[Scummvm-cvs-logs] scummvm master -> ad2b898eb39af8d7edb76788abc3366783d4c99a

Strangerke Strangerke at scummvm.org
Mon Jun 18 21:00:44 CEST 2012


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
ad2b898eb3 CGE: Remove dead code originally used to load a savegame when starting the game


Commit: ad2b898eb39af8d7edb76788abc3366783d4c99a
    https://github.com/scummvm/scummvm/commit/ad2b898eb39af8d7edb76788abc3366783d4c99a
Author: Strangerke (strangerke at scummvm.org)
Date: 2012-06-18T11:59:52-07:00

Commit Message:
CGE: Remove dead code originally used to load a savegame when starting the game

Changed paths:
    engines/cge/cge_main.cpp



diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index 05a94df..2620147 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -1507,22 +1507,9 @@ bool CGEEngine::showTitle(const char *name) {
 		_vga->_showQ->clear();
 		_vga->copyPage(0, 2);
 
-		if (_mode == 0) {
-// The auto-load of savegame #0 is currently disabled
-#if 0
-			if (savegameExists(0)) {
-				// Load the savegame
-				loadGame(0, NULL, true); // only system vars
-				_vga->setColors(_vga->_sysPal, 64);
-				_vga->update();
-				if (_flag[3]) { //flag FINIS
-					_mode++;
-					_flag[3] = false;
-				}
-			} else
-#endif
-				_mode++;
-		}
+		// The original was automatically loading the savegame when available
+		if (_mode == 0)
+			_mode++;
 	}
 
 	if (_mode < 2)






More information about the Scummvm-git-logs mailing list