[Scummvm-cvs-logs] scummvm master -> daa69cce8b95e2d7dcf28c770191bc3924d0b5b7

Strangerke arnaud.boutonne at gmail.com
Fri May 27 23:53:11 CEST 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
daa69cce8b TSAGE: Add a workaround for the mouse hidden bug in scene 4150 (also present in the original)


Commit: daa69cce8b95e2d7dcf28c770191bc3924d0b5b7
    https://github.com/scummvm/scummvm/commit/daa69cce8b95e2d7dcf28c770191bc3924d0b5b7
Author: strangerke (arnaud.boutonne at gmail.com)
Date: 2011-05-27T14:52:16-07:00

Commit Message:
TSAGE: Add a workaround for the mouse hidden bug in scene 4150 (also present in the original)

Changed paths:
    engines/tsage/ringworld_scenes5.cpp



diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp
index 4f17351..e557039 100644
--- a/engines/tsage/ringworld_scenes5.cpp
+++ b/engines/tsage/ringworld_scenes5.cpp
@@ -2712,6 +2712,10 @@ void Scene4100::postInit(SceneObjectList *OwnerList) {
 			setAction(&_action4);
 
 			_globals->clearFlag(43);
+		} else {
+			// Workaround: In the original, the mouse is hidden when Quinn
+			// goes back to scene 4150 then to scene 4100. This enables everything.
+			_globals->_player.enableControl();
 		}
 
 		_globals->_player.setPosition(Common::Point(252, 139));






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