[Scummvm-git-logs] scummvm master -> 2e9c4bfdc1f0f3f4deff5890f0fb91c175aeedce
peterkohaut
peterkohaut at users.noreply.github.com
Tue Jan 29 23:39:06 CET 2019
This automated email contains information about 4 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
d776eb186d BLADERUNNER: Fixed Gordo death animation after running
4ba4902c3d BLADERUNNER: Don't mute everything when playing a outtake
2c3af4b8e9 BLADERUNNER: Cleanup of front EarlyQ's scenes scripts
2e9c4bfdc1 BLADERUNNER: Cleanup of back EarlyQ's scenes scripts
Commit: d776eb186d750341c4df58c57f926807efb470ce
https://github.com/scummvm/scummvm/commit/d776eb186d750341c4df58c57f926807efb470ce
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2019-01-29T18:43:42+01:00
Commit Message:
BLADERUNNER: Fixed Gordo death animation after running
Changed paths:
engines/bladerunner/script/ai/gordo.cpp
diff --git a/engines/bladerunner/script/ai/gordo.cpp b/engines/bladerunner/script/ai/gordo.cpp
index 463960c..82a2866 100644
--- a/engines/bladerunner/script/ai/gordo.cpp
+++ b/engines/bladerunner/script/ai/gordo.cpp
@@ -1200,7 +1200,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
_animationFrame++;
if (_animationFrame == 6) {
Actor_Set_Goal_Number(kActorTaffyPatron, 250);
- Actor_Change_Animation_Mode(kActorGordo, 49);
+ Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatDie);
*animation = 100;
_animationFrame = 0;
_animationState = 24;
@@ -1484,7 +1484,7 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
_animationState = 24;
_animationFrame = 0;
break;
- case 15:
+ default:
_animationState = 23;
_animationFrame = 0;
break;
Commit: 4ba4902c3d559bacaa0177fceea936ac41f0df60
https://github.com/scummvm/scummvm/commit/4ba4902c3d559bacaa0177fceea936ac41f0df60
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2019-01-29T23:36:26+01:00
Commit Message:
BLADERUNNER: Don't mute everything when playing a outtake
this was causing issue at nr08 when audience was silent during Dektora performance
Changed paths:
engines/bladerunner/outtake.cpp
diff --git a/engines/bladerunner/outtake.cpp b/engines/bladerunner/outtake.cpp
index 8d7b92a..d4171de 100644
--- a/engines/bladerunner/outtake.cpp
+++ b/engines/bladerunner/outtake.cpp
@@ -63,8 +63,6 @@ void OuttakePlayer::play(const Common::String &name, bool noLocalization, int co
Common::String resNameNoVQASuffix = resName;
resName = resName + ".VQA";
- _vm->_mixer->stopAll();
-
VQAPlayer vqaPlayer(_vm, &_surfaceVideo, resName); // in original game _surfaceFront is used here, but for proper subtitles rendering we need separate surface
vqaPlayer.open();
Commit: 2c3af4b8e967386dd1e27641b82c0bec03d75bc8
https://github.com/scummvm/scummvm/commit/2c3af4b8e967386dd1e27641b82c0bec03d75bc8
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2019-01-29T23:36:29+01:00
Commit Message:
BLADERUNNER: Cleanup of front EarlyQ's scenes scripts
Changed paths:
engines/bladerunner/game_constants.h
engines/bladerunner/script/ai/early_q.cpp
engines/bladerunner/script/ai/gordo.cpp
engines/bladerunner/script/ai/hanoi.cpp
engines/bladerunner/script/ai/lucy.cpp
engines/bladerunner/script/ai/mccoy.cpp
engines/bladerunner/script/ai/steele.cpp
engines/bladerunner/script/ai_script.h
engines/bladerunner/script/scene/nr01.cpp
engines/bladerunner/script/scene/nr03.cpp
engines/bladerunner/script/scene/nr04.cpp
engines/bladerunner/script/scene/nr05.cpp
engines/bladerunner/script/scene/nr08.cpp
engines/bladerunner/script/scene_script.h
diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h
index 97aa92c..356d185 100644
--- a/engines/bladerunner/game_constants.h
+++ b/engines/bladerunner/game_constants.h
@@ -852,6 +852,8 @@ enum Flags {
kFlagUG09toCT12 = 432,
kFlagCT12ToUG09 = 433,
+ kFlatNR04toNR03 = 437,
+ kFlatNR03toNR04 = 438,
kFlagGenericWalkerWaiting = 443,
kFlagIzoShot = 444,
kFlagUG02WeaponsChecked = 449,
@@ -884,6 +886,8 @@ enum Flags {
kFlagDNARowAvailable = 486,
kFlagKIAPrivacyAddon = 487,
kFlagDektoraChapter2Started = 489,
+ kFlagEarlyQStartedChapter1 = 490,
+ kFlagEarlyQStartedChapter2 = 491,
kFlagCT04HomelessTrashFinish = 492,
kFlagBB02ElevatorDown = 493,
kFlagBB02Entered = 494,
@@ -913,29 +917,40 @@ enum Flags {
kFlagNR02toNR01 = 533,
kFlagNR03toNR01 = 534,
kFlagNR01toNR03 = 535,
+ kFlagNR03toNR05 = 536,
+ kFlagNR05toNR03 = 537,
kFlagCT09Entered = 538,
kFlagCT09LeonInterrupted = 539,
kFlagCT09DeskClerkTalk = 540,
kFlagGordoTalk1 = 543,
kFlagGordoTalk2 = 544,
kFlagNotUsed545 = 545, // is never set
+ kFlagNR05toNR08 = 546,
+ kFlagNR08toNR05 = 547,
kFlagDR06MannequinHeadOpen = 548,
kFlagMcCoyTiedDown = 550,
kFlagDR01toCT11 = 558,
kFlagNR02GordoLeaveLighter = 561,
kFlagHF05CrazyLegsTalk1 = 562,
kFlagHF05CrazyLegsTalk2 = 563,
+ kFlagEarlyQStartedChapter3 = 564,
kFlagHF03toHF04 = 566, // is never checked
kFlagHF04toHF03 = 567,
+ kFlagNR03Entered = 573,
kFlagHF04DoorsClosed = 584,
kFlagHF04CloseDoors = 585,
kFlagHF04OpenDoors = 586,
- kFlagGordoRanWay = 592,
+ kFlagNR05BartenderTalk1 = 588,
+ kFlagNR05BartenderTalk2 = 589,
+ kFlagNR05EarlyQTalk = 590,
+ kFlagGordoRanAway = 592,
kFlagLucyRanAway = 593,
kFlagNR02GordoJumpDown = 594,
kFlagKIAPrivacyAddonIntro = 599,
kFlagSteeleAimingAtGordo = 603,
+ kFlagNR03McCoyThrownOut = 604,
kFlagTB07toTB02 = 608,
+ kFlagNR03HanoiTalk = 611,
kFlagTB07RachaelTalk = 612,
kFlagHF03LucyTalk = 613,
kFlagMcCoyCapturedByHolloway = 616,
@@ -1004,12 +1019,16 @@ enum Variables {
kVariableHollowayArrest = 40, // 1 dektora, 2 gordo, 3 lucy
kVariableGordosJoke = 41,
kVariableMcCoyDrinks = 42, // is never checked
+ kVariableHanoiNR05Warnings = 43,
+ kVariableHanoiNR04Warnings = 44,
kVariableAffectionTowards = 45, // 0 none, 1 steele, 2 dektora, 3 lucy
kVariableGunPulledInFrontOfSebastian = 46,
kVariableDNAEvidences = 48,
kVariableNR02Music = 50,
kVariableReplicants = 51,
- kVariableNextTvNews = 52
+ kVariableNextTvNews = 52,
+ kVariableNR03Music = 53,
+ kVariableNR05Music = 54
};
enum Outtakes {
@@ -1153,9 +1172,9 @@ enum Scenes {
kSceneMA07 = 53, // McCoy's Apartment - Ground floor
kSceneNR01 = 54, // Nightclub Row - Outside
kSceneNR02 = 55, // Nightclub Row - Taffy Lewis'
- kSceneNR03 = 56,
- kSceneNR04 = 57,
- kSceneNR05 = 58,
+ kSceneNR03 = 56, // Nightclub Row - Early Q's - Main area
+ kSceneNR04 = 57, // Nightclub Row - Early Q's - Office
+ kSceneNR05 = 58, // Nightclub Row - Early Q's - VIP area
kSceneNR06 = 59,
kSceneNR07 = 60,
kSceneNR08 = 61,
@@ -1520,6 +1539,7 @@ enum GoalMcCoy {
kGoalMcCoyBB11PrepareToRunAway = 101,
kGoalMcCoyBB11RunAway = 102,
kGoalMcCoyBB11GetCaught = 103,
+ kGoalMcCoyNR03ThrownOut = 210,
kGoalMcCoyArrested = 500
};
@@ -1645,7 +1665,8 @@ enum GoalGuzza {
kGoalGuzzaGoToOffice = 102,
kGoalGuzzaGoToHawkersCircle2 = 103,
kGoalGuzzaGoToFreeSlotB = 104,
- kGoalGuzzaGoToFreeSlotG = 105
+ kGoalGuzzaGoToFreeSlotG = 105,
+ kGoalGuzzaSitAtNR03 = 201
};
enum GoalClovis {
@@ -1737,6 +1758,13 @@ enum GoalRunciter {
kGoalRunciterDead = 599
};
+enum GoalEarlyQ {
+ // cut feature? goals 0 - 200 has no use as EarlyQ is walking around NR which is not accessible
+ kGoalEarlyQStartWalkingAround = 200,
+ kGoalEarlyQGoToNR05 = 220,
+ kGoalEarlyQGoToNR04 = 230
+};
+
enum GoalZuben {
kGoalZubenDefault = 0,
kGoalZubenCT01WalkToCT02 = 1,
@@ -1763,6 +1791,16 @@ enum GoalOfficerLeary {
kGoalOfficerLearyRC01CrowdInterrogation = 2
};
+enum GoalHanoi {
+ kGoalHanoiDefault = 200,
+ kGoalHanoiNR03GoToDefaultPosition = 210,
+ kGoalHanoiNR03GoToSwivelTable = 211,
+ kGoalHanoiNR03GoToOfficeDoor = 212,
+ kGoalHanoiNR03GoToDancer = 213,
+ kGoalHanoiNR03StartGuarding = 215,
+ kGoalHanoiNR03ThrowOutMcCoy = 220
+};
+
enum GoalDeskClerk {
kGoalDeskClerkDefault = 0,
kGoalDeskClerkKnockedOut = 1,
diff --git a/engines/bladerunner/script/ai/early_q.cpp b/engines/bladerunner/script/ai/early_q.cpp
index 2e45ffe..e06c52a 100644
--- a/engines/bladerunner/script/ai/early_q.cpp
+++ b/engines/bladerunner/script/ai/early_q.cpp
@@ -44,64 +44,80 @@ void AIScriptEarlyQ::Initialize() {
}
bool AIScriptEarlyQ::Update() {
- if (Global_Variable_Query(kVariableChapter) != 1 || Game_Flag_Query(490)) {
- if (Global_Variable_Query(kVariableChapter) != 2 || Game_Flag_Query(491)) {
- if (Global_Variable_Query(kVariableChapter) != 3 || Game_Flag_Query(564)) {
- return false;
- } else {
- Game_Flag_Set(564);
- Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
- Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
- Actor_Set_Goal_Number(kActorEarlyQ, 200);
- }
- } else {
- Game_Flag_Set(491);
- Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
- Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
- Actor_Set_Goal_Number(kActorEarlyQ, 100);
- }
- } else {
- Game_Flag_Set(490);
+ if ( Global_Variable_Query(kVariableChapter) == 1
+ && !Game_Flag_Query(kFlagEarlyQStartedChapter1)
+ ) {
+ Game_Flag_Set(kFlagEarlyQStartedChapter1);
Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
Actor_Set_Goal_Number(kActorEarlyQ, 0);
+ return true;
}
- return true;
+ if ( Global_Variable_Query(kVariableChapter) == 2
+ && !Game_Flag_Query(kFlagEarlyQStartedChapter2)
+ ) {
+ Game_Flag_Set(kFlagEarlyQStartedChapter2);
+ Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
+ Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
+ Actor_Set_Goal_Number(kActorEarlyQ, 100);
+ return true;
+ }
+
+ if ( Global_Variable_Query(kVariableChapter) == 3
+ && !Game_Flag_Query(kFlagEarlyQStartedChapter3)
+ ) {
+ Game_Flag_Set(kFlagEarlyQStartedChapter3);
+ Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
+ Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQStartWalkingAround);
+ return true;
+ }
+
+ return false;
}
void AIScriptEarlyQ::TimerExpired(int timer) {
- if (Actor_Query_Goal_Number(kActorEarlyQ) == 221 && !timer) {
+ if (timer == 0
+ && Actor_Query_Goal_Number(kActorEarlyQ) == 221
+ ) {
if (Player_Query_Current_Scene() == 58) {
AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
Actor_Set_Goal_Number(kActorEarlyQ, 222);
} else {
- Actor_Set_Goal_Number(kActorEarlyQ, 220);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQGoToNR05);
}
+ return; //true;
}
- if (Actor_Query_Goal_Number(kActorEarlyQ) != 205 || timer) {
- if (Actor_Query_Goal_Number(kActorEarlyQ) == 211 && timer == 1) {
- AI_Countdown_Timer_Reset(kActorEarlyQ, 1);
- Player_Loses_Control();
- Actor_Change_Animation_Mode(kActorEarlyQ, 29);
- Delay(2500);
- Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, 1);
- Actor_Change_Animation_Mode(kActorEarlyQ, 6);
- Delay(100);
- _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, 22);
- Delay(250);
- _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, 48);
- Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
- } else {
- return; //false;
- }
- } else {
+
+ if (timer == 0
+ && Actor_Query_Goal_Number(kActorEarlyQ) == 205
+ ) {
Player_Loses_Control();
AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
Actor_Set_Goal_Number(kActorEarlyQ, 215);
+ return; //true;
}
- return; //true;
+ if (timer == 1
+ && Actor_Query_Goal_Number(kActorEarlyQ) == 211
+ ) {
+ AI_Countdown_Timer_Reset(kActorEarlyQ, 1);
+ Player_Loses_Control();
+ Actor_Change_Animation_Mode(kActorEarlyQ, 29);
+ Delay(2500);
+ Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, 1);
+ Actor_Change_Animation_Mode(kActorEarlyQ, 6);
+ Delay(100);
+ _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatHit);
+ Delay(250);
+ _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeDie);
+ Actor_Retired_Here(kActorMcCoy, 12, 12, true, -1);
+
+ return; //true;
+ }
+
+ return; //false;
}
void AIScriptEarlyQ::CompletedMovementTrack() {
@@ -150,8 +166,8 @@ void AIScriptEarlyQ::CompletedMovementTrack() {
Actor_Set_Goal_Number(kActorEarlyQ, 223);
return; //false;
- case 230:
- Actor_Set_Goal_Number(kActorEarlyQ, 200);
+ case kGoalEarlyQGoToNR04:
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQStartWalkingAround);
return; //false;
default:
@@ -182,43 +198,52 @@ void AIScriptEarlyQ::OtherAgentExitedThisScene(int otherActorId) {
}
void AIScriptEarlyQ::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
- if (Game_Flag_Query(569) != 1 || otherActorId || combatMode != 1 || Game_Flag_Query(609)) {
- if (Actor_Query_Goal_Number(kActorEarlyQ) != 211 || otherActorId || combatMode) {
- return; //false;
- } else {
- if (Game_Flag_Query(565) == 1) {
- Game_Flag_Reset(565);
- }
- AI_Countdown_Timer_Reset(kActorEarlyQ, 1);
- Actor_Set_Goal_Number(kActorEarlyQ, 213);
- }
- } else {
+ if ( Game_Flag_Query(569)
+ && otherActorId == kActorMcCoy
+ && combatMode
+ && !Game_Flag_Query(609)
+ ) {
if (!Game_Flag_Query(565)) {
Game_Flag_Set(565);
}
Game_Flag_Set(609);
AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
Actor_Set_Goal_Number(kActorEarlyQ, 206);
+ return; // true;
}
- return; //true;
+ if ( Actor_Query_Goal_Number(kActorEarlyQ) == 211
+ && otherActorId == kActorMcCoy
+ && !combatMode
+ ) {
+ if (Game_Flag_Query(565) == 1) {
+ Game_Flag_Reset(565);
+ }
+ AI_Countdown_Timer_Reset(kActorEarlyQ, 1);
+ Actor_Set_Goal_Number(kActorEarlyQ, 213);
+ return; //true;
+ }
+
+ return; //false;
}
void AIScriptEarlyQ::ShotAtAndMissed() {
- if (Actor_Query_Goal_Number(kActorEarlyQ) != 211)
- return; //false;
-
- Actor_Set_Goal_Number(kActorEarlyQ, 216);
- return; //true;
+ if (Actor_Query_Goal_Number(kActorEarlyQ) == 211) {
+ Actor_Set_Goal_Number(kActorEarlyQ, 216);
+ //return true;
+ }
+ // return false;
}
bool AIScriptEarlyQ::ShotAtAndHit() {
- if (Actor_Query_Goal_Number(kActorEarlyQ) < 201 || Actor_Query_Goal_Number(kActorEarlyQ) > 217)
- return 0;
-
- Actor_Set_Goal_Number(kActorEarlyQ, 216);
+ if (Actor_Query_Goal_Number(kActorEarlyQ) >= 201
+ && Actor_Query_Goal_Number(kActorEarlyQ) <= 217
+ ) {
+ Actor_Set_Goal_Number(kActorEarlyQ, 216);
+ return true;
+ }
- return true;
+ return false;
}
void AIScriptEarlyQ::Retired(int byActorId) {
@@ -277,19 +302,19 @@ bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) {
AI_Movement_Track_Repeat(kActorEarlyQ);
break;
- case 200:
+ case kGoalEarlyQStartWalkingAround:
AI_Movement_Track_Flush(kActorEarlyQ);
Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
- if (Game_Flag_Query(47) == 1
- && Game_Flag_Query(kFlagGordoRanWay)
+ if (Game_Flag_Query(kFlagDektoraIsReplicant)
+ && Game_Flag_Query(kFlagGordoRanAway)
&& Game_Flag_Query(kFlagLucyRanAway)
) {
- Actor_Set_Goal_Number(kActorEarlyQ, 220);
- } else if (Game_Flag_Query(47)) {
- Actor_Set_Goal_Number(kActorEarlyQ, 230);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQGoToNR05);
+ } else if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQGoToNR04);
} else {
- Actor_Set_Goal_Number(kActorEarlyQ, 220);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQGoToNR05);
}
break;
@@ -397,9 +422,9 @@ bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) {
AI_Movement_Track_Repeat(kActorEarlyQ);
break;
- case 220:
+ case kGoalEarlyQGoToNR05:
if (Player_Query_Current_Set() == kSetNR05_NR08) {
- Actor_Set_Goal_Number(kActorEarlyQ, 230);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQGoToNR04);
} else {
Actor_Put_In_Set(kActorEarlyQ, kSetNR05_NR08);
Actor_Set_At_XYZ(kActorEarlyQ, -671.56f, 0.0f, -287.02f, 849);
@@ -425,7 +450,7 @@ bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Actor_Set_Goal_Number(kActorEarlyQ, 224);
Actor_Set_Goal_Number(kActorHanoi, 230);
} else {
- Actor_Set_Goal_Number(kActorEarlyQ, 220);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQGoToNR05);
}
break;
@@ -438,7 +463,7 @@ bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) {
AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
break;
- case 230:
+ case kGoalEarlyQGoToNR04:
AI_Movement_Track_Flush(kActorEarlyQ);
if (Random_Query(1, 3) > 1) {
AI_Movement_Track_Append(kActorEarlyQ, 322, Random_Query(15, 30));
@@ -820,7 +845,7 @@ bool AIScriptEarlyQ::UpdateAnimation(int *animation, int *frame) {
bool AIScriptEarlyQ::ChangeAnimationMode(int mode) {
switch (mode) {
- case 0:
+ case kAnimationModeIdle:
switch (_animationState) {
case 1:
Actor_Change_Animation_Mode(kActorEarlyQ, 73);
@@ -864,30 +889,35 @@ bool AIScriptEarlyQ::ChangeAnimationMode(int mode) {
}
break;
- case 1:
+ case kAnimationModeWalk:
_animationState = 5;
_animationFrame = 0;
break;
- case 3:
+ case kAnimationModeTalk:
_animationState = 20;
_animationFrame = 0;
_flag = 0;
break;
- case 4:
- if ((unsigned int)(_animationState - 12) > 3 || (_animationState != 12 && _animationState != 13 && _animationState != 15)) {
+ case kAnimationModeCombatIdle:
+ if ((unsigned int)(_animationState - 12) > 3
+ || (_animationState != 12
+ && _animationState != 13
+ && _animationState != 15
+ )
+ ) {
_animationState = 13;
_animationFrame = 0;
}
break;
- case 6:
+ case kAnimationModeCombatAttack:
_animationState = 15;
_animationFrame = 0;
break;
- case 7:
+ case kAnimationModeCombatWalk:
_animationState = 6;
_animationFrame = 0;
break;
@@ -940,8 +970,13 @@ bool AIScriptEarlyQ::ChangeAnimationMode(int mode) {
_flag = 0;
break;
- case 21:
- if ((unsigned int)(_animationState - 12) > 3 || (_animationState != 12 && _animationState != 13 && _animationState != 15)) {
+ case kAnimationModeHit:
+ if ((unsigned int)(_animationState - 12) > 3
+ || (_animationState != 12
+ && _animationState != 13
+ && _animationState != 15
+ )
+ ) {
if (Random_Query(0, 1)) {
_animationState = 16;
} else {
@@ -974,7 +1009,7 @@ bool AIScriptEarlyQ::ChangeAnimationMode(int mode) {
_flag = 0;
break;
- case 48:
+ case kAnimationModeDie:
_animationState = 4;
_animationFrame = 0;
break;
diff --git a/engines/bladerunner/script/ai/gordo.cpp b/engines/bladerunner/script/ai/gordo.cpp
index 82a2866..f8137e8 100644
--- a/engines/bladerunner/script/ai/gordo.cpp
+++ b/engines/bladerunner/script/ai/gordo.cpp
@@ -273,7 +273,7 @@ bool AIScriptGordo::ShotAtAndHit() {
void AIScriptGordo::Retired(int byActorId) {
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01Attack) {
Player_Loses_Control();
- Game_Flag_Set(kFlagGordoRanWay);
+ Game_Flag_Set(kFlagGordoRanAway);
Actor_Set_Goal_Number(kActorGordo, kGoalGordoDead);
Delay(2000);
Player_Set_Combat_Mode(false);
@@ -680,7 +680,7 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case kGoalGordoNR01RanAway:
Scene_Exits_Enable();
- Game_Flag_Set(kFlagGordoRanWay);
+ Game_Flag_Set(kFlagGordoRanAway);
Actor_Put_In_Set(kActorGordo, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorGordo, 33, 0);
break;
@@ -1116,7 +1116,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
if (Game_Flag_Query(kFlagNR02GordoJumpDown)) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02RunAway3);
- Game_Flag_Set(kFlagGordoRanWay);
+ Game_Flag_Set(kFlagGordoRanAway);
}
}
break;
@@ -1683,7 +1683,7 @@ void AIScriptGordo::dialogue2() {
Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtPS01);
- Game_Flag_Set(kFlagGordoRanWay);
+ Game_Flag_Set(kFlagGordoRanAway);
Scene_Exits_Enable();
Game_Flag_Reset(kFlagMcCoyInNightclubRow);
Game_Flag_Set(kFlagMcCoyInPoliceStation);
@@ -1703,7 +1703,7 @@ void AIScriptGordo::dialogue2() {
Delay(1000);
Actor_Says(kActorGordo, 570, 13);
}
- Game_Flag_Set(kFlagGordoRanWay);
+ Game_Flag_Set(kFlagGordoRanAway);
Scene_Exits_Enable();
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01RunAway);
}
diff --git a/engines/bladerunner/script/ai/hanoi.cpp b/engines/bladerunner/script/ai/hanoi.cpp
index 91be365..f01e5ad 100644
--- a/engines/bladerunner/script/ai/hanoi.cpp
+++ b/engines/bladerunner/script/ai/hanoi.cpp
@@ -26,7 +26,7 @@ namespace BladeRunner {
AIScriptHanoi::AIScriptHanoi(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_var1 = 0;
- _var2 = 0;
+ _flag1 = 0;
_var3 = 0;
_var4 = 1;
}
@@ -38,7 +38,7 @@ void AIScriptHanoi::Initialize() {
_animationNext = 0;
_var1 = 0;
- _var2 = 0;
+ _flag1 = 0;
_var3 = 0;
_var4 = 1;
@@ -49,35 +49,49 @@ bool AIScriptHanoi::Update() {
if (Actor_Query_Goal_Number(kActorHolloway) == kGoalHollowayGoToNR07) {
AI_Countdown_Timer_Reset(kActorHanoi, 0);
}
- if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorHanoi) < 200) {
- Actor_Set_Goal_Number(kActorHanoi, 210);
+
+ if (Global_Variable_Query(kVariableChapter) == 3
+ && Actor_Query_Goal_Number(kActorHanoi) < kGoalHanoiDefault
+ ) {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDefaultPosition);
}
- if (Player_Query_Current_Scene() != 56 && Actor_Query_Goal_Number(kActorHanoi) == 236) {
- Actor_Set_Goal_Number(kActorHanoi, 210);
+
+ if (Player_Query_Current_Scene() != kSceneNR03
+ && Actor_Query_Goal_Number(kActorHanoi) == 236
+ ) {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDefaultPosition);
}
- if (Player_Query_Current_Scene() == 56
- && Actor_Query_Goal_Number(kActorHanoi) != 215
- && Actor_Query_Goal_Number(kActorHanoi) != 230
- && Actor_Query_Goal_Number(kActorHanoi) != 235
- && Actor_Query_Goal_Number(kActorHanoi) != 236) {
+
+ if (Player_Query_Current_Scene() == kSceneNR03
+ && Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR03StartGuarding
+ && Actor_Query_Goal_Number(kActorHanoi) != 230
+ && Actor_Query_Goal_Number(kActorHanoi) != 235
+ && Actor_Query_Goal_Number(kActorHanoi) != 236
+ ) {
+ // McCoy close to table swivel
if (Actor_Query_Inch_Distance_From_Waypoint(kActorMcCoy, 364) < 420) {
- if (Actor_Query_Goal_Number(kActorHanoi) == 210) {
- Actor_Set_Goal_Number(kActorHanoi, 211);
+ if (Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR03GoToDefaultPosition) {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToSwivelTable);
}
- } else if (Actor_Query_Goal_Number(kActorHanoi) == 211) {
- Actor_Set_Goal_Number(kActorHanoi, 210);
+ } else if (Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR03GoToSwivelTable) {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDefaultPosition);
}
+
+ // McCoy close to office door
if (Actor_Query_Inch_Distance_From_Waypoint(kActorMcCoy, 361) < 240) {
- if (Actor_Query_Goal_Number(kActorHanoi) == 210) {
- Actor_Set_Goal_Number(kActorHanoi, 212);
+ if (Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR03GoToDefaultPosition) {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToOfficeDoor);
}
- } else if (Actor_Query_Goal_Number(kActorHanoi) == 212) {
- Actor_Set_Goal_Number(kActorHanoi, 210);
+ } else if (Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR03GoToOfficeDoor) {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDefaultPosition);
}
+
+ // McCoy close to dancer
if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorHysteriaPatron1) < 120
- && Actor_Query_Which_Set_In(kActorHanoi) == 55
- && Actor_Query_Goal_Number(kActorHanoi) != 213) {
- Actor_Set_Goal_Number(kActorHanoi, 213);
+ && Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03
+ && Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR03GoToDancer
+ ) {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDancer);
}
}
@@ -86,30 +100,21 @@ bool AIScriptHanoi::Update() {
void AIScriptHanoi::TimerExpired(int timer) {
if (timer == 0) {
- if (Actor_Query_Goal_Number(kActorHanoi) == 215) {
- Actor_Set_Goal_Number(kActorHanoi, 210);
+ if (Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR03StartGuarding) {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDefaultPosition);
return; //true;
}
- if (Actor_Query_Goal_Number(kActorHanoi) == 220)
- return; //false;
-
- Actor_Set_Goal_Number(kActorHanoi, 202);
- return; //true;
+ if (Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR03ThrowOutMcCoy) {
+ Actor_Set_Goal_Number(kActorHanoi, 202);
+ return; //true;
+ }
}
return; //false;
}
void AIScriptHanoi::CompletedMovementTrack() {
switch (Actor_Query_Goal_Number(kActorHanoi)) {
- case 235:
- Actor_Set_Goal_Number(kActorHanoi, 236);
- break;
-
- case 240:
- Actor_Set_Goal_Number(kActorHanoi, 241);
- break;
-
case 202:
Actor_Says(kActorHanoi, 130, 3);
Actor_Says(kActorDektora, 540, 30);
@@ -117,17 +122,25 @@ void AIScriptHanoi::CompletedMovementTrack() {
break;
case 203:
- Actor_Face_Actor(kActorHanoi, kActorMcCoy, 1);
- Actor_Face_Actor(kActorMcCoy, kActorHanoi, 1);
+ Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
+ Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
Actor_Change_Animation_Mode(kActorHanoi, 23);
- Actor_Set_Invisible(kActorMcCoy, 1);
- Actor_Says(kActorMcCoy, 3595, 3);
- Actor_Says(kActorHanoi, 140, 3);
- Actor_Set_Goal_Number(kActorHanoi, 220);
+ Actor_Set_Invisible(kActorMcCoy, true);
+ Actor_Says(kActorMcCoy, 3595, kAnimationModeTalk);
+ Actor_Says(kActorHanoi, 140, kAnimationModeTalk);
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03ThrowOutMcCoy);
+ break;
+
+ case kGoalHanoiNR03GoToDancer:
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDefaultPosition);
+ break;
+
+ case 235:
+ Actor_Set_Goal_Number(kActorHanoi, 236);
break;
- case 213:
- Actor_Set_Goal_Number(kActorHanoi, 210);
+ case 240:
+ Actor_Set_Goal_Number(kActorHanoi, 241);
break;
default:
@@ -142,12 +155,14 @@ void AIScriptHanoi::ReceivedClue(int clueId, int fromActorId) {
}
void AIScriptHanoi::ClickedByPlayer() {
- if (Actor_Query_Goal_Number(kActorHanoi) == 230 || Actor_Query_Goal_Number(kActorHanoi) == 235) {
- Actor_Face_Actor(kActorMcCoy, kActorHanoi, 1);
+ if (Actor_Query_Goal_Number(kActorHanoi) == 230
+ || Actor_Query_Goal_Number(kActorHanoi) == 235
+ ) {
+ Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
Actor_Says(kActorMcCoy, 8915, 11);
if (Actor_Query_Goal_Number(kActorHanoi) == 230) {
- Actor_Says(kActorHanoi, 210, 3);
+ Actor_Says(kActorHanoi, 210, kAnimationModeTalk);
}
}
}
@@ -165,14 +180,16 @@ void AIScriptHanoi::OtherAgentExitedThisScene(int otherActorId) {
}
void AIScriptHanoi::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
- if (Player_Query_Current_Scene() != 56 || otherActorId || combatMode != 1) {
- return; //false;
+ if (Player_Query_Current_Scene() == kSceneNR03
+ && otherActorId == kActorMcCoy
+ && combatMode
+ ) {
+ Player_Set_Combat_Mode(kActorMcCoy);
+ Player_Loses_Control();
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03ThrowOutMcCoy);
+ return; //true;
}
- Player_Set_Combat_Mode(0);
- Player_Loses_Control();
- Actor_Set_Goal_Number(kActorHanoi, 220);
-
- return; //true;
+ return; //false;
}
void AIScriptHanoi::ShotAtAndMissed() {
@@ -192,7 +209,7 @@ int AIScriptHanoi::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueI
}
bool AIScriptHanoi::GoalChanged(int currentGoalNumber, int newGoalNumber) {
- if (!newGoalNumber) {
+ if (newGoalNumber == 0) {
AI_Movement_Track_Flush(kActorHanoi);
AI_Movement_Track_Append(kActorHanoi, 39, 0);
AI_Movement_Track_Repeat(kActorHanoi);
@@ -201,7 +218,7 @@ bool AIScriptHanoi::GoalChanged(int currentGoalNumber, int newGoalNumber) {
}
switch (newGoalNumber) {
- case 200:
+ case kGoalHanoiDefault:
AI_Countdown_Timer_Start(kActorHanoi, 0, 45);
break;
@@ -210,11 +227,13 @@ bool AIScriptHanoi::GoalChanged(int currentGoalNumber, int newGoalNumber) {
break;
case 202:
- if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetNR07 && Actor_Query_In_Set(kActorDektora, kSetNR07)) {
+ if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetNR07
+ && Actor_Query_In_Set(kActorDektora, kSetNR07)
+ ) {
Player_Loses_Control();
Actor_Put_In_Set(kActorHanoi, kSetNR07);
Actor_Set_At_XYZ(kActorHanoi, -102.0f, -73.5f, -233.0f, 0);
- Async_Actor_Walk_To_Waypoint(kActorMcCoy, 338, 0, 0);
+ Async_Actor_Walk_To_Waypoint(kActorMcCoy, 338, 0, false);
AI_Movement_Track_Flush(kActorHanoi);
AI_Movement_Track_Append(kActorHanoi, 336, 1);
AI_Movement_Track_Repeat(kActorHanoi);
@@ -237,45 +256,45 @@ bool AIScriptHanoi::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Actor_Change_Animation_Mode(kActorHanoi, 23);
break;
- case 210:
+ case kGoalHanoiNR03GoToDefaultPosition:
AI_Movement_Track_Flush(kActorHanoi);
AI_Movement_Track_Append_With_Facing(kActorHanoi, 362, 0, 300);
AI_Movement_Track_Repeat(kActorHanoi);
break;
- case 211:
+ case kGoalHanoiNR03GoToSwivelTable:
AI_Movement_Track_Flush(kActorHanoi);
AI_Movement_Track_Append_With_Facing(kActorHanoi, 363, 0, 500);
AI_Movement_Track_Repeat(kActorHanoi);
break;
- case 212:
+ case kGoalHanoiNR03GoToOfficeDoor:
AI_Movement_Track_Flush(kActorHanoi);
AI_Movement_Track_Append_With_Facing(kActorHanoi, 361, 0, 457);
AI_Movement_Track_Repeat(kActorHanoi);
break;
- case 213:
+ case kGoalHanoiNR03GoToDancer:
AI_Movement_Track_Flush(kActorHanoi);
AI_Movement_Track_Append_With_Facing(kActorHanoi, 365, Random_Query(15, 20), 600);
AI_Movement_Track_Repeat(kActorHanoi);
break;
- case 215:
+ case kGoalHanoiNR03StartGuarding:
Actor_Put_In_Set(kActorHanoi, kSetNR03);
Actor_Set_At_Waypoint(kActorHanoi, 362, 300);
AI_Countdown_Timer_Reset(kActorHanoi, 0);
AI_Countdown_Timer_Start(kActorHanoi, 0, 6);
break;
- case 220:
- Game_Flag_Set(604);
+ case kGoalHanoiNR03ThrowOutMcCoy:
+ Game_Flag_Set(kFlagNR03McCoyThrownOut);
AI_Countdown_Timer_Reset(kActorHanoi, 0);
Player_Loses_Control();
- Player_Set_Combat_Mode(0);
+ Player_Set_Combat_Mode(false);
Actor_Force_Stop_Walking(kActorMcCoy);
- Actor_Change_Animation_Mode(kActorMcCoy, 48);
- Actor_Set_Invisible(kActorMcCoy, 1);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
+ Actor_Set_Invisible(kActorMcCoy, true);
AI_Movement_Track_Flush(kActorHanoi);
Actor_Put_In_Set(kActorHanoi, kSetNR01);
Actor_Set_At_XYZ(kActorHanoi, -444.0f, 24.0f, -845.0f, 512);
@@ -327,54 +346,67 @@ bool AIScriptHanoi::GoalChanged(int currentGoalNumber, int newGoalNumber) {
bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
- if (_var2 == 1) {
+ if (_flag1) {
*animation = 649;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(649)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
*animation = 648;
_animationFrame = 0;
- _var2 = 0;
+ _flag1 = false;
}
- } else if (_var2 == 0) {
- *animation = 648;
- if (_var3) {
- _var3--;
- if (!Random_Query(0, 6)) {
- _var4 = -_var4;
- }
- } else {
- _animationFrame += _var4;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(648)) {
- _animationFrame = 0;
- }
- if (_animationFrame < 0) {
- _animationFrame = Slice_Animation_Query_Number_Of_Frames(648) - 1;
- }
- if (_animationFrame == 5 || _animationFrame == 15 || _animationFrame == 11 || !_animationFrame) {
- _var3 = Random_Query(5, 12);
- }
- if (_animationFrame >= 10 && _animationFrame <= 13) {
- _var3 = Random_Query(0, 1);
- }
- if (!_animationFrame) {
- if (!Random_Query(0, 4)) {
- _var2 = 1;
- }
+ break;
+ }
+
+ *animation = 648;
+ if (_var3 != 0) {
+ _var3--;
+ if (!Random_Query(0, 6)) {
+ _var4 = -_var4;
+ }
+ } else {
+ _animationFrame += _var4;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame = 0;
+ }
+
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
+ }
+
+ if (_animationFrame == 5
+ || _animationFrame == 15
+ || _animationFrame == 11
+ || _animationFrame == 0
+ ) {
+ _var3 = Random_Query(5, 12);
+ }
+
+ if (_animationFrame >= 10
+ && _animationFrame <= 13
+ ) {
+ _var3 = Random_Query(0, 1);
+ }
+
+ if (_animationFrame == 0) {
+ if (!Random_Query(0, 4)) {
+ _flag1 = true;
}
}
}
break;
case 1:
- if (_var2) {
+ if (_flag1) {
*animation = 649;
- if ( Slice_Animation_Query_Number_Of_Frames(649) < Slice_Animation_Query_Number_Of_Frames(649)) {
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) / 2) {
_animationFrame += 2;
} else {
_animationFrame -= 2;
}
- if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(649) - 1
- || _animationFrame <= 0) {
+
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1
+ || _animationFrame <= 0
+ ) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
@@ -389,7 +421,7 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
case 2:
*animation = 657;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(657)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 3;
*animation = 658;
@@ -399,7 +431,7 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
case 3:
*animation = 658;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(658)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
break;
@@ -407,7 +439,7 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
case 4:
*animation = 659;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(659)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 3;
*animation = 658;
@@ -421,8 +453,9 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
_animationState = 0;
_animationFrame = 0;
*animation = 648;
- Actor_Face_Actor(kActorMcCoy, kActorHanoi, 1);
- Actor_Set_Invisible(kActorMcCoy, 0);
+
+ Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
+ Actor_Set_Invisible(kActorMcCoy, false);
if (Actor_Query_In_Set(kActorHanoi, kSetNR01)) {
AI_Movement_Track_Flush(kActorHanoi);
@@ -434,22 +467,22 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
break;
case 6:
- *animation = 345;
+ *animation = 345; // Sadik is used in this animation, but he is well hidden
_animationFrame++;
if (_animationFrame > 26) {
- Actor_Change_Animation_Mode(kActorHanoi, 0);
+ Actor_Change_Animation_Mode(kActorHanoi, kAnimationModeIdle);
_animationState = 0;
_animationFrame = 0;
*animation = 648;
Actor_Set_Goal_Number(kActorMcCoy, 210);
- Actor_Set_Goal_Number(kActorHanoi, 210);
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDefaultPosition);
}
break;
case 7:
*animation = 645;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(645)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
break;
@@ -457,7 +490,7 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
case 8:
*animation = 642;
_animationFrame++;
- if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(642) - 1) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
break;
@@ -465,8 +498,8 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
case 9:
*animation = 643;
_animationFrame++;
- if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(643) - 1) {
- Actor_Change_Animation_Mode(kActorHanoi, 4);
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ Actor_Change_Animation_Mode(kActorHanoi, kAnimationModeCombatIdle);
_animationState = 8;
_animationFrame = 0;
*animation = 642;
@@ -477,17 +510,21 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
case 10:
*animation = 644;
_animationFrame++;
+
if (_animationFrame == 4) {
Ambient_Sounds_Play_Sound(492, 77, 0, 0, 20);
}
+
if (_animationFrame == 6) {
Ambient_Sounds_Play_Sound(493, 97, 0, 0, 20);
}
+
if (_animationFrame == 5) {
Actor_Force_Stop_Walking(kActorMcCoy);
Actor_Change_Animation_Mode(kActorMcCoy, 48);
}
- if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
Actor_Change_Animation_Mode(kActorHanoi, 4);
_animationFrame = 0;
_animationState = 8;
@@ -498,7 +535,7 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
case 11:
*animation = 660;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(660)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
*animation = 648;
_animationFrame = 0;
_animationState = 0;
@@ -508,7 +545,7 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
case 12:
*animation = 646;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(646)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
*animation = 642;
_animationFrame = 0;
_animationState = 0;
@@ -517,18 +554,20 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
case 13:
*animation = 647;
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(647) - 1) {
+ if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
_animationFrame++;
}
break;
case 14:
*animation = 650;
- if (!_animationFrame && _var1) {
+ if (_animationFrame == 0
+ && _var1 // this is never set so it's always 0
+ ) {
_animationState = 0;
} else {
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(650)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
}
@@ -537,7 +576,7 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
case 15:
*animation = 651;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(651)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 14;
*animation = 650;
@@ -547,7 +586,7 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
case 16:
*animation = 652;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(652)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 14;
*animation = 650;
@@ -557,7 +596,7 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
case 17:
*animation = 653;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(653)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 14;
*animation = 650;
@@ -567,7 +606,7 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
case 18:
*animation = 654;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(654)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 14;
*animation = 650;
@@ -577,7 +616,7 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
case 19:
*animation = 655;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(655)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 14;
*animation = 650;
@@ -587,7 +626,7 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
case 20:
*animation = 656;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(656)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 14;
*animation = 650;
@@ -605,10 +644,12 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
bool AIScriptHanoi::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
- if ((unsigned int)(_animationState - 2) > 1) {
- _animationState = 0;
- } else {
+ if (_animationState == 2
+ || _animationState == 3
+ ) {
_animationState = 3;
+ } else {
+ _animationState = 0;
}
_animationFrame = 0;
break;
@@ -682,7 +723,9 @@ bool AIScriptHanoi::ChangeAnimationMode(int mode) {
break;
case 23:
- if (_animationState != 3 && _animationState != 4) {
+ if (_animationState != 3
+ && _animationState != 4
+ ) {
Actor_Set_Invisible(kActorMcCoy, true);
_animationState = 2;
_animationFrame = 0;
diff --git a/engines/bladerunner/script/ai/lucy.cpp b/engines/bladerunner/script/ai/lucy.cpp
index f735415..981c8fc 100644
--- a/engines/bladerunner/script/ai/lucy.cpp
+++ b/engines/bladerunner/script/ai/lucy.cpp
@@ -282,7 +282,7 @@ bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case kGoalLucyMoveAround:
if (Global_Variable_Query(kVariableHollowayArrest) == 3) {
if (Game_Flag_Query(591)
- && Game_Flag_Query(kFlagGordoRanWay)
+ && Game_Flag_Query(kFlagGordoRanAway)
&& Player_Query_Current_Scene() != kSceneHF03
) {
Actor_Set_Goal_Number(kActorLucy, kGoalLucyGoToHF03);
diff --git a/engines/bladerunner/script/ai/mccoy.cpp b/engines/bladerunner/script/ai/mccoy.cpp
index b532088..720c8ef 100644
--- a/engines/bladerunner/script/ai/mccoy.cpp
+++ b/engines/bladerunner/script/ai/mccoy.cpp
@@ -327,38 +327,23 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Actor_Face_Actor(kActorMcCoy, kActorSadik, true);
return true;
- case 231:
- Player_Set_Combat_Mode(false);
- Preload(18);
- Set_Enter(kSetNR10, kSceneNR10);
- Player_Loses_Control();
- Actor_Force_Stop_Walking(kActorMcCoy);
- Actor_Put_In_Set(kActorMcCoy, kSetNR10);
- Actor_Set_At_XYZ(kActorMcCoy, 14.0f, 110.84f, -300.0f, 926);
- Actor_Change_Animation_Mode(kActorMcCoy, 48);
- _animationState = 27;
- _animationFrame = 0;
- flt_462714 = 2.84f;
- flt_462710 = 110.84f;
- off_45A100 = -6.0f;
- return true;
-
- case 230:
- dword_45A0FC = Actor_Query_Goal_Number(kActorSteele) == 215;
- Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack);
- return true;
- case 220:
- Actor_Change_Animation_Mode(kActorMcCoy, 75);
+ case 200:
+ Player_Loses_Control();
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
return true;
- case 212:
- Global_Variable_Set(47, 0);
- Player_Set_Combat_Mode_Access(false);
- Player_Gains_Control();
- Scene_Exits_Disable();
- _animationState = 68;
- _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
+ case kGoalMcCoyNR03ThrownOut:
+ Actor_Put_In_Set(kActorMcCoy, kSetNR01);
+ Actor_Set_At_XYZ(kActorMcCoy, -204.0f, 24.0f, -817.0f, 256);
+ Actor_Set_Invisible(kActorMcCoy, false);
+ if (Game_Flag_Query(627)) {
+ Actor_Set_Goal_Number(kActorMcCoy, 212);
+ } else {
+ _animationState = 53;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
+ Actor_Set_Invisible(kActorMcCoy, false);
+ }
return true;
case 211:
@@ -375,22 +360,38 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Player_Gains_Control();
return true;
- case 210:
- Actor_Put_In_Set(kActorMcCoy, kSetNR01);
- Actor_Set_At_XYZ(kActorMcCoy, -204.0, 24.0, -817.0, 256);
- Actor_Set_Invisible(kActorMcCoy, false);
- if (Game_Flag_Query(627)) {
- Actor_Set_Goal_Number(kActorMcCoy, 212);
- } else {
- _animationState = 53;
- _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
- Actor_Set_Invisible(kActorMcCoy, false);
- }
+ case 212:
+ Global_Variable_Set(47, 0);
+ Player_Set_Combat_Mode_Access(false);
+ Player_Gains_Control();
+ Scene_Exits_Disable();
+ _animationState = 68;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
return true;
- case 200:
+ case 220:
+ Actor_Change_Animation_Mode(kActorMcCoy, 75);
+ return true;
+
+ case 230:
+ dword_45A0FC = Actor_Query_Goal_Number(kActorSteele) == 215;
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack);
+ return true;
+
+ case 231:
+ Player_Set_Combat_Mode(false);
+ Preload(18);
+ Set_Enter(kSetNR10, kSceneNR10);
Player_Loses_Control();
- Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
+ Actor_Force_Stop_Walking(kActorMcCoy);
+ Actor_Put_In_Set(kActorMcCoy, kSetNR10);
+ Actor_Set_At_XYZ(kActorMcCoy, 14.0f, 110.84f, -300.0f, 926);
+ Actor_Change_Animation_Mode(kActorMcCoy, 48);
+ _animationState = 27;
+ _animationFrame = 0;
+ flt_462714 = 2.84f;
+ flt_462710 = 110.84f;
+ off_45A100 = -6.0f;
return true;
case 301:
diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp
index fa0d9cc..af6a76c 100644
--- a/engines/bladerunner/script/ai/steele.cpp
+++ b/engines/bladerunner/script/ai/steele.cpp
@@ -1124,7 +1124,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Actor_Says(kActorMcCoy, 3065, 18);
Actor_Says(kActorSteele, 1280, 13);
Actor_Says(kActorSteele, 1290, 13);
- Game_Flag_Set(kFlagGordoRanWay);
+ Game_Flag_Set(kFlagGordoRanAway);
Player_Gains_Control();
if (Game_Flag_Query(kFlagSpinnerAtHF01)) {
Actor_Put_In_Set(kActorSteele, kSetHF01);
@@ -1152,7 +1152,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case kGoalSteeleNR01McCoyShotGordo:
Game_Flag_Reset(kFlagSteeleAimingAtGordo);
ADQ_Flush();
- Game_Flag_Set(kFlagGordoRanWay);
+ Game_Flag_Set(kFlagGordoRanAway);
Actor_Set_Targetable(kActorSteele, false);
Delay(1000);
Player_Set_Combat_Mode(false);
@@ -1186,7 +1186,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
_animationFrame = 0;
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01ReleaseHostage);
Game_Flag_Reset(kFlagSteeleAimingAtGordo);
- Game_Flag_Set(kFlagGordoRanWay);
+ Game_Flag_Set(kFlagGordoRanAway);
Actor_Set_Targetable(kActorSteele, false);
Player_Loses_Control();
return true;
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index fc7a0b1..134a6a9 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -290,7 +290,7 @@ END_SCRIPT
DECLARE_SCRIPT(Hanoi)
int _var1;
- int _var2;
+ bool _flag1;
int _var3;
int _var4;
END_SCRIPT
diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp
index 856960b..6089e6a 100644
--- a/engines/bladerunner/script/scene/nr01.cpp
+++ b/engines/bladerunner/script/scene/nr01.cpp
@@ -319,12 +319,12 @@ void SceneScriptNR01::PlayerWalkedIn() {
ADQ_Add(kActorGordo, 120, 82);
}
- if (Game_Flag_Query(604)) {
+ if (Game_Flag_Query(kFlagNR03McCoyThrownOut)) {
if (Game_Flag_Query(622)) {
ADQ_Add(kActorHanoi, 150, kAnimationModeTalk);
Game_Flag_Reset(622);
}
- Game_Flag_Reset(604);
+ Game_Flag_Reset(kFlagNR03McCoyThrownOut);
Player_Gains_Control();
//return true;
return;
diff --git a/engines/bladerunner/script/scene/nr03.cpp b/engines/bladerunner/script/scene/nr03.cpp
index 641b5c4..e2f627d 100644
--- a/engines/bladerunner/script/scene/nr03.cpp
+++ b/engines/bladerunner/script/scene/nr03.cpp
@@ -24,26 +24,34 @@
namespace BladeRunner {
+enum kNR03Loops {
+ kNR03LoopMainLoop = 0,
+ kNR03LoopTableSwivel = 2
+};
+
void SceneScriptNR03::InitializeScene() {
- if (Game_Flag_Query(537)) {
- Setup_Scene_Information(-301.98f, -70.19f, -348.58f, 0);
- } else if (Game_Flag_Query(437)) {
- Setup_Scene_Information(-161.0f, -70.19f, -1139.0f, 500);
- Game_Flag_Reset(437);
+ if (Game_Flag_Query(kFlagNR05toNR03)) {
+ Setup_Scene_Information(-301.98f, -70.19f, -348.58f, 0);
+ } else if (Game_Flag_Query(kFlatNR04toNR03)) {
+ Setup_Scene_Information( -161.0f, -70.19f, -1139.0f, 500);
+ Game_Flag_Reset(kFlatNR04toNR03);
} else {
- Setup_Scene_Information(410.0f, -70.19f, -715.0f, 690);
+ Setup_Scene_Information( 410.0f, -70.19f, -715.0f, 690);
}
- Scene_Exit_Add_2D_Exit(0, 561, 0, 639, 216, 1);
- Scene_Exit_Add_2D_Exit(1, 210, 85, 240, 145, 0);
- Scene_Exit_Add_2D_Exit(2, 0, 135, 85, 295, 3);
+
+ Scene_Exit_Add_2D_Exit(0, 561, 0, 639, 216, 1);
+ Scene_Exit_Add_2D_Exit(1, 210, 85, 240, 145, 0);
+ Scene_Exit_Add_2D_Exit(2, 0, 135, 85, 295, 3);
+
Scene_2D_Region_Add(0, 331, 73, 375, 114);
+
Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0);
- Ambient_Sounds_Add_Sound(252, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(254, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(255, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(256, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(257, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(258, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(252, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(254, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(255, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(256, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(257, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(258, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(259, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(260, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(261, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
@@ -57,21 +65,26 @@ void SceneScriptNR03::InitializeScene() {
Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- if (Game_Flag_Query(573)) {
- if (Game_Flag_Query(537)) {
- Scene_Loop_Start_Special(0, 2, 0);
- Scene_Loop_Set_Default(0);
- Game_Flag_Reset(537);
+
+ if (Game_Flag_Query(kFlagNR03Entered)) {
+ if (Game_Flag_Query(kFlagNR05toNR03)) {
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR03LoopTableSwivel, false);
+ Scene_Loop_Set_Default(kNR03LoopMainLoop);
+ Game_Flag_Reset(kFlagNR05toNR03);
} else {
- Scene_Loop_Set_Default(0);
+ Scene_Loop_Set_Default(kNR03LoopMainLoop);
}
} else {
- Actor_Set_Goal_Number(kActorGuzza, 201);
- Scene_Loop_Start_Special(0, 2, 0);
- Scene_Loop_Set_Default(0);
+ Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaSitAtNR03);
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR03LoopTableSwivel, false);
+ Scene_Loop_Set_Default(kNR03LoopMainLoop);
}
- if (Actor_Query_Goal_Number(kActorHanoi) > 209 && Actor_Query_Goal_Number(kActorHanoi) < 215) {
- Actor_Set_Goal_Number(kActorHanoi, 215);
+
+ // Guarding in NR03
+ if (Actor_Query_Goal_Number(kActorHanoi) > 209
+ && Actor_Query_Goal_Number(kActorHanoi) < 215
+ ) {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03StartGuarding);
}
}
@@ -105,16 +118,16 @@ bool SceneScriptNR03::ClickedOnActor(int actorId) {
if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorHanoi, 48, true, false)) {
AI_Movement_Track_Pause(kActorHanoi);
Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
- if (Game_Flag_Query(611)) {
- Actor_Says(kActorMcCoy, 3350, 16);
- Actor_Says(kActorHanoi, 50, 17);
- } else {
- Game_Flag_Set(611);
- Actor_Says(kActorMcCoy, 3340, 3);
+ if (!Game_Flag_Query(kFlagNR03HanoiTalk)) {
+ Game_Flag_Set(kFlagNR03HanoiTalk);
+ Actor_Says(kActorMcCoy, 3340, kAnimationModeTalk);
Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
Actor_Says(kActorHanoi, 30, 13);
Actor_Says(kActorMcCoy, 3345, 14);
Actor_Says(kActorHanoi, 40, 14);
+ } else {
+ Actor_Says(kActorMcCoy, 3350, 16);
+ Actor_Says(kActorHanoi, 50, 17);
}
AI_Movement_Track_Unpause(kActorHanoi);
return true;
@@ -129,7 +142,7 @@ bool SceneScriptNR03::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR03::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 410.0f, -70.19f, -715.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 410.0f, -70.19f, -715.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagNR03toNR01);
@@ -139,70 +152,74 @@ bool SceneScriptNR03::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -161.0f, -70.19f, -1139.0f, 0, 1, false, 0)) {
- if (Actor_Query_Which_Set_In(kActorHanoi) == 55) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -161.0f, -70.19f, -1139.0f, 0, true, false, 0)) {
+ if (Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03) {
AI_Movement_Track_Pause(kActorHanoi);
Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
- int v3 = Global_Variable_Query(44);
- if (v3 == 0) {
+ int warnings = Global_Variable_Query(kVariableHanoiNR04Warnings);
+ if (warnings == 0) {
Actor_Says(kActorHanoi, 50, 13);
AI_Movement_Track_Unpause(kActorHanoi);
- } else if (v3 == 1) {
+ } else if (warnings == 1) {
Actor_Says(kActorHanoi, 210, 15);
AI_Movement_Track_Unpause(kActorHanoi);
- } else if (v3 == 2) {
- Actor_Set_Goal_Number(kActorHanoi, 220);
+ } else if (warnings == 2) {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03ThrowOutMcCoy);
}
+ // game bug? after reentering this does nothing as variable is never reset or checked for > 2
+ Global_Variable_Increment(kVariableHanoiNR04Warnings, 1);
+ } else {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(kFlatNR03toNR04);
+ Set_Enter(kSetNR04, kSceneNR04);
}
- Global_Variable_Increment(44, 1);
- } else {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(438);
- Set_Enter(kSetNR04, kSceneNR04);
}
return true;
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.0f, -70.19f, -476.0f, 12, 1, false, 0)) {
- if (Actor_Query_Goal_Number(kActorHanoi) == 213 || Actor_Query_Which_Set_In(kActorHanoi) != 55) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.0f, -70.19f, -476.0f, 12, true, false, 0)) {
+ if (Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03
+ && Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR03GoToDancer
+ ) {
+ Actor_Face_Heading(kActorMcCoy, 680, false);
+ Actor_Change_Animation_Mode(kActorMcCoy, 12);
+ Delay(150);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
+ AI_Movement_Track_Pause(kActorHanoi);
+ Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
+
+ int warnings = Global_Variable_Query(kVariableHanoiNR05Warnings);
+ if (warnings == 0) {
+ Actor_Says(kActorHanoi, 0, 15);
+ Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
+ Actor_Says(kActorMcCoy, 3335, 13);
+ Actor_Says(kActorHanoi, 10, 16);
+ AI_Movement_Track_Unpause(kActorHanoi);
+ } else if (warnings == 1) {
+ Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
+ Actor_Says(kActorHanoi, 210, 12);
+ AI_Movement_Track_Unpause(kActorHanoi);
+ } else if (warnings == 2) {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03ThrowOutMcCoy);
+ }
+ // game bug? after reentering this does nothing as variable is never reset or checked for > 2
+ Global_Variable_Increment(kVariableHanoiNR05Warnings, 1);
+ } else {
Player_Loses_Control();
Player_Set_Combat_Mode(false);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -229.0f, -70.19f, -469.0f, 0, 0, false, 1);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -229.0f, -70.19f, -469.0f, 0, false, false, 1);
Actor_Face_Heading(kActorMcCoy, 656, false);
Actor_Change_Animation_Mode(kActorMcCoy, 53);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(536);
+ Game_Flag_Set(kFlagNR03toNR05);
Set_Enter(kSetNR05_NR08, kSceneNR05);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 2, 0);
- return true;
- }
- Actor_Face_Heading(kActorMcCoy, 680, false);
- Actor_Change_Animation_Mode(kActorMcCoy, 12);
- Delay(150);
- Actor_Change_Animation_Mode(kActorMcCoy, 0);
- AI_Movement_Track_Pause(kActorHanoi);
- Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
-
- int v1 = Global_Variable_Query(43);
- if (v1 == 0) {
- Actor_Says(kActorHanoi, 0, 15);
- Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
- Actor_Says(kActorMcCoy, 3335, 13);
- Actor_Says(kActorHanoi, 10, 16);
- AI_Movement_Track_Unpause(kActorHanoi);
- } else if (v1 == 1) {
- Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
- Actor_Says(kActorHanoi, 210, 12);
- AI_Movement_Track_Unpause(kActorHanoi);
- } else if (v1 == 2) {
- Actor_Set_Goal_Number(kActorHanoi, 220);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR03LoopTableSwivel, false);
}
- Global_Variable_Increment(43, 1);
}
return true;
}
@@ -211,17 +228,17 @@ bool SceneScriptNR03::ClickedOnExit(int exitId) {
bool SceneScriptNR03::ClickedOn2DRegion(int region) {
if (region == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 79.2f, -70.19f, -984.0f, 12, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 79.2f, -70.19f, -984.0f, 12, true, false, 0)) {
Actor_Face_Actor(kActorMcCoy, kActorHysteriaPatron1, true);
- int v1 = Random_Query(0, 4);
- if (v1 == 0) {
- Actor_Says(kActorMcCoy, 1055, 3);
- } else if (v1 == 1) {
- Actor_Says(kActorMcCoy, 8590, 3);
- } else if (v1 == 2) {
- Actor_Says(kActorMcCoy, 8930, 3);
- } else if (v1 == 3) {
- Actor_Says(kActorMcCoy, 7465, 3);
+ int rnd = Random_Query(0, 4);
+ if (rnd == 0) {
+ Actor_Says(kActorMcCoy, 1055, kAnimationModeTalk);
+ } else if (rnd == 1) {
+ Actor_Says(kActorMcCoy, 8590, kAnimationModeTalk);
+ } else if (rnd == 2) {
+ Actor_Says(kActorMcCoy, 8930, kAnimationModeTalk);
+ } else if (rnd == 3) {
+ Actor_Says(kActorMcCoy, 7465, kAnimationModeTalk);
}
}
return true;
@@ -231,24 +248,25 @@ bool SceneScriptNR03::ClickedOn2DRegion(int region) {
void SceneScriptNR03::SceneFrameAdvanced(int frame) {
if (!Music_Is_Playing()) {
- sub_402994();
+ playNextMusic();
}
+
if (frame == 72) {
Sound_Play(345, 83, -70, -70, 50);
}
+
if (frame == 76) {
Sound_Play(353, 62, -70, -70, 50);
}
- if (frame > 70 && frame < 110) {
- sub_40259C(frame);
- } else {
- if (frame != 110) {
- //return false;
- return;
- }
- if (Actor_Query_Goal_Number(kActorGuzza) == 201) {
+
+ if (frame > 70
+ && frame < 110
+ ) {
+ rotateActorOnTable(frame);
+ } else if (frame == 110) {
+ if (Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaSitAtNR03) {
Actor_Set_Goal_Number(kActorGuzza, 200);
- } else if (!Game_Flag_Query(536)) {
+ } else if (!Game_Flag_Query(kFlagNR03toNR05)) {
Actor_Set_Goal_Number(kActorMcCoy, 200);
Player_Gains_Control();
}
@@ -262,30 +280,29 @@ void SceneScriptNR03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptNR03::PlayerWalkedIn() {
Player_Set_Combat_Mode(false);
- if (Game_Flag_Query(573)) {
- if (Game_Flag_Query(kFlagNR01toNR03) ) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 302.0f, -70.19f, -715.0f, 0, 0, false, 0);
- Game_Flag_Reset(kFlagNR01toNR03);
- }
- } else {
- Game_Flag_Set(573);
+ if (!Game_Flag_Query(kFlagNR03Entered)) {
+ Game_Flag_Set(kFlagNR03Entered);
Async_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, -70.19f, -643.0f, 0, false);
Game_Flag_Reset(kFlagNR01toNR03);
Actor_Voice_Over(1490, kActorVoiceOver);
Actor_Voice_Over(1510, kActorVoiceOver);
Actor_Voice_Over(1520, kActorVoiceOver);
+ } else if (Game_Flag_Query(kFlagNR01toNR03) ) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 302.0f, -70.19f, -715.0f, 0, false, false, 0);
+ Game_Flag_Reset(kFlagNR01toNR03);
}
+
if (Player_Query_Combat_Mode()) {
- Actor_Set_Goal_Number(kActorHanoi, 220);
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03ThrowOutMcCoy);
}
//return false;
}
void SceneScriptNR03::PlayerWalkedOut() {
- if (!Game_Flag_Query(438)) {
+ if (!Game_Flag_Query(kFlatNR03toNR04)) {
Music_Stop(2);
}
- if (Game_Flag_Query(536)) {
+ if (Game_Flag_Query(kFlagNR03toNR05)) {
Player_Gains_Control();
}
}
@@ -293,22 +310,25 @@ void SceneScriptNR03::PlayerWalkedOut() {
void SceneScriptNR03::DialogueQueueFlushed(int a1) {
}
-void SceneScriptNR03::sub_40259C(int frame) {
+void SceneScriptNR03::rotateActorOnTable(int frame) {
int facing;
float angle, invertedAngle;
angle = cos((frame - 70) * (M_PI / 40.0f)) * M_PI_2;
invertedAngle = M_PI - angle;
- if (!Game_Flag_Query(536) && Actor_Query_Goal_Number(kActorGuzza) != 201) {
+ if (!Game_Flag_Query(kFlagNR03toNR05)
+ && Actor_Query_Goal_Number(kActorGuzza) != kGoalGuzzaSitAtNR03
+ ) {
angle = angle + M_PI;
invertedAngle = invertedAngle + M_PI;
}
+
float c = cos(invertedAngle);
float s = sin(invertedAngle);
float x = 36.49f * s - -60.21f * c + -265.49f;
float z = -60.21f * s + 36.49f * c + -408.79f;
- if (Actor_Query_Goal_Number(kActorGuzza) == 201) {
+ if (Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaSitAtNR03) {
facing = angle * (512.0f / M_PI);
facing = facing + 144;
if (facing < 0) {
@@ -332,23 +352,23 @@ void SceneScriptNR03::sub_40259C(int frame) {
}
}
-void SceneScriptNR03::sub_402994() {
+void SceneScriptNR03::playNextMusic() {
if (Music_Is_Playing()) {
Music_Adjust(51, 0, 2);
} else {
- int v0 = Global_Variable_Query(53);
- if (v0 == 0) {
+ int track = Global_Variable_Query(kVariableNR03Music);
+ if (track == 0) {
Music_Play(14, 51, 0, 2, -1, 0, 0);
- } else if (v0 == 1) {
+ } else if (track == 1) {
Music_Play(13, 51, 0, 2, -1, 0, 0);
- } else if (v0 == 2) {
+ } else if (track == 2) {
Music_Play(5, 51, 0, 2, -1, 0, 0);
}
- v0++;
- if (v0 > 2) {
- v0 = 0;
+ track++;
+ if (track > 2) {
+ track = 0;
}
- Global_Variable_Set(53, v0);
+ Global_Variable_Set(kVariableNR03Music, track);
}
}
diff --git a/engines/bladerunner/script/scene/nr04.cpp b/engines/bladerunner/script/scene/nr04.cpp
index 05250e8..f4d784c 100644
--- a/engines/bladerunner/script/scene/nr04.cpp
+++ b/engines/bladerunner/script/scene/nr04.cpp
@@ -26,11 +26,15 @@ namespace BladeRunner {
void SceneScriptNR04::InitializeScene() {
Music_Adjust(30, 80, 2);
+
Setup_Scene_Information(53.0f, 0.0f, -110.0f, 569);
+
Scene_Exit_Add_2D_Exit(0, 498, 126, 560, 238, 0);
- Scene_2D_Region_Add(0, 0, 259, 61, 479);
- Scene_2D_Region_Add(1, 62, 327, 92, 479);
+
+ Scene_2D_Region_Add(0, 0, 259, 61, 479);
+ Scene_2D_Region_Add(1, 62, 327, 92, 479);
Scene_2D_Region_Add(2, 93, 343, 239, 479);
+
Ambient_Sounds_Add_Looping_Sound(408, 16, 0, 1);
Ambient_Sounds_Add_Looping_Sound(384, 16, 0, 1);
Ambient_Sounds_Add_Sound(259, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
@@ -46,6 +50,7 @@ void SceneScriptNR04::InitializeScene() {
Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+
Scene_Loop_Set_Default(0);
}
@@ -62,9 +67,12 @@ void SceneScriptNR04::SceneLoaded() {
}
bool SceneScriptNR04::MouseClick(int x, int y) {
- if (Actor_Query_Animation_Mode(kActorMcCoy) == 85 || Actor_Query_Animation_Mode(kActorMcCoy) == 29) {
+ if (Actor_Query_Animation_Mode(kActorMcCoy) == 85
+ || Actor_Query_Animation_Mode(kActorMcCoy) == 29
+ ) {
return true;
}
+
if (Actor_Query_Animation_Mode(kActorMcCoy) == 53) {
Actor_Change_Animation_Mode(kActorMcCoy, 29);
return true;
@@ -73,8 +81,13 @@ bool SceneScriptNR04::MouseClick(int x, int y) {
}
bool SceneScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) {
- if (Object_Query_Click("B.TV01", objectName) || Object_Query_Click("B.TV02", objectName) || Object_Query_Click("B.TV03", objectName) || Object_Query_Click("B.TV05", objectName) || Object_Query_Click("DESK", objectName)) {
- if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 546, 0, 1, false)) {
+ if (Object_Query_Click("B.TV01", objectName)
+ || Object_Query_Click("B.TV02", objectName)
+ || Object_Query_Click("B.TV03", objectName)
+ || Object_Query_Click("B.TV05", objectName)
+ || Object_Query_Click("DESK", objectName)
+ ) {
+ if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 546, 0, true, false)) {
if (!Object_Query_Click("DESK", objectName)) {
Actor_Face_Object(kActorMcCoy, "B.TV01", true);
Actor_Voice_Over(1530, kActorVoiceOver);
@@ -86,7 +99,7 @@ bool SceneScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) {
Actor_Voice_Over(1600, kActorVoiceOver);
Actor_Voice_Over(1610, kActorVoiceOver);
} else if (Actor_Clue_Query(kActorMcCoy, kClueCollectionReceipt)) {
- Actor_Says(kActorMcCoy, 8580, 3);
+ Actor_Says(kActorMcCoy, 8580, kAnimationModeTalk);
} else {
Actor_Clue_Acquire(kActorMcCoy, kClueCollectionReceipt, false, -1);
Item_Pickup_Spin_Effect(961, 247, 141);
@@ -98,9 +111,10 @@ bool SceneScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) {
}
}
- } else if (Object_Query_Click("TORUS01", objectName)
- && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.56f, 0.0f, 38.86f, 0, 1, false, 0)
- && !Game_Flag_Query(605)) {
+ } else if ( Object_Query_Click("TORUS01", objectName)
+ && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.56f, 0.0f, 38.86f, 0, true, false, 0)
+ && !Game_Flag_Query(605)
+ ) {
Unclickable_Object("TORUS01");
Scene_Exits_Disable();
Player_Loses_Control();
@@ -116,7 +130,9 @@ bool SceneScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) {
}
bool SceneScriptNR04::ClickedOnActor(int actorId) {
- if (actorId == kActorEarlyQ && Game_Flag_Query(606)) {
+ if (actorId == kActorEarlyQ
+ && Game_Flag_Query(606)
+ ) {
Actor_Voice_Over(1640, kActorVoiceOver);
Actor_Voice_Over(1650, kActorVoiceOver);
Actor_Voice_Over(1660, kActorVoiceOver);
@@ -136,7 +152,7 @@ bool SceneScriptNR04::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 45.0f, 0.0f, -106.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(437);
+ Game_Flag_Set(kFlatNR04toNR03);
Set_Enter(kSetNR03, kSceneNR03);
}
return true;
@@ -145,7 +161,11 @@ bool SceneScriptNR04::ClickedOnExit(int exitId) {
}
bool SceneScriptNR04::ClickedOn2DRegion(int region) {
- if ((region == 0 || region == 1 || region == 2) && Actor_Query_Which_Set_In(kActorEarlyQ) != 12 && Actor_Query_Animation_Mode(kActorMcCoy) != 53 && !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 445, 0, 1, false)) {
+ if ((region == 0 || region == 1 || region == 2)
+ && Actor_Query_Which_Set_In(kActorEarlyQ) != 12
+ && Actor_Query_Animation_Mode(kActorMcCoy) != 53
+ && !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 445, 0, true, false)
+ ) {
Actor_Face_Heading(kActorMcCoy, 49, false);
Actor_Change_Animation_Mode(kActorMcCoy, 85);
Delay(2500);
diff --git a/engines/bladerunner/script/scene/nr05.cpp b/engines/bladerunner/script/scene/nr05.cpp
index 96b881b..e681b51 100644
--- a/engines/bladerunner/script/scene/nr05.cpp
+++ b/engines/bladerunner/script/scene/nr05.cpp
@@ -24,27 +24,36 @@
namespace BladeRunner {
+enum kNR05Loops {
+ kNR05LoopPanFromNR08 = 0,
+ kNR05LoopMainLoop = 1,
+ kNR05LoopTableSwivel = 3
+};
+
+
void SceneScriptNR05::InitializeScene() {
- if (Game_Flag_Query(547)) {
- Scene_Loop_Start_Special(0, 0, 0);
- Scene_Loop_Set_Default(1);
- Setup_Scene_Information(-777.56f, 0.0f, -166.86f, 0);
- } else if (Game_Flag_Query(536)) {
- Setup_Scene_Information(-456.0f, 0.0f, -611.0f, 0);
+ if (Game_Flag_Query(kFlagNR08toNR05)) {
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR05LoopPanFromNR08, false);
+ Scene_Loop_Set_Default(kNR05LoopMainLoop);
+ Setup_Scene_Information(-777.56f, 0.0f, -166.86f, 0);
+ } else if (Game_Flag_Query(kFlagNR03toNR05)) {
+ Setup_Scene_Information( -456.0f, 0.0f, -611.0f, 0);
} else {
- Setup_Scene_Information(-527.0f, 1.57f, -406.0f, 649);
+ Setup_Scene_Information( -527.0f, 1.57f, -406.0f, 649);
}
+
Scene_Exit_Add_2D_Exit(0, 459, 147, 639, 290, 1);
if (Game_Flag_Query(620)) {
Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
}
+
Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0);
- Ambient_Sounds_Add_Sound(252, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(254, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(255, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(256, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(257, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(258, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(252, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(254, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(255, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(256, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(257, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(258, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(259, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(260, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(261, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
@@ -62,15 +71,16 @@ void SceneScriptNR05::InitializeScene() {
Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- if (Game_Flag_Query(547)) {
- Scene_Loop_Start_Special(0, 0, 0);
- Scene_Loop_Set_Default(1);
- } else if (Game_Flag_Query(536)) {
- Scene_Loop_Start_Special(0, 3, 0);
- Scene_Loop_Set_Default(1);
- Game_Flag_Reset(536);
+
+ if (Game_Flag_Query(kFlagNR08toNR05)) {
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR05LoopPanFromNR08, false);
+ Scene_Loop_Set_Default(kNR05LoopMainLoop);
+ } else if (Game_Flag_Query(kFlagNR03toNR05)) {
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR05LoopTableSwivel, false);
+ Scene_Loop_Set_Default(kNR05LoopMainLoop);
+ Game_Flag_Reset(kFlagNR03toNR05);
} else {
- Scene_Loop_Set_Default(1);
+ Scene_Loop_Set_Default(kNR05LoopMainLoop);
}
}
@@ -90,19 +100,21 @@ bool SceneScriptNR05::ClickedOn3DObject(const char *objectName, bool a2) {
bool SceneScriptNR05::ClickedOnActor(int actorId) {
if (actorId == kActorEarlyQBartender) {
- if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorEarlyQBartender, 120, 1, false)) {
- sub_4020B4();
+ if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorEarlyQBartender, 120, true, false)) {
+ talkToBartender();
}
return true;
}
+
if (actorId == kActorEarlyQ) {
Actor_Set_Goal_Number(kActorEarlyQ, 229);
- if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorEarlyQ, 36, 1, false)) {
- sub_4022DC();
+ if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorEarlyQ, 36, true, false)) {
+ talkToEarlyQ();
}
Actor_Set_Goal_Number(kActorEarlyQ, 221);
return true;
}
+
return false;
}
@@ -112,21 +124,22 @@ bool SceneScriptNR05::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR05::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -444.0f, 0.0f, -451.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -444.0f, 0.0f, -451.0f, 0, true, false, 0)) {
Player_Loses_Control();
Music_Stop(2);
Player_Set_Combat_Mode(false);
Actor_Face_Heading(kActorMcCoy, 1021, false);
- Actor_Change_Animation_Mode(kActorMcCoy, 53);
- Game_Flag_Set(537);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeSit);
+ Game_Flag_Set(kFlagNR05toNR03);
Set_Enter(kSetNR03, kSceneNR03);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, 0);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR05LoopTableSwivel, false);
}
return true;
}
+
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -777.56f, 0.0f, -166.86f, 0, 1, false, 0)) {
- Game_Flag_Set(546);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -777.56f, 0.0f, -166.86f, 0, true, false, 0)) {
+ Game_Flag_Set(kFlagNR05toNR08);
Set_Enter(kSetNR05_NR08, kSceneNR08);
}
return true;
@@ -140,49 +153,55 @@ bool SceneScriptNR05::ClickedOn2DRegion(int region) {
void SceneScriptNR05::SceneFrameAdvanced(int frame) {
if (!Music_Is_Playing()) {
- sub_402B9C();
+ playNextMusic();
}
+
if (frame == 78) {
Sound_Play(345, 83, 70, 70, 50);
}
+
if (frame == 86) {
Sound_Play(353, 62, 70, 70, 50);
}
+
rotateActorOnGround(kActorHysteriaPatron2);
rotateActorOnGround(kActorMcCoy);
+
if (Actor_Query_Goal_Number(kActorEarlyQ) == 224) {
Actor_Set_Goal_Number(kActorEarlyQ, 225);
- if (Player_Query_Current_Scene() == 58) {
+ if (Player_Query_Current_Scene() == kSceneNR05) {
Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
}
}
- if (frame > 77 && frame <= 134) {
+
+ if (frame > 77
+ && frame <= 134
+ ) {
rotateActorOnTable(frame - 13);
- if (frame == 134 && !Game_Flag_Query(537)) {
+ if ( frame == 134
+ && !Game_Flag_Query(kFlagNR05toNR03)
+ ) {
Actor_Set_Goal_Number(kActorMcCoy, 200);
}
//return true;
- return;
- } else {
- //return false;
- return;
}
+ //return false;
}
void SceneScriptNR05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptNR05::PlayerWalkedIn() {
- if (Game_Flag_Query(547)) {
+ if (Game_Flag_Query(kFlagNR08toNR05)) {
Music_Stop(2);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -697.56f, 0.0f, -174.86f, 0, 1, false, 0);
- Game_Flag_Reset(547);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -697.56f, 0.0f, -174.86f, 0, true, false, 0);
+ Game_Flag_Reset(kFlagNR08toNR05);
}
// return false;
}
void SceneScriptNR05::PlayerWalkedOut() {
- if (Game_Flag_Query(537)) {
+ if (Game_Flag_Query(kFlagNR05toNR03)) {
Music_Stop(2);
}
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
@@ -195,7 +214,7 @@ void SceneScriptNR05::DialogueQueueFlushed(int a1) {
void SceneScriptNR05::rotateActorOnTable(int frame) {
float angle = cos((frame - 65) * (M_PI / 57.0f)) * M_PI_2;
float invertedAngle = M_PI - angle;
- if (!Game_Flag_Query(537)) {
+ if (!Game_Flag_Query(kFlagNR05toNR03)) {
angle = angle + M_PI;
invertedAngle = invertedAngle + M_PI;
}
@@ -215,75 +234,82 @@ void SceneScriptNR05::rotateActorOnTable(int frame) {
Actor_Set_At_XYZ(kActorMcCoy, x, 0.0f, z, facing);
}
-void SceneScriptNR05::sub_4020B4() {
+void SceneScriptNR05::talkToBartender() {
Actor_Face_Actor(kActorMcCoy, kActorEarlyQBartender, true);
Actor_Face_Actor(kActorEarlyQBartender, kActorMcCoy, true);
- if (Game_Flag_Query(588)) {
- if (Game_Flag_Query(589)) {
- Actor_Says(kActorMcCoy, 3480, 19);
- Actor_Says(kActorEarlyQBartender, 30, 12);
- Actor_Says(kActorMcCoy, 3485, 3);
- Actor_Says(kActorEarlyQBartender, 40, 13);
- Actor_Change_Animation_Mode(kActorEarlyQBartender, 23);
- Actor_Change_Animation_Mode(kActorMcCoy, 75);
- Global_Variable_Increment(kVariableMcCoyDrinks, 1);
- } else {
- Actor_Says(kActorMcCoy, 3475, 17);
- Actor_Says(kActorEarlyQBartender, 20, 23);
- Game_Flag_Set(589);
- Actor_Change_Animation_Mode(kActorMcCoy, 75);
- Global_Variable_Increment(kVariableMcCoyDrinks, 1);
- }
- } else {
+ if (!Game_Flag_Query(kFlagNR05BartenderTalk1)) {
Actor_Says(kActorEarlyQBartender, 0, 13);
- Actor_Says(kActorMcCoy, 3470, 3);
+ Actor_Says(kActorMcCoy, 3470, kAnimationModeTalk);
Actor_Says(kActorEarlyQBartender, 10, 23);
- Game_Flag_Set(588);
+ Game_Flag_Set(kFlagNR05BartenderTalk1);
+ Actor_Change_Animation_Mode(kActorMcCoy, 75);
+ Global_Variable_Increment(kVariableMcCoyDrinks, 1);
+ } else if (!Game_Flag_Query(kFlagNR05BartenderTalk2)) {
+ Actor_Says(kActorMcCoy, 3475, 17);
+ Actor_Says(kActorEarlyQBartender, 20, 23);
+ Game_Flag_Set(kFlagNR05BartenderTalk2);
+ Actor_Change_Animation_Mode(kActorMcCoy, 75);
+ Global_Variable_Increment(kVariableMcCoyDrinks, 1);
+ } else {
+ Actor_Says(kActorMcCoy, 3480, 19);
+ Actor_Says(kActorEarlyQBartender, 30, 12);
+ Actor_Says(kActorMcCoy, 3485, kAnimationModeTalk);
+ Actor_Says(kActorEarlyQBartender, 40, 13);
+ Actor_Change_Animation_Mode(kActorEarlyQBartender, 23);
Actor_Change_Animation_Mode(kActorMcCoy, 75);
Global_Variable_Increment(kVariableMcCoyDrinks, 1);
}
}
-void SceneScriptNR05::sub_4022DC() {
+void SceneScriptNR05::talkToEarlyQ() {
if (Actor_Query_Goal_Number(kActorEarlyQ) == 220) {
Actor_Set_Goal_Number(kActorEarlyQ, 221);
}
Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
- if (!Game_Flag_Query(590)) {
- Actor_Says(kActorMcCoy, 8513, 3);
- Actor_Says(kActorEarlyQ, 360, 3);
+
+ if (!Game_Flag_Query(kFlagNR05EarlyQTalk)) {
+ Actor_Says(kActorMcCoy, 8513, kAnimationModeTalk);
+ Actor_Says(kActorEarlyQ, 360, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 3495, 11);
Actor_Says(kActorEarlyQ, 370, 15);
Actor_Says(kActorMcCoy, 3500, 17);
Actor_Says(kActorEarlyQ, 380, 13);
- Game_Flag_Set(590);
+ Game_Flag_Set(kFlagNR05EarlyQTalk);
return;
}
+
Dialogue_Menu_Clear_List();
if (Actor_Query_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy) >= 48) {
- if (Actor_Clue_Query(kActorMcCoy, kClueDragonflyCollection) || Actor_Clue_Query(kActorMcCoy, kClueCollectionReceipt)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(890, -1, 4, 8);
+ if (Actor_Clue_Query(kActorMcCoy, kClueDragonflyCollection)
+ || Actor_Clue_Query(kActorMcCoy, kClueCollectionReceipt)
+ ) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(890, -1, 4, 8); // JEWELRY
}
if (Actor_Clue_Query(kActorMcCoy, kClueLucy)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(900, 5, 6, 5);
+ DM_Add_To_List_Never_Repeat_Once_Selected(900, 5, 6, 5); // LUCY
}
if (Actor_Clue_Query(kActorMcCoy, kClueDektorasDressingRoom)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(910, 5, 5, 5);
+ DM_Add_To_List_Never_Repeat_Once_Selected(910, 5, 5, 5); // BLOND WOMAN
}
}
+
if (!Dialogue_Menu_Query_List_Size()) {
- Actor_Says(kActorMcCoy, 3520, 3);
- Actor_Says(kActorEarlyQ, 730, 3);
+ Actor_Says(kActorMcCoy, 3520, kAnimationModeTalk);
+ Actor_Says(kActorEarlyQ, 730, kAnimationModeTalk);
Actor_Face_Heading(kActorEarlyQ, 849, false);
return;
}
- Dialogue_Menu_Add_DONE_To_List(100);
+
+ Dialogue_Menu_Add_DONE_To_List(100); // DONE
+
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
- if (answer == 890) {
- Actor_Says(kActorMcCoy, 3505, 3);
+
+ switch(answer){
+ case 890: // JEWELRY
+ Actor_Says(kActorMcCoy, 3505, kAnimationModeTalk);
Actor_Modify_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy, -1);
Actor_Says(kActorEarlyQ, 420, 12);
Actor_Says(kActorEarlyQ, 430, 13);
@@ -297,17 +323,21 @@ void SceneScriptNR05::sub_4022DC() {
Actor_Says(kActorMcCoy, 3545, 15);
Actor_Says(kActorEarlyQ, 520, 12);
Actor_Face_Heading(kActorEarlyQ, 849, false);
- } else if (answer == 900) {
+ break;
+
+ case 900: // LUCY
Actor_Says(kActorMcCoy, 3510, 15);
Actor_Modify_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy, -1);
- Actor_Says_With_Pause(kActorEarlyQ, 530, 1.2f, 3);
+ Actor_Says_With_Pause(kActorEarlyQ, 530, 1.2f, kAnimationModeTalk);
Actor_Says(kActorEarlyQ, 540, 15);
Actor_Says(kActorMcCoy, 3550, 13);
Actor_Says(kActorEarlyQ, 560, 14);
Actor_Says(kActorEarlyQ, 570, 13);
Actor_Says(kActorMcCoy, 3555, 12);
Actor_Face_Heading(kActorEarlyQ, 849, false);
- } else if (answer == 910) {
+ break;
+
+ case 910: // BLOND WOMAN
Actor_Says(kActorMcCoy, 3515, 14);
Actor_Modify_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy, -1);
if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote)) {
@@ -325,14 +355,20 @@ void SceneScriptNR05::sub_4022DC() {
Actor_Says(kActorEarlyQ, 660, 12);
}
Actor_Face_Heading(kActorEarlyQ, 849, false);
+ break;
}
}
void SceneScriptNR05::rotateActorOnGround(int actorId) {
int animationMode = Actor_Query_Animation_Mode(actorId);
- if (animationMode == kAnimationModeWalk || animationMode == kAnimationModeRun || animationMode == kAnimationModeCombatWalk || animationMode == kAnimationModeCombatRun) {
+ if (animationMode == kAnimationModeWalk
+ || animationMode == kAnimationModeRun
+ || animationMode == kAnimationModeCombatWalk
+ || animationMode == kAnimationModeCombatRun
+ ) {
return;
}
+
float x, y, z;
Actor_Query_XYZ(actorId, &x, &y, &z);
x -= -542.0f;
@@ -347,23 +383,23 @@ void SceneScriptNR05::rotateActorOnGround(int actorId) {
}
}
-void SceneScriptNR05::sub_402B9C() {
+void SceneScriptNR05::playNextMusic() {
if (Music_Is_Playing()) {
Music_Adjust(51, 0, 2);
} else {
- int v0 = Global_Variable_Query(54);
- if (v0 == 0) {
+ int track = Global_Variable_Query(kVariableNR05Music);
+ if (track == 0) {
Music_Play(16, 61, -80, 2, -1, 0, 0);
- } else if (v0 == 1) {
+ } else if (track == 1) {
Music_Play(15, 41, -80, 2, -1, 0, 0);
- } else if (v0 == 2) {
+ } else if (track == 2) {
Music_Play(7, 41, -80, 2, -1, 0, 0);
}
- v0++;
- if (v0 > 2) {
- v0 = 0;
+ track++;
+ if (track > 2) {
+ track = 0;
}
- Global_Variable_Set(54, v0);
+ Global_Variable_Set(kVariableNR05Music, track);
}
}
diff --git a/engines/bladerunner/script/scene/nr08.cpp b/engines/bladerunner/script/scene/nr08.cpp
index 8fa1d06..47d863b 100644
--- a/engines/bladerunner/script/scene/nr08.cpp
+++ b/engines/bladerunner/script/scene/nr08.cpp
@@ -27,7 +27,7 @@ namespace BladeRunner {
void SceneScriptNR08::InitializeScene() {
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01GoToNR08) {
Setup_Scene_Information(-1174.1f, 0.32f, 303.9f, 435);
- } else if (Game_Flag_Query(546)) {
+ } else if (Game_Flag_Query(kFlagNR05toNR08)) {
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
Setup_Scene_Information(-1102.88f, 0.0f, 107.43f, 0);
@@ -96,7 +96,7 @@ bool SceneScriptNR08::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR08::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, 1, false, 0)) {
- Game_Flag_Set(547);
+ Game_Flag_Set(kFlagNR08toNR05);
Set_Enter(kSetNR05_NR08, kSceneNR05);
}
return true;
@@ -177,11 +177,13 @@ void SceneScriptNR08::PlayerWalkedIn() {
Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0);
Outtake_Play(kOuttakeDektora, true, -1);
}
+
if (Actor_Query_Goal_Number(kActorDektora) == 245) {
Actor_Face_Heading(kActorDektora, 790, false);
Loop_Actor_Travel_Stairs(kActorDektora, 8, 1, kAnimationModeIdle);
Actor_Set_Goal_Number(kActorDektora, 246);
}
+
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01GoToNR08) {
Actor_Says(kActorSteele, 1640, 12);
if (!Game_Flag_Query(kFlagDirectorsCut)) {
@@ -194,22 +196,20 @@ void SceneScriptNR08::PlayerWalkedIn() {
Actor_Says(kActorSteele, 1680, 14);
Actor_Says(kActorSteele, 1690, 15);
Actor_Set_Goal_Number(kActorSteele, 235);
- //return true;
- return;
- } else {
- if (Game_Flag_Query(546)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1090.88f, 0.0f, 147.43f, 0, 1, false, 0);
- Game_Flag_Reset(546);
- }
- //return false;
- return;
+ return; // true;
}
+
+ if (Game_Flag_Query(kFlagNR05toNR08)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1090.88f, 0.0f, 147.43f, 0, true, false, 0);
+ Game_Flag_Reset(kFlagNR05toNR08);
+ }
+ //return false;
}
void SceneScriptNR08::PlayerWalkedOut() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- if (!Game_Flag_Query(547)) {
+ if (!Game_Flag_Query(kFlagNR08toNR05)) {
Music_Stop(2);
}
}
diff --git a/engines/bladerunner/script/scene_script.h b/engines/bladerunner/script/scene_script.h
index 9f5a100..ed7bceb 100644
--- a/engines/bladerunner/script/scene_script.h
+++ b/engines/bladerunner/script/scene_script.h
@@ -302,8 +302,8 @@ DECLARE_SCRIPT(NR02)
END_SCRIPT
DECLARE_SCRIPT(NR03)
- void sub_40259C(int frame);
- void sub_402994();
+ void rotateActorOnTable(int frame);
+ void playNextMusic();
END_SCRIPT
DECLARE_SCRIPT(NR04)
@@ -314,10 +314,10 @@ END_SCRIPT
DECLARE_SCRIPT(NR05)
void rotateActorOnTable(int frame);
- void sub_4020B4();
- void sub_4022DC();
+ void talkToBartender();
+ void talkToEarlyQ();
void rotateActorOnGround(int actorId);
- void sub_402B9C();
+ void playNextMusic();
END_SCRIPT
DECLARE_SCRIPT(NR06)
Commit: 2e9c4bfdc1f0f3f4deff5890f0fb91c175aeedce
https://github.com/scummvm/scummvm/commit/2e9c4bfdc1f0f3f4deff5890f0fb91c175aeedce
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2019-01-29T23:37:09+01:00
Commit Message:
BLADERUNNER: Cleanup of back EarlyQ's scenes scripts
Changed paths:
engines/bladerunner/game_constants.h
engines/bladerunner/script/ai/dektora.cpp
engines/bladerunner/script/ai/early_q.cpp
engines/bladerunner/script/ai/gordo.cpp
engines/bladerunner/script/ai/hanoi.cpp
engines/bladerunner/script/ai/lucy.cpp
engines/bladerunner/script/ai/steele.cpp
engines/bladerunner/script/scene/nr01.cpp
engines/bladerunner/script/scene/nr02.cpp
engines/bladerunner/script/scene/nr03.cpp
engines/bladerunner/script/scene/nr04.cpp
engines/bladerunner/script/scene/nr05.cpp
engines/bladerunner/script/scene/nr06.cpp
engines/bladerunner/script/scene/nr07.cpp
engines/bladerunner/script/scene/nr08.cpp
engines/bladerunner/script/scene/nr09.cpp
engines/bladerunner/script/scene/nr10.cpp
engines/bladerunner/script/scene/nr11.cpp
engines/bladerunner/script/scene_script.h
diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h
index 356d185..69105e4 100644
--- a/engines/bladerunner/game_constants.h
+++ b/engines/bladerunner/game_constants.h
@@ -852,8 +852,12 @@ enum Flags {
kFlagUG09toCT12 = 432,
kFlagCT12ToUG09 = 433,
- kFlatNR04toNR03 = 437,
- kFlatNR03toNR04 = 438,
+ kFlagNR04toNR03 = 437,
+ kFlagNR03toNR04 = 438,
+ kFlagNR06toNR08 = 439,
+ kFlagNR08toNR06 = 440, // is never checked
+ kFlagNR06toNR07 = 441,
+ kFlagNR07toNR06 = 442,
kFlagGenericWalkerWaiting = 443,
kFlagIzoShot = 444,
kFlagUG02WeaponsChecked = 449,
@@ -875,7 +879,12 @@ enum Flags {
kFlagBB10Shelf4Available = 469,
kFlagBB10Shelf5Available = 470,
kFlagGaffChapter2Started = 471,
+ // 472 is never used
+ // 473 is never used
kFlagUG10GateOpen = 474,
+ kFlagNR09toNR10 = 475,
+ kFlagNR10toNR09 = 476,
+ kFlagNR11toNR10 = 477, // is never checked
kFlagMcCoyAtPS03 = 478, // has no use
kFlagMcCoyInHawkersCircle = 479,
// 480 is never used
@@ -900,7 +909,9 @@ enum Flags {
kFlagDR03ChewTalkExplosion = 505,
kFlagBB08toBB12 = 506,
kFlagBB12toBB08 = 507, // is never checked
+ kFlagNR07Entered = 508,
kFlagBB11SadikFight = 509,
+ kFlagNotUsed510 = 510, // is never set
kFlagDR05ExplodedEntered = 511,
kFlagDR05ViewExplosion = 515,
kFlagCT07ZubenAttack = 516,
@@ -943,6 +954,7 @@ enum Flags {
kFlagNR05BartenderTalk1 = 588,
kFlagNR05BartenderTalk2 = 589,
kFlagNR05EarlyQTalk = 590,
+ kFlagDektoraRanAway = 591,
kFlagGordoRanAway = 592,
kFlagLucyRanAway = 593,
kFlagNR02GordoJumpDown = 594,
@@ -953,9 +965,15 @@ enum Flags {
kFlagNR03HanoiTalk = 611,
kFlagTB07RachaelTalk = 612,
kFlagHF03LucyTalk = 613,
+ kFlagNR08toNR09 = 614,
+ kFlagNR09toNR08 = 615,
kFlagMcCoyCapturedByHolloway = 616,
kFlagSpinnerMissing = 617,
+ kFlagNR08Available = 620,
+ kFlagNR08TouchedDektora = 622,
kFlagTB07TyrellMeeting = 625,
+ kFlagNR07McCoyIsCop = 638,
+ kFlagNR10toNR11 = 641, // is never checked
kFlagSteeleKnowsBulletBobIsDead = 643,
kFlagCT11DogWrapperTaken = 645,
kFlagSteeleDead = 646, // is never checked
@@ -994,7 +1012,8 @@ enum Flags {
kFlagZubenBountyPaid = 723,
kFlagCT11DogWrapperAvailable = 725,
kFlagAR02Entered = 726,
- kFlagPS04WeaponsOrderForm = 727
+ kFlagPS04WeaponsOrderForm = 727,
+ kFlagNR08DektoraShow = 729
};
enum Variables {
@@ -1024,11 +1043,11 @@ enum Variables {
kVariableAffectionTowards = 45, // 0 none, 1 steele, 2 dektora, 3 lucy
kVariableGunPulledInFrontOfSebastian = 46,
kVariableDNAEvidences = 48,
- kVariableNR02Music = 50,
+ kVariableTaffyLewisMusic = 50,
kVariableReplicants = 51,
kVariableNextTvNews = 52,
- kVariableNR03Music = 53,
- kVariableNR05Music = 54
+ kVariableEarlyQFrontMusic = 53,
+ kVariableEarlyQBackMusic = 54
};
enum Outtakes {
@@ -1175,11 +1194,11 @@ enum Scenes {
kSceneNR03 = 56, // Nightclub Row - Early Q's - Main area
kSceneNR04 = 57, // Nightclub Row - Early Q's - Office
kSceneNR05 = 58, // Nightclub Row - Early Q's - VIP area
- kSceneNR06 = 59,
- kSceneNR07 = 60,
- kSceneNR08 = 61,
- kSceneNR09 = 62,
- kSceneNR10 = 63,
+ kSceneNR06 = 59, // Nightclub Row - Early Q's - Empty dressing room
+ kSceneNR07 = 60, // Nightclub Row - Early Q's - Dektora's dressing room
+ kSceneNR08 = 61, // Nightclub Row - Early Q's - Stage
+ kSceneNR09 = 62, // Nightclub Row - Early Q's - Upstairs
+ kSceneNR10 = 63, // Nightclub Row - Early Q's - Projector room
kSceneNR11 = 64,
kScenePS01 = 65, // Police Station - Roof
kScenePS02 = 66, // Police Station - Elevator
@@ -1760,9 +1779,15 @@ enum GoalRunciter {
enum GoalEarlyQ {
// cut feature? goals 0 - 200 has no use as EarlyQ is walking around NR which is not accessible
- kGoalEarlyQStartWalkingAround = 200,
- kGoalEarlyQGoToNR05 = 220,
- kGoalEarlyQGoToNR04 = 230
+ kGoalEarlyQWalkAround = 200,
+ kGoalEarlyQNR05Wait = 220,
+ kGoalEarlyQNR05WillLeave = 221,
+ kGoalEarlyQNR05Leave = 222,
+ kGoalEarlyQNR05AnnouceDektora = 223,
+ kGoalEarlyQNR05UnlockNR08 = 224,
+ kGoalEarlyQNR05UnlockedNR08 = 225,
+ kGoalEarlyQNR05TalkingToMcCoy = 229,
+ kGoalEarlyQNR04Wait = 230
};
enum GoalZuben {
@@ -1793,12 +1818,16 @@ enum GoalOfficerLeary {
enum GoalHanoi {
kGoalHanoiDefault = 200,
+ kGoalHanoiResetTimer = 201,
kGoalHanoiNR03GoToDefaultPosition = 210,
kGoalHanoiNR03GoToSwivelTable = 211,
kGoalHanoiNR03GoToOfficeDoor = 212,
kGoalHanoiNR03GoToDancer = 213,
kGoalHanoiNR03StartGuarding = 215,
- kGoalHanoiNR03ThrowOutMcCoy = 220
+ kGoalHanoiNR03ThrowOutMcCoy = 220,
+ kGoalHanoiNR08WatchShow = 230,
+ kGoalHanoiNR08Leave = 235,
+ kGoalHanoiNR08Left = 236,
};
enum GoalDeskClerk {
diff --git a/engines/bladerunner/script/ai/dektora.cpp b/engines/bladerunner/script/ai/dektora.cpp
index 48972c4..4106224 100644
--- a/engines/bladerunner/script/ai/dektora.cpp
+++ b/engines/bladerunner/script/ai/dektora.cpp
@@ -204,7 +204,7 @@ void AIScriptDektora::ClickedByPlayer() {
}
if (Actor_Query_Goal_Number(kActorDektora) == 210) {
- Game_Flag_Set(622);
+ Game_Flag_Set(kFlagNR08TouchedDektora);
AI_Movement_Track_Flush(kActorHanoi);
Actor_Force_Stop_Walking(kActorMcCoy);
Player_Loses_Control();
@@ -521,7 +521,7 @@ bool AIScriptDektora::GoalChanged(int currentGoalNumber, int newGoalNumber) {
break;
case 290:
- Game_Flag_Set(591);
+ Game_Flag_Set(kFlagDektoraRanAway);
break;
case 299:
diff --git a/engines/bladerunner/script/ai/early_q.cpp b/engines/bladerunner/script/ai/early_q.cpp
index e06c52a..7237c15 100644
--- a/engines/bladerunner/script/ai/early_q.cpp
+++ b/engines/bladerunner/script/ai/early_q.cpp
@@ -70,7 +70,7 @@ bool AIScriptEarlyQ::Update() {
Game_Flag_Set(kFlagEarlyQStartedChapter3);
Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
- Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQStartWalkingAround);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQWalkAround);
return true;
}
@@ -79,13 +79,13 @@ bool AIScriptEarlyQ::Update() {
void AIScriptEarlyQ::TimerExpired(int timer) {
if (timer == 0
- && Actor_Query_Goal_Number(kActorEarlyQ) == 221
+ && Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR05WillLeave
) {
- if (Player_Query_Current_Scene() == 58) {
+ if (Player_Query_Current_Scene() == kSceneNR05) {
AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
- Actor_Set_Goal_Number(kActorEarlyQ, 222);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Leave);
} else {
- Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQGoToNR05);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Wait);
}
return; //true;
}
@@ -162,12 +162,12 @@ void AIScriptEarlyQ::CompletedMovementTrack() {
Actor_Set_Goal_Number(kActorEarlyQ, 204);
break;
- case 222:
- Actor_Set_Goal_Number(kActorEarlyQ, 223);
+ case kGoalEarlyQNR05Leave:
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05AnnouceDektora);
return; //false;
- case kGoalEarlyQGoToNR04:
- Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQStartWalkingAround);
+ case kGoalEarlyQNR04Wait:
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQWalkAround);
return; //false;
default:
@@ -302,7 +302,7 @@ bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) {
AI_Movement_Track_Repeat(kActorEarlyQ);
break;
- case kGoalEarlyQStartWalkingAround:
+ case kGoalEarlyQWalkAround:
AI_Movement_Track_Flush(kActorEarlyQ);
Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
@@ -310,11 +310,11 @@ bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) {
&& Game_Flag_Query(kFlagGordoRanAway)
&& Game_Flag_Query(kFlagLucyRanAway)
) {
- Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQGoToNR05);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Wait);
} else if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
- Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQGoToNR04);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Wait);
} else {
- Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQGoToNR05);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Wait);
}
break;
@@ -390,7 +390,7 @@ bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Scene_Exits_Enable();
Player_Gains_Control();
Game_Flag_Set(627);
- Actor_Set_Goal_Number(kActorHanoi, 220);
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03ThrowOutMcCoy);
break;
case 215:
@@ -422,40 +422,40 @@ bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) {
AI_Movement_Track_Repeat(kActorEarlyQ);
break;
- case kGoalEarlyQGoToNR05:
+ case kGoalEarlyQNR05Wait:
if (Player_Query_Current_Set() == kSetNR05_NR08) {
- Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQGoToNR04);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Wait);
} else {
Actor_Put_In_Set(kActorEarlyQ, kSetNR05_NR08);
Actor_Set_At_XYZ(kActorEarlyQ, -671.56f, 0.0f, -287.02f, 849);
}
break;
- case 221:
+ case kGoalEarlyQNR05WillLeave:
AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
AI_Countdown_Timer_Start(kActorEarlyQ, 0, 20);
break;
- case 222:
+ case kGoalEarlyQNR05Leave:
AI_Movement_Track_Flush(kActorEarlyQ);
AI_Movement_Track_Append(kActorEarlyQ, 429, 0);
AI_Movement_Track_Repeat(kActorEarlyQ);
break;
- case 223:
- if (Player_Query_Current_Scene() == 58) {
- Actor_Says(kActorEarlyQ, 670, 3);
- Actor_Says(kActorEarlyQ, 690, 3);
+ case kGoalEarlyQNR05AnnouceDektora:
+ if (Player_Query_Current_Scene() == kSceneNR05) {
+ Actor_Says(kActorEarlyQ, 670, kAnimationModeTalk);
+ Actor_Says(kActorEarlyQ, 690, kAnimationModeTalk);
Actor_Set_Goal_Number(kActorDektora, 210);
- Actor_Set_Goal_Number(kActorEarlyQ, 224);
- Actor_Set_Goal_Number(kActorHanoi, 230);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05UnlockNR08);
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR08WatchShow);
} else {
- Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQGoToNR05);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Wait);
}
break;
- case 224:
- Game_Flag_Set(620);
+ case kGoalEarlyQNR05UnlockNR08:
+ Game_Flag_Set(kFlagNR08Available);
break;
case 229:
@@ -463,7 +463,7 @@ bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) {
AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
break;
- case kGoalEarlyQGoToNR04:
+ case kGoalEarlyQNR04Wait:
AI_Movement_Track_Flush(kActorEarlyQ);
if (Random_Query(1, 3) > 1) {
AI_Movement_Track_Append(kActorEarlyQ, 322, Random_Query(15, 30));
diff --git a/engines/bladerunner/script/ai/gordo.cpp b/engines/bladerunner/script/ai/gordo.cpp
index f8137e8..50dc2c0 100644
--- a/engines/bladerunner/script/ai/gordo.cpp
+++ b/engines/bladerunner/script/ai/gordo.cpp
@@ -466,7 +466,7 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case kGoalGordoStartChapter3:
if (Global_Variable_Query(kVariableHollowayArrest) == 2) {
if (Game_Flag_Query(kFlagLucyRanAway)
- && Game_Flag_Query(591)
+ && Game_Flag_Query(kFlagDektoraRanAway)
&& Player_Query_Current_Scene() != kSceneNR02
) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02WaitAtBar);
diff --git a/engines/bladerunner/script/ai/hanoi.cpp b/engines/bladerunner/script/ai/hanoi.cpp
index f01e5ad..2ddf27b 100644
--- a/engines/bladerunner/script/ai/hanoi.cpp
+++ b/engines/bladerunner/script/ai/hanoi.cpp
@@ -57,16 +57,16 @@ bool AIScriptHanoi::Update() {
}
if (Player_Query_Current_Scene() != kSceneNR03
- && Actor_Query_Goal_Number(kActorHanoi) == 236
+ && Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR08Left
) {
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDefaultPosition);
}
if (Player_Query_Current_Scene() == kSceneNR03
&& Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR03StartGuarding
- && Actor_Query_Goal_Number(kActorHanoi) != 230
- && Actor_Query_Goal_Number(kActorHanoi) != 235
- && Actor_Query_Goal_Number(kActorHanoi) != 236
+ && Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR08WatchShow
+ && Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR08Leave
+ && Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR08Left
) {
// McCoy close to table swivel
if (Actor_Query_Inch_Distance_From_Waypoint(kActorMcCoy, 364) < 420) {
@@ -135,8 +135,8 @@ void AIScriptHanoi::CompletedMovementTrack() {
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDefaultPosition);
break;
- case 235:
- Actor_Set_Goal_Number(kActorHanoi, 236);
+ case kGoalHanoiNR08Leave:
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR08Left);
break;
case 240:
@@ -155,13 +155,13 @@ void AIScriptHanoi::ReceivedClue(int clueId, int fromActorId) {
}
void AIScriptHanoi::ClickedByPlayer() {
- if (Actor_Query_Goal_Number(kActorHanoi) == 230
- || Actor_Query_Goal_Number(kActorHanoi) == 235
+ if (Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR08WatchShow
+ || Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR08Leave
) {
Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
Actor_Says(kActorMcCoy, 8915, 11);
- if (Actor_Query_Goal_Number(kActorHanoi) == 230) {
+ if (Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR08WatchShow) {
Actor_Says(kActorHanoi, 210, kAnimationModeTalk);
}
}
@@ -302,20 +302,20 @@ bool AIScriptHanoi::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Set_Enter(kSetNR01, kSceneNR01);
break;
- case 230:
+ case kGoalHanoiNR08WatchShow:
AI_Movement_Track_Flush(kActorHanoi);
Actor_Put_In_Set(kActorHanoi, kSetNR05_NR08);
Actor_Set_At_XYZ(kActorHanoi, -1387.51f, 0.32f, 288.16f, 292);
break;
- case 235:
+ case kGoalHanoiNR08Leave:
AI_Movement_Track_Flush(kActorHanoi);
AI_Movement_Track_Append(kActorHanoi, 439, 0);
AI_Movement_Track_Append(kActorHanoi, 39, 45);
AI_Movement_Track_Repeat(kActorHanoi);
break;
- case 236:
+ case kGoalHanoiNR08Left:
break;
case 240:
diff --git a/engines/bladerunner/script/ai/lucy.cpp b/engines/bladerunner/script/ai/lucy.cpp
index 981c8fc..0a44af7 100644
--- a/engines/bladerunner/script/ai/lucy.cpp
+++ b/engines/bladerunner/script/ai/lucy.cpp
@@ -281,7 +281,7 @@ bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case kGoalLucyMoveAround:
if (Global_Variable_Query(kVariableHollowayArrest) == 3) {
- if (Game_Flag_Query(591)
+ if (Game_Flag_Query(kFlagDektoraRanAway)
&& Game_Flag_Query(kFlagGordoRanAway)
&& Player_Query_Current_Scene() != kSceneHF03
) {
diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp
index af6a76c..302ba93 100644
--- a/engines/bladerunner/script/ai/steele.cpp
+++ b/engines/bladerunner/script/ai/steele.cpp
@@ -902,7 +902,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Actor_Says(kActorSteele, 1800, 17);
Actor_Says(kActorMcCoy, 3835, 18);
Actor_Says(kActorSteele, 1810, 16);
- Game_Flag_Set(591);
+ Game_Flag_Set(kFlagDektoraRanAway);
Actor_Set_Goal_Number(kActorDektora, 599);
Actor_Set_Goal_Number(kActorSteele, 275);
break;
@@ -915,7 +915,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Actor_Says(kActorSteele, 1770, 14);
Actor_Says(kActorSteele, 1780, 15);
Actor_Says(kActorMcCoy, 3825, 14);
- Game_Flag_Set(591);
+ Game_Flag_Set(kFlagDektoraRanAway);
Actor_Set_Goal_Number(kActorDektora, 599);
Actor_Set_Goal_Number(kActorSteele, 275);
}
diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp
index 6089e6a..76575f2 100644
--- a/engines/bladerunner/script/scene/nr01.cpp
+++ b/engines/bladerunner/script/scene/nr01.cpp
@@ -320,9 +320,9 @@ void SceneScriptNR01::PlayerWalkedIn() {
}
if (Game_Flag_Query(kFlagNR03McCoyThrownOut)) {
- if (Game_Flag_Query(622)) {
+ if (Game_Flag_Query(kFlagNR08TouchedDektora)) {
ADQ_Add(kActorHanoi, 150, kAnimationModeTalk);
- Game_Flag_Reset(622);
+ Game_Flag_Reset(kFlagNR08TouchedDektora);
}
Game_Flag_Reset(kFlagNR03McCoyThrownOut);
Player_Gains_Control();
diff --git a/engines/bladerunner/script/scene/nr02.cpp b/engines/bladerunner/script/scene/nr02.cpp
index eb30957..38851b4 100644
--- a/engines/bladerunner/script/scene/nr02.cpp
+++ b/engines/bladerunner/script/scene/nr02.cpp
@@ -243,7 +243,7 @@ void SceneScriptNR02::DialogueQueueFlushed(int a1) {
}
void SceneScriptNR02::playNextMusic() {
- int track = Global_Variable_Query(kVariableNR02Music);
+ int track = Global_Variable_Query(kVariableTaffyLewisMusic);
if (track == 0) {
Music_Play(8, 41, 0, 2, -1, 0, 0);
} else if (track == 1) {
@@ -255,7 +255,7 @@ void SceneScriptNR02::playNextMusic() {
if (track > 2) {
track = 0;
}
- Global_Variable_Set(kVariableNR02Music, track);
+ Global_Variable_Set(kVariableTaffyLewisMusic, track);
}
} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/scene/nr03.cpp b/engines/bladerunner/script/scene/nr03.cpp
index e2f627d..26f8784 100644
--- a/engines/bladerunner/script/scene/nr03.cpp
+++ b/engines/bladerunner/script/scene/nr03.cpp
@@ -32,9 +32,9 @@ enum kNR03Loops {
void SceneScriptNR03::InitializeScene() {
if (Game_Flag_Query(kFlagNR05toNR03)) {
Setup_Scene_Information(-301.98f, -70.19f, -348.58f, 0);
- } else if (Game_Flag_Query(kFlatNR04toNR03)) {
+ } else if (Game_Flag_Query(kFlagNR04toNR03)) {
Setup_Scene_Information( -161.0f, -70.19f, -1139.0f, 500);
- Game_Flag_Reset(kFlatNR04toNR03);
+ Game_Flag_Reset(kFlagNR04toNR03);
} else {
Setup_Scene_Information( 410.0f, -70.19f, -715.0f, 690);
}
@@ -172,7 +172,7 @@ bool SceneScriptNR03::ClickedOnExit(int exitId) {
} else {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(kFlatNR03toNR04);
+ Game_Flag_Set(kFlagNR03toNR04);
Set_Enter(kSetNR04, kSceneNR04);
}
}
@@ -299,7 +299,7 @@ void SceneScriptNR03::PlayerWalkedIn() {
}
void SceneScriptNR03::PlayerWalkedOut() {
- if (!Game_Flag_Query(kFlatNR03toNR04)) {
+ if (!Game_Flag_Query(kFlagNR03toNR04)) {
Music_Stop(2);
}
if (Game_Flag_Query(kFlagNR03toNR05)) {
@@ -356,7 +356,7 @@ void SceneScriptNR03::playNextMusic() {
if (Music_Is_Playing()) {
Music_Adjust(51, 0, 2);
} else {
- int track = Global_Variable_Query(kVariableNR03Music);
+ int track = Global_Variable_Query(kVariableEarlyQFrontMusic);
if (track == 0) {
Music_Play(14, 51, 0, 2, -1, 0, 0);
} else if (track == 1) {
@@ -368,7 +368,7 @@ void SceneScriptNR03::playNextMusic() {
if (track > 2) {
track = 0;
}
- Global_Variable_Set(kVariableNR03Music, track);
+ Global_Variable_Set(kVariableEarlyQFrontMusic, track);
}
}
diff --git a/engines/bladerunner/script/scene/nr04.cpp b/engines/bladerunner/script/scene/nr04.cpp
index f4d784c..3af9c3e 100644
--- a/engines/bladerunner/script/scene/nr04.cpp
+++ b/engines/bladerunner/script/scene/nr04.cpp
@@ -152,7 +152,7 @@ bool SceneScriptNR04::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 45.0f, 0.0f, -106.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(kFlatNR04toNR03);
+ Game_Flag_Set(kFlagNR04toNR03);
Set_Enter(kSetNR03, kSceneNR03);
}
return true;
diff --git a/engines/bladerunner/script/scene/nr05.cpp b/engines/bladerunner/script/scene/nr05.cpp
index e681b51..f88e8c0 100644
--- a/engines/bladerunner/script/scene/nr05.cpp
+++ b/engines/bladerunner/script/scene/nr05.cpp
@@ -43,7 +43,7 @@ void SceneScriptNR05::InitializeScene() {
}
Scene_Exit_Add_2D_Exit(0, 459, 147, 639, 290, 1);
- if (Game_Flag_Query(620)) {
+ if (Game_Flag_Query(kFlagNR08Available)) {
Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
}
@@ -107,11 +107,11 @@ bool SceneScriptNR05::ClickedOnActor(int actorId) {
}
if (actorId == kActorEarlyQ) {
- Actor_Set_Goal_Number(kActorEarlyQ, 229);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05TalkingToMcCoy);
if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorEarlyQ, 36, true, false)) {
talkToEarlyQ();
}
- Actor_Set_Goal_Number(kActorEarlyQ, 221);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05WillLeave);
return true;
}
@@ -167,8 +167,8 @@ void SceneScriptNR05::SceneFrameAdvanced(int frame) {
rotateActorOnGround(kActorHysteriaPatron2);
rotateActorOnGround(kActorMcCoy);
- if (Actor_Query_Goal_Number(kActorEarlyQ) == 224) {
- Actor_Set_Goal_Number(kActorEarlyQ, 225);
+ if (Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR05UnlockNR08) {
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05UnlockedNR08);
if (Player_Query_Current_Scene() == kSceneNR05) {
Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
}
@@ -262,9 +262,10 @@ void SceneScriptNR05::talkToBartender() {
}
void SceneScriptNR05::talkToEarlyQ() {
- if (Actor_Query_Goal_Number(kActorEarlyQ) == 220) {
- Actor_Set_Goal_Number(kActorEarlyQ, 221);
+ if (Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR05Wait) {
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05WillLeave);
}
+
Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
@@ -340,7 +341,7 @@ void SceneScriptNR05::talkToEarlyQ() {
case 910: // BLOND WOMAN
Actor_Says(kActorMcCoy, 3515, 14);
Actor_Modify_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy, -1);
- if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote)) {
+ if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote)) { // cut content? this clue is unobtanium
Actor_Says(kActorEarlyQ, 580, 12);
Actor_Says(kActorMcCoy, 3560, 13);
Actor_Says(kActorEarlyQ, 590, 16);
@@ -387,7 +388,7 @@ void SceneScriptNR05::playNextMusic() {
if (Music_Is_Playing()) {
Music_Adjust(51, 0, 2);
} else {
- int track = Global_Variable_Query(kVariableNR05Music);
+ int track = Global_Variable_Query(kVariableEarlyQBackMusic);
if (track == 0) {
Music_Play(16, 61, -80, 2, -1, 0, 0);
} else if (track == 1) {
@@ -399,7 +400,7 @@ void SceneScriptNR05::playNextMusic() {
if (track > 2) {
track = 0;
}
- Global_Variable_Set(kVariableNR05Music, track);
+ Global_Variable_Set(kVariableEarlyQBackMusic, track);
}
}
diff --git a/engines/bladerunner/script/scene/nr06.cpp b/engines/bladerunner/script/scene/nr06.cpp
index 4d1e7eb..815a685 100644
--- a/engines/bladerunner/script/scene/nr06.cpp
+++ b/engines/bladerunner/script/scene/nr06.cpp
@@ -25,34 +25,36 @@
namespace BladeRunner {
void SceneScriptNR06::InitializeScene() {
- sub_401BAC();
- if (Game_Flag_Query(442)) {
- Setup_Scene_Information(48.0f, -71.88f, -26.0f, 782);
+ playNextMusic();
+ if (Game_Flag_Query(kFlagNR07toNR06)) {
+ Setup_Scene_Information( 48.0f, -71.88f, -26.0f, 782);
} else {
- Setup_Scene_Information(-36.0f, 0.37f, -373.0f, 592);
+ Setup_Scene_Information(-36.0f, 0.37f, -373.0f, 592);
}
+
Scene_Exit_Add_2D_Exit(0, 533, 234, 592, 414, 1);
Scene_Exit_Add_2D_Exit(1, 238, 137, 337, 322, 0);
+
Ambient_Sounds_Add_Looping_Sound(111, 25, 0, 1);
- Ambient_Sounds_Add_Sound(252, 3, 60, 8, 12, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(254, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(255, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(256, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(257, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(258, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(259, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(260, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(261, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(262, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(252, 3, 60, 8, 12, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(254, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(255, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(256, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(257, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(258, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(259, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(260, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(261, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(262, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(182, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(184, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(185, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(186, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(188, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(189, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
}
void SceneScriptNR06::SceneLoaded() {
@@ -81,21 +83,22 @@ bool SceneScriptNR06::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR06::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 48.0f, -71.88f, -26.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 48.0f, -71.88f, -26.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
- Game_Flag_Set(441);
+ Game_Flag_Set(kFlagNR06toNR07);
Set_Enter(kSetNR07, kSceneNR07);
}
return true;
}
+
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -71.88f, -243.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -71.88f, -243.0f, 0, true, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 95, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 8, 1, kAnimationModeIdle);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -36.0f, 0.37f, -373.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -36.0f, 0.37f, -373.0f, 0, false, false, 0);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(439);
+ Game_Flag_Set(kFlagNR06toNR08);
Set_Enter(kSetNR05_NR08, kSceneNR08);
}
return true;
@@ -109,7 +112,7 @@ bool SceneScriptNR06::ClickedOn2DRegion(int region) {
void SceneScriptNR06::SceneFrameAdvanced(int frame) {
if (!Music_Is_Playing()) {
- sub_401BAC();
+ playNextMusic();
}
//return false;
}
@@ -118,20 +121,20 @@ void SceneScriptNR06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptNR06::PlayerWalkedIn() {
- if (Game_Flag_Query(442)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -3.0f, -71.88f, -26.0f, 0, 0, false, 0);
- Game_Flag_Reset(442);
+ if (Game_Flag_Query(kFlagNR07toNR06)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -3.0f, -71.88f, -26.0f, 0, false, false, 0);
+ Game_Flag_Reset(kFlagNR07toNR06);
} else {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -81.72f, 0.12f, -323.49f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -81.72f, 0.12f, -323.49f, 0, false, false, 0);
Actor_Face_Heading(kActorMcCoy, 600, false);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 8, 0, kAnimationModeIdle);
- Game_Flag_Reset(440);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 8, false, kAnimationModeIdle);
+ Game_Flag_Reset(kFlagNR08toNR06);
}
//return false;
}
void SceneScriptNR06::PlayerWalkedOut() {
- if (Game_Flag_Query(441)) {
+ if (Game_Flag_Query(kFlagNR06toNR07)) {
Music_Stop(2);
}
}
@@ -139,23 +142,23 @@ void SceneScriptNR06::PlayerWalkedOut() {
void SceneScriptNR06::DialogueQueueFlushed(int a1) {
}
-void SceneScriptNR06::sub_401BAC() {
+void SceneScriptNR06::playNextMusic() {
if (Music_Is_Playing()) {
Music_Adjust(31, 80, 2);
} else {
- int v0 = Global_Variable_Query(54);
- if (v0 == 0) {
+ int track = Global_Variable_Query(kVariableEarlyQBackMusic);
+ if (track == 0) {
Music_Play(16, 61, -80, 2, -1, 0, 0);
- } else if (v0 == 1) {
+ } else if (track == 1) {
Music_Play(15, 41, -80, 2, -1, 0, 0);
- } else if (v0 == 2) {
+ } else if (track == 2) {
Music_Play(7, 41, -80, 2, -1, 0, 0);
}
- v0++;
- if (v0 > 2) {
- v0 = 0;
+ track++;
+ if (track > 2) {
+ track = 0;
}
- Global_Variable_Set(54, v0);
+ Global_Variable_Set(kVariableEarlyQBackMusic, track);
}
}
diff --git a/engines/bladerunner/script/scene/nr07.cpp b/engines/bladerunner/script/scene/nr07.cpp
index 1f08131..4ba1438 100644
--- a/engines/bladerunner/script/scene/nr07.cpp
+++ b/engines/bladerunner/script/scene/nr07.cpp
@@ -26,7 +26,9 @@ namespace BladeRunner {
void SceneScriptNR07::InitializeScene() {
Setup_Scene_Information(-110.0f, -73.5f, -193.0f, 554);
+
Scene_Exit_Add_2D_Exit(0, 429, 137, 506, 251, 0);
+
Ambient_Sounds_Add_Looping_Sound(111, 25, 0, 1);
}
@@ -40,72 +42,84 @@ bool SceneScriptNR07::MouseClick(int x, int y) {
}
bool SceneScriptNR07::ClickedOn3DObject(const char *objectName, bool a2) {
- Actor_Set_Goal_Number(kActorHanoi, 201);
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiDefault);
+
if (Object_Query_Click("VASE", objectName)) {
- sub_401C60();
+ clickedOnVase();
}
- Actor_Set_Goal_Number(kActorHanoi, 200);
+
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiResetTimer);
return false;
}
bool SceneScriptNR07::ClickedOnActor(int actorId) {
if (actorId == kActorDektora) {
- if (Actor_Query_Goal_Number(kActorHolloway) <= 239) {
- Actor_Set_Goal_Number(kActorHanoi, 201);
- Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
- Dialogue_Menu_Clear_List();
- if (Game_Flag_Query(638)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1100, -1, 3, 8);
- DM_Add_To_List_Never_Repeat_Once_Selected(1110, 8, -1, -1);
- if (Actor_Clue_Query(kActorMcCoy, kClueSuspectDektora)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1120, 3, 6, 7);
- }
- if (Actor_Clue_Query(kActorMcCoy, kClueCarRegistration1)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1130, 3, 5, 7);
- }
- if (Game_Flag_Query(510)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1140, 1, 4, 7);
- }
- } else {
- DM_Add_To_List_Never_Repeat_Once_Selected(1080, 3, 5, 7);
- DM_Add_To_List_Never_Repeat_Once_Selected(1090, 7, 5, 4);
+ if (Actor_Query_Goal_Number(kActorHolloway) < kGoalHollowayGoToNR07) { // Holloway is not yet comming
+ return true;
+ }
+
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiResetTimer);
+ Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
+ Dialogue_Menu_Clear_List();
+ if (Game_Flag_Query(kFlagNR07McCoyIsCop)) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(1100, -1, 3, 8); // VOIGT-KAMPFF
+ DM_Add_To_List_Never_Repeat_Once_Selected(1110, 8, -1, -1); // CRYSTAL
+ if (Actor_Clue_Query(kActorMcCoy, kClueSuspectDektora)) { // cut content? clue is not obtainable
+ DM_Add_To_List_Never_Repeat_Once_Selected(1120, 3, 6, 7); // MOONBUS
}
- Dialogue_Menu_Add_DONE_To_List(1150);
- Dialogue_Menu_Appear(320, 240);
- int answer = Dialogue_Menu_Query_Input();
- Dialogue_Menu_Disappear();
- switch (answer) {
- case 1140:
- sub_4028FC();
- break;
- case 1130:
- sub_402738();
- break;
- case 1120:
- sub_402614();
- break;
- case 1110:
- sub_402510();
- break;
- case 1100:
- sub_402284();
- break;
- case 1090:
- Actor_Says(kActorMcCoy, 3650, 13);
- Actor_Says(kActorDektora, 630, 30);
- Actor_Says(kActorMcCoy, 3655, 16);
- Actor_Says(kActorDektora, 640, 31);
- break;
- case 1080:
- sub_401EF4();
- break;
- default:
- break;
+ if (Actor_Clue_Query(kActorMcCoy, kClueCarRegistration1)) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(1130, 3, 5, 7); // BLACK SEDAN
}
- Actor_Set_Goal_Number(kActorHanoi, 200);
- return false;
+ if (Game_Flag_Query(kFlagNotUsed510)) { // cut content? flag is never set
+ DM_Add_To_List_Never_Repeat_Once_Selected(1140, 1, 4, 7); // SCORPIONS
+ }
+ } else {
+ DM_Add_To_List_Never_Repeat_Once_Selected(1080, 3, 5, 7); // BELT
+ DM_Add_To_List_Never_Repeat_Once_Selected(1090, 7, 5, 4); // EARLY-Q
}
- return true;
+ Dialogue_Menu_Add_DONE_To_List(1150); // DONE
+
+ Dialogue_Menu_Appear(320, 240);
+ int answer = Dialogue_Menu_Query_Input();
+ Dialogue_Menu_Disappear();
+
+ switch (answer) {
+ case 1080: // BELT
+ talkAboutBelt1();
+ break;
+
+ case 1090: // EARLY-Q
+ Actor_Says(kActorMcCoy, 3650, 13);
+ Actor_Says(kActorDektora, 630, 30);
+ Actor_Says(kActorMcCoy, 3655, 16);
+ Actor_Says(kActorDektora, 640, 31);
+ break;
+
+ case 1100: // VOIGT-KAMPFF
+ talkAboutVoightKampff();
+ break;
+
+ case 1110: // CRYSTAL
+ talkAboutSteele();
+ break;
+
+ case 1120: // MOONBUS
+ talkAboutMoonbus();
+ break;
+
+ case 1130: // BLACK SEDAN
+ talkAboutBlackSedan();
+ break;
+
+ case 1140: // SCORPIONS
+ talkAboutScorpions();
+ break;
+
+ default:
+ break;
+ }
+
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiDefault);
}
return false;
}
@@ -116,11 +130,11 @@ bool SceneScriptNR07::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR07::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -102.0f, -73.5f, -233.0f, 0, 1, false, 0)) {
- Actor_Set_Goal_Number(kActorHanoi, 201);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -102.0f, -73.5f, -233.0f, 0, true, false, 0)) {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiResetTimer);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(442);
+ Game_Flag_Set(kFlagNR07toNR06);
Set_Enter(kSetNR06, kSceneNR06);
}
return true;
@@ -139,26 +153,31 @@ void SceneScriptNR07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptNR07::PlayerWalkedIn() {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -110.0f, -73.5f, -169.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -110.0f, -73.5f, -169.0f, 0, false, false, 0);
+
if (Actor_Query_In_Set(kActorDektora, kSetNR07)) {
- if (Game_Flag_Query(508)) {
- Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -2);
- Actor_Says(kActorDektora, 530, 31);
- } else {
- Game_Flag_Set(508);
+ if (!Game_Flag_Query(kFlagNR07Entered)) {
+ Game_Flag_Set(kFlagNR07Entered);
+
if (!Actor_Clue_Query(kActorDektora, kClueMcCoyIsABladeRunner)) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, 5);
- } else if (Actor_Clue_Query(kActorMcCoy, kClueMcCoyWarnedIzo) || Actor_Clue_Query(kActorMcCoy, kClueMcCoyHelpedIzoIzoIsAReplicant)) {
+ } else if (Actor_Clue_Query(kActorMcCoy, kClueMcCoyWarnedIzo)
+ || Actor_Clue_Query(kActorMcCoy, kClueMcCoyHelpedIzoIzoIsAReplicant)
+ ) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, 10);
}
+
Actor_Says(kActorDektora, 500, 30);
Actor_Says(kActorMcCoy, 3585, 14);
Actor_Says(kActorDektora, 510, 30);
Actor_Start_Speech_Sample(kActorMcCoy, 3590);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -112.0f, -73.0f, -89.0f, 525, 0, false, 0);
- Actor_Says(kActorDektora, 520, 53);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -112.0f, -73.0f, -89.0f, 525, false, false, 0);
+ Actor_Says(kActorDektora, 520, kAnimationModeSit);
+ } else {
+ Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -2);
+ Actor_Says(kActorDektora, 530, 31);
}
- Actor_Set_Goal_Number(kActorHanoi, 200);
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiDefault);
}
//return false;
}
@@ -170,27 +189,28 @@ void SceneScriptNR07::PlayerWalkedOut() {
void SceneScriptNR07::DialogueQueueFlushed(int a1) {
}
-void SceneScriptNR07::sub_4018D4() {
- Actor_Set_Goal_Number(kActorHanoi, 201);
+void SceneScriptNR07::dektoraRunAway() {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiResetTimer);
Player_Loses_Control();
Actor_Set_At_XYZ(kActorDektora, -136.0f, -73.0f, -18.0f, 300);
Actor_Change_Animation_Mode(kActorDektora, 71);
Actor_Change_Animation_Mode(kActorMcCoy, 21);
- Loop_Actor_Walk_To_XYZ(kActorDektora, -102.0f, -73.5f, -233.0f, 0, 0, true, 0);
+ Loop_Actor_Walk_To_XYZ(kActorDektora, -102.0f, -73.5f, -233.0f, 0, false, true, 0);
+
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
Actor_Set_Goal_Number(kActorDektora, 245);
} else {
Actor_Set_Goal_Number(kActorDektora, 295);
- Game_Flag_Set(591);
+ Game_Flag_Set(kFlagDektoraRanAway);
Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorDektora, 33, 0);
}
Player_Gains_Control();
}
-void SceneScriptNR07::sub_401A10() {
+void SceneScriptNR07::callHolloway() {
Scene_Exits_Disable();
- Actor_Set_Goal_Number(kActorHanoi, 201);
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiResetTimer);
Actor_Says_With_Pause(kActorDektora, 930, 1.0f, 30);
Actor_Says_With_Pause(kActorDektora, 910, 1.0f, 30);
Actor_Face_Object(kActorDektora, "VANITY", true);
@@ -202,26 +222,26 @@ void SceneScriptNR07::sub_401A10() {
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeCombatIdle);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Actor_Says(kActorMcCoy, 3760, 19);
- Actor_Says(kActorDektora, 960, 53);
- Actor_Says(kActorDektora, 920, 53);
- Actor_Says(kActorMcCoy, 3780, 0);
- Actor_Says(kActorDektora, 970, 53);
+ Actor_Says(kActorDektora, 960, kAnimationModeSit);
+ Actor_Says(kActorDektora, 920, kAnimationModeSit);
+ Actor_Says(kActorMcCoy, 3780, kAnimationModeIdle);
+ Actor_Says(kActorDektora, 970, kAnimationModeSit);
Actor_Voice_Over(1710, kActorVoiceOver);
Actor_Voice_Over(1720, kActorVoiceOver);
Actor_Voice_Over(1730, kActorVoiceOver);
Actor_Set_Goal_Number(kActorHolloway, kGoalHollowayGoToNR07);
}
-void SceneScriptNR07::sub_401C60() {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);
+void SceneScriptNR07::clickedOnVase() {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, 0);
Actor_Face_Object(kActorMcCoy, "VASE", true);
if (Actor_Query_Is_In_Current_Set(kActorDektora)) {
if (!Actor_Clue_Query(kActorMcCoy, kClueDektoraInterview3)) {
Actor_Clue_Acquire(kActorMcCoy, kClueDektoraInterview3, true, -1);
- int v0 = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy);
- if (v0 > 50) {
+ int friendliness = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy);
+ if (friendliness > 50) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, 2);
- } else if (v0 <= 50) {
+ } else if (friendliness <= 50) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -2);
}
Actor_Says(kActorMcCoy, 3600, 19);
@@ -230,19 +250,19 @@ void SceneScriptNR07::sub_401C60() {
Actor_Says(kActorDektora, 560, 31);
Actor_Says(kActorMcCoy, 3610, 19);
}
- } else if (Actor_Clue_Query(kActorMcCoy, kClueDektorasCard)) {
- Actor_Says(kActorMcCoy, 8585, 14);
- } else {
+ } else if (!Actor_Clue_Query(kActorMcCoy, kClueDektorasCard)) {
Actor_Clue_Acquire(kActorMcCoy, kClueDektorasCard, true, -1);
Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "VASE", 100, true, false);
Actor_Change_Animation_Mode(kActorMcCoy, 23);
Item_Pickup_Spin_Effect(935, 526, 268);
Actor_Voice_Over(1690, kActorVoiceOver);
Actor_Voice_Over(1700, kActorVoiceOver);
+ } else {
+ Actor_Says(kActorMcCoy, 8585, 14);
}
}
-void SceneScriptNR07::sub_401EF4() {
+void SceneScriptNR07::talkAboutBelt1() {
Actor_Clue_Acquire(kActorMcCoy, kClueDektoraInterview2, true, -1);
Actor_Says(kActorMcCoy, 3625, 19);
Actor_Says(kActorDektora, 570, 30);
@@ -251,43 +271,57 @@ void SceneScriptNR07::sub_401EF4() {
Actor_Says_With_Pause(kActorDektora, 590, 1.0f, 30);
Actor_Says(kActorDektora, 600, 30);
Actor_Start_Speech_Sample(kActorMcCoy, 3640);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, 0);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Actor_Face_Actor(kActorDektora, kActorMcCoy, true);
- Game_Flag_Set(638);
+
+ Game_Flag_Set(kFlagNR07McCoyIsCop);
Actor_Clue_Acquire(kActorMcCoy, kClueDragonflyBelt, true, kActorDektora);
- int v0 = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy);
- if (!Game_Flag_Query(kFlagDektoraIsReplicant) && v0 < 40) {
- sub_4018D4();
+
+ int friendliness = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy);
+ if (!Game_Flag_Query(kFlagDektoraIsReplicant)
+ && friendliness < 40
+ ) {
+ dektoraRunAway();
return;
}
- if (v0 < 36) {
- sub_401A10();
+
+ if (friendliness < 36) {
+ callHolloway();
return;
}
- sub_4020F0();
+
+ talkAboutBelt2();
}
-void SceneScriptNR07::sub_4020F0() {
- if (Actor_Clue_Query(kActorDektora, kClueMcCoysDescription) && Actor_Clue_Query(kActorDektora, kClueMcCoyIsABladeRunner)) {
+void SceneScriptNR07::talkAboutBelt2() {
+ if (Actor_Clue_Query(kActorDektora, kClueMcCoysDescription)
+ && Actor_Clue_Query(kActorDektora, kClueMcCoyIsABladeRunner)
+ ) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -1);
}
+
Actor_Says(kActorDektora, 610, 31);
Actor_Says(kActorMcCoy, 3645, 12);
Actor_Says(kActorDektora, 620, 30);
- int v0 = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy);
- if (!Game_Flag_Query(kFlagDektoraIsReplicant) && v0 < 40) {
- sub_4018D4();
+
+ int friendliness = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy);
+ if (!Game_Flag_Query(kFlagDektoraIsReplicant)
+ && friendliness < 40
+ ) {
+ dektoraRunAway();
return;
}
- if (v0 < 36) {
- sub_401A10();
+
+ if (friendliness < 36) {
+ callHolloway();
return;
}
+
Actor_Face_Object(kActorDektora, "VANITY", true);
}
-void SceneScriptNR07::sub_402284() {
+void SceneScriptNR07::talkAboutVoightKampff() {
Actor_Clue_Acquire(kActorMcCoy, kClueDektoraInterview1, true, -1);
Actor_Start_Speech_Sample(kActorMcCoy, 3660);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);
@@ -308,45 +342,50 @@ void SceneScriptNR07::sub_402284() {
Actor_Says(kActorDektora, 730, 30);
Actor_Says(kActorMcCoy, 3685, 13);
Voight_Kampff_Activate(kActorDektora, 40);
+
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
- sub_401A10();
+ callHolloway();
} else {
- sub_4018D4();
+ dektoraRunAway();
}
}
-void SceneScriptNR07::sub_402510() {
+void SceneScriptNR07::talkAboutSteele() {
Actor_Says(kActorMcCoy, 3690, 14);
Actor_Start_Speech_Sample(kActorDektora, 750);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, 0);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Actor_Face_Actor(kActorDektora, kActorMcCoy, true);
Actor_Says(kActorMcCoy, 3695, 15);
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, 5);
+
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
- sub_401A10();
+ callHolloway();
} else {
- sub_4018D4();
+ dektoraRunAway();
}
}
-void SceneScriptNR07::sub_402614() {
+void SceneScriptNR07::talkAboutMoonbus() {
+ // cut content?
+
Actor_Says(kActorMcCoy, 3705, 19);
- Actor_Says(kActorDektora, 760, 53);
+ Actor_Says(kActorDektora, 760, kAnimationModeSit);
+
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -5);
Actor_Says(kActorMcCoy, 3710, 18);
- sub_401A10();
+ callHolloway();
} else {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -3);
Actor_Start_Speech_Sample(kActorMcCoy, 3710);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, 0);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
- sub_4018D4();
+ dektoraRunAway();
}
}
-void SceneScriptNR07::sub_402738() {
+void SceneScriptNR07::talkAboutBlackSedan() {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -3);
Actor_Says(kActorMcCoy, 3615, 16);
Actor_Says(kActorDektora, 770, 30);
@@ -356,20 +395,21 @@ void SceneScriptNR07::sub_402738() {
Actor_Says(kActorMcCoy, 3725, 18);
Actor_Says(kActorDektora, 800, 30);
Actor_Says_With_Pause(kActorMcCoy, 3730, 2.0f, 13);
- Actor_Says_With_Pause(kActorDektora, 810, 1.0f, 53);
+ Actor_Says_With_Pause(kActorDektora, 810, 1.0f, kAnimationModeSit);
Actor_Says(kActorDektora, 820, 30);
Actor_Says(kActorMcCoy, 3735, 14);
Actor_Says(kActorDektora, 830, 31);
Actor_Says(kActorMcCoy, 3740, 19);
}
-void SceneScriptNR07::sub_4028FC() {
+void SceneScriptNR07::talkAboutScorpions() {
+ // cut content?
Actor_Says(kActorMcCoy, 3620, 19);
Actor_Says(kActorDektora, 840, 30);
Actor_Says(kActorMcCoy, 3745, 9);
Actor_Says_With_Pause(kActorDektora, 850, 1.0f, 30);
Actor_Says(kActorDektora, 860, 30);
- Actor_Says(kActorDektora, 870, 53);
+ Actor_Says(kActorDektora, 870, kAnimationModeSit);
Actor_Says(kActorMcCoy, 3750, 11);
Actor_Says(kActorDektora, 880, 30);
Actor_Says(kActorMcCoy, 3755, 16);
diff --git a/engines/bladerunner/script/scene/nr08.cpp b/engines/bladerunner/script/scene/nr08.cpp
index 47d863b..dd4c0e9 100644
--- a/engines/bladerunner/script/scene/nr08.cpp
+++ b/engines/bladerunner/script/scene/nr08.cpp
@@ -34,25 +34,27 @@ void SceneScriptNR08::InitializeScene() {
if (Actor_Query_Goal_Number(kActorDektora) == 210) {
Music_Stop(1);
}
- } else if (Game_Flag_Query(439)) {
- Setup_Scene_Information(-724.7f, 0.0f, 384.24f, 1000);
- Game_Flag_Reset(439);
- } else if (Game_Flag_Query(615)) {
- Setup_Scene_Information(-1663.33f, 0.65f, 342.84f, 330);
- Game_Flag_Reset(615);
+ } else if (Game_Flag_Query(kFlagNR06toNR08)) {
+ Setup_Scene_Information( -724.7f, 0.0f, 384.24f, 1000);
+ Game_Flag_Reset(kFlagNR06toNR08);
+ } else if (Game_Flag_Query(kFlagNR09toNR08)) {
+ Setup_Scene_Information(-1663.33f, 0.65f, 342.84f, 330);
+ Game_Flag_Reset(kFlagNR09toNR08);
}
+
Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
if (Actor_Query_Goal_Number(kActorDektora) != 210) {
- Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
+ Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
}
+
Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0);
- Ambient_Sounds_Add_Sound(252, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(254, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(255, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(256, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(257, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(258, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(252, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(254, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(255, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(256, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(257, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(258, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(259, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(260, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(261, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
@@ -66,6 +68,7 @@ void SceneScriptNR08::InitializeScene() {
Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+
Scene_Loop_Set_Default(1);
}
@@ -95,28 +98,30 @@ bool SceneScriptNR08::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR08::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, true, false, 0)) {
Game_Flag_Set(kFlagNR08toNR05);
Set_Enter(kSetNR05_NR08, kSceneNR05);
}
return true;
}
+
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, true, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 505, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 4, 1, kAnimationModeIdle);
- Game_Flag_Set(440);
+ Game_Flag_Set(kFlagNR08toNR06);
Set_Enter(kSetNR06, kSceneNR06);
}
return true;
}
+
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, true, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 831, false);
Footstep_Sound_Override_On(2);
Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 1, kAnimationModeIdle);
Footstep_Sound_Override_Off();
- Game_Flag_Set(614);
+ Game_Flag_Set(kFlagNR08toNR09);
Set_Enter(kSetNR09, kSceneNR09);
}
}
@@ -129,37 +134,48 @@ bool SceneScriptNR08::ClickedOn2DRegion(int region) {
void SceneScriptNR08::SceneFrameAdvanced(int frame) {
if (!Music_Is_Playing()) {
- sub_4021B4();
+ playNextMusic();
}
+
Set_Fade_Color(0, 0, 0);
- if (frame >= 76 && frame < 91) {
+
+ if (frame >= 76
+ && frame < 91
+ ) {
Set_Fade_Density((frame - 76) / 14.0f);
Music_Stop(3);
Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0);
- } else if (frame >= 91 && frame < 120) {
+ } else if (frame >= 91
+ && frame < 120
+ ) {
Actor_Set_Invisible(kActorMcCoy, true);
Set_Fade_Density(1.0f);
- } else if (frame >= 120 && frame < 135) {
+ } else if (frame >= 120
+ && frame < 135
+ ) {
Set_Fade_Density((134 - frame) / 14.0f);
Music_Play(7, 61, 0, 1, -1, 0, 0);
} else {
Actor_Set_Invisible(kActorMcCoy, false);
Set_Fade_Density(0.0f);
}
+
if (Game_Flag_Query(651) && !Game_Flag_Query(636)) {
Game_Flag_Set(636);
Scene_Exits_Disable();
Scene_Loop_Set_Default(1);
Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, true);
}
+
if (frame == 95) {
Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorDektora, 33, 0);
- Actor_Change_Animation_Mode(kActorDektora, 0);
+ Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle);
Actor_Set_Goal_Number(kActorDektora, 200);
- Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
+ Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
}
+
if (frame == 130) {
Scene_Exits_Enable();
}
@@ -170,12 +186,14 @@ void SceneScriptNR08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptNR08::PlayerWalkedIn() {
- if (Actor_Query_Goal_Number(kActorDektora) != 210 || Game_Flag_Query(729)) {
- Music_Adjust(51, 0, 2);
- } else {
- Game_Flag_Set(729);
+ if (Actor_Query_Goal_Number(kActorDektora) == 210
+ && !Game_Flag_Query(kFlagNR08DektoraShow)
+ ) {
+ Game_Flag_Set(kFlagNR08DektoraShow);
Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0);
Outtake_Play(kOuttakeDektora, true, -1);
+ } else {
+ Music_Adjust(51, 0, 2);
}
if (Actor_Query_Goal_Number(kActorDektora) == 245) {
@@ -217,25 +235,25 @@ void SceneScriptNR08::PlayerWalkedOut() {
void SceneScriptNR08::DialogueQueueFlushed(int a1) {
}
-void SceneScriptNR08::sub_4021B4() {
+void SceneScriptNR08::playNextMusic() {
if (Music_Is_Playing()) {
Music_Adjust(51, 0, 2);
} else if (Actor_Query_Goal_Number(kActorDektora) == 210) {
Music_Play(6, 61, 0, 1, -1, 0, 0);
} else {
- int v0 = Global_Variable_Query(54);
- if (v0 == 0) {
+ int track = Global_Variable_Query(kVariableEarlyQBackMusic);
+ if (track == 0) {
Music_Play(16, 61, -80, 2, -1, 0, 0);
- } else if (v0 == 1) {
+ } else if (track == 1) {
Music_Play(15, 41, -80, 2, -1, 0, 0);
- } else if (v0 == 2) {
+ } else if (track == 2) {
Music_Play(7, 41, -80, 2, -1, 0, 0);
}
- v0++;
- if (v0 > 2) {
- v0 = 0;
+ track++;
+ if (track > 2) {
+ track = 0;
}
- Global_Variable_Set(54, v0);
+ Global_Variable_Set(kVariableEarlyQBackMusic, track);
}
}
diff --git a/engines/bladerunner/script/scene/nr09.cpp b/engines/bladerunner/script/scene/nr09.cpp
index bddf91d..233f58b 100644
--- a/engines/bladerunner/script/scene/nr09.cpp
+++ b/engines/bladerunner/script/scene/nr09.cpp
@@ -25,22 +25,24 @@
namespace BladeRunner {
void SceneScriptNR09::InitializeScene() {
- if (Game_Flag_Query(476)) {
+ if (Game_Flag_Query(kFlagNR10toNR09)) {
if (!Game_Flag_Query(640)) {
Ambient_Sounds_Adjust_Looping_Sound(452, 22, 100, 2);
}
- Game_Flag_Reset(476);
+ Game_Flag_Reset(kFlagNR10toNR09);
Setup_Scene_Information(-556.07f, 0.35f, 399.04f, 440);
} else {
if (!Game_Flag_Query(640)) {
Ambient_Sounds_Add_Looping_Sound(452, 22, 100, 1);
}
- Setup_Scene_Information(-704.07f, 0.35f, 663.04f, 0);
+ Setup_Scene_Information(-704.07f, 0.35f, 663.04f, 0);
}
+
Scene_Exit_Add_2D_Exit(0, 400, 100, 440, 280, 1);
Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
+
Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1);
- Ambient_Sounds_Add_Looping_Sound(71, 33, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound( 71, 33, 0, 1);
Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
@@ -73,18 +75,19 @@ bool SceneScriptNR09::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR09::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -564.07f, 0.35f, 399.04f, 0, 1, false, 0)) {
- Game_Flag_Set(475);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -564.07f, 0.35f, 399.04f, 0, true, false, 0)) {
+ Game_Flag_Set(kFlagNR09toNR10);
Set_Enter(kSetNR10, kSceneNR10);
return true;
}
}
+
if (exitId == 1) {
- int v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -704.07f, 0.35f, 663.04f, 0, 1, false, 0);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ int v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -704.07f, 0.35f, 663.04f, 0, true, false, 0);
if (!v1) {
- Game_Flag_Set(615);
+ Game_Flag_Set(kFlagNR09toNR08);
Set_Enter(kSetNR05_NR08, kSceneNR08);
return true;
}
@@ -98,7 +101,7 @@ bool SceneScriptNR09::ClickedOn2DRegion(int region) {
void SceneScriptNR09::SceneFrameAdvanced(int frame) {
if (!Music_Is_Playing()) {
- sub_40172C();
+ playNextMusic();
}
}
@@ -106,15 +109,15 @@ void SceneScriptNR09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptNR09::PlayerWalkedIn() {
- if (Game_Flag_Query(614)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -704.07f, 0.35f, 623.04f, 0, 0, false, 0);
- Game_Flag_Reset(614);
+ if (Game_Flag_Query(kFlagNR08toNR09)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -704.07f, 0.35f, 623.04f, 0, false, false, 0);
+ Game_Flag_Reset(kFlagNR08toNR09);
}
//return false;
}
void SceneScriptNR09::PlayerWalkedOut() {
- if (Game_Flag_Query(475)) {
+ if (Game_Flag_Query(kFlagNR09toNR10)) {
Music_Stop(2);
}
}
@@ -122,23 +125,23 @@ void SceneScriptNR09::PlayerWalkedOut() {
void SceneScriptNR09::DialogueQueueFlushed(int a1) {
}
-void SceneScriptNR09::sub_40172C() {
+void SceneScriptNR09::playNextMusic() {
if (Music_Is_Playing()) {
Music_Adjust(31, -80, 2);
} else {
- int v0 = Global_Variable_Query(54);
- if (v0 == 0) {
+ int track = Global_Variable_Query(kVariableEarlyQBackMusic);
+ if (track == 0) {
Music_Play(16, 61, -80, 2, -1, 0, 0);
- } else if (v0 == 1) {
+ } else if (track == 1) {
Music_Play(15, 41, -80, 2, -1, 0, 0);
- } else if (v0 == 2) {
+ } else if (track == 2) {
Music_Play(7, 41, -80, 2, -1, 0, 0);
}
- v0++;
- if (v0 > 2) {
- v0 = 0;
+ track++;
+ if (track > 2) {
+ track = 0;
}
- Global_Variable_Set(54, v0);
+ Global_Variable_Set(kVariableEarlyQBackMusic, track);
}
}
diff --git a/engines/bladerunner/script/scene/nr10.cpp b/engines/bladerunner/script/scene/nr10.cpp
index 1d80283..e2a1df8 100644
--- a/engines/bladerunner/script/scene/nr10.cpp
+++ b/engines/bladerunner/script/scene/nr10.cpp
@@ -25,15 +25,17 @@
namespace BladeRunner {
void SceneScriptNR10::InitializeScene() {
- if (Game_Flag_Query(475)) {
- Game_Flag_Reset(475);
+ if (Game_Flag_Query(kFlagNR09toNR10)) {
+ Game_Flag_Reset(kFlagNR09toNR10);
Setup_Scene_Information(-136.78f, 2.84f, -234.43f, 320);
} else {
- Game_Flag_Reset(477);
- Setup_Scene_Information(19.22f, 2.84f, -250.43f, 540);
+ Game_Flag_Reset(kFlagNR11toNR10);
+ Setup_Scene_Information( 19.22f, 2.84f, -250.43f, 540);
}
+
Scene_Exit_Add_2D_Exit(0, 144, 163, 194, 318, 3);
Scene_Exit_Add_2D_Exit(1, 475, 95, 568, 230, 0);
+
Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1);
Ambient_Sounds_Add_Looping_Sound(71, 33, 0, 1);
Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
@@ -42,6 +44,7 @@ void SceneScriptNR10::InitializeScene() {
Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+
if (Game_Flag_Query(640)) {
Scene_Loop_Set_Default(0);
} else {
@@ -62,7 +65,10 @@ bool SceneScriptNR10::MouseClick(int x, int y) {
}
bool SceneScriptNR10::ClickedOn3DObject(const char *objectName, bool combatMode) {
- if (Object_Query_Click("BOX18", objectName) && combatMode && Game_Flag_Query(642)) {
+ if (Object_Query_Click("BOX18", objectName)
+ && combatMode
+ && Game_Flag_Query(642)
+ ) {
Actor_Set_Goal_Number(kActorDektora, 250);
Game_Flag_Set(640);
Game_Flag_Reset(642);
@@ -89,17 +95,18 @@ bool SceneScriptNR10::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR10::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -152.78f, 2.84f, -238.43f, 0, 1, false, 0)) {
- Game_Flag_Set(476);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -152.78f, 2.84f, -238.43f, 0, true, false, 0)) {
+ Game_Flag_Set(kFlagNR10toNR09);
Set_Enter(kSetNR09, kSceneNR09);
return true;
}
}
+
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 11.5f, 2.84f, -304.46f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 11.5f, 2.84f, -304.46f, 0, true, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 55, false);
- Loop_Actor_Travel_Ladder(kActorMcCoy, 8, 1, 0);
- Game_Flag_Set(641);
+ Loop_Actor_Travel_Ladder(kActorMcCoy, 8, true, kAnimationModeIdle);
+ Game_Flag_Set(kFlagNR10toNR11);
Set_Enter(kSetNR11, kSceneNR11);
return true;
}
@@ -120,7 +127,10 @@ void SceneScriptNR10::SceneFrameAdvanced(int frame) {
//return true;
return;
}
- if (frame == 61 && Game_Flag_Query(642)) {
+
+ if (frame == 61
+ && Game_Flag_Query(642)
+ ) {
Game_Flag_Reset(642);
Player_Set_Combat_Mode(false);
Actor_Set_Invisible(kActorMcCoy, false);
@@ -140,6 +150,7 @@ void SceneScriptNR10::PlayerWalkedIn() {
//return true;
return;
}
+
if (Actor_Query_Goal_Number(kActorSteele) == 236) {
Actor_Face_Actor(kActorSteele, kActorMcCoy, true);
Actor_Says(kActorSteele, 150, 13);
diff --git a/engines/bladerunner/script/scene/nr11.cpp b/engines/bladerunner/script/scene/nr11.cpp
index b450601..fca1d66 100644
--- a/engines/bladerunner/script/scene/nr11.cpp
+++ b/engines/bladerunner/script/scene/nr11.cpp
@@ -26,18 +26,22 @@ namespace BladeRunner {
void SceneScriptNR11::InitializeScene() {
Setup_Scene_Information(100.0f, 1.75f, -4.0f, 0);
+
Scene_Exit_Add_2D_Exit(0, 450, 305, 565, 345, 2);
+
if (!Game_Flag_Query(640)) {
Ambient_Sounds_Adjust_Looping_Sound(452, 22, 0, 1);
}
+
Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1);
- Ambient_Sounds_Add_Looping_Sound(71, 33, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound( 71, 33, 0, 1);
Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+
if (Game_Flag_Query(632)) {
Scene_Loop_Set_Default(3);
Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1);
@@ -46,7 +50,7 @@ void SceneScriptNR11::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1);
} else {
Scene_Loop_Set_Default(0);
- Overlay_Play("NR11OVER", 0, 1, 0, 0);
+ Overlay_Play("NR11OVER", 0, true, false, 0);
}
}
@@ -111,11 +115,26 @@ bool SceneScriptNR11::MouseClick(int x, int y) {
bool SceneScriptNR11::ClickedOn3DObject(const char *objectName, bool combatMode) {
- if (Object_Query_Click("CLOTHING02", objectName) || Object_Query_Click("BOX27", objectName) || Object_Query_Click("BOX39", objectName) || Object_Query_Click("BOX44", objectName) || Object_Query_Click("DRESS", objectName) || Object_Query_Click("COATRACK", objectName) || Object_Query_Click("COLUMN3 DETS", objectName) || Object_Query_Click("COLUMN PIPE01", objectName) || Object_Query_Click("RECTANGLE02", objectName) || Object_Query_Click("COLUMN04", objectName) || Object_Query_Click("COATRACK01", objectName) || Object_Query_Click("SHIRT", objectName) || Object_Query_Click("SKIRT 02", objectName) || Object_Query_Click("CLOTHING B 03", objectName) || Object_Query_Click("BUST BUST", objectName)) {
+ if (Object_Query_Click("CLOTHING02", objectName)
+ || Object_Query_Click("BOX27", objectName)
+ || Object_Query_Click("BOX39", objectName)
+ || Object_Query_Click("BOX44", objectName)
+ || Object_Query_Click("DRESS", objectName)
+ || Object_Query_Click("COATRACK", objectName)
+ || Object_Query_Click("COLUMN3 DETS", objectName)
+ || Object_Query_Click("COLUMN PIPE01", objectName)
+ || Object_Query_Click("RECTANGLE02", objectName)
+ || Object_Query_Click("COLUMN04", objectName)
+ || Object_Query_Click("COATRACK01", objectName)
+ || Object_Query_Click("SHIRT", objectName)
+ || Object_Query_Click("SKIRT 02", objectName)
+ || Object_Query_Click("CLOTHING B 03", objectName)
+ || Object_Query_Click("BUST BUST", objectName)
+ ) {
if (combatMode) {
Actor_Set_Goal_Number(kActorSteele, 211);
Scene_Exits_Disable();
- sub_4028EC();
+ untargetEverything();
Player_Loses_Control();
if (!Player_Query_Combat_Mode()) {
Player_Set_Combat_Mode(true);
@@ -126,7 +145,7 @@ bool SceneScriptNR11::ClickedOn3DObject(const char *objectName, bool combatMode)
} else if (Actor_Query_Goal_Number(kActorDektora) == 250) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 24.0f, 0.33f, 0.0f, 0, 1, false, 0)) {
Actor_Face_XYZ(kActorMcCoy, -180.0f, 0.0f, -170.0f, true);
- sub_4028EC();
+ untargetEverything();
Actor_Set_Goal_Number(kActorSteele, 211);
if (Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy) < 30) {
Actor_Set_At_XYZ(kActorDektora, 0.5f, 0.33f, -162.0f, 0);
@@ -183,7 +202,7 @@ bool SceneScriptNR11::ClickedOn3DObject(const char *objectName, bool combatMode)
if (Global_Variable_Query(kVariableHollowayArrest) == 1) {
Actor_Set_Goal_Number(kActorSteele, 236);
}
- Game_Flag_Set(591);
+ Game_Flag_Set(kFlagDektoraRanAway);
}
} else {
if (Random_Query(1, 2) == 1) {
@@ -208,8 +227,8 @@ bool SceneScriptNR11::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR11::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 1.75f, -8.0f, 0, 1, false, 0)) {
- Game_Flag_Set(477);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 1.75f, -8.0f, 0, true, false, 0)) {
+ Game_Flag_Set(kFlagNR11toNR10);
Set_Enter(kSetNR10, kSceneNR10);
return true;
}
@@ -225,37 +244,47 @@ void SceneScriptNR11::SceneFrameAdvanced(int frame) {
if (frame == 62) {
Ambient_Sounds_Play_Sound(449, 40, 100, 100, 10);
}
+
if (frame == 67) {
Ambient_Sounds_Play_Sound(449, 30, 90, 90, 10);
}
+
if (frame == 74) {
Ambient_Sounds_Play_Sound(450, 50, 83, 83, 10);
}
+
if (frame == 80) {
Ambient_Sounds_Play_Sound(449, 60, 65, 65, 10);
}
+
if (frame == 92) {
Ambient_Sounds_Play_Sound(450, 30, 50, 50, 10);
}
+
if (frame == 97) {
Ambient_Sounds_Play_Sound(449, 50, -40, -40, 10);
}
+
if (frame == 103) {
Ambient_Sounds_Play_Sound(450, 40, -27, -27, 10);
}
+
if (frame == 109) {
Ambient_Sounds_Play_Sound(449, 60, -20, -20, 10);
}
+
if (frame == 62) {
Ambient_Sounds_Play_Sound(122, 80, 100, 100, 15);
}
+
if (Game_Flag_Query(659)) {
Game_Flag_Reset(659);
Overlay_Remove("NR11OVER");
Overlay_Play("NR11OVER", 1, 0, 1, 0);
}
+
if (Game_Flag_Query(635)) {
- sub_4028EC();
+ untargetEverything();
Player_Loses_Control();
if (!Player_Query_Combat_Mode()) {
Player_Set_Combat_Mode(true);
@@ -363,7 +392,7 @@ void SceneScriptNR11::sub_4027D0(int actorId, signed int frame) {
Actor_Face_XYZ(actorId, x, y, z, true);
}
-void SceneScriptNR11::sub_4028EC() {
+void SceneScriptNR11::untargetEverything() {
Un_Combat_Target_Object("CLOTHING02");
Un_Combat_Target_Object("BOX27");
Un_Combat_Target_Object("BOX39");
diff --git a/engines/bladerunner/script/scene_script.h b/engines/bladerunner/script/scene_script.h
index ed7bceb..77cf859 100644
--- a/engines/bladerunner/script/scene_script.h
+++ b/engines/bladerunner/script/scene_script.h
@@ -321,28 +321,28 @@ DECLARE_SCRIPT(NR05)
END_SCRIPT
DECLARE_SCRIPT(NR06)
- void sub_401BAC();
+ void playNextMusic();
END_SCRIPT
DECLARE_SCRIPT(NR07)
- void sub_4018D4();
- void sub_401A10();
- void sub_401C60();
- void sub_401EF4();
- void sub_4020F0();
- void sub_402284();
- void sub_402510();
- void sub_402614();
- void sub_402738();
- void sub_4028FC();
+ void dektoraRunAway();
+ void callHolloway();
+ void clickedOnVase();
+ void talkAboutBelt1();
+ void talkAboutBelt2();
+ void talkAboutVoightKampff();
+ void talkAboutSteele();
+ void talkAboutMoonbus();
+ void talkAboutBlackSedan();
+ void talkAboutScorpions();
END_SCRIPT
DECLARE_SCRIPT(NR08)
- void sub_4021B4();
+ void playNextMusic();
END_SCRIPT
DECLARE_SCRIPT(NR09)
- void sub_40172C();
+ void playNextMusic();
END_SCRIPT
DECLARE_SCRIPT(NR10)
@@ -350,7 +350,7 @@ END_SCRIPT
DECLARE_SCRIPT(NR11)
void sub_4027D0(int actorId, signed int frame);
- void sub_4028EC();
+ void untargetEverything();
END_SCRIPT
DECLARE_SCRIPT(PS01)
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