[Scummvm-git-logs] scummvm master -> 14496123c67b4aece7829da026479f89c8541f60

mgerhardy martin.gerhardy at gmail.com
Sun Nov 29 15:07:13 UTC 2020


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
14496123c6 TWINE: changed behaviour quick selection keymap description


Commit: 14496123c67b4aece7829da026479f89c8541f60
    https://github.com/scummvm/scummvm/commit/14496123c67b4aece7829da026479f89c8541f60
Author: Martin Gerhardy (martin.gerhardy at gmail.com)
Date: 2020-11-29T16:06:54+01:00

Commit Message:
TWINE: changed behaviour quick selection keymap description

Changed paths:
    engines/twine/metaengine.cpp


diff --git a/engines/twine/metaengine.cpp b/engines/twine/metaengine.cpp
index 5d46918844..fdaa7bea3c 100644
--- a/engines/twine/metaengine.cpp
+++ b/engines/twine/metaengine.cpp
@@ -247,22 +247,22 @@ Common::KeymapArray TwinEMetaEngine::initKeymaps(const char *target) const {
 		act->addDefaultInputMapping("4");
 		gameKeyMap->addAction(act);
 
-		act = new Action("NORMALBEHAVIOUR", _("Normal Behaviour UI"));
+		act = new Action("NORMALBEHAVIOUR", _("Normal Behaviour"));
 		act->setCustomEngineActionEvent(TwinEActionType::QuickBehaviourNormal);
 		act->addDefaultInputMapping("F1");
 		gameKeyMap->addAction(act);
 
-		act = new Action("ATHLETICBEHAVIOUR", _("Athletic Behaviour UI"));
+		act = new Action("ATHLETICBEHAVIOUR", _("Athletic Behaviour"));
 		act->setCustomEngineActionEvent(TwinEActionType::QuickBehaviourAthletic);
 		act->addDefaultInputMapping("F2");
 		gameKeyMap->addAction(act);
 
-		act = new Action("AGGRESSIVEBEHAVIOUR", _("Aggressive Behaviour UI"));
+		act = new Action("AGGRESSIVEBEHAVIOUR", _("Aggressive Behaviour"));
 		act->setCustomEngineActionEvent(TwinEActionType::QuickBehaviourAggressive);
 		act->addDefaultInputMapping("F3");
 		gameKeyMap->addAction(act);
 
-		act = new Action("DISCREETBEHAVIOUR", _("Discreet Behaviour UI"));
+		act = new Action("DISCREETBEHAVIOUR", _("Discreet Behaviour"));
 		act->setCustomEngineActionEvent(TwinEActionType::QuickBehaviourDiscreet);
 		act->addDefaultInputMapping("F4");
 		gameKeyMap->addAction(act);




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