[Scummvm-git-logs] scummvm master -> b97ce282041950632d182bec254a5a9eb8f3527b

sev- noreply at scummvm.org
Fri Dec 24 22:41:59 UTC 2021


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
b97ce28204 NEWS: Copied 2.5.1 news and removed their duplicates from 2.6.0


Commit: b97ce282041950632d182bec254a5a9eb8f3527b
    https://github.com/scummvm/scummvm/commit/b97ce282041950632d182bec254a5a9eb8f3527b
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2021-12-24T23:41:33+01:00

Commit Message:
NEWS: Copied 2.5.1 news and removed their duplicates from 2.6.0

Changed paths:
    NEWS.md


diff --git a/NEWS.md b/NEWS.md
index d8d3d75d53..7ea36cbc05 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -12,13 +12,6 @@ For a more comprehensive changelog of the latest experimental code, see:
    - Implemented enhanced filtering in the Search box. See "Understanding
      the search box" in the documentation for details.
    - Implemented Icon view in GUI (GSoC task).
-   - Scalers are now supported with the OpenGL graphics mode.
-
- AGOS:
-   - Fixed old Waxworks AdLib music regression.
-
- AGS:
-   - Detection list updates.
 
  Dreamweb:
    - Added text to speech for dialogs and object descriptions.
@@ -38,11 +31,49 @@ For a more comprehensive changelog of the latest experimental code, see:
 
  SCUMM:
    - New Digital iMUSE engine.
+   - Rewrote music player for Amiga versions of Indy3 and Loom in accordance
+     to the original code.
+
+ macOS port:
+   - Added support for displaying OSD messages on the Touch Bar.
+
+ Windows port:
+   - Added "Portable Mode" in which the executable's directory is used to store
+     application files if a scummvm.ini file is present, instead of the user's
+     profile directory.
+
+#### 2.5.1 (2022-01-02)
+
+ General:
+   - Ported ResidualVM GUI theme to remastered version.
+   - Fixed edge case for Punycode.
+   - Fixed checking for savegame overwrite in autosave slot.
+   - Fixed moving savegame to new slot for most engines.
+   - Scalers are now supported with the OpenGL graphics mode.
+
+ AGOS:
+   - Fixed old Waxworks AdLib music regression.
+
+ AGS:
+   - Detection list updates.
+
+ Grim:
+   - Fixed default "Talk Speed" option value.
+   - Fixed black screen while entering save game name.
+   - OpenGL without shaders is preferred as default for Grim Fandango.
+
+ Kyra:
+   - Fixed graphical glitch in Legend of Kyrandia 3.
+
+ SAGA:
+   - Fixed digitized music not looping in Inherit the Earth.
+
+ SCUMM:
    - Improved support for the high-resolution text in the 16-color Macintosh
      versions of Loom and Indiana Jones and the Last Crusade.
+   - Improved OPL3 sound emulation for Sam&Max.
+   - Fixed music not looping in The Dig.
    - Fixed crash when loading savegames from Humongous Entertainment games.
-   - Rewrote music player for Amiga versions of Indy3 and Loom in accordance
-     to the original code.
 
  Sherlock:
    - Fixed crash using matches on lab table.
@@ -64,6 +95,14 @@ For a more comprehensive changelog of the latest experimental code, see:
      refusing to talk to you.
    - Fixed various user interface glitches in both games.
 
+ Stark:
+   - Added OpenGL renderer (without shaders).
+   - Added TinyGL renderer.
+   - Fixed autosave handling.
+
+ TwinE:
+   - Numerous bugfixes and stability improvements.
+
  Xeen:
    - Fixed crash on startup loading constants from xeen.ccs.
    - Fixed spell selection aborting when characters were switched.
@@ -71,14 +110,6 @@ For a more comprehensive changelog of the latest experimental code, see:
    - Various sound fixes.
    - Fixed the monster item drop probabilities.
 
- macOS port:
-   - Added support for displaying OSD messages on the Touch Bar.
-
- Windows port:
-   - Added "Portable Mode" in which the executable's directory is used to store
-     application files if a scummvm.ini file is present, instead of the user's
-     profile directory.
-
 #### 2.5.0 "Twenty years ago today..." (2021-10-09)
 
  New games:




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