[Scummvm-git-logs] scummvm master -> 4377a0d995cd0486c809020e11625f86aff6259d
dreammaster
paulfgilbert at gmail.com
Sat Aug 31 08:10:31 CEST 2019
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
9213920ac1 XEEN: Cleanup of sprite drawer 3
4377a0d995 XEEN: Workaround black pixels when rendering transparent Shades
Commit: 9213920ac12198ab96dd804111b93d6b38e900c8
https://github.com/scummvm/scummvm/commit/9213920ac12198ab96dd804111b93d6b38e900c8
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2019-08-30T21:50:14-07:00
Commit Message:
XEEN: Cleanup of sprite drawer 3
Changed paths:
engines/xeen/sprites.cpp
diff --git a/engines/xeen/sprites.cpp b/engines/xeen/sprites.cpp
index 25b6a04..76bd742 100644
--- a/engines/xeen/sprites.cpp
+++ b/engines/xeen/sprites.cpp
@@ -28,6 +28,8 @@
#include "xeen/screen.h"
#include "xeen/sprites.h"
+#include "graphics/palette.h"
+
namespace Xeen {
#define SCENE_CLIP_LEFT 8
@@ -438,7 +440,7 @@ void SpriteDrawer1::drawPixel(byte *dest, byte pixel) {
/*------------------------------------------------------------------------*/
-const uint16 DRAWER3_MASK[4] = { 0xF01, 0xF03, 0xF07, 0xF0F };
+const uint16 DRAWER3_MASK[4] = { 1, 3, 7, 15 };
const uint16 DRAWER3_OFFSET[4] = { 1, 2, 4, 8 };
SpriteDrawer3::SpriteDrawer3(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
@@ -447,10 +449,8 @@ SpriteDrawer3::SpriteDrawer3(byte *data, size_t filesize, int index) : SpriteDra
}
void SpriteDrawer3::drawPixel(byte *dest, byte pixel) {
- uint16 val = (int)*dest << 8 | pixel;
- val = (val & _mask) - _offset;
+ byte level = (pixel & _mask) - _offset + (*dest & 0xf);
- byte level = (val & 0xff) + (val >> 8);
if (level >= 0x80) {
*dest &= 0xf0;
} else if (level <= 0xf) {
Commit: 4377a0d995cd0486c809020e11625f86aff6259d
https://github.com/scummvm/scummvm/commit/4377a0d995cd0486c809020e11625f86aff6259d
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2019-08-30T23:10:26-07:00
Commit Message:
XEEN: Workaround black pixels when rendering transparent Shades
Changed paths:
engines/xeen/sprites.cpp
engines/xeen/sprites.h
diff --git a/engines/xeen/sprites.cpp b/engines/xeen/sprites.cpp
index 76bd742..4ac5383 100644
--- a/engines/xeen/sprites.cpp
+++ b/engines/xeen/sprites.cpp
@@ -446,17 +446,31 @@ const uint16 DRAWER3_OFFSET[4] = { 1, 2, 4, 8 };
SpriteDrawer3::SpriteDrawer3(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
_offset = DRAWER3_OFFSET[index];
_mask = DRAWER3_MASK[index];
+
+ g_system->getPaletteManager()->grabPalette(_palette, 0, PALETTE_COUNT);
+ _hasPalette = false;
+ for (byte *pal = _palette; pal < _palette + PALETTE_SIZE && !_hasPalette; ++pal)
+ _hasPalette = *pal != 0;
}
void SpriteDrawer3::drawPixel(byte *dest, byte pixel) {
- byte level = (pixel & _mask) - _offset + (*dest & 0xf);
-
- if (level >= 0x80) {
- *dest &= 0xf0;
- } else if (level <= 0xf) {
- *dest = (*dest & 0xf0) | level;
- } else {
- *dest |= 0xf;
+ // WORKAROUND: This is slightly different then the original:
+ // 1) The original has bunches of black pixels appearing. This does index increments to avoid such pixels
+ // 2) It also prevents any pixels being drawn in the single initial frame until the palette is set
+ if (_hasPalette) {
+ byte level = (pixel & _mask) - _offset + (*dest & 0xf);
+
+ if (level >= 0x80) {
+ *dest &= 0xf0;
+ } else if (level <= 0xf) {
+ *dest = (*dest & 0xf0) | level;
+ } else {
+ *dest |= 0xf;
+ }
+
+ //
+ while (*dest < 0xff && !_palette[*dest * 3] && !_palette[*dest * 3 + 1] && !_palette[*dest * 3 + 2])
+ ++*dest;
}
}
diff --git a/engines/xeen/sprites.h b/engines/xeen/sprites.h
index f2619c8..5a24588 100644
--- a/engines/xeen/sprites.h
+++ b/engines/xeen/sprites.h
@@ -224,6 +224,8 @@ public:
class SpriteDrawer3 : public SpriteDrawer {
private:
uint16 _offset, _mask;
+ byte _palette[256 * 3];
+ bool _hasPalette;
private:
/**
* Output a pixel
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