[Scummvm-git-logs] scummvm master -> ba00661b3a531834e6f7d648144996540539573c
dreammaster
paulfgilbert at gmail.com
Tue Dec 18 06:51:09 CET 2018
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
ba00661b3a SHERLOCK: Speed up other cutscenes to better match the original
Commit: ba00661b3a531834e6f7d648144996540539573c
https://github.com/scummvm/scummvm/commit/ba00661b3a531834e6f7d648144996540539573c
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2018-12-17T21:50:56-08:00
Commit Message:
SHERLOCK: Speed up other cutscenes to better match the original
Changed paths:
engines/sherlock/scalpel/scalpel.cpp
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index dd03c04..676c6f4 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -1052,8 +1052,8 @@ void ScalpelEngine::startScene() {
_res->addToCache("finale4.vda", "EPILOG2.lib");
_res->addToCache("finale4.vdx", "EPILOG2.lib");
- _animation->play("finalr1", false, 1, 3, true, 4);
- _animation->play("finalr2", false, 1, 0, false, 4);
+ _animation->play("finalr1", false, 1, 3, true, 2);
+ _animation->play("finalr2", false, 1, 0, false, 2);
if (!_res->isInCache("finale2.vda")) {
// Finale file isn't cached
@@ -1065,12 +1065,12 @@ void ScalpelEngine::startScene() {
_res->addToCache("finale4.vdx", "EPILOG2.lib");
}
- _animation->play("finale1", false, 1, 0, false, 4);
- _animation->play("finale2", false, 1, 0, false, 4);
- _animation->play("finale3", false, 1, 0, false, 4);
+ _animation->play("finale1", false, 1, 0, false, 2);
+ _animation->play("finale2", false, 1, 0, false, 2);
+ _animation->play("finale3", false, 1, 0, false, 2);
_useEpilogue2 = true;
- _animation->play("finale4", false, 1, 0, false, 4);
+ _animation->play("finale4", false, 1, 0, false, 2);
_useEpilogue2 = false;
break;
@@ -1081,9 +1081,9 @@ void ScalpelEngine::startScene() {
_res->addToCache("SUBWAY3.vda", "epilogue.lib");
_res->addToCache("SUBWAY3.vdx", "epilogue.lib");
- _animation->play("SUBWAY1", false, 1, 3, true, 4);
- _animation->play("SUBWAY2", false, 1, 0, false, 4);
- _animation->play("SUBWAY3", false, 1, 0, false, 4);
+ _animation->play("SUBWAY1", false, 1, 3, true, 2);
+ _animation->play("SUBWAY2", false, 1, 0, false, 2);
+ _animation->play("SUBWAY3", false, 1, 0, false, 2);
// Set fading to direct fade temporary so the transition goes quickly.
_scene->_tempFadeStyle = _screen->_fadeStyle ? 257 : 256;
@@ -1092,7 +1092,7 @@ void ScalpelEngine::startScene() {
case BRUMWELL_SUICIDE:
// Brumwell suicide
- _animation->play("suicid", false, 1, 3, true, 4);
+ _animation->play("suicid", false, 1, 3, true, 2);
break;
default:
break;
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