[Scummvm-git-logs] scummvm master -> de527a2406850eab9b09c1decfc19754ea55d985

peterkohaut peterkohaut at users.noreply.github.com
Mon Jan 28 20:49:14 CET 2019


This automated email contains information about 5 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
1ee6cf92bd BLADERUNNER: Marking few cut features
77adb67664 BLADERUNNER: Initial cleanup of NR01, NR02 & related scripts
578d98ee12 BLADERUNNER: Cleanup of scripts for Gordo chase
7f421be835 BLADERUNNER: Fixed small issue in combat calculation
de527a2406 BLADERUNNER: Cleanup of Steele animation code


Commit: 1ee6cf92bd455462925ad669ded54c6769a83b01
    https://github.com/scummvm/scummvm/commit/1ee6cf92bd455462925ad669ded54c6769a83b01
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2019-01-27T21:31:29+01:00

Commit Message:
BLADERUNNER: Marking few cut features

Changed paths:
    engines/bladerunner/game_constants.h
    engines/bladerunner/script/ai/lucy.cpp
    engines/bladerunner/script/ai/sebastian.cpp
    engines/bladerunner/script/scene/hf01.cpp
    engines/bladerunner/script/scene/hf05.cpp
    engines/bladerunner/script/scene/nr01.cpp
    engines/bladerunner/script/scene/ps09.cpp


diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h
index bc92efd..eb8e1e3 100644
--- a/engines/bladerunner/game_constants.h
+++ b/engines/bladerunner/game_constants.h
@@ -933,6 +933,7 @@ enum Flags {
 	kFlagMA04McCoySleeping = 647,
 	kFlagMA04PhoneMessageFromClovis = 649,
 	kFlagMA04PhoneMessageFromLucy = 650,
+	kFlagCrazylegsArrestedTalk = 652,
 	kFlagUG02RagiationGooglesTaken = 656,
 	kFlagDNARowAvailableTalk = 660,
 	kFlagTB07ShadeDown = 661, // is never set
diff --git a/engines/bladerunner/script/ai/lucy.cpp b/engines/bladerunner/script/ai/lucy.cpp
index c355102..0e69ea6 100644
--- a/engines/bladerunner/script/ai/lucy.cpp
+++ b/engines/bladerunner/script/ai/lucy.cpp
@@ -397,7 +397,7 @@ bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Actor_Says(kActorLucy, 360, 13);
 		Actor_Says(kActorMcCoy, 1710, 13);
 
-		if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy) { // how to trigger this?
+		if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy) { // cut feature? if this is set lucy will not run into hf04
 			Actor_Says(kActorLucy, 940, 13);
 			Actor_Says(kActorMcCoy, 6780, 12);
 			Actor_Says(kActorLucy, 950, 12);
diff --git a/engines/bladerunner/script/ai/sebastian.cpp b/engines/bladerunner/script/ai/sebastian.cpp
index 4f2cc0a..d2560fd 100644
--- a/engines/bladerunner/script/ai/sebastian.cpp
+++ b/engines/bladerunner/script/ai/sebastian.cpp
@@ -425,7 +425,7 @@ void AIScriptSebastian::dialogue() {
 			Actor_Says_With_Pause(kActorSebastian, 370, 0.30f, 13);
 			Actor_Says_With_Pause(kActorSebastian, 380, 0.70f, 17);
 			Actor_Says(kActorSebastian, 390, 14);
-			if (Actor_Clue_Query(kActorMcCoy, kClueChessTable)) {
+			if (Actor_Clue_Query(kActorMcCoy, kClueChessTable)) { // cut feature? it is impossible to obtain this clue
 				Actor_Says(kActorMcCoy, 7140, kAnimationModeTalk);
 				Actor_Says(kActorSebastian, 400, 12);
 				Actor_Says(kActorMcCoy, 7145, 16);
diff --git a/engines/bladerunner/script/scene/hf01.cpp b/engines/bladerunner/script/scene/hf01.cpp
index 200d82b..a469b83 100644
--- a/engines/bladerunner/script/scene/hf01.cpp
+++ b/engines/bladerunner/script/scene/hf01.cpp
@@ -366,8 +366,8 @@ void SceneScriptHF01::PlayerWalkedIn() {
 		return;
 	}
 
-	if (Game_Flag_Query(652)) {
-		Game_Flag_Reset(652);
+	if (Game_Flag_Query(kFlagCrazylegsArrestedTalk)) {
+		Game_Flag_Reset(kFlagCrazylegsArrestedTalk);
 		Actor_Voice_Over(950, kActorVoiceOver);
 		Actor_Voice_Over(960, kActorVoiceOver);
 		Actor_Voice_Over(970, kActorVoiceOver);
diff --git a/engines/bladerunner/script/scene/hf05.cpp b/engines/bladerunner/script/scene/hf05.cpp
index 13773f0..8ad33f1 100644
--- a/engines/bladerunner/script/scene/hf05.cpp
+++ b/engines/bladerunner/script/scene/hf05.cpp
@@ -372,7 +372,7 @@ void SceneScriptHF05::talkWithCrazyLegs2() {
 
 void SceneScriptHF05::dialogueWithCrazylegs1() {
 	Dialogue_Menu_Clear_List();
-	if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) // bug? there is no way how to obtain this clue
+	if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) // cut feature? there is no way how to obtain this clue
 	 && Global_Variable_Query(kVariableChapter) == 3
 	) {
 		DM_Add_To_List_Never_Repeat_Once_Selected(1180, 3, 6, 7); // ADVERTISEMENT
@@ -388,8 +388,8 @@ void SceneScriptHF05::dialogueWithCrazylegs1() {
 	) {
 		DM_Add_To_List_Never_Repeat_Once_Selected(1210, 4, 6, 2); // LUCY'S PHOTO
 	}
-	if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansResources)
-	 || (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote)
+	if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansResources) // cut feature? there is no way how to obtain this clue
+	 || (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) // cut feature? there is no way how to obtain this clue either
 	  && Global_Variable_Query(kVariableChapter) == 3
 	 )
 	) {
@@ -518,7 +518,7 @@ void SceneScriptHF05::dialogueWithCrazylegs1() {
 	}
 }
 
-void SceneScriptHF05::dialogueWithCrazylegs2() {
+void SceneScriptHF05::dialogueWithCrazylegs2() { // cut feature? it is impossible to trigger this dialog
 	Dialogue_Menu_Clear_List();
 	DM_Add_To_List_Never_Repeat_Once_Selected(1250, -1, -1, 10); // ARREST
 	DM_Add_To_List_Never_Repeat_Once_Selected(1260, 10,  5, -1); // WARNING
@@ -543,7 +543,7 @@ void SceneScriptHF05::dialogueWithCrazylegs2() {
 		Actor_Put_In_Set(kActorCrazylegs, kSetPS09);
 		Actor_Set_At_XYZ(kActorCrazylegs, -315.15f, 0.0f, 241.06f, 583);
 		Actor_Set_Goal_Number(kActorCrazylegs, 699);
-		Game_Flag_Set(652);
+		Game_Flag_Set(kFlagCrazylegsArrestedTalk);
 		if (Game_Flag_Query(kFlagSpinnerAtNR01)) {
 			Set_Enter(kSetNR01, kSceneNR01);
 		} else {
diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp
index 611a18a..c91fdb4 100644
--- a/engines/bladerunner/script/scene/nr01.cpp
+++ b/engines/bladerunner/script/scene/nr01.cpp
@@ -410,8 +410,8 @@ void SceneScriptNR01::PlayerWalkedIn() {
 		}
 	}
 
-	if (Game_Flag_Query(652)) {
-		Game_Flag_Reset(652);
+	if (Game_Flag_Query(kFlagCrazylegsArrestedTalk)) {
+		Game_Flag_Reset(kFlagCrazylegsArrestedTalk);
 		Actor_Voice_Over(950, kActorVoiceOver);
 		Actor_Voice_Over(960, kActorVoiceOver);
 		Actor_Voice_Over(970, kActorVoiceOver);
diff --git a/engines/bladerunner/script/scene/ps09.cpp b/engines/bladerunner/script/scene/ps09.cpp
index 02aa88e..d7f48b0 100644
--- a/engines/bladerunner/script/scene/ps09.cpp
+++ b/engines/bladerunner/script/scene/ps09.cpp
@@ -54,7 +54,7 @@ void SceneScriptPS09::InitializeScene() {
 		Actor_Put_In_Set(kActorIzo, kSetPS09);
 		Actor_Set_At_XYZ(kActorIzo, -476.0f, 0.2f, -225.0f, 518);
 	}
-	if (Game_Flag_Query(kFlagCrazylegsArrested)) {
+	if (Game_Flag_Query(kFlagCrazylegsArrested)) { // cut feature? it is impossible to arrest crazylegs
 		Actor_Put_In_Set(kActorCrazylegs, kSetPS09);
 		Actor_Set_At_XYZ(kActorCrazylegs, -290.0f, 0.33f, -235.0f, 207);
 	}
@@ -300,7 +300,7 @@ void SceneScriptPS09::dialogueWithGrigorian() {
 		DM_Add_To_List_Never_Repeat_Once_Selected(180, -1, 5, 5); // CARS
 		DM_Add_To_List_Never_Repeat_Once_Selected(200, -1, 3, 6); // VOIGT-KAMPFF
 	}
-	if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) // bug? there is no way how to obtain this clue
+	if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) // cut feature? it is impossible to obtain this clue
 	 && (Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewA)
 	  || Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB1)
 	  || Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB2)


Commit: 77adb67664cc4aa4c348709504d68e21a8c9791e
    https://github.com/scummvm/scummvm/commit/77adb67664cc4aa4c348709504d68e21a8c9791e
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2019-01-27T22:21:54+01:00

Commit Message:
BLADERUNNER: Initial cleanup of NR01, NR02 & related scripts

Changed paths:
    engines/bladerunner/game_constants.h
    engines/bladerunner/script/ai/gordo.cpp
    engines/bladerunner/script/ai/steele.cpp
    engines/bladerunner/script/ai_script.h
    engines/bladerunner/script/scene/hf01.cpp
    engines/bladerunner/script/scene/nr01.cpp
    engines/bladerunner/script/scene/nr02.cpp
    engines/bladerunner/script/scene/nr03.cpp
    engines/bladerunner/script/scene_script.h


diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h
index eb8e1e3..d447b12 100644
--- a/engines/bladerunner/game_constants.h
+++ b/engines/bladerunner/game_constants.h
@@ -906,11 +906,17 @@ enum Flags {
 	kFlagHF05toHF06 = 529, // is never checked
 	kFlagHF06toHF05 = 530,
 	kFlagCT11toDR01 = 531,
+	kFlagNR01toNR02 = 532,
+	kFlagNR02toNR01 = 533,
+	kFlagNR03toNR01 = 534,
+	kFlagNR01toNR03 = 535,
+
 	kFlagCT09Entered = 538,
 	kFlagCT09LeonInterrupted = 539,
 	kFlagCT09DeskClerkTalk = 540,
 	kFlagGordoTalk1 = 543,
 	kFlagGordoTalk2 = 544,
+	kFlagNotUsed545 = 545, // is never set
 	kFlagDR06MannequinHeadOpen = 548,
 	kFlagMcCoyTiedDown = 550,
 	kFlagDR01toCT11 = 558,
@@ -992,6 +998,7 @@ enum Variables {
 	kVariableAffectionTowards = 45, // 0 none, 1 steele, 2 dektora, 3 lucy
 	kVariableGunPulledInFrontOfSebastian = 46,
 	kVariableDNAEvidences = 48,
+	kVariableNR02Music = 50,
 	kVariableReplicants = 51,
 	kVariableNextTvNews = 52
 };
@@ -1134,8 +1141,8 @@ enum Scenes {
 	kSceneMA05 = 51, // McCoy's Apartment - Balcony
 	kSceneMA06 = 52, // McCoy's Apartment - Elevator
 	kSceneMA07 = 53, // McCoy's Apartment - Ground floor
-	kSceneNR01 = 54,
-	kSceneNR02 = 55,
+	kSceneNR01 = 54, // Nightclub Row - Outside
+	kSceneNR02 = 55, // Nightclub Row - Taffy Lewis'
 	kSceneNR03 = 56,
 	kSceneNR04 = 57,
 	kSceneNR05 = 58,
@@ -1570,7 +1577,12 @@ enum GoalGordo {
 	kGoalGordoGoToDNARow = 101,
 	kGoalGordoGoToChinaTown = 102,
 	kGoalGordoGoToFreeSlotHAGJ = 103,
-	kGoalGordoGoToFreeSlotAH = 104
+	kGoalGordoGoToFreeSlotAH = 104,
+	// chapter 3
+	kGoalGordoStartChapter3 = 200,
+	kGoalGordoWaitAtNR02 = 201,
+	kGoalGordoTalkToMcCoyAtNR02 = 215
+
 };
 
 enum GoalGuzza {
diff --git a/engines/bladerunner/script/ai/gordo.cpp b/engines/bladerunner/script/ai/gordo.cpp
index 8bc03ea..e16ca05 100644
--- a/engines/bladerunner/script/ai/gordo.cpp
+++ b/engines/bladerunner/script/ai/gordo.cpp
@@ -72,8 +72,8 @@ bool AIScriptGordo::Update() {
 	}
 
 	if (Global_Variable_Query(kVariableChapter) == 3) {
-		if (Actor_Query_Goal_Number(kActorGordo) < 200) {
-			Actor_Set_Goal_Number(kActorGordo, 200);
+		if (Actor_Query_Goal_Number(kActorGordo) < kGoalGordoStartChapter3) {
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoStartChapter3);
 		}
 		if (Actor_Query_Goal_Number(kActorGordo) == 254) {
 			Actor_Set_Goal_Number(kActorGordo, 255);
@@ -151,8 +151,8 @@ void AIScriptGordo::CompletedMovementTrack() {
 		return;// true;
 	}
 
-	if (Actor_Query_Goal_Number(kActorGordo) > 100
-	 && Actor_Query_Goal_Number(kActorGordo) < 200
+	if (Actor_Query_Goal_Number(kActorGordo) > kGoalGordoWalkAround
+	 && Actor_Query_Goal_Number(kActorGordo) < kGoalGordoStartChapter3
 	) {
 		Actor_Set_Goal_Number(kActorGordo, kGoalGordoWalkAround);
 		return;// true;
@@ -170,10 +170,12 @@ void AIScriptGordo::CompletedMovementTrack() {
 		}
 		Actor_Set_Goal_Number(kActorGordo, 205);
 	}
+
 	if (Actor_Query_Goal_Number(kActorGordo) == 220) {
 		Game_Flag_Set(594);
 		Actor_Set_Goal_Number(kActorGordo, 221);
 	}
+
 	if (Actor_Query_Goal_Number(kActorGordo) == 222) {
 		if (Game_Flag_Query(kFlagGordoIsReplicant)) {
 			if (Global_Variable_Query(kVariableBehavior) == 2) {
@@ -186,9 +188,11 @@ void AIScriptGordo::CompletedMovementTrack() {
 		}
 		Scene_Exits_Enable();
 	}
+
 	if (Actor_Query_Goal_Number(kActorGordo) == 225) {
-		Actor_Set_Goal_Number(kActorGordo, 200);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoStartChapter3);
 	}
+
 	if (Actor_Query_Goal_Number(kActorGordo) == 243) {
 		Music_Stop(2);
 		Actor_Set_Goal_Number(kActorGordo, 280);
@@ -248,7 +252,7 @@ bool AIScriptGordo::ShotAtAndHit() {
 		Delay(1500);
 		Actor_Voice_Over(2410, kActorVoiceOver);
 		Actor_Voice_Over(2420, kActorVoiceOver);
-		Game_Flag_Set(532);
+		Game_Flag_Set(kFlagNR01toNR02);
 		Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
 	}
 	if (Actor_Query_Goal_Number(kActorGordo) == 250) {
@@ -303,34 +307,42 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 	int rnd;
 
 	switch (newGoalNumber) {
+
+	// chapter 1
+
 	case kGoalGordoDefault:
 		Actor_Put_In_Set(kActorGordo, kSetCT01_CT12);
 		Actor_Set_At_XYZ(kActorGordo, -308.44f, -12.5f, 442.78f, 256);
 		Actor_Change_Animation_Mode(kActorGordo, 53);
 		break;
+
 	case kGoalGordoWalkThroughCT05:
 		AI_Movement_Track_Flush(kActorGordo);
 		AI_Movement_Track_Append(kActorGordo, 119, 0);
 		AI_Movement_Track_Append(kActorGordo, 118, 0);
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
+
 	case kGoalGordoLeaveCT05:
 		AI_Movement_Track_Flush(kActorGordo);
 		AI_Movement_Track_Append(kActorGordo, 119, 0);
 		AI_Movement_Track_Append(kActorGordo, 33, 1);
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
+
 	case kGoalGordoGetUpCT01:
 		Game_Flag_Set(kFlagCT01GordoTalk);
 		Actor_Set_Goal_Number(kActorGordo, 99);
 		Actor_Change_Animation_Mode(kActorGordo, 29);
 		break;
+
 	case kGoalGordoWalkOutFromCT01:
 		AI_Movement_Track_Flush(kActorGordo);
 		AI_Movement_Track_Append(kActorGordo, 43, 0);
 		AI_Movement_Track_Append(kActorGordo, 33, 1);
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
+
 	case kGoalGordoBidFarewellToHowieLee:
 		Actor_Face_Actor(kActorGordo, kActorHowieLee, true);
 		Actor_Says(kActorGordo, 0, 13);
@@ -338,6 +350,7 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Actor_Set_Goal_Number(kActorGordo, kGoalGordoWalkOutFromCT01);
 		Player_Gains_Control();
 		break;
+
 	case kGoalGordoWalkToHowieLee:
 		Player_Loses_Control();
 		Actor_Set_Immunity_To_Obstacles(kActorGordo, true);
@@ -345,12 +358,15 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		AI_Movement_Track_Append(kActorGordo, 100, 0);
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
+
+	// chapter 2
+
 	case kGoalGordoWalkAround:
 		AI_Movement_Track_Flush(kActorGordo);
 		_animationState = 0;
 		_animationFrame = 0;
 		_animationStateNext = 0;
-		sub_41117C();
+		unknown();
 		rnd = Random_Query(1, 4);
 		if (Actor_Clue_Query(kActorMcCoy, kClueGordoInterview1)
 		 || Actor_Clue_Query(kActorMcCoy, kClueGordoInterview2)
@@ -373,6 +389,7 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 			break;
 		}
 		break;
+
 	case kGoalGordoGoToDNARow:
 		AI_Movement_Track_Flush(kActorGordo);
 		if (Random_Query(1, 2) == 1) {
@@ -397,6 +414,7 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		}
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
+
 	case kGoalGordoGoToChinaTown:
 		if (Random_Query(1, 3) == 1) {
 			AI_Movement_Track_Append(kActorGordo, 54, 1);
@@ -410,6 +428,7 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		AI_Movement_Track_Append(kActorGordo, 40, 15);
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
+
 	case kGoalGordoGoToFreeSlotHAGJ:
 		AI_Movement_Track_Flush(kActorGordo);
 		AI_Movement_Track_Append(kActorGordo, 40, Random_Query(15, 45));
@@ -422,6 +441,7 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		AI_Movement_Track_Append(kActorGordo, 42, Random_Query(10, 20));
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
+
 	case kGoalGordoGoToFreeSlotAH:
 		AI_Movement_Track_Flush(kActorGordo);
 		AI_Movement_Track_Append(kActorGordo, 33, Random_Query(15, 45));
@@ -430,21 +450,24 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		}
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
-	case 200:
+
+	// chapter 3
+
+	case kGoalGordoStartChapter3:
 		if (Global_Variable_Query(kVariableBehavior) == 2) {
 			if (Game_Flag_Query(kFlagLucyRanAway)
 			 && Game_Flag_Query(591)
 			 && Player_Query_Current_Scene() != kSceneNR02
 			) {
-				Actor_Set_Goal_Number(kActorGordo, 201);
+				Actor_Set_Goal_Number(kActorGordo, kGoalGordoWaitAtNR02);
 			} else {
 				Actor_Set_Goal_Number(kActorGordo, 225);
 			}
 		} else {
-			Actor_Set_Goal_Number(kActorGordo, 201);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoWaitAtNR02);
 		}
 		break;
-	case 201:
+	case kGoalGordoWaitAtNR02:
 		AI_Movement_Track_Flush(kActorGordo);
 		Actor_Put_In_Set(kActorGordo, kSetNR02);
 		Actor_Set_At_XYZ(kActorGordo, 148.12f, -24.0f, 456.04f, 506);
@@ -542,9 +565,11 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 			Actor_Set_Goal_Number(kActorGordo, 220);
 		}
 		break;
-	case 215:
-		sub_4103B8();
+
+	case kGoalGordoTalkToMcCoyAtNR02:
+		talkToMcCoyAtNR02();
 		break;
+
 	case 220:
 		Actor_Set_Targetable(kActorGordo, true);
 		Scene_Exits_Disable();
@@ -553,15 +578,18 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		AI_Movement_Track_Repeat(kActorGordo);
 		Music_Play(1, 50, 0, 2, -1, 0, 0);
 		break;
+
 	case 221:
 		Actor_Set_At_XYZ(kActorGordo, -90.91f, -24.0f, -14.71f, 708);
 		Actor_Change_Animation_Mode(kActorGordo, 26);
 		break;
+
 	case 222:
 		AI_Movement_Track_Flush(kActorGordo);
 		AI_Movement_Track_Append_Run(kActorGordo, 367, 0);
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
+
 	case 225:
 		AI_Movement_Track_Flush(kActorGordo);
 		AI_Movement_Track_Append(kActorGordo, 39, 10);
@@ -569,18 +597,22 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		AI_Movement_Track_Append(kActorGordo, 39, 10);
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
+
 	case 230:
 		Actor_Put_In_Set(kActorGordo, kSetNR01);
 		Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343);
 		break;
+
 	case 240:
 		Actor_Put_In_Set(kActorGordo, kSetNR01);
 		Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343);
 		break;
+
 	case 241:
 		ADQ_Add(kActorGordo, 170, 18);
 		AI_Countdown_Timer_Start(kActorGordo, 0, 10);
 		break;
+
 	case 242:
 		Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
 		Actor_Says(kActorGordo, 180, 13);
@@ -593,8 +625,9 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Actor_Says(kActorMcCoy, 3080, 15);
 		Actor_Says(kActorGordo, 200, 15);
 		Actor_Says(kActorMcCoy, 3085, 15);
-		dialogueWithGordo2();
+		dialogue2();
 		break;
+
 	case 243:
 		AI_Movement_Track_Flush(kActorGordo);
 		AI_Movement_Track_Append_Run(kActorGordo, 369, 0);
@@ -602,15 +635,18 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		AI_Movement_Track_Append(kActorGordo, 33, 0);
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
+
 	case 250:
 		Actor_Put_In_Set(kActorGordo, kSetNR01);
 		Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343);
 		Actor_Change_Animation_Mode(kActorGordo, 80);
 		Actor_Set_Goal_Number(kActorSteele, 250);
 		break;
+
 	case 251:
 		Actor_Change_Animation_Mode(kActorGordo, 83);
 		break;
+
 	case 255:
 		ADQ_Flush();
 		Actor_Change_Animation_Mode(kActorGordo, 83);
@@ -620,15 +656,18 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Delay(3000);
 		Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
 		break;
+
 	case 260:
 		Actor_Set_Targetable(kActorGordo, false);
 		break;
+
 	case 280:
 		Scene_Exits_Enable();
 		Game_Flag_Set(592);
 		Actor_Put_In_Set(kActorGordo, kSetFreeSlotA);
 		Actor_Set_At_Waypoint(kActorGordo, 33, 0);
 		break;
+
 	case 299:
 		Music_Stop(2);
 		AI_Countdown_Timer_Reset(kActorGordo, 0);
@@ -637,11 +676,12 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		if (Game_Flag_Query(kFlagGordoIsReplicant)) {
 			Actor_Change_Animation_Mode(kActorGordo, 84);
 		} else {
-			Actor_Change_Animation_Mode(kActorGordo, 48);
+			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeDie);
 		}
 		Actor_Set_Goal_Number(kActorGordo, 599);
-		Actor_Retired_Here(kActorGordo, 36, 18, 1, -1);
+		Actor_Retired_Here(kActorGordo, 36, 18, true, -1);
 		break;
+
 	case 400:
 		AI_Movement_Track_Flush(kActorGordo);
 		Actor_Put_In_Set(kActorGordo, kSetFreeSlotA);
@@ -719,6 +759,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			break;
 		}
 		break;
+
 	case 1:
 		switch (_state) {
 		case 0:
@@ -754,6 +795,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			break;
 		}
 		break;
+
 	case 2:
 		*animation = 114;
 		if (Random_Query(0, 1)) {
@@ -763,6 +805,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 3:
 		*animation = 115;
 		_animationFrame++;
@@ -774,6 +817,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			Actor_Set_Goal_Number(kActorGordo, kGoalGordoWalkToHowieLee);
 		}
 		break;
+
 	case 4:
 		*animation = 120;
 		if (_animationFrame == 0 && var_45B078) {
@@ -786,6 +830,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			}
 		}
 		break;
+
 	case 5:
 		*animation = 121;
 		_animationFrame++;
@@ -795,6 +840,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationState = 4;
 		}
 		break;
+
 	case 6:
 		*animation = 122;
 		_animationFrame++;
@@ -804,6 +850,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationState = 4;
 		}
 		break;
+
 	case 7:
 		*animation = 123;
 		_animationFrame++;
@@ -813,6 +860,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationState = 4;
 		}
 		break;
+
 	case 8:
 		*animation = 124;
 		_animationFrame++;
@@ -822,6 +870,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationState = 4;
 		}
 		break;
+
 	case 9:
 		*animation = 125;
 		_animationFrame++;
@@ -831,6 +880,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationState = 4;
 		}
 		break;
+
 	case 10:
 		*animation = 126;
 		_animationFrame++;
@@ -840,6 +890,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationState = 4;
 		}
 		break;
+
 	case 11:
 		*animation = 127;
 		_animationFrame++;
@@ -849,6 +900,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationState = 4;
 		}
 		break;
+
 	case 12:
 		*animation = 127;
 		_animationFrame++;
@@ -858,6 +910,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationState = 4;
 		}
 		break;
+
 	case 13:
 		*animation = 114;
 		_animationFrame++;
@@ -865,6 +918,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 14:
 		*animation = 103;
 		_animationFrame++;
@@ -874,6 +928,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationState = 16;
 		}
 		break;
+
 	case 15:
 		*animation = 104;
 		_animationFrame++;
@@ -883,6 +938,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationState = 0;
 		}
 		break;
+
 	case 16:
 		*animation = 93;
 		_animationFrame++;
@@ -890,8 +946,10 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 17:
 		break;
+
 	case 18:
 		*animation = 105;
 		_animationFrame++;
@@ -908,6 +966,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
 		}
 		break;
+
 	case 19:
 		*animation = 111;
 		_animationFrame++;
@@ -918,6 +977,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle);
 		}
 		break;
+
 	case 20:
 		*animation = 112;
 		_animationFrame++;
@@ -928,6 +988,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle);
 		}
 		break;
+
 	case 21:
 		*animation = 96;
 		_animationFrame++;
@@ -938,6 +999,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
 		}
 		break;
+
 	case 22:
 		*animation = 97;
 		_animationFrame++;
@@ -948,18 +1010,21 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
 		}
 		break;
+
 	case 23:
 		*animation = 113;
 		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(113) - 1) {
 			_animationFrame++;
 		}
 		break;
+
 	case 24:
 		*animation = 100;
 		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(100) - 1) {
 			++_animationFrame;
 		}
 		break;
+
 	case 25:
 		*animation = 107;
 		_animationFrame++;
@@ -967,6 +1032,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 26:
 		*animation = 108;
 		_animationFrame++;
@@ -974,6 +1040,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 27:
 		*animation = 98;
 		_animationFrame++;
@@ -981,6 +1048,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 28:
 		*animation = 99;
 		_animationFrame++;
@@ -988,6 +1056,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 29:
 		*animation = 109;
 		_animationFrame++;
@@ -995,6 +1064,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 30:
 		*animation = 110;
 		_animationFrame++;
@@ -1002,6 +1072,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 31:
 		*animation = 101;
 		_animationFrame++;
@@ -1009,6 +1080,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 32:
 		*animation = 102;
 		_animationFrame++;
@@ -1016,6 +1088,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 33:
 		*animation = 106;
 		_animationFrame++;
@@ -1030,6 +1103,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			}
 		}
 		break;
+
 	case 34:
 		*animation = 119;
 		_animationFrame++;
@@ -1049,6 +1123,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle);
 		}
 		break;
+
 	case 35:
 		*animation = 128;
 		_animationFrame++;
@@ -1056,6 +1131,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 36:
 		if (_animationFrame == 0 && var_45B078) {
 			Actor_Change_Animation_Mode(kActorGordo, 80);
@@ -1069,6 +1145,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			}
 		}
 		break;
+
 	case 37:
 		if (_animationFrame == 0 && var_45B078) {
 			Actor_Change_Animation_Mode(kActorGordo, 80);
@@ -1082,6 +1159,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			}
 		}
 		break;
+
 	case 38:
 		*animation = 131;
 		_animationFrame++;
@@ -1099,6 +1177,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			Actor_Set_Goal_Number(kActorGordo, 243);
 		}
 		break;
+
 	case 39:
 		*animation = 132;
 		_animationFrame++;
@@ -1139,14 +1218,17 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 			break;
 		}
 		break;
+
 	case kAnimationModeWalk:
 		_animationState = 25;
 		_animationFrame = 0;
 		break;
+
 	case kAnimationModeRun:
 		_animationState = 26;
 		_animationFrame = 0;
 		break;
+
 	case kAnimationModeTalk:
 		if (_animationState) {
 			_animationState = 4;
@@ -1158,6 +1240,7 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 		}
 		var_45B078 = 0;
 		break;
+
 	case kAnimationModeCombatIdle:
 		switch (_animationState) {
 		case 14:
@@ -1181,18 +1264,22 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 			break;
 		}
 		break;
+
 	case kAnimationModeCombatAttack:
 		_animationState = 18;
 		_animationFrame = 0;
 		break;
+
 	case kAnimationModeCombatWalk:
 		_animationState = 27;
 		_animationFrame = 0;
 		break;
+
 	case kAnimationModeCombatRun:
 		_animationState = 28;
 		_animationFrame = 0;
 		break;
+
 	case 12:
 		if (_animationState) {
 			_animationState = 5;
@@ -1204,6 +1291,7 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 		}
 		var_45B078 = 0;
 		break;
+
 	case 13:
 		if (_animationState) {
 			_animationState = 6;
@@ -1215,6 +1303,7 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 		}
 		var_45B078 = 0;
 		break;
+
 	case 14:
 		if (_animationState) {
 			_animationState = 7;
@@ -1226,6 +1315,7 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 		}
 		var_45B078 = 0;
 		break;
+
 	case 15:
 		if (_animationState) {
 			_animationState = 8;
@@ -1237,6 +1327,7 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 		}
 		var_45B078 = 0;
 		break;
+
 	case 16:
 		if (_animationState) {
 			_animationState = 9;
@@ -1248,6 +1339,7 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 		}
 		var_45B078 = 0;
 		break;
+
 	case 17:
 		if (_animationState) {
 			_animationState = 10;
@@ -1259,6 +1351,7 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 		}
 		var_45B078 = 0;
 		break;
+
 	case 18:
 		if (_animationState) {
 			_animationState = 11;
@@ -1270,6 +1363,7 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 		}
 		var_45B078 = 0;
 		break;
+
 	case 19:
 		if (_animationState) {
 			_animationState = 12;
@@ -1281,6 +1375,7 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 		}
 		var_45B078 = 0;
 		break;
+
 	case 21:
 		switch (_animationState) {
 		case 14:
@@ -1309,6 +1404,7 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 			break;
 		}
 		break;
+
 	case 22:
 		if (Random_Query(0, 1)) {
 			_animationState = 21;
@@ -1317,38 +1413,47 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 		}
 		_animationFrame = 0;
 		break;
+
 	case 23:
 		_animationState = 34;
 		_animationFrame = 0;
 		break;
+
 	case 26:
 		_animationState = 33;
 		_animationFrame = 0;
 		break;
+
 	case 29:
 		_animationState = 3;
 		_animationFrame = 0;
 		break;
+
 	case 30:
 		_animationState = 13;
 		_animationFrame = 0;
 		break;
+
 	case 44:
 		_animationState = 29;
 		_animationFrame = 0;
 		break;
+
 	case 45:
 		_animationState = 30;
 		_animationFrame = 0;
 		break;
+
 	case 46:
 		_animationState = 31;
 		_animationFrame = 0;
 		break;
+
 	case 47:
 		_animationState = 32;
 		_animationFrame = 0;
 		break;
+
 	case 48:
 		switch (_animationState) {
 		case 14:
@@ -1368,32 +1473,39 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 			break;
 		}
 		break;
+
 	case 49:
 		_animationState = 24;
 		_animationFrame = 0;
 		break;
+
 	case 53:
 		_animationState = 2;
 		_animationFrame = 0;
 		break;
+
 	case 80:
 		_animationState = 35;
 		_animationFrame = 0;
 		break;
+
 	case 81:
 		_animationState = 36;
 		_animationFrame = 0;
 		var_45B078 = 0;
 		break;
+
 	case 82:
 		_animationState = 37;
 		_animationFrame = 0;
 		var_45B078 = 0;
 		break;
+
 	case 83:
 		_animationState = 38;
 		_animationFrame = 0;
 		break;
+
 	case 84:
 		_animationState = 39;
 		_animationFrame = 0;
@@ -1509,7 +1621,7 @@ void AIScriptGordo::McCoyTalkWithGordo() {
 	return Player_Gains_Control();
 }
 
-void AIScriptGordo::sub_4103B8() {
+void AIScriptGordo::talkToMcCoyAtNR02() {
 	Player_Loses_Control();
 	Actor_Face_Heading(kActorMcCoy, 308, false);
 	Actor_Says(kActorMcCoy, 3210, kAnimationModeTalk);
@@ -1525,14 +1637,14 @@ void AIScriptGordo::sub_4103B8() {
 	Actor_Says(kActorGordo, 350, 13);
 	Actor_Says(kActorMcCoy, 3225, 18);
 	Player_Gains_Control();
-	dialogueWithGordo1();
+	dialogue1();
 	Player_Loses_Control();
 	Game_Flag_Set(561);
 	Actor_Face_Heading(kActorGordo, 506, false);
 	Actor_Change_Animation_Mode(kActorGordo, 23);
 }
 
-void AIScriptGordo::dialogueWithGordo2() {
+void AIScriptGordo::dialogue2() {
 	Music_Stop(5);
 	Dialogue_Menu_Clear_List();
 	DM_Add_To_List_Never_Repeat_Once_Selected(820, -1, 5, 7);
@@ -1580,29 +1692,29 @@ void AIScriptGordo::dialogueWithGordo2() {
 	}
 }
 
-void AIScriptGordo::dialogueWithGordo1() {
+void AIScriptGordo::dialogue1() {
 	Dialogue_Menu_Clear_List();
-	DM_Add_To_List_Never_Repeat_Once_Selected(760, 2, 5, 6);
-	DM_Add_To_List_Never_Repeat_Once_Selected(770, 6, 3, 1);
+	DM_Add_To_List_Never_Repeat_Once_Selected(760, 2, 5, 6); // ZUBEN
+	DM_Add_To_List_Never_Repeat_Once_Selected(770, 6, 3, 1); // JOB
 	if (Actor_Clue_Query(kActorMcCoy, kClueDektorasDressingRoom)
 	 || Actor_Clue_Query(kActorMcCoy, kClueWomanInAnimoidRow)
 	) {
-		DM_Add_To_List_Never_Repeat_Once_Selected(780, 5, 5, 5);
+		DM_Add_To_List_Never_Repeat_Once_Selected(780, 5, 5, 5); // BLOND WOMAN
 	}
 	if (Actor_Clue_Query(kActorMcCoy, kClueLucy)) {
-		DM_Add_To_List_Never_Repeat_Once_Selected(790, 5, 5, 5);
+		DM_Add_To_List_Never_Repeat_Once_Selected(790, 5, 5, 5); // LUCY
 	}
 	if (Actor_Clue_Query(kActorMcCoy, kClueStolenCheese)) {
-		DM_Add_To_List_Never_Repeat_Once_Selected(800, -1, 4, 8);
+		DM_Add_To_List_Never_Repeat_Once_Selected(800, -1, 4, 8); // CHEESE
 	}
-	Dialogue_Menu_Add_DONE_To_List(810);
+	Dialogue_Menu_Add_DONE_To_List(810); // DONE
 
 	Dialogue_Menu_Appear(320, 240);
 	int answer = Dialogue_Menu_Query_Input();
 	Dialogue_Menu_Disappear();
 
 	switch (answer) {
-	case 760:
+	case 760: // ZUBEN
 		Actor_Says(kActorMcCoy, 3230, kAnimationModeTalk);
 		Actor_Says(kActorGordo, 360, 16);
 		Actor_Says(kActorMcCoy, 3260, 15);
@@ -1615,7 +1727,8 @@ void AIScriptGordo::dialogueWithGordo1() {
 			Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -3);
 		}
 		break;
-	case 770:
+
+	case 770: // JOB
 		Actor_Says(kActorMcCoy, 3235, kAnimationModeTalk);
 		Actor_Says(kActorGordo, 410, 12);
 		Actor_Says(kActorMcCoy, 3270, 15);
@@ -1630,7 +1743,8 @@ void AIScriptGordo::dialogueWithGordo1() {
 		}
 		Actor_Says(kActorGordo, 460, 15);
 		break;
-	case 780:
+
+	case 780: // BLOND WOMAN
 		Actor_Says(kActorMcCoy, 3240, kAnimationModeTalk);
 		Actor_Says(kActorGordo, 470, 17);
 		Actor_Says(kActorMcCoy, 3285, 16);
@@ -1643,7 +1757,8 @@ void AIScriptGordo::dialogueWithGordo1() {
 		Actor_Says(kActorGordo, 520, 12);
 		Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -4);
 		break;
-	case 790:
+
+	case 790: // LUCY
 		Actor_Says(kActorMcCoy, 3245, kAnimationModeTalk);
 		Actor_Says(kActorGordo, 470, 17);
 		Actor_Says(kActorMcCoy, 3285, 16);
@@ -1656,7 +1771,8 @@ void AIScriptGordo::dialogueWithGordo1() {
 		Actor_Says(kActorGordo, 520, 12);
 		Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -1);
 		break;
-	case 800:
+
+	case 800: // CHEESE
 		Actor_Says(kActorMcCoy, 3250, kAnimationModeTalk);
 		Actor_Says(kActorGordo, 530, 18);
 		Actor_Says(kActorMcCoy, 3300, 15);
@@ -1669,13 +1785,14 @@ void AIScriptGordo::dialogueWithGordo1() {
 		Actor_Says(kActorGordo, 570, 14);
 		Actor_Clue_Acquire(kActorMcCoy, kClueGordoConfession, false, kActorGordo);
 		break;
-	case 810:
+
+	case 810: // DONE
 		Actor_Says(kActorMcCoy, 3255, kAnimationModeTalk);
 		break;
 	}
 }
 
-void AIScriptGordo::sub_41117C() {
+void AIScriptGordo::unknown() {
 	// this has no real use as _animationState is always 0
 	switch (_animationState) {
 	case 0:
diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp
index c03927d..a690c74 100644
--- a/engines/bladerunner/script/ai/steele.cpp
+++ b/engines/bladerunner/script/ai/steele.cpp
@@ -941,7 +941,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		return true;
 
 	case 232:
-		Game_Flag_Set(532);
+		Game_Flag_Set(kFlagNR01toNR02);
 		Set_Enter(kSetNR02, kSceneNR02);
 		return true;
 
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index ac16b70..d137e3c 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -138,10 +138,10 @@ DECLARE_SCRIPT(Gordo)
 	int _state;
 
 	void McCoyTalkWithGordo();
-	void sub_4103B8();
-	void dialogueWithGordo2();
-	void dialogueWithGordo1();
-	void sub_41117C();
+	void talkToMcCoyAtNR02();
+	void dialogue2();
+	void dialogue1();
+	void unknown();
 END_SCRIPT
 
 DECLARE_SCRIPT(Dektora)
diff --git a/engines/bladerunner/script/scene/hf01.cpp b/engines/bladerunner/script/scene/hf01.cpp
index a469b83..18b3ac2 100644
--- a/engines/bladerunner/script/scene/hf01.cpp
+++ b/engines/bladerunner/script/scene/hf01.cpp
@@ -360,7 +360,7 @@ void SceneScriptHF01::PlayerWalkedIn() {
 	}
 
 	if (Game_Flag_Query(kFlagSpinnerMissing)) {
-		Actor_Set_Goal_Number(kActorSteele, 280);
+		Actor_Set_Goal_Number(kActorSteele, kGoalSteeleTalkAboutMissingSpinner);
 		Game_Flag_Reset(kFlagSpinnerMissing);
 		//return true;
 		return;
diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp
index c91fdb4..d9300e4 100644
--- a/engines/bladerunner/script/scene/nr01.cpp
+++ b/engines/bladerunner/script/scene/nr01.cpp
@@ -24,6 +24,13 @@
 
 namespace BladeRunner {
 
+enum kNR01Loops {
+	kNR01LoopInshot            = 0,
+	kNR01LoopMainLoop          = 1,
+	kNR01LoopOutshoot          = 3,
+	kNR01LoopMainLoopNoSpinner = 4
+};
+
 void SceneScriptNR01::InitializeScene() {
 	if (Game_Flag_Query(kFlagSpinnerMissing)) {
 		Setup_Scene_Information(-153.86f, 23.88f, -570.21f, 402);
@@ -31,13 +38,13 @@ void SceneScriptNR01::InitializeScene() {
 		Setup_Scene_Information( -416.0f, 31.93f,  -841.0f, 200);
 		Actor_Set_Invisible(kActorMcCoy, true);
 		Preload(167);
-	} else if (Game_Flag_Query(534)) {
+	} else if (Game_Flag_Query(kFlagNR03toNR01)) {
 		Setup_Scene_Information( -416.0f, 31.93f,  -841.0f, 200);
 	} else if (Game_Flag_Query(kFlagUG06toNR01)) {
 		Setup_Scene_Information( -270.0f,  4.93f, -1096.0f, 500);
-	} else if (Game_Flag_Query(533)) {
+	} else if (Game_Flag_Query(kFlagNR02toNR01)) {
 		Setup_Scene_Information(  312.0f, 31.66f,  -901.0f, 700);
-	} else if (Game_Flag_Query(545)) {
+	} else if (Game_Flag_Query(kFlagNotUsed545)) {
 		Setup_Scene_Information( -170.0f,  24.0f,  -574.0f, 768);
 	} else {
 		Setup_Scene_Information(   76.0f, 23.88f,  -109.0f, 966);
@@ -79,15 +86,15 @@ void SceneScriptNR01::InitializeScene() {
 	if ( Game_Flag_Query(kFlagSpinnerAtNR01)
 	 && !Game_Flag_Query(kFlagArrivedFromSpinner1)
 	) {
-		Scene_Loop_Start_Special(0, 0, 0);
-		Scene_Loop_Set_Default(1);
+		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR01LoopInshot, false);
+		Scene_Loop_Set_Default(kNR01LoopMainLoop);
 		Game_Flag_Set(kFlagArrivedFromSpinner1);
 	} else if (Game_Flag_Query(kFlagSpinnerAtNR01)
 	        && Game_Flag_Query(kFlagArrivedFromSpinner1)
 	) {
-		Scene_Loop_Set_Default(1);
+		Scene_Loop_Set_Default(kNR01LoopMainLoop);
 	} else {
-		Scene_Loop_Set_Default(4);
+		Scene_Loop_Set_Default(kNR01LoopMainLoopNoSpinner);
 	}
 }
 
@@ -124,12 +131,13 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
 			} else {
 				Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
 				Ambient_Sounds_Remove_All_Looping_Sounds(1);
-				Game_Flag_Set(535);
+				Game_Flag_Set(kFlagNR01toNR03);
 				Set_Enter(kSetNR03, kSceneNR03);
 			}
 		}
 		return true;
 	}
+
 	if (exitId == 1) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -281.0f, 31.93f, -1061.0f, 0, true, false, 0)) {
 			Actor_Face_Heading(kActorMcCoy, 45, false);
@@ -141,15 +149,17 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
 		}
 		return true;
 	}
+
 	if (exitId == 2) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 312.0f, 31.66f, -901.0f, 0, true, false, 0)) {
 			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
 			Ambient_Sounds_Remove_All_Looping_Sounds(1);
-			Game_Flag_Set(532);
+			Game_Flag_Set(kFlagNR01toNR02);
 			Set_Enter(kSetNR02, kSceneNR02);
 		}
 		return true;
 	}
+
 	if (exitId == 3) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 108.0f, 23.88f, -93.0f, 0, true, false, 0)) {
 			Game_Flag_Reset(kFlagMcCoyInChinaTown);
@@ -167,7 +177,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
 				Game_Flag_Reset(kFlagArrivedFromSpinner1);
 				Game_Flag_Set(kFlagSpinnerAtPS01);
 				Set_Enter(kSetPS01, kScenePS01);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
 				break;
 			case kSpinnerDestinationMcCoysApartment:
 				Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
@@ -175,7 +185,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
 				Game_Flag_Reset(kFlagArrivedFromSpinner1);
 				Game_Flag_Set(kFlagSpinnerAtMA01);
 				Set_Enter(kSetMA01, kSceneMA01);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
 				break;
 			case kSpinnerDestinationRuncitersAnimals:
 				Game_Flag_Set(kFlagMcCoyInRunciters);
@@ -183,7 +193,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
 				Game_Flag_Reset(kFlagArrivedFromSpinner1);
 				Game_Flag_Set(kFlagSpinnerAtRC01);
 				Set_Enter(kSetRC01, kSceneRC01);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
 				break;
 			case kSpinnerDestinationChinatown:
 				Game_Flag_Set(kFlagMcCoyInChinaTown);
@@ -191,7 +201,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
 				Game_Flag_Reset(kFlagArrivedFromSpinner1);
 				Game_Flag_Set(kFlagSpinnerAtCT01);
 				Set_Enter(kSetCT01_CT12, kSceneCT01);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
 				break;
 			case kSpinnerDestinationAnimoidRow:
 				Game_Flag_Set(kFlagMcCoyInAnimoidRow);
@@ -199,7 +209,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
 				Game_Flag_Reset(kFlagArrivedFromSpinner1);
 				Game_Flag_Set(kFlagSpinnerAtAR01);
 				Set_Enter(kSetAR01_AR02, kSceneAR01);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
 				break;
 			case kSpinnerDestinationTyrellBuilding:
 				Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
@@ -207,7 +217,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
 				Game_Flag_Reset(kFlagArrivedFromSpinner1);
 				Game_Flag_Set(kFlagSpinnerAtTB02);
 				Set_Enter(kSetTB02_TB03, kSceneTB02);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
 				break;
 			case kSpinnerDestinationDNARow:
 				Game_Flag_Set(kFlagMcCoyInDNARow);
@@ -215,7 +225,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
 				Game_Flag_Reset(kFlagArrivedFromSpinner1);
 				Game_Flag_Set(kFlagSpinnerAtDR01);
 				Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
 				break;
 			case kSpinnerDestinationBradburyBuilding:
 				Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
@@ -223,14 +233,14 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
 				Game_Flag_Reset(kFlagArrivedFromSpinner1);
 				Game_Flag_Set(kFlagSpinnerAtBB01);
 				Set_Enter(kSetBB01, kSceneBB01);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
 				break;
 			case kSpinnerDestinationHysteriaHall:
 				Game_Flag_Set(kFlagMcCoyInHysteriaHall);
 				Game_Flag_Reset(kFlagSpinnerAtNR01);
 				Game_Flag_Set(kFlagSpinnerAtHF01);
 				Set_Enter(kSetHF01, kSceneHF01);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
 				break;
 			default:
 				Player_Loses_Control();
@@ -246,12 +256,17 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
 }
 
 bool SceneScriptNR01::ClickedOn2DRegion(int region) {
-	if (region == 0 && Player_Query_Combat_Mode()) {
+	if (region == 0
+	 && Player_Query_Combat_Mode()
+	) {
 		Sound_Play(517, 100, 0, 0, 50);
 		Actor_Set_Goal_Number(kActorSteele, 260);
 		Scene_2D_Region_Remove(0);
 	}
-	if (region == 1 && Player_Query_Combat_Mode()) {
+
+	if (region == 1
+	 && Player_Query_Combat_Mode()
+	) {
 		Sound_Play(517, 100, 0, 0, 50);
 		Actor_Set_Goal_Number(kActorGordo, 299);
 		Actor_Set_Goal_Number(kActorSteele, 258);
@@ -266,6 +281,7 @@ void SceneScriptNR01::SceneFrameAdvanced(int frame) {
 	if (frame == 61) {
 		Sound_Play(118, 40, 0, 0, 50);
 	}
+
 	if (frame == 184) {
 		Sound_Play(117, 40, 80, 80, 50);
 	}
@@ -277,7 +293,7 @@ void SceneScriptNR01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
 
 void SceneScriptNR01::PlayerWalkedIn() {
 	if (Game_Flag_Query(kFlagSpinnerMissing)) {
-		Actor_Set_Goal_Number(kActorSteele, 280);
+		Actor_Set_Goal_Number(kActorSteele, kGoalSteeleTalkAboutMissingSpinner);
 		Game_Flag_Reset(kFlagSpinnerMissing);
 		//return true;
 		return;
@@ -289,21 +305,21 @@ void SceneScriptNR01::PlayerWalkedIn() {
 		Scene_2D_Region_Add(0, 450, 316, 464, 333);
 		Scene_2D_Region_Add(1, 233, 321, 240, 362);
 		ADQ_Add(kActorGordo, 70, 81);
-		ADQ_Add(kActorSteele, 990, 3);
+		ADQ_Add(kActorSteele, 990, kAnimationModeTalk);
 		ADQ_Add(kActorGordo, 80, 82);
 		ADQ_Add(kActorGordo, 90, 81);
-		ADQ_Add(kActorSteele, 1010, 3);
+		ADQ_Add(kActorSteele, 1010, kAnimationModeTalk);
 		ADQ_Add(kActorGordo, 100, 81);
-		ADQ_Add(kActorSteele, 1020, 3);
+		ADQ_Add(kActorSteele, 1020, kAnimationModeTalk);
 		ADQ_Add(kActorGordo, 110, 82);
-		ADQ_Add(kActorSteele, 1030, 3);
-		ADQ_Add(kActorSteele, 1040, 3);
+		ADQ_Add(kActorSteele, 1030, kAnimationModeTalk);
+		ADQ_Add(kActorSteele, 1040, kAnimationModeTalk);
 		ADQ_Add(kActorGordo, 120, 82);
 	}
 
 	if (Game_Flag_Query(604)) {
 		if (Game_Flag_Query(622)) {
-			ADQ_Add(kActorHanoi, 150, 3);
+			ADQ_Add(kActorHanoi, 150, kAnimationModeTalk);
 			Game_Flag_Reset(622);
 		}
 		Game_Flag_Reset(604);
@@ -319,9 +335,9 @@ void SceneScriptNR01::PlayerWalkedIn() {
 		return;
 	}
 
-	if (Game_Flag_Query(534)) {
+	if (Game_Flag_Query(kFlagNR03toNR01)) {
 		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -380.0f, 31.73f, -841.0f, 0, false, false, 0);
-		Game_Flag_Reset(534);
+		Game_Flag_Reset(kFlagNR03toNR01);
 	} else {
 		if (Game_Flag_Query(kFlagUG06toNR01)) {
 			Loop_Actor_Travel_Stairs(kActorMcCoy, 3, true, kAnimationModeIdle);
@@ -390,16 +406,16 @@ void SceneScriptNR01::PlayerWalkedIn() {
 					}
 				}
 			}
-		} else if (Game_Flag_Query(533)) {
+		} else if (Game_Flag_Query(kFlagNR02toNR01)) {
 			Loop_Actor_Walk_To_XYZ(kActorMcCoy, 239.0f, 31.66f, -901.0f, 0, 0, false, 0);
-			Game_Flag_Reset(533);
+			Game_Flag_Reset(kFlagNR02toNR01);
 			if (Actor_Query_Goal_Number(kActorGordo) == 230) {
 				Scene_Exits_Disable();
 				Actor_Set_Goal_Number(kActorGordo, 231);
 				Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 3, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 20, 300, false);
 			}
-		} else if (Game_Flag_Query(545)) {
-			Game_Flag_Reset(545);
+		} else if (Game_Flag_Query(kFlagNotUsed545)) {
+			Game_Flag_Reset(kFlagNotUsed545);
 			Actor_Put_In_Set(kActorHanoi, kSetNR01);
 			Actor_Set_At_XYZ(kActorHanoi, -202.0f, 24.0f, -574.0f, 0);
 			Actor_Face_Heading(kActorHanoi, 256, false);
@@ -433,8 +449,8 @@ void SceneScriptNR01::PlayerWalkedOut() {
 	Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
 	Ambient_Sounds_Remove_All_Looping_Sounds(1);
 	if (!Game_Flag_Query(kFlagNR01toUG06)
-	 && !Game_Flag_Query(532)
-	 && !Game_Flag_Query(535)
+	 && !Game_Flag_Query(kFlagNR01toNR02)
+	 && !Game_Flag_Query(kFlagNR01toNR03)
 	 && !Game_Flag_Query(632)
 	 && !Game_Flag_Query(722)
 	) {
diff --git a/engines/bladerunner/script/scene/nr02.cpp b/engines/bladerunner/script/scene/nr02.cpp
index 97a4600..88909dc 100644
--- a/engines/bladerunner/script/scene/nr02.cpp
+++ b/engines/bladerunner/script/scene/nr02.cpp
@@ -25,10 +25,12 @@
 namespace BladeRunner {
 
 void SceneScriptNR02::InitializeScene() {
-	sub_402134();
+	playNextMusic();
 	Setup_Scene_Information(-283.0f, -24.0f, 326.0f, 200);
-	Game_Flag_Reset(532);
+	Game_Flag_Reset(kFlagNR01toNR02);
+
 	Scene_Exit_Add_2D_Exit(0, 0, 105, 75, 291, 3);
+
 	Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0);
 	Ambient_Sounds_Add_Sound(252, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(254, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
@@ -72,10 +74,15 @@ bool SceneScriptNR02::MouseClick(int x, int y) {
 }
 
 bool SceneScriptNR02::ClickedOn3DObject(const char *objectName, bool a2) {
-	if (Object_Query_Click("VID PHONE 01", objectName) || Object_Query_Click("VID PHONE 02", objectName)) {
-		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -191.9f, -24.0f, 62.15f, 0, 1, false, 0)) {
+	if (Object_Query_Click("VID PHONE 01", objectName)
+	 || Object_Query_Click("VID PHONE 02", objectName)
+	) {
+		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -191.9f, -24.0f, 62.15f, 0, true, false, 0)) {
 			Actor_Face_Heading(kActorMcCoy, 13, false);
-			if (Actor_Clue_Query(kActorMcCoy, kClueFolder) && Actor_Clue_Query(kActorMcCoy, kClueGuzzaFramedMcCoy) && !Game_Flag_Query(670)) {
+			if ( Actor_Clue_Query(kActorMcCoy, kClueFolder)
+			 &&  Actor_Clue_Query(kActorMcCoy, kClueGuzzaFramedMcCoy)
+			 && !Game_Flag_Query(670)
+			) {
 				Actor_Set_Goal_Number(kActorMcCoy, 350);
 				Game_Flag_Set(670);
 			} else {
@@ -98,27 +105,32 @@ bool SceneScriptNR02::ClickedOn3DObject(const char *objectName, bool a2) {
 
 bool SceneScriptNR02::ClickedOnActor(int actorId) {
 	if (actorId == kActorGordo
-	 && Actor_Query_Goal_Number(kActorGordo) == 201
+	 && Actor_Query_Goal_Number(kActorGordo) == kGoalGordoWaitAtNR02
 	) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 67.37f, -24.0f, 389.32f, 0, true, false, 0)) {
-			Actor_Set_Goal_Number(kActorGordo, 215);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoTalkToMcCoyAtNR02);
 		}
 	}
 	return false;
 }
 
 bool SceneScriptNR02::ClickedOnItem(int itemId, bool a2) {
-	if ((itemId == 89 || itemId == 90) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 109.38f, -24.0f, 420.5f, 0, true, false, 0)) {
-		Actor_Face_Heading(kActorMcCoy, 423, false);
-		if (itemId == 89) {
-			Item_Remove_From_World(89);
-			Item_Pickup_Spin_Effect(953, 214, 380);
-			Actor_Clue_Acquire(kActorMcCoy, kClueGordosLighter1, true, -1);
-		}
-		if (itemId == 90) {
-			Item_Remove_From_World(90);
-			Item_Pickup_Spin_Effect(954, 214, 380);
-			Actor_Clue_Acquire(kActorMcCoy, kClueGordosLighter2, true, -1);
+	if (itemId == 89
+	 || itemId == 90
+	) {
+		if(!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 109.38f, -24.0f, 420.5f, 0, true, false, 0)) {
+			Actor_Face_Heading(kActorMcCoy, 423, false);
+			if (itemId == 89) {
+				Item_Remove_From_World(89);
+				Item_Pickup_Spin_Effect(953, 214, 380);
+				Actor_Clue_Acquire(kActorMcCoy, kClueGordosLighter1, true, -1);
+			}
+
+			if (itemId == 90) {
+				Item_Remove_From_World(90);
+				Item_Pickup_Spin_Effect(954, 214, 380);
+				Actor_Clue_Acquire(kActorMcCoy, kClueGordosLighter2, true, -1);
+			}
 		}
 	}
 	return false;
@@ -126,13 +138,15 @@ bool SceneScriptNR02::ClickedOnItem(int itemId, bool a2) {
 
 bool SceneScriptNR02::ClickedOnExit(int exitId) {
 	if (exitId == 0) {
-		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -283.0f, -24.0f, 326.0f, 0, 1, false, 0)) {
-			if (Actor_Query_Goal_Number(kActorGordo) < 230 || Actor_Query_Goal_Number(kActorGordo) > 250) {
+		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -283.0f, -24.0f, 326.0f, 0, true, false, 0)) {
+			if (Actor_Query_Goal_Number(kActorGordo) < 230
+			 || Actor_Query_Goal_Number(kActorGordo) > 250
+			) {
 				Music_Stop(2);
 			}
 			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
 			Ambient_Sounds_Remove_All_Looping_Sounds(1);
-			Game_Flag_Set(533);
+			Game_Flag_Set(kFlagNR02toNR01);
 			Set_Enter(kSetNR01, kSceneNR01);
 		}
 		return true;
@@ -145,8 +159,12 @@ bool SceneScriptNR02::ClickedOn2DRegion(int region) {
 }
 
 void SceneScriptNR02::SceneFrameAdvanced(int frame) {
-	if (!Music_Is_Playing() && (Actor_Query_Goal_Number(kActorGordo) < 210 || Actor_Query_Goal_Number(kActorGordo) > 222)) {
-		sub_402134();
+	if (!Music_Is_Playing()
+	 && (Actor_Query_Goal_Number(kActorGordo) < 210
+	  || Actor_Query_Goal_Number(kActorGordo) > 222
+	 )
+	) {
+		playNextMusic();
 	}
 	//return false;
 }
@@ -158,62 +176,81 @@ void SceneScriptNR02::PlayerWalkedIn() {
 	if (Actor_Query_Goal_Number(kActorGordo) == 211) {
 		Actor_Set_Goal_Number(kActorGordo, 220);
 	}
+
 	if (Actor_Query_Goal_Number(kActorGordo) == 204) {
 		Actor_Set_Goal_Number(kActorGordo, 205);
 	}
+
 	if (Actor_Query_Goal_Number(kActorGordo) == 206) {
 		Actor_Set_Goal_Number(kActorGordo, 205);
 	}
-	Loop_Actor_Walk_To_XYZ(kActorMcCoy, -203.0f, -24.0f, 334.0f, 0, 0, false, 0);
+
+	Loop_Actor_Walk_To_XYZ(kActorMcCoy, -203.0f, -24.0f, 334.0f, 0, false, false, 0);
 	//return false;
 }
 
 void SceneScriptNR02::PlayerWalkedOut() {
 	Music_Stop(2);
-	if (Actor_Query_Goal_Number(kActorGordo) < 210 && Actor_Query_Goal_Number(kActorGordo) >= 205) {
+	if (Actor_Query_Goal_Number(kActorGordo) < 210
+	 && Actor_Query_Goal_Number(kActorGordo) >= 205
+	) {
 		Actor_Set_Goal_Number(kActorGordo, 204);
 	}
 }
 
 void SceneScriptNR02::DialogueQueueFlushed(int a1) {
-	if (Player_Query_Current_Scene() == 55 && Actor_Query_Goal_Number(kActorGordo) == 206) {
+	if (Player_Query_Current_Scene() == kSceneNR02
+	 && Actor_Query_Goal_Number(kActorGordo) == 206
+	) {
 		Sound_Play(575, 50, 0, 0, 50);
 		Sound_Play(321, 50, 0, 0, 50);
 	}
-	if (Player_Query_Current_Scene() == 55 && Actor_Query_Goal_Number(kActorGordo) == 207) {
+
+	if (Player_Query_Current_Scene() == kSceneNR02
+	 && Actor_Query_Goal_Number(kActorGordo) == 207
+	) {
 		Sound_Play(576, 50, 0, 0, 50);
 		Sound_Play(323, 50, 0, 0, 50);
 	}
-	if (Player_Query_Current_Scene() == 55 && Actor_Query_Goal_Number(kActorGordo) == 208) {
+
+	if (Player_Query_Current_Scene() == kSceneNR02
+	 && Actor_Query_Goal_Number(kActorGordo) == 208
+	) {
 		Sound_Play(579, 50, 0, 0, 50);
 		Sound_Play(324, 50, 0, 0, 50);
 	}
-	if (Player_Query_Current_Scene() == 55 && Actor_Query_Goal_Number(kActorGordo) > 205 && Actor_Query_Goal_Number(kActorGordo) < 210) {
+
+	if (Player_Query_Current_Scene() == kSceneNR02
+	 && Actor_Query_Goal_Number(kActorGordo) > 205
+	 && Actor_Query_Goal_Number(kActorGordo) < 210
+	) {
 		Actor_Set_Goal_Number(kActorGordo, 205);
-		//return true;
-		return;
-	} else if (Actor_Query_Goal_Number(kActorGordo) > 205 && Actor_Query_Goal_Number(kActorGordo) < 210) {
+		return; // true;
+	}
+
+	if (Actor_Query_Goal_Number(kActorGordo) > 205
+	 && Actor_Query_Goal_Number(kActorGordo) < 210
+	) {
 		Actor_Set_Goal_Number(kActorGordo, 204);
-		//return true;
-		return;
+		return; // true;
 	}
 	//return false;
 }
 
-void SceneScriptNR02::sub_402134() {
-	int v0 = Global_Variable_Query(50);
-	if (v0 == 0) {
+void SceneScriptNR02::playNextMusic() {
+	int track = Global_Variable_Query(kVariableNR02Music);
+	if (track == 0) {
 		Music_Play(8, 41, 0, 2, -1, 0, 0);
-	} else if (v0 == 1) {
+	} else if (track == 1) {
 		Music_Play(9, 41, 0, 2, -1, 0, 0);
-	} else if (v0 == 2) {
+	} else if (track == 2) {
 		Music_Play(10, 41, 0, 2, -1, 0, 0);
 	}
-	v0++;
-	if (v0 > 2) {
-		v0 = 0;
+	track++;
+	if (track > 2) {
+		track = 0;
 	}
-	Global_Variable_Set(50, v0);
+	Global_Variable_Set(kVariableNR02Music, track);
 }
 
 } // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/scene/nr03.cpp b/engines/bladerunner/script/scene/nr03.cpp
index a2a09cb..641b5c4 100644
--- a/engines/bladerunner/script/scene/nr03.cpp
+++ b/engines/bladerunner/script/scene/nr03.cpp
@@ -132,11 +132,12 @@ bool SceneScriptNR03::ClickedOnExit(int exitId) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 410.0f, -70.19f, -715.0f, 0, 1, false, 0)) {
 			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
 			Ambient_Sounds_Remove_All_Looping_Sounds(1);
-			Game_Flag_Set(534);
+			Game_Flag_Set(kFlagNR03toNR01);
 			Set_Enter(kSetNR01, kSceneNR01);
 		}
 		return true;
 	}
+
 	if (exitId == 1) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -161.0f, -70.19f, -1139.0f, 0, 1, false, 0)) {
 			if (Actor_Query_Which_Set_In(kActorHanoi) == 55) {
@@ -164,6 +165,7 @@ bool SceneScriptNR03::ClickedOnExit(int exitId) {
 
 		return true;
 	}
+
 	if (exitId == 2) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.0f, -70.19f, -476.0f, 12, 1, false, 0)) {
 			if (Actor_Query_Goal_Number(kActorHanoi) == 213 || Actor_Query_Which_Set_In(kActorHanoi) != 55) {
@@ -261,14 +263,14 @@ void SceneScriptNR03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
 void SceneScriptNR03::PlayerWalkedIn() {
 	Player_Set_Combat_Mode(false);
 	if (Game_Flag_Query(573)) {
-		if (Game_Flag_Query(535) ) {
+		if (Game_Flag_Query(kFlagNR01toNR03) ) {
 			Loop_Actor_Walk_To_XYZ(kActorMcCoy, 302.0f, -70.19f, -715.0f, 0, 0, false, 0);
-			Game_Flag_Reset(535);
+			Game_Flag_Reset(kFlagNR01toNR03);
 		}
 	} else {
 		Game_Flag_Set(573);
 		Async_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, -70.19f, -643.0f, 0, false);
-		Game_Flag_Reset(535);
+		Game_Flag_Reset(kFlagNR01toNR03);
 		Actor_Voice_Over(1490, kActorVoiceOver);
 		Actor_Voice_Over(1510, kActorVoiceOver);
 		Actor_Voice_Over(1520, kActorVoiceOver);
diff --git a/engines/bladerunner/script/scene_script.h b/engines/bladerunner/script/scene_script.h
index 498424a..9f5a100 100644
--- a/engines/bladerunner/script/scene_script.h
+++ b/engines/bladerunner/script/scene_script.h
@@ -298,7 +298,7 @@ DECLARE_SCRIPT(NR01)
 END_SCRIPT
 
 DECLARE_SCRIPT(NR02)
-	void sub_402134();
+	void playNextMusic();
 END_SCRIPT
 
 DECLARE_SCRIPT(NR03)


Commit: 578d98ee1265eacfe79a4154225e8120b564ae0e
    https://github.com/scummvm/scummvm/commit/578d98ee1265eacfe79a4154225e8120b564ae0e
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2019-01-28T20:45:48+01:00

Commit Message:
BLADERUNNER: Cleanup of scripts for Gordo chase

Changed paths:
    engines/bladerunner/game_constants.h
    engines/bladerunner/script/ai/bullet_bob.cpp
    engines/bladerunner/script/ai/clovis.cpp
    engines/bladerunner/script/ai/early_q.cpp
    engines/bladerunner/script/ai/gordo.cpp
    engines/bladerunner/script/ai/holloway.cpp
    engines/bladerunner/script/ai/lucy.cpp
    engines/bladerunner/script/ai/mccoy.cpp
    engines/bladerunner/script/ai/steele.cpp
    engines/bladerunner/script/ai/zuben.cpp
    engines/bladerunner/script/ai_script.h
    engines/bladerunner/script/init_script.cpp
    engines/bladerunner/script/scene/ct05.cpp
    engines/bladerunner/script/scene/hf01.cpp
    engines/bladerunner/script/scene/hf03.cpp
    engines/bladerunner/script/scene/hf04.cpp
    engines/bladerunner/script/scene/hf05.cpp
    engines/bladerunner/script/scene/hf06.cpp
    engines/bladerunner/script/scene/hf07.cpp
    engines/bladerunner/script/scene/kp07.cpp
    engines/bladerunner/script/scene/nr01.cpp
    engines/bladerunner/script/scene/nr02.cpp
    engines/bladerunner/script/scene/nr08.cpp
    engines/bladerunner/script/scene/nr11.cpp
    engines/bladerunner/script/scene/rc03.cpp
    engines/bladerunner/script/scene/ug05.cpp


diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h
index d447b12..b26d5d5 100644
--- a/engines/bladerunner/game_constants.h
+++ b/engines/bladerunner/game_constants.h
@@ -910,7 +910,6 @@ enum Flags {
 	kFlagNR02toNR01 = 533,
 	kFlagNR03toNR01 = 534,
 	kFlagNR01toNR03 = 535,
-
 	kFlagCT09Entered = 538,
 	kFlagCT09LeonInterrupted = 539,
 	kFlagCT09DeskClerkTalk = 540,
@@ -920,6 +919,7 @@ enum Flags {
 	kFlagDR06MannequinHeadOpen = 548,
 	kFlagMcCoyTiedDown = 550,
 	kFlagDR01toCT11 = 558,
+	kFlagNR02GordoLeaveLighter = 561,
 	kFlagHF05CrazyLegsTalk1 = 562,
 	kFlagHF05CrazyLegsTalk2 = 563,
 	kFlagHF03toHF04 = 566, // is never checked
@@ -927,15 +927,20 @@ enum Flags {
 	kFlagHF04DoorsClosed = 584,
 	kFlagHF04CloseDoors = 585,
 	kFlagHF04OpenDoors = 586,
+	kFlagGordoRanWay = 592,
 	kFlagLucyRanAway = 593,
+	kFlagNR02GordoJumpDown = 594,
 	kFlagKIAPrivacyAddonIntro = 599,
+	kFlagSteeleAimingAtGordo = 603,
 	kFlagTB07toTB02 = 608,
 	kFlagTB07RachaelTalk = 612,
 	kFlagHF03LucyTalk = 613,
 	kFlagMcCoyCapturedByHolloway = 616,
 	kFlagSpinnerMissing = 617,
 	kFlagTB07TyrellMeeting = 625,
+	kFlagSteeleKnowsBulletBobIsDead = 643,
 	kFlagCT11DogWrapperTaken = 645,
+	kFlagSteeleDead = 646, // is never checked
 	kFlagMA04McCoySleeping = 647,
 	kFlagMA04PhoneMessageFromClovis = 649,
 	kFlagMA04PhoneMessageFromLucy = 650,
@@ -956,7 +961,7 @@ enum Flags {
 	kFlagPS05TV4 = 692,
 	kFlagUG03DeadHomeless = 693,
 	kFlagUG14DeadHomeless = 694,
-	kFlagRC04Locked = 702,
+	kFlagBulletBobDead = 702,
 	kFlagTB06PhotographTalk1 = 707,
 	kFlagUG02AmmoTaken = 708,
 	kFlagRC51Discovered = 709,
@@ -993,7 +998,8 @@ enum Variables {
 	kVariableWalkLoopActor = 37,
 	kVariableWalkLoopRun = 38,
 	kVariableDR06MannequinHeadOpened = 39,
-	kVariableBehavior = 40, // 1 dektora is replicant, 2 - ?, 3 - get caught by Holloway & Baker at HF03
+	kVariableHollowayArrest = 40, // 1 dektora, 2 gordo, 3 lucy
+	kVariableGordosJoke = 41,
 	kVariableMcCoyDrinks = 42, // is never checked
 	kVariableAffectionTowards = 45, // 0 none, 1 steele, 2 dektora, 3 lucy
 	kVariableGunPulledInFrontOfSebastian = 46,
@@ -1058,9 +1064,10 @@ enum AnimationModes {
 	kAnimationModeCombatAttack = 6,
 	kAnimationModeCombatWalk = 7,
 	kAnimationModeCombatRun = 8,
-	// 12 - 17 various talk modes
+	// 12 - 19 various talk modes
 	kAnimationModeHit = 21,
 	kAnimationModeCombatHit = 22,
+	// 23 - give / take away
 	kAnimationModeSpinnerGetIn = 41,
 	kAnimationModeSpinnerGetOut = 42,
 	// 43 - taking photo/using cellphone
@@ -1394,6 +1401,8 @@ enum GameItems {
 	kItemDogCollar = 84,
 	kItemRagDoll = 85,
 	kItemRadiationGoogles = 88,
+	kItemGordosLighter1 = 89,
+	kItemGordosLighter2 = 90,
 	kItemToyDog = 98,
 	kItemShellCasingA = 100,
 	kItemShellCasingB = 101,
@@ -1537,8 +1546,11 @@ enum GoalSteele {
 	kGoalSteeleLeaveRC03 = 130,
 	kGoalSteeleWalkAroundRestart = 190,
 	// chapter 3
+	kGoalSteeleStartChapter3 = 205,
 	kGoalSteeleNR01WaitForMcCoy = 230,
-	kGoalSteeleHF03ApproachLucy = 233,
+	kGoalSteeleNR01GoToNR08 = 231,
+	kGoalSteeleNR01GoToNR02 = 232,
+	kGoalSteeleNR01GoToHF03 = 233,
 	kGoalSteeleHF03McCoyChasingLucy = 234,
 	kGoalSteeleHF02ConfrontLucy = 240,
 	kGoalSteeleHF02ShootLucy = 241,
@@ -1547,9 +1559,22 @@ enum GoalSteele {
 	kGoalSteeleHF02LucyShotByMcCoy = 244,
 	kGoalSteeleHF02LucyLostByMcCoy = 245,
 	kGoalSteeleGoToMcCoysSpinner = 246,
+	kGoalSteeleNR01ConfrontGordo = 250,
+	kGoalSteeleNR01TalkToGordo = 251,
+	kGoalSteeleNR01ShootGordo = 252,
+	kGoalSteeleNR01ShootMcCoy = 255,
+	kGoalSteeleNR01McCoyShotGordo = 258,
+	kGoalSteeleNR01McCoyShotGun = 260,
+	kGoalSteeleNR01PrepareTalkAboutShotGun = 261,
+	kGoalSteeleNR01TalkAboutShotGun = 262,
+	kGoalSteeleNR01ShotByMcCoy = 270,
+	kGoalSteeleNR01PrepareShotByMcCoy = 271,
 	kGoalSteeleTalkAboutMissingSpinner = 280,
+	kGoalSteeleImmediatelyStartChapter4 = 285,
 	kGoalSteeleNR01StartChapter4 = 290,
-	kGoalSteeleHF01StartChapter4 = 291
+	kGoalSteeleHF01StartChapter4 = 291,
+
+	kGoalSteeleDead = 599
 };
 
 enum GoalDektora {
@@ -1563,15 +1588,15 @@ enum GoalDektora {
 enum GoalGordo {
 	// chapter 1
 	kGoalGordoDefault = 0,
-	kGoalGordoLeaveCT01 = 1,
-	kGoalGordoLeftCT01 = 2,
-	kGoalGordoWalkThroughCT05 = 3,
-	kGoalGordoLeaveCT05 = 4,
-	kGoalGordoLeftCT05 = 5,
-	kGoalGordoGetUpCT01 = 90,
-	kGoalGordoWalkOutFromCT01 = 91,
-	kGoalGordoBidFarewellToHowieLee = 92,
-	kGoalGordoWalkToHowieLee = 93,
+	kGoalGordoCT01Leave = 1,
+	kGoalGordoCT01Left = 2,
+	kGoalGordoCT05WalkThrough = 3,
+	kGoalGordoCT05Leave = 4,
+	kGoalGordoCT05Left = 5,
+	kGoalGordoCT01StandUp = 90,
+	kGoalGordoCT01WalkAway = 91,
+	kGoalGordoCT01BidFarewellToHowieLee = 92,
+	kGoalGordoCT01WalkToHowieLee = 93,
 	// chapter 2
 	kGoalGordoWalkAround = 100,
 	kGoalGordoGoToDNARow = 101,
@@ -1580,9 +1605,35 @@ enum GoalGordo {
 	kGoalGordoGoToFreeSlotAH = 104,
 	// chapter 3
 	kGoalGordoStartChapter3 = 200,
-	kGoalGordoWaitAtNR02 = 201,
-	kGoalGordoTalkToMcCoyAtNR02 = 215
+	kGoalGordoNR02WaitAtBar = 201,
+	kGoalGordoNR02GoToPodium = 202,
+	kGoalGordoNR02WaitForMcCoy = 204,
+	kGoalGordoNR02NextAct = 205,
+	kGoalGordoNR02TellJoke1 = 206,
+	kGoalGordoNR02TellJoke2 = 207,
+	kGoalGordoNR02TellJoke3 = 208,
+	kGoalGordoNR02TalkAboutMcCoy = 210,
+	kGoalGordoNR02WaitAtPodium = 211,
+	kGoalGordoNR02TalkToMcCoy = 215,
+	kGoalGordoNR02RunAway1 = 220,
+	kGoalGordoNR02RunAway2 = 221,
+	kGoalGordoNR02RunAway3 = 222,
+	kGoalGordoGoToFreeSlotGAG = 225,
+	kGoalGordoNR01WaitAndAttack = 230,
+	kGoalGordoNR01Attack = 231,
+	kGoalGordoNR01WaitAndGiveUp = 240,
+	kGoalGordoNR01GiveUp = 241,
+	kGoalGordoNR01TalkToMcCoy = 242,
+	kGoalGordoNR01RunAway = 243,
+	kGoalGordoNR01WaitAndTakeHostage = 250,
+	kGoalGordoNR01ReleaseHostage = 251,
+	kGoalGordoNR01HostageShot = 254,
+	kGoalGordoNR01HostageDie = 255,
+	kGoalGordoNR01Arrested = 260,
+	kGoalGordoNR01RanAway = 280,
+	kGoalGordoNR01Die = 299,
 
+	kGoalGordoDead = 599
 };
 
 enum GoalGuzza {
@@ -1599,7 +1650,7 @@ enum GoalClovis {
 	kGoalClovisBB11WalkToMcCoy = 101,
 	kGoalClovisBB11StopSadik = 102,
 	kGoalClovisBB11TalkWithSadik = 103,
-	kGoalClovisBB11PrepareToTalkToMcCoy = 104, // bug? this is not triggered when player skips dialogue
+	kGoalClovisBB11PrepareTalkToMcCoy = 104, // bug? this is not triggered when player skips dialogue
 	kGoalClovisBB11TalkToMcCoy = 105 // ends Chapter 2
 };
 
diff --git a/engines/bladerunner/script/ai/bullet_bob.cpp b/engines/bladerunner/script/ai/bullet_bob.cpp
index 1c1730c..1a97a82 100644
--- a/engines/bladerunner/script/ai/bullet_bob.cpp
+++ b/engines/bladerunner/script/ai/bullet_bob.cpp
@@ -425,9 +425,6 @@ bool AIScriptBulletBob::UpdateAnimation(int *animation, int *frame) {
 		*animation = 510;
 		_animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
 		break;
-
-	default:
-		break;
 	}
 	*frame = _animationFrame;
 
diff --git a/engines/bladerunner/script/ai/clovis.cpp b/engines/bladerunner/script/ai/clovis.cpp
index 4702c35..312ea08 100644
--- a/engines/bladerunner/script/ai/clovis.cpp
+++ b/engines/bladerunner/script/ai/clovis.cpp
@@ -50,7 +50,7 @@ void AIScriptClovis::Initialize() {
 }
 
 bool AIScriptClovis::Update() {
-	if (Actor_Query_Goal_Number(kActorClovis) == kGoalClovisBB11PrepareToTalkToMcCoy) {
+	if (Actor_Query_Goal_Number(kActorClovis) == kGoalClovisBB11PrepareTalkToMcCoy) {
 		Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11TalkToMcCoy);
 		return true;
 	}
@@ -449,7 +449,7 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 
 	case 517:
 		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLucy, kSetKP07)) {
-			Actor_Set_Goal_Number(kActorLucy, 599);
+			Actor_Set_Goal_Number(kActorLucy, kGoalLucyDead);
 			Global_Variable_Decrement(kVariableReplicants, 1);
 		}
 		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLuther, kSetKP07)) {
@@ -616,7 +616,7 @@ bool AIScriptClovis::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 			*animation = 238;
 			if (Actor_Query_Goal_Number(kActorClovis) == kGoalClovisBB11TalkWithSadik) {
-				Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11PrepareToTalkToMcCoy);
+				Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11PrepareTalkToMcCoy);
 			}
 		}
 		break;
diff --git a/engines/bladerunner/script/ai/early_q.cpp b/engines/bladerunner/script/ai/early_q.cpp
index 826a339..2e45ffe 100644
--- a/engines/bladerunner/script/ai/early_q.cpp
+++ b/engines/bladerunner/script/ai/early_q.cpp
@@ -282,7 +282,7 @@ bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
 		Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
 		if (Game_Flag_Query(47) == 1
-		 && Game_Flag_Query(592)
+		 && Game_Flag_Query(kFlagGordoRanWay)
 		 && Game_Flag_Query(kFlagLucyRanAway)
 		) {
 			Actor_Set_Goal_Number(kActorEarlyQ, 220);
diff --git a/engines/bladerunner/script/ai/gordo.cpp b/engines/bladerunner/script/ai/gordo.cpp
index e16ca05..463960c 100644
--- a/engines/bladerunner/script/ai/gordo.cpp
+++ b/engines/bladerunner/script/ai/gordo.cpp
@@ -54,13 +54,13 @@ bool AIScriptGordo::Update() {
 		 && Actor_Query_Friendliness_To_Other(kActorGordo, kActorMcCoy) < 48
 		 && Actor_Query_Is_In_Current_Set(kActorGordo)
 		) {
-			Actor_Set_Goal_Number(kActorGordo, kGoalGordoGetUpCT01);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01StandUp);
 			return true;
 		}
 		if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetCT03_CT04
 		 && Actor_Query_Which_Set_In(kActorGordo) == kSetCT01_CT12
 		) {
-			Actor_Set_Goal_Number(kActorGordo, kGoalGordoWalkOutFromCT01);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01WalkAway);
 			return true;
 		}
 	}
@@ -75,17 +75,17 @@ bool AIScriptGordo::Update() {
 		if (Actor_Query_Goal_Number(kActorGordo) < kGoalGordoStartChapter3) {
 			Actor_Set_Goal_Number(kActorGordo, kGoalGordoStartChapter3);
 		}
-		if (Actor_Query_Goal_Number(kActorGordo) == 254) {
-			Actor_Set_Goal_Number(kActorGordo, 255);
+		if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01HostageShot) {
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01HostageDie);
 		}
 	}
 
 	if (Global_Variable_Query(kVariableChapter) == 4) {
 		if (Actor_Query_Goal_Number(kActorGordo) < 300
-		 && Actor_Query_Goal_Number(kActorGordo) != 260
+		 && Actor_Query_Goal_Number(kActorGordo) != kGoalGordoNR01Arrested
 		) {
 			Actor_Set_Goal_Number(kActorGordo, 300);
-		} else if (Actor_Query_Goal_Number(kActorGordo) == 599) {
+		} else if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoDead) {
 			Actor_Put_In_Set(kActorGordo, kSetFreeSlotI);
 			Actor_Set_At_Waypoint(kActorGordo, 41, 0);
 		}
@@ -104,23 +104,23 @@ void AIScriptGordo::TimerExpired(int timer) {
 	if (timer == 0) {
 		AI_Countdown_Timer_Reset(kActorGordo, 0);
 		if (Player_Query_Combat_Mode()) {
-			Actor_Set_Goal_Number(kActorGordo, 243);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01RunAway);
 		} else {
-			Actor_Set_Goal_Number(kActorGordo, 242);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01TalkToMcCoy);
 		}
 	}
 	//return false;
 }
 
 void AIScriptGordo::CompletedMovementTrack() {
-	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoLeaveCT01
-	 || Actor_Query_Goal_Number(kActorGordo) == kGoalGordoWalkOutFromCT01
+	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT01Leave
+	 || Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT01WalkAway
 	) {
-		Actor_Set_Goal_Number(kActorGordo, kGoalGordoLeftCT01);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01Left);
 		return;// true;
 	}
 
-	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoWalkThroughCT05) {
+	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT05WalkThrough) {
 		if (Player_Query_Current_Set() == kSetCT05) {
 			Actor_Force_Stop_Walking(kActorMcCoy);
 			Player_Loses_Control();
@@ -135,19 +135,19 @@ void AIScriptGordo::CompletedMovementTrack() {
 			Player_Gains_Control();
 		}
 		Actor_Clue_Acquire(kActorGordo, kClueMcCoyRetiredZuben, true, -1);
-		Actor_Set_Goal_Number(kActorGordo, kGoalGordoLeaveCT05);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT05Leave);
 		return;// true;
 	}
 
-	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoLeaveCT05) {
-		Actor_Set_Goal_Number(kActorGordo, kGoalGordoLeftCT05);
+	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT05Leave) {
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT05Left);
 		return;// true;
 	}
 
-	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoWalkToHowieLee) {
+	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT01WalkToHowieLee) {
 		Actor_Set_Immunity_To_Obstacles(kActorGordo, false);
 		Player_Gains_Control();
-		Actor_Set_Goal_Number(kActorGordo, kGoalGordoBidFarewellToHowieLee);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01BidFarewellToHowieLee);
 		return;// true;
 	}
 
@@ -158,7 +158,7 @@ void AIScriptGordo::CompletedMovementTrack() {
 		return;// true;
 	}
 
-	if (Actor_Query_Goal_Number(kActorGordo) == 202) {
+	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02GoToPodium) {
 		if (Player_Query_Current_Set() == kSetNR02) {
 			Ambient_Sounds_Play_Sound(581, 58, 0, 0, 0);
 			Actor_Face_Heading(kActorGordo, 0, false);
@@ -168,34 +168,34 @@ void AIScriptGordo::CompletedMovementTrack() {
 		} else {
 			Actor_Set_At_Waypoint(kActorGordo, 357, 506);
 		}
-		Actor_Set_Goal_Number(kActorGordo, 205);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02NextAct);
 	}
 
-	if (Actor_Query_Goal_Number(kActorGordo) == 220) {
-		Game_Flag_Set(594);
-		Actor_Set_Goal_Number(kActorGordo, 221);
+	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02RunAway1) {
+		Game_Flag_Set(kFlagNR02GordoJumpDown);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02RunAway2);
 	}
 
-	if (Actor_Query_Goal_Number(kActorGordo) == 222) {
+	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02RunAway3) {
 		if (Game_Flag_Query(kFlagGordoIsReplicant)) {
-			if (Global_Variable_Query(kVariableBehavior) == 2) {
-				Actor_Set_Goal_Number(kActorGordo, 250);
+			if (Global_Variable_Query(kVariableHollowayArrest) == 2) {
+				Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01WaitAndTakeHostage);
 			} else {
-				Actor_Set_Goal_Number(kActorGordo, 230);
+				Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01WaitAndAttack);
 			}
 		} else {
-			Actor_Set_Goal_Number(kActorGordo, 240);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01WaitAndGiveUp);
 		}
 		Scene_Exits_Enable();
 	}
 
-	if (Actor_Query_Goal_Number(kActorGordo) == 225) {
+	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoGoToFreeSlotGAG) {
 		Actor_Set_Goal_Number(kActorGordo, kGoalGordoStartChapter3);
 	}
 
-	if (Actor_Query_Goal_Number(kActorGordo) == 243) {
+	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01RunAway) {
 		Music_Stop(2);
-		Actor_Set_Goal_Number(kActorGordo, 280);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01RanAway);
 	}
 	// return false;
 }
@@ -209,13 +209,13 @@ void AIScriptGordo::ClickedByPlayer() {
 	if (goal == kGoalGordoGoToDNARow
 	 || goal == kGoalGordoGoToChinaTown
 	) {
-		McCoyTalkWithGordo();
-	} else if (goal == 260) {
+		talkToMcCoyInCity();
+	} else if (goal == kGoalGordoNR01Arrested) {
 		Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
 		Actor_Says(kActorMcCoy, 8600, 11);
 		Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
 		Actor_Says(kActorGordo, 1390, 16);
-	} else if (goal == 599) {
+	} else if (goal == kGoalGordoDead) {
 		Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
 		Actor_Says(kActorMcCoy, 8665, 14);
 	}
@@ -243,30 +243,38 @@ void AIScriptGordo::ShotAtAndMissed() {
 }
 
 bool AIScriptGordo::ShotAtAndHit() {
-	if (Actor_Query_Goal_Number(kActorGordo) > 219 && Actor_Query_Goal_Number(kActorGordo) < 223) {
+	// Running from NR02
+	if (Actor_Query_Goal_Number(kActorGordo) > 219
+	 && Actor_Query_Goal_Number(kActorGordo) < 223
+	) {
 		Actor_Set_Health(kActorGordo, 50, 50);
 		return true;
 	}
-	if (Actor_Query_Goal_Number(kActorGordo) > 239 && Actor_Query_Goal_Number(kActorGordo) < 245) {
-		Actor_Set_Goal_Number(kActorGordo, 299);
+
+	// Shot as a human
+	if (Actor_Query_Goal_Number(kActorGordo) > 239
+	 && Actor_Query_Goal_Number(kActorGordo) < 245)
+	 {
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01Die);
 		Delay(1500);
 		Actor_Voice_Over(2410, kActorVoiceOver);
 		Actor_Voice_Over(2420, kActorVoiceOver);
 		Game_Flag_Set(kFlagNR01toNR02);
 		Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
 	}
-	if (Actor_Query_Goal_Number(kActorGordo) == 250) {
-		Actor_Set_Goal_Number(kActorGordo, 254);
+
+	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01WaitAndTakeHostage) {
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01HostageShot);
 		return true;
 	}
 	return false;
 }
 
 void AIScriptGordo::Retired(int byActorId) {
-	if (Actor_Query_Goal_Number(kActorGordo) == 231) {
+	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01Attack) {
 		Player_Loses_Control();
-		Game_Flag_Set(592);
-		Actor_Set_Goal_Number(kActorGordo, 599);
+		Game_Flag_Set(kFlagGordoRanWay);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoDead);
 		Delay(2000);
 		Player_Set_Combat_Mode(false);
 		Actor_Voice_Over(1410, kActorVoiceOver);
@@ -278,9 +286,10 @@ void AIScriptGordo::Retired(int byActorId) {
 		Player_Gains_Control();
 		Scene_Exits_Enable();
 	}
+
 	if (Actor_Query_In_Set(kActorGordo, kSetKP07)) {
 		Global_Variable_Decrement(kVariableReplicants, 1);
-		Actor_Set_Goal_Number(kActorGordo, 599);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoDead);
 		if (Global_Variable_Query(kVariableReplicants) == 0) {
 			Player_Loses_Control();
 			Delay(2000);
@@ -295,7 +304,8 @@ void AIScriptGordo::Retired(int byActorId) {
 			return;// true;
 		}
 	}
-	Actor_Set_Goal_Number(kActorGordo, 599);
+
+	Actor_Set_Goal_Number(kActorGordo, kGoalGordoDead);
 	//return false;
 }
 
@@ -316,42 +326,42 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Actor_Change_Animation_Mode(kActorGordo, 53);
 		break;
 
-	case kGoalGordoWalkThroughCT05:
+	case kGoalGordoCT05WalkThrough:
 		AI_Movement_Track_Flush(kActorGordo);
 		AI_Movement_Track_Append(kActorGordo, 119, 0);
 		AI_Movement_Track_Append(kActorGordo, 118, 0);
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
 
-	case kGoalGordoLeaveCT05:
+	case kGoalGordoCT05Leave:
 		AI_Movement_Track_Flush(kActorGordo);
 		AI_Movement_Track_Append(kActorGordo, 119, 0);
 		AI_Movement_Track_Append(kActorGordo, 33, 1);
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
 
-	case kGoalGordoGetUpCT01:
+	case kGoalGordoCT01StandUp:
 		Game_Flag_Set(kFlagCT01GordoTalk);
 		Actor_Set_Goal_Number(kActorGordo, 99);
 		Actor_Change_Animation_Mode(kActorGordo, 29);
 		break;
 
-	case kGoalGordoWalkOutFromCT01:
+	case kGoalGordoCT01WalkAway:
 		AI_Movement_Track_Flush(kActorGordo);
 		AI_Movement_Track_Append(kActorGordo, 43, 0);
 		AI_Movement_Track_Append(kActorGordo, 33, 1);
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
 
-	case kGoalGordoBidFarewellToHowieLee:
+	case kGoalGordoCT01BidFarewellToHowieLee:
 		Actor_Face_Actor(kActorGordo, kActorHowieLee, true);
 		Actor_Says(kActorGordo, 0, 13);
 		Actor_Says(kActorGordo, 10, 16);
-		Actor_Set_Goal_Number(kActorGordo, kGoalGordoWalkOutFromCT01);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01WalkAway);
 		Player_Gains_Control();
 		break;
 
-	case kGoalGordoWalkToHowieLee:
+	case kGoalGordoCT01WalkToHowieLee:
 		Player_Loses_Control();
 		Actor_Set_Immunity_To_Obstacles(kActorGordo, true);
 		AI_Movement_Track_Flush(kActorGordo);
@@ -454,70 +464,77 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 	// chapter 3
 
 	case kGoalGordoStartChapter3:
-		if (Global_Variable_Query(kVariableBehavior) == 2) {
+		if (Global_Variable_Query(kVariableHollowayArrest) == 2) {
 			if (Game_Flag_Query(kFlagLucyRanAway)
 			 && Game_Flag_Query(591)
 			 && Player_Query_Current_Scene() != kSceneNR02
 			) {
-				Actor_Set_Goal_Number(kActorGordo, kGoalGordoWaitAtNR02);
+				Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02WaitAtBar);
 			} else {
-				Actor_Set_Goal_Number(kActorGordo, 225);
+				Actor_Set_Goal_Number(kActorGordo, kGoalGordoGoToFreeSlotGAG);
 			}
 		} else {
-			Actor_Set_Goal_Number(kActorGordo, kGoalGordoWaitAtNR02);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02WaitAtBar);
 		}
 		break;
-	case kGoalGordoWaitAtNR02:
+
+	case kGoalGordoNR02WaitAtBar:
 		AI_Movement_Track_Flush(kActorGordo);
 		Actor_Put_In_Set(kActorGordo, kSetNR02);
 		Actor_Set_At_XYZ(kActorGordo, 148.12f, -24.0f, 456.04f, 506);
 		break;
-	case 202:
+
+	case kGoalGordoNR02GoToPodium:
 		Player_Gains_Control();
 		AI_Movement_Track_Flush(kActorGordo);
 		AI_Movement_Track_Append(kActorGordo, 356, 0);
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
-	case 205:
-		switch(Global_Variable_Query(41)) {
+
+	case kGoalGordoNR02NextAct:
+		switch(Global_Variable_Query(kVariableGordosJoke)) {
 		case 0:
-			Global_Variable_Increment(41, 1);
-			Actor_Set_Goal_Number(kActorGordo, 206);
+			Global_Variable_Increment(kVariableGordosJoke, 1);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02TellJoke1);
 			break;
 		case 1:
-			Global_Variable_Increment(41, 1);
-			Actor_Set_Goal_Number(kActorGordo, 207);
+			Global_Variable_Increment(kVariableGordosJoke, 1);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02TellJoke2);
 			break;
 		case 2:
-			Global_Variable_Increment(41, 1);
-			Actor_Set_Goal_Number(kActorGordo, 208);
+			Global_Variable_Increment(kVariableGordosJoke, 1);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02TellJoke3);
 			break;
 		case 3:
-			Global_Variable_Increment(41, 1);
-			Actor_Set_Goal_Number(kActorGordo, 210);
+			Global_Variable_Increment(kVariableGordosJoke, 1);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02TalkAboutMcCoy);
 			break;
 		}
 		break;
-	case 206:
+
+	case kGoalGordoNR02TellJoke1:
 		ADQ_Add_Pause(5000);
 		ADQ_Add(kActorGordo, 630, 15);
 		ADQ_Add(kActorGordo, 640, 16);
 		ADQ_Add_Pause(1000);
 		ADQ_Add(kActorGordo, 650, 14);
 		break;
-	case 207:
+
+	case kGoalGordoNR02TellJoke2:
 		ADQ_Add_Pause(1000);
 		ADQ_Add(kActorGordo, 660, 16);
 		ADQ_Add(kActorGordo, 670, 14);
 		ADQ_Add(kActorGordo, 680, 13);
 		ADQ_Add(kActorGordo, 690, 17);
 		break;
-	case 208:
+
+	case kGoalGordoNR02TellJoke3:
 		ADQ_Add_Pause(1000);
 		ADQ_Add(kActorGordo, 700, 15);
 		ADQ_Add(kActorGordo, 710, 13);
 		break;
-	case 210:
+
+	case kGoalGordoNR02TalkAboutMcCoy:
 		Actor_Force_Stop_Walking(0);
 		Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
 		Actor_Says(kActorGordo, 720, 16);
@@ -535,17 +552,17 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		if (Game_Flag_Query(kFlagGordoIsReplicant)) {
 			Actor_Says(kActorGordo, 850, 12);
 			Actor_Says(kActorGordo, 860, 15);
-			Actor_Says(0, 3910, 16);
-			if (Global_Variable_Query(kVariableBehavior) == 2) {
+			Actor_Says(kActorMcCoy, 3910, 16);
+			if (Global_Variable_Query(kVariableHollowayArrest) == 2) {
 				Actor_Says(kActorGordo, 870, 16);
 				Sound_Play(576, 50, 0, 0, 50);
 				Sound_Play(319, 50, 0, 0, 50);
 				Actor_Set_Goal_Number(kActorHolloway, kGoalHollowayGoToNR02);
 				Actor_Says(kActorGordo, 880, 17);
-				Actor_Set_Goal_Number(kActorGordo, 211);
+				Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02WaitAtPodium);
 				Player_Loses_Control();
 			} else {
-				Actor_Set_Goal_Number(kActorGordo, 220);
+				Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02RunAway1);
 			}
 		} else {
 			Actor_Says(kActorGordo, 790, 12);
@@ -562,15 +579,15 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 			Actor_Says(kActorGordo, 840, 13);
 			Sound_Play(578, 50, 0, 0, 50);
 			Sound_Play(321, 50, 0, 0, 50);
-			Actor_Set_Goal_Number(kActorGordo, 220);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02RunAway1);
 		}
 		break;
 
-	case kGoalGordoTalkToMcCoyAtNR02:
+	case kGoalGordoNR02TalkToMcCoy:
 		talkToMcCoyAtNR02();
 		break;
 
-	case 220:
+	case kGoalGordoNR02RunAway1:
 		Actor_Set_Targetable(kActorGordo, true);
 		Scene_Exits_Disable();
 		AI_Movement_Track_Flush(kActorGordo);
@@ -579,18 +596,18 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Music_Play(1, 50, 0, 2, -1, 0, 0);
 		break;
 
-	case 221:
+	case kGoalGordoNR02RunAway2:
 		Actor_Set_At_XYZ(kActorGordo, -90.91f, -24.0f, -14.71f, 708);
 		Actor_Change_Animation_Mode(kActorGordo, 26);
 		break;
 
-	case 222:
+	case kGoalGordoNR02RunAway3:
 		AI_Movement_Track_Flush(kActorGordo);
 		AI_Movement_Track_Append_Run(kActorGordo, 367, 0);
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
 
-	case 225:
+	case kGoalGordoGoToFreeSlotGAG:
 		AI_Movement_Track_Flush(kActorGordo);
 		AI_Movement_Track_Append(kActorGordo, 39, 10);
 		AI_Movement_Track_Append(kActorGordo, 33, Random_Query(5, 30));
@@ -598,28 +615,28 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
 
-	case 230:
+	case kGoalGordoNR01WaitAndAttack:
 		Actor_Put_In_Set(kActorGordo, kSetNR01);
 		Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343);
 		break;
 
-	case 240:
+	case kGoalGordoNR01WaitAndGiveUp:
 		Actor_Put_In_Set(kActorGordo, kSetNR01);
 		Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343);
 		break;
 
-	case 241:
+	case kGoalGordoNR01GiveUp:
 		ADQ_Add(kActorGordo, 170, 18);
 		AI_Countdown_Timer_Start(kActorGordo, 0, 10);
 		break;
 
-	case 242:
+	case kGoalGordoNR01TalkToMcCoy:
 		Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
 		Actor_Says(kActorGordo, 180, 13);
 		Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
 		Actor_Says(kActorMcCoy, 3075, 13);
 		Actor_Says(kActorGordo, 190, 15);
-		Loop_Actor_Walk_To_Actor(kActorGordo, 0, 60, false, true);
+		Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 60, false, true);
 		Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
 		Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
 		Actor_Says(kActorMcCoy, 3080, 15);
@@ -628,7 +645,7 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		dialogue2();
 		break;
 
-	case 243:
+	case kGoalGordoNR01RunAway:
 		AI_Movement_Track_Flush(kActorGordo);
 		AI_Movement_Track_Append_Run(kActorGordo, 369, 0);
 		AI_Movement_Track_Append_Run(kActorGordo, 370, 0);
@@ -636,14 +653,14 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		AI_Movement_Track_Repeat(kActorGordo);
 		break;
 
-	case 250:
+	case kGoalGordoNR01WaitAndTakeHostage:
 		Actor_Put_In_Set(kActorGordo, kSetNR01);
 		Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343);
 		Actor_Change_Animation_Mode(kActorGordo, 80);
-		Actor_Set_Goal_Number(kActorSteele, 250);
+		Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01ConfrontGordo);
 		break;
 
-	case 251:
+	case kGoalGordoNR01ReleaseHostage:
 		Actor_Change_Animation_Mode(kActorGordo, 83);
 		break;
 
@@ -651,24 +668,24 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		ADQ_Flush();
 		Actor_Change_Animation_Mode(kActorGordo, 83);
 		Player_Loses_Control();
-		Game_Flag_Reset(603);
+		Game_Flag_Reset(kFlagSteeleAimingAtGordo);
 		Actor_Set_Targetable(kActorSteele, false);
 		Delay(3000);
 		Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
 		break;
 
-	case 260:
+	case kGoalGordoNR01Arrested:
 		Actor_Set_Targetable(kActorGordo, false);
 		break;
 
-	case 280:
+	case kGoalGordoNR01RanAway:
 		Scene_Exits_Enable();
-		Game_Flag_Set(592);
+		Game_Flag_Set(kFlagGordoRanWay);
 		Actor_Put_In_Set(kActorGordo, kSetFreeSlotA);
 		Actor_Set_At_Waypoint(kActorGordo, 33, 0);
 		break;
 
-	case 299:
+	case kGoalGordoNR01Die:
 		Music_Stop(2);
 		AI_Countdown_Timer_Reset(kActorGordo, 0);
 		ADQ_Flush();
@@ -678,7 +695,7 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		} else {
 			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeDie);
 		}
-		Actor_Set_Goal_Number(kActorGordo, 599);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoDead);
 		Actor_Retired_Here(kActorGordo, 36, 18, true, -1);
 		break;
 
@@ -814,7 +831,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationState = 0;
 			_animationFrame = 0;
 			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle);
-			Actor_Set_Goal_Number(kActorGordo, kGoalGordoWalkToHowieLee);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01WalkToHowieLee);
 		}
 		break;
 
@@ -1097,9 +1114,9 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			_animationState = 16;
 			_animationFrame = 0;
 			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
-			if (Game_Flag_Query(594)) {
-				Actor_Set_Goal_Number(kActorGordo, 222);
-				Game_Flag_Set(592);
+			if (Game_Flag_Query(kFlagNR02GordoJumpDown)) {
+				Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02RunAway3);
+				Game_Flag_Set(kFlagGordoRanWay);
 			}
 		}
 		break;
@@ -1108,14 +1125,14 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 		*animation = 119;
 		_animationFrame++;
 		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(119)) {
-			if (Game_Flag_Query(561)) {
-				Game_Flag_Reset(561);
+			if (Game_Flag_Query(kFlagNR02GordoLeaveLighter)) {
+				Game_Flag_Reset(kFlagNR02GordoLeaveLighter);
 				if (Game_Flag_Query(kFlagGordoIsReplicant)) {
-					Item_Add_To_World(89, 953, kSetNR02, 148.94f, 22.19f, 476.1f, 0, 6, 6, false, true, false, false);
+					Item_Add_To_World(kItemGordosLighter1, 953, kSetNR02, 148.94f, 22.19f, 476.1f, 0, 6, 6, false, true, false, false);
 				} else {
-					Item_Add_To_World(90, 954, kSetNR02, 148.94f, 22.19f, 476.1f, 0, 6, 6, false, true, false, false);
+					Item_Add_To_World(kItemGordosLighter2, 954, kSetNR02, 148.94f, 22.19f, 476.1f, 0, 6, 6, false, true, false, false);
 				}
-				Actor_Set_Goal_Number(kActorGordo, 202);
+				Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02GoToPodium);
 			}
 			*animation = 116;
 			_animationState = 0;
@@ -1164,7 +1181,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 		*animation = 131;
 		_animationFrame++;
 		if (_animationFrame == 7) {
-			if (Actor_Query_Goal_Number(kActorGordo) == 255) {
+			if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01HostageDie) {
 				Actor_Set_Goal_Number(kActorTaffyPatron, 255);
 			} else {
 				Actor_Set_Goal_Number(kActorTaffyPatron, 250);
@@ -1174,7 +1191,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
 			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
 			*animation = 93;
 			_animationFrame = 0;
-			Actor_Set_Goal_Number(kActorGordo, 243);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01RunAway);
 		}
 		break;
 
@@ -1376,7 +1393,7 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 		var_45B078 = 0;
 		break;
 
-	case 21:
+	case kAnimationModeHit:
 		switch (_animationState) {
 		case 14:
 		case 16:
@@ -1405,7 +1422,7 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 		}
 		break;
 
-	case 22:
+	case kAnimationModeCombatHit:
 		if (Random_Query(0, 1)) {
 			_animationState = 21;
 		} else {
@@ -1434,27 +1451,27 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 		_animationFrame = 0;
 		break;
 
-	case 44:
+	case kAnimationModeWalkUp:
 		_animationState = 29;
 		_animationFrame = 0;
 		break;
 
-	case 45:
+	case kAnimationModeWalkDown:
 		_animationState = 30;
 		_animationFrame = 0;
 		break;
 
-	case 46:
+	case kAnimationModeCombatWalkUp:
 		_animationState = 31;
 		_animationFrame = 0;
 		break;
 
-	case 47:
+	case kAnimationModeCombatWalkDown:
 		_animationState = 32;
 		_animationFrame = 0;
 		break;
 
-	case 48:
+	case kAnimationModeDie:
 		switch (_animationState) {
 		case 14:
 		case 16:
@@ -1474,7 +1491,7 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
 		}
 		break;
 
-	case 49:
+	case kAnimationModeCombatDie:
 		_animationState = 24;
 		_animationFrame = 0;
 		break;
@@ -1535,12 +1552,12 @@ bool AIScriptGordo::ReachedMovementTrackWaypoint(int waypointId) {
 void AIScriptGordo::FledCombat() {
 	Scene_Exits_Enable();
 	if (Global_Variable_Query(kVariableChapter) == 3) {
-		Actor_Set_Goal_Number(kActorGordo, 280);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01RanAway);
 	}
 	// return false;
 }
 
-void AIScriptGordo::McCoyTalkWithGordo() {
+void AIScriptGordo::talkToMcCoyInCity() {
 	Player_Loses_Control();
 	Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
 	if (!Game_Flag_Query(kFlagGordoTalk1)) {
@@ -1639,7 +1656,7 @@ void AIScriptGordo::talkToMcCoyAtNR02() {
 	Player_Gains_Control();
 	dialogue1();
 	Player_Loses_Control();
-	Game_Flag_Set(561);
+	Game_Flag_Set(kFlagNR02GordoLeaveLighter);
 	Actor_Face_Heading(kActorGordo, 506, false);
 	Actor_Change_Animation_Mode(kActorGordo, 23);
 }
@@ -1654,24 +1671,24 @@ void AIScriptGordo::dialogue2() {
 	int answer = Dialogue_Menu_Query_Input();
 	Dialogue_Menu_Disappear();
 
-	if (answer == 820) {
+	if (answer == 820) { // ARREST
 		Actor_Says(kActorMcCoy, 3090, 16);
 		Actor_Says(kActorMcCoy, 3095, 15);
 		Actor_Says(kActorGordo, 210, 17);
 		Actor_Says(kActorGordo, 220, 14);
 		Actor_Says(kActorGordo, 230, 15);
-		Actor_Set_Goal_Number(kActorGordo, 260);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01Arrested);
 		Actor_Put_In_Set(kActorGordo, kSetPS09);
 		Actor_Set_At_XYZ(kActorGordo, -479.15f, 0.0f, -197.84f, 547);
-		Game_Flag_Reset(255);
-		Game_Flag_Reset(256);
-		Game_Flag_Set(251);
-		Game_Flag_Set(592);
+		Game_Flag_Reset(kFlagSpinnerAtNR01);
+		Game_Flag_Reset(kFlagSpinnerAtHF01);
+		Game_Flag_Set(kFlagSpinnerAtPS01);
+		Game_Flag_Set(kFlagGordoRanWay);
 		Scene_Exits_Enable();
 		Game_Flag_Reset(kFlagMcCoyInNightclubRow);
 		Game_Flag_Set(kFlagMcCoyInPoliceStation);
 		Set_Enter(kSetPS09, kScenePS09);
-	} else if (answer == 830) {
+	} else if (answer == 830) { // LET GO
 		Actor_Says(kActorMcCoy, 3100, 16);
 		Actor_Says(kActorGordo, 240, 14);
 		if (Actor_Clue_Query(0, 102)) {
@@ -1686,9 +1703,9 @@ void AIScriptGordo::dialogue2() {
 			Delay(1000);
 			Actor_Says(kActorGordo, 570, 13);
 		}
-		Game_Flag_Set(592);
+		Game_Flag_Set(kFlagGordoRanWay);
 		Scene_Exits_Enable();
-		Actor_Set_Goal_Number(kActorGordo, 243);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01RunAway);
 	}
 }
 
diff --git a/engines/bladerunner/script/ai/holloway.cpp b/engines/bladerunner/script/ai/holloway.cpp
index a64183b..3b37244 100644
--- a/engines/bladerunner/script/ai/holloway.cpp
+++ b/engines/bladerunner/script/ai/holloway.cpp
@@ -50,7 +50,7 @@ bool AIScriptHolloway::Update() {
 void AIScriptHolloway::TimerExpired(int timer) {
 	if (timer == 0) {
 		AI_Countdown_Timer_Reset(kActorHolloway, 0);
-		if (Global_Variable_Query(kVariableBehavior) == 1) {
+		if (Global_Variable_Query(kVariableHollowayArrest) == 1) {
 			Player_Gains_Control();
 		}
 		Actor_Set_Goal_Number(kActorHolloway, kGoalHollowayTalkToMcCoy);
@@ -176,7 +176,7 @@ bool AIScriptHolloway::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 
 		Outtake_Play(kOuttakeInterrogation, 0, 1);
 
-		if (Global_Variable_Query(kVariableBehavior) == 1) {
+		if (Global_Variable_Query(kVariableHollowayArrest) == 1) {
 			Actor_Set_Goal_Number(kActorDektora, 245);
 			Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle);
 		}
@@ -187,7 +187,7 @@ bool AIScriptHolloway::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Actor_Put_In_Set(kActorHolloway, kSetFreeSlotI);
 		Actor_Set_At_Waypoint(kActorHolloway, 41, 0);
 		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
-		if (Global_Variable_Query(kVariableBehavior) != 1) {
+		if (Global_Variable_Query(kVariableHollowayArrest) != 1) {
 			Player_Gains_Control();
 		}
 
diff --git a/engines/bladerunner/script/ai/lucy.cpp b/engines/bladerunner/script/ai/lucy.cpp
index 0e69ea6..f735415 100644
--- a/engines/bladerunner/script/ai/lucy.cpp
+++ b/engines/bladerunner/script/ai/lucy.cpp
@@ -127,7 +127,7 @@ void AIScriptLucy::CompletedMovementTrack() {
 	switch (Actor_Query_Goal_Number(kActorLucy)) {
 	case kGoalLucyGoToHF03:
 		if (Game_Flag_Query(kFlagMcCoyCapturedByHolloway)
-		 && Global_Variable_Query(kVariableBehavior) == 3
+		 && Global_Variable_Query(kVariableHollowayArrest) == 3
 		) {
 			Actor_Set_Goal_Number(kActorLucy, kGoalLucyReturnToHF03);
 			return; //true;
@@ -151,7 +151,7 @@ void AIScriptLucy::CompletedMovementTrack() {
 
 	case kGoalLucyRunToHF042:
 		if (Actor_Clue_Query(kActorLucy, kClueMcCoyHelpedLucy)
-		 && Global_Variable_Query(kVariableBehavior) != 3
+		 && Global_Variable_Query(kVariableHollowayArrest) != 3
 		) {
 			Game_Flag_Set(kFlagLucyRanAway);
 		} else {
@@ -192,7 +192,7 @@ void AIScriptLucy::CompletedMovementTrack() {
 		Actor_Set_At_Waypoint(kActorLucy, 33, 0);
 		Actor_Set_Health(kActorLucy, 30, 30);
 
-		if (Global_Variable_Query(kVariableBehavior) == 3) {
+		if (Global_Variable_Query(kVariableHollowayArrest) == 3) {
 			Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF02ConfrontLucy);
 		}
 		break;
@@ -280,9 +280,9 @@ bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 
 	switch (newGoalNumber) {
 	case kGoalLucyMoveAround:
-		if (Global_Variable_Query(kVariableBehavior) == 3) {
+		if (Global_Variable_Query(kVariableHollowayArrest) == 3) {
 			if (Game_Flag_Query(591)
-			 && Game_Flag_Query(592)
+			 && Game_Flag_Query(kFlagGordoRanWay)
 			 && Player_Query_Current_Scene() != kSceneHF03
 			) {
 				Actor_Set_Goal_Number(kActorLucy, kGoalLucyGoToHF03);
@@ -426,7 +426,7 @@ bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Actor_Says(kActorLucy, 370, 14);
 		Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04WalkAway);
 
-		if (Global_Variable_Query(kVariableBehavior) == 3) {
+		if (Global_Variable_Query(kVariableHollowayArrest) == 3) {
 			Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF02LucyRanAway);
 			Game_Flag_Set(kFlagLucyRanAway);
 		}
@@ -469,7 +469,7 @@ bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		break;
 
 	case 240: // not used anywhere
-		if (Global_Variable_Query(kVariableBehavior) == 3) {
+		if (Global_Variable_Query(kVariableHollowayArrest) == 3) {
 			Actor_Set_Goal_Number(kActorLucy, kGoalLucyDead);
 			Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF02ConfrontLucy);
 		} else {
diff --git a/engines/bladerunner/script/ai/mccoy.cpp b/engines/bladerunner/script/ai/mccoy.cpp
index 120d322..b532088 100644
--- a/engines/bladerunner/script/ai/mccoy.cpp
+++ b/engines/bladerunner/script/ai/mccoy.cpp
@@ -271,7 +271,7 @@ void AIScriptMcCoy::Retired(int byActorId) {
 	if (byActorId == kActorSteele && Actor_Query_In_Set(kActorSteele, kSetHF06)) {
 		if (Actor_Query_In_Set(kActorDektora, kSetHF06) && Actor_Query_Goal_Number(kActorDektora) != 599) {
 			Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateUncover, true, kActorDektora, 15, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
-		} else if (Actor_Query_In_Set(kActorLucy, kSetHF06) && Actor_Query_Goal_Number(kActorLucy) != 599) {
+		} else if (Actor_Query_In_Set(kActorLucy, kSetHF06) && Actor_Query_Goal_Number(kActorLucy) != kGoalLucyDead) {
 			Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateUncover, true, kActorLucy, 15, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
 		}
 	}
@@ -284,11 +284,11 @@ void AIScriptMcCoy::Retired(int byActorId) {
 		Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorDektora, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
 	}
 
-	if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerLeary, kSetHF05) && Actor_Query_In_Set(kActorLucy, kSetHF05) && Actor_Query_Goal_Number(kActorLucy) != 599) {
+	if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerLeary, kSetHF05) && Actor_Query_In_Set(kActorLucy, kSetHF05) && Actor_Query_Goal_Number(kActorLucy) != kGoalLucyDead) {
 		Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorLucy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
 	}
 
-	if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerGrayford, kSetHF05) && Actor_Query_In_Set(kActorLucy, kSetHF05) && Actor_Query_Goal_Number(kActorLucy) != 599) {
+	if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerGrayford, kSetHF05) && Actor_Query_In_Set(kActorLucy, kSetHF05) && Actor_Query_Goal_Number(kActorLucy) != kGoalLucyDead) {
 		Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorLucy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
 	}
 }
diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp
index a690c74..3d9e0e1 100644
--- a/engines/bladerunner/script/ai/steele.cpp
+++ b/engines/bladerunner/script/ai/steele.cpp
@@ -129,15 +129,15 @@ bool AIScriptSteele::Update() {
 			break;
 		}
 
-		if (Actor_Query_Goal_Number(kActorSteele) < 205) {
-			Actor_Set_Goal_Number(kActorSteele, 205);
+		if (Actor_Query_Goal_Number(kActorSteele) < kGoalSteeleStartChapter3) {
+			Actor_Set_Goal_Number(kActorSteele, kGoalSteeleStartChapter3);
 		}
 
-		if (Actor_Query_Goal_Number(kActorSteele) == 251
+		if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01TalkToGordo
 		 && Player_Query_Current_Scene() == kSceneNR01
 		 && Actor_Query_In_Between_Two_Actors(kActorMcCoy, kActorSteele, kActorGordo)
 		) {
-			Actor_Set_Goal_Number(kActorSteele, 255);
+			Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01ShootMcCoy);
 		}
 
 		if (Actor_Query_Goal_Number(kActorSteele) == 213) {
@@ -145,13 +145,13 @@ bool AIScriptSteele::Update() {
 			return true;
 		}
 
-		if (Actor_Query_Goal_Number(kActorSteele) == 261) {
-			Actor_Set_Goal_Number(kActorSteele, 262);
+		if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01PrepareTalkAboutShotGun) {
+			Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01TalkAboutShotGun);
 			return true;
 		}
 
-		if (Actor_Query_Goal_Number(kActorSteele) == 271) {
-			Actor_Set_Goal_Number(kActorSteele, 270);
+		if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01PrepareShotByMcCoy) {
+			Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01ShotByMcCoy);
 			return true;
 		}
 
@@ -178,7 +178,7 @@ bool AIScriptSteele::Update() {
 		break;
 	}
 
-	if ( Actor_Query_Goal_Number(kActorSteele) == 599
+	if ( Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleDead
 		&& !Actor_Query_In_Set(kActorSteele, kSetFreeSlotI)
 	) {
 		if (Actor_Query_Which_Set_In(kActorMcCoy) != Actor_Query_Which_Set_In(kActorSteele)) {
@@ -355,7 +355,7 @@ void AIScriptSteele::ReceivedClue(int clueId, int fromActorId) {
 void AIScriptSteele::ClickedByPlayer() {
 	int goal = Actor_Query_Goal_Number(kActorSteele);
 
-	if (goal == 599) {
+	if (goal == kGoalSteeleDead) {
 		Actor_Face_Actor(kActorMcCoy, kActorSteele, true);
 		Actor_Says(kActorMcCoy, 8630, 14);
 		return; //true;
@@ -373,7 +373,7 @@ void AIScriptSteele::ClickedByPlayer() {
 			return; //true;
 		}
 
-		if (goal == 250) {
+		if (goal == kGoalSteeleNR01ConfrontGordo) {
 			return; //true;
 		}
 	}
@@ -477,8 +477,8 @@ void AIScriptSteele::ShotAtAndMissed() {
 }
 
 bool AIScriptSteele::ShotAtAndHit() {
-	if (Actor_Query_Goal_Number(kActorSteele) == 251) {
-		Actor_Set_Goal_Number(kActorSteele, 271);
+	if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01TalkToGordo) {
+		Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01PrepareShotByMcCoy);
 	}
 
 	if (/* !a1 && */ Actor_Query_In_Set(kActorSteele, kSetHF06))
@@ -488,16 +488,16 @@ bool AIScriptSteele::ShotAtAndHit() {
 }
 
 void AIScriptSteele::Retired(int byActorId) {
-	Game_Flag_Set(646);
+	Game_Flag_Set(kFlagSteeleDead);
 
 	if (Actor_Query_Goal_Number(kActorSteele) == 450) {
 		Scene_Exits_Enable();
 		Game_Flag_Set(484);
 	}
 
-	if (Actor_Query_Goal_Number(kActorSteele) != 599) {
-		Actor_Change_Animation_Mode(kActorSteele, 49);
-		Actor_Set_Goal_Number(kActorSteele, 599);
+	if (Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleDead) {
+		Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatDie);
+		Actor_Set_Goal_Number(kActorSteele, kGoalSteeleDead);
 	}
 }
 
@@ -556,7 +556,7 @@ double AIScriptSteele::comp_distance(int actorId, float a5, float a6, int a1, fl
 }
 
 bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
-	if (currentGoalNumber == 599)
+	if (currentGoalNumber == kGoalSteeleDead)
 		return false;
 
 	switch (newGoalNumber) {
@@ -835,15 +835,15 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		AI_Movement_Track_Flush(kActorSteele);
 		return true;
 
-	case 205:
+	case kGoalSteeleStartChapter3:
 		if (Query_Score(kActorMcCoy) > Query_Score(kActorSteele)
 		 && Query_Score(kActorMcCoy) < 75
 		) {
 			Set_Score(kActorSteele, Random_Query(2, 5) + Query_Score(kActorMcCoy));
 		}
 
-		if (Game_Flag_Query(kFlagRC04Locked)) {
-			Game_Flag_Set(643);
+		if (Game_Flag_Query(kFlagBulletBobDead)) {
+			Game_Flag_Set(kFlagSteeleKnowsBulletBobIsDead);
 		}
 
 		AI_Movement_Track_Flush(kActorSteele);
@@ -866,7 +866,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		}
 		AI_Countdown_Timer_Reset(kActorSteele, 0);
 		Player_Loses_Control();
-		if (Actor_Query_Goal_Number(kActorDektora) == 250) {
+		if (Actor_Query_Goal_Number(kActorDektora) == kGoalSteeleNR01ConfrontGordo) {
 			Async_Actor_Walk_To_XYZ(kActorMcCoy, -15.53f, 0.33f, 73.49f, 0, 0);
 		}
 		Actor_Put_In_Set(kActorSteele, kSetNR11);
@@ -922,17 +922,17 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 
 	case 215:
 		Game_Flag_Set(635);
-		Actor_Change_Animation_Mode(kActorSteele, 6);
+		Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatAttack);
 		Scene_Exits_Disable();
 		return true;
 
-	case 230:
+	case kGoalSteeleNR01WaitForMcCoy:
 		AI_Movement_Track_Flush(kActorSteele);
 		Actor_Put_In_Set(kActorSteele, kSetNR01);
 		Actor_Set_At_XYZ(kActorSteele, 94.03f, 23.88f, -794.46f, 685);
 		return true;
 
-	case 231:
+	case kGoalSteeleNR01GoToNR08:
 		AI_Movement_Track_Flush(kActorSteele);
 		Actor_Put_In_Set(kActorSteele, kSetNR05_NR08);
 		Actor_Set_At_XYZ(kActorSteele, -1034.09f, 0.32f, 224.77f, 440);
@@ -940,12 +940,12 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Set_Enter(kSetNR05_NR08, kSceneNR08);
 		return true;
 
-	case 232:
+	case kGoalSteeleNR01GoToNR02:
 		Game_Flag_Set(kFlagNR01toNR02);
 		Set_Enter(kSetNR02, kSceneNR02);
 		return true;
 
-	case kGoalSteeleHF03ApproachLucy:
+	case kGoalSteeleNR01GoToHF03:
 		Game_Flag_Set(kFlagHF01toHF03);
 		Game_Flag_Reset(kFlagMcCoyInNightclubRow);
 		Game_Flag_Set(kFlagMcCoyInHysteriaHall);
@@ -1089,7 +1089,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		}
 		return true;
 
-	case 250:
+	case kGoalSteeleNR01ConfrontGordo:
 		AI_Movement_Track_Flush(kActorSteele);
 		Actor_Put_In_Set(kActorSteele, kSetNR01);
 		Actor_Set_At_XYZ(kActorSteele, 94.03f, 23.88f, -794.46f, 685);
@@ -1097,22 +1097,22 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 			Game_Flag_Reset(kFlagSpinnerAtNR01);
 			Game_Flag_Reset(kFlagSpinnerAtHF01);
 		}
-		Game_Flag_Set(603);
+		Game_Flag_Set(kFlagSteeleAimingAtGordo);
 		Actor_Change_Animation_Mode(kActorSteele, kAnimationModeIdle);
 		_var1 = 3;
 		return true;
 
-	case 251:
+	case kGoalSteeleNR01TalkToGordo:
 		Actor_Set_Targetable(kActorSteele, true);
 		return true;
 
-	case 252:
+	case kGoalSteeleNR01ShootGordo:
 		Player_Loses_Control();
 		Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatAttack);
 		Sound_Play(27, 100, 0, 0, 50);
-		Game_Flag_Reset(603);
+		Game_Flag_Reset(kFlagSteeleAimingAtGordo);
 		Actor_Set_Targetable(kActorSteele, false);
-		Actor_Set_Goal_Number(kActorGordo, 299);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01Die);
 		Delay(1500);
 		Player_Set_Combat_Mode(false);
 		Actor_Says(kActorSteele, 1070, 14);
@@ -1123,7 +1123,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Actor_Says(kActorMcCoy, 3065, 18);
 		Actor_Says(kActorSteele, 1280, 13);
 		Actor_Says(kActorSteele, 1290, 13);
-		Game_Flag_Set(592);
+		Game_Flag_Set(kFlagGordoRanWay);
 		Player_Gains_Control();
 		if (Game_Flag_Query(kFlagSpinnerAtHF01)) {
 			Actor_Put_In_Set(kActorSteele, kSetHF01);
@@ -1137,21 +1137,21 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		}
 		return true;
 
-	case 255:
+	case kGoalSteeleNR01ShootMcCoy:
 		ADQ_Flush();
 		Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatAttack);
 		Sound_Play(27, 100, 0, 0, 50);
 		Actor_Force_Stop_Walking(kActorMcCoy);
 		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
-		Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
-		Actor_Set_Goal_Number(kActorGordo, 251);
+		Actor_Retired_Here(kActorMcCoy, 12, 12, true, -1);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01ReleaseHostage);
 		Actor_Says(kActorSteele, 1250, kAnimationModeTalk);
 		return true;
 
-	case 258:
-		Game_Flag_Reset(603);
+	case kGoalSteeleNR01McCoyShotGordo:
+		Game_Flag_Reset(kFlagSteeleAimingAtGordo);
 		ADQ_Flush();
-		Game_Flag_Set(592);
+		Game_Flag_Set(kFlagGordoRanWay);
 		Actor_Set_Targetable(kActorSteele, false);
 		Delay(1000);
 		Player_Set_Combat_Mode(false);
@@ -1177,20 +1177,20 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Actor_Set_Goal_Number(kActorSteele, kGoalSteeleTalkAboutMissingSpinner);
 		return true;
 
-	case 260:
+	case kGoalSteeleNR01McCoyShotGun:
 		ADQ_Flush();
 		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack);
 		Sound_Play(27, 100, 0, 0, 50);
 		_animationState = 38;
 		_animationFrame = 0;
-		Actor_Set_Goal_Number(kActorGordo, 251);
-		Game_Flag_Reset(603);
-		Game_Flag_Set(592);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01ReleaseHostage);
+		Game_Flag_Reset(kFlagSteeleAimingAtGordo);
+		Game_Flag_Set(kFlagGordoRanWay);
 		Actor_Set_Targetable(kActorSteele, false);
 		Player_Loses_Control();
 		return true;
 
-	case 262:
+	case kGoalSteeleNR01TalkAboutShotGun:
 		Actor_Face_Actor(kActorSteele, kActorMcCoy, true);
 		Actor_Says(kActorSteele, 1160, 15);
 		Actor_Face_Actor(kActorMcCoy, kActorSteele, true);
@@ -1212,14 +1212,14 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Actor_Set_Goal_Number(kActorSteele, kGoalSteeleTalkAboutMissingSpinner);
 		return true;
 
-	case 270:
+	case kGoalSteeleNR01ShotByMcCoy:
 		ADQ_Flush();
 		Player_Loses_Control();
-		Game_Flag_Reset(603);
-		Actor_Set_Targetable(kActorSteele, 0);
-		Actor_Set_Goal_Number(kActorGordo, 251);
+		Game_Flag_Reset(kFlagSteeleAimingAtGordo);
+		Actor_Set_Targetable(kActorSteele, false);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01ReleaseHostage);
 		Actor_Start_Speech_Sample(kActorSteele, 1150);
-		Actor_Change_Animation_Mode(kActorSteele, 49);
+		Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatDie);
 		Delay(5000);
 		Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
 		return true;
@@ -1279,7 +1279,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		}
 		return true;
 
-	case 285:
+	case kGoalSteeleImmediatelyStartChapter4:
 		Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01StartChapter4);
 		return true;
 
@@ -1332,7 +1332,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Actor_Change_Animation_Mode(kActorSteele, 4);
 		Actor_Face_Actor(kActorMcCoy, kActorSteele, 1);
 		Delay(3000);
-		Async_Actor_Walk_To_XYZ(kActorSteele, -109.0f, -36.55f, 26.0f, 0, 0);
+		Async_Actor_Walk_To_XYZ(kActorSteele, -109.0f, -36.55f, 26.0f, 0, false);
 		return true;
 
 	case 411:
@@ -1340,7 +1340,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Actor_Says(kActorSteele, 430, 14);
 		Actor_Change_Animation_Mode(kActorSteele, 4);
 		Delay(4000);
-		Async_Actor_Walk_To_XYZ(kActorSteele, -109.0f, -36.55f, 26.0f, 0, 0);
+		Async_Actor_Walk_To_XYZ(kActorSteele, -109.0f, -36.55f, 26.0f, 0, false);
 		return true;
 
 	case 412:
@@ -1348,7 +1348,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		return true;
 
 	case 413:
-		Async_Actor_Walk_To_XYZ(kActorSteele, 1.0, -36.55f, 111.0f, 0, 0);
+		Async_Actor_Walk_To_XYZ(kActorSteele, 1.0, -36.55f, 111.0f, 0, false);
 		return true;
 
 	case 415:
@@ -1359,8 +1359,8 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 
 	case 416:
 		Actor_Set_At_XYZ(kActorSteele, -48.83f, -36.55f, 69.98f, 280);
-		Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorSteele, 36, 0, 1);
-		Actor_Face_Actor(kActorMcCoy, kActorSteele, 1);
+		Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorSteele, 36, false, true);
+		Actor_Face_Actor(kActorMcCoy, kActorSteele, true);
 		if (Game_Flag_Query(653) == 1) {
 			Actor_Says(kActorSteele, 400, 3);
 			Actor_Says(kActorMcCoy, 2165, 14);
@@ -1378,17 +1378,17 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		return true;
 
 	case 418:
-		Actor_Face_Actor(kActorSteele, kActorMcCoy, 1);
-		Actor_Change_Animation_Mode(kActorSteele, 6);
-		Actor_Change_Animation_Mode(kActorMcCoy, 48);
-		Actor_Retired_Here(kActorMcCoy, 72, 18, 1, -1);
+		Actor_Face_Actor(kActorSteele, kActorMcCoy, true);
+		Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatAttack);
+		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
+		Actor_Retired_Here(kActorMcCoy, 72, 18, true, -1);
 		return true;
 
 	case 419:
-		Actor_Set_Targetable(kActorSteele, 0);
-		Game_Flag_Set(646);
-		Actor_Set_Goal_Number(kActorSteele, 599);
-		Actor_Retired_Here(kActorSteele, 60, 12, 1, -1);
+		Actor_Set_Targetable(kActorSteele, false);
+		Game_Flag_Set(kFlagSteeleDead);
+		Actor_Set_Goal_Number(kActorSteele, kGoalSteeleDead);
+		Actor_Retired_Here(kActorSteele, 60, 12, true, -1);
 		return true;
 
 	case 420:
@@ -1402,7 +1402,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Delay(2000);
 		Actor_Face_Actor(kActorSteele, kActorMcCoy, 1);
 		Actor_Says(kActorSteele, 360, -1);
-		Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorSteele, 48, 0, 0);
+		Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorSteele, 48, false, false);
 		Actor_Says(kActorMcCoy, 2150, 14);
 		Actor_Says(kActorSteele, 370, 15);
 		Actor_Says(kActorMcCoy, 2155, 12);
@@ -1480,7 +1480,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 				_animationFrame++;
 				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(74)) {
 					_animationFrame = 0;
-					if (Game_Flag_Query(482) == 1) {
+					if (Game_Flag_Query(482)) {
 						_animationState = 41;
 						_var1 = 1;
 						_var2 = 0;
@@ -1489,23 +1489,27 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			}
 		}
 		break;
+
 	case 1:
 		_animationFrame = 0;
 		*animation = _animationNext;
 		_animationState = _animationStateNext;
 		break;
+
 	case 2:
 		*animation = 67;
 		_animationFrame++;
 		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(67))
 			_animationFrame = 0;
 		break;
+
 	case 3:
 		*animation = 68;
 		_animationFrame++;
 		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(68))
 			_animationFrame = 0;
 		break;
+
 	case 4:
 		*animation = 59;
 		_animationFrame++;
@@ -1513,6 +1517,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 5:
 		*animation = 60;
 		_animationFrame++;
@@ -1520,6 +1525,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 6:
 		*animation = 69;
 		_animationFrame++;
@@ -1527,6 +1533,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 7:
 		*animation = 70;
 		_animationFrame++;
@@ -1534,6 +1541,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 8:
 		*animation = 62;
 		_animationFrame++;
@@ -1541,6 +1549,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 9:
 		*animation = 63;
 		_animationFrame++;
@@ -1548,11 +1557,12 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 10:
 		*animation = 83;
 		_animationFrame++;
 		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(83)) {
-			Actor_Change_Animation_Mode(kActorSteele, 0);
+			Actor_Change_Animation_Mode(kActorSteele, kAnimationModeIdle);
 			*animation = 74;
 			_animationFrame = 0;
 			_animationState = 0;
@@ -1561,6 +1571,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			}
 		}
 		break;
+
 	case 11:
 		*animation = 84;
 		_animationFrame++;
@@ -1568,6 +1579,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 12:
 		*animation = 85;
 		_animationFrame++;
@@ -1575,6 +1587,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 13:
 		*animation = 86;
 		_animationFrame++;
@@ -1583,6 +1596,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_animationState = 0;
 		}
 		break;
+
 	case 14:
 		*animation = 77;
 		if (!_animationFrame && _flag) {
@@ -1597,6 +1611,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			}
 		}
 		break;
+
 	case 15:
 		*animation = 78;
 		_animationFrame++;
@@ -1606,6 +1621,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			*animation = 77;
 		}
 		break;
+
 	case 16:
 		*animation = 79;
 		_animationFrame++;
@@ -1615,6 +1631,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			*animation = 77;
 		}
 		break;
+
 	case 17:
 		*animation = 80;
 		_animationFrame++;
@@ -1624,6 +1641,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			*animation = 77;
 		}
 		break;
+
 	case 18:
 		*animation = 81;
 		_animationFrame++;
@@ -1633,6 +1651,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			*animation = 77;
 		}
 		break;
+
 	case 19:
 		*animation = 81;
 		_animationFrame++;
@@ -1642,13 +1661,14 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			*animation = 77;
 		}
 		break;
+
 	case 20:
 		*animation = 82;
 		if (!_animationFrame && _flag) {
 			_animationFrame = 0;
 			_animationState = 23;
 			*animation = 66;
-			Actor_Change_Animation_Mode(kActorSteele, 4);
+			Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatIdle);
 			_flag = 0;
 		} else {
 			_animationFrame++;
@@ -1657,6 +1677,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			}
 		}
 		break;
+
 	case 21:
 		*animation = 82;
 		_animationFrame++;
@@ -1666,6 +1687,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			*animation = 82;
 		}
 		break;
+
 	case 22:
 		*animation = 82;
 		_animationFrame++;
@@ -1675,6 +1697,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			*animation = 82;
 		}
 		break;
+
 	case 23:
 		*animation = 54;
 		_animationFrame++;
@@ -1682,6 +1705,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 24:
 		*animation = 65;
 		_animationFrame++;
@@ -1691,6 +1715,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_animationState = 0;
 		}
 		break;
+
 	case 25:
 		*animation = 64;
 		_animationFrame++;
@@ -1700,6 +1725,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			*animation = 54;
 		}
 		break;
+
 	case 26:
 		*animation = 66;
 		_animationFrame++;
@@ -1720,15 +1746,16 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 			_animationState = 23;
 			*animation = 54;
-			Actor_Change_Animation_Mode(kActorSteele, 4);
+			Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatIdle);
 			if (Actor_Query_Goal_Number(kActorSteele) == 215) {
-				Actor_Change_Animation_Mode(kActorSteele, 6);
+				Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatAttack);
 				_animationState = 26;
 				_animationFrame = 0;
 				*animation = 66;
 			}
 		}
 		break;
+
 	case 27:
 		*animation = 55;
 		_animationFrame++;
@@ -1736,9 +1763,10 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 			_animationState = 23;
 			*animation = 54;
-			Actor_Change_Animation_Mode(kActorSteele, 4);
+			Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatIdle);
 		}
 		break;
+
 	case 28:
 		*animation = 56;
 		_animationFrame++;
@@ -1746,9 +1774,10 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 			_animationState = 23;
 			*animation = 54;
-			Actor_Change_Animation_Mode(kActorSteele, 4);
+			Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatIdle);
 		}
 		break;
+
 	case 29:
 		*animation = 57;
 		_animationFrame++;
@@ -1756,9 +1785,10 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 			_animationState = 23;
 			*animation = 54;
-			Actor_Change_Animation_Mode(kActorSteele, 4);
+			Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatIdle);
 		}
 		break;
+
 	case 30:
 		*animation = 58;
 		_animationFrame++;
@@ -1766,9 +1796,10 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 			_animationState = 23;
 			*animation = 54;
-			Actor_Change_Animation_Mode(kActorSteele, 4);
+			Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatIdle);
 		}
 		break;
+
 	case 31:
 		*animation = 71;
 		_animationFrame++;
@@ -1776,9 +1807,10 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			*animation = 74;
 			_animationFrame = 0;
 			_animationState = 0;
-			Actor_Change_Animation_Mode(kActorSteele, 0);
+			Actor_Change_Animation_Mode(kActorSteele, kAnimationModeIdle);
 		}
 		break;
+
 	case 32:
 		*animation = 72;
 		_animationFrame++;
@@ -1786,24 +1818,28 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			*animation = 74;
 			_animationFrame = 0;
 			_animationState = 0;
-			Actor_Change_Animation_Mode(kActorSteele, 0);
+			Actor_Change_Animation_Mode(kActorSteele, kAnimationModeIdle);
 		}
 		break;
+
 	case 33:
 		*animation = 61;
 		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(61) - 1)
 			_animationFrame++;
 		break;
+
 	case 34:
 		*animation = 73;
 		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(73) - 1)
 			_animationFrame++;
 		break;
+
 	case 35:
 		*animation = 61;
 		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(61) - 1)
 			_animationFrame++;
 		break;
+
 	case 36:
 		*animation = 88;
 		_animationFrame++;
@@ -1811,6 +1847,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_animationFrame = 0;
 		}
 		break;
+
 	case 37:
 		if (!_animationFrame && _flag) {
 			_animationFrame = 0;
@@ -1826,17 +1863,19 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			}
 		}
 		break;
+
 	case 38:
 		*animation = 90;
 		_animationFrame++;
 		if (_animationFrame > 5) {
-			Actor_Change_Animation_Mode(kActorSteele, 0);
+			Actor_Change_Animation_Mode(kActorSteele, kAnimationModeIdle);
 			_animationState = 0;
 			_animationFrame = 0;
 			*animation = 74;
-			Actor_Set_Goal_Number(kActorSteele, 261);
+			Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01PrepareTalkAboutShotGun);
 		}
 		break;
+
 	case 39:
 		*animation = 92;
 		_animationFrame++;
@@ -1846,6 +1885,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			*animation = 88;
 		}
 		break;
+
 	case 40:
 		*animation = 91;
 		_animationFrame++;
@@ -1856,6 +1896,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_var1 = 0;
 		}
 		break;
+
 	case 41:
 		if (_var1 > 3) {
 			break;
@@ -1906,6 +1947,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			}
 		}
 		break;
+
 	default:
 		*animation = 406;
 		_animationFrame = 0;
@@ -1919,7 +1961,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 bool AIScriptSteele::ChangeAnimationMode(int mode) {
 	switch (mode) {
 	case kGoalSteeleDefault:
-		if (Game_Flag_Query(603)) {
+		if (Game_Flag_Query(kFlagSteeleAimingAtGordo)) {
 			_var1 = 3;
 		} else {
 			_var1 = 0;
@@ -1967,9 +2009,15 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) {
 			break;
 		}
 		break;
-	case 1:
-		if ((_animationState != 4 && _animationState != 23 && _animationState != 25 && _animationState != 26)
-				|| _animationState > 26) {
+
+	case kAnimationModeWalk:
+		if ((_animationState != 4
+		  && _animationState != 23
+		  && _animationState != 25
+		  && _animationState != 26
+		 )
+		 || _animationState > 26
+		) {
 			if (Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleApprehendIzo
 			 && Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleArrestIzo
 			) {
@@ -1984,7 +2032,8 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) {
 			_animationFrame = 0;
 		}
 		break;
-	case 2:
+
+	case kAnimationModeRun:
 		if (Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleApprehendIzo
 		 && Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleArrestIzo
 		 && _animationState != 23
@@ -1996,9 +2045,10 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) {
 			_animationFrame = 0;
 		}
 		break;
-	case 3:
+
+	case kAnimationModeTalk:
 		if (_animationState != 35) {
-			if (Game_Flag_Query(603)) {
+			if (Game_Flag_Query(kFlagSteeleAimingAtGordo)) {
 				_animationState = 37;
 				_animationFrame = 0;
 				_flag = 0;
@@ -2016,9 +2066,13 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) {
 			}
 		}
 		break;
-	case 4:
+
+	case kAnimationModeCombatIdle:
 		if (_animationState) {
-			if (_animationState > 25 || (_animationState != 23 && _animationState != 25)) {
+			if (_animationState > 25
+			 || (_animationState != 23
+			  && _animationState != 25)
+			) {
 				_animationState = 23;
 				_animationFrame = 0;
 			}
@@ -2027,22 +2081,26 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) {
 			_animationFrame = 0;
 		}
 		break;
-	case 6:
-		if (Game_Flag_Query(603)) {
+
+	case kAnimationModeCombatAttack:
+		if (Game_Flag_Query(kFlagSteeleAimingAtGordo)) {
 			_animationState = 39;
 		} else {
 			_animationState = 26;
 		}
 		_animationFrame = 0;
 		break;
-	case 7:
+
+	case kAnimationModeCombatWalk:
 		_animationState = 4;
 		_animationFrame = 0;
 		break;
-	case 8:
+
+	case kAnimationModeCombatRun:
 		_animationState = 5;
 		_animationFrame = 0;
 		break;
+
 	case 12:
 		if (_animationState) {
 			_animationState = 15;
@@ -2055,6 +2113,7 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) {
 		}
 		_flag = 0;
 		break;
+
 	case 13:
 		if (_animationState) {
 			_animationState = 16;
@@ -2067,6 +2126,7 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) {
 		}
 		_flag = 0;
 		break;
+
 	case 14:
 		if (_animationState) {
 			_animationState = 17;
@@ -2079,6 +2139,7 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) {
 		}
 		_flag = 0;
 		break;
+
 	case 15:
 		if (_animationState) {
 			_animationState = 18;
@@ -2091,6 +2152,7 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) {
 		}
 		_flag = 0;
 		break;
+
 	case 16:
 		if (_animationState) {
 			_animationState = 19;
@@ -2103,7 +2165,8 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) {
 		}
 		_flag = 0;
 		break;
-	case 21:
+
+	case kAnimationModeHit:
 		if (_animationState > 28) {
 			if (Random_Query(0, 1)) {
 				_animationState = 31;
@@ -2117,7 +2180,8 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) {
 		}
 		_animationFrame = 0;
 		break;
-	case 22:
+
+	case kAnimationModeCombatHit:
 		if (Random_Query(0, 1)) {
 			_animationState = 29;
 		} else {
@@ -2125,6 +2189,7 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) {
 		}
 		_animationFrame = 0;
 		break;
+
 	case 43:
 		Game_Flag_Set(482);
 		_animationState = 41;
@@ -2132,25 +2197,37 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) {
 		_var2 = 0;
 		_var1 = 1;
 		break;
-	case 44:
+
+	case kAnimationModeWalkUp:
 		_animationState = 6;
 		_animationFrame = 0;
 		break;
-	case 45:
+
+	case kAnimationModeWalkDown:
 		_animationState = 7;
 		_animationFrame = 0;
 		break;
-	case 46:
+
+	case kAnimationModeCombatWalkUp:
 		_animationState = 8;
 		_animationFrame = 0;
 		break;
-	case 47:
+
+	case kAnimationModeCombatWalkDown:
 		_animationState = 9;
 		_animationFrame = 0;
 		break;
-	case 48:
-		if (_animationState != 33 && _animationState != 34) {
-			if (_animationState > 26 || (_animationState != 23 && _animationState != 25 && _animationState != 26)) {
+
+	case kAnimationModeDie:
+		if (_animationState != 33
+		 && _animationState != 34
+		) {
+			if (_animationState > 26
+			 || (_animationState != 23
+			  && _animationState != 25
+			  && _animationState != 26
+			 )
+			) {
 				_animationState = 34;
 				_animationFrame = 0;
 			} else {
@@ -2159,31 +2236,37 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) {
 			}
 		}
 		break;
-	case 49:
+
+	case kAnimationModeCombatDie:
 		if (_animationState != 33) {
 			_animationState = 33;
 			_animationFrame = 0;
 		}
 		break;
+
 	case 51:
 		_animationState = 35;
 		_animationFrame = 0;
 		break;
+
 	case 58:
 		_animationState = 20;
 		_animationFrame = 0;
 		_flag = 0;
 		break;
+
 	case 59:
 		_animationState = 21;
 		_animationFrame = 0;
 		_flag = 0;
 		break;
+
 	case 60:
 		_animationState = 22;
 		_animationFrame = 0;
 		_flag = 0;
 		break;
+
 	case 86:
 		_animationState = 10;
 		_animationFrame = 0;
diff --git a/engines/bladerunner/script/ai/zuben.cpp b/engines/bladerunner/script/ai/zuben.cpp
index 6155a27..eb7de88 100644
--- a/engines/bladerunner/script/ai/zuben.cpp
+++ b/engines/bladerunner/script/ai/zuben.cpp
@@ -103,7 +103,7 @@ bool AIScriptZuben::Update() {
 		Game_Flag_Set(kFlagCT05WarehouseOpen);
 		Actor_Set_Targetable(kActorZuben, true);
 		if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoDefault) {
-			Actor_Set_Goal_Number(kActorGordo, kGoalGordoLeaveCT01);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01Leave);
 		}
 		return true;
 	}
@@ -1175,7 +1175,7 @@ void AIScriptZuben::FledCombat() {
 void AIScriptZuben::dialogue() {
 	Dialogue_Menu_Clear_List();
 	DM_Add_To_List_Never_Repeat_Once_Selected(1490, 5, 5, -1);
-	if (Actor_Query_Goal_Number(kActorLucy) != 599) {
+	if (Actor_Query_Goal_Number(kActorLucy) != kGoalLucyDead) {
 		DM_Add_To_List_Never_Repeat_Once_Selected(1500, 5, 5, 5);
 	}
 	DM_Add_To_List_Never_Repeat_Once_Selected(1510, -1, 5, 5);
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index d137e3c..fc7a0b1 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -137,7 +137,7 @@ DECLARE_SCRIPT(Gordo)
 	int _frameMax;
 	int _state;
 
-	void McCoyTalkWithGordo();
+	void talkToMcCoyInCity();
 	void talkToMcCoyAtNR02();
 	void dialogue2();
 	void dialogue1();
diff --git a/engines/bladerunner/script/init_script.cpp b/engines/bladerunner/script/init_script.cpp
index 9364df8..9133873 100644
--- a/engines/bladerunner/script/init_script.cpp
+++ b/engines/bladerunner/script/init_script.cpp
@@ -108,19 +108,19 @@ void InitScript::Init_Game_Flags() {
 	}
 
 	if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
-		Global_Variable_Set(kVariableBehavior, 1);
+		Global_Variable_Set(kVariableHollowayArrest, 1);
 	} else if ( Game_Flag_Query(kFlagGordoIsReplicant)
 	        && !Game_Flag_Query(kFlagLucyIsReplicant)
 	) {
-		Global_Variable_Set(kVariableBehavior, 2);
+		Global_Variable_Set(kVariableHollowayArrest, 2);
 	} else if (!Game_Flag_Query(kFlagGordoIsReplicant)
 	        &&  Game_Flag_Query(kFlagLucyIsReplicant)
 	) {
-		Global_Variable_Set(kVariableBehavior, 3);
+		Global_Variable_Set(kVariableHollowayArrest, 3);
 	} else if (Random_Query(1, 2) == 1) {
-		Global_Variable_Set(kVariableBehavior, 2);
+		Global_Variable_Set(kVariableHollowayArrest, 2);
 	} else {
-		Global_Variable_Set(kVariableBehavior, 3);
+		Global_Variable_Set(kVariableHollowayArrest, 3);
 	}
 
 	Game_Flag_Set(kFlagMcCoyInRunciters);
diff --git a/engines/bladerunner/script/scene/ct05.cpp b/engines/bladerunner/script/scene/ct05.cpp
index 2c5c908..1fc53f8 100644
--- a/engines/bladerunner/script/scene/ct05.cpp
+++ b/engines/bladerunner/script/scene/ct05.cpp
@@ -233,10 +233,10 @@ void SceneScriptCT05::PlayerWalkedIn() {
 		Loop_Actor_Travel_Stairs(kActorMcCoy, 10, false, kAnimationModeIdle);
 		Game_Flag_Reset(kFlagCT06toCT05);
 		Footstep_Sound_Override_Off();
-		if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoLeftCT01
+		if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT01Left
 		 && Game_Flag_Query(kFlagCT06ZubenPhoto)
 		) {
-			Actor_Set_Goal_Number(kActorGordo, kGoalGordoWalkThroughCT05);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT05WalkThrough);
 		}
 	}
 }
diff --git a/engines/bladerunner/script/scene/hf01.cpp b/engines/bladerunner/script/scene/hf01.cpp
index 18b3ac2..a91f55b 100644
--- a/engines/bladerunner/script/scene/hf01.cpp
+++ b/engines/bladerunner/script/scene/hf01.cpp
@@ -344,7 +344,7 @@ void SceneScriptHF01::PlayerWalkedIn() {
 	) {
 		if (Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1)
 		 && Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy
-		 && Actor_Query_Goal_Number(kActorLucy) != 599
+		 && Actor_Query_Goal_Number(kActorLucy) != kGoalLucyDead
 		) {
 			Actor_Put_In_Set(kActorLucy, kSetHF01);
 			Actor_Set_At_XYZ(kActorLucy, -5.0f, 8.0f, -622.0f, 419);
@@ -421,7 +421,7 @@ void SceneScriptHF01::PlayerWalkedOut() {
 	if (Actor_Query_Goal_Number(kActorLucy) == 450) {
 		Actor_Put_In_Set(kActorLucy, kSetFreeSlotG);
 		Actor_Set_At_Waypoint(kActorLucy, 39, 0);
-		Actor_Set_Goal_Number(kActorLucy, 599);
+		Actor_Set_Goal_Number(kActorLucy, kGoalLucyDead);
 	}
 
 	if (Actor_Query_Goal_Number(kActorDektora) == 450) {
diff --git a/engines/bladerunner/script/scene/hf03.cpp b/engines/bladerunner/script/scene/hf03.cpp
index 849f75f..4e1177f 100644
--- a/engines/bladerunner/script/scene/hf03.cpp
+++ b/engines/bladerunner/script/scene/hf03.cpp
@@ -78,7 +78,7 @@ void SceneScriptHF03::dialogueWithLucy() {
 	switch (answer) {
 	case 840: // VOIGT-KAMPFF
 		Actor_Says(kActorMcCoy, 1630, 15);
-		if (Global_Variable_Query(kVariableBehavior) == 3) {
+		if (Global_Variable_Query(kVariableHollowayArrest) == 3) {
 			Actor_Set_Goal_Number(kActorLucy, kGoalLucyRunAwayWithHelp1);
 		} else if (Game_Flag_Query(kFlagLucyIsReplicant)) {
 			Actor_Set_Goal_Number(kActorLucy, kGoalLucyRunToHF041);
@@ -96,7 +96,7 @@ void SceneScriptHF03::dialogueWithLucy() {
 
 	case 860: // CRYSTAL
 		Actor_Says(kActorMcCoy, 1640, 12);
-		if (Global_Variable_Query(kVariableBehavior) == 3) {
+		if (Global_Variable_Query(kVariableHollowayArrest) == 3) {
 			Actor_Set_Goal_Number(kActorLucy, kGoalLucyRunAwayWithHelp1);
 		} else {
 			Actor_Says(kActorLucy, 210, 13);
diff --git a/engines/bladerunner/script/scene/hf04.cpp b/engines/bladerunner/script/scene/hf04.cpp
index 14cad2f..6d30563 100644
--- a/engines/bladerunner/script/scene/hf04.cpp
+++ b/engines/bladerunner/script/scene/hf04.cpp
@@ -65,7 +65,7 @@ void SceneScriptHF04::SceneLoaded() {
 
 	if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyRunToHF042) {
 		if (Actor_Clue_Query(kActorLucy, kClueMcCoyHelpedLucy)
-		 && Global_Variable_Query(kVariableBehavior) != 3
+		 && Global_Variable_Query(kVariableHollowayArrest) != 3
 		) {
 			Game_Flag_Set(kFlagLucyRanAway);
 		} else {
diff --git a/engines/bladerunner/script/scene/hf05.cpp b/engines/bladerunner/script/scene/hf05.cpp
index 8ad33f1..c78bf71 100644
--- a/engines/bladerunner/script/scene/hf05.cpp
+++ b/engines/bladerunner/script/scene/hf05.cpp
@@ -384,7 +384,7 @@ void SceneScriptHF05::dialogueWithCrazylegs1() {
 		DM_Add_To_List_Never_Repeat_Once_Selected(1200, 5, 5, 3); // WOMAN'S PHOTO
 	}
 	if (Actor_Clue_Query(kActorMcCoy, kClueLucy)
-	 && Actor_Query_Goal_Number(kActorLucy) != 599
+	 && Actor_Query_Goal_Number(kActorLucy) != kGoalLucyDead
 	) {
 		DM_Add_To_List_Never_Repeat_Once_Selected(1210, 4, 6, 2); // LUCY'S PHOTO
 	}
@@ -565,7 +565,7 @@ int SceneScriptHF05::getAffectionTowardsActor() {
 		return kActorDektora;
 	}
 	if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy
-	 && Actor_Query_Goal_Number(kActorLucy) != 599
+	 && Actor_Query_Goal_Number(kActorLucy) != kGoalLucyDead
 	) {
 		return kActorLucy;
 	}
@@ -750,7 +750,7 @@ int SceneScriptHF05::sub_4048C0() {
 	}
 
 	if (Actor_Query_In_Set(kActorLucy, kSetHF05)
-	 && Actor_Query_Goal_Number(kActorLucy) != 599
+	 && Actor_Query_Goal_Number(kActorLucy) != kGoalLucyDead
 	) {
 		return kActorLucy;
 	}
diff --git a/engines/bladerunner/script/scene/hf06.cpp b/engines/bladerunner/script/scene/hf06.cpp
index 64ea124..7b5fd44 100644
--- a/engines/bladerunner/script/scene/hf06.cpp
+++ b/engines/bladerunner/script/scene/hf06.cpp
@@ -77,7 +77,7 @@ bool SceneScriptHF06::ClickedOn3DObject(const char *objectName, bool a2) {
 				Actor_Says(kActorDektora, 210, 12);
 				Actor_Says(kActorMcCoy, 2125, 12);
 			} else if (Actor_Query_In_Set(kActorLucy, kSetHF06)
-			        && Actor_Query_Goal_Number(kActorLucy) != 599
+			        && Actor_Query_Goal_Number(kActorLucy) != kGoalLucyDead
 			) {
 				Actor_Face_Actor(kActorLucy, kActorMcCoy, true);
 				Actor_Says(kActorLucy, 490, 18);
@@ -111,7 +111,7 @@ bool SceneScriptHF06::ClickedOn3DObject(const char *objectName, bool a2) {
 
 bool SceneScriptHF06::ClickedOnActor(int actorId) {
 	if (actorId == kActorLucy
-	 && Actor_Query_Goal_Number(kActorLucy) != 599
+	 && Actor_Query_Goal_Number(kActorLucy) != kGoalLucyDead
 	) {
 		Actor_Face_Actor(kActorLucy, kActorMcCoy, true);
 		Actor_Face_Actor(kActorMcCoy, kActorLucy, true);
@@ -175,7 +175,7 @@ void SceneScriptHF06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
 		) {
 			otherActorId = kActorDektora;
 		} else if (Actor_Query_In_Set(kActorLucy, kSetHF06)
-		        && Actor_Query_Goal_Number(kActorLucy) == 599
+		        && Actor_Query_Goal_Number(kActorLucy) == kGoalLucyDead
 		) {
 			otherActorId = kActorLucy;
 		}
@@ -211,7 +211,7 @@ void SceneScriptHF06::PlayerWalkedIn() {
 	if (Game_Flag_Query(662)) {
 		int actorId = -1;
 		if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy
-		 && Actor_Query_Goal_Number(kActorLucy) != 599
+		 && Actor_Query_Goal_Number(kActorLucy) != kGoalLucyDead
 		) {
 			actorId = kActorLucy;
 		} else if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora
diff --git a/engines/bladerunner/script/scene/hf07.cpp b/engines/bladerunner/script/scene/hf07.cpp
index 1eb8867..8a8f4eb 100644
--- a/engines/bladerunner/script/scene/hf07.cpp
+++ b/engines/bladerunner/script/scene/hf07.cpp
@@ -148,7 +148,7 @@ int SceneScriptHF07::getAffectionTowardsActor() {
 		return kActorDektora;
 	}
 	if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy
-	 && Actor_Query_Goal_Number(kActorLucy) != 599
+	 && Actor_Query_Goal_Number(kActorLucy) != kGoalLucyDead
 	) {
 		return kActorLucy;
 	}
diff --git a/engines/bladerunner/script/scene/kp07.cpp b/engines/bladerunner/script/scene/kp07.cpp
index d0fc730..56b9a91 100644
--- a/engines/bladerunner/script/scene/kp07.cpp
+++ b/engines/bladerunner/script/scene/kp07.cpp
@@ -29,35 +29,48 @@ void SceneScriptKP07::InitializeScene() {
 	Game_Flag_Reset(578);
 	Scene_Exit_Add_2D_Exit(0, 315, 185, 381, 285, 0);
 	if (Game_Flag_Query(653)) {
-		if (Game_Flag_Query(kFlagDektoraIsReplicant) && Actor_Query_Goal_Number(kActorDektora) < 599) {
+		if (Game_Flag_Query(kFlagDektoraIsReplicant)
+		 && Actor_Query_Goal_Number(kActorDektora) < 599
+		) {
 			Actor_Set_Targetable(kActorDektora, true);
 			Global_Variable_Increment(kVariableReplicants, 1);
 			Actor_Put_In_Set(kActorDektora, kSetKP07);
 			Actor_Set_At_XYZ(kActorDektora, -52.0f, -41.52f, -5.0f, 289);
 		}
+
 		if (Actor_Query_Goal_Number(kActorZuben) < kGoalZubenDead) {
 			Global_Variable_Increment(kVariableReplicants, 1);
 			Actor_Set_Targetable(kActorZuben, true);
 			Actor_Put_In_Set(kActorZuben, kSetKP07);
 			Actor_Set_At_XYZ(kActorZuben, -26.0f, -41.52f, -135.0f, 0);
 		}
-		if (Game_Flag_Query(kFlagIzoIsReplicant) && Actor_Query_Goal_Number(kActorIzo) < 599) {
+
+		if (Game_Flag_Query(kFlagIzoIsReplicant)
+		 && Actor_Query_Goal_Number(kActorIzo) < 599
+		) {
 			Global_Variable_Increment(kVariableReplicants, 1);
 			Actor_Set_Targetable(kActorIzo, true);
 			Actor_Put_In_Set(kActorIzo, kSetKP07);
 			Actor_Set_At_XYZ(kActorIzo, -38.0f, -41.52f, -175.0f, 500);
 		}
-		if (Game_Flag_Query(kFlagGordoIsReplicant) && Actor_Query_Goal_Number(kActorGordo) < 599) {
+
+		if (Game_Flag_Query(kFlagGordoIsReplicant)
+		 && Actor_Query_Goal_Number(kActorGordo) < kGoalGordoDead
+		) {
 			Global_Variable_Increment(kVariableReplicants, 1);
 			Actor_Set_Targetable(kActorGordo, true);
 			Actor_Put_In_Set(kActorGordo, kSetKP07);
 			Actor_Set_At_XYZ(kActorGordo, 61.0f, -41.52f, -3.0f, 921);
 		}
-		if (Game_Flag_Query(kFlagLucyIsReplicant) && Actor_Query_Goal_Number(kActorLucy) < 599) {
+
+		if (Game_Flag_Query(kFlagLucyIsReplicant)
+		 && Actor_Query_Goal_Number(kActorLucy) < kGoalLucyDead
+		) {
 			Global_Variable_Increment(kVariableReplicants, 1);
 			Actor_Put_In_Set(kActorLucy, kSetKP07);
 			Actor_Set_At_XYZ(kActorLucy, 78.0f, -41.52f, -119.0f, 659);
 		}
+
 		if (Actor_Query_Goal_Number(kActorLuther) < 599) {
 			Global_Variable_Increment(kVariableReplicants, 1);
 			Actor_Put_In_Set(kActorLuther, kSetKP07);
diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp
index d9300e4..856960b 100644
--- a/engines/bladerunner/script/scene/nr01.cpp
+++ b/engines/bladerunner/script/scene/nr01.cpp
@@ -77,12 +77,13 @@ void SceneScriptNR01::InitializeScene() {
 	Ambient_Sounds_Add_Sound(376, 10, 80, 33, 33,    0,   0, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(377, 10, 80, 33, 33,    0,   0, -101, -101, 0, 0);
 
-	if (Game_Flag_Query(643)
+	if (Game_Flag_Query(kFlagSteeleKnowsBulletBobIsDead)
 	 && Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01WaitForMcCoy
 	) {
 		Game_Flag_Reset(kFlagSpinnerAtNR01);
 		Game_Flag_Reset(kFlagSpinnerAtHF01);
 	}
+
 	if ( Game_Flag_Query(kFlagSpinnerAtNR01)
 	 && !Game_Flag_Query(kFlagArrivedFromSpinner1)
 	) {
@@ -260,7 +261,7 @@ bool SceneScriptNR01::ClickedOn2DRegion(int region) {
 	 && Player_Query_Combat_Mode()
 	) {
 		Sound_Play(517, 100, 0, 0, 50);
-		Actor_Set_Goal_Number(kActorSteele, 260);
+		Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01McCoyShotGun);
 		Scene_2D_Region_Remove(0);
 	}
 
@@ -268,8 +269,8 @@ bool SceneScriptNR01::ClickedOn2DRegion(int region) {
 	 && Player_Query_Combat_Mode()
 	) {
 		Sound_Play(517, 100, 0, 0, 50);
-		Actor_Set_Goal_Number(kActorGordo, 299);
-		Actor_Set_Goal_Number(kActorSteele, 258);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01Die);
+		Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01McCoyShotGordo);
 		Scene_2D_Region_Remove(1);
 		return true;
 	}
@@ -298,10 +299,11 @@ void SceneScriptNR01::PlayerWalkedIn() {
 		//return true;
 		return;
 	}
-	if (Actor_Query_Goal_Number(kActorSteele) == 250) {
+
+	if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01ConfrontGordo) {
 		Scene_Exits_Disable();
 		ADQ_Flush();
-		Actor_Set_Goal_Number(kActorSteele, 251);
+		Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01TalkToGordo);
 		Scene_2D_Region_Add(0, 450, 316, 464, 333);
 		Scene_2D_Region_Add(1, 233, 321, 240, 362);
 		ADQ_Add(kActorGordo, 70, 81);
@@ -338,92 +340,90 @@ void SceneScriptNR01::PlayerWalkedIn() {
 	if (Game_Flag_Query(kFlagNR03toNR01)) {
 		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -380.0f, 31.73f, -841.0f, 0, false, false, 0);
 		Game_Flag_Reset(kFlagNR03toNR01);
-	} else {
-		if (Game_Flag_Query(kFlagUG06toNR01)) {
-			Loop_Actor_Travel_Stairs(kActorMcCoy, 3, true, kAnimationModeIdle);
-			Game_Flag_Reset(kFlagUG06toNR01);
-			if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01WaitForMcCoy) {
-				Actor_Face_Actor(kActorSteele, kActorMcCoy, true);
-				Actor_Says(kActorSteele, 1440, 13);
-				Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorSteele, 48, false, true);
-				Actor_Says(kActorMcCoy, 3145, 13);
-				if (Global_Variable_Query(kVariableBehavior) != 3) {
-					Actor_Says(kActorSteele, 1450, 12);
-					Actor_Says(kActorSteele, 1460, 13);
-				}
-				Actor_Says(kActorMcCoy, 3150, 14);
-				Actor_Says(kActorSteele, 1470, 12);
-				Actor_Says(kActorSteele, 1480, 13);
-				Actor_Says(kActorMcCoy, 3155, 15);
-				Actor_Says(kActorSteele, 1500, 16);
-				Actor_Says(kActorMcCoy, 3160, 12);
-				if (Game_Flag_Query(643)) {
-					Actor_Says(kActorSteele, 1330, 12);
-					Actor_Says(kActorSteele, 1340, 12);
-					Actor_Says(kActorSteele, 1350, 12);
-					Actor_Says(kActorMcCoy, 3120, 15);
-					Actor_Says(kActorSteele, 1360, 12);
-					Actor_Says(kActorSteele, 1370, 12);
-					Actor_Says(kActorMcCoy, 3125, 15);
-					Actor_Says(kActorSteele, 1380, 12);
-					Actor_Says(kActorMcCoy, 3130, 15);
-					Actor_Says(kActorSteele, 1390, 12);
-					Actor_Says(kActorSteele, 1400, 12);
-					Actor_Says(kActorSteele, 1410, 12);
-					Actor_Says(kActorMcCoy, 3135, 15);
-					Actor_Says(kActorSteele, 1420, 12);
-					Actor_Says(kActorMcCoy, 3140, 15);
-					Actor_Says(kActorSteele, 1430, 12);
-					Actor_Set_Goal_Number(kActorSteele, 285);
-				} else {
-					int v0 = Global_Variable_Query(kVariableBehavior);
-					if (v0 == 1) {
-						Actor_Says(kActorSteele, 1510, 15);
-						Actor_Says(kActorSteele, 1520, 14);
-						Actor_Says(kActorSteele, 1530, 13);
-						Actor_Says(kActorMcCoy, 3170, 13);
-						Actor_Set_Goal_Number(kActorSteele, 231);
-					} else if (v0 == 2) {
-						Actor_Says(kActorSteele, 1590, 15);
-						Actor_Says(kActorMcCoy, 3195, 14);
-						Actor_Says(kActorSteele, 1600, 16);
-						Actor_Says(kActorMcCoy, 3200, 13);
-						Actor_Says(kActorSteele, 1610, 17);
-						Actor_Says(kActorSteele, 1620, 15);
-						Actor_Says(kActorSteele, 1630, 14);
-						Actor_Says(kActorMcCoy, 3205, 12);
-						Actor_Set_Goal_Number(kActorSteele, 232);
-					} else if (v0 == 3) {
-						Actor_Says(kActorSteele, 1540, 15);
-						Actor_Says(kActorMcCoy, 3175, 13);
-						Actor_Says(kActorSteele, 1550, 13);
-						Actor_Says(kActorSteele, 1560, 16);
-						Actor_Says(kActorMcCoy, 3180, 15);
-						Actor_Says(kActorSteele, 1570, 12);
-						Actor_Says(kActorSteele, 1580, 14);
-						Actor_Says(kActorMcCoy, 3190, 12);
-						Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF03ApproachLucy);
-					}
-				}
+	} else if (Game_Flag_Query(kFlagUG06toNR01)) {
+		Loop_Actor_Travel_Stairs(kActorMcCoy, 3, true, kAnimationModeIdle);
+		Game_Flag_Reset(kFlagUG06toNR01);
+		if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01WaitForMcCoy) {
+			Actor_Face_Actor(kActorSteele, kActorMcCoy, true);
+			Actor_Says(kActorSteele, 1440, 13);
+			Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorSteele, 48, false, true);
+			Actor_Says(kActorMcCoy, 3145, 13);
+			if (Global_Variable_Query(kVariableHollowayArrest) != 3) {
+				Actor_Says(kActorSteele, 1450, 12);
+				Actor_Says(kActorSteele, 1460, 13);
 			}
-		} else if (Game_Flag_Query(kFlagNR02toNR01)) {
-			Loop_Actor_Walk_To_XYZ(kActorMcCoy, 239.0f, 31.66f, -901.0f, 0, 0, false, 0);
-			Game_Flag_Reset(kFlagNR02toNR01);
-			if (Actor_Query_Goal_Number(kActorGordo) == 230) {
-				Scene_Exits_Disable();
-				Actor_Set_Goal_Number(kActorGordo, 231);
-				Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 3, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 20, 300, false);
+			Actor_Says(kActorMcCoy, 3150, 14);
+			Actor_Says(kActorSteele, 1470, 12);
+			Actor_Says(kActorSteele, 1480, 13);
+			Actor_Says(kActorMcCoy, 3155, 15);
+			Actor_Says(kActorSteele, 1500, 16);
+			Actor_Says(kActorMcCoy, 3160, 12);
+			if (Game_Flag_Query(kFlagSteeleKnowsBulletBobIsDead)) {
+				Actor_Says(kActorSteele, 1330, 12);
+				Actor_Says(kActorSteele, 1340, 12);
+				Actor_Says(kActorSteele, 1350, 12);
+				Actor_Says(kActorMcCoy, 3120, 15);
+				Actor_Says(kActorSteele, 1360, 12);
+				Actor_Says(kActorSteele, 1370, 12);
+				Actor_Says(kActorMcCoy, 3125, 15);
+				Actor_Says(kActorSteele, 1380, 12);
+				Actor_Says(kActorMcCoy, 3130, 15);
+				Actor_Says(kActorSteele, 1390, 12);
+				Actor_Says(kActorSteele, 1400, 12);
+				Actor_Says(kActorSteele, 1410, 12);
+				Actor_Says(kActorMcCoy, 3135, 15);
+				Actor_Says(kActorSteele, 1420, 12);
+				Actor_Says(kActorMcCoy, 3140, 15);
+				Actor_Says(kActorSteele, 1430, 12);
+				Actor_Set_Goal_Number(kActorSteele, kGoalSteeleImmediatelyStartChapter4);
+			} else {
+				int v0 = Global_Variable_Query(kVariableHollowayArrest);
+				if (v0 == 1) {
+					Actor_Says(kActorSteele, 1510, 15);
+					Actor_Says(kActorSteele, 1520, 14);
+					Actor_Says(kActorSteele, 1530, 13);
+					Actor_Says(kActorMcCoy, 3170, 13);
+					Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01GoToNR08);
+				} else if (v0 == 2) {
+					Actor_Says(kActorSteele, 1590, 15);
+					Actor_Says(kActorMcCoy, 3195, 14);
+					Actor_Says(kActorSteele, 1600, 16);
+					Actor_Says(kActorMcCoy, 3200, 13);
+					Actor_Says(kActorSteele, 1610, 17);
+					Actor_Says(kActorSteele, 1620, 15);
+					Actor_Says(kActorSteele, 1630, 14);
+					Actor_Says(kActorMcCoy, 3205, 12);
+					Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01GoToNR02);
+				} else if (v0 == 3) {
+					Actor_Says(kActorSteele, 1540, 15);
+					Actor_Says(kActorMcCoy, 3175, 13);
+					Actor_Says(kActorSteele, 1550, 13);
+					Actor_Says(kActorSteele, 1560, 16);
+					Actor_Says(kActorMcCoy, 3180, 15);
+					Actor_Says(kActorSteele, 1570, 12);
+					Actor_Says(kActorSteele, 1580, 14);
+					Actor_Says(kActorMcCoy, 3190, 12);
+					Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01GoToHF03);
+				}
 			}
-		} else if (Game_Flag_Query(kFlagNotUsed545)) {
-			Game_Flag_Reset(kFlagNotUsed545);
-			Actor_Put_In_Set(kActorHanoi, kSetNR01);
-			Actor_Set_At_XYZ(kActorHanoi, -202.0f, 24.0f, -574.0f, 0);
-			Actor_Face_Heading(kActorHanoi, 256, false);
-			Actor_Set_Goal_Number(kActorHanoi, 204);
-			Player_Gains_Control();
-		} else {
-			Loop_Actor_Walk_To_XYZ(kActorMcCoy, 48.0f, 23.88f, -189.0f, 0, 0, false, 0);
 		}
+	} else if (Game_Flag_Query(kFlagNR02toNR01)) {
+		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 239.0f, 31.66f, -901.0f, 0, false, false, 0);
+		Game_Flag_Reset(kFlagNR02toNR01);
+		if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01WaitAndAttack) {
+			Scene_Exits_Disable();
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01Attack);
+			Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 3, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 20, 300, false);
+		}
+	} else if (Game_Flag_Query(kFlagNotUsed545)) {
+		Game_Flag_Reset(kFlagNotUsed545);
+		Actor_Put_In_Set(kActorHanoi, kSetNR01);
+		Actor_Set_At_XYZ(kActorHanoi, -202.0f, 24.0f, -574.0f, 0);
+		Actor_Face_Heading(kActorHanoi, 256, false);
+		Actor_Set_Goal_Number(kActorHanoi, 204);
+		Player_Gains_Control();
+	} else {
+		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 48.0f, 23.88f, -189.0f, 0, false, false, 0);
 	}
 
 	if (Game_Flag_Query(kFlagCrazylegsArrestedTalk)) {
@@ -434,9 +434,9 @@ void SceneScriptNR01::PlayerWalkedIn() {
 		Actor_Voice_Over(980, kActorVoiceOver);
 	}
 
-	if (Actor_Query_Goal_Number(kActorGordo) == 240) {
+	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01WaitAndGiveUp) {
 		Scene_Exits_Disable();
-		Actor_Set_Goal_Number(kActorGordo, 241);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01GiveUp);
 		if (!Player_Query_Combat_Mode()) {
 			Player_Set_Combat_Mode(true);
 		}
@@ -463,12 +463,12 @@ void SceneScriptNR01::PlayerWalkedOut() {
 }
 
 void SceneScriptNR01::DialogueQueueFlushed(int a1) {
-	if (Actor_Query_Goal_Number(kActorSteele) == 251
-	 && Actor_Query_Goal_Number(kActorGordo) != 299
-	 && Actor_Query_Goal_Number(kActorGordo) != 254
-	 && Actor_Query_Goal_Number(kActorGordo) != 255
+	if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01TalkToGordo
+	 && Actor_Query_Goal_Number(kActorGordo) != kGoalGordoNR01Die
+	 && Actor_Query_Goal_Number(kActorGordo) != kGoalGordoNR01HostageShot
+	 && Actor_Query_Goal_Number(kActorGordo) != kGoalGordoNR01HostageDie
 	) {
-		Actor_Set_Goal_Number(kActorSteele, 252);
+		Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01ShootGordo);
 	}
 }
 
diff --git a/engines/bladerunner/script/scene/nr02.cpp b/engines/bladerunner/script/scene/nr02.cpp
index 88909dc..eb30957 100644
--- a/engines/bladerunner/script/scene/nr02.cpp
+++ b/engines/bladerunner/script/scene/nr02.cpp
@@ -105,29 +105,29 @@ bool SceneScriptNR02::ClickedOn3DObject(const char *objectName, bool a2) {
 
 bool SceneScriptNR02::ClickedOnActor(int actorId) {
 	if (actorId == kActorGordo
-	 && Actor_Query_Goal_Number(kActorGordo) == kGoalGordoWaitAtNR02
+	 && Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02WaitAtBar
 	) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 67.37f, -24.0f, 389.32f, 0, true, false, 0)) {
-			Actor_Set_Goal_Number(kActorGordo, kGoalGordoTalkToMcCoyAtNR02);
+			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02TalkToMcCoy);
 		}
 	}
 	return false;
 }
 
 bool SceneScriptNR02::ClickedOnItem(int itemId, bool a2) {
-	if (itemId == 89
-	 || itemId == 90
+	if (itemId == kItemGordosLighter1
+	 || itemId == kItemGordosLighter2
 	) {
 		if(!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 109.38f, -24.0f, 420.5f, 0, true, false, 0)) {
 			Actor_Face_Heading(kActorMcCoy, 423, false);
-			if (itemId == 89) {
-				Item_Remove_From_World(89);
+			if (itemId == kItemGordosLighter1) {
+				Item_Remove_From_World(kItemGordosLighter1);
 				Item_Pickup_Spin_Effect(953, 214, 380);
 				Actor_Clue_Acquire(kActorMcCoy, kClueGordosLighter1, true, -1);
 			}
 
-			if (itemId == 90) {
-				Item_Remove_From_World(90);
+			if (itemId == kItemGordosLighter2) {
+				Item_Remove_From_World(kItemGordosLighter2);
 				Item_Pickup_Spin_Effect(954, 214, 380);
 				Actor_Clue_Acquire(kActorMcCoy, kClueGordosLighter2, true, -1);
 			}
@@ -139,8 +139,8 @@ bool SceneScriptNR02::ClickedOnItem(int itemId, bool a2) {
 bool SceneScriptNR02::ClickedOnExit(int exitId) {
 	if (exitId == 0) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -283.0f, -24.0f, 326.0f, 0, true, false, 0)) {
-			if (Actor_Query_Goal_Number(kActorGordo) < 230
-			 || Actor_Query_Goal_Number(kActorGordo) > 250
+			if (Actor_Query_Goal_Number(kActorGordo) < kGoalGordoNR01WaitAndAttack
+			 || Actor_Query_Goal_Number(kActorGordo) > kGoalGordoNR01WaitAndTakeHostage
 			) {
 				Music_Stop(2);
 			}
@@ -159,9 +159,10 @@ bool SceneScriptNR02::ClickedOn2DRegion(int region) {
 }
 
 void SceneScriptNR02::SceneFrameAdvanced(int frame) {
+	// Gordo not running away
 	if (!Music_Is_Playing()
-	 && (Actor_Query_Goal_Number(kActorGordo) < 210
-	  || Actor_Query_Goal_Number(kActorGordo) > 222
+	 && (Actor_Query_Goal_Number(kActorGordo) < kGoalGordoNR02TalkAboutMcCoy
+	  || Actor_Query_Goal_Number(kActorGordo) > kGoalGordoNR02RunAway3
 	 )
 	) {
 		playNextMusic();
@@ -173,16 +174,16 @@ void SceneScriptNR02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
 }
 
 void SceneScriptNR02::PlayerWalkedIn() {
-	if (Actor_Query_Goal_Number(kActorGordo) == 211) {
-		Actor_Set_Goal_Number(kActorGordo, 220);
+	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02WaitAtPodium) {
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02RunAway1);
 	}
 
-	if (Actor_Query_Goal_Number(kActorGordo) == 204) {
-		Actor_Set_Goal_Number(kActorGordo, 205);
+	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02WaitForMcCoy) {
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02NextAct);
 	}
 
-	if (Actor_Query_Goal_Number(kActorGordo) == 206) {
-		Actor_Set_Goal_Number(kActorGordo, 205);
+	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02TellJoke1) {
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02NextAct);
 	}
 
 	Loop_Actor_Walk_To_XYZ(kActorMcCoy, -203.0f, -24.0f, 334.0f, 0, false, false, 0);
@@ -191,47 +192,51 @@ void SceneScriptNR02::PlayerWalkedIn() {
 
 void SceneScriptNR02::PlayerWalkedOut() {
 	Music_Stop(2);
-	if (Actor_Query_Goal_Number(kActorGordo) < 210
-	 && Actor_Query_Goal_Number(kActorGordo) >= 205
+
+	// Gordo on the podium
+	if (Actor_Query_Goal_Number(kActorGordo) < kGoalGordoNR02TalkAboutMcCoy
+	 && Actor_Query_Goal_Number(kActorGordo) >= kGoalGordoNR02NextAct
 	) {
-		Actor_Set_Goal_Number(kActorGordo, 204);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02WaitForMcCoy);
 	}
 }
 
 void SceneScriptNR02::DialogueQueueFlushed(int a1) {
 	if (Player_Query_Current_Scene() == kSceneNR02
-	 && Actor_Query_Goal_Number(kActorGordo) == 206
+	 && Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02TellJoke1
 	) {
 		Sound_Play(575, 50, 0, 0, 50);
 		Sound_Play(321, 50, 0, 0, 50);
 	}
 
 	if (Player_Query_Current_Scene() == kSceneNR02
-	 && Actor_Query_Goal_Number(kActorGordo) == 207
+	 && Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02TellJoke2
 	) {
 		Sound_Play(576, 50, 0, 0, 50);
 		Sound_Play(323, 50, 0, 0, 50);
 	}
 
 	if (Player_Query_Current_Scene() == kSceneNR02
-	 && Actor_Query_Goal_Number(kActorGordo) == 208
+	 && Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02TellJoke3
 	) {
 		Sound_Play(579, 50, 0, 0, 50);
 		Sound_Play(324, 50, 0, 0, 50);
 	}
 
+	// Gordo on the podium
 	if (Player_Query_Current_Scene() == kSceneNR02
-	 && Actor_Query_Goal_Number(kActorGordo) > 205
-	 && Actor_Query_Goal_Number(kActorGordo) < 210
+	 && Actor_Query_Goal_Number(kActorGordo) > kGoalGordoNR02NextAct
+	 && Actor_Query_Goal_Number(kActorGordo) < kGoalGordoNR02TalkAboutMcCoy
 	) {
-		Actor_Set_Goal_Number(kActorGordo, 205);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02NextAct);
 		return; // true;
 	}
 
-	if (Actor_Query_Goal_Number(kActorGordo) > 205
-	 && Actor_Query_Goal_Number(kActorGordo) < 210
+	// Gordo on the podium, but McCoy is outside
+	if (Actor_Query_Goal_Number(kActorGordo) > kGoalGordoNR02NextAct
+	 && Actor_Query_Goal_Number(kActorGordo) < kGoalGordoNR02TalkAboutMcCoy
 	) {
-		Actor_Set_Goal_Number(kActorGordo, 204);
+		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02WaitForMcCoy);
 		return; // true;
 	}
 	//return false;
diff --git a/engines/bladerunner/script/scene/nr08.cpp b/engines/bladerunner/script/scene/nr08.cpp
index 9a3e916..8fa1d06 100644
--- a/engines/bladerunner/script/scene/nr08.cpp
+++ b/engines/bladerunner/script/scene/nr08.cpp
@@ -25,7 +25,7 @@
 namespace BladeRunner {
 
 void SceneScriptNR08::InitializeScene() {
-	if (Actor_Query_Goal_Number(kActorSteele) == 231) {
+	if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01GoToNR08) {
 		Setup_Scene_Information(-1174.1f, 0.32f, 303.9f, 435);
 	} else if (Game_Flag_Query(546)) {
 		Scene_Loop_Start_Special(0, 0, 0);
@@ -182,7 +182,7 @@ void SceneScriptNR08::PlayerWalkedIn() {
 		Loop_Actor_Travel_Stairs(kActorDektora, 8, 1, kAnimationModeIdle);
 		Actor_Set_Goal_Number(kActorDektora, 246);
 	}
-	if (Actor_Query_Goal_Number(kActorSteele) == 231) {
+	if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01GoToNR08) {
 		Actor_Says(kActorSteele, 1640, 12);
 		if (!Game_Flag_Query(kFlagDirectorsCut)) {
 			Actor_Says(kActorMcCoy, 3790, 13);
diff --git a/engines/bladerunner/script/scene/nr11.cpp b/engines/bladerunner/script/scene/nr11.cpp
index cf8143e..b450601 100644
--- a/engines/bladerunner/script/scene/nr11.cpp
+++ b/engines/bladerunner/script/scene/nr11.cpp
@@ -180,7 +180,7 @@ bool SceneScriptNR11::ClickedOn3DObject(const char *objectName, bool combatMode)
 					Actor_Says(kActorDektora, 1090, 17);
 					Music_Stop(4);
 					Actor_Set_Goal_Number(kActorDektora, 260);
-					if (Global_Variable_Query(kVariableBehavior) == 1) {
+					if (Global_Variable_Query(kVariableHollowayArrest) == 1) {
 						Actor_Set_Goal_Number(kActorSteele, 236);
 					}
 					Game_Flag_Set(591);
diff --git a/engines/bladerunner/script/scene/rc03.cpp b/engines/bladerunner/script/scene/rc03.cpp
index 28fbe7c..e539bd9 100644
--- a/engines/bladerunner/script/scene/rc03.cpp
+++ b/engines/bladerunner/script/scene/rc03.cpp
@@ -143,7 +143,7 @@ bool SceneScriptRC03::ClickedOnExit(int exitId) {
 	if (exitId == 0) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 298.0f, -4.0f, 405.0f, 0, true, false, 0)) {
 			if (Game_Flag_Query(kFlagRC04McCoyShotBob)) {
-				Game_Flag_Set(kFlagRC04Locked);
+				Game_Flag_Set(kFlagBulletBobDead);
 			}
 			Game_Flag_Set(kFlagRC03toRC01);
 			Set_Enter(kSetRC01, kSceneRC01);
@@ -154,7 +154,7 @@ bool SceneScriptRC03::ClickedOnExit(int exitId) {
 	if (exitId == 1) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -469.0f, -4.0f, 279.0f, 0, true, false, 0)) {
 			if (Game_Flag_Query(kFlagRC04McCoyShotBob)) {
-				Game_Flag_Set(kFlagRC04Locked);
+				Game_Flag_Set(kFlagBulletBobDead);
 			}
 			Game_Flag_Set(kFlagRC03toAR02);
 			Game_Flag_Reset(kFlagMcCoyInRunciters);
@@ -169,7 +169,7 @@ bool SceneScriptRC03::ClickedOnExit(int exitId) {
 			Game_Flag_Reset(kFlagMcCoyInRunciters);
 			Game_Flag_Set(kFlagMcCoyInUnderground);
 			if (Game_Flag_Query(kFlagRC04McCoyShotBob)) {
-				Game_Flag_Set(kFlagRC04Locked);
+				Game_Flag_Set(kFlagBulletBobDead);
 			}
 			Set_Enter(kSetUG01, kSceneUG01);
 			Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
@@ -182,7 +182,7 @@ bool SceneScriptRC03::ClickedOnExit(int exitId) {
 			Game_Flag_Reset(kFlagMcCoyInRunciters);
 			Game_Flag_Set(kFlagMcCoyInHawkersCircle);
 			if (Game_Flag_Query(kFlagRC04McCoyShotBob)) {
-				Game_Flag_Set(kFlagRC04Locked);
+				Game_Flag_Set(kFlagBulletBobDead);
 			}
 			Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC04);
 			Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
@@ -193,7 +193,7 @@ bool SceneScriptRC03::ClickedOnExit(int exitId) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -22.0f, 1.0f, -63.0f, 0, true, false, 0)) {
 			if (Global_Variable_Query(kVariableChapter) == 3
 			 || Global_Variable_Query(kVariableChapter) == 5
-			 || Game_Flag_Query(kFlagRC04Locked)
+			 || Game_Flag_Query(kFlagBulletBobDead)
 			) {
 				Actor_Says(kActorMcCoy, 8522, 14);
 			} else {
diff --git a/engines/bladerunner/script/scene/ug05.cpp b/engines/bladerunner/script/scene/ug05.cpp
index 324ef08..8bcb839 100644
--- a/engines/bladerunner/script/scene/ug05.cpp
+++ b/engines/bladerunner/script/scene/ug05.cpp
@@ -232,7 +232,7 @@ int SceneScriptUG05::getAffectionTowardsActor() {
 		return kActorDektora;
 	}
 	if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy
-	 && Actor_Query_Goal_Number(kActorLucy) != 599
+	 && Actor_Query_Goal_Number(kActorLucy) != kGoalLucyDead
 	) {
 		return kActorLucy;
 	}


Commit: 7f421be835a694233ab238a13ffc89ce76624723
    https://github.com/scummvm/scummvm/commit/7f421be835a694233ab238a13ffc89ce76624723
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2019-01-28T20:45:59+01:00

Commit Message:
BLADERUNNER: Fixed small issue in combat calculation

Better variable names in actor combat classes.

Changed paths:
    engines/bladerunner/actor.cpp
    engines/bladerunner/actor.h
    engines/bladerunner/actor_combat.cpp
    engines/bladerunner/actor_combat.h
    engines/bladerunner/script/script.cpp
    engines/bladerunner/script/script.h


diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp
index c9528cf..d0ba7cc 100644
--- a/engines/bladerunner/actor.cpp
+++ b/engines/bladerunner/actor.cpp
@@ -1009,13 +1009,13 @@ void Actor::modifyMaxHP(signed int change) {
 }
 
 
-void Actor::combatModeOn(int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool unstoppable) {
+void Actor::combatModeOn(int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int attackRatio, int damage, int range, bool unstoppable) {
 	_animationModeCombatIdle = animationModeCombatIdle;
 	_animationModeCombatWalk = animationModeCombatWalk;
 	_animationModeCombatRun = animationModeCombatRun;
 	_inCombat = true;
 	if (_id != kActorMcCoy) {
-		_combatInfo->combatOn(_id, initialState, rangedAttack, enemyId, waypointType, fleeRatio, coverRatio, actionRatio, damage, range, unstoppable);
+		_combatInfo->combatOn(_id, initialState, rangedAttack, enemyId, waypointType, fleeRatio, coverRatio, attackRatio, damage, range, unstoppable);
 	}
 	stopWalking(false);
 	changeAnimationMode(_animationModeCombatIdle, false);
diff --git a/engines/bladerunner/actor.h b/engines/bladerunner/actor.h
index 896f3a2..90588c8 100644
--- a/engines/bladerunner/actor.h
+++ b/engines/bladerunner/actor.h
@@ -229,7 +229,7 @@ public:
 
 	void retire(bool isRetired, int width, int height, int retiredByActorId);
 
-	void combatModeOn(int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool unstoppable);
+	void combatModeOn(int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int attackRatio, int damage, int range, bool unstoppable);
 	void combatModeOff();
 
 	void setGoal(int goalNumber);
diff --git a/engines/bladerunner/actor_combat.cpp b/engines/bladerunner/actor_combat.cpp
index 4bcce5d..7271749 100644
--- a/engines/bladerunner/actor_combat.cpp
+++ b/engines/bladerunner/actor_combat.cpp
@@ -50,7 +50,7 @@ void ActorCombat::setup() {
 	reset();
 }
 
-void ActorCombat::combatOn(int actorId, int initialState, bool rangedAttackFlag, int enemyId, int waypointType, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool unstoppable) {
+void ActorCombat::combatOn(int actorId, int initialState, bool rangedAttackFlag, int enemyId, int waypointType, int fleeRatio, int coverRatio, int attackRatio, int damage, int range, bool unstoppable) {
 	_actorId = actorId;
 	_state = initialState;
 	_rangedAttack = rangedAttackFlag;
@@ -59,10 +59,10 @@ void ActorCombat::combatOn(int actorId, int initialState, bool rangedAttackFlag,
 	_damage = damage;
 	_fleeRatioConst = fleeRatio;
 	_coverRatioConst = coverRatio;
-	_actionRatioConst = actionRatio;
+	_attackRatioConst = attackRatio;
 	_fleeRatio = fleeRatio;
 	_coverRatio = coverRatio;
-	_actionRatio = actionRatio;
+	_attackRatio = attackRatio;
 	_active = true;
 	if (_rangedAttack) {
 		_range = range;
@@ -133,10 +133,10 @@ void ActorCombat::tick() {
 	_actorPosition = actor->getXYZ();
 	_enemyPosition = enemy->getXYZ();
 
-	if (_actionRatioConst >= 0) {
-		_actionRatio = _actionRatioConst;
+	if (_attackRatioConst >= 0) {
+		_attackRatio = _attackRatioConst;
 	} else {
-		_actionRatio = calculateActionRatio();
+		_attackRatio = calculateAttackRatio();
 	}
 
 	if (_vm->_combat->findCoverWaypoint(_waypointType, _actorId, _enemyId) != -1) {
@@ -158,8 +158,8 @@ void ActorCombat::tick() {
 	float dist = actor->distanceFromActor(_enemyId);
 	int oldState = _state;
 
-	if (_actionRatio < _fleeRatio || _actionRatio < _coverRatio) {
-		if (_coverRatio >= _fleeRatio && _coverRatio >= _actionRatio) {
+	if (_attackRatio < _fleeRatio || _attackRatio < _coverRatio) {
+		if (_coverRatio >= _fleeRatio && _coverRatio >= _attackRatio) {
 			_state = kActorCombatStateCover;
 		} else {
 			_state = kActorCombatStateFlee;
@@ -236,20 +236,20 @@ void ActorCombat::hitAttempt() {
 		return;
 	}
 
-	int aggressiveness = 0;
+	int attackCoefficient = 0;
 	if (_rangedAttack) {
-		aggressiveness = _rangedAttack == 1 ? getaggressivenessRangedAttack() : 0;
+		attackCoefficient = _rangedAttack ? getCoefficientRangedAttack() : 0;
 	} else {
-		aggressiveness = getaggressivenessCloseAttack();
+		attackCoefficient = getCoefficientCloseAttack();
 	}
 
-	if (aggressiveness == 0) {
+	if (attackCoefficient == 0) {
 		return;
 	}
 
 	int random = _vm->_rnd.getRandomNumberRng(1, 100);
 
-	if (random <= aggressiveness) {
+	if (random <= attackCoefficient) {
 		if (enemy->isWalking()) {
 			enemy->stopWalking(true);
 		}
@@ -263,9 +263,9 @@ void ActorCombat::hitAttempt() {
 
 		int damage = 0;
 		if (_rangedAttack) {
-			damage = getDamageRangedAttack(random, aggressiveness);
+			damage = getDamageRangedAttack(random, attackCoefficient);
 		} else {
-			damage = getDamageCloseAttack(random, aggressiveness);
+			damage = getDamageCloseAttack(random, attackCoefficient);
 		}
 
 		int enemyHp = MAX(enemy->getCurrentHP() - damage, 0);
@@ -274,9 +274,9 @@ void ActorCombat::hitAttempt() {
 		if (enemyHp <= 0) {
 			if (!enemy->isRetired()) {
 				if (enemy->inCombat()) {
-					enemy->changeAnimationMode(49, false);
+					enemy->changeAnimationMode(kAnimationModeCombatDie, false);
 				} else {
-					enemy->changeAnimationMode(48, false);
+					enemy->changeAnimationMode(kAnimationModeDie, false);
 				}
 				sentenceId = 9020;
 			}
@@ -301,10 +301,10 @@ void ActorCombat::save(SaveFileWriteStream &f) {
 	f.writeInt(_damage);
 	f.writeInt(_fleeRatio);
 	f.writeInt(_coverRatio);
-	f.writeInt(_actionRatio);
+	f.writeInt(_attackRatio);
 	f.writeInt(_fleeRatioConst);
 	f.writeInt(_coverRatioConst);
-	f.writeInt(_actionRatioConst);
+	f.writeInt(_attackRatioConst);
 	f.writeInt(_range);
 	f.writeInt(_unstoppable);
 	f.writeInt(_actorHp);
@@ -325,10 +325,10 @@ void ActorCombat::load(SaveFileReadStream &f) {
 	_damage = f.readInt();
 	_fleeRatio = f.readInt();
 	_coverRatio = f.readInt();
-	_actionRatio = f.readInt();
+	_attackRatio = f.readInt();
 	_fleeRatioConst = f.readInt();
 	_coverRatioConst = f.readInt();
-	_actionRatioConst = f.readInt();
+	_attackRatioConst = f.readInt();
 	_range = f.readInt();
 	_unstoppable = f.readInt();
 	_actorHp = f.readInt();
@@ -349,13 +349,13 @@ void ActorCombat::reset() {
 	_damage              = 0;
 	_fleeRatio           = -1;
 	_coverRatio          = -1;
-	_actionRatio         = -1;
+	_attackRatio         = -1;
 	_fleeRatioConst      = -1;
 	_coverRatioConst     = -1;
-	_actionRatioConst    = -1;
+	_attackRatioConst    = -1;
 	_actorHp             = 0;
 	_range               = 300;
-	_unstoppable             = false;
+	_unstoppable         = false;
 	_actorPosition       = Vector3(0.0f, 0.0f, 0.0f);
 	_enemyPosition       = Vector3(0.0f, 0.0f, 0.0f);
 	_coversWaypointCount = 0;
@@ -515,7 +515,7 @@ void ActorCombat::faceEnemy() {
 	_vm->_actors[_actorId]->setFacing(angle_1024(_actorPosition.x, _actorPosition.z, _enemyPosition.x, _enemyPosition.z), false);
 }
 
-int ActorCombat::getaggressivenessCloseAttack() const{
+int ActorCombat::getCoefficientCloseAttack() const{
 	Actor *actor = _vm->_actors[_actorId];
 	Actor *enemy = _vm->_actors[_enemyId];
 
@@ -545,7 +545,7 @@ int ActorCombat::getaggressivenessCloseAttack() const{
 	return aggressiveness + (abs(angle - 128) / 3.7f);
 }
 
-int ActorCombat::getaggressivenessRangedAttack() const {
+int ActorCombat::getCoefficientRangedAttack() const {
 	Actor *actor = _vm->_actors[_actorId];
 	Actor *enemy = _vm->_actors[_enemyId];
 
@@ -588,7 +588,7 @@ int ActorCombat::getDamageRangedAttack(int min, int max) const {
 	return ((MIN(max - min, 30) * 100.0f / 60.0f) + 50) * _damage / 100;
 }
 
-int ActorCombat::calculateActionRatio() const {
+int ActorCombat::calculateAttackRatio() const {
 	Actor *actor = _vm->_actors[_actorId];
 	Actor *enemy = _vm->_actors[_enemyId];
 
@@ -597,7 +597,7 @@ int ActorCombat::calculateActionRatio() const {
 	int enemyHpFactor        = 100 - enemy->getCurrentHP();
 	int combatFactor         = enemy->inCombat() ? 0 : 100;
 	int angleFactor          = (100 * abs(enemy->angleTo(_actorPosition))) / 512;
-	int distanceFactor       = 2 * (50 - MAX(actor->distanceFromActor(_enemyId) / 12.0f, 50.0f));
+	int distanceFactor       = 2 * (50 - MIN(actor->distanceFromActor(_enemyId) / 12.0f, 50.0f));
 
 	if (_rangedAttack) {
 		return
@@ -629,7 +629,7 @@ int ActorCombat::calculateCoverRatio() const {
 	int actorHpFactor        = 100 - actor->getCurrentHP();
 	int enemyHpFactor        = enemy->getCurrentHP();
 	int aggressivenessFactor = 100 - actor->getCombatAggressiveness();
-	int distanceFactor       = 2 * MAX(actor->distanceFromActor(_enemyId) / 12.0f, 50.0f);
+	int distanceFactor       = 2 * MIN(actor->distanceFromActor(_enemyId) / 12.0f, 50.0f);
 
 	if (_rangedAttack) {
 		return
diff --git a/engines/bladerunner/actor_combat.h b/engines/bladerunner/actor_combat.h
index 8f36445..1b76463 100644
--- a/engines/bladerunner/actor_combat.h
+++ b/engines/bladerunner/actor_combat.h
@@ -43,10 +43,10 @@ class ActorCombat {
 	int _damage;
 	int _fleeRatio;
 	int _coverRatio;
-	int _actionRatio;
+	int _attackRatio;
 	int _fleeRatioConst;
 	int _coverRatioConst;
-	int _actionRatioConst;
+	int _attackRatioConst;
 	int _actorHp;
 	int _range;
 	bool _unstoppable;
@@ -62,7 +62,7 @@ public:
 
 	void setup();
 
-	void combatOn(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool unstoppable);
+	void combatOn(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int fleeRatio, int coverRatio, int attackRatio, int damage, int range, bool unstoppable);
 	void combatOff();
 
 	void tick();
@@ -86,13 +86,13 @@ private:
 
 	void faceEnemy();
 
-	int getaggressivenessCloseAttack() const;
-	int getaggressivenessRangedAttack() const;
+	int getCoefficientCloseAttack() const;
+	int getCoefficientRangedAttack() const;
 
 	int getDamageCloseAttack(int min, int max) const;
 	int getDamageRangedAttack(int min, int max) const;
 
-	int calculateActionRatio() const;
+	int calculateAttackRatio() const;
 	int calculateCoverRatio() const;
 	int calculateFleeRatio() const;
 
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index 21ddebd..9795e29 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -266,9 +266,9 @@ void ScriptBase::Actor_Combat_AI_Hit_Attempt(int actorId) {
 	}
 }
 
-void ScriptBase::Non_Player_Actor_Combat_Mode_On(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool unstoppable) {
-	debugC(kDebugScript, "Non_Player_Actor_Combat_Mode_On(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", actorId, initialState, rangedAttack, enemyId, waypointType, animationModeCombatIdle, animationModeCombatWalk, animationModeCombatRun, fleeRatio, coverRatio, actionRatio, damage, range, unstoppable);
-	_vm->_actors[actorId]->combatModeOn(initialState, rangedAttack, enemyId, waypointType, animationModeCombatIdle, animationModeCombatWalk, animationModeCombatRun, fleeRatio, coverRatio, actionRatio, damage, range, unstoppable);
+void ScriptBase::Non_Player_Actor_Combat_Mode_On(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int attackRatio, int damage, int range, bool unstoppable) {
+	debugC(kDebugScript, "Non_Player_Actor_Combat_Mode_On(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", actorId, initialState, rangedAttack, enemyId, waypointType, animationModeCombatIdle, animationModeCombatWalk, animationModeCombatRun, fleeRatio, coverRatio, attackRatio, damage, range, unstoppable);
+	_vm->_actors[actorId]->combatModeOn(initialState, rangedAttack, enemyId, waypointType, animationModeCombatIdle, animationModeCombatWalk, animationModeCombatRun, fleeRatio, coverRatio, attackRatio, damage, range, unstoppable);
 }
 
 void ScriptBase::Non_Player_Actor_Combat_Mode_Off(int actorId) {
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index 3b35f3a..e2e3e27 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -80,7 +80,7 @@ protected:
 	void Actor_Set_Flag_Damage_Anim_If_Moving(int actorId, bool value);
 	bool Actor_Query_Flag_Damage_Anim_If_Moving(int actorId);
 	void Actor_Combat_AI_Hit_Attempt(int actorId);
-	void Non_Player_Actor_Combat_Mode_On(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool unstoppable);
+	void Non_Player_Actor_Combat_Mode_On(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int attackRatio, int damage, int range, bool unstoppable);
 	void Non_Player_Actor_Combat_Mode_Off(int actorId);
 	void Actor_Set_Health(int actorId, int hp, int maxHp);
 	void Actor_Set_Targetable(int actorId, bool targetable);


Commit: de527a2406850eab9b09c1decfc19754ea55d985
    https://github.com/scummvm/scummvm/commit/de527a2406850eab9b09c1decfc19754ea55d985
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2019-01-28T20:45:59+01:00

Commit Message:
BLADERUNNER: Cleanup of Steele animation code

Changed paths:
    engines/bladerunner/game_constants.h
    engines/bladerunner/script/ai/steele.cpp


diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h
index b26d5d5..97aa92c 100644
--- a/engines/bladerunner/game_constants.h
+++ b/engines/bladerunner/game_constants.h
@@ -876,6 +876,9 @@ enum Flags {
 	kFlagUG10GateOpen = 474,
 	kFlagMcCoyAtPS03 = 478, // has no use
 	kFlagMcCoyInHawkersCircle = 479,
+	// 480 is never used
+	// 481 is never used
+	kFlagSteeleSmoking = 482,
 	kFlagTB06Introduction = 483,
 	kFlagTB06Photographer = 485,
 	kFlagDNARowAvailable = 486,
diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp
index 3d9e0e1..fa0d9cc 100644
--- a/engines/bladerunner/script/ai/steele.cpp
+++ b/engines/bladerunner/script/ai/steele.cpp
@@ -556,8 +556,9 @@ double AIScriptSteele::comp_distance(int actorId, float a5, float a6, int a1, fl
 }
 
 bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
-	if (currentGoalNumber == kGoalSteeleDead)
+	if (currentGoalNumber == kGoalSteeleDead) {
 		return false;
+	}
 
 	switch (newGoalNumber) {
 	// Chapter 1
@@ -1398,7 +1399,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		return true;
 
 	case 421:
-		Game_Flag_Reset(482);
+		Game_Flag_Reset(kFlagSteeleSmoking);
 		Delay(2000);
 		Actor_Face_Actor(kActorSteele, kActorMcCoy, 1);
 		Actor_Says(kActorSteele, 360, -1);
@@ -1462,31 +1463,34 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	switch (_animationState) {
 	case 0:
-		if (_var1 <= 3) {
-			if (_var1) {
-				if (_var1 == 1) {
-					Game_Flag_Set(482);
+		switch (_var1) {
+		case 0:
+			*animation = 74;
+			_animationFrame++;
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(74)) {
+				_animationFrame = 0;
+				if (Game_Flag_Query(kFlagSteeleSmoking)) {
 					_animationState = 41;
 					_var1 = 1;
 					_var2 = 0;
-				} else if (_var1 == 3) {
-					*animation = 88;
-					_animationFrame++;
-					if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(88) - 1)
-						_animationFrame = 0;
-				}
-			} else {
-				*animation = 74;
-				_animationFrame++;
-				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(74)) {
-					_animationFrame = 0;
-					if (Game_Flag_Query(482)) {
-						_animationState = 41;
-						_var1 = 1;
-						_var2 = 0;
-					}
 				}
 			}
+			break;
+
+		case 1:
+			Game_Flag_Set(kFlagSteeleSmoking);
+			_animationState = 41;
+			_var1 = 1;
+			_var2 = 0;
+			break;
+
+		case 3:
+			*animation = 88;
+			_animationFrame++;
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(88)) {
+				_animationFrame = 0;
+			}
+			break;
 		}
 		break;
 
@@ -1499,21 +1503,23 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 2:
 		*animation = 67;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(67))
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
 			_animationFrame = 0;
+		}
 		break;
 
 	case 3:
 		*animation = 68;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(68))
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
 			_animationFrame = 0;
+		}
 		break;
 
 	case 4:
 		*animation = 59;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(59)) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
 			_animationFrame = 0;
 		}
 		break;
@@ -1521,7 +1527,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 5:
 		*animation = 60;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(60)) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
 			_animationFrame = 0;
 		}
 		break;
@@ -1529,7 +1535,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 6:
 		*animation = 69;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(69)) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
 			_animationFrame = 0;
 		}
 		break;
@@ -1537,7 +1543,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 7:
 		*animation = 70;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(70)) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
 			_animationFrame = 0;
 		}
 		break;
@@ -1545,7 +1551,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 8:
 		*animation = 62;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(62)) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
 			_animationFrame = 0;
 		}
 		break;
@@ -1553,7 +1559,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 9:
 		*animation = 63;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(63)) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
 			_animationFrame = 0;
 		}
 		break;
@@ -1561,7 +1567,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 10:
 		*animation = 83;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(83)) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
 			Actor_Change_Animation_Mode(kActorSteele, kAnimationModeIdle);
 			*animation = 74;
 			_animationFrame = 0;
@@ -1575,7 +1581,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 11:
 		*animation = 84;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(84)) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
 			_animationFrame = 0;
 		}
 		break;
@@ -1583,7 +1589,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 12:
 		*animation = 85;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(85)) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
 			_animationFrame = 0;
 		}
 		break;
@@ -1591,7 +1597,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 13:
 		*animation = 86;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(86)) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
 			_animationFrame = 0;
 			_animationState = 0;
 		}
@@ -1599,14 +1605,16 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 
 	case 14:
 		*animation = 77;
-		if (!_animationFrame && _flag) {
+		if (_animationFrame == 0
+		 && _flag
+		) {
 			*animation = 74;
 			_animationFrame = 0;
 			_animationState = 0;
 			_flag = 0;
 		} else {
 			_animationFrame++;
-			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(77) - 1) {
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 				_animationFrame = 0;
 			}
 		}
@@ -1615,7 +1623,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 15:
 		*animation = 78;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(78) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			_animationFrame = 0;
 			_animationState = 14;
 			*animation = 77;
@@ -1625,7 +1633,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 16:
 		*animation = 79;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(79) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			_animationFrame = 0;
 			_animationState = 14;
 			*animation = 77;
@@ -1635,7 +1643,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 17:
 		*animation = 80;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(80) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			_animationFrame = 0;
 			_animationState = 14;
 			*animation = 77;
@@ -1645,7 +1653,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 18:
 		*animation = 81;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(81) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			_animationFrame = 0;
 			_animationState = 14;
 			*animation = 77;
@@ -1655,7 +1663,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 19:
 		*animation = 81;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(81) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			_animationFrame = 0;
 			_animationState = 14;
 			*animation = 77;
@@ -1664,7 +1672,9 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 
 	case 20:
 		*animation = 82;
-		if (!_animationFrame && _flag) {
+		if (_animationFrame == 0
+		 && _flag
+		) {
 			_animationFrame = 0;
 			_animationState = 23;
 			*animation = 66;
@@ -1672,7 +1682,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			_flag = 0;
 		} else {
 			_animationFrame++;
-			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(82) - 1) {
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 				_animationFrame = 0;
 			}
 		}
@@ -1681,7 +1691,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 21:
 		*animation = 82;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(82) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			_animationFrame = 0;
 			_animationState = 20;
 			*animation = 82;
@@ -1691,7 +1701,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 22:
 		*animation = 82;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(82) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			_animationFrame = 0;
 			_animationState = 20;
 			*animation = 82;
@@ -1701,7 +1711,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 23:
 		*animation = 54;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(54) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			_animationFrame = 0;
 		}
 		break;
@@ -1709,7 +1719,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 24:
 		*animation = 65;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(65) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			*animation = 74;
 			_animationFrame = 0;
 			_animationState = 0;
@@ -1719,7 +1729,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 25:
 		*animation = 64;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(64) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			_animationFrame = 0;
 			_animationState = 23;
 			*animation = 54;
@@ -1739,10 +1749,11 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 			Sound_Play_Speech_Line(1, snd, 75, 0, 99);
 		}
 
-		if (_animationFrame == 4)
+		if (_animationFrame == 4) {
 			Actor_Combat_AI_Hit_Attempt(1);
+		}
 
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(66) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			_animationFrame = 0;
 			_animationState = 23;
 			*animation = 54;
@@ -1759,7 +1770,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 27:
 		*animation = 55;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(55) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			_animationFrame = 0;
 			_animationState = 23;
 			*animation = 54;
@@ -1770,7 +1781,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 28:
 		*animation = 56;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(56) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			_animationFrame = 0;
 			_animationState = 23;
 			*animation = 54;
@@ -1781,7 +1792,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 29:
 		*animation = 57;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(57) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			_animationFrame = 0;
 			_animationState = 23;
 			*animation = 54;
@@ -1792,7 +1803,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 30:
 		*animation = 58;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(58) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			_animationFrame = 0;
 			_animationState = 23;
 			*animation = 54;
@@ -1803,7 +1814,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 31:
 		*animation = 71;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(71) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			*animation = 74;
 			_animationFrame = 0;
 			_animationState = 0;
@@ -1814,7 +1825,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 32:
 		*animation = 72;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(72) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			*animation = 74;
 			_animationFrame = 0;
 			_animationState = 0;
@@ -1824,32 +1835,34 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 
 	case 33:
 		*animation = 61;
-		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(61) - 1)
+		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) - 1)
 			_animationFrame++;
 		break;
 
 	case 34:
 		*animation = 73;
-		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(73) - 1)
+		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) - 1)
 			_animationFrame++;
 		break;
 
 	case 35:
 		*animation = 61;
-		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(61) - 1)
+		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) - 1)
 			_animationFrame++;
 		break;
 
 	case 36:
 		*animation = 88;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(88) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			_animationFrame = 0;
 		}
 		break;
 
 	case 37:
-		if (!_animationFrame && _flag) {
+		if (_animationFrame == 0
+		 && _flag
+		) {
 			_animationFrame = 0;
 			_animationState = 0;
 			_var1 = 3;
@@ -1858,7 +1871,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 		} else {
 			*animation = 89;
 			_animationFrame++;
-			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(89) - 1) {
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 				_animationFrame = 0;
 			}
 		}
@@ -1879,7 +1892,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 39:
 		*animation = 92;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(92) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			_animationFrame = 0;
 			_animationState = 36;
 			*animation = 88;
@@ -1889,7 +1902,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 	case 40:
 		*animation = 91;
 		_animationFrame++;
-		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(91) - 1) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			*animation = 74;
 			_animationFrame = 0;
 			_animationState = 0;
@@ -1898,54 +1911,56 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) {
 		break;
 
 	case 41:
-		if (_var1 > 3) {
-			break;
-		}
-		if (_var1) {
-			if (_var1 == 1) {
-				*animation = 75;
-				if (_var2) {
-					_var2--;
-				} else {
-					if (++_animationFrame >= 6) {
-						if (_animationFrame <= 9) {
-							_var2 = Random_Query(1, 3);
-							break;
-						}
-					}
-					if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(75)) {
-						_animationFrame = 0;
-						if (Game_Flag_Query(482) == 1) {
-							_var1 = 0;
-						} else {
-							_var1 = 3;
-						}
-					}
+		switch (_var1) {
+		case 0:
+			*animation = 74;
+			_animationFrame++;
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(74)) {
+				_animationFrame = 0;
+				if (!Game_Flag_Query(kFlagSteeleSmoking)) {
+					_var1 = 3;
+				} else if (Random_Query(1, 3) == 1) {
+					_var1 = 1;
 				}
-			} else if (_var1 == 3) {
-				*animation = 76;
+			}
+			break;
+
+		case 1:
+			*animation = 75;
+			if (_var2 != 0) {
+				_var2--;
+			} else {
 				_animationFrame++;
-				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(76) - 1) {
-					_animationState = 0;
+				if (_animationFrame >= 6
+				 && _animationFrame <= 9
+				) {
+					_var2 = Random_Query(1, 3);
+					break;
+				}
+
+				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
 					_animationFrame = 0;
-					_var1 = 0;
-					Game_Flag_Reset(482);
+					if (Game_Flag_Query(kFlagSteeleSmoking)) {
+						_var1 = 0;
+					} else {
+						_var1 = 3;
+					}
 				}
 			}
-		} else {
-			*animation = 74;
+			break;
+
+		case 3:
+			*animation = 76;
 			_animationFrame++;
-			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(74)) {
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
+				_animationState = 0;
 				_animationFrame = 0;
-				if (Game_Flag_Query(482) == 1) {
-					if (Random_Query(1, 3) == 1) {
-						_var1 = 1;
-					}
-				} else {
-					_var1 = 3;
-				}
+				_var1 = 0;
+				Game_Flag_Reset(kFlagSteeleSmoking);
 			}
+			break;
 		}
+
 		break;
 
 	default:
@@ -1966,6 +1981,7 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) {
 		} else {
 			_var1 = 0;
 		}
+
 		switch (_animationState) {
 		case 0:
 		case 24:
@@ -2000,7 +2016,7 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) {
 			break;
 		default:
 			_animationFrame = 0;
-			if (Game_Flag_Query(482) == 1) {
+			if (Game_Flag_Query(kFlagSteeleSmoking)) {
 				_animationState = 41;
 				_var1 = 1;
 			} else {
@@ -2191,7 +2207,7 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) {
 		break;
 
 	case 43:
-		Game_Flag_Set(482);
+		Game_Flag_Set(kFlagSteeleSmoking);
 		_animationState = 41;
 		_animationFrame = 0;
 		_var2 = 0;





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