[Scummvm-git-logs] scummvm master -> 4cbe4c340383c5cb5d5529f57274f242eccde0b0
bluegr
bluegr at gmail.com
Tue Dec 29 23:43:23 UTC 2020
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
4cbe4c3403 SCUMM: FT: update cutscene fix to account for Version B
Commit: 4cbe4c340383c5cb5d5529f57274f242eccde0b0
https://github.com/scummvm/scummvm/commit/4cbe4c340383c5cb5d5529f57274f242eccde0b0
Author: Andrea Boscarino (andrea.boscarino at studio.unibo.it)
Date: 2020-12-30T01:43:19+02:00
Commit Message:
SCUMM: FT: update cutscene fix to account for Version B
Changed paths:
engines/scumm/input.cpp
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index 5c2800cee4..8b716c6a80 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -398,7 +398,8 @@ void ScummEngine_v7::processKeyboard(Common::KeyState lastKeyHit) {
// outside the bar is never stopped, so those SFX are unintentionally played throughout the
// rest of the game.
// This fix produces the intended behaviour from the original interpreter.
- if (_game.id == GID_FT && vm.slot[_currentScript].number == 65 && _currentRoom == 6) {
+ if (_game.id == GID_FT && _currentRoom == 6
+ && (vm.slot[_currentScript].number == 65 || vm.slot[_currentScript].number == 64)) {
_skipVideo = false;
} else {
_skipVideo = true;
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