[Scummvm-git-logs] scummvm master -> 04e77fac7a0dab05a7481b6525e5b8945a74fbca

antoniou79 a.antoniou79 at gmail.com
Mon Nov 23 12:00:11 UTC 2020


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
04e77fac7a BLADERUNNER: DEBUGGER: Minor help text and comments edit


Commit: 04e77fac7a0dab05a7481b6525e5b8945a74fbca
    https://github.com/scummvm/scummvm/commit/04e77fac7a0dab05a7481b6525e5b8945a74fbca
Author: antoniou79 (a.antoniou79 at gmail.com)
Date: 2020-11-23T13:57:49+02:00

Commit Message:
BLADERUNNER: DEBUGGER: Minor help text and comments edit

Changed paths:
    engines/bladerunner/debugger.cpp


diff --git a/engines/bladerunner/debugger.cpp b/engines/bladerunner/debugger.cpp
index 688d5c860f..9436b7dbc9 100644
--- a/engines/bladerunner/debugger.cpp
+++ b/engines/bladerunner/debugger.cpp
@@ -598,10 +598,9 @@ bool isAllZeroes(Common::String valStr) {
 
 // Tracks marked as (G) are only available in-game ie. not in the official OST by Frank Klepacki on his site.
 //
-// Note that there are a few tracks that are not proper music tracks but rather SFX tracks.
-// For example, the re-used track "Iron Fist"
-// from Command & Conquer - The Covert Operations (OST)
-// which is played at the NightClub Row (NR01), is "kSfxMUSBLEED" (looping)
+// Note, that there are a few tracks that are not proper music tracks but rather SFX tracks.
+// For example, the re-used track "Iron Fist" from Command & Conquer - The Covert Operations (OST),
+// which is played at the NightClub Row (NR01), is "kSfxMUSBLEED" (looping).
 // TODO maybe support those too?
 const char* kMusicTracksArr[] = {"Animoid Row (G)",                 // kMusicArabLoop
                                  "Battle Theme",                    // kMusicBatl226M
@@ -630,7 +629,7 @@ bool Debugger::cmdMusic(int argc, const char** argv) {
 	if (argc != 2) {
 		debugPrintf("Play the specified music track, list the available tracks\nor stop the current playing track.\n");
 		debugPrintf("Usage: %s (list|stop|<musicId>)\n", argv[0]);
-		debugPrintf("Usage: %s <musicId>\nmusicId can be in [0, %d]\n", argv[0], (int)_vm->_gameInfo->getMusicTrackCount() - 1);
+		debugPrintf("musicId can be in [0, %d]\n", argv[0], (int)_vm->_gameInfo->getMusicTrackCount() - 1);
 		return true;
 	}
 




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