[Scummvm-cvs-logs] scummvm master -> c8b34eb8175d78d52431593ff84c696a4bd29123

dreammaster dreammaster at scummvm.org
Sun Oct 27 19:27:51 CET 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
c8b34eb817 TSAGE: More palette/ghosting fixes for R2R intro sequence


Commit: c8b34eb8175d78d52431593ff84c696a4bd29123
    https://github.com/scummvm/scummvm/commit/c8b34eb8175d78d52431593ff84c696a4bd29123
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2013-10-27T11:27:21-07:00

Commit Message:
TSAGE: More palette/ghosting fixes for R2R intro sequence

Changed paths:
    engines/tsage/ringworld2/ringworld2_scenes0.cpp



diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index f983004..d1d4fab 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -1810,6 +1810,8 @@ void Scene180::signal() {
 		// TODO: Figure out why end action on sounds aren't firing. For now, I'm
 		// simply setting up a scene delay to ensure the signal() method gets
 		// called again after a brief delay
+		_backSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
+		R2_GLOBALS._screenSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
 		setSceneDelay(10);
 		R2_GLOBALS._sound2.fadeOut2(NULL);
 		R2_GLOBALS._sound1.fadeOut2(NULL /* this */);
@@ -1873,6 +1875,10 @@ void Scene180::signal() {
 	case 49:
 		R2_GLOBALS._scene180Mode = 15;
 		R2_GLOBALS._paneRefreshFlag[0] = 3;
+
+		_backSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
+		R2_GLOBALS._screenSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
+
 		setSceneDelay(1);
 		break;
 






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