10c46b2d3a640b324cd7a614423
Author: strangerke (arnaud.boutonne at gmail.com)
Date: 2011-05-04T15:22:27-07:00
Commit Message:
TSAGE: fix 3 freezes in scene 9450
Changed paths:
engines/tsage/ringworld_scenes10.cpp
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp
index a41820f..aa4e8f8 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld_scenes10.cpp
@@ -860,7 +860,7 @@ void Scene9450::Hotspot3::doAction(int action) {
case OBJECT_TUNIC2:
scene->_sceneMode = 9460;
_globals->_player.disableControl();
- setAction(&scene->_sequenceManager1, scene, 9460, &_globals->_player, &scene->_object2, &scene->_object1, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 9460, &_globals->_player, &scene->_object2, &scene->_object1, NULL);
break;
case OBJECT_TUNIC:
SceneItem::display(9450, 49, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
@@ -878,13 +878,13 @@ void Scene9450::Hotspot3::doAction(int action) {
scene->_object2._action->remove();
scene->_sceneMode = 9459;
_globals->_player.disableControl();
- setAction(&scene->_sequenceManager1, scene, 9459, &scene->_object2, &scene->_object1, &scene->_object3, &_globals->_player, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 9459, &scene->_object2, &scene->_object1, &scene->_object3, &_globals->_player, NULL);
} else if ((RING_INVENTORY._cloak._sceneNumber != 1) && (RING_INVENTORY._jacket._sceneNumber != 1) && (RING_INVENTORY._tunic2._sceneNumber != 1)) {
SceneItem::display(9450, 38, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
scene->_sceneMode = 9460;
_globals->_player.disableControl();
- setAction(&scene->_sequenceManager1, scene, 9460, &_globals->_player, &scene->_object2, &scene->_object1, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 9460, &_globals->_player, &scene->_object2, &scene->_object1, NULL);
}
break;
default:
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