[Scummvm-cvs-logs] scummvm master -> 2ca642e3e27ceb698909100953dfdcbd3f2f969f
lordhoto
lordhoto at gmail.com
Wed Mar 9 01:27:16 CET 2016
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
2ca642e3e2 SCUMM: Fix bugs #7070, #7071.
Commit: 2ca642e3e27ceb698909100953dfdcbd3f2f969f
https://github.com/scummvm/scummvm/commit/2ca642e3e27ceb698909100953dfdcbd3f2f969f
Author: Johannes Schickel (lordhoto at scummvm.org)
Date: 2016-03-09T01:22:12+01:00
Commit Message:
SCUMM: Fix bugs #7070, #7071.
When adding support for Russian fan translations the font source data was
accidentally switched to the Russian font data for all game versions, not just
the Russian one. Now we only use the Russian font data only for the Russian
versions.
Bug #7071 "MM V2: Umlauts disappeared in German versions" is a regression from
556d65713b8ed50c734b2466529cb1c4ac44cf36.
Bug #7070 "ZAK V2: Umlauts disappeared in German versions" is a regression from
c809a65b93d23aa30296f7f22ef4b160f628b9aa.
Changed paths:
engines/scumm/charset-fontdata.cpp
diff --git a/engines/scumm/charset-fontdata.cpp b/engines/scumm/charset-fontdata.cpp
index 23e89b1..a1e92a9 100644
--- a/engines/scumm/charset-fontdata.cpp
+++ b/engines/scumm/charset-fontdata.cpp
@@ -591,35 +591,40 @@ CharsetRendererV2::CharsetRendererV2(ScummEngine *vm, Common::Language language)
_fontHeight = 8;
_curId = 0;
- const byte *replacementData = NULL;
+ const byte *replacementMap = NULL, *replacementData = NULL;
int replacementChars = 0;
switch (language) {
case Common::DE_DEU:
if (_vm->_game.version == 0) {
- replacementData = germanCharsetDataV0;
+ replacementMap = germanCharsetDataV0;
replacementChars = sizeof(germanCharsetDataV0) / 2;
} else {
- replacementData = germanCharsetDataV2;
+ replacementMap = germanCharsetDataV2;
replacementChars = sizeof(germanCharsetDataV2) / 2;
}
+ replacementData = specialCharsetData;
break;
case Common::FR_FRA:
- replacementData = frenchCharsetDataV2;
+ replacementMap = frenchCharsetDataV2;
replacementChars = sizeof(frenchCharsetDataV2) / 2;
+ replacementData = specialCharsetData;
break;
case Common::IT_ITA:
- replacementData = italianCharsetDataV2;
+ replacementMap = italianCharsetDataV2;
replacementChars = sizeof(italianCharsetDataV2) / 2;
+ replacementData = specialCharsetData;
break;
case Common::ES_ESP:
- replacementData = spanishCharsetDataV2;
+ replacementMap = spanishCharsetDataV2;
replacementChars = sizeof(spanishCharsetDataV2) / 2;
+ replacementData = specialCharsetData;
break;
case Common::RU_RUS:
if (((_vm->_game.id == GID_MANIAC) || (_vm->_game.id == GID_ZAK)) && (_vm->_game.version == 2)) {
- replacementData = russCharsetDataV2;
+ replacementMap = russCharsetDataV2;
replacementChars = sizeof(russCharsetDataV2) / 2;
+ replacementData = russianCharsetDataV2;
} else {
_fontPtr = russianCharsetDataV2;
}
@@ -629,20 +634,16 @@ CharsetRendererV2::CharsetRendererV2(ScummEngine *vm, Common::Language language)
break;
}
- if (replacementData) {
+ if (replacementMap && replacementData) {
_fontPtr = new byte[sizeof(englishCharsetDataV2)];
_deleteFontPtr = true;
memcpy(const_cast<byte *>(_fontPtr), englishCharsetDataV2, sizeof(englishCharsetDataV2));
for (int i = 0; i < replacementChars; i++) {
- int ch1 = replacementData[2 * i];
- int ch2 = replacementData[2 * i + 1];
+ int ch1 = replacementMap[2 * i];
+ int ch2 = replacementMap[2 * i + 1];
- if (((_vm->_game.id == GID_MANIAC) || (_vm->_game.id == GID_ZAK)) && (_vm->_game.version == 2)) {
- memcpy(const_cast<byte *>(_fontPtr) + 8 * ch1, russianCharsetDataV2 + 8 * ch2, 8);
- } else {
- memcpy(const_cast<byte *>(_fontPtr) + 8 * ch1, specialCharsetData + 8 * ch2, 8);
- }
+ memcpy(const_cast<byte *>(_fontPtr) + 8 * ch1, replacementData + 8 * ch2, 8);
}
} else
_deleteFontPtr = false;
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