[Scummvm-git-logs] scummvm master -> cdc319e8c480d1e1a6e23b2989d81079ba5adb72

Strangerke Strangerke at scummvm.org
Thu Sep 15 21:44:34 CEST 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
cdc319e8c4 DM: Renaming of enums in gfx, some refactoring


Commit: cdc319e8c480d1e1a6e23b2989d81079ba5adb72
    https://github.com/scummvm/scummvm/commit/cdc319e8c480d1e1a6e23b2989d81079ba5adb72
Author: Strangerke (strangerke at scummvm.org)
Date: 2016-09-15T21:34:08+02:00

Commit Message:
DM: Renaming of enums in gfx, some refactoring

Changed paths:
    engines/dm/gfx.cpp
    engines/dm/gfx.h



diff --git a/engines/dm/gfx.cpp b/engines/dm/gfx.cpp
index 875d3c7..2e46354 100644
--- a/engines/dm/gfx.cpp
+++ b/engines/dm/gfx.cpp
@@ -576,7 +576,7 @@ void DisplayMan::initializeGraphicData() {
 		for (int16 scale = 4; scale < 32; scale += 2)
 			_derivedBitmapByteCount[derivedBitmapIndex++] = getScaledBitmapByteCount(expAsp->_byteWidth, expAsp->_height, scale);
 
-		if (expAspIndex == k3_ExplosionAspectSmoke)
+		if (expAspIndex == kDMExplosionAspectSmoke)
 			_derivedBitmapByteCount[derivedBitmapIndex++] = expAsp->_byteWidth * expAsp->_height;
 	}
 
@@ -925,15 +925,15 @@ byte *DisplayMan::getExplosionBitmap(uint16 explosionAspIndex, uint16 scale, int
 	int16 height = getScaledDimension(explAsp->_height, scale);
 	byte *bitmap;
 	int16 derBitmapIndex = (explosionAspIndex * 14) + scale / 2 + k438_DerivedBitmapFirstExplosion - 2;
-	if ((scale == 32) && (explosionAspIndex != k3_ExplosionAspectSmoke))
+	if ((scale == 32) && (explosionAspIndex != kDMExplosionAspectSmoke))
 		bitmap = getNativeBitmapOrGraphic(explosionAspIndex + k348_FirstExplosionGraphicIndice);
 	else if (isDerivedBitmapInCache(derBitmapIndex))
 		bitmap = getDerivedBitmap(derBitmapIndex);
 	else {
-		byte *nativeBitmap = getNativeBitmapOrGraphic(MIN(explosionAspIndex, (uint16)k2_ExplosionAspectPoison) + k348_FirstExplosionGraphicIndice);
+		byte *nativeBitmap = getNativeBitmapOrGraphic(MIN(explosionAspIndex, (uint16)kDMExplosionAspectPoison) + k348_FirstExplosionGraphicIndice);
 		bitmap = getDerivedBitmap(derBitmapIndex);
 		blitToBitmapShrinkWithPalChange(nativeBitmap, bitmap, explAsp->_byteWidth, explAsp->_height, pixelWidth * 2, height,
-			(explosionAspIndex == k3_ExplosionAspectSmoke) ? _palChangeSmoke : _palChangesNoChanges);
+			(explosionAspIndex == kDMExplosionAspectSmoke) ? _palChangeSmoke : _palChangesNoChanges);
 		addDerivedBitmap(derBitmapIndex);
 	}
 
@@ -1245,7 +1245,7 @@ void DisplayMan::drawSquareD3L(Direction dir, int16 posX, int16 posY) {
 	);
 
 	uint16 squareAspect[5];
-	int16 order;
+	CellOrder order;
 	bool skip = false;
 	_vm->_dungeonMan->setSquareAspect(squareAspect, dir, posX, posY);
 	switch (squareAspect[kDMSquareAspectElement]) {
@@ -1254,7 +1254,7 @@ void DisplayMan::drawSquareD3L(Direction dir, int16 posX, int16 posY) {
 			drawFloorPitOrStairsBitmap(_stairsNativeBitmapIndexUpFrontD3L, frameStairsUpFrontD3L);
 		else
 			drawFloorPitOrStairsBitmap(_stairsNativeBitmapIndexDownFrontD3L, frameStairsDownFrontD3L);
-		order = k0x3421_CellOrder_BackLeft_BackRight_FrontLeft_FrontRight;
+		order = kDMCellOrderBackLeftBackRightFrontLeftFrontRight;
 		/* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD3L);
 		break;
@@ -1262,23 +1262,23 @@ void DisplayMan::drawSquareD3L(Direction dir, int16 posX, int16 posY) {
 		drawWallSetBitmap(_bitmapWallSetD3LCR, _frameWalls163[k1_ViewSquare_D3L]);
 		isDrawnWallOrnAnAlcove(squareAspect[kDMSquareAspectRightWallOrnOrd], kDMViewWallD3LRight);
 		if (isDrawnWallOrnAnAlcove(squareAspect[kDMSquareFrontWallOrnOrd], kDMViewWallD3LFront))
-			order = k0x0000_CellOrder_Alcove;
+			order = kDMCellOrderAlcove;
 		else
 			return;
 		break;
 	case kDMElementTypeDoorSide:
 	case kDMElementTypeStairsSide:
-		order = k0x0321_CellOrder_BackLeft_BackRight_FrontRight;
+		order = kDMCellOrderBackLeftBackRightFrontRight;
 		/* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD3L);
 		break;
 	case kDMElementTypeDoorFront:
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD3L);
-		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k1_ViewSquare_D3L, k0x0218_CellOrder_DoorPass1_BackLeft_BackRight);
+		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k1_ViewSquare_D3L, kDMCellOrderDoorPass1BackLeftBackRight);
 		drawWallSetBitmap(_bitmapWallSetDoorFrameLeftD3L, doorFrameLeftD3L);
 		drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], (DoorState)squareAspect[kDMSquareAspectDoorState],
 					  _doorNativeBitmapIndexFrontD3LCR, getBitmapByteCount(48, 41), kDMDoorOrnamentD3LCR, &doorFrameD3L);
-		order = k0x0349_CellOrder_DoorPass2_FrontLeft_FrontRight;
+		order = kDMCellOrderDoorPass2FrontLeftFrontRight;
 		break;
 	case kDMElementTypePit:
 		if (!squareAspect[kDMSquareAspectPitInvisible])
@@ -1286,7 +1286,7 @@ void DisplayMan::drawSquareD3L(Direction dir, int16 posX, int16 posY) {
 	// no break on purpose
 	case kDMElementTypeTeleporter:
 	case kDMElementTypeCorridor:
-		order = k0x3421_CellOrder_BackLeft_BackRight_FrontLeft_FrontRight;
+		order = kDMCellOrderBackLeftBackRightFrontLeftFrontRight;
 		/* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD3L);
 		break;
@@ -1321,7 +1321,7 @@ void DisplayMan::drawSquareD3R(Direction dir, int16 posX, int16 posY) {
 		Frame(180, 197, 28, 67, 24, 41, 24, 0)	/* Right Horizontal Closed three fourth */
 	);
 
-	int16 order;
+	CellOrder order;
 	uint16 squareAspect[5];
 	bool skip = false;
 
@@ -1333,7 +1333,7 @@ void DisplayMan::drawSquareD3R(Direction dir, int16 posX, int16 posY) {
 		else
 			drawFloorPitOrStairsBitmapFlippedHorizontally(_stairsNativeBitmapIndexDownFrontD3L, frameStairsDownFrontD3R);
 
-		order = k0x4312_CellOrder_BackRight_BackLeft_FrontRight_FrontLeft;
+		order = kDMCellOrderBackRightBackLeftFrontRightFrontLeft;
 		/* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD3R);
 		break;
@@ -1341,19 +1341,19 @@ void DisplayMan::drawSquareD3R(Direction dir, int16 posX, int16 posY) {
 		drawWallSetBitmap(_bitmapWallSetD3LCR, _frameWalls163[k2_ViewSquare_D3R]);
 		isDrawnWallOrnAnAlcove(squareAspect[kDMSquareAspectLeftWallOrnOrd], kDMViewWallD3RLeft);
 		if (isDrawnWallOrnAnAlcove(squareAspect[kDMSquareFrontWallOrnOrd], kDMViewWallD3RFront))
-			order = k0x0000_CellOrder_Alcove;
+			order = kDMCellOrderAlcove;
 		else
 			return;
 		break;
 	case kDMElementTypeDoorSide:
 	case kDMElementTypeStairsSide:
-		order = k0x0412_CellOrder_BackRight_BackLeft_FrontLeft;
+		order = kDMCellOrderBackRightBackLeftFrontLeft;
 		/* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD3R);
 		break;
 	case kDMElementTypeDoorFront:
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD3R);
-		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k2_ViewSquare_D3R, k0x0128_CellOrder_DoorPass1_BackRight_BackLeft);
+		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k2_ViewSquare_D3R, kDMCellOrderDoorPass1BackRightBackLeft);
 		memmove(_tmpBitmap, _bitmapWallSetDoorFrameLeftD3L, 32 * 44);
 		drawDoorFrameBitmapFlippedHorizontally(_tmpBitmap, &doorFrameRightD3R);
 		if (((Door *)_vm->_dungeonMan->_thingData[kDMThingTypeDoor])[squareAspect[kDMSquareAspectDoorThingIndex]].hasButton())
@@ -1369,7 +1369,7 @@ void DisplayMan::drawSquareD3R(Direction dir, int16 posX, int16 posY) {
 		// No break on purpose
 	case kDMElementTypeTeleporter:
 	case kDMElementTypeCorridor:
-		order = k0x4312_CellOrder_BackRight_BackLeft_FrontRight_FrontLeft;
+		order = kDMCellOrderBackRightBackLeftFrontRightFrontLeft;
 		/* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD3R);
 		break;
@@ -1406,7 +1406,7 @@ void DisplayMan::drawSquareD3C(Direction dir, int16 posX, int16 posY) {
 	);
 
 	uint16 squareAspect[5];
-	int16 order;
+	CellOrder order;
 	bool skip = false;
 
 	_vm->_dungeonMan->setSquareAspect(squareAspect, dir, posX, posY);
@@ -1417,20 +1417,20 @@ void DisplayMan::drawSquareD3C(Direction dir, int16 posX, int16 posY) {
 		else
 			drawFloorPitOrStairsBitmap(_stairsNativeBitmapIndexDownFrontD3C, frameStairsDownFrontD3C);
 
-		order = k0x3421_CellOrder_BackLeft_BackRight_FrontLeft_FrontRight;
+		order = kDMCellOrderBackLeftBackRightFrontLeftFrontRight;
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD3C); /* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		break;
 	case kDMElementTypeWall:
 		drawWallSetBitmapWithoutTransparency(_bitmapWallSetD3LCR, _frameWalls163[k0_ViewSquare_D3C]);
 		if (isDrawnWallOrnAnAlcove(squareAspect[kDMSquareFrontWallOrnOrd], kDMViewWallD3CFront))
-			order = k0x0000_CellOrder_Alcove;
+			order = kDMCellOrderAlcove;
 		else
 			return;
 
 		break;
 	case kDMElementTypeDoorFront:
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD3C);
-		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k0_ViewSquare_D3C, k0x0218_CellOrder_DoorPass1_BackLeft_BackRight);
+		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k0_ViewSquare_D3C, kDMCellOrderDoorPass1BackLeftBackRight);
 		drawWallSetBitmap(_bitmapWallSetDoorFrameLeftD3C, doorFrameLeftD3C);
 		memmove(_tmpBitmap, _bitmapWallSetDoorFrameLeftD3C, 32 * 44);
 		drawDoorFrameBitmapFlippedHorizontally(_tmpBitmap, &doorFrameRightD3C);
@@ -1439,7 +1439,7 @@ void DisplayMan::drawSquareD3C(Direction dir, int16 posX, int16 posY) {
 
 		drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], (DoorState)squareAspect[kDMSquareAspectDoorState],
 					  _doorNativeBitmapIndexFrontD3LCR, getBitmapByteCount(48, 41), kDMDoorOrnamentD3LCR, &doorFrameD3C);
-		order = k0x0349_CellOrder_DoorPass2_FrontLeft_FrontRight;
+		order = kDMCellOrderDoorPass2FrontLeftFrontRight;
 		break;
 	case kDMElementTypePit:
 		if (!squareAspect[kDMSquareAspectPitInvisible])
@@ -1447,7 +1447,7 @@ void DisplayMan::drawSquareD3C(Direction dir, int16 posX, int16 posY) {
 	// No break on purpose
 	case kDMElementTypeTeleporter:
 	case kDMElementTypeCorridor:
-		order = k0x3421_CellOrder_BackLeft_BackRight_FrontLeft_FrontRight;
+		order = kDMCellOrderBackLeftBackRightFrontLeftFrontRight;
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD3C); /* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		break;
 	default:
@@ -1483,7 +1483,7 @@ void DisplayMan::drawSquareD2L(Direction dir, int16 posX, int16 posY) {
 		Frame(40, 63, 24, 82, 32, 61, 32, 0)   /* Right Horizontal Closed three fourth */
 	);
 
-	int16 order;
+	CellOrder order;
 	uint16 squareAspect[5];
 	bool skip = false;
 
@@ -1495,14 +1495,14 @@ void DisplayMan::drawSquareD2L(Direction dir, int16 posX, int16 posY) {
 		else
 			drawFloorPitOrStairsBitmap(_stairsNativeBitmapIndexDownFrontD2L, frameStairsDownFrontD2L);
 
-		order = k0x3421_CellOrder_BackLeft_BackRight_FrontLeft_FrontRight;
+		order = kDMCellOrderBackLeftBackRightFrontLeftFrontRight;
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD2L); /* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		break;
 	case kDMElementTypeWall:
 		drawWallSetBitmap(_bitmapWallSetD2LCR, _frameWalls163[k4_ViewSquare_D2L]);
 		isDrawnWallOrnAnAlcove(squareAspect[kDMSquareAspectRightWallOrnOrd], kDMViewWallD2LRight);
 		if (isDrawnWallOrnAnAlcove(squareAspect[kDMSquareFrontWallOrnOrd], kDMViewWallD2LFront))
-			order = k0x0000_CellOrder_Alcove;
+			order = kDMCellOrderAlcove;
 		else
 			return;
 		break;
@@ -1510,16 +1510,16 @@ void DisplayMan::drawSquareD2L(Direction dir, int16 posX, int16 posY) {
 		drawFloorPitOrStairsBitmap(_stairsNativeBitmapIndexSideD2L, frameStairsSideD2L);
 		// No break on purpose
 	case kDMElementTypeDoorSide:
-		order = k0x0342_CellOrder_BackRight_FrontLeft_FrontRight;
+		order = kDMCellOrderBackRightFrontLeftFrontRight;
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD2L); /* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		break;
 	case kDMElementTypeDoorFront:
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD2L);
-		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k4_ViewSquare_D2L, k0x0218_CellOrder_DoorPass1_BackLeft_BackRight);
+		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k4_ViewSquare_D2L, kDMCellOrderDoorPass1BackLeftBackRight);
 		drawWallSetBitmap(_bitmapWallSetDoorFrameTopD2LCR, doorFrameTopD2L);
 		drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], (DoorState)squareAspect[kDMSquareAspectDoorState], _doorNativeBitmapIndexFrontD2LCR,
 					  getBitmapByteCount(64, 61), kDMDoorOrnamentD2LCR, &doorFrameD2L);
-		order = k0x0349_CellOrder_DoorPass2_FrontLeft_FrontRight;
+		order = kDMCellOrderDoorPass2FrontLeftFrontRight;
 		break;
 	case kDMElementTypePit:
 		drawFloorPitOrStairsBitmap(squareAspect[kDMSquareAspectPitInvisible] ? k57_FloorPir_Invisible_D2L_GraphicIndice : k51_FloorPit_D2L_GraphicIndice,
@@ -1527,7 +1527,7 @@ void DisplayMan::drawSquareD2L(Direction dir, int16 posX, int16 posY) {
 		// No break on purpose
 	case kDMElementTypeTeleporter:
 	case kDMElementTypeCorridor:
-		order = k0x3421_CellOrder_BackLeft_BackRight_FrontLeft_FrontRight;
+		order = kDMCellOrderBackLeftBackRightFrontLeftFrontRight;
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD2L); /* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		break;
 
@@ -1566,7 +1566,7 @@ void DisplayMan::drawSquareD2R(Direction dir, int16 posX, int16 posY) {
 		Frame(200, 223, 24, 82, 32, 61, 32, 0)		/* Right Horizontal Closed three fourth */
 	);
 
-	int16 order;
+	CellOrder order;
 	uint16 squareAspect[5];
 	bool skip = false;
 
@@ -1578,7 +1578,7 @@ void DisplayMan::drawSquareD2R(Direction dir, int16 posX, int16 posY) {
 		else
 			drawFloorPitOrStairsBitmapFlippedHorizontally(_stairsNativeBitmapIndexDownFrontD2L, frameStairsDownFrontD2R);
 
-		order = k0x4312_CellOrder_BackRight_BackLeft_FrontRight_FrontLeft;
+		order = kDMCellOrderBackRightBackLeftFrontRightFrontLeft;
 		/* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD2R);
 		drawCeilingPit(k63_ceilingPit_D2L_GraphicIndice, &frameCeilingPitD2R, posX, posY, true);
@@ -1587,7 +1587,7 @@ void DisplayMan::drawSquareD2R(Direction dir, int16 posX, int16 posY) {
 		drawWallSetBitmap(_bitmapWallSetD2LCR, _frameWalls163[k5_ViewSquare_D2R]);
 		isDrawnWallOrnAnAlcove(squareAspect[kDMSquareAspectLeftWallOrnOrd], kDMViewWallD2RLeft);
 		if (isDrawnWallOrnAnAlcove(squareAspect[kDMSquareFrontWallOrnOrd], kDMViewWallD2RFront))
-			order = k0x0000_CellOrder_Alcove;
+			order = kDMCellOrderAlcove;
 		else
 			return;
 		break;
@@ -1595,18 +1595,18 @@ void DisplayMan::drawSquareD2R(Direction dir, int16 posX, int16 posY) {
 		drawFloorPitOrStairsBitmapFlippedHorizontally(_stairsNativeBitmapIndexSideD2L, frameStairsSideD2R);
 		// No break on purpose
 	case kDMElementTypeDoorSide:
-		order = k0x0431_CellOrder_BackLeft_FrontRight_FrontLeft;
+		order = kDMCellOrderBackLeftFrontRightFrontLeft;
 		/* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD2R);
 		drawCeilingPit(k63_ceilingPit_D2L_GraphicIndice, &frameCeilingPitD2R, posX, posY, true);
 		break;
 	case kDMElementTypeDoorFront:
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD2R);
-		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k5_ViewSquare_D2R, k0x0128_CellOrder_DoorPass1_BackRight_BackLeft);
+		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k5_ViewSquare_D2R, kDMCellOrderDoorPass1BackRightBackLeft);
 		drawWallSetBitmap(_bitmapWallSetDoorFrameTopD2LCR, doorFrameTopD2R);
 		drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], (DoorState)squareAspect[kDMSquareAspectDoorState],
 					  _doorNativeBitmapIndexFrontD2LCR, getBitmapByteCount(64, 61), kDMDoorOrnamentD2LCR, &doorFrameD2R);
-		order = k0x0439_CellOrder_DoorPass2_FrontRight_FrontLeft;
+		order = kDMCellOrderDoorPass2FrontRightFrontLeft;
 		break;
 	case kDMElementTypePit:
 		drawFloorPitOrStairsBitmapFlippedHorizontally(
@@ -1614,7 +1614,7 @@ void DisplayMan::drawSquareD2R(Direction dir, int16 posX, int16 posY) {
 		// No break on purpose
 	case kDMElementTypeTeleporter:
 	case kDMElementTypeCorridor:
-		order = k0x4312_CellOrder_BackRight_BackLeft_FrontRight_FrontLeft;
+		order = kDMCellOrderBackRightBackLeftFrontRightFrontLeft;
 		/* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD2R);
 		drawCeilingPit(k63_ceilingPit_D2L_GraphicIndice, &frameCeilingPitD2R, posX, posY, true);
@@ -1653,7 +1653,7 @@ void DisplayMan::drawSquareD2C(Direction dir, int16 posX, int16 posY) {
 		Frame(120, 143, 24, 82, 32, 61, 32, 0)   /* Right Horizontal Closed three fourth */
 	);
 
-	int16 order;
+	CellOrder order;
 	uint16 squareAspect[5];
 	bool skip = false;
 
@@ -1665,7 +1665,7 @@ void DisplayMan::drawSquareD2C(Direction dir, int16 posX, int16 posY) {
 		else
 			drawFloorPitOrStairsBitmap(_stairsNativeBitmapIndexDownFrontD2C, frameStairsDownFrontD2C);
 
-		order = k0x3421_CellOrder_BackLeft_BackRight_FrontLeft_FrontRight;
+		order = kDMCellOrderBackLeftBackRightFrontLeftFrontRight;
 		/* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD2C);
 		drawCeilingPit(k64_ceilingPitD2C_GraphicIndice, &frameCeilingPitD2C, posX, posY, false);
@@ -1673,13 +1673,13 @@ void DisplayMan::drawSquareD2C(Direction dir, int16 posX, int16 posY) {
 	case kDMElementTypeWall:
 		drawWallSetBitmapWithoutTransparency(_bitmapWallSetD2LCR, _frameWalls163[k3_ViewSquare_D2C]);
 		if (isDrawnWallOrnAnAlcove(squareAspect[kDMSquareFrontWallOrnOrd], kDMViewWallD2CFront))
-			order = k0x0000_CellOrder_Alcove;
+			order = kDMCellOrderAlcove;
 		else
 			return;
 		break;
 	case kDMElementTypeDoorFront:
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD2C);
-		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k3_ViewSquare_D2C, k0x0218_CellOrder_DoorPass1_BackLeft_BackRight);
+		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k3_ViewSquare_D2C, kDMCellOrderDoorPass1BackLeftBackRight);
 		drawWallSetBitmap(_bitmapWallSetDoorFrameTopD2LCR, doorFrameTopD2C);
 		drawWallSetBitmap(_bitmapWallSetDoorFrameLeftD2C, doorFrameLeftD2C);
 		memcpy(_tmpBitmap, _bitmapWallSetDoorFrameLeftD2C, 48 * 65);
@@ -1689,14 +1689,14 @@ void DisplayMan::drawSquareD2C(Direction dir, int16 posX, int16 posY) {
 
 		drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], (DoorState)squareAspect[kDMSquareAspectDoorState],
 					  _doorNativeBitmapIndexFrontD2LCR, getBitmapByteCount(64, 61), kDMDoorOrnamentD2LCR, &doorFrameD2C);
-		order = k0x0349_CellOrder_DoorPass2_FrontLeft_FrontRight;
+		order = kDMCellOrderDoorPass2FrontLeftFrontRight;
 		break;
 	case kDMElementTypePit:
 		drawFloorPitOrStairsBitmap(squareAspect[kDMSquareAspectPitInvisible] ? k58_FloorPit_invisible_D2C_GraphicIndice : k52_FloorPit_D2C_GraphicIndice, frameFloorPitD2C);
 		// No break on purpose
 	case kDMElementTypeTeleporter:
 	case kDMElementTypeCorridor:
-		order = k0x3421_CellOrder_BackLeft_BackRight_FrontLeft_FrontRight;
+		order = kDMCellOrderBackLeftBackRightFrontLeftFrontRight;
 		/* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD2C);
 		drawCeilingPit(k64_ceilingPitD2C_GraphicIndice, &frameCeilingPitD2C, posX, posY, false);
@@ -1735,7 +1735,7 @@ void DisplayMan::drawSquareD1L(Direction dir, int16 posX, int16 posY) {
 		Frame(0, 31, 17, 102, 48, 88, 52, 0)    /* Right Horizontal Closed three fourth */
 	);
 
-	int16 order;
+	CellOrder order;
 	uint16 squareAspect[5];
 	bool skip = false;
 
@@ -1747,7 +1747,7 @@ void DisplayMan::drawSquareD1L(Direction dir, int16 posX, int16 posY) {
 		else
 			drawFloorPitOrStairsBitmap(_stairsNativeBitmapIndexDownFrontD1L, frameStairsDownFrontD1L);
 
-		order = k0x0032_CellOrder_BackRight_FrontRight;
+		order = kDMCellOrderBackRightFrontRight;
 		/* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD1L);
 		drawCeilingPit(k65_ceilingPitD1L_GraphicIndice, &frameCeilingPitD1L, posX, posY, false);
@@ -1763,25 +1763,25 @@ void DisplayMan::drawSquareD1L(Direction dir, int16 posX, int16 posY) {
 			drawFloorPitOrStairsBitmap(_stairsNativeBitmapIndexDownSideD1L, frameStairsDownSideD1L);
 		// No break on purpose
 	case kDMElementTypeDoorSide:
-		order = k0x0032_CellOrder_BackRight_FrontRight;
+		order = kDMCellOrderBackRightFrontRight;
 		/* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD1L);
 		drawCeilingPit(k65_ceilingPitD1L_GraphicIndice, &frameCeilingPitD1L, posX, posY, false);
 		break;
 	case kDMElementTypeDoorFront:
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD1L);
-		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k7_ViewSquare_D1L, k0x0028_CellOrder_DoorPass1_BackRight);
+		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k7_ViewSquare_D1L, kDMCellOrderDoorPass1BackRight);
 		drawWallSetBitmap(_bitmapWallSetDoorFrameTopD1LCR, doorFrameTopD1L);
 		drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], (DoorState)squareAspect[kDMSquareAspectDoorState],
 					  _doorNativeBitmapIndexFrontD1LCR, getBitmapByteCount(96, 88), kDMDoorOrnamentD1LCR, &doorFrameD1L);
-		order = k0x0039_CellOrder_DoorPass2_FrontRight;
+		order = kDMCellOrderDoorPass2FrontRight;
 		break;
 	case kDMElementTypePit:
 		drawFloorPitOrStairsBitmap(squareAspect[kDMSquareAspectPitInvisible] ? k59_floorPit_invisible_D1L_GraphicIndice : k53_FloorPit_D1L_GraphicIndice, frameFloorPitD1L);
 		// No break on purpose
 	case kDMElementTypeTeleporter:
 	case kDMElementTypeCorridor:
-		order = k0x0032_CellOrder_BackRight_FrontRight;
+		order = kDMCellOrderBackRightFrontRight;
 		 /* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD1L);
 		drawCeilingPit(k65_ceilingPitD1L_GraphicIndice, &frameCeilingPitD1L, posX, posY, false);
@@ -1820,7 +1820,7 @@ void DisplayMan::drawSquareD1R(Direction dir, int16 posX, int16 posY) {
 		Frame(0, 0, 0, 0, 0, 0, 0, 0)             /* Right Horizontal Closed three fourth */
 	);
 
-	int16 order;
+	CellOrder order;
 	uint16 squareAspect[5];
 	bool skip = false;
 
@@ -1832,7 +1832,7 @@ void DisplayMan::drawSquareD1R(Direction dir, int16 posX, int16 posY) {
 		else
 			drawFloorPitOrStairsBitmapFlippedHorizontally(_stairsNativeBitmapIndexDownFrontD1L, frameStairsDownFrontD1R);
 
-		order = k0x0041_CellOrder_BackLeft_FrontLeft;
+		order = kDMCellOrderBackLeftFrontLeft;
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD1R); /* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawCeilingPit(k65_ceilingPitD1L_GraphicIndice, &frameCeilingPitD1R, posX, posY, true);
 		break;
@@ -1848,17 +1848,17 @@ void DisplayMan::drawSquareD1R(Direction dir, int16 posX, int16 posY) {
 
 		// No break on purpose
 	case kDMElementTypeDoorSide:
-		order = k0x0041_CellOrder_BackLeft_FrontLeft;
+		order = kDMCellOrderBackLeftFrontLeft;
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD1R); /* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawCeilingPit(k65_ceilingPitD1L_GraphicIndice, &frameCeilingPitD1R, posX, posY, true);
 		break;
 	case kDMElementTypeDoorFront:
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD1R);
-		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k8_ViewSquare_D1R, k0x0018_CellOrder_DoorPass1_BackLeft);
+		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k8_ViewSquare_D1R, kDMCellOrderDoorPass1BackLeft);
 		drawWallSetBitmap(_bitmapWallSetDoorFrameTopD1LCR, doorFrameTopD1R);
 		drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], (DoorState)squareAspect[kDMSquareAspectDoorState],
 					  _doorNativeBitmapIndexFrontD1LCR, getBitmapByteCount(96, 88), kDMDoorOrnamentD1LCR, &doorFrameD1R);
-		order = k0x0049_CellOrder_DoorPass2_FrontLeft;
+		order = kDMCellOrderDoorPass2FrontLeft;
 		break;
 	case kDMElementTypePit:
 		drawFloorPitOrStairsBitmapFlippedHorizontally(squareAspect[kDMSquareAspectPitInvisible] ? k59_floorPit_invisible_D1L_GraphicIndice
@@ -1866,7 +1866,7 @@ void DisplayMan::drawSquareD1R(Direction dir, int16 posX, int16 posY) {
 		// No break on purpose
 	case kDMElementTypeTeleporter:
 	case kDMElementTypeCorridor:
-		order = k0x0041_CellOrder_BackLeft_FrontLeft;
+		order = kDMCellOrderBackLeftFrontLeft;
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD1R); /* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawCeilingPit(k65_ceilingPitD1L_GraphicIndice, &frameCeilingPitD1R, posX, posY, true);
 		break;
@@ -1890,7 +1890,7 @@ void DisplayMan::drawSquareD1C(Direction dir, int16 posX, int16 posY) {
 	static Frame frameCeilingPitD1C = Frame(32, 191, 8, 16, 80, 9, 0, 0); // @ G0156_s_Graphic558_Frame_CeilingPit_D1C
 	static Box boxThievesEyeVisibleArea(0, 95, 0, 94); // @ G0107_s_Graphic558_Box_ThievesEye_VisibleArea
 
-	int16 order;
+	CellOrder order;
 	uint16 squareAspect[5];
 	bool skip = false;
 
@@ -1902,7 +1902,7 @@ void DisplayMan::drawSquareD1C(Direction dir, int16 posX, int16 posY) {
 		else
 			drawFloorPitOrStairsBitmap(_stairsNativeBitmapIndexDownFrontD1C, frameStairsDownFrontD1C);
 
-		order = k0x3421_CellOrder_BackLeft_BackRight_FrontLeft_FrontRight;
+		order = kDMCellOrderBackLeftBackRightFrontLeftFrontRight;
 		/* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD1C);
 		drawCeilingPit(k66_ceilingPitD1C_GraphicIndice, &frameCeilingPitD1C, posX, posY, false);
@@ -1922,7 +1922,7 @@ void DisplayMan::drawSquareD1C(Direction dir, int16 posX, int16 posY) {
 		}
 		drawWallSetBitmapWithoutTransparency(_bitmapWallSetD1LCR, _frameWalls163[k6_ViewSquare_D1C]);
 		if (isDrawnWallOrnAnAlcove(squareAspect[kDMSquareFrontWallOrnOrd], kDMViewWallD1CFront))
-			drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k6_ViewSquare_D1C, k0x0000_CellOrder_Alcove);
+			drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k6_ViewSquare_D1C, kDMCellOrderAlcove);
 
 		if (_vm->_championMan->_party._event73Count_ThievesEye) {
 			blitToBitmap(getDerivedBitmap(k1_DerivedBitmapThievesEyeVisibleArea),
@@ -1934,7 +1934,7 @@ void DisplayMan::drawSquareD1C(Direction dir, int16 posX, int16 posY) {
 		return;
 	case kDMElementTypeDoorFront:
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD1C);
-		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k6_ViewSquare_D1C, k0x0218_CellOrder_DoorPass1_BackLeft_BackRight);
+		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k6_ViewSquare_D1C, kDMCellOrderDoorPass1BackLeftBackRight);
 		drawWallSetBitmap(_bitmapWallSetDoorFrameTopD1LCR, doorFrameTopD1C);
 		drawWallSetBitmap(_bitmapWallSetDoorFrameLeftD1C, _doorFrameLeftD1C);
 		drawWallSetBitmap(_bitmapWallSetDoorFrameRightD1C, _doorFrameRightD1C);
@@ -1943,14 +1943,14 @@ void DisplayMan::drawSquareD1C(Direction dir, int16 posX, int16 posY) {
 
 		drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], (DoorState)squareAspect[kDMSquareAspectDoorState],
 					  _doorNativeBitmapIndexFrontD1LCR, getBitmapByteCount(96, 88), kDMDoorOrnamentD1LCR, _doorFrameD1C);
-		order = k0x0349_CellOrder_DoorPass2_FrontLeft_FrontRight;
+		order = kDMCellOrderDoorPass2FrontLeftFrontRight;
 		break;
 	case kDMElementTypePit:
 		drawFloorPitOrStairsBitmap(squareAspect[kDMSquareAspectPitInvisible] ? k60_floorPitInvisibleD1C_GraphicIndice : k54_FloorPit_D1C_GraphicIndice, frameFloorPitD1C);
 		// No break on purpose
 	case kDMElementTypeTeleporter:
 	case kDMElementTypeCorridor:
-		order = k0x3421_CellOrder_BackLeft_BackRight_FrontLeft_FrontRight;
+		order = kDMCellOrderBackLeftBackRightFrontLeftFrontRight;
 		/* BUG0_64 Floor ornaments are drawn over open pits. There is no check to prevent drawing floor ornaments over open pits */
 		drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD1C);
 		drawCeilingPit(k66_ceilingPitD1C_GraphicIndice, &frameCeilingPitD1C, posX, posY, false);
@@ -1981,7 +1981,7 @@ void DisplayMan::drawSquareD0L(Direction dir, int16 posX, int16 posY) {
 	case kDMElementTypeCorridor:
 	case kDMElementTypeTeleporter:
 	case kDMElementTypeDoorSide:
-		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k10_ViewSquare_D0L, k0x0002_CellOrder_BackRight);
+		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k10_ViewSquare_D0L, kDMCellOrderBackRight);
 		break;
 	case kDMElementTypePit:
 		drawFloorPitOrStairsBitmap(squareAspect[kDMSquareAspectPitInvisible] ? k61_floorPitInvisibleD0L_GraphicIndice : k55_FloorPit_D0L_GraphicIndice, frameFloorPitD0L);
@@ -2017,7 +2017,7 @@ void DisplayMan::drawSquareD0R(Direction dir, int16 posX, int16 posY) {
 	case kDMElementTypeDoorSide:
 	case kDMElementTypeTeleporter:
 		drawCeilingPit(k67_ceilingPitD0L_grahicIndice, &frameCeilingPitD0R, posX, posY, true);
-		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k11_ViewSquare_D0R, k0x0001_CellOrder_BackLeft);
+		drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k11_ViewSquare_D0R, kDMCellOrderBackLeft);
 		break;
 	case kDMElementTypeWall:
 		drawWallSetBitmap(_bitmapWallSetWallD0R, _frameWalls163[k11_ViewSquare_D0R]);
@@ -2065,7 +2065,7 @@ void DisplayMan::drawSquareD0C(Direction dir, int16 posX, int16 posY) {
 		break;
 	}
 	drawCeilingPit(k68_ceilingPitD0C_graphicIndice, &frameCeilingPitD0C, posX, posY, false);
-	drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k9_ViewSquare_D0C, k0x0021_CellOrder_BackLeft_BackRight);
+	drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k9_ViewSquare_D0C, kDMCellOrderBackLeftBackRight);
 	if ((squareAspect[kDMSquareAspectElement] == kDMElementTypeTeleporter) && squareAspect[kDMSquareAspectTeleporterVisible])
 		drawField(&_fieldAspects188[k9_ViewSquare_D0C], _frameWalls163[k9_ViewSquare_D0C]._box);
 }
@@ -2111,15 +2111,15 @@ void DisplayMan::drawDungeon(Direction dir, int16 posX, int16 posY) {
 	int16 tmpPosX = posX;
 	int16 tmpPosY = posY;
 	_vm->_dungeonMan->mapCoordsAfterRelMovement(dir, 4, -1, tmpPosX, tmpPosY);
-	drawObjectsCreaturesProjectilesExplosions(_vm->_dungeonMan->getSquareFirstObject(tmpPosX, tmpPosY), dir, tmpPosX, tmpPosY, kM2_ViewSquare_D4L, k0x0001_CellOrder_BackLeft);
+	drawObjectsCreaturesProjectilesExplosions(_vm->_dungeonMan->getSquareFirstObject(tmpPosX, tmpPosY), dir, tmpPosX, tmpPosY, kM2_ViewSquare_D4L, kDMCellOrderBackLeft);
 	tmpPosX = posX;
 	tmpPosY = posY;
 	_vm->_dungeonMan->mapCoordsAfterRelMovement(dir, 4, 1, tmpPosX, tmpPosY);
-	drawObjectsCreaturesProjectilesExplosions(_vm->_dungeonMan->getSquareFirstObject(tmpPosX, tmpPosY), dir, tmpPosX, tmpPosY, kM1_ViewSquare_D4R, k0x0001_CellOrder_BackLeft);
+	drawObjectsCreaturesProjectilesExplosions(_vm->_dungeonMan->getSquareFirstObject(tmpPosX, tmpPosY), dir, tmpPosX, tmpPosY, kM1_ViewSquare_D4R, kDMCellOrderBackLeft);
 	tmpPosX = posX;
 	tmpPosY = posY;
 	_vm->_dungeonMan->mapCoordsAfterRelMovement(dir, 4, 0, tmpPosX, tmpPosY);
-	drawObjectsCreaturesProjectilesExplosions(_vm->_dungeonMan->getSquareFirstObject(tmpPosX, tmpPosY), dir, tmpPosX, tmpPosY, kM3_ViewSquare_D4C, k0x0001_CellOrder_BackLeft);
+	drawObjectsCreaturesProjectilesExplosions(_vm->_dungeonMan->getSquareFirstObject(tmpPosX, tmpPosY), dir, tmpPosX, tmpPosY, kM3_ViewSquare_D4C, kDMCellOrderBackLeft);
 	tmpPosX = posX;
 	tmpPosY = posY;
 	_vm->_dungeonMan->mapCoordsAfterRelMovement(dir, 3, -1, tmpPosX, tmpPosY);
@@ -2830,7 +2830,7 @@ int16 DisplayMan::getScaledDimension(int16 dimension, int16 scale) {
 }
 
 void DisplayMan::drawObjectsCreaturesProjectilesExplosions(Thing thingParam, Direction directionParam, int16 mapXpos,
-							  int16 mapYpos, int16 viewSquareIndex, uint16 orderedViewCellOrdinals) {
+							  int16 mapYpos, int16 viewSquareIndex, CellOrder cellOrder) {
 	int16 AL_0_creatureIndexRed;
 #define AL_1_viewSquareExplosionIndex viewSquareIndex
 	int16 L0126_i_Multiple;
@@ -3079,13 +3079,14 @@ void DisplayMan::drawObjectsCreaturesProjectilesExplosions(Thing thingParam, Dir
 	if (thingParam == Thing::_endOfList)
 		return;
 
+	int16 orderedViewCellOrdinals = cellOrder;
 	Group *group = nullptr;
 	Thing groupThing = Thing::_none;
 	bool squareHasExplosion = drawCreaturesCompleted = false;
 	bool squareHasProjectile = false;
 	cellCounter = 0;
 	firstThingToDraw = thingParam;
-	if (getFlag(orderedViewCellOrdinals, k0x0008_CellOrder_DoorFront)) { /* If the function call is to draw objects on a door square viewed from the front */
+	if (getFlag(orderedViewCellOrdinals, kDMMaskDoorFront)) { /* If the function call is to draw objects on a door square viewed from the front */
 		doorFrontViewDrawingPass = (orderedViewCellOrdinals & 0x0001) + 1; /* Two function calls are made in that case to draw objects on both sides of the door frame. The door and its frame are drawn between the two calls. This value indicates the drawing pass so that creatures are drawn in the right order and so that Fluxcages are not drawn twice */
 		orderedViewCellOrdinals >>= 4; /* Remove the first nibble that was used for the door front view pass */
 	} else
@@ -3643,10 +3644,10 @@ T0115171_BackFromT0115015_DrawProjectileAsObject:;
 				AL_4_explosionAspectIndex = kDMExplosionAspectFire;
 			} else {
 				if ((AL_4_explosionType == kDMExplosionTypePoisonBolt) || (AL_4_explosionType == kDMExplosionTypePoisonCloud)) {
-					AL_4_explosionAspectIndex = k2_ExplosionAspectPoison;
+					AL_4_explosionAspectIndex = kDMExplosionAspectPoison;
 				} else if (AL_4_explosionType == kDMExplosionTypeSmoke) {
 					smoke = true;
-					AL_4_explosionAspectIndex = k3_ExplosionAspectSmoke;
+					AL_4_explosionAspectIndex = kDMExplosionAspectSmoke;
 				} else {
 					if (AL_4_explosionType == kDMExplosionTypeRebirthStep1) {
 						objectAspect = (ObjectAspect *)&_projectileAspect[_vm->ordinalToIndex(-_vm->_dungeonMan->getProjectileAspect(Thing::_explLightningBolt))];
diff --git a/engines/dm/gfx.h b/engines/dm/gfx.h
index 46b68fc..5e40180 100644
--- a/engines/dm/gfx.h
+++ b/engines/dm/gfx.h
@@ -50,12 +50,12 @@ enum ViewFloor {
 };
 
 enum DoorState {
-	kDMDoorStateOpen = 0,        // @ C0_DOOR_STATE_OPEN 
-	kDMDoorStateOneFourth = 1,   // @ C1_DOOR_STATE_CLOSED_ONE_FOURTH 
-	kDMDoorStateHalf = 2,        // @ k2_DoorStateAspect_CLOSED_HALF 
+	kDMDoorStateOpen = 0,        // @ C0_DOOR_STATE_OPEN
+	kDMDoorStateOneFourth = 1,   // @ C1_DOOR_STATE_CLOSED_ONE_FOURTH
+	kDMDoorStateHalf = 2,        // @ k2_DoorStateAspect_CLOSED_HALF
 	kDMDoorStateThreeFourth = 3, // @ C3_DOOR_STATE_CLOSED_THREE_FOURTH
-	kDMDoorStateClosed = 4,      // @ C4_DOOR_STATE_CLOSED 
-	kDMDoorStateDestroyed = 5    // @ C5_DOOR_STATE_DESTROYED 
+	kDMDoorStateClosed = 4,      // @ C4_DOOR_STATE_CLOSED
+	kDMDoorStateDestroyed = 5    // @ C5_DOOR_STATE_DESTROYED
 };
 
 enum DoorOrnament {
@@ -73,17 +73,17 @@ enum DoorButton {
 
 /* View lanes */
 enum ViewLane {
-	kDMViewLaneCenter = 0, // @ C0_VIEW_LANE_CENTER 
-	kDMViewLaneLeft = 1,   // @ C1_VIEW_LANE_LEFT   
-	kDMViewLaneRight = 2   // @ C2_VIEW_LANE_RIGHT  
+	kDMViewLaneCenter = 0, // @ C0_VIEW_LANE_CENTER
+	kDMViewLaneLeft = 1,   // @ C1_VIEW_LANE_LEFT
+	kDMViewLaneRight = 2   // @ C2_VIEW_LANE_RIGHT
 };
 
 /* Explosion aspects */
 enum ExplosionAspectEnum {
-	kDMExplosionAspectFire = 0,   // @ C0_EXPLOSION_ASPECT_FIRE  
-	kDMExplosionAspectSpell = 1,  // @ C1_EXPLOSION_ASPECT_SPELL 
-	k2_ExplosionAspectPoison = 2, // @ C2_EXPLOSION_ASPECT_POISON
-	k3_ExplosionAspectSmoke = 3   // @ C3_EXPLOSION_ASPECT_SMOKE 
+	kDMExplosionAspectFire = 0,   // @ C0_EXPLOSION_ASPECT_FIRE
+	kDMExplosionAspectSpell = 1,  // @ C1_EXPLOSION_ASPECT_SPELL
+	kDMExplosionAspectPoison = 2, // @ C2_EXPLOSION_ASPECT_POISON
+	kDMExplosionAspectSmoke = 3   // @ C3_EXPLOSION_ASPECT_SMOKE
 };
 
 enum WallSet {
@@ -95,24 +95,48 @@ enum FloorSet {
 };
 
 enum ViewWall {
-	kDMViewWallD3LRight = 0, // @ C00_VIEW_WALL_D3L_RIGHT 
-	kDMViewWallD3RLeft = 1, // @ C01_VIEW_WALL_D3R_LEFT  
-	kDMViewWallD3LFront = 2, // @ C02_VIEW_WALL_D3L_FRONT 
-	kDMViewWallD3CFront = 3, // @ C03_VIEW_WALL_D3C_FRONT 
-	kDMViewWallD3RFront = 4, // @ C04_VIEW_WALL_D3R_FRONT 
-	kDMViewWallD2LRight = 5, // @ C05_VIEW_WALL_D2L_RIGHT 
-	kDMViewWallD2RLeft = 6, // @ C06_VIEW_WALL_D2R_LEFT  
-	kDMViewWallD2LFront = 7, // @ C07_VIEW_WALL_D2L_FRONT 
-	kDMViewWallD2CFront = 8, // @ C08_VIEW_WALL_D2C_FRONT 
-	kDMViewWallD2RFront = 9, // @ C09_VIEW_WALL_D2R_FRONT 
+	kDMViewWallD3LRight = 0, // @ C00_VIEW_WALL_D3L_RIGHT
+	kDMViewWallD3RLeft = 1, // @ C01_VIEW_WALL_D3R_LEFT
+	kDMViewWallD3LFront = 2, // @ C02_VIEW_WALL_D3L_FRONT
+	kDMViewWallD3CFront = 3, // @ C03_VIEW_WALL_D3C_FRONT
+	kDMViewWallD3RFront = 4, // @ C04_VIEW_WALL_D3R_FRONT
+	kDMViewWallD2LRight = 5, // @ C05_VIEW_WALL_D2L_RIGHT
+	kDMViewWallD2RLeft = 6, // @ C06_VIEW_WALL_D2R_LEFT
+	kDMViewWallD2LFront = 7, // @ C07_VIEW_WALL_D2L_FRONT
+	kDMViewWallD2CFront = 8, // @ C08_VIEW_WALL_D2C_FRONT
+	kDMViewWallD2RFront = 9, // @ C09_VIEW_WALL_D2R_FRONT
 	kDMViewWallD1LRight = 10, // @ C10_VIEW_WALL_D1L_RIGHT
-	kDMViewWallD1RLeft = 11, // @ C11_VIEW_WALL_D1R_LEFT 
+	kDMViewWallD1RLeft = 11, // @ C11_VIEW_WALL_D1R_LEFT
 	kDMViewWallD1CFront = 12  // @ C12_VIEW_WALL_D1C_FRONT
 };
 
-#define kDMMaskDoorInfoCreaturesCanSeeThrough 0x0001 // @ MASK0x0001_CREATURES_CAN_SEE_THROUGH   
+enum CellOrder {
+	kDMCellOrderAlcove = 0x0000,                                  // @ C0000_CELL_ORDER_ALCOVE
+	kDMCellOrderBackLeft = 0x0001,                                // @ C0001_CELL_ORDER_BACKLEFT
+	kDMCellOrderBackRight = 0x0002,                               // @ C0002_CELL_ORDER_BACKRIGHT
+	kDMCellOrderDoorPass1BackLeft = 0x0018,                      // @ C0018_CELL_ORDER_DOORPASS1_BACKLEFT
+	kDMCellOrderBackLeftBackRight = 0x0021,                      // @ C0021_CELL_ORDER_BACKLEFT_BACKRIGHT
+	kDMCellOrderDoorPass1BackRight = 0x0028,                     // @ C0028_CELL_ORDER_DOORPASS1_BACKRIGHT
+	kDMCellOrderBackRightFrontRight = 0x0032,                    // @ C0032_CELL_ORDER_BACKRIGHT_FRONTRIGHT
+	kDMCellOrderDoorPass2FrontRight = 0x0039,                    // @ C0039_CELL_ORDER_DOORPASS2_FRONTRIGHT
+	kDMCellOrderBackLeftFrontLeft = 0x0041,                      // @ C0041_CELL_ORDER_BACKLEFT_FRONTLEFT
+	kDMCellOrderDoorPass2FrontLeft = 0x0049,                     // @ C0049_CELL_ORDER_DOORPASS2_FRONTLEFT
+	kDMCellOrderDoorPass1BackRightBackLeft = 0x0128,            // @ C0128_CELL_ORDER_DOORPASS1_BACKRIGHT_BACKLEFT
+	kDMCellOrderDoorPass1BackLeftBackRight = 0x0218,            // @ C0218_CELL_ORDER_DOORPASS1_BACKLEFT_BACKRIGHT
+	kDMCellOrderBackLeftBackRightFrontRight = 0x0321,           // @ C0321_CELL_ORDER_BACKLEFT_BACKRIGHT_FRONTRIGHT
+	kDMCellOrderBackRightFrontLeftFrontRight = 0x0342,          // @ C0342_CELL_ORDER_BACKRIGHT_FRONTLEFT_FRONTRIGHT
+	kDMCellOrderDoorPass2FrontLeftFrontRight = 0x0349,          // @ C0349_CELL_ORDER_DOORPASS2_FRONTLEFT_FRONTRIGHT
+	kDMCellOrderBackRightBackLeftFrontLeft = 0x0412,            // @ C0412_CELL_ORDER_BACKRIGHT_BACKLEFT_FRONTLEFT
+	kDMCellOrderBackLeftFrontRightFrontLeft = 0x0431,           // @ C0431_CELL_ORDER_BACKLEFT_FRONTRIGHT_FRONTLEFT
+	kDMCellOrderDoorPass2FrontRightFrontLeft = 0x0439,          // @ C0439_CELL_ORDER_DOORPASS2_FRONTRIGHT_FRONTLEFT
+	kDMCellOrderBackLeftBackRightFrontLeftFrontRight = 0x3421, // @ C3421_CELL_ORDER_BACKLEFT_BACKRIGHT_FRONTLEFT_FRONTRIGHT
+	kDMCellOrderBackRightBackLeftFrontRightFrontLeft = 0x4312, // @ C4312_CELL_ORDER_BACKRIGHT_BACKLEFT_FRONTRIGHT_FRONTLEFT
+};
+
+#define kDMMaskDoorInfoCreaturesCanSeeThrough 0x0001 // @ MASK0x0001_CREATURES_CAN_SEE_THROUGH
 #define kDMMaskDoorInfoProjectilesCanPassThrough 0x0002 // @ MASK0x0002_PROJECTILES_CAN_PASS_THROUGH
-#define kDMMaskDoorInfoAnimated 0x0004 // @ MASK0x0004_ANIMATED                    
+#define kDMMaskDoorInfoAnimated 0x0004 // @ MASK0x0004_ANIMATED
+#define kDMMaskDoorFront 0x0008 // @ MASK0x0008_DOOR_FRONT
 
 #define k2_FloorSetGraphicCount 2 // @ C002_FLOOR_SET_GRAPHIC_COUNT
 #define k13_WallSetGraphicCount 13 // @ C013_WALL_SET_GRAPHIC_COUNT
@@ -126,49 +150,27 @@ enum ViewWall {
 #define k14_ProjectileAspectCount 14 // @ C014_PROJECTILE_ASPECT_COUNT
 #define k85_ObjAspectCount 85 // @ C085_OBJECT_ASPECT_COUNT
 
-#define k0_HalfSizedViewCell_LeftColumn 0 // @ C00_VIEW_CELL_LEFT_COLUMN  
-#define k1_HalfSizedViewCell_RightColumn 1 // @ C01_VIEW_CELL_RIGHT_COLUMN 
-#define k2_HalfSizedViewCell_BackRow 2 // @ C02_VIEW_CELL_BACK_ROW     
+#define k0_HalfSizedViewCell_LeftColumn 0 // @ C00_VIEW_CELL_LEFT_COLUMN
+#define k1_HalfSizedViewCell_RightColumn 1 // @ C01_VIEW_CELL_RIGHT_COLUMN
+#define k2_HalfSizedViewCell_BackRow 2 // @ C02_VIEW_CELL_BACK_ROW
 #define k3_HalfSizedViewCell_CenterColumn 3 // @ C03_VIEW_CELL_CENTER_COLUMN
-#define k4_HalfSizedViewCell_FrontRow 4 // @ C04_VIEW_CELL_FRONT_ROW    
+#define k4_HalfSizedViewCell_FrontRow 4 // @ C04_VIEW_CELL_FRONT_ROW
 
 /* Shift sets */
 #define k0_ShiftSet_D0BackD1Front 0 // @ C0_SHIFT_SET_D0_BACK_OR_D1_FRONT
 #define k1_ShiftSet_D1BackD2Front 1 // @ C1_SHIFT_SET_D1_BACK_OR_D2_FRONT
 #define k2_ShiftSet_D2BackD3Front 2 // @ C2_SHIFT_SET_D2_BACK_OR_D3_FRONT
 
-#define k0x0008_CellOrder_DoorFront 0x0008 // @ MASK0x0008_DOOR_FRONT                                   
-#define k0x0000_CellOrder_Alcove 0x0000 // @ C0000_CELL_ORDER_ALCOVE                                 
-#define k0x0001_CellOrder_BackLeft 0x0001 // @ C0001_CELL_ORDER_BACKLEFT                               
-#define k0x0002_CellOrder_BackRight 0x0002 // @ C0002_CELL_ORDER_BACKRIGHT                              
-#define k0x0018_CellOrder_DoorPass1_BackLeft 0x0018 // @ C0018_CELL_ORDER_DOORPASS1_BACKLEFT                     
-#define k0x0021_CellOrder_BackLeft_BackRight 0x0021 // @ C0021_CELL_ORDER_BACKLEFT_BACKRIGHT                     
-#define k0x0028_CellOrder_DoorPass1_BackRight 0x0028 // @ C0028_CELL_ORDER_DOORPASS1_BACKRIGHT                    
-#define k0x0032_CellOrder_BackRight_FrontRight 0x0032 // @ C0032_CELL_ORDER_BACKRIGHT_FRONTRIGHT                   
-#define k0x0039_CellOrder_DoorPass2_FrontRight 0x0039 // @ C0039_CELL_ORDER_DOORPASS2_FRONTRIGHT                   
-#define k0x0041_CellOrder_BackLeft_FrontLeft 0x0041 // @ C0041_CELL_ORDER_BACKLEFT_FRONTLEFT                     
-#define k0x0049_CellOrder_DoorPass2_FrontLeft 0x0049 // @ C0049_CELL_ORDER_DOORPASS2_FRONTLEFT                    
-#define k0x0128_CellOrder_DoorPass1_BackRight_BackLeft 0x0128 // @ C0128_CELL_ORDER_DOORPASS1_BACKRIGHT_BACKLEFT           
-#define k0x0218_CellOrder_DoorPass1_BackLeft_BackRight 0x0218 // @ C0218_CELL_ORDER_DOORPASS1_BACKLEFT_BACKRIGHT           
-#define k0x0321_CellOrder_BackLeft_BackRight_FrontRight 0x0321 // @ C0321_CELL_ORDER_BACKLEFT_BACKRIGHT_FRONTRIGHT          
-#define k0x0342_CellOrder_BackRight_FrontLeft_FrontRight 0x0342 // @ C0342_CELL_ORDER_BACKRIGHT_FRONTLEFT_FRONTRIGHT         
-#define k0x0349_CellOrder_DoorPass2_FrontLeft_FrontRight 0x0349 // @ C0349_CELL_ORDER_DOORPASS2_FRONTLEFT_FRONTRIGHT         
-#define k0x0412_CellOrder_BackRight_BackLeft_FrontLeft 0x0412 // @ C0412_CELL_ORDER_BACKRIGHT_BACKLEFT_FRONTLEFT           
-#define k0x0431_CellOrder_BackLeft_FrontRight_FrontLeft 0x0431 // @ C0431_CELL_ORDER_BACKLEFT_FRONTRIGHT_FRONTLEFT          
-#define k0x0439_CellOrder_DoorPass2_FrontRight_FrontLeft 0x0439 // @ C0439_CELL_ORDER_DOORPASS2_FRONTRIGHT_FRONTLEFT         
-#define k0x3421_CellOrder_BackLeft_BackRight_FrontLeft_FrontRight 0x3421 // @ C3421_CELL_ORDER_BACKLEFT_BACKRIGHT_FRONTLEFT_FRONTRIGHT
-#define k0x4312_CellOrder_BackRight_BackLeft_FrontRight_FrontLeft 0x4312 // @ C4312_CELL_ORDER_BACKRIGHT_BACKLEFT_FRONTRIGHT_FRONTLEFT
-
 /* Creature info GraphicInfo */
-#define k0x0003_CreatureInfoGraphicMaskAdditional 0x0003 // @ MASK0x0003_ADDITIONAL                        
-#define k0x0004_CreatureInfoGraphicMaskFlipNonAttack 0x0004 // @ MASK0x0004_FLIP_NON_ATTACK                  
-#define k0x0008_CreatureInfoGraphicMaskSide 0x0008 // @ MASK0x0008_SIDE                             
-#define k0x0010_CreatureInfoGraphicMaskBack 0x0010 // @ MASK0x0010_BACK                             
-#define k0x0020_CreatureInfoGraphicMaskAttack 0x0020 // @ MASK0x0020_ATTACK                           
-#define k0x0080_CreatureInfoGraphicMaskSpecialD2Front 0x0080 // @ MASK0x0080_SPECIAL_D2_FRONT                                                                               
-#define k0x0100_CreatureInfoGraphicMaskSpecialD2FrontIsFlipped 0x0100 // @ MASK0x0100_SPECIAL_D2_FRONT_IS_FLIPPED_FRONT 
-#define k0x0200_CreatureInfoGraphicMaskFlipAttack 0x0200 // @ MASK0x0200_FLIP_ATTACK                      
-#define k0x0400_CreatureInfoGraphicMaskFlipDuringAttack 0x0400 // @ MASK0x0400_FLIP_DURING_ATTACK               
+#define k0x0003_CreatureInfoGraphicMaskAdditional 0x0003 // @ MASK0x0003_ADDITIONAL
+#define k0x0004_CreatureInfoGraphicMaskFlipNonAttack 0x0004 // @ MASK0x0004_FLIP_NON_ATTACK
+#define k0x0008_CreatureInfoGraphicMaskSide 0x0008 // @ MASK0x0008_SIDE
+#define k0x0010_CreatureInfoGraphicMaskBack 0x0010 // @ MASK0x0010_BACK
+#define k0x0020_CreatureInfoGraphicMaskAttack 0x0020 // @ MASK0x0020_ATTACK
+#define k0x0080_CreatureInfoGraphicMaskSpecialD2Front 0x0080 // @ MASK0x0080_SPECIAL_D2_FRONT
+#define k0x0100_CreatureInfoGraphicMaskSpecialD2FrontIsFlipped 0x0100 // @ MASK0x0100_SPECIAL_D2_FRONT_IS_FLIPPED_FRONT
+#define k0x0200_CreatureInfoGraphicMaskFlipAttack 0x0200 // @ MASK0x0200_FLIP_ATTACK
+#define k0x0400_CreatureInfoGraphicMaskFlipDuringAttack 0x0400 // @ MASK0x0400_FLIP_DURING_ATTACK
 
 #define k75_FirstFloorSet 75 // @ C075_GRAPHIC_FIRST_FLOOR_SET
 #define k77_FirstWallSet 77 // @ C077_GRAPHIC_FIRST_WALL_SET
@@ -181,9 +183,9 @@ enum ViewWall {
 #define k730_DerivedBitmapMaximumCount 730 // @ C730_DERIVED_BITMAP_MAXIMUM_COUNT
 
 /* Field Aspect Mask */
-#define kMaskFieldAspectFlipMask 0x0080 // @ MASK0x0080_FLIP_MASK 
+#define kMaskFieldAspectFlipMask 0x0080 // @ MASK0x0080_FLIP_MASK
 #define kMaskFieldAspectIndex 0x007F // @ MASK0x007F_MASK_INDEX
-#define kMaskFieldAspectNoMask 255 // @ C255_NO_MASK            
+#define kMaskFieldAspectNoMask 255 // @ C255_NO_MASK
 
 enum ViewSquare {
 	kM3_ViewSquare_D4C = -3, // @ CM3_VIEW_SQUARE_D4C
@@ -221,43 +223,43 @@ extern ExplosionAspect g211_ExplosionAspects[k4_ExplosionAspectCount]; // @ G021
 extern byte g215_ProjectileScales[7]; // @ G0215_auc_Graphic558_ProjectileScales
 
 
-#define k0_DerivedBitmapViewport 0 // @ C000_DERIVED_BITMAP_VIEWPORT                    
-#define k1_DerivedBitmapThievesEyeVisibleArea 1 // @ C001_DERIVED_BITMAP_THIEVES_EYE_VISIBLE_AREA    
-#define k2_DerivedBitmapDamageToCreatureMedium 2 // @ C002_DERIVED_BITMAP_DAMAGE_TO_CREATURE_MEDIUM   
-#define k3_DerivedBitmapDamageToCreatureSmall 3 // @ C003_DERIVED_BITMAP_DAMAGE_TO_CREATURE_SMALL    
-#define k4_DerivedBitmapFirstWallOrnament 4 // @ C004_DERIVED_BITMAP_FIRST_WALL_ORNAMENT         
-#define k68_DerivedBitmapFirstDoorOrnament_D3 68 // @ C068_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D3     
-#define k69_DerivedBitmapFirstDoorOrnament_D2 69 // @ C069_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D2    
-#define k102_DerivedBitmapFirstDoorButton 102 // @ C102_DERIVED_BITMAP_FIRST_DOOR_BUTTON         
-#define k104_DerivedBitmapFirstObject 104 // @ C104_DERIVED_BITMAP_FIRST_OBJECT              
-#define k282_DerivedBitmapFirstProjectile 282 // @ C282_DERIVED_BITMAP_FIRST_PROJECTILE          
-#define k438_DerivedBitmapFirstExplosion 438 // @ C438_DERIVED_BITMAP_FIRST_EXPLOSION           
-#define k495_DerivedBitmapFirstCreature 495 // @ C495_DERIVED_BITMAP_FIRST_CREATURE            
+#define k0_DerivedBitmapViewport 0 // @ C000_DERIVED_BITMAP_VIEWPORT
+#define k1_DerivedBitmapThievesEyeVisibleArea 1 // @ C001_DERIVED_BITMAP_THIEVES_EYE_VISIBLE_AREA
+#define k2_DerivedBitmapDamageToCreatureMedium 2 // @ C002_DERIVED_BITMAP_DAMAGE_TO_CREATURE_MEDIUM
+#define k3_DerivedBitmapDamageToCreatureSmall 3 // @ C003_DERIVED_BITMAP_DAMAGE_TO_CREATURE_SMALL
+#define k4_DerivedBitmapFirstWallOrnament 4 // @ C004_DERIVED_BITMAP_FIRST_WALL_ORNAMENT
+#define k68_DerivedBitmapFirstDoorOrnament_D3 68 // @ C068_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D3
+#define k69_DerivedBitmapFirstDoorOrnament_D2 69 // @ C069_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D2
+#define k102_DerivedBitmapFirstDoorButton 102 // @ C102_DERIVED_BITMAP_FIRST_DOOR_BUTTON
+#define k104_DerivedBitmapFirstObject 104 // @ C104_DERIVED_BITMAP_FIRST_OBJECT
+#define k282_DerivedBitmapFirstProjectile 282 // @ C282_DERIVED_BITMAP_FIRST_PROJECTILE
+#define k438_DerivedBitmapFirstExplosion 438 // @ C438_DERIVED_BITMAP_FIRST_EXPLOSION
+#define k495_DerivedBitmapFirstCreature 495 // @ C495_DERIVED_BITMAP_FIRST_CREATURE
 
 
-#define k16_Scale_D3 16 // @ C16_SCALE_D3 
-#define k20_Scale_D2 20 // @ C20_SCALE_D2 
+#define k16_Scale_D3 16 // @ C16_SCALE_D3
+#define k20_Scale_D2 20 // @ C20_SCALE_D2
 
 /* Object aspect GraphicInfo */
-#define k0x0001_ObjectFlipOnRightMask 0x0001 // @ MASK0x0001_FLIP_ON_RIGHT 
-#define k0x0010_ObjectAlcoveMask 0x0010 // @ MASK0x0010_ALCOVE        
+#define k0x0001_ObjectFlipOnRightMask 0x0001 // @ MASK0x0001_FLIP_ON_RIGHT
+#define k0x0010_ObjectAlcoveMask 0x0010 // @ MASK0x0010_ALCOVE
 
 /* Projectile aspect GraphicInfo */
-#define k0x0010_ProjectileSideMask 0x0010 // @ MASK0x0010_SIDE                      
-#define k0x0100_ProjectileScaleWithKineticEnergyMask 0x0100 // @ MASK0x0100_SCALE_WITH_KINETIC_ENERGY 
-#define k0x0003_ProjectileAspectTypeMask 0x0003 // @ MASK0x0003_ASPECT_TYPE               
+#define k0x0010_ProjectileSideMask 0x0010 // @ MASK0x0010_SIDE
+#define k0x0100_ProjectileScaleWithKineticEnergyMask 0x0100 // @ MASK0x0100_SCALE_WITH_KINETIC_ENERGY
+#define k0x0003_ProjectileAspectTypeMask 0x0003 // @ MASK0x0003_ASPECT_TYPE
 
 /* Projectile aspect type */
-#define k0_ProjectileAspectHasBackGraphicRotation 0 // @ C0_PROJECTILE_ASPECT_TYPE_HAS_BACK_GRAPHIC_AND_ROTATION   
+#define k0_ProjectileAspectHasBackGraphicRotation 0 // @ C0_PROJECTILE_ASPECT_TYPE_HAS_BACK_GRAPHIC_AND_ROTATION
 #define k1_ProjectileAspectBackGraphic 1 // @ C1_PROJECTILE_ASPECT_TYPE_HAS_BACK_GRAPHIC_AND_NO_ROTATION
-#define k2_ProjectileAspectHasRotation 2 // @ C2_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_ROTATION    
-#define k3_ProjectileAspectHasNone 3 // @ C3_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_NO_ROTATION 
+#define k2_ProjectileAspectHasRotation 2 // @ C2_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_ROTATION
+#define k3_ProjectileAspectHasNone 3 // @ C3_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_NO_ROTATION
 
 /* Projectile aspects */
-#define k3_ProjectileAspectExplosionLightningBolt 3 // @ C03_PROJECTILE_ASPECT_EXPLOSION_LIGHTNING_BOLT           
-#define k10_ProjectileAspectExplosionFireBall 10 // @ C10_PROJECTILE_ASPECT_EXPLOSION_FIREBALL                
-#define k11_ProjectileAspectExplosionDefault 11 // @ C11_PROJECTILE_ASPECT_EXPLOSION_DEFAULT                 
-#define k12_ProjectileAspectExplosionSlime 12 // @ C12_PROJECTILE_ASPECT_EXPLOSION_SLIME                   
+#define k3_ProjectileAspectExplosionLightningBolt 3 // @ C03_PROJECTILE_ASPECT_EXPLOSION_LIGHTNING_BOLT
+#define k10_ProjectileAspectExplosionFireBall 10 // @ C10_PROJECTILE_ASPECT_EXPLOSION_FIREBALL
+#define k11_ProjectileAspectExplosionDefault 11 // @ C11_PROJECTILE_ASPECT_EXPLOSION_DEFAULT
+#define k12_ProjectileAspectExplosionSlime 12 // @ C12_PROJECTILE_ASPECT_EXPLOSION_SLIME
 #define k13_ProjectileAspectExplosionPoisonBoltCloud 13 // @ C13_PROJECTILE_ASPECT_EXPLOSION_POISON_BOLT_POISON_CLOUD
 
 #define k0x0080_BlitDoNotUseMask 0x0080 // @ MASK0x0080_DO_NOT_USE_MASK
@@ -301,13 +303,13 @@ enum GraphicIndice {
 	k30_FoodLabelIndice = 30, // @ C030_GRAPHIC_FOOD_LABEL
 	k31_WaterLabelIndice = 31, // @ C031_GRAPHIC_WATER_LABEL
 	k32_PoisionedLabelIndice = 32, // @ C032_GRAPHIC_POISONED_LABEL
-	k33_SlotBoxNormalIndice = 33, // @ C033_GRAPHIC_SLOT_BOX_NORMAL                   
-	k34_SlotBoxWoundedIndice = 34, // @ C034_GRAPHIC_SLOT_BOX_WOUNDED                  
+	k33_SlotBoxNormalIndice = 33, // @ C033_GRAPHIC_SLOT_BOX_NORMAL
+	k34_SlotBoxWoundedIndice = 34, // @ C034_GRAPHIC_SLOT_BOX_WOUNDED
 	k35_SlotBoxActingHandIndice = 35, // @ C035_GRAPHIC_SLOT_BOX_ACTING_HAND
 	k37_BorderPartyShieldIndice = 37, // @ C037_GRAPHIC_BORDER_PARTY_SHIELD
 	k38_BorderPartyFireshieldIndice = 38, // @ C038_GRAPHIC_BORDER_PARTY_FIRESHIELD
 	k39_BorderPartySpellshieldIndice = 39, // @ C039_GRAPHIC_BORDER_PARTY_SPELLSHIELD
-	k40_PanelResurectReincaranteIndice = 40, // @ C040_GRAPHIC_PANEL_RESURRECT_REINCARNATE 
+	k40_PanelResurectReincaranteIndice = 40, // @ C040_GRAPHIC_PANEL_RESURRECT_REINCARNATE
 	k41_holeInWall_GraphicIndice = 41, // @ C041_GRAPHIC_HOLE_IN_WALL
 	k42_ObjectIcons_000_TO_031 = 42, // @ C042_GRAPHIC_OBJECT_ICONS_000_TO_031
 	k43_ObjectIcons_032_TO_063 = 43, // @ C043_GRAPHIC_OBJECT_ICONS_032_TO_063
@@ -343,12 +345,12 @@ enum GraphicIndice {
 	k241_FloorOrn_15_D3L_footprints = 241, // @ C241_GRAPHIC_FLOOR_ORNAMENT_15_D3L_FOOTPRINTS
 	k301_DoorMaskDestroyedIndice = 301, // @ C301_GRAPHIC_DOOR_MASK_DESTROYED
 	k315_firstDoorButton_GraphicIndice = 315, // @ C315_GRAPHIC_FIRST_DOOR_BUTTON
-	k316_FirstProjectileGraphicIndice = 316, // @ C316_GRAPHIC_FIRST_PROJECTILE 
+	k316_FirstProjectileGraphicIndice = 316, // @ C316_GRAPHIC_FIRST_PROJECTILE
 	k348_FirstExplosionGraphicIndice = 348, // @ C348_GRAPHIC_FIRST_EXPLOSION
-	k351_FirstExplosionPatternGraphicIndice = 351, // @ C351_GRAPHIC_FIRST_EXPLOSION_PATTERN 
+	k351_FirstExplosionPatternGraphicIndice = 351, // @ C351_GRAPHIC_FIRST_EXPLOSION_PATTERN
 	k360_FirstObjectGraphicIndice = 360, // @ C360_GRAPHIC_FIRST_OBJECT
 	k446_FirstCreatureGraphicIndice = 446, // @ C446_GRAPHIC_FIRST_CREATURE
-	k557_FontGraphicIndice = 557 // @ C557_GRAPHIC_FONT 
+	k557_FontGraphicIndice = 557 // @ C557_GRAPHIC_FONT
 };
 
 
@@ -485,7 +487,7 @@ public:
 		_firstNativeBitmapRelativeIndex(firstN), _firstDerivedBitmapRelativeIndex(firstD),
 		_byteWidth(byteWidth), _height(h), _graphicInfo(grap) {}
 
-	ProjectileAspect() : _firstNativeBitmapRelativeIndex(0), 
+	ProjectileAspect() : _firstNativeBitmapRelativeIndex(0),
 		_firstDerivedBitmapRelativeIndex(0), _byteWidth(0), _height(0), _graphicInfo(0) {}
 }; // @ PROJECTIL_ASPECT
 
@@ -518,16 +520,16 @@ struct OrnamentInfo {
 #define k15_DoorOrnDestroyedMask 15 // @ C15_DOOR_ORNAMENT_DESTROYED_MASK
 #define k16_DoorOrnThivesEyeMask 16 // @ C16_DOOR_ORNAMENT_THIEVES_EYE_MASK
 
-#define k0_viewportNotDungeonView 0 // @ C0_VIEWPORT_NOT_DUNGEON_VIEW               
-#define k1_viewportDungeonView 1 // @ C1_VIEWPORT_DUNGEON_VIEW                   
-#define k2_viewportAsBeforeSleepOrFreezeGame 2 // @ C2_VIEWPORT_AS_BEFORE_SLEEP_OR_FREEZE_GAME 
+#define k0_viewportNotDungeonView 0 // @ C0_VIEWPORT_NOT_DUNGEON_VIEW
+#define k1_viewportDungeonView 1 // @ C1_VIEWPORT_DUNGEON_VIEW
+#define k2_viewportAsBeforeSleepOrFreezeGame 2 // @ C2_VIEWPORT_AS_BEFORE_SLEEP_OR_FREEZE_GAME
 
 
 #define k112_byteWidthViewport 112 // @ C112_BYTE_WIDTH_VIEWPORT
-#define k136_heightViewport 136 // @ C136_HEIGHT_VIEWPORT 
+#define k136_heightViewport 136 // @ C136_HEIGHT_VIEWPORT
 
 #define k160_byteWidthScreen 160 // @ C160_BYTE_WIDTH_SCREEN
-#define k200_heightScreen 200 // @ C200_HEIGHT_SCREEN   
+#define k200_heightScreen 200 // @ C200_HEIGHT_SCREEN
 
 #define k8_byteWidth 8 // @ C008_BYTE_WIDTH
 #define k16_byteWidth 16 // @ C016_BYTE_WIDTH
@@ -656,7 +658,7 @@ class DisplayMan {
 public:
 	byte *_bitmapWallSetD1LCR; // @ G0700_puc_Bitmap_WallSet_Wall_D1LCR
 private:
-	Box _boxThievesEyeViewPortVisibleArea; // @ G0106_s_Graphic558_Box_ThievesEye_ViewportVisibleArea 
+	Box _boxThievesEyeViewPortVisibleArea; // @ G0106_s_Graphic558_Box_ThievesEye_ViewportVisibleArea
 	byte _palChangesDoorButtonAndWallOrnD3[16]; // @ G0198_auc_Graphic558_PaletteChanges_DoorButtonAndWallOrnament_D3
 	byte _palChangesDoorButtonAndWallOrnD2[16]; // @ G0199_auc_Graphic558_PaletteChanges_DoorButtonAndWallOrnament_D2
 
@@ -717,7 +719,7 @@ public:
 
 	void loadIntoBitmap(uint16 index, byte *destBitmap); // @ F0466_EXPAND_GraphicToBitmap
 	void setUpScreens(uint16 width, uint16 height);
-	void loadGraphics(); // @ F0479_MEMORY_ReadGraphicsDatHeader	
+	void loadGraphics(); // @ F0479_MEMORY_ReadGraphicsDatHeader
 	void initializeGraphicData(); // @ F0460_START_InitializeGraphicData
 	void loadCurrentMapGraphics(); // @ F0096_DUNGEONVIEW_LoadCurrentMapGraphics_CPSDF
 	void allocateFlippedWallBitmaps(); // @ F0461_START_AllocateFlippedWallBitmaps
@@ -779,7 +781,7 @@ public:
 	int16 getScaledDimension(int16 dimension, int16 scale); // @ M78_SCALED_DIMENSION
 	void drawObjectsCreaturesProjectilesExplosions(Thing thingParam, Direction directionParam,
 					  int16 mapXpos, int16 mapYpos, int16 viewSquareIndex,
-					  uint16 orderedViewCellOrdinals); // @ F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEF
+					  CellOrder orderedViewCellOrdinals); // @ F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEF
 	uint16 getNormalizedByteWidth(uint16 byteWidth); // @ M77_NORMALIZED_BYTE_WIDTH
 	uint16 getVerticalOffsetM23(uint16 val); // @ M23_VERTICAL_OFFSET
 	uint16 getHorizontalOffsetM22(uint16 val); // @ M22_HORIZONTAL_OFFSET





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