[Scummvm-git-logs] scummvm master -> 196378d9da0366feb341c0b9ab5f63b6dce0c218

sluicebox 22204938+sluicebox at users.noreply.github.com
Sat Aug 31 17:35:28 CEST 2019


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
196378d9da SCI: Add ECO2 workaround for Ecorder talk button


Commit: 196378d9da0366feb341c0b9ab5f63b6dce0c218
    https://github.com/scummvm/scummvm/commit/196378d9da0366feb341c0b9ab5f63b6dce0c218
Author: sluicebox (22204938+sluicebox at users.noreply.github.com)
Date: 2019-08-31T08:34:10-07:00

Commit Message:
SCI: Add ECO2 workaround for Ecorder talk button

Changed paths:
    engines/sci/engine/workarounds.cpp


diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index b7f300e..1254c7d 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -348,6 +348,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
 	{ GID_CNICK_LSL,     250,   250,  0,           "increase", "handleEvent",                     NULL,     2,     2, { WORKAROUND_FAKE,   0 } }, // when increasing own bet for blackjack - bug #10184
 	{ GID_CNICK_LONGBOW,   0,     0,  0,          "RH Budget", "init",                            NULL,     1,     1, { WORKAROUND_FAKE,   0 } }, // when starting the game
 	{ GID_ECOQUEST,       -1,    -1,  0,                 NULL, "doVerb",                          NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // almost clicking anywhere triggers this in almost all rooms
+	{ GID_ECOQUEST2,      -1,    50,  0,         "talkButton", "cue",                             NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // clicking Ecorder talk button before clicking power button
 	{ GID_FANMADE,       516,   979,  0,                   "", "export 0",                        NULL,    20,    20, { WORKAROUND_FAKE,   0 } }, // Happens in Grotesteing after the logos
 	{ GID_FANMADE,       528,   990,  0,            "GDialog", "doit",                            NULL,     4,     4, { WORKAROUND_FAKE,   0 } }, // Happens in Cascade Quest when closing the glossary - bug #5116
 	{ GID_FANMADE,       488,     1,  0,         "RoomScript", "doit",        sig_uninitread_fanmade_1,     1,     1, { WORKAROUND_FAKE,   0 } }, // Happens in Ocean Battle while playing - bug #5335





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