[Scummvm-cvs-logs] scummvm master -> 7804c9cc7f0ec3a8259e3876c781a6906d001422
bluegr
bluegr at gmail.com
Mon Jul 1 11:35:50 CEST 2013
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
7804c9cc7f NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button
Commit: 7804c9cc7f0ec3a8259e3876c781a6906d001422
https://github.com/scummvm/scummvm/commit/7804c9cc7f0ec3a8259e3876c781a6906d001422
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2013-07-01T02:34:47-07:00
Commit Message:
NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button
The mouse cursor resource hash used in that scene was incorrect,
resulting in broken palette
Changed paths:
engines/neverhood/modules/module2800.cpp
diff --git a/engines/neverhood/modules/module2800.cpp b/engines/neverhood/modules/module2800.cpp
index 3d76d05..7ab732b 100644
--- a/engines/neverhood/modules/module2800.cpp
+++ b/engines/neverhood/modules/module2800.cpp
@@ -3120,7 +3120,7 @@ Scene2822::Scene2822(NeverhoodEngine *vm, Module *parentModule, int which)
addBackground(_background);
_background->getSurface()->getDrawRect().y = -10;
setPalette(0xD542022E);
- insertPuzzleMouse(0x0028D089, 20, 620);
+ insertPuzzleMouse(0x2022AD5C, 20, 620);
_ssButton = insertStaticSprite(0x1A4D4120, 1100);
_ssButton->setVisible(false);
loadSound(2, 0x19044E72);
More information about the Scummvm-git-logs
mailing list