[Scummvm-git-logs] scummvm master -> 870cd802029c25077818f0a03c8396b3f763ebaf
m-kiewitz
m_kiewitz at users.sourceforge.net
Sun Oct 8 20:55:06 CEST 2017
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
870cd80202 SCI: Crazy Nick's Larry workaround bug #10184
Commit: 870cd802029c25077818f0a03c8396b3f763ebaf
https://github.com/scummvm/scummvm/commit/870cd802029c25077818f0a03c8396b3f763ebaf
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2017-10-08T20:54:59+02:00
Commit Message:
SCI: Crazy Nick's Larry workaround bug #10184
Added this already through last commit by accident
Was supposed to get added by this.
Workaround for reading uninitialized temp game bug.
Changed paths:
engines/sci/engine/workarounds.cpp
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 547b950..ecdf0cb 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -282,7 +282,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_CNICK_LAURABOW, -1, 700, 0, NULL, "open", NULL, -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu - bug #6423 (same as the gcWindow workaround for Hoyle 3)
{ GID_CNICK_LAURABOW,100, 100, 0, NULL, "<noname144>", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // while playing domino - bug #6429 (same as the dominoHand2 workaround for Hoyle 3)
{ GID_CNICK_LAURABOW,100, 110, 0, NULL, "doit", NULL, -1, -1, { WORKAROUND_FAKE, 0 } }, // when changing the "Dominoes per hand" setting - bug #6430
- { GID_CNICK_LSL, 250, 250, 0, "increase", "handleEvent", NULL, 2, 2, { WORKAROUND_FAKE, 0 } }, // when increasing bet for blackjack - bug #10184
+ { GID_CNICK_LSL, 250, 250, 0, "increase", "handleEvent", NULL, 2, 2, { WORKAROUND_FAKE, 0 } }, // when increasing own bet for blackjack - bug #10184
{ GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "init", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game
{ GID_ECOQUEST, -1, -1, 0, NULL, "doVerb", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // almost clicking anywhere triggers this in almost all rooms
{ GID_FANMADE, 516, 979, 0, "", "export 0", NULL, 20, 20, { WORKAROUND_FAKE, 0 } }, // Happens in Grotesteing after the logos
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