[Scummvm-cvs-logs] scummvm master -> 1b7681e9e27971872b0459d4afea21a0f45c85df
bluegr
bluegr at gmail.com
Mon Jul 1 11:48:41 CEST 2013
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
1b7681e9e2 NEVERHOOD: Fix cursor glitch before looking down the lowered bridge
Commit: 1b7681e9e27971872b0459d4afea21a0f45c85df
https://github.com/scummvm/scummvm/commit/1b7681e9e27971872b0459d4afea21a0f45c85df
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2013-07-01T02:46:01-07:00
Commit Message:
NEVERHOOD: Fix cursor glitch before looking down the lowered bridge
The navigation scene type used was wrong, resulting in cursor glitches
when moving the mouse cursor at the screen edges
Changed paths:
engines/neverhood/modules/module3000.cpp
diff --git a/engines/neverhood/modules/module3000.cpp b/engines/neverhood/modules/module3000.cpp
index bc6b779..f483e0c 100644
--- a/engines/neverhood/modules/module3000.cpp
+++ b/engines/neverhood/modules/module3000.cpp
@@ -73,7 +73,7 @@ Module3000::~Module3000() {
}
void Module3000::createScene(int sceneNum, int which) {
- static const byte kNavigationTypes05[] = {3, 0};
+ static const byte kNavigationTypes05[] = {2, 0};
static const byte kNavigationTypes06[] = {5};
debug(1, "Module3000::createScene(%d, %d)", sceneNum, which);
_vm->gameState().sceneNum = sceneNum;
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