[Scummvm-git-logs] scummvm branch-2-2 -> 60391ad95a4fef725c5c349a3cfb1e759373239e
dreammaster
paulfgilbert at gmail.com
Sun Sep 6 02:59:26 UTC 2020
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
60391ad95a GLK: ZCODE: Turn off autosaves for ZCode games
Commit: 60391ad95a4fef725c5c349a3cfb1e759373239e
https://github.com/scummvm/scummvm/commit/60391ad95a4fef725c5c349a3cfb1e759373239e
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2020-09-05T19:59:17-07:00
Commit Message:
GLK: ZCODE: Turn off autosaves for ZCode games
ZMachine saves also includes the current execution
stack. So I'm honestly not sure how to create an
autosave in the background that has a valid stack
than can be properly restored. With an imminent
release, it's better to disable autosaves for now
Changed paths:
engines/glk/zcode/zcode.cpp
engines/glk/zcode/zcode.h
diff --git a/engines/glk/zcode/zcode.cpp b/engines/glk/zcode/zcode.cpp
index 9cc830e4de..9541c11b10 100644
--- a/engines/glk/zcode/zcode.cpp
+++ b/engines/glk/zcode/zcode.cpp
@@ -139,6 +139,7 @@ Common::Error ZCode::saveGameState(int slot, const Common::String &desc, bool is
Quetzal q(story_fp);
bool success = q.save(*file, this, desc);
+ file->close();
if (!success)
print_string("Error writing save file\n");
diff --git a/engines/glk/zcode/zcode.h b/engines/glk/zcode/zcode.h
index b3f48e7ac5..d18cac64a6 100644
--- a/engines/glk/zcode/zcode.h
+++ b/engines/glk/zcode/zcode.h
@@ -71,6 +71,17 @@ public:
*/
void runGame() override;
+ /**
+ * Indicates whether an autosave can currently be saved.
+ */
+ virtual bool canSaveAutosaveCurrently() {
+ /* ZCode saves also include the execution stack.
+ * So I don't know how to do autosaves in the background
+ * without ending up with an invalid stack state
+ */
+ return false;
+ }
+
/**
* Load a savegame from a given slot
*/
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