[Scummvm-cvs-logs] scummvm master -> 819ab3189f1e95eb544a920671e2bf0204e318f1
Strangerke
Strangerke at scummvm.org
Sun Nov 24 19:08:32 CET 2013
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
819ab3189f TSAGE: R2R - Fix palette glitch in intro (courtesy of Dreammaster)
Commit: 819ab3189f1e95eb544a920671e2bf0204e318f1
https://github.com/scummvm/scummvm/commit/819ab3189f1e95eb544a920671e2bf0204e318f1
Author: Strangerke (strangerke at scummvm.org)
Date: 2013-11-24T10:07:35-08:00
Commit Message:
TSAGE: R2R - Fix palette glitch in intro (courtesy of Dreammaster)
Changed paths:
engines/tsage/graphics.cpp
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index cdb1cfd..fa3ed33 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -1246,7 +1246,8 @@ GfxButton *GfxDialog::execute(GfxButton *defaultButton) {
void GfxDialog::setPalette() {
if (g_vm->getGameID() != GType_Ringworld) {
- g_globals->_scenePalette.loadPalette(2);
+ if (g_vm->getGameID() == GType_BlueForce)
+ g_globals->_scenePalette.loadPalette(2);
g_globals->_scenePalette.setPalette(0, 1);
g_globals->_scenePalette.setPalette(g_globals->_gfxColors.background, 1);
g_globals->_scenePalette.setPalette(g_globals->_gfxColors.foreground, 1);
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