[Scummvm-git-logs] scummvm master -> 0ade566d649fd9b1803276944d2cae77130aeca7

dreammaster paulfgilbert at gmail.com
Thu Dec 27 09:11:13 CET 2018


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
f70180e78e GLK: MAGNETIC: Initial skeleton sub-engine
0ade566d64 GLK: FROTZ: Don't show Beyond Zork title when loading save from launcher


Commit: f70180e78e09bc802bf1ba848fac903834e0b78e
    https://github.com/scummvm/scummvm/commit/f70180e78e09bc802bf1ba848fac903834e0b78e
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2018-12-27T00:10:38-08:00

Commit Message:
GLK: MAGNETIC: Initial skeleton sub-engine

Changed paths:
  A engines/glk/magnetic/detection.cpp
  A engines/glk/magnetic/detection.h
  A engines/glk/magnetic/detection_tables.h
  A engines/glk/magnetic/magnetic.cpp
  A engines/glk/magnetic/magnetic.h
    engines/glk/module.mk


diff --git a/engines/glk/magnetic/detection.cpp b/engines/glk/magnetic/detection.cpp
new file mode 100644
index 0000000..279f509
--- /dev/null
+++ b/engines/glk/magnetic/detection.cpp
@@ -0,0 +1,118 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/magnetic/detection.h"
+#include "glk/magnetic/detection_tables.h"
+#include "common/debug.h"
+#include "common/file.h"
+#include "common/md5.h"
+#include "engines/game.h"
+
+namespace Glk {
+namespace Magnetic {
+
+void MagneticMetaEngine::getSupportedGames(PlainGameList &games) {
+	for (const MagneticDescriptor *pd = MAGNETIC_GAME_LIST; pd->gameId; ++pd) {
+		games.push_back(*pd);
+	}
+}
+
+MagneticDescriptor MagneticMetaEngine::findGame(const char *gameId) {
+	for (const MagneticDescriptor *pd = MAGNETIC_GAME_LIST; pd->gameId; ++pd) {
+		if (!strcmp(gameId, pd->gameId))
+			return *pd;
+	}
+
+	return MagneticDescriptor();
+}
+
+bool MagneticMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
+	const char *const EXTENSIONS[3] = { ".magnetic" };
+
+	// Loop through the files of the folder
+	for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+		// Check for a recognised filename
+		if (file->isDirectory())
+			continue;
+		Common::String filename = file->getName();
+		bool hasExt = false;
+		for (int idx = 0; idx < 3 && !hasExt; ++idx)
+			hasExt = filename.hasSuffixIgnoreCase(EXTENSIONS[idx]);
+		if (!hasExt)
+			continue;
+
+		// Open up the file and calculate the md5
+		Common::File gameFile;
+		if (!gameFile.open(*file))
+			continue;
+		Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
+		size_t filesize = gameFile.size();
+		gameFile.close();
+
+		// Check for known games
+		const MagneticGameDescription *p = MAGNETIC_GAMES;
+		while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize))
+			++p;
+
+		DetectedGame gd;
+		if (!p->_gameId) {
+			if (filename.hasSuffixIgnoreCase(".blb"))
+				continue;
+
+			if (gDebugLevel > 0) {
+				// Print an entry suitable for putting into the detection_tables.h, using the
+				// name of the parent folder the game is in as the presumed game Id
+				Common::String folderName = file->getParent().getName();
+				if (folderName.hasSuffix("\\"))
+					folderName.deleteLastChar();
+				Common::String fname = filename;
+				const char *dot = strchr(fname.c_str(), '.');
+				if (dot)
+					fname = Common::String(fname.c_str(), dot);
+
+				debug("ENTRY0(\"%s\", \"%s\", %u),", fname.c_str(), md5.c_str(), (uint)filesize);
+			}
+			const PlainGameDescriptor &desc = MAGNETIC_GAME_LIST[0];
+			gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown);
+		} else {
+			PlainGameDescriptor gameDesc = findGame(p->_gameId);
+			gd = DetectedGame(p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra);
+			gd.setGUIOptions(GUIO4(GUIO_NOSPEECH, GUIO_NOSFX, GUIO_NOMUSIC, GUIO_NOSUBTITLES));
+		}
+
+		gd.addExtraEntry("filename", filename);
+		gameList.push_back(gd);
+	}
+
+	return !gameList.empty();
+}
+
+void MagneticMetaEngine::detectClashes(Common::StringMap &map) {
+	for (const MagneticDescriptor *pd = MAGNETIC_GAME_LIST; pd->gameId; ++pd) {
+		if (map.contains(pd->gameId))
+			error("Duplicate game Id found - %s", pd->gameId);
+		map[pd->gameId] = "";
+	}
+}
+
+} // End of namespace Magnetic
+} // End of namespace Glk
diff --git a/engines/glk/magnetic/detection.h b/engines/glk/magnetic/detection.h
new file mode 100644
index 0000000..3ea8810
--- /dev/null
+++ b/engines/glk/magnetic/detection.h
@@ -0,0 +1,77 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_GLULXE_DETECTION
+#define GLK_GLULXE_DETECTION
+
+#include "common/fs.h"
+#include "common/hash-str.h"
+#include "engines/game.h"
+
+namespace Glk {
+namespace Magnetic {
+
+/**
+ * Magnetic game descriptior
+ */
+struct MagneticDescriptor {
+	const char *gameId;
+	const char *description;
+
+	operator PlainGameDescriptor() const {
+		PlainGameDescriptor pd;
+		pd.gameId = gameId;
+		pd.description = description;
+		return pd;
+	}
+};
+
+/**
+ * Meta engine for Magnetic interpreter
+ */
+class MagneticMetaEngine {
+public:
+	/**
+	 * Get a list of supported games
+	 */
+	static void getSupportedGames(PlainGameList &games);
+
+	/**
+	 * Returns a game description for the given game Id, if it's supported
+	 */
+	static MagneticDescriptor findGame(const char *gameId);
+
+	/**
+	 * Detect supported games
+	 */
+	static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
+
+	/**
+	 * Check for game Id clashes with other sub-engines
+	 */
+	static void detectClashes(Common::StringMap &map);
+};
+
+} // End of namespace Magnetic
+} // End of namespace Glk
+
+#endif
diff --git a/engines/glk/magnetic/detection_tables.h b/engines/glk/magnetic/detection_tables.h
new file mode 100644
index 0000000..a67d2a9
--- /dev/null
+++ b/engines/glk/magnetic/detection_tables.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/game.h"
+#include "common/gui_options.h"
+#include "common/language.h"
+
+namespace Glk {
+namespace Magnetic {
+
+/**
+ * Game description
+ */
+struct MagneticGameDescription {
+	const char *const _gameId;
+	const char *const _extra;
+	const char *const _md5;
+	size_t _filesize;
+	Common::Language _language;
+};
+
+const MagneticDescriptor MAGNETIC_GAME_LIST[] = {
+	{ "magnetic", "Magnetic Scrolls Game" },
+
+	{ nullptr, nullptr }
+};
+
+#define ENTRY0(ID, MD5, FILESIZE) { ID, nullptr, MD5, FILESIZE, Common::EN_ANY }
+#define TABLE_END_MARKER { nullptr, nullptr, nullptr, 0, Common::EN_ANY }
+
+const MagneticGameDescription MAGNETIC_GAMES[] = {
+	TABLE_END_MARKER
+};
+
+} // End of namespace Magnetic
+} // End of namespace Glk
diff --git a/engines/glk/magnetic/magnetic.cpp b/engines/glk/magnetic/magnetic.cpp
new file mode 100644
index 0000000..f3f3e79
--- /dev/null
+++ b/engines/glk/magnetic/magnetic.cpp
@@ -0,0 +1,79 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/magnetic/magnetic.h"
+#include "common/config-manager.h"
+#include "common/translation.h"
+
+namespace Glk {
+namespace Magnetic {
+
+Magnetic::Magnetic(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
+		vm_exited_cleanly(false) {
+}
+
+void Magnetic::runGame(Common::SeekableReadStream *gameFile) {
+	_gameFile = gameFile;
+
+	if (!is_gamefile_valid())
+		return;
+
+	// TODO
+}
+
+Common::Error Magnetic::loadGameData(strid_t file) {
+	// TODO
+	return Common::kNoError;
+}
+
+Common::Error Magnetic::saveGameData(strid_t file, const Common::String &desc) {
+	// TODO
+	return Common::kNoError;
+}
+
+bool Magnetic::is_gamefile_valid() {
+	if (_gameFile->size() < 8) {
+		GUIErrorMessage(_("This is too short to be a valid Glulx file."));
+		return false;
+	}
+
+	if (_gameFile->readUint32BE() != MKTAG('G', 'l', 'u', 'l')) {
+		GUIErrorMessage(_("This is not a valid Glulx file."));
+		return false;
+	}
+
+	// We support version 2.0 through 3.1.*
+	uint version = _gameFile->readUint32BE();
+	if (version < 0x20000) {
+		GUIErrorMessage(_("This Glulx file is too old a version to execute."));
+		return false;
+	}
+	if (version >= 0x30200) {
+		GUIErrorMessage(_("This Glulx file is too new a version to execute."));
+		return false;
+	}
+
+	return true;
+}
+
+} // End of namespace Magnetic
+} // End of namespace Glk
diff --git a/engines/glk/magnetic/magnetic.h b/engines/glk/magnetic/magnetic.h
new file mode 100644
index 0000000..6f30768
--- /dev/null
+++ b/engines/glk/magnetic/magnetic.h
@@ -0,0 +1,74 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_GLULXE
+#define GLK_GLULXE
+
+#include "common/scummsys.h"
+#include "glk/glk_api.h"
+
+namespace Glk {
+namespace Magnetic {
+
+/**
+ * Magnetic game interpreter
+ */
+class Magnetic : public GlkAPI {
+public:
+	Common::SeekableReadStream *_gameFile;
+	bool vm_exited_cleanly;
+private:
+	/**
+	 * Validates the game file, and if it's invalid, displays an error dialog
+	 */
+	bool is_gamefile_valid();
+public:
+	/**
+	 * Constructor
+	 */
+	Magnetic(OSystem *syst, const GlkGameDescription &gameDesc);
+
+	/**
+	 * Run the game
+	 */
+	void runGame(Common::SeekableReadStream *gameFile);
+
+	/**
+	 * Returns the running interpreter type
+	 */
+	virtual InterpreterType getInterpreterType() const override { return INTERPRETER_GLULXE; }
+
+	/**
+	 * Load a savegame from the passed stream
+	 */
+	virtual Common::Error loadGameData(strid_t file) override;
+
+	/**
+	 * Save the game to the passed stream
+	 */
+	virtual Common::Error saveGameData(strid_t file, const Common::String &desc) override;
+};
+
+} // End of namespace Magnetic
+} // End of namespace Glk
+
+#endif
diff --git a/engines/glk/module.mk b/engines/glk/module.mk
index 7164481..1af4ce6 100644
--- a/engines/glk/module.mk
+++ b/engines/glk/module.mk
@@ -46,6 +46,8 @@ MODULE_OBJS := \
 	frotz/sound_folder.o \
 	glulxe/detection.o \
 	glulxe/glulxe.o \
+	magnetic/detection.o \
+	magnetic/magnetic.o \
 	scott/detection.o \
 	scott/scott.o \
 	tads/detection.o \


Commit: 0ade566d649fd9b1803276944d2cae77130aeca7
    https://github.com/scummvm/scummvm/commit/0ade566d649fd9b1803276944d2cae77130aeca7
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2018-12-27T00:10:38-08:00

Commit Message:
GLK: FROTZ: Don't show Beyond Zork title when loading save from launcher

Changed paths:
    engines/glk/frotz/glk_interface.cpp


diff --git a/engines/glk/frotz/glk_interface.cpp b/engines/glk/frotz/glk_interface.cpp
index b78a067..74d6e45 100644
--- a/engines/glk/frotz/glk_interface.cpp
+++ b/engines/glk/frotz/glk_interface.cpp
@@ -477,16 +477,20 @@ void GlkInterface::gos_cancel_pending_line() {
 }
 
 void GlkInterface::showBeyondZorkTitle() {
-	uint winW, winH, imgW, imgH;
-	winid_t win = glk_window_open(0, 0, 0, wintype_Graphics, 0);
-	glk_window_get_size(win, &winW, &winH);
+	int saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
 
-	if (os_picture_data(1, &imgW, &imgH)) {
-		os_draw_picture(1, win, Common::Rect(0, 0, winW, winH));
-		_events->waitForPress();
-	}
+	if (saveSlot == -1) {
+		uint winW, winH, imgW, imgH;
+		winid_t win = glk_window_open(0, 0, 0, wintype_Graphics, 0);
+		glk_window_get_size(win, &winW, &winH);
+
+		if (os_picture_data(1, &imgW, &imgH)) {
+			os_draw_picture(1, win, Common::Rect(0, 0, winW, winH));
+			_events->waitForPress();
+		}
 
-	glk_window_close(win, nullptr);
+		glk_window_close(win, nullptr);
+	}
 }
 
 void GlkInterface::os_draw_picture(int picture, winid_t win, const Common::Point &pos) {





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