[Scummvm-git-logs] scummvm master -> b97ce282041950632d182bec254a5a9eb8f3527b
sev-
noreply at scummvm.org
Fri Dec 24 22:41:59 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
b97ce28204 NEWS: Copied 2.5.1 news and removed their duplicates from 2.6.0
Commit: b97ce282041950632d182bec254a5a9eb8f3527b
https://github.com/scummvm/scummvm/commit/b97ce282041950632d182bec254a5a9eb8f3527b
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2021-12-24T23:41:33+01:00
Commit Message:
NEWS: Copied 2.5.1 news and removed their duplicates from 2.6.0
Changed paths:
NEWS.md
diff --git a/NEWS.md b/NEWS.md
index d8d3d75d53..7ea36cbc05 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -12,13 +12,6 @@ For a more comprehensive changelog of the latest experimental code, see:
- Implemented enhanced filtering in the Search box. See "Understanding
the search box" in the documentation for details.
- Implemented Icon view in GUI (GSoC task).
- - Scalers are now supported with the OpenGL graphics mode.
-
- AGOS:
- - Fixed old Waxworks AdLib music regression.
-
- AGS:
- - Detection list updates.
Dreamweb:
- Added text to speech for dialogs and object descriptions.
@@ -38,11 +31,49 @@ For a more comprehensive changelog of the latest experimental code, see:
SCUMM:
- New Digital iMUSE engine.
+ - Rewrote music player for Amiga versions of Indy3 and Loom in accordance
+ to the original code.
+
+ macOS port:
+ - Added support for displaying OSD messages on the Touch Bar.
+
+ Windows port:
+ - Added "Portable Mode" in which the executable's directory is used to store
+ application files if a scummvm.ini file is present, instead of the user's
+ profile directory.
+
+#### 2.5.1 (2022-01-02)
+
+ General:
+ - Ported ResidualVM GUI theme to remastered version.
+ - Fixed edge case for Punycode.
+ - Fixed checking for savegame overwrite in autosave slot.
+ - Fixed moving savegame to new slot for most engines.
+ - Scalers are now supported with the OpenGL graphics mode.
+
+ AGOS:
+ - Fixed old Waxworks AdLib music regression.
+
+ AGS:
+ - Detection list updates.
+
+ Grim:
+ - Fixed default "Talk Speed" option value.
+ - Fixed black screen while entering save game name.
+ - OpenGL without shaders is preferred as default for Grim Fandango.
+
+ Kyra:
+ - Fixed graphical glitch in Legend of Kyrandia 3.
+
+ SAGA:
+ - Fixed digitized music not looping in Inherit the Earth.
+
+ SCUMM:
- Improved support for the high-resolution text in the 16-color Macintosh
versions of Loom and Indiana Jones and the Last Crusade.
+ - Improved OPL3 sound emulation for Sam&Max.
+ - Fixed music not looping in The Dig.
- Fixed crash when loading savegames from Humongous Entertainment games.
- - Rewrote music player for Amiga versions of Indy3 and Loom in accordance
- to the original code.
Sherlock:
- Fixed crash using matches on lab table.
@@ -64,6 +95,14 @@ For a more comprehensive changelog of the latest experimental code, see:
refusing to talk to you.
- Fixed various user interface glitches in both games.
+ Stark:
+ - Added OpenGL renderer (without shaders).
+ - Added TinyGL renderer.
+ - Fixed autosave handling.
+
+ TwinE:
+ - Numerous bugfixes and stability improvements.
+
Xeen:
- Fixed crash on startup loading constants from xeen.ccs.
- Fixed spell selection aborting when characters were switched.
@@ -71,14 +110,6 @@ For a more comprehensive changelog of the latest experimental code, see:
- Various sound fixes.
- Fixed the monster item drop probabilities.
- macOS port:
- - Added support for displaying OSD messages on the Touch Bar.
-
- Windows port:
- - Added "Portable Mode" in which the executable's directory is used to store
- application files if a scummvm.ini file is present, instead of the user's
- profile directory.
-
#### 2.5.0 "Twenty years ago today..." (2021-10-09)
New games:
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