[Scummvm-git-logs] scummvm master -> fc85eb461d2baf78d339f456d4a91a174961ef12

salty-horse ori at avtalion.name
Tue Oct 18 18:25:42 CEST 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
fc85eb461d SDL: Fix typo in function name


Commit: fc85eb461d2baf78d339f456d4a91a174961ef12
    https://github.com/scummvm/scummvm/commit/fc85eb461d2baf78d339f456d4a91a174961ef12
Author: Ori Avtalion (ori at avtalion.name)
Date: 2016-10-18T19:24:51+03:00

Commit Message:
SDL: Fix typo in function name

Changed paths:
    backends/events/sdl/sdl-events.cpp
    backends/events/sdl/sdl-events.h
    backends/graphics/openglsdl/openglsdl-graphics.cpp
    backends/graphics/surfacesdl/surfacesdl-graphics.cpp
    backends/graphics/wincesdl/wincesdl-graphics.cpp



diff --git a/backends/events/sdl/sdl-events.cpp b/backends/events/sdl/sdl-events.cpp
index acc1ff5..7caa177 100644
--- a/backends/events/sdl/sdl-events.cpp
+++ b/backends/events/sdl/sdl-events.cpp
@@ -848,7 +848,7 @@ bool SdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
 	return false;
 }
 
-void SdlEventSource::resetKeyboadEmulation(int16 x_max, int16 y_max) {
+void SdlEventSource::resetKeyboardEmulation(int16 x_max, int16 y_max) {
 	_km.x_max = x_max;
 	_km.y_max = y_max;
 	_km.delay_time = 25;
diff --git a/backends/events/sdl/sdl-events.h b/backends/events/sdl/sdl-events.h
index 4526065..c436994 100644
--- a/backends/events/sdl/sdl-events.h
+++ b/backends/events/sdl/sdl-events.h
@@ -47,7 +47,7 @@ public:
 	/**
 	 * Resets keyboard emulation after a video screen change
 	 */
-	virtual void resetKeyboadEmulation(int16 x_max, int16 y_max);
+	virtual void resetKeyboardEmulation(int16 x_max, int16 y_max);
 
 protected:
 	/** @name Keyboard mouse emulation
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index 042cd49..8f2ff1b 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -360,7 +360,7 @@ void OpenGLSdlGraphicsManager::notifyResize(const uint width, const uint height)
 	if (width != currentWidth || height != currentHeight)
 		return;
 	setActualScreenSize(width, height);
-	_eventSource->resetKeyboadEmulation(width - 1, height - 1);
+	_eventSource->resetKeyboardEmulation(width - 1, height - 1);
 #else
 	if (!_ignoreResizeEvents && _hwScreen && !(_hwScreen->flags & SDL_FULLSCREEN)) {
 		// We save that we handled a resize event here. We need to know this
@@ -523,7 +523,7 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
 	int actualWidth, actualHeight;
 	getWindowDimensions(&actualWidth, &actualHeight);
 	setActualScreenSize(actualWidth, actualHeight);
-	_eventSource->resetKeyboadEmulation(actualWidth - 1, actualHeight - 1);
+	_eventSource->resetKeyboardEmulation(actualWidth - 1, actualHeight - 1);
 	return true;
 #else
 	// WORKAROUND: Working around infamous SDL bugs when switching
@@ -569,7 +569,7 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
 	if (_hwScreen) {
 		notifyContextCreate(rgba8888, rgba8888);
 		setActualScreenSize(_hwScreen->w, _hwScreen->h);
-		_eventSource->resetKeyboadEmulation(_hwScreen->w - 1, _hwScreen->h - 1);
+		_eventSource->resetKeyboardEmulation(_hwScreen->w - 1, _hwScreen->h - 1);
 	}
 
 	// Ignore resize events (from SDL) for a few frames, if this isn't
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
index 90d079d..21e334d 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
@@ -918,7 +918,7 @@ bool SurfaceSdlGraphicsManager::loadGFXMode() {
 	// For SDL2 the output resolution might differ from the requested
 	// resolution. We handle resetting the keyboard emulation properly inside
 	// our SDL_SetVideoMode wrapper for SDL2.
-	_eventSource->resetKeyboadEmulation(
+	_eventSource->resetKeyboardEmulation(
 		_videoMode.screenWidth * _videoMode.scaleFactor - 1,
 		effectiveScreenHeight() - 1);
 #endif
@@ -2562,7 +2562,7 @@ void SurfaceSdlGraphicsManager::setWindowResolution(int width, int height) {
 	_windowHeight = height;
 
 	// We expect full screen resolution as inputs coming from the event system.
-	_eventSource->resetKeyboadEmulation(_windowWidth - 1, _windowHeight - 1);
+	_eventSource->resetKeyboardEmulation(_windowWidth - 1, _windowHeight - 1);
 
 	// Calculate the "viewport" for the actual area we draw in. In fullscreen
 	// we can easily get a different resolution than what we requested. In
diff --git a/backends/graphics/wincesdl/wincesdl-graphics.cpp b/backends/graphics/wincesdl/wincesdl-graphics.cpp
index 07f7d47..44a1214 100644
--- a/backends/graphics/wincesdl/wincesdl-graphics.cpp
+++ b/backends/graphics/wincesdl/wincesdl-graphics.cpp
@@ -934,7 +934,7 @@ bool WINCESdlGraphicsManager::loadGFXMode() {
 		_toolbarHigh = NULL;
 
 	// keyboard cursor control, some other better place for it?
-	_eventSource->resetKeyboadEmulation(_videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd - 1, _videoMode.screenHeight * _scaleFactorXm / _scaleFactorXd - 1);
+	_eventSource->resetKeyboardEmulation(_videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd - 1, _videoMode.screenHeight * _scaleFactorXm / _scaleFactorXd - 1);
 
 	return true;
 }





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