[Scummvm-git-logs] scummvm master -> 656de5e360eab8aeedb7635ba2a492d2fc116fe6

m-kiewitz m_kiewitz at users.sourceforge.net
Sun Oct 8 20:52:54 CEST 2017


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
656de5e360 SCI: Restrict some workarounds to certain temps


Commit: 656de5e360eab8aeedb7635ba2a492d2fc116fe6
    https://github.com/scummvm/scummvm/commit/656de5e360eab8aeedb7635ba2a492d2fc116fe6
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2017-10-08T20:52:48+02:00

Commit Message:
SCI: Restrict some workarounds to certain temps

Also add a bit more documentation / Fix some documentation

Changed paths:
    engines/sci/engine/workarounds.cpp


diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index caa3ce2..547b950 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -282,6 +282,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
 	{ GID_CNICK_LAURABOW, -1,   700,  0,                 NULL, "open",                            NULL,    -1,    -1, { WORKAROUND_FAKE,   0 } }, // when entering control menu - bug #6423 (same as the gcWindow workaround for Hoyle 3)
 	{ GID_CNICK_LAURABOW,100,   100,  0,                 NULL, "<noname144>",                     NULL,     1,     1, { WORKAROUND_FAKE,   0 } }, // while playing domino - bug #6429 (same as the dominoHand2 workaround for Hoyle 3)
 	{ GID_CNICK_LAURABOW,100,   110,  0,                 NULL, "doit",                            NULL,    -1,    -1, { WORKAROUND_FAKE,   0 } }, // when changing the "Dominoes per hand" setting - bug #6430
+	{ GID_CNICK_LSL,     250,   250,  0,           "increase", "handleEvent",                     NULL,     2,     2, { WORKAROUND_FAKE,   0 } }, // when increasing bet for blackjack - bug #10184
 	{ GID_CNICK_LONGBOW,   0,     0,  0,          "RH Budget", "init",                            NULL,     1,     1, { WORKAROUND_FAKE,   0 } }, // when starting the game
 	{ GID_ECOQUEST,       -1,    -1,  0,                 NULL, "doVerb",                          NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // almost clicking anywhere triggers this in almost all rooms
 	{ GID_FANMADE,       516,   979,  0,                   "", "export 0",                        NULL,    20,    20, { WORKAROUND_FAKE,   0 } }, // Happens in Grotesteing after the logos
@@ -328,14 +329,14 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
 	{ GID_ISLANDBRAIN,   180,   190,  0,               "word", "dispatchEvent",                   NULL,    14,    15, { WORKAROUND_FAKE,   0 } }, // holding down enter key during the word search puzzle, temps 14 and 15
 	{ GID_ISLANDBRAIN,   200,   268,  0,          "anElement", "select",                          NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // elements puzzle, gets used before super TextIcon
 	{ GID_JONES,           1,   232,  0,        "weekendText", "draw",          sig_uninitread_jones_1,     0,     0, { WORKAROUND_FAKE,   0 } }, // jones/cd only - gets called during the game
-	{ GID_JONES,           1,   255,  0,                   "", "export 0",                        NULL,    -1,    -1, { WORKAROUND_FAKE,   0 } }, // jones/cd only - called when a game ends, temps 13 and 14
-	{ GID_JONES,         764,   255,  0,                   "", "export 0",                        NULL,    -1,    -1, { WORKAROUND_FAKE,   0 } }, // jones/ega&vga only - called when the game starts, temps 13 and 14
+	{ GID_JONES,           1,   255,  0,                   "", "export 0",                        NULL,    13,    14, { WORKAROUND_FAKE,   0 } }, // jones/cd only - called when a game ends, temps 13 and 14
+	{ GID_JONES,         764,   255,  0,                   "", "export 0",                        NULL,    13,    14, { WORKAROUND_FAKE,   0 } }, // jones/ega&vga only - called when the game starts, temps 13 and 14
 	//{ GID_KQ5,            -1,     0,  0,                   "", "export 29",                       NULL,     3,     3, { WORKAROUND_FAKE,   0xf } }, // called when playing harp for the harpies or when aborting dialog in toy shop, is used for kDoAudio - bug #4961
 	// ^^ shouldn't be needed anymore, we got a script patch instead (kq5PatchCdHarpyVolume)
 	{ GID_KQ5,            25,    25,  0,              "rm025", "doit",                            NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // inside witch forest, when going to the room where the walking rock is
 	{ GID_KQ5,            55,    55,  0,         "helpScript", "doit",                            NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // when giving the tambourine to the monster in the labyrinth (only happens at one of the locations) - bug #5198
 	{ GID_KQ5,            -1,   755,  0,              "gcWin", "open",                            NULL,    -1,    -1, { WORKAROUND_FAKE,   0 } }, // when entering control menu in the FM-Towns version
-	{ GID_KQ6,            -1,    30,  0,               "rats", "changeState",                     NULL,    -1,    -1, { WORKAROUND_FAKE,   0 } }, // rats in the catacombs (temps 1 - 5) - bugs #4958, #4998, #5017
+	{ GID_KQ6,            -1,    30,  0,               "rats", "changeState",                     NULL,     0,     5, { WORKAROUND_FAKE,   0 } }, // rats in the catacombs (temps 0-5, all temps!) - bugs #4958, #4998, #5017
 	{ GID_KQ6,           210,   210,  0,              "rm210", "scriptCheck",                     NULL,     0,     0, { WORKAROUND_FAKE,   1 } }, // using inventory in that room - bug #4953
 	{ GID_KQ6,           500,   500,  0,              "rm500", "init",                            NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // going to island of the beast
 	{ GID_KQ6,           520,   520,  0,              "rm520", "init",                            NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // going to boiling water trap on beast isle
@@ -363,7 +364,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
 	{ GID_LSL2,           38,    38,  0,        "cloudScript", "changeState",                     NULL,     1,     1, { WORKAROUND_FAKE,   0 } }, // entering the room in the middle deck of the ship - bug #5034
 	{ GID_LSL3,          340,   340,  0,        "ComicScript", "changeState",                     NULL,    -1,    -1, { WORKAROUND_FAKE,   0 } }, // right after entering the 3 ethnic groups inside comedy club (temps 200, 201, 202, 203)
 	{ GID_LSL3,           -1,   997,  0,         "TheMenuBar", "handleEvent",                     NULL,     1,     1, { WORKAROUND_FAKE, 0xf } }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's')
-	{ GID_LSL6,          820,    82,  0,                   "", "export 0",                        NULL,    -1,    -1, { WORKAROUND_FAKE,   0 } }, // when touching the electric fence - bug #5103
+	{ GID_LSL6,          820,    82,  0,                   "", "export 0",                        NULL,     0,   326, { WORKAROUND_FAKE,   0 } }, // when touching the electric fence (temp 193 for English release, temp 293 for French/German, temp 313 for Spanish - used for setting the loop of the death animation), it's not setting it for this death - bug #5103
 	{ GID_LSL6,           -1,    85,  0,          "washcloth", "doVerb",                          NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // washcloth in inventory
 	{ GID_LSL6,           -1,   928, -1,           "Narrator", "startText",                       NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
 	{ GID_LSL6HIRES,      -1,    85,  0,             "LL6Inv", "init",                            NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // when creating a new game





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