[Scummvm-git-logs] scummvm master -> d9000d64a972aed9e88a48bd67ede8b55fdad076
dreammaster
paulfgilbert at gmail.com
Thu Dec 20 05:34:47 CET 2018
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
d9000d64a9 GLK: FROTZ: Screen rendering after loading savegame from launcher
Commit: d9000d64a972aed9e88a48bd67ede8b55fdad076
https://github.com/scummvm/scummvm/commit/d9000d64a972aed9e88a48bd67ede8b55fdad076
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2018-12-19T20:34:39-08:00
Commit Message:
GLK: FROTZ: Screen rendering after loading savegame from launcher
Changed paths:
engines/glk/frotz/frotz.cpp
diff --git a/engines/glk/frotz/frotz.cpp b/engines/glk/frotz/frotz.cpp
index aaae44e..c2341d4 100644
--- a/engines/glk/frotz/frotz.cpp
+++ b/engines/glk/frotz/frotz.cpp
@@ -51,12 +51,12 @@ void Frotz::runGame(Common::SeekableReadStream *gameFile) {
// If save was selected from the launcher, handle loading it
int saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
if (saveSlot != -1) {
- bool success = loadGameState(saveSlot).getCode() == Common::kNoError;
+ int loadResult = loadGameState(saveSlot).getCode() == Common::kNoError ? 2 : -1;
if (h_version <= V3)
- branch(success);
+ branch(loadResult);
else
- store(success);
+ store(loadResult);
}
// Game loop
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