[Scummvm-git-logs] scummvm master -> 37c0342b32dbbdb7712e8e78fd959cfbb0331af2
bluegr
bluegr at gmail.com
Tue Aug 21 07:53:42 CEST 2018
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
37c0342b32 SCI32: Extend a script workaround to all screens in QFG4
Commit: 37c0342b32dbbdb7712e8e78fd959cfbb0331af2
https://github.com/scummvm/scummvm/commit/37c0342b32dbbdb7712e8e78fd959cfbb0331af2
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2018-08-21T08:53:19+03:00
Commit Message:
SCI32: Extend a script workaround to all screens in QFG4
Fixes bug #10420
Changed paths:
engines/sci/engine/workarounds.cpp
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 1d60075..90c854b 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -481,7 +481,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_QFG4, 380, 80, -1, "myButton", "select", NULL, 2, 2, { WORKAROUND_FAKE, 1 } }, // CD version, when clicking on a puzzle piece for the keyhole scrambled picture puzzle
{ GID_QFG4, 520, 64950, 0, "fLake2", "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // CD version, at the lake, when meeting the Rusalka and attempting to leave
{ GID_QFG4, -1, 64964, 0, "DPath", "init", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // CD version, walking down to the monastery basement or entering the Gypsy Camp
- { GID_QFG4, 800, 64950, 0, "View", "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // CD version, in the room with the spider pillar, when climbing on the pillar
+ { GID_QFG4, -1, 64950, 0, "View", "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // CD version, in the room with the spider pillar, when climbing on the pillar, or when using the Glide spell in the swamp
{ GID_RAMA, -1, 64950, -1, NULL, "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // When clicking on the main game interface, or the main menu buttons, or mousing over things in the main game window
{ GID_RAMA, -1, 64923, -1, "Inset", "init", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // When receiving a message on the pocket computer at the start of the game
{ GID_RAMA, 6107, 6107, -1, NULL, "doVerb", sig_uninitread_rama_2, 0, 0, { WORKAROUND_FAKE, 0 } }, // When pressing keys on the final console in the Avian Lair
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