[Scummvm-git-logs] scummvm master -> 20125684ba2edd3ae4ad8ea0dca01248cfa19e32
sev-
sev at scummvm.org
Fri Sep 4 15:43:49 UTC 2020
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
20125684ba SCUMM: Produce clear screen instead of bailing out in SMUSH codec 20
Commit: 20125684ba2edd3ae4ad8ea0dca01248cfa19e32
https://github.com/scummvm/scummvm/commit/20125684ba2edd3ae4ad8ea0dca01248cfa19e32
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2020-09-04T17:43:08+02:00
Commit Message:
SCUMM: Produce clear screen instead of bailing out in SMUSH codec 20
Changed paths:
engines/scumm/smush/smush_player.cpp
diff --git a/engines/scumm/smush/smush_player.cpp b/engines/scumm/smush/smush_player.cpp
index 46f1447b7f..1f7e2cc1bf 100644
--- a/engines/scumm/smush/smush_player.cpp
+++ b/engines/scumm/smush/smush_player.cpp
@@ -774,6 +774,11 @@ void SmushPlayer::decodeFrameObject(int codec, const uint8 *src, int left, int t
if (_codec47)
_codec47->decode(_dst, src);
break;
+ case 20:
+ // Used by Full Throttle Classic (from Remastered)
+ warning("Codec 20 is not yet implemented");
+ memset(_dst, 0, _width * _height);
+ break;
default:
error("Invalid codec for frame object : %d", codec);
}
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