[Scummvm-cvs-logs] scummvm master -> 22e2187859a0ceca84415de4a009f6e1aa493d3b

dreammaster dreammaster at scummvm.org
Sun Nov 24 15:53:50 CET 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
22e2187859 TSAGE: Slow down title sequence animations to better match original


Commit: 22e2187859a0ceca84415de4a009f6e1aa493d3b
    https://github.com/scummvm/scummvm/commit/22e2187859a0ceca84415de4a009f6e1aa493d3b
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2013-11-24T06:53:04-08:00

Commit Message:
TSAGE: Slow down title sequence animations to better match original

Changed paths:
    engines/tsage/ringworld2/ringworld2_logic.cpp



diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index c88b0cf..4e0ca91 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -1863,6 +1863,10 @@ bool AnimationPlayer::load(int animId, Action *endAction) {
 	_frameDelay = (60 / _subData._frameRate);
 	_gameFrame = R2_GLOBALS._events.getFrameNumber();
 
+	// WORKAROUND: Slow down the title sequences to better match the original
+	if (animId <= 4 || animId == 15)
+		_frameDelay *= 8;
+
 	if (_subData._totalSize) {
 		_dataNeeded = _subData._totalSize;
 	} else {






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