[Scummvm-git-logs] scummvm master -> ada69479186db2714cdb6e170328350e0a3c8176
antoniou79
antoniou at cti.gr
Mon Mar 4 11:26:55 CET 2019
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
ada6947918 BLADERUNNER: Fix Zuben not flinching when shot at
Commit: ada69479186db2714cdb6e170328350e0a3c8176
https://github.com/scummvm/scummvm/commit/ada69479186db2714cdb6e170328350e0a3c8176
Author: Thanasis Antoniou (a.antoniou79 at gmail.com)
Date: 2019-03-04T12:14:29+02:00
Commit Message:
BLADERUNNER: Fix Zuben not flinching when shot at
Changed paths:
engines/bladerunner/actor.cpp
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp
index b884fe7..34345c9 100644
--- a/engines/bladerunner/actor.cpp
+++ b/engines/bladerunner/actor.cpp
@@ -59,9 +59,6 @@ Actor::Actor(BladeRunnerEngine *vm, int actorId) {
_friendlinessToOther.resize(_vm->_gameInfo->getActorCount());
- _mustReachWalkDestination = false;
- _damageAnimIfMoving = false;
-
setup(actorId);
}
@@ -86,6 +83,7 @@ void Actor::setup(int actorId) {
_fps = 15;
_frameMs = 1000 / _fps;
+ _mustReachWalkDestination = false; // Original's _inWalkLoop. Moved here from our constructor, since it's here in the original's init()
_isMoving = false;
_isTarget = false;
_inCombat = false;
@@ -117,6 +115,9 @@ void Actor::setup(int actorId) {
_currentHP = 50;
_maxHP = 50;
+
+ _damageAnimIfMoving = true; // Set to true (like in original). And moved here from our constructor, since it's here in the original's init().
+
_goalNumber = -1;
_movementTrackPaused = false;
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