[Scummvm-cvs-logs] scummvm master -> 427805c2f66dd24738803b3a3c4dcb37e7926ad6

Strangerke arnaud.boutonne at gmail.com
Thu May 5 00:45:17 CEST 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
427805c2f6 TSAGE: Fix 6 freezes in scene 9850


Commit: 427805c2f66dd24738803b3a3c4dcb37e7926ad6
    https://github.com/scummvm/scummvm/commit/427805c2f66dd24738803b3a3c4dcb37e7926ad6
Author: strangerke (arnaud.boutonne at gmail.com)
Date: 2011-05-04T15:44:10-07:00

Commit Message:
TSAGE: Fix 6 freezes in scene 9850

Changed paths:
    engines/tsage/ringworld_scenes10.cpp



diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp
index aa4e8f8..905c09b 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld_scenes10.cpp
@@ -1369,12 +1369,12 @@ void Scene9850::Hotspot12::doAction(int action) {
 			RING_INVENTORY._tunic2._sceneNumber = 1;
 			_globals->_player.disableControl();
 			scene->_sceneMode = 9858;
-			setAction(&scene->_sequenceManager, scene, 9858, &_globals->_player, &scene->_objTunic2, NULL);
+			scene->setAction(&scene->_sequenceManager, scene, 9858, &_globals->_player, &scene->_objTunic2, NULL);
 		} else {
 			RING_INVENTORY._tunic2._sceneNumber = 9850;
 			_globals->_player.disableControl();
 			scene->_sceneMode = 9861;
-			setAction(&scene->_sequenceManager, scene, 9861, &_globals->_player, &scene->_objTunic2, NULL);
+			scene->setAction(&scene->_sequenceManager, scene, 9861, &_globals->_player, &scene->_objTunic2, NULL);
 		}
 	} else if ((action != CURSOR_LOOK) || (RING_INVENTORY._tunic2._sceneNumber != 1)) {
 		NamedHotspot::doAction(action);
@@ -1391,12 +1391,12 @@ void Scene9850::Hotspot14::doAction(int action) {
 			RING_INVENTORY._jacket._sceneNumber = 1;
 			_globals->_player.disableControl();
 			scene->_sceneMode = 9857;
-			setAction(&scene->_sequenceManager, scene, 9857, &_globals->_player, &scene->_objJacket, NULL);
+			scene->setAction(&scene->_sequenceManager, scene, 9857, &_globals->_player, &scene->_objJacket, NULL);
 		} else {
 			RING_INVENTORY._jacket._sceneNumber = 9850;
 			_globals->_player.disableControl();
 			scene->_sceneMode = 9860;
-			setAction(&scene->_sequenceManager, scene, 9860, &_globals->_player, &scene->_objJacket, NULL);
+			scene->setAction(&scene->_sequenceManager, scene, 9860, &_globals->_player, &scene->_objJacket, NULL);
 		}
 	} else if ((action != CURSOR_LOOK) || (RING_INVENTORY._jacket._sceneNumber != 1)) {
 		NamedHotspot::doAction(action);
@@ -1413,12 +1413,12 @@ void Scene9850::Hotspot16::doAction(int action) {
 			RING_INVENTORY._cloak._sceneNumber = 1;
 			_globals->_player.disableControl();
 			scene->_sceneMode = 9862;
-			setAction(&scene->_sequenceManager, scene, 9862, &_globals->_player, &scene->_objCloak, NULL);
+			scene->setAction(&scene->_sequenceManager, scene, 9862, &_globals->_player, &scene->_objCloak, NULL);
 		} else {
 			RING_INVENTORY._cloak._sceneNumber = 9850;
 			_globals->_player.disableControl();
 			scene->_sceneMode = 9859;
-			setAction(&scene->_sequenceManager, scene, 9859, &_globals->_player, &scene->_objCloak, NULL);
+			scene->setAction(&scene->_sequenceManager, scene, 9859, &_globals->_player, &scene->_objCloak, NULL);
 		}
 	} else if ((action != CURSOR_LOOK) || (RING_INVENTORY._cloak._sceneNumber != 1)) {
 		NamedHotspot::doAction(action);






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