[Scummvm-cvs-logs] scummvm master -> 619767775e79daad0476f0aad1cef9bebcad7f01

dreammaster dreammaster at scummvm.org
Fri Sep 23 14:05:38 CEST 2011


This automated email contains information about 5 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
d23e97f2c3 TSAGE: Fix priority of woman in Blue Force scene 340
9ca3eb6fbe TSAGE: Fix for changing partner's facing direction in Blue Force scene 350
a5d212c455 TSAGE: Fixed NPC variable naming in Blue Force scene 340
9c4173c018 TSAGE: Added new code to scene handler to handle player sequence execution
619767775e TSAGE: Fixes for conversation in Blue Force scene 340


Commit: d23e97f2c300a8071c16988d13a3cd149987d3c8
    https://github.com/scummvm/scummvm/commit/d23e97f2c300a8071c16988d13a3cd149987d3c8
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-09-22T15:33:44-07:00

Commit Message:
TSAGE: Fix priority of woman in Blue Force scene 340

Changed paths:
    engines/tsage/blue_force/blueforce_scenes3.cpp




Commit: 9ca3eb6fbecb7ab19e15c3dc2f70241169bec8d1
    https://github.com/scummvm/scummvm/commit/9ca3eb6fbecb7ab19e15c3dc2f70241169bec8d1
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-09-22T15:34:44-07:00

Commit Message:
TSAGE: Fix for changing partner's facing direction in Blue Force scene 350

Changed paths:
    engines/tsage/core.cpp



diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index b81b710..49cc220 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -2227,10 +2227,13 @@ void SceneObject::checkAngle(const SceneObject *obj) {
 
 void SceneObject::checkAngle(const Common::Point &pt) {
 	int angleAmount = GfxManager::getAngle(_position, pt);
-	if ((_vm->getGameID() == GType_Ringworld) || 
-			((angleAmount != -1) && (_animateMode == ANIM_MODE_9)))
+	if (angleAmount != -1) {
 		_angle = angleAmount;
 
+		if (_animateMode == ANIM_MODE_9)
+			_angle = (angleAmount + 180) % 360;
+	}
+
 	if (_objectWrapper && (_vm->getGameID() == GType_Ringworld))
 		_objectWrapper->dispatch();
 }


Commit: a5d212c45529054927204433b37d27b3409fa0b0
    https://github.com/scummvm/scummvm/commit/a5d212c45529054927204433b37d27b3409fa0b0
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-09-23T03:28:42-07:00

Commit Message:
TSAGE: Fixed NPC variable naming in Blue Force scene 340

Changed paths:
    engines/tsage/blue_force/blueforce_scenes3.cpp
    engines/tsage/blue_force/blueforce_scenes3.h



diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index b5ff2b2..1cc6450 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -1618,7 +1618,7 @@ bool Scene340::Woman::startAction(CursorType action, Event &event) {
 	}
 }
 
-bool Scene340::Lyle::startAction(CursorType action, Event &event) {
+bool Scene340::Harrison::startAction(CursorType action, Event &event) {
 	Scene340 *scene = (Scene340 *)BF_GLOBALS._sceneManager._scene;
 
 	switch (action) {
@@ -1719,10 +1719,10 @@ void Scene340::Action1::signal() {
 
 		if (BF_GLOBALS.getFlag(fBackupArrived340)) {
 			scene->_field2654 = 1;
-			scene->_lyle.setPosition(Common::Point(46, 154));
+			scene->_harrison.setPosition(Common::Point(46, 154));
 			BF_GLOBALS._walkRegions.proc1(19);
 		} else if (BF_GLOBALS.getFlag(fCalledBackup)) {
-			scene->_timer1.set(40, &scene->_lyle, &scene->_action4);
+			scene->_timer1.set(40, &scene->_harrison, &scene->_action4);
 		}
 		break;
 	}
@@ -1790,7 +1790,7 @@ void Scene340::Action4::signal() {
 			BF_GLOBALS._player.disableControl();
 			setDelay(3);
 		} else {
-			scene->_timer1.set(30, &scene->_lyle, &scene->_action4);
+			scene->_timer1.set(30, &scene->_harrison, &scene->_action4);
 			remove();
 		}
 		break;
@@ -1800,7 +1800,7 @@ void Scene340::Action4::signal() {
 		setDelay(3);
 		break;
 	case 2:
-		BF_GLOBALS._player.setAction(&scene->_sequenceManager3, this, 1347, &scene->_lyle, NULL);
+		BF_GLOBALS._player.setAction(&scene->_sequenceManager3, this, 1347, &scene->_harrison, NULL);
 		break;
 	case 3:
 		BF_GLOBALS._walkRegions.proc1(19);
@@ -1824,7 +1824,7 @@ void Scene340::Action5::signal() {
 		}
 		break;
 	case 1:
-		BF_GLOBALS._player.updateAngle(scene->_lyle._position);
+		BF_GLOBALS._player.updateAngle(scene->_harrison._position);
 		setDelay(3);
 		break;
 	case 2:
@@ -1854,8 +1854,8 @@ void Scene340::Action6::signal() {
 		ADD_PLAYER_MOVER(10, 110);
 		break;
 	case 1:
-		BF_GLOBALS._player.updateAngle(scene->_lyle._position);
-		scene->_lyle.updateAngle(BF_GLOBALS._player._position);
+		BF_GLOBALS._player.updateAngle(scene->_harrison._position);
+		scene->_harrison.updateAngle(BF_GLOBALS._player._position);
 		scene->_stripManager.start(3415, this);
 		break;
 	case 2: {
@@ -1879,7 +1879,7 @@ void Scene340::Action7::signal() {
 		ADD_PLAYER_MOVER(254, 121);
 		break;
 	case 1:
-		BF_GLOBALS._player.updateAngle(scene->_lyle._position);
+		BF_GLOBALS._player.updateAngle(scene->_harrison._position);
 		scene->_stripManager.start(BF_GLOBALS.getFlag(fBriefedBackup) ? 3414 : 3417, this);
 		break;
 	case 2:
@@ -2041,29 +2041,29 @@ void Scene340::postInit(SceneObjectList *OwnerList) {
 	}
 
 	if (BF_GLOBALS.getFlag(fCalledBackup)) {
-		_lyle.postInit();
-		_lyle.setVisage(326);
-		_lyle.setObjectWrapper(new SceneObjectWrapper());
-		_lyle.animate(ANIM_MODE_1, NULL);
-		_lyle.setPosition(Common::Point(-30, 219));
-		BF_GLOBALS._sceneItems.push_back(&_lyle);
+		_harrison.postInit();
+		_harrison.setVisage(326);
+		_harrison.setObjectWrapper(new SceneObjectWrapper());
+		_harrison.animate(ANIM_MODE_1, NULL);
+		_harrison.setPosition(Common::Point(-30, 219));
+		BF_GLOBALS._sceneItems.push_back(&_harrison);
 
 		_stripManager.addSpeaker(&_harrisonSpeaker);
 		if (BF_GLOBALS.getFlag(fBackupIn350)) {
 			_field2654 = 0;
-			_lyle.setVisage(1355);
-			_lyle.setPosition(Common::Point(289, 112));
-			_lyle.changeAngle(225);
-			_lyle.setFrame(1);
-			_lyle.fixPriority(75);
+			_harrison.setVisage(1355);
+			_harrison.setPosition(Common::Point(289, 112));
+			_harrison.changeAngle(225);
+			_harrison.setFrame(1);
+			_harrison.fixPriority(75);
 
 			BF_GLOBALS._walkRegions.proc1(23);
 		} else if (BF_GLOBALS.getFlag(fBackupArrived340)) {
 			_field2654 = 1;
-			_lyle.setPosition(Common::Point(46, 154));
+			_harrison.setPosition(Common::Point(46, 154));
 			BF_GLOBALS._walkRegions.proc1(19);
 		} else if (BF_GLOBALS.getFlag(fCalledBackup) && (BF_GLOBALS._v4CEB4 > 0)) {
-			_timer1.set(900, &_lyle, &_action4);
+			_timer1.set(900, &_harrison, &_action4);
 		} 
 	}
 
@@ -2498,12 +2498,12 @@ bool Scene350::Item5::startAction(CursorType action, Event &event) {
 	}
 }
 
-void Scene350::Item6::synchronize(Serializer &s) {
+void Scene350::Yacht::synchronize(Serializer &s) {
 	NamedHotspot::synchronize(s);
 	s.syncAsSint16LE(_flag);
 }
 
-bool Scene350::Item6::startAction(CursorType action, Event &event) {
+bool Scene350::Yacht::startAction(CursorType action, Event &event) {
 	Scene350 *scene = (Scene350 *)BF_GLOBALS._sceneManager._scene;
 
 	switch (action) {
@@ -2538,7 +2538,7 @@ bool Scene350::SouthWestExit::startAction(CursorType action, Event &event) {
 	scene->_sceneMode = 2;
 
 	if (BF_GLOBALS.getFlag(fBackupIn350))
-		scene->setAction(&scene->_sequenceManager1, scene, 3507, &BF_GLOBALS._player, &scene->_lyle, NULL);
+		scene->setAction(&scene->_sequenceManager1, scene, 3507, &BF_GLOBALS._player, &scene->_harrison, NULL);
 	else
 		scene->setAction(&scene->_sequenceManager1, scene, 3510, &BF_GLOBALS._player, NULL);
 	return true;
@@ -2630,11 +2630,11 @@ void Scene350::postInit(SceneObjectList *OwnerList) {
 	BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
 	BF_GLOBALS._player._moveDiff = Common::Point(3, 1);
 
-	_item6._flag = false;
+	_yacht._flag = false;
 	_swExit.setDetails(Rect(0, 160, SCREEN_WIDTH, BF_INTERFACE_Y - 1), 350, -1, -1, -1, 1, NULL);
 
 	if ((BF_GLOBALS._dayNumber != 1) && (BF_GLOBALS._dayNumber != 4)) {
-		_item6.setDetails(28, 350, 15, 16, 17, 1);
+		_yacht.setDetails(28, 350, 15, 16, 17, 1);
 	} else {
 		_boat.postInit();
 		_boat.setVisage(350);
@@ -2643,32 +2643,32 @@ void Scene350::postInit(SceneObjectList *OwnerList) {
 		_boat.fixPriority(72);
 		_boat.setPosition(Common::Point(40, 74));
 		
-		_object3.setup(350, 1, 1, 129, 142, -1);
+		_yachtBody.setup(350, 1, 1, 129, 142, -1);
 
 		if (BF_GLOBALS.getFlag(fBackupIn350)) {
-			_lyle.postInit();
-			_lyle.setVisage(1355);
-			_lyle.setObjectWrapper(new SceneObjectWrapper());
-			_lyle.animate(ANIM_MODE_1, NULL);
-			_lyle.changeZoom(-1);
-			_lyle.setDetails(350, 12, 13, 14, 1, NULL);
-			_lyle._moveDiff = Common::Point(2, 1);
+			_harrison.postInit();
+			_harrison.setVisage(1355);
+			_harrison.setObjectWrapper(new SceneObjectWrapper());
+			_harrison.animate(ANIM_MODE_1, NULL);
+			_harrison.changeZoom(-1);
+			_harrison.setDetails(350, 12, 13, 14, 1, NULL);
+			_harrison._moveDiff = Common::Point(2, 1);
 			
 			_stripManager.addSpeaker(&_harrisonSpeaker);
 		}
 
 		if (BF_GLOBALS._bookmark < bStartOfGame) {
 			// Setup scene in debug mode
-			_item6.setDetails(28, 350, 6, 18, 19, 1);
+			_yacht.setDetails(28, 350, 6, 18, 19, 1);
 		} else {
-			_item6.setDetails(28, 350, 6, BF_GLOBALS.getFlag(bStartOfGame) ? 7 : 18, 8, 1);
+			_yacht.setDetails(28, 350, 6, BF_GLOBALS.getFlag(bStartOfGame) ? 7 : 18, 8, 1);
 		}
 	}
 
 	_item5._sceneRegionId = 5;
 	BF_GLOBALS._sceneItems.push_back(&_item5);
 	_item4.setDetails(15, 350, 0, 1, 2, 1);
-	BF_GLOBALS._sceneItems.push_back(&_item6);
+	BF_GLOBALS._sceneItems.push_back(&_yacht);
 
 	_item3.setDetails(7, 350, 23, 24, 25, 1);
 	_item2.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, 31), 350, 3, 4, 5, 1, NULL);
@@ -2694,7 +2694,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) {
 				BF_GLOBALS.getFlag(fBackupIn350)) {
 			BF_GLOBALS._player.disableControl();
 			_sceneMode = 0;
-			setAction(&_sequenceManager1, this, 3509, &_lyle, NULL);
+			setAction(&_sequenceManager1, this, 3509, &_harrison, NULL);
 			BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 3508, &BF_GLOBALS._player, NULL);
 		} else {
 			BF_GLOBALS._player.disableControl();
@@ -2743,7 +2743,7 @@ void Scene350::signal() {
 		break;
 	default:
 		if (BF_GLOBALS.getFlag(fBackupIn350)) {
-			_lyle.updateAngle(BF_GLOBALS._player._position);
+			_harrison.updateAngle(BF_GLOBALS._player._position);
 			BF_GLOBALS._walkRegions.proc1(19);
 		}
 
@@ -2769,7 +2769,7 @@ void Scene350::process(Event &event) {
 			setAction(&_sequenceManager1, this, 3501, &BF_GLOBALS._player, NULL);
 
 			if (BF_GLOBALS.getFlag(fBackupIn350))
-				_lyle.setAction(&_sequenceManager3, NULL, 3503, &_lyle, NULL);
+				_harrison.setAction(&_sequenceManager3, NULL, 3503, &_harrison, NULL);
 		} else {
 			// Drawn the gun
 			BF_GLOBALS._player.disableControl();
@@ -2777,7 +2777,7 @@ void Scene350::process(Event &event) {
 			setAction(&_sequenceManager1, this, 3500, &BF_GLOBALS._player, NULL);
 
 			if (BF_GLOBALS.getFlag(fBackupIn350))
-				_lyle.setAction(&_sequenceManager3, NULL, 3502, &_lyle, NULL);
+				_harrison.setAction(&_sequenceManager3, NULL, 3502, &_harrison, NULL);
 
 			BF_GLOBALS.setFlag(gunDrawn);
 		}
diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h
index 98c78be..2d3cc7a 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.h
+++ b/engines/tsage/blue_force/blueforce_scenes3.h
@@ -326,7 +326,7 @@ class Scene340: public PalettedScene {
 	public:
 		virtual bool startAction(CursorType action, Event &event);
 	};
-	class Lyle: public NamedObject {
+	class Harrison: public NamedObject {
 	public:
 		virtual bool startAction(CursorType action, Event &event);
 	};
@@ -340,7 +340,7 @@ public:
 	SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
 	Child _child;
 	Woman _woman;
-	Lyle _lyle;
+	Harrison _harrison;
 	SceneObject _object4, _object5;
 	Item1 _item1;
 	NamedHotspot _item2, _item3;
@@ -436,7 +436,7 @@ class Scene350: public SceneExt {
 	public:
 		virtual bool startAction(CursorType action, Event &event);
 	};
-	class Item6: public NamedHotspot {
+	class Yacht: public NamedHotspot {
 	public:
 		bool _flag;
 
@@ -466,14 +466,14 @@ class Scene350: public SceneExt {
 	};
 public:
 	SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
-	NamedObject _lyle;
+	NamedObject _harrison;
 	SceneObject _boat;
-	SceneObject _object3;
+	SceneObject _yachtBody;
 	Hook _hook;
 	Object5 _object5;
 	NamedHotspot _item1, _item2, _item3, _item4;
 	Item5 _item5;
-	Item6 _item6;
+	Yacht _yacht;
 	SouthWestExit _swExit;
 	SpeakerGameText _gameTextSpeaker;
 	SpeakerJakeUniform _jakeUniformSpeaker;


Commit: 9c4173c01811499b2f69e8d06296eff215175454
    https://github.com/scummvm/scummvm/commit/9c4173c01811499b2f69e8d06296eff215175454
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-09-23T04:47:58-07:00

Commit Message:
TSAGE: Added new code to scene handler to handle player sequence execution

Changed paths:
    engines/tsage/core.cpp



diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 49cc220..69b41dc 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -3015,6 +3015,9 @@ void Player::enableControl() {
 }
 
 void Player::process(Event &event) {
+	if ((_vm->getGameID() != GType_Ringworld) && _action)
+		_action->process(event);
+
 	if (!event.handled && (event.eventType == EVENT_BUTTON_DOWN) &&
 			(_globals->_events.getCursor() == CURSOR_WALK) && _globals->_player._canWalk &&
 			(_position != event.mousePos) && _globals->_sceneObjects->contains(this)) {
@@ -3814,6 +3817,10 @@ void SceneHandler::process(Event &event) {
 	if (_globals->_sceneManager._scene)
 		_globals->_sceneManager._scene->process(event);
 
+	// Handle player processing
+	if (_vm->getGameID() != GType_Ringworld)
+		_globals->_player.process(event);
+
 	if (!event.handled) {
 		// Separate check for F5 - Save key
 		if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_F5)) {
@@ -3877,7 +3884,8 @@ void SceneHandler::process(Event &event) {
 			processEnd(event);
 
 			// Handle player processing
-			_globals->_player.process(event);
+			if (_vm->getGameID() == GType_Ringworld)
+				_globals->_player.process(event);
 		}
 	}
 }


Commit: 619767775e79daad0476f0aad1cef9bebcad7f01
    https://github.com/scummvm/scummvm/commit/619767775e79daad0476f0aad1cef9bebcad7f01
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-09-23T04:49:19-07:00

Commit Message:
TSAGE: Fixes for conversation in Blue Force scene 340

Changed paths:
    engines/tsage/blue_force/blueforce_scenes3.cpp
    engines/tsage/globals.cpp
    engines/tsage/globals.h



diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 1cc6450..2472d7e 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -1579,7 +1579,7 @@ bool Scene340::Child::startAction(CursorType action, Event &event) {
 		SceneItem::display2(340, 14);
 		return true;
 	case CURSOR_TALK:
-		if (!BF_GLOBALS.getFlag(fBackupArrived340) || (BF_GLOBALS._v4CEB4 < 3) || !BF_GLOBALS.getFlag(fGotAllSkip340))
+		if (!BF_GLOBALS.getFlag(fBackupArrived340) || (BF_GLOBALS._marinaWomanCtr < 3) || !BF_GLOBALS.getFlag(fGotAllSkip340))
 			scene->setAction(&scene->_action3);
 		else
 			scene->setAction(&scene->_action2);
@@ -1604,7 +1604,7 @@ bool Scene340::Woman::startAction(CursorType action, Event &event) {
 		SceneItem::display2(340, 13);
 		return true;
 	case CURSOR_TALK:
-		if (!BF_GLOBALS.getFlag(fBackupArrived340) || (BF_GLOBALS._v4CEB4 < 3) || !BF_GLOBALS.getFlag(fGotAllSkip340))
+		if (!BF_GLOBALS.getFlag(fBackupArrived340) || (BF_GLOBALS._marinaWomanCtr < 3) || !BF_GLOBALS.getFlag(fGotAllSkip340))
 			scene->setAction(&scene->_action1);
 		else
 			scene->setAction(&scene->_action2);
@@ -1697,16 +1697,16 @@ void Scene340::Action1::signal() {
 		setDelay(3);
 		break;
 	case 2:
-		if (!BF_GLOBALS._v4CEB4) {
+		if (!BF_GLOBALS._marinaWomanCtr) {
 			setAction(&scene->_action8, this);
 		} else if (!_action) {
 			BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, 
-					MIN(BF_GLOBALS._v4CEB4, 3) + 2340, &scene->_woman, &scene->_child,
+					MIN(BF_GLOBALS._marinaWomanCtr, 3) + 2340, &scene->_woman, &scene->_child,
 					&scene->_object4, NULL);
 		}
 		break;
 	case 3:
-		if ((BF_GLOBALS._v4CEB4 != 1) || BF_GLOBALS.getFlag(fCalledBackup)) {
+		if ((BF_GLOBALS._marinaWomanCtr != 1) || BF_GLOBALS.getFlag(fCalledBackup)) {
 			setDelay(3);
 		} else {
 			scene->_sound1.play(8);
@@ -1714,8 +1714,8 @@ void Scene340::Action1::signal() {
 		}
 		break;
 	case 4:
-		if (BF_GLOBALS._v4CEB4 == 1)
-			++BF_GLOBALS._v4CEB4;
+		if (BF_GLOBALS._marinaWomanCtr == 1)
+			++BF_GLOBALS._marinaWomanCtr;
 
 		if (BF_GLOBALS.getFlag(fBackupArrived340)) {
 			scene->_field2654 = 1;
@@ -1724,6 +1724,10 @@ void Scene340::Action1::signal() {
 		} else if (BF_GLOBALS.getFlag(fCalledBackup)) {
 			scene->_timer1.set(40, &scene->_harrison, &scene->_action4);
 		}
+
+		++BF_GLOBALS._marinaWomanCtr;
+		BF_GLOBALS._player.enableControl();
+		remove();
 		break;
 	}
 }
@@ -2062,7 +2066,7 @@ void Scene340::postInit(SceneObjectList *OwnerList) {
 			_field2654 = 1;
 			_harrison.setPosition(Common::Point(46, 154));
 			BF_GLOBALS._walkRegions.proc1(19);
-		} else if (BF_GLOBALS.getFlag(fCalledBackup) && (BF_GLOBALS._v4CEB4 > 0)) {
+		} else if (BF_GLOBALS.getFlag(fCalledBackup) && (BF_GLOBALS._marinaWomanCtr > 0)) {
 			_timer1.set(900, &_harrison, &_action4);
 		} 
 	}
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 5e2c51e..2b37380 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -191,7 +191,7 @@ void BlueForceGlobals::synchronize(Serializer &s) {
 
 	s.syncAsSint16LE(_dayNumber);
 	s.syncAsSint16LE(_v4CEA4);
-	s.syncAsSint16LE(_v4CEB4);
+	s.syncAsSint16LE(_marinaWomanCtr);
 	s.syncAsSint16LE(_v4CEB6);
 	s.syncAsSint16LE(_v4CEC2);
 	s.syncAsSint16LE(_deziTopic);
@@ -230,7 +230,7 @@ void BlueForceGlobals::reset() {
 	_interfaceY = BF_INTERFACE_Y;
 	_dayNumber = 0;
 	_v4CEA4 = 0;
-	_v4CEB4 = 0;
+	_marinaWomanCtr = 0;
 	_v4CEB6 = 0;
 	_v4CEC2 = 0;
 	_deziTopic = 0;
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index dc650bc..2c4072b 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -169,7 +169,7 @@ public:
 	StripProxy _stripProxy;
 	int _dayNumber;
 	int _v4CEA4;
-	int _v4CEB4;
+	int _marinaWomanCtr;
 	int _v4CEB6;
 	int _v4CEC2;
 	int _deziTopic;






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