[Scummvm-git-logs] scummvm master -> 9a709396c95ebaf018364b671f0aca6272681ccf
phcoder
noreply at scummvm.org
Sat Dec 25 23:53:54 UTC 2021
This automated email contains information about 4 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
f85b399551 HADESCH: Add fallback code path for unknown object combinations
5132fe6853 HADESCH: Small stylistic change
eb0e048cd5 HADESCH: Change transcription marks to _hs
9a709396c9 HADESCH: Remove hadesch po(t) files
Commit: f85b3995514200e18b1946704e030a82c56c8714
https://github.com/scummvm/scummvm/commit/f85b3995514200e18b1946704e030a82c56c8714
Author: Vladimir Serbinenko (phcoder at gmail.com)
Date: 2021-12-26T00:49:40+01:00
Commit Message:
HADESCH: Add fallback code path for unknown object combinations
Changed paths:
engines/hadesch/hadesch.cpp
engines/hadesch/hadesch.h
engines/hadesch/herobelt.cpp
diff --git a/engines/hadesch/hadesch.cpp b/engines/hadesch/hadesch.cpp
index 4ed9966208..54d884770c 100644
--- a/engines/hadesch/hadesch.cpp
+++ b/engines/hadesch/hadesch.cpp
@@ -528,6 +528,7 @@ Common::Error HadeschEngine::run() {
_heroBelt = Common::SharedPtr<HeroBelt>(new HeroBelt());
_gfxContext = Common::SharedPtr<GfxContext8Bit>(new GfxContext8Bit(2 * kVideoWidth + 10, kVideoHeight + 50));
_isInOptions = false;
+ _lastFallbackSound = -1;
ConfMan.registerDefault("subtitles", "false");
ConfMan.registerDefault("sfx_volume", 192);
@@ -585,9 +586,11 @@ Common::Error HadeschEngine::run() {
}
const Common::String &q = getVideoRoom()->mapClick(event.mouse);
debug("handling click on <%s>", q.c_str());
- if (getVideoRoom()->isHeroBeltEnabled() && _heroBelt->isHoldingItem())
- getCurrentHandler()->handleClickWithItem(q, _heroBelt->getHoldingItem());
- else {
+ if (getVideoRoom()->isHeroBeltEnabled() && _heroBelt->isHoldingItem()) {
+ if (!getCurrentHandler()->handleClickWithItem(q, _heroBelt->getHoldingItem())) {
+ fallbackClick();
+ }
+ } else {
getCurrentHandler()->handleAbsoluteClick(event.mouse);
getCurrentHandler()->handleClick(q);
}
@@ -710,6 +713,34 @@ bool HadeschEngine::hasFeature(EngineFeature f) const {
f == kSupportsChangingOptionsDuringRuntime;
}
+static const TranscribedSound fallbackSounds[] = {
+ {"G0080nA0", _s("Ho, not there")},
+ {"G0080nB0", _s("Nope")},
+ {"G0080nC0", _s("Time out, kid. That doesn't work there")},
+ {"G0080nD0", _s("How about something else?")},
+ {"G0080nE0", _s("Eh-Eh")},
+ {"G0080nF0", _s("Not that one")},
+ {"G0080nG0", _s("Are you kidding? Try something else")},
+ {"G0080nH0", _s("Enough already. Give something else a try")},
+ {"G0080nI0", _s("Something else might work better")},
+ {"G0080nJ0", _s("You can come up with a better answer than that")},
+};
+
+void HadeschEngine::fallbackClick() {
+ int soundId = -1;
+ if (_lastFallbackSound < 0)
+ soundId = getRnd().getRandomNumberRng(0, ARRAYSIZE(fallbackSounds) - 1);
+ else {
+ soundId = getRnd().getRandomNumberRng(0, ARRAYSIZE(fallbackSounds) - 2);
+ if (soundId >= _lastFallbackSound)
+ soundId++;
+ }
+
+ _lastFallbackSound = soundId;
+ Common::SharedPtr<VideoRoom> room = g_vm->getVideoRoom();
+ room->playSpeech(fallbackSounds[soundId]);
+}
+
Common::Error HadeschEngine::loadGameStream(Common::SeekableReadStream *stream) {
Common::Serializer s(stream, nullptr);
if (!_persistent.syncGameStream(s))
diff --git a/engines/hadesch/hadesch.h b/engines/hadesch/hadesch.h
index 36d212cf5b..070b9fa69f 100644
--- a/engines/hadesch/hadesch.h
+++ b/engines/hadesch/hadesch.h
@@ -178,6 +178,7 @@ public:
uint32 getSubtitleDelayPerChar() const;
void wrapSubtitles(const Common::U32String &str, Common::Array<Common::U32String> &lines);
Common::U32String translate(const Common::String &str);
+ void fallbackClick();
private:
void addTimer(EventHandlerWrapper event, int32 start_time, int period,
@@ -226,6 +227,7 @@ private:
bool _isQuitting;
int _subtitleID;
int _subtitleDelayPerChar;
+ int _lastFallbackSound;
#ifdef USE_TRANSLATION
Common::TranslationManager *_transMan;
diff --git a/engines/hadesch/herobelt.cpp b/engines/hadesch/herobelt.cpp
index b8b1a8817e..0355080570 100644
--- a/engines/hadesch/herobelt.cpp
+++ b/engines/hadesch/herobelt.cpp
@@ -380,8 +380,10 @@ void HeroBelt::handleClick(Common::Point mousePos) {
if (q == inventoryName(i)) {
if (_holdingItem != kNone) {
if (persistent->_inventory[i] != kNone &&
- _holdingSlot != i)
+ _holdingSlot != i) {
+ g_vm->fallbackClick();
return;
+ }
persistent->_inventory[_holdingSlot] = kNone;
persistent->_inventory[i] = _holdingItem;
_holdingItem = kNone;
Commit: 5132fe68538d5aabf86a093531ef360d54958d30
https://github.com/scummvm/scummvm/commit/5132fe68538d5aabf86a093531ef360d54958d30
Author: Vladimir Serbinenko (phcoder at gmail.com)
Date: 2021-12-26T00:49:40+01:00
Commit Message:
HADESCH: Small stylistic change
Changed paths:
engines/hadesch/rooms/quiz.cpp
diff --git a/engines/hadesch/rooms/quiz.cpp b/engines/hadesch/rooms/quiz.cpp
index 588d7ccf40..d0433ea227 100644
--- a/engines/hadesch/rooms/quiz.cpp
+++ b/engines/hadesch/rooms/quiz.cpp
@@ -146,7 +146,7 @@ public:
room->playSFXLoop("FlameSnd");
room->playMusicLoop("AmbientQuestionMusic");
smallAnim();
- playHadesVideo(hadesIntroVideos[g_vm->getRnd().getRandomNumberRng(0, 5)],
+ playHadesVideo(hadesIntroVideos[g_vm->getRnd().getRandomNumberRng(0, ARRAYSIZE(hadesIntroVideos) - 1)],
kFirstQuestion);
break;
case kNextQuestion:
Commit: eb0e048cd5e7639605bd5f8e9eae05da83a1be76
https://github.com/scummvm/scummvm/commit/eb0e048cd5e7639605bd5f8e9eae05da83a1be76
Author: Vladimir Serbinenko (phcoder at gmail.com)
Date: 2021-12-26T00:49:41+01:00
Commit Message:
HADESCH: Change transcription marks to _hs
Changed paths:
engines/hadesch/hadesch.cpp
engines/hadesch/hadesch.h
engines/hadesch/herobelt.cpp
engines/hadesch/module.mk
engines/hadesch/rooms/argo.cpp
engines/hadesch/rooms/catacombs.cpp
engines/hadesch/rooms/ferry.cpp
engines/hadesch/rooms/medisle.cpp
engines/hadesch/rooms/minotaur.cpp
engines/hadesch/rooms/monster/illusion.cpp
engines/hadesch/rooms/quiz.cpp
engines/hadesch/rooms/seriphos.cpp
diff --git a/engines/hadesch/hadesch.cpp b/engines/hadesch/hadesch.cpp
index 54d884770c..5701c489ff 100644
--- a/engines/hadesch/hadesch.cpp
+++ b/engines/hadesch/hadesch.cpp
@@ -714,16 +714,16 @@ bool HadeschEngine::hasFeature(EngineFeature f) const {
}
static const TranscribedSound fallbackSounds[] = {
- {"G0080nA0", _s("Ho, not there")},
- {"G0080nB0", _s("Nope")},
- {"G0080nC0", _s("Time out, kid. That doesn't work there")},
- {"G0080nD0", _s("How about something else?")},
- {"G0080nE0", _s("Eh-Eh")},
- {"G0080nF0", _s("Not that one")},
- {"G0080nG0", _s("Are you kidding? Try something else")},
- {"G0080nH0", _s("Enough already. Give something else a try")},
- {"G0080nI0", _s("Something else might work better")},
- {"G0080nJ0", _s("You can come up with a better answer than that")},
+ {"G0080nA0", _hs("Ho, not there")},
+ {"G0080nB0", _hs("Nope")},
+ {"G0080nC0", _hs("Time out, kid. That doesn't work there")},
+ {"G0080nD0", _hs("How about something else?")},
+ {"G0080nE0", _hs("Eh-Eh")},
+ {"G0080nF0", _hs("Not that one")},
+ {"G0080nG0", _hs("Are you kidding? Try something else")},
+ {"G0080nH0", _hs("Enough already. Give something else a try")},
+ {"G0080nI0", _hs("Something else might work better")},
+ {"G0080nJ0", _hs("You can come up with a better answer than that")},
};
void HadeschEngine::fallbackClick() {
diff --git a/engines/hadesch/hadesch.h b/engines/hadesch/hadesch.h
index 070b9fa69f..6f32b9a9b0 100644
--- a/engines/hadesch/hadesch.h
+++ b/engines/hadesch/hadesch.h
@@ -42,6 +42,8 @@
#include "hadesch/persistent.h"
#include "common/translation.h"
+#define _hs(x) (x)
+
struct ADGameDescription;
namespace Common {
diff --git a/engines/hadesch/herobelt.cpp b/engines/hadesch/herobelt.cpp
index 0355080570..d61f5890af 100644
--- a/engines/hadesch/herobelt.cpp
+++ b/engines/hadesch/herobelt.cpp
@@ -40,16 +40,16 @@ static const int kHeroBeltMaxY = 471;
static const TranscribedSound powerSounds[3][2] = {
{
- { "g0280nc0", _s("That's where hero power of strength will be stored when you earn it") },
- { "g0280ng0", _s("The power of strength will let you overcome obstacles but you'll need a complete set of hero powers to use it") }
+ { "g0280nc0", _hs("That's where hero power of strength will be stored when you earn it") },
+ { "g0280ng0", _hs("The power of strength will let you overcome obstacles but you'll need a complete set of hero powers to use it") }
},
{
- { "g0280nb0", _s("That's where hero power of stealth will be stored when you earn it") },
- { "g0280nf0", _s("The power of stealth allows you to sneak past things but you'll need a complete set of hero powers to use it") }
+ { "g0280nb0", _hs("That's where hero power of stealth will be stored when you earn it") },
+ { "g0280nf0", _hs("The power of stealth allows you to sneak past things but you'll need a complete set of hero powers to use it") }
},
{
- { "g0280ne0", _s("That's where hero power of wisdom will be stored when you earn it") },
- { "g0280nh0", _s("The power of wisdom will let you outwit and avoid deception but you'll need a complete set of hero powers to use it") }
+ { "g0280ne0", _hs("That's where hero power of wisdom will be stored when you earn it") },
+ { "g0280nh0", _hs("The power of wisdom will let you outwit and avoid deception but you'll need a complete set of hero powers to use it") }
},
};
diff --git a/engines/hadesch/module.mk b/engines/hadesch/module.mk
index 83ff7bc53a..09aa9bab42 100644
--- a/engines/hadesch/module.mk
+++ b/engines/hadesch/module.mk
@@ -64,7 +64,7 @@ hadesch-makepotfiles:
hadesch-updatepot:
cat $(srcdir)/engines/hadesch/po/POTFILES_hadesch | \
- xgettext -f - -D $(srcdir) -d hadesch --c++ -k_ -k_s -k_c:1,2c -k_sc:1,2c -kmake:2 --add-comments=I18N\
+ xgettext -f - -D $(srcdir) -d hadesch --c++ -k_hs -kmake:2 --add-comments=I18N\
-kDECLARE_TRANSLATION_ADDITIONAL_CONTEXT:1,2c \
--copyright-holder="ScummVM Team" --package-name=ScummVM \
--package-version=$(VERSION) --msgid-bugs-address=scummvm-devel at lists.scummvm.org -o $(HADESCH_POTFILE)_
diff --git a/engines/hadesch/rooms/argo.cpp b/engines/hadesch/rooms/argo.cpp
index caba69d5eb..b5ccaa8724 100644
--- a/engines/hadesch/rooms/argo.cpp
+++ b/engines/hadesch/rooms/argo.cpp
@@ -50,31 +50,31 @@ static const struct island {
RoomId roomId;
int zValue;
} islands[] = {
- {"Phils", "a1030bh0", {"a1030nf0", _s("Phil's") }, "a1030ef0", kWallOfFameRoom, 901},
- {"Medusa", "a1030bf0", {"a1030nc0", _s("Medusa Isle")}, "a1030ed0", kMedIsleRoom, 901},
- {"Troy", "a1030bd0", {"a1030na0", _s("Troy")}, "a1030eb0", kTroyRoom, 901},
- {"Seriphos", "a1030be0", {"a1030nd0", _s("Seriphos")}, "a1030ec0", kSeriphosRoom, 801},
- {"Crete", "a1030bc0", {"a1030nb0", _s("Crete")}, "a1030ea0", kCreteRoom, 801},
- {"Volcano", "a1030bg0", {"a1030ne0", _s("Volcano island")}, "a1030ee0", kVolcanoRoom, 801},
+ {"Phils", "a1030bh0", {"a1030nf0", _hs("Phil's") }, "a1030ef0", kWallOfFameRoom, 901},
+ {"Medusa", "a1030bf0", {"a1030nc0", _hs("Medusa Isle")}, "a1030ed0", kMedIsleRoom, 901},
+ {"Troy", "a1030bd0", {"a1030na0", _hs("Troy")}, "a1030eb0", kTroyRoom, 901},
+ {"Seriphos", "a1030be0", {"a1030nd0", _hs("Seriphos")}, "a1030ec0", kSeriphosRoom, 801},
+ {"Crete", "a1030bc0", {"a1030nb0", _hs("Crete")}, "a1030ea0", kCreteRoom, 801},
+ {"Volcano", "a1030bg0", {"a1030ne0", _hs("Volcano island")}, "a1030ee0", kVolcanoRoom, 801},
};
static const int nislands = ARRAYSIZE(islands);
static const TranscribedSound intros[] = {
- { "a1150na0", _s("Aye, welcome onboard ladie") },
- { "a1150nb0", _s("So, are you hero yet?") },
- { "a1150nc0", _s("So, are you heroine yet?") },
- { "a1150nd0", _s("So, made it back, you did? Frankly, I'm surprised") },
- { "a1150ne0", _s("Glad I'm, you're still alive. I hate sailing alone") },
- { "a1150nf0", _s("So where will we be headed now?") }
+ { "a1150na0", _hs("Aye, welcome onboard ladie") },
+ { "a1150nb0", _hs("So, are you hero yet?") },
+ { "a1150nc0", _hs("So, are you heroine yet?") },
+ { "a1150nd0", _hs("So, made it back, you did? Frankly, I'm surprised") },
+ { "a1150ne0", _hs("Glad I'm, you're still alive. I hate sailing alone") },
+ { "a1150nf0", _hs("So where will we be headed now?") }
};
static const TranscribedSound defaultOutros[] = {
- { "a1170na0", _s("Heave anchor") },
- { "a1170nb0", _s("Hurry, hoist the main") },
- { "a1170nc0", _s("All hands on deck. Man the sails") },
- { "a1170nd0", _s("Pull her to starboard and bring her around") },
- { "a1170ne0", _s("Pull back on that rudder. Hold her steady") }
+ { "a1170na0", _hs("Heave anchor") },
+ { "a1170nb0", _hs("Hurry, hoist the main") },
+ { "a1170nc0", _hs("All hands on deck. Man the sails") },
+ { "a1170nd0", _hs("Pull her to starboard and bring her around") },
+ { "a1170ne0", _hs("Pull back on that rudder. Hold her steady") }
};
enum {
diff --git a/engines/hadesch/rooms/catacombs.cpp b/engines/hadesch/rooms/catacombs.cpp
index 3eb1c08d99..adc9490218 100644
--- a/engines/hadesch/rooms/catacombs.cpp
+++ b/engines/hadesch/rooms/catacombs.cpp
@@ -59,21 +59,21 @@ static const char *musicNames[] = {
};
static const TranscribedSound painSounds[] = {
- {"SndPainBedtime", _s("It's bed time")},
- {"SndPanicBoneHead", _s("Hey there, bonehead")},
- {"SndPainRecognize", _s("Recognize the jewel?")} // Unclear
+ {"SndPainBedtime", _hs("It's bed time")},
+ {"SndPanicBoneHead", _hs("Hey there, bonehead")},
+ {"SndPainRecognize", _hs("Recognize the jewel?")} // Unclear
};
static const TranscribedSound painSounds2[] = {
- {"SndPanicLightsOut", _s("He-he. Lights out") },
- {"SndPainByeBye", _s("Bye-Bye")},
- {"SndPanicMaybeHit", _s("Maybe it will hit ya")}
+ {"SndPanicLightsOut", _hs("He-he. Lights out") },
+ {"SndPainByeBye", _hs("Bye-Bye")},
+ {"SndPanicMaybeHit", _hs("Maybe it will hit ya")}
};
static const TranscribedSound guardSpeeches[] = {
- {"T3220wA0", _s("Do you think we were going to let you just walk into Troy?")},
- {"T3220wB0", _s("So sorry, noone is allowed in. So beat it")},
- {"T3220wC0", _s("Hey, Troy is closed to all visitors. Take a hike")}
+ {"T3220wA0", _hs("Do you think we were going to let you just walk into Troy?")},
+ {"T3220wB0", _hs("So sorry, noone is allowed in. So beat it")},
+ {"T3220wC0", _hs("Hey, Troy is closed to all visitors. Take a hike")}
};
enum {
diff --git a/engines/hadesch/rooms/ferry.cpp b/engines/hadesch/rooms/ferry.cpp
index b25335e8f4..4a18679ab6 100644
--- a/engines/hadesch/rooms/ferry.cpp
+++ b/engines/hadesch/rooms/ferry.cpp
@@ -191,120 +191,120 @@ static const struct {
const char *image;
TranscribedSound sound;
} thoughts[] = {
- { "V9140tA0", {"V9140nA0", _s("He won't sit next to humans") } }, // 0
- { "V9140tB0", {"V9140nB0", _s("He won't sit next to animals") } },
- { "V9140tC0", {"V9140nC0", _s("He won't sit next to smoking beings") } },
- { "V9140tD0", {"V9140nD0", _s("He won't sit next to flat beings") } },
- { "V9140tE0", {"V9140nE0", _s("He won't sit next to weapon injuries") } },
- { "V9140tF0", {"V9140nF0", _s("He won't sit next to cats") } }, // 5
- { "V9140tG0", {"V9140nG0", _s("He won't sit next to two-headed beings") } },
- { "V9140tH0", {"V9140nH0", _s("He won't sit next to monsters") } },
- { "V9140tI0", {"V9140nI0", _s("He won't sit next to hot beings") } },
- { "V9140tJ0", {"V9140nJ0", _s("He won't sit next to headless beings") } },
- { "V9140tK0", {"V9140nK0", _s("He won't sit next to horned beings") } }, // 10
- { "V9140tL0", {"V9140nL0", _s("He won't sit next to flat monsters") } },
- { "V9140tM0", {"V9140nM0", _s("He won't sit next to beings with holes") } },
- { "V9140tN0", {"V9140nN0", _s("He won't sit next to pierced beings") } },
- { "V9140tO0", {"V9140nO0", _s("He won't sit next to fffreozen beings") } },
- { "V9140tP0", {"V9140nP0", _s("He won't sit next to wet beings") } }, // 15
- { "V9140tQ0", {"V9140nQ0", _s("He won't sit next to crushed dogs") } },
- { "V9140tR0", {"V9140nR0", _s("He won't sit next to dogs") } },
- { "V9140tS0", {"V9140nS0", _s("He won't sit next to headless dogs") } },
- { "V9140tT0", {"V9140nT0", _s("He won't sit next to dismembered beings") } },
- { "V9140tU0", {"V9140nU0", _s("He won't sit next to crushed humans") } }, // 20
- { "V9140tV0", {"V9140nV0", _s("He won't sit next to trident-injured beings. And I couldn't blame him") } },
- { "V9140tW0", {"V9140nW0", _s("He won't sit next to snake-killed beings") } },
- { "V9160tA0", {"V9160nA0", _s("He won't sit across from humans") } },
- { "V9160tB0", {"V9160nB0", _s("He won't sit across from animals") } },
- { "V9160tC0", {"V9160nC0", _s("He won't sit across from weapon injuries") } }, // 25
- { "V9160tD0", {"V9160nD0", _s("He won't sit across from cats") } },
- { "V9160tE0", {"V9160nE0", _s("He won't sit across from monsters") } },
- { "V9160tF0", {"V9160nF0", _s("He won't sit across from hot beings") } },
- { "V9160tG0", {"V9160nG0", _s("He won't sit across from headless beings") } },
- { "V9160tH0", {"V9160nH0", _s("He won't sit across from flat beings") } }, // 30
- { "V9160tI0", {"V9160nI0", _s("He won't sit across from head injuries") } },
- { "V9160tJ0", {"V9160nJ0", _s("He won't sit across from beings with holes") } },
- { "V9160tK0", {"V9160nK0", _s("He won't sit across from pierced beings") } },
- { "V9160tL0", {"V9160nL0", _s("He won't sit across from wet beings") } },
- { "V9170tA0", {"V9170nA0", _s("He simply must sit next to a dog") } }, // 35
- { "V9170tB0", {"V9170nB0", _s("He must sit next to a being with holes") } },
- { "V9170tC0", {"V9170nC0", _s("He must sit next to a pierced being") } },
- { "V9170tD0", {"V9170nD0", _s("He must sit next to a human") } },
- { "V9170tE0", {"V9170nE0", _s("He must sit next to a monster") } },
- { "V9170tF0", {"V9170nF0", _s("He must sit next to a monster with a head injury") } }, // 40
- { "V9170tG0", {"V9170nG0", _s("He must sit next to a dismembered being") } },
- { "V9170tH0", {"V9170nH0", _s("He must sit next to a flat human") } },
- { "V9170tI0", {"V9170nI0", _s("He must sit next to a smoking being") } },
- { "V9170tJ0", {"V9170nJ0", _s("He must sit next to a hot being") } },
- { "V9170tK0", {"V9170nK0", _s("He simply must sit next to a horned being") } }, // 45
- { "V9170tL0", {"V9170nL0", _s("He must sit next to a flat animal") } },
- { "V9170tM0", {"V9170nM0", _s("He must sit next to a flat being") } },
- { "V9170tN0", {"V9170nN0", _s("He must sit next to an animal") } },
- { "V9170tO0", {"V9170nO0", _s("He must sit next to a headless being") } },
- { "V9170tP0", {"V9170nP0", _s("He must sit next to a head being") } }, // 50
- { "V9170tQ0", {"V9170nQ0", _s("He must sit next to a weapon injury") } },
- { "V9170tR0", {"V9170nR0", _s("He must sit next to a cat") } },
- { "V9170tS0", {"V9170nS0", _s("He must sit next to a snake-killed being") } },
- { "V9170tT0", {"V9170nT0", _s("He must sit next to a smoking animal") } },
- { "V9170tU0", {"V9170nU0", _s("He must sit next to a wet being") } }, // 55
- { "V9170tV0", {"V9170nV0", _s("He must sit next to a c-c-cold being") } },
- { "V9170tY0", {"V9170nY0", _s("He must sit next to two humans") } },
- { "V9200tA0", {"V9200nA0", _s("He must sit across from a being with holes") } },
- { "V9200tB0", {"V9200nB0", _s("He must sit across from a pierced being") } },
- { "V9200tC0", {"V9200nC0", _s("He must sit across from a human") } }, // 60
- { "V9200tD0", {"V9200nD0", _s("He must sit across from a monster") } },
- { "V9200tE0", {"V9200nE0", _s("He must sit across from a monster with a head injury") } },
- { "V9200tF0", {"V9200nF0", _s("He must sit across from a dismembered injury") } },
- { "V9200tG0", {"V9200nG0", _s("He must sit across from a smoking being") } },
- { "V9200tH0", {"V9200nH0", _s("He must sit across from a hot being") } }, // 65
- { "V9200tI0", {"V9200nI0", _s("He must sit across from a horned being") } },
- { "V9200tJ0", {"V9200nJ0", _s("He must sit across from a flat being") } },
- { "V9200tK0", {"V9200nK0", _s("He must sit across from an animal") } },
- { "V9200tL0", {"V9200nL0", _s("He must sit across from a headless being") } },
- { "V9200tM0", {"V9200nM0", _s("He must sit across from the chariot wheel guy") } }, // 70
- { "V9200tN0", {"V9200nN0", _s("He must sit across from a head injury") } },
- { "V9200tO0", {"V9200nO0", _s("He must sit across from a weapon injury") } },
- { "V9240tA0", {"V9240nA0", _s("He must sit in the front or back") } },
- { "V9210tA0", {"V9210nA0", _s("He must sit next to and across from only monsters") } },
- { "V9210tB0", {"V9210nB0", _s("He must sit next to and across from only animals") } }, // 75
- { "V9210tC0", {"V9210nC0", _s("He must sit next to and across from only humans") } },
- { "V9210tD0", {"V9210nD0", _s("He must sit next to and across from only weapon injuries") } },
- { "V9220tA0", {"V9220nA0", _s("He must not sit next to or across from humans") } },
- { "V9220tB0", {"V9220nB0", _s("He must not sit next to or across from pierced beings") } },
- { "V9220tC0", {"V9220nC0", _s("He must not sit next to or across from monsters") } }, // 80
- { "V9220tD0", {"V9220nD0", _s("He must not sit next to or across from animals") } },
- { "V9245tA0", {"V9300nE0", _s("Ha-ha-ha") } }
+ { "V9140tA0", {"V9140nA0", _hs("He won't sit next to humans") } }, // 0
+ { "V9140tB0", {"V9140nB0", _hs("He won't sit next to animals") } },
+ { "V9140tC0", {"V9140nC0", _hs("He won't sit next to smoking beings") } },
+ { "V9140tD0", {"V9140nD0", _hs("He won't sit next to flat beings") } },
+ { "V9140tE0", {"V9140nE0", _hs("He won't sit next to weapon injuries") } },
+ { "V9140tF0", {"V9140nF0", _hs("He won't sit next to cats") } }, // 5
+ { "V9140tG0", {"V9140nG0", _hs("He won't sit next to two-headed beings") } },
+ { "V9140tH0", {"V9140nH0", _hs("He won't sit next to monsters") } },
+ { "V9140tI0", {"V9140nI0", _hs("He won't sit next to hot beings") } },
+ { "V9140tJ0", {"V9140nJ0", _hs("He won't sit next to headless beings") } },
+ { "V9140tK0", {"V9140nK0", _hs("He won't sit next to horned beings") } }, // 10
+ { "V9140tL0", {"V9140nL0", _hs("He won't sit next to flat monsters") } },
+ { "V9140tM0", {"V9140nM0", _hs("He won't sit next to beings with holes") } },
+ { "V9140tN0", {"V9140nN0", _hs("He won't sit next to pierced beings") } },
+ { "V9140tO0", {"V9140nO0", _hs("He won't sit next to fffreozen beings") } },
+ { "V9140tP0", {"V9140nP0", _hs("He won't sit next to wet beings") } }, // 15
+ { "V9140tQ0", {"V9140nQ0", _hs("He won't sit next to crushed dogs") } },
+ { "V9140tR0", {"V9140nR0", _hs("He won't sit next to dogs") } },
+ { "V9140tS0", {"V9140nS0", _hs("He won't sit next to headless dogs") } },
+ { "V9140tT0", {"V9140nT0", _hs("He won't sit next to dismembered beings") } },
+ { "V9140tU0", {"V9140nU0", _hs("He won't sit next to crushed humans") } }, // 20
+ { "V9140tV0", {"V9140nV0", _hs("He won't sit next to trident-injured beings. And I couldn't blame him") } },
+ { "V9140tW0", {"V9140nW0", _hs("He won't sit next to snake-killed beings") } },
+ { "V9160tA0", {"V9160nA0", _hs("He won't sit across from humans") } },
+ { "V9160tB0", {"V9160nB0", _hs("He won't sit across from animals") } },
+ { "V9160tC0", {"V9160nC0", _hs("He won't sit across from weapon injuries") } }, // 25
+ { "V9160tD0", {"V9160nD0", _hs("He won't sit across from cats") } },
+ { "V9160tE0", {"V9160nE0", _hs("He won't sit across from monsters") } },
+ { "V9160tF0", {"V9160nF0", _hs("He won't sit across from hot beings") } },
+ { "V9160tG0", {"V9160nG0", _hs("He won't sit across from headless beings") } },
+ { "V9160tH0", {"V9160nH0", _hs("He won't sit across from flat beings") } }, // 30
+ { "V9160tI0", {"V9160nI0", _hs("He won't sit across from head injuries") } },
+ { "V9160tJ0", {"V9160nJ0", _hs("He won't sit across from beings with holes") } },
+ { "V9160tK0", {"V9160nK0", _hs("He won't sit across from pierced beings") } },
+ { "V9160tL0", {"V9160nL0", _hs("He won't sit across from wet beings") } },
+ { "V9170tA0", {"V9170nA0", _hs("He simply must sit next to a dog") } }, // 35
+ { "V9170tB0", {"V9170nB0", _hs("He must sit next to a being with holes") } },
+ { "V9170tC0", {"V9170nC0", _hs("He must sit next to a pierced being") } },
+ { "V9170tD0", {"V9170nD0", _hs("He must sit next to a human") } },
+ { "V9170tE0", {"V9170nE0", _hs("He must sit next to a monster") } },
+ { "V9170tF0", {"V9170nF0", _hs("He must sit next to a monster with a head injury") } }, // 40
+ { "V9170tG0", {"V9170nG0", _hs("He must sit next to a dismembered being") } },
+ { "V9170tH0", {"V9170nH0", _hs("He must sit next to a flat human") } },
+ { "V9170tI0", {"V9170nI0", _hs("He must sit next to a smoking being") } },
+ { "V9170tJ0", {"V9170nJ0", _hs("He must sit next to a hot being") } },
+ { "V9170tK0", {"V9170nK0", _hs("He simply must sit next to a horned being") } }, // 45
+ { "V9170tL0", {"V9170nL0", _hs("He must sit next to a flat animal") } },
+ { "V9170tM0", {"V9170nM0", _hs("He must sit next to a flat being") } },
+ { "V9170tN0", {"V9170nN0", _hs("He must sit next to an animal") } },
+ { "V9170tO0", {"V9170nO0", _hs("He must sit next to a headless being") } },
+ { "V9170tP0", {"V9170nP0", _hs("He must sit next to a head being") } }, // 50
+ { "V9170tQ0", {"V9170nQ0", _hs("He must sit next to a weapon injury") } },
+ { "V9170tR0", {"V9170nR0", _hs("He must sit next to a cat") } },
+ { "V9170tS0", {"V9170nS0", _hs("He must sit next to a snake-killed being") } },
+ { "V9170tT0", {"V9170nT0", _hs("He must sit next to a smoking animal") } },
+ { "V9170tU0", {"V9170nU0", _hs("He must sit next to a wet being") } }, // 55
+ { "V9170tV0", {"V9170nV0", _hs("He must sit next to a c-c-cold being") } },
+ { "V9170tY0", {"V9170nY0", _hs("He must sit next to two humans") } },
+ { "V9200tA0", {"V9200nA0", _hs("He must sit across from a being with holes") } },
+ { "V9200tB0", {"V9200nB0", _hs("He must sit across from a pierced being") } },
+ { "V9200tC0", {"V9200nC0", _hs("He must sit across from a human") } }, // 60
+ { "V9200tD0", {"V9200nD0", _hs("He must sit across from a monster") } },
+ { "V9200tE0", {"V9200nE0", _hs("He must sit across from a monster with a head injury") } },
+ { "V9200tF0", {"V9200nF0", _hs("He must sit across from a dismembered injury") } },
+ { "V9200tG0", {"V9200nG0", _hs("He must sit across from a smoking being") } },
+ { "V9200tH0", {"V9200nH0", _hs("He must sit across from a hot being") } }, // 65
+ { "V9200tI0", {"V9200nI0", _hs("He must sit across from a horned being") } },
+ { "V9200tJ0", {"V9200nJ0", _hs("He must sit across from a flat being") } },
+ { "V9200tK0", {"V9200nK0", _hs("He must sit across from an animal") } },
+ { "V9200tL0", {"V9200nL0", _hs("He must sit across from a headless being") } },
+ { "V9200tM0", {"V9200nM0", _hs("He must sit across from the chariot wheel guy") } }, // 70
+ { "V9200tN0", {"V9200nN0", _hs("He must sit across from a head injury") } },
+ { "V9200tO0", {"V9200nO0", _hs("He must sit across from a weapon injury") } },
+ { "V9240tA0", {"V9240nA0", _hs("He must sit in the front or back") } },
+ { "V9210tA0", {"V9210nA0", _hs("He must sit next to and across from only monsters") } },
+ { "V9210tB0", {"V9210nB0", _hs("He must sit next to and across from only animals") } }, // 75
+ { "V9210tC0", {"V9210nC0", _hs("He must sit next to and across from only humans") } },
+ { "V9210tD0", {"V9210nD0", _hs("He must sit next to and across from only weapon injuries") } },
+ { "V9220tA0", {"V9220nA0", _hs("He must not sit next to or across from humans") } },
+ { "V9220tB0", {"V9220nB0", _hs("He must not sit next to or across from pierced beings") } },
+ { "V9220tC0", {"V9220nC0", _hs("He must not sit next to or across from monsters") } }, // 80
+ { "V9220tD0", {"V9220nD0", _hs("He must not sit next to or across from animals") } },
+ { "V9245tA0", {"V9300nE0", _hs("Ha-ha-ha") } }
};
static const struct {
const char *image;
const TranscribedSound sound;
} charonRules[] = {
- { "V9250tA0", { "V9250aA0", _s("Charon must sit next to horned beings") } }, // 0
- { "V9250tB0", { "V9250aB0", _s("Charon must sit next to cats") } },
- { "V9250tC0", { "V9250aC0", _s("Charon must sit next to animals") } },
- { "V9250tD0", { "V9250aD0", _s("Charon must sit next to smoking beings") } },
- { "V9260tA0", { "V9260nA0", _s("Charon can't have any monsters at the head of the boat") } },
- { "V9260tB0", { "V9260nB0", _s("No animals at the head of the boat") } }, // 5
- { "V9260tC0", { "V9260nC0", _s("Charon wont sit next to two-headed beings") } },
- { "V9260tD0", { "V9260nD0", _s("Charon won't sit next to flat beings") } },
- { "V9260tE0", { "V9260nE0", _s("Charon won't sit next to horned beings") } },
- { "V9260tF0", { "V9260nF0", _s("Charon won't sit next to cats") } },
- { "V9260tG0", { "V9260nG0", _s("Charon won't sit next to smoking beings") } }, // 10
- { "V9260tJ0", { "V9260nJ0", _s("Charon won't sit next to trident-injured beings") } },
+ { "V9250tA0", { "V9250aA0", _hs("Charon must sit next to horned beings") } }, // 0
+ { "V9250tB0", { "V9250aB0", _hs("Charon must sit next to cats") } },
+ { "V9250tC0", { "V9250aC0", _hs("Charon must sit next to animals") } },
+ { "V9250tD0", { "V9250aD0", _hs("Charon must sit next to smoking beings") } },
+ { "V9260tA0", { "V9260nA0", _hs("Charon can't have any monsters at the head of the boat") } },
+ { "V9260tB0", { "V9260nB0", _hs("No animals at the head of the boat") } }, // 5
+ { "V9260tC0", { "V9260nC0", _hs("Charon wont sit next to two-headed beings") } },
+ { "V9260tD0", { "V9260nD0", _hs("Charon won't sit next to flat beings") } },
+ { "V9260tE0", { "V9260nE0", _hs("Charon won't sit next to horned beings") } },
+ { "V9260tF0", { "V9260nF0", _hs("Charon won't sit next to cats") } },
+ { "V9260tG0", { "V9260nG0", _hs("Charon won't sit next to smoking beings") } }, // 10
+ { "V9260tJ0", { "V9260nJ0", _hs("Charon won't sit next to trident-injured beings") } },
{ "V9270tA0", { "XXXXXXXX", "" } }
};
static const TranscribedSound charonFinishSounds[] = {
- {"V9300nA0", _s("Well done")},
- {"V9300nH0", _s("Deadly")},
- {"V9300nI0", _s("Nice job")}
+ {"V9300nA0", _hs("Well done")},
+ {"V9300nH0", _hs("Deadly")},
+ {"V9300nI0", _hs("Nice job")}
};
static const TranscribedSound charonNextLevel[] = {
- {"V9280wA0", _s("Onto level two")},
- {"V9280wB0", _s("Onto level three")},
- {"V9280wC0", _s("You have mastered ferryman's folly")}
+ {"V9280wA0", _hs("Onto level two")},
+ {"V9280wB0", _hs("Onto level three")},
+ {"V9280wC0", _hs("You have mastered ferryman's folly")}
};
static const char *charonAnims[] = {
@@ -314,11 +314,11 @@ static const char *charonAnims[] = {
};
static TranscribedSound yuckSounds[] = {
- { "V9290nA0", _s("Eww!") },
- { "V9290nB0", _s("Yuck!") },
- { "V9290nC0", _s("Gross!") },
- { "V9290nD0", _s("As if!") },
- { "V9290nE0", _s("No way!") },
+ { "V9290nA0", _hs("Eww!") },
+ { "V9290nB0", _hs("Yuck!") },
+ { "V9290nC0", _hs("Gross!") },
+ { "V9290nD0", _hs("As if!") },
+ { "V9290nE0", _hs("No way!") },
};
struct CharonIdleVideoInfo {
diff --git a/engines/hadesch/rooms/medisle.cpp b/engines/hadesch/rooms/medisle.cpp
index a46dfef422..e5baf565f9 100644
--- a/engines/hadesch/rooms/medisle.cpp
+++ b/engines/hadesch/rooms/medisle.cpp
@@ -28,8 +28,6 @@
#include "gui/message.h"
-#define _hs(x) _s(x)
-
namespace Hadesch {
static const char *kStoneAnim = "g0110ob0";
diff --git a/engines/hadesch/rooms/minotaur.cpp b/engines/hadesch/rooms/minotaur.cpp
index 8782331fbb..c91d019114 100644
--- a/engines/hadesch/rooms/minotaur.cpp
+++ b/engines/hadesch/rooms/minotaur.cpp
@@ -93,26 +93,26 @@ static const char *daedalusSoundSMK[] = {
};
static const TranscribedSound daedalusSoundsAIF[] = {
- {"R6100nH0", _s("Help us to move the walls so that they are strong enough to stop the minotaur")},
- {"R6100nL0", _s("Click on a square to rotate the walls")},
- {"R6100nG0", _s("Some walls are already locked in place and won't rotate")},
- {"R6100nK0", _s("If you need help, refer to workman's equations")},
- {"R6170nA0", _s("Careful, my friend. Some of the walls are not strong enough")},
- {"R6150nA0", _s("You're a brave bullfighter, my friend")},
- {"R6150nB0", _s("Keep it up. It looks like he's tiring")},
- {"R6150nC0", _s("That's taking the bull by the horns")},
- {"R6150nD0", _s("Don't give up. You can't beat him")},
- {"R6180nA0", _s("You have beaten the Minotaur. You have the makings of a hero")},
- {"R6180nC0", _s("You have beaten the beast at last")},
- {"R6180nD0", _s("You have done it. The people of Crete are once again safe")},
- {"R6170nC0", _s("Let's try again")},
- {"R6170nD0", _s("Warn the people of Crete: the Minotaur has escaped. Workers, keep the Minotaur back in the labyrinth")},
- {"R6170nE0", _s("I believe you and the Minotaur have not seen the last of one another")},
- {"R6170nF0", _s("Ah that was a nobble effort, my friend")},
- {"R6160nA0", _s("The Minotaur has broken though a critical wall. Workers, calm on the beast")},
- {"R6090eA0", _s("Eh. Hm")},
- {"R6190nA0", _s("Ok. Onto level two")},
- {"R6190nB0", _s("Onto level three")},
+ {"R6100nH0", _hs("Help us to move the walls so that they are strong enough to stop the minotaur")},
+ {"R6100nL0", _hs("Click on a square to rotate the walls")},
+ {"R6100nG0", _hs("Some walls are already locked in place and won't rotate")},
+ {"R6100nK0", _hs("If you need help, refer to workman's equations")},
+ {"R6170nA0", _hs("Careful, my friend. Some of the walls are not strong enough")},
+ {"R6150nA0", _hs("You're a brave bullfighter, my friend")},
+ {"R6150nB0", _hs("Keep it up. It looks like he's tiring")},
+ {"R6150nC0", _hs("That's taking the bull by the horns")},
+ {"R6150nD0", _hs("Don't give up. You can't beat him")},
+ {"R6180nA0", _hs("You have beaten the Minotaur. You have the makings of a hero")},
+ {"R6180nC0", _hs("You have beaten the beast at last")},
+ {"R6180nD0", _hs("You have done it. The people of Crete are once again safe")},
+ {"R6170nC0", _hs("Let's try again")},
+ {"R6170nD0", _hs("Warn the people of Crete: the Minotaur has escaped. Workers, keep the Minotaur back in the labyrinth")},
+ {"R6170nE0", _hs("I believe you and the Minotaur have not seen the last of one another")},
+ {"R6170nF0", _hs("Ah that was a nobble effort, my friend")},
+ {"R6160nA0", _hs("The Minotaur has broken though a critical wall. Workers, calm on the beast")},
+ {"R6090eA0", _hs("Eh. Hm")},
+ {"R6190nA0", _hs("Ok. Onto level two")},
+ {"R6190nB0", _hs("Onto level three")},
};
struct Wall {
diff --git a/engines/hadesch/rooms/monster/illusion.cpp b/engines/hadesch/rooms/monster/illusion.cpp
index af23ea9f54..74b6c3cb69 100644
--- a/engines/hadesch/rooms/monster/illusion.cpp
+++ b/engines/hadesch/rooms/monster/illusion.cpp
@@ -49,11 +49,11 @@ struct BirdInfo {
};
static const TranscribedSound fakePhilReplics[] = {
- {"v7220xb0", _s("unclear utterance")}, // unclear
- {"v7220xc0", _s("Hey, this was close, buddy")},
- {"v7220xd0", _s("Get hold of thunderbolts")}, // unclear
- {"v7220xe0", _s("Keep going, kid. You're doing great job")},
- {"v7220xf0", _s("unclear utterance")} // unclear
+ {"v7220xb0", _hs("unclear utterance")}, // unclear
+ {"v7220xc0", _hs("Hey, this was close, buddy")},
+ {"v7220xd0", _hs("Get hold of thunderbolts")}, // unclear
+ {"v7220xe0", _hs("Keep going, kid. You're doing great job")},
+ {"v7220xf0", _hs("unclear utterance")} // unclear
};
static const BirdInfo birdInfo[] = {
diff --git a/engines/hadesch/rooms/quiz.cpp b/engines/hadesch/rooms/quiz.cpp
index d0433ea227..e0c222ae61 100644
--- a/engines/hadesch/rooms/quiz.cpp
+++ b/engines/hadesch/rooms/quiz.cpp
@@ -80,11 +80,11 @@ static const char *hadesIntroVideos[] = {
};
static const TranscribedSound h0090_names[] = {
- { "H0090wF0", _s("Congratulations. You've shown Mr Sour Grapes") },
- { "H0090wA0", _s("The enveloppe, please. And the winner is ... you. Hey, good job. That's showing him") },
- { "H0090wB0", _s("Way to go") },
+ { "H0090wF0", _hs("Congratulations. You've shown Mr Sour Grapes") },
+ { "H0090wA0", _hs("The enveloppe, please. And the winner is ... you. Hey, good job. That's showing him") },
+ { "H0090wB0", _hs("Way to go") },
// Difficult to hear. Please someone check after me
- { "H0090wE0", _s("You're amazing. Or Hades is hard under the gollar") }
+ { "H0090wE0", _hs("You're amazing. Or Hades is hard under the gollar") }
};
static const int kNumQuestions = 4;
diff --git a/engines/hadesch/rooms/seriphos.cpp b/engines/hadesch/rooms/seriphos.cpp
index 1c4590bec8..7bd142fa9c 100644
--- a/engines/hadesch/rooms/seriphos.cpp
+++ b/engines/hadesch/rooms/seriphos.cpp
@@ -44,18 +44,18 @@ static const char *questHovelNames[] = {
// TODO: fill this
static const TranscribedSound seClickTranscript[] = {
- {"c7320wb0", _s("You know, you've got to say one thing for that Oedipus: he loved his mother")},
- {"c7320wc0", _s("Did you ever wonder: if Atlas is holding up the world, what's the heck is he standing on?") },
- {"c7320wd0", _s("Do you know ho many narcisses it takes to screw in an oil lamp? One. He holds the lamp and the world revolves around him") },
- {"c7320we0", _s("My dear, these hovels are small. Even the mice are crammed") },
- {"c7320wf0", _s("Happiness is seeing king Polydectes' picture on the side of a milk bucket") },
- {"c7330xa0", _s("You know what would look really good on king Polydectes? A pitbull")}, // unclear: I'm unable to hear beginning of the utterance
- {"c7330xc0", _s("That Perseus kid: brave, strong, steady as rock. And if he takes one look at Medusa and it's where he's gonna be. Yeah, well, keep your fingers crossed, he's all over in snakes right now.")},
- {"c7340xa0", _s("Did you hear Daedalus is building a huge labyrinth to catch Minotaur? Works great except now he can't find his way out. I heard he's building some wings made of wax. He-he. Good luch getting that idea off the ground")},
- {"c7340xc0", _s("Boy our king is mean. Did you know that when Oedipus went blind the king rearranged the furniture? But at least we're not as bad off as the Crete: they have a rotten king, the dangerous Minotaur and lousy parking. Good luck finding a place for your chariot")},
- {"c7350xa0", _s("That beautiful Helen is still being held captive in Troy. How awful for her. They've got such a lousy shopping there. When is this trojan war going to be over? Then maybe we'll start peloponesean war.")},
- {"c7350xc0", _s("Gee, Odysseus failed to get into the city. Helen is still a prisonner and morale is low. What else can go wrong? He's just found out his chariot needs new shocks. That's gonna be expensive")},
- {"c7360xa0", _s("Oh, it's a good thing Perseus killed Medusa otherwise Polydectes would still be king. Perseus is a much better king than Polydectes was. Now that I think of it, my dog would be a much better king than Polydectes was")},
+ {"c7320wb0", _hs("You know, you've got to say one thing for that Oedipus: he loved his mother")},
+ {"c7320wc0", _hs("Did you ever wonder: if Atlas is holding up the world, what's the heck is he standing on?") },
+ {"c7320wd0", _hs("Do you know ho many narcisses it takes to screw in an oil lamp? One. He holds the lamp and the world revolves around him") },
+ {"c7320we0", _hs("My dear, these hovels are small. Even the mice are crammed") },
+ {"c7320wf0", _hs("Happiness is seeing king Polydectes' picture on the side of a milk bucket") },
+ {"c7330xa0", _hs("You know what would look really good on king Polydectes? A pitbull")}, // unclear: I'm unable to hear beginning of the utterance
+ {"c7330xc0", _hs("That Perseus kid: brave, strong, steady as rock. And if he takes one look at Medusa and it's where he's gonna be. Yeah, well, keep your fingers crossed, he's all over in snakes right now.")},
+ {"c7340xa0", _hs("Did you hear Daedalus is building a huge labyrinth to catch Minotaur? Works great except now he can't find his way out. I heard he's building some wings made of wax. He-he. Good luch getting that idea off the ground")},
+ {"c7340xc0", _hs("Boy our king is mean. Did you know that when Oedipus went blind the king rearranged the furniture? But at least we're not as bad off as the Crete: they have a rotten king, the dangerous Minotaur and lousy parking. Good luck finding a place for your chariot")},
+ {"c7350xa0", _hs("That beautiful Helen is still being held captive in Troy. How awful for her. They've got such a lousy shopping there. When is this trojan war going to be over? Then maybe we'll start peloponesean war.")},
+ {"c7350xc0", _hs("Gee, Odysseus failed to get into the city. Helen is still a prisonner and morale is low. What else can go wrong? He's just found out his chariot needs new shocks. That's gonna be expensive")},
+ {"c7360xa0", _hs("Oh, it's a good thing Perseus killed Medusa otherwise Polydectes would still be king. Perseus is a much better king than Polydectes was. Now that I think of it, my dog would be a much better king than Polydectes was")},
// "c7360wc0"
// "c7360wd0"
// "c7310xc0"
Commit: 9a709396c95ebaf018364b671f0aca6272681ccf
https://github.com/scummvm/scummvm/commit/9a709396c95ebaf018364b671f0aca6272681ccf
Author: Vladimir Serbinenko (phcoder at gmail.com)
Date: 2021-12-26T00:49:47+01:00
Commit Message:
HADESCH: Remove hadesch po(t) files
Changed paths:
R engines/hadesch/po/hadesch.pot
R engines/hadesch/po/ru.po
diff --git a/engines/hadesch/po/hadesch.pot b/engines/hadesch/po/hadesch.pot
deleted file mode 100644
index d37f5939aa..0000000000
--- a/engines/hadesch/po/hadesch.pot
+++ /dev/null
@@ -1,1244 +0,0 @@
-# LANGUAGE translation for Hadesch transcriptions in ScummVM.
-# Copyright (C) YEAR ScummVM Team
-# This file is distributed under the same license as the ScummVM package.
-# FIRST AUTHOR <EMAIL at ADDRESS>, YEAR.
-#
-#, fuzzy
-msgid ""
-msgstr ""
-"Project-Id-Version: ScummVM 2.6.0git\n"
-"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-12-21 19:04-0500\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL at ADDRESS>\n"
-"Language-Team: LANGUAGE <LL at li.org>\n"
-"Language: \n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=CHARSET\n"
-"Content-Transfer-Encoding: 8bit\n"
-
-#: engines/hadesch/herobelt.cpp:43
-msgid "That's where hero power of strength will be stored when you earn it"
-msgstr ""
-
-#: engines/hadesch/herobelt.cpp:44
-msgid ""
-"The power of strength will let you overcome obstacles but you'll need a "
-"complete set of hero powers to use it"
-msgstr ""
-
-#: engines/hadesch/herobelt.cpp:47
-msgid "That's where hero power of stealth will be stored when you earn it"
-msgstr ""
-
-#: engines/hadesch/herobelt.cpp:48
-msgid ""
-"The power of stealth allows you to sneak past things but you'll need a "
-"complete set of hero powers to use it"
-msgstr ""
-
-#: engines/hadesch/herobelt.cpp:51
-msgid "That's where hero power of wisdom will be stored when you earn it"
-msgstr ""
-
-#: engines/hadesch/herobelt.cpp:52
-msgid ""
-"The power of wisdom will let you outwit and avoid deception but you'll need "
-"a complete set of hero powers to use it"
-msgstr ""
-
-#: engines/hadesch/rooms/quiz.cpp:83
-msgid "Congratulations. You've shown Mr Sour Grapes"
-msgstr ""
-
-#: engines/hadesch/rooms/quiz.cpp:84
-msgid ""
-"The enveloppe, please. And the winner is ... you. Hey, good job. That's "
-"showing him"
-msgstr ""
-
-#: engines/hadesch/rooms/quiz.cpp:85
-msgid "Way to go"
-msgstr ""
-
-#: engines/hadesch/rooms/quiz.cpp:87
-msgid "You're amazing. Or Hades is hard under the gollar"
-msgstr ""
-
-#: engines/hadesch/rooms/quiz.cpp:203
-msgid ""
-"Hold on, Hades. That's not fair. You've never explained the rules. That "
-"doesn't count"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:42
-msgid "Your branch of life is revitalized"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:43
-msgid "You're back to full strength"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:100
-msgid "I'm giving you these thunderbolts to use against Hades' monsters."
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:111
-msgid "Get back in there. Here is another branch"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:112
-msgid "Here's another branch. Keep going"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:134
-msgid ""
-"Ah, and this branch of life will let you to remain in the underworld until "
-"all of its leaves have fallen"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:145
-msgid ""
-"Use your thunderbolts and your hero powers to battle the monsters of the "
-"underworld"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:153
-msgid ""
-"Move your mouse to aim and click to fire your thunderbolts. And don't "
-"forget: you can now use your hero powers"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:160
-msgid ""
-"And remember to keep an eye on your branch. When the last leaf drops, you'll "
-"be banished from the underworld"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:168
-msgid "This is the ultimate test but I know you can do it"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:229
-msgid ""
-"One more word out of your goat-brain and I'm gonna have your face for "
-"lambchops, alright? This kid's gonna have to make it on his own, ok?"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:234
-msgid ""
-"One more word out of your goat-brain and I'm gonna have your face for "
-"lambchops, ok? This kid's gonna have to make it on her own."
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:244
-msgid ""
-"Oh, you want to be a hero? Well you're gonna die a hero's death. Typhoon's "
-"gonna chew you up in little pieces and spit you out like a meatgrinder, kid"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:250
-msgid ""
-"Oh, you want to be a heroine? Well you're gonna die a gruesome death. "
-"Typhoon's gonna chew you up in little pieces and spit you out like a "
-"meatgrinder, little princess."
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:259
-msgid ""
-"You dare to think you can outwit me? You, my little friend, will be ripped "
-"to shreads and slowly digested for eternity inside a belly of a thousand "
-"hideous creatures. You will die a thousand agonizing deaths as I now bring "
-"down upon you all the forces of Hades."
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:269
-msgid ""
-"Hey, there. Hi, there. Hoi, there. And welcome to my world. You know what "
-"they say: \"My world - my rules\". So here is the rule number one: No "
-"trespassing. My bouncer will show you the way out. Have a nice day"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:74
-msgid ""
-"If Perseus looks directly at Medusa he will be turned to stone. Using the "
-"shield from my temple, he can look at her reflection instead"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:75
-msgid "The sword from my temple will cut off Medusa's head"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:76
-msgid "Medusa's head must be brough back inside this magic bag"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:77
-msgid "When Perseus wears the dark helmet, he will be invisible"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:78
-msgid ""
-"Putting on the winged sandals will allow you to fly above and move quickly"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:90
-msgid "Thanks. The shield is just what I needed"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:91
-msgid "Yeah. The sword oughta do the trick"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:92
-msgid "Alright. You've got the bag. Excellent"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:93
-msgid "Yes, the helmet. You're doing great"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:94
-msgid "Ok, you've found the sandals. I owe you big time"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:98
-msgid "No, no. Where did he go?"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:99
-msgid "Feel around here. It's got to be near"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:100
-msgid "If it's lost I'd cry but I don't have an eye"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:193
-msgid ""
-"I can foretell the future. You know, I always knew I was going to say that"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:198
-msgid "Give me the eye or I'll punch you in the eye"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:203
-msgid "Oh yeah? Then you'll be punching your own eye"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:208
-msgid "I'll take the eye you can have one of my ears"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:213
-msgid ""
-"Medusa once was quite the beauty. Also vain and very snoody. Treated Athena "
-"awful bad and mad the goddess awfully mad. To snab the god is all it takes "
-"and now her hair is made of snakes"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:364
-msgid ""
-"The Minotaur's is where you need to be. Trapping him sets Daedalus free."
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:365
-msgid "King Minos is the king of Crete. He's not the nicest man you meet."
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:366
-msgid "The Minotaur is hard to beat. The one who's trying lives in Crete"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:369
-msgid "If Helen gets this note, our friend, the trojan war will quickly end."
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:370
-msgid "Helen was a husband's joy but she's a prisonner inside Troy."
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:371
-msgid "The trojan horse you cannot ride bust beware what's found inside"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:376
-msgid ""
-"Medusa's curse is quite well known: she looks at you and you turn to stone"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:377
-msgid "So be forewarned, it isn't wise to gaze into Medusa's eyes."
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:381
-msgid "To rescue Phil's an easy fix: just go across the river Styx"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:382
-msgid ""
-"You know Phil, he loves the ladies. He'd be best beware of the evil ladies"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:461
-msgid "No, you've got to put it in the frieze above me, hurry!"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:481
-msgid "Someone help! I'm over here"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:501
-msgid "Now it's time, the eyeball's mine"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:504
-msgid "I can't see, so give it to me"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:507
-msgid "You stupid lout. Let's go, look out"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:539
-msgid ""
-"This is what happens when you don't follow instructions. I should have "
-"listened to Athena's warning"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:551
-msgid ""
-"Without that stuff, I'm gonna wind up as part of Medusa's latest rock "
-"collection"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:555
-msgid "You gotta help me"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:606
-msgid "Thanks for the sword. Did you bring anything else?"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:608
-msgid "Thanks for the shield. Did you bring anything else?"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:618
-msgid ""
-"You're doing great but I still need three other weapons. The fates will know "
-"where they are. Go ask them. They're somewhere on the isle"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:648
-msgid "The Medusa minigame is not supported yet. Skipping"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:655
-msgid "What about the last item?"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:660
-msgid "What about the other items?"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:826
-msgid "Hey, that's the magic bag. Put it in the frieze above me"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:47
-msgid ""
-"You know, you've got to say one thing for that Oedipus: he loved his mother"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:48
-msgid ""
-"Did you ever wonder: if Atlas is holding up the world, what's the heck is he "
-"standing on?"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:49
-msgid ""
-"Do you know ho many narcisses it takes to screw in an oil lamp? One. He "
-"holds the lamp and the world revolves around him"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:50
-msgid "My dear, these hovels are small. Even the mice are crammed"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:51
-msgid ""
-"Happiness is seeing king Polydectes' picture on the side of a milk bucket"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:52
-msgid "You know what would look really good on king Polydectes? A pitbull"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:53
-msgid ""
-"That Perseus kid: brave, strong, steady as rock. And if he takes one look at "
-"Medusa and it's where he's gonna be. Yeah, well, keep your fingers crossed, "
-"he's all over in snakes right now."
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:54
-msgid ""
-"Did you hear Daedalus is building a huge labyrinth to catch Minotaur? Works "
-"great except now he can't find his way out. I heard he's building some wings "
-"made of wax. He-he. Good luch getting that idea off the ground"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:55
-msgid ""
-"Boy our king is mean. Did you know that when Oedipus went blind the king "
-"rearranged the furniture? But at least we're not as bad off as the Crete: "
-"they have a rotten king, the dangerous Minotaur and lousy parking. Good luck "
-"finding a place for your chariot"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:56
-msgid ""
-"That beautiful Helen is still being held captive in Troy. How awful for her. "
-"They've got such a lousy shopping there. When is this trojan war going to be "
-"over? Then maybe we'll start peloponesean war."
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:57
-msgid ""
-"Gee, Odysseus failed to get into the city. Helen is still a prisonner and "
-"morale is low. What else can go wrong? He's just found out his chariot needs "
-"new shocks. That's gonna be expensive"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:58
-msgid ""
-"Oh, it's a good thing Perseus killed Medusa otherwise Polydectes would still "
-"be king. Perseus is a much better king than Polydectes was. Now that I think "
-"of it, my dog would be a much better king than Polydectes was"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:62
-msgid "It's bed time"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:63
-msgid "Hey there, bonehead"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:64
-msgid "Recognize the jewel?"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:68
-msgid "He-he. Lights out"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:69
-msgid "Bye-Bye"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:70
-msgid "Maybe it will hit ya"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:74
-msgid "Do you think we were going to let you just walk into Troy?"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:75
-msgid "So sorry, noone is allowed in. So beat it"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:76
-msgid "Hey, Troy is closed to all visitors. Take a hike"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:215
-msgid "[laughter]"
-msgstr ""
-
-#: engines/hadesch/rooms/crete.cpp:669
-msgid ""
-"Hey, why don't you check out that box? Maybe it has something that can help"
-msgstr ""
-
-#: engines/hadesch/rooms/crete.cpp:750
-msgid "I think those buttons control the symbols"
-msgstr ""
-
-#: engines/hadesch/rooms/crete.cpp:772
-msgid "Try to spell my name"
-msgstr ""
-
-#: engines/hadesch/rooms/crete.cpp:857
-msgid "Seems the only thing I can count on you two for is target practice"
-msgstr ""
-
-#: engines/hadesch/rooms/athena.cpp:148
-msgid ""
-"The magic sword will never leave Perseus' hand, so he can successfully cut "
-"off Medusa's head"
-msgstr ""
-
-#: engines/hadesch/rooms/athena.cpp:162
-msgid ""
-"Medusa can only turn Perseus to stone if he looks directly at her. He'll use "
-"this shield to block her gaze"
-msgstr ""
-
-#: engines/hadesch/rooms/athena.cpp:248
-msgid ""
-"Oh no. Why did I shine that light in Athena's temple. I was just trying to "
-"see what the hero was doing"
-msgstr ""
-
-#: engines/hadesch/rooms/athena.cpp:252
-msgid ""
-"Oh no. Why did I shine that light in Athena's temple. I was just trying to "
-"see what the heroine was doing"
-msgstr ""
-
-#: engines/hadesch/rooms/athena.cpp:257
-msgid "Well now you can see what I'm doing: tomato heads"
-msgstr ""
-
-#: engines/hadesch/rooms/daedalus.cpp:214
-msgid "The Minotaur minigame is not supported yet. Skipping"
-msgstr ""
-
-#: engines/hadesch/rooms/daedalus.cpp:290
-msgid ""
-"Dear hero, now that we've brought peace to the people of Crete, I've used "
-"the wings that I've built for myself and my son Icarus to escape. I'm "
-"forever grateful for your help. Your friend, Daedalus"
-msgstr ""
-
-#: engines/hadesch/rooms/daedalus.cpp:291
-msgid ""
-"Dear heroine, now that we've brought peace to the people of Crete, I've used "
-"the wings that I've built for myself and my son Icarus to escape. I'm "
-"forever grateful for your help. Your friend, Daedalus. Au revoir. Salaam. "
-"Good bye."
-msgstr ""
-
-#: engines/hadesch/rooms/troy.cpp:480
-msgid ""
-"Official orders from king Priam: messenger is granted permissions to leave "
-"the city walls"
-msgstr ""
-
-#: engines/hadesch/rooms/troy.cpp:506
-msgid "The Troy minigame is not supported yet. Skipping"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:194
-msgid "He won't sit next to humans"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:195
-msgid "He won't sit next to animals"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:196
-msgid "He won't sit next to smoking beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:197
-msgid "He won't sit next to flat beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:198
-msgid "He won't sit next to weapon injuries"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:199
-msgid "He won't sit next to cats"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:200
-msgid "He won't sit next to two-headed beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:201
-msgid "He won't sit next to monsters"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:202
-msgid "He won't sit next to hot beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:203
-msgid "He won't sit next to headless beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:204
-msgid "He won't sit next to horned beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:205
-msgid "He won't sit next to flat monsters"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:206
-msgid "He won't sit next to beings with holes"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:207
-msgid "He won't sit next to pierced beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:208
-msgid "He won't sit next to fffreozen beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:209
-msgid "He won't sit next to wet beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:210
-msgid "He won't sit next to crushed dogs"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:211
-msgid "He won't sit next to dogs"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:212
-msgid "He won't sit next to headless dogs"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:213
-msgid "He won't sit next to dismembered beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:214
-msgid "He won't sit next to crushed humans"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:215
-msgid "He won't sit next to trident-injured beings. And I couldn't blame him"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:216
-msgid "He won't sit next to snake-killed beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:217
-msgid "He won't sit across from humans"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:218
-msgid "He won't sit across from animals"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:219
-msgid "He won't sit across from weapon injuries"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:220
-msgid "He won't sit across from cats"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:221
-msgid "He won't sit across from monsters"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:222
-msgid "He won't sit across from hot beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:223
-msgid "He won't sit across from headless beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:224
-msgid "He won't sit across from flat beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:225
-msgid "He won't sit across from head injuries"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:226
-msgid "He won't sit across from beings with holes"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:227
-msgid "He won't sit across from pierced beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:228
-msgid "He won't sit across from wet beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:229
-msgid "He simply must sit next to a dog"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:230
-msgid "He must sit next to a being with holes"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:231
-msgid "He must sit next to a pierced being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:232
-msgid "He must sit next to a human"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:233
-msgid "He must sit next to a monster"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:234
-msgid "He must sit next to a monster with a head injury"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:235
-msgid "He must sit next to a dismembered being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:236
-msgid "He must sit next to a flat human"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:237
-msgid "He must sit next to a smoking being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:238
-msgid "He must sit next to a hot being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:239
-msgid "He simply must sit next to a horned being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:240
-msgid "He must sit next to a flat animal"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:241
-msgid "He must sit next to a flat being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:242
-msgid "He must sit next to an animal"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:243
-msgid "He must sit next to a headless being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:244
-msgid "He must sit next to a head being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:245
-msgid "He must sit next to a weapon injury"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:246
-msgid "He must sit next to a cat"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:247
-msgid "He must sit next to a snake-killed being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:248
-msgid "He must sit next to a smoking animal"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:249
-msgid "He must sit next to a wet being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:250
-msgid "He must sit next to a c-c-cold being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:251
-msgid "He must sit next to two humans"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:252
-msgid "He must sit across from a being with holes"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:253
-msgid "He must sit across from a pierced being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:254
-msgid "He must sit across from a human"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:255
-msgid "He must sit across from a monster"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:256
-msgid "He must sit across from a monster with a head injury"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:257
-msgid "He must sit across from a dismembered injury"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:258
-msgid "He must sit across from a smoking being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:259
-msgid "He must sit across from a hot being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:260
-msgid "He must sit across from a horned being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:261
-msgid "He must sit across from a flat being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:262
-msgid "He must sit across from an animal"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:263
-msgid "He must sit across from a headless being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:264
-msgid "He must sit across from the chariot wheel guy"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:265
-msgid "He must sit across from a head injury"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:266
-msgid "He must sit across from a weapon injury"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:267
-msgid "He must sit in the front or back"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:268
-msgid "He must sit next to and across from only monsters"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:269
-msgid "He must sit next to and across from only animals"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:270
-msgid "He must sit next to and across from only humans"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:271
-msgid "He must sit next to and across from only weapon injuries"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:272
-msgid "He must not sit next to or across from humans"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:273
-msgid "He must not sit next to or across from pierced beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:274
-msgid "He must not sit next to or across from monsters"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:275
-msgid "He must not sit next to or across from animals"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:276
-msgid "Ha-ha-ha"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:283
-msgid "Charon must sit next to horned beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:284
-msgid "Charon must sit next to cats"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:285
-msgid "Charon must sit next to animals"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:286
-msgid "Charon must sit next to smoking beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:287
-msgid "Charon can't have any monsters at the head of the boat"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:288
-msgid "No animals at the head of the boat"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:289
-msgid "Charon wont sit next to two-headed beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:290
-msgid "Charon won't sit next to flat beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:291
-msgid "Charon won't sit next to horned beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:292
-msgid "Charon won't sit next to cats"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:293
-msgid "Charon won't sit next to smoking beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:294
-msgid "Charon won't sit next to trident-injured beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:299
-msgid "Well done"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:300
-msgid "Deadly"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:301
-msgid "Nice job"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:305
-msgid "Onto level two"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:306 engines/hadesch/rooms/minotaur.cpp:115
-msgid "Onto level three"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:307
-msgid "You have mastered ferryman's folly"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:317
-msgid "Eww!"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:318
-msgid "Yuck!"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:319
-msgid "Gross!"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:320
-msgid "As if!"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:321
-msgid "No way!"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:610
-msgid ""
-"When you click on a shade you can see and I'll tell you what they think of "
-"one another"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:615
-msgid "If you click on a shade you can drag it into a seat"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:618
-msgid "If they find a neighbour offensive, they'll return to the dark"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:621
-msgid "To remove the shade from the boat click and drag it to the dark"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:624
-msgid "Do try and discover what is bothering each of them"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:671
-msgid ""
-"Oh, the dead are a tiresome lot. Charon can't bear to weed through their "
-"assorted woes. If you assist Charon by loading the shades onto the boat, "
-"Charon will squeeze you in for the ride across"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:773
-msgid "He won't move from that seat"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:96
-msgid ""
-"Help us to move the walls so that they are strong enough to stop the minotaur"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:97
-msgid "Click on a square to rotate the walls"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:98
-msgid "Some walls are already locked in place and won't rotate"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:99
-msgid "If you need help, refer to workman's equations"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:100
-msgid "Careful, my friend. Some of the walls are not strong enough"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:101
-msgid "You're a brave bullfighter, my friend"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:102
-msgid "Keep it up. It looks like he's tiring"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:103
-msgid "That's taking the bull by the horns"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:104
-msgid "Don't give up. You can't beat him"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:105
-msgid "You have beaten the Minotaur. You have the makings of a hero"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:106
-msgid "You have beaten the beast at last"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:107
-msgid "You have done it. The people of Crete are once again safe"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:108
-msgid "Let's try again"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:109
-msgid ""
-"Warn the people of Crete: the Minotaur has escaped. Workers, keep the "
-"Minotaur back in the labyrinth"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:110
-msgid "I believe you and the Minotaur have not seen the last of one another"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:111
-msgid "Ah that was a nobble effort, my friend"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:112
-msgid ""
-"The Minotaur has broken though a critical wall. Workers, calm on the beast"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:113
-msgid "Eh. Hm"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:114
-msgid "Ok. Onto level two"
-msgstr ""
-
-#: engines/hadesch/rooms/monster/illusion.cpp:52
-#: engines/hadesch/rooms/monster/illusion.cpp:56
-msgid "unclear utterance"
-msgstr ""
-
-#: engines/hadesch/rooms/monster/illusion.cpp:53
-msgid "Hey, this was close, buddy"
-msgstr ""
-
-#: engines/hadesch/rooms/monster/illusion.cpp:54
-msgid "Get hold of thunderbolts"
-msgstr ""
-
-#: engines/hadesch/rooms/monster/illusion.cpp:55
-msgid "Keep going, kid. You're doing great job"
-msgstr ""
-
-#: engines/hadesch/rooms/monster/illusion.cpp:320
-msgid "It's me, Phil. These beasts are all that stands between me and freedom"
-msgstr ""
-
-#: engines/hadesch/rooms/monster/illusion.cpp:363
-msgid "Oh no, we're gonna fry"
-msgstr ""
-
-#: engines/hadesch/rooms/monster/illusion.cpp:366
-msgid "Let's get outta here"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:53
-msgid "Phil's"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:54
-msgid "Medusa Isle"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:55
-msgid "Troy"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:56
-msgid "Seriphos"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:57
-msgid "Crete"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:58
-msgid "Volcano island"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:64
-msgid "Aye, welcome onboard ladie"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:65
-msgid "So, are you hero yet?"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:66
-msgid "So, are you heroine yet?"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:67
-msgid "So, made it back, you did? Frankly, I'm surprised"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:68
-msgid "Glad I'm, you're still alive. I hate sailing alone"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:69
-msgid "So where will we be headed now?"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:73
-msgid "Heave anchor"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:74
-msgid "Hurry, hoist the main"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:75
-msgid "All hands on deck. Man the sails"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:76
-msgid "Pull her to starboard and bring her around"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:77
-msgid "Pull back on that rudder. Hold her steady"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:98
-msgid "That'd be where the grand heroes and heroines of the world go to train"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:102
-msgid "This place be ruled by the evil tyrant king Polydectes"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:104
-msgid "Arr, Perseus be in trouble deep. Could use a hand"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:108
-msgid ""
-"Beware of Medusa. She be one scary looking lady. All her mirrors be made of "
-"shatter-proof glass"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:112
-msgid ""
-"For ten years now trojan and greek soldiers have been fighting that trojan "
-"war. Talk about job security"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:114
-msgid "Send me regards to Odysseus"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:117
-msgid ""
-"Finally, the trojan war be over and Helen be back with Menelaus. Now those "
-"two can fight without an interruption"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:122
-msgid "This be where Daedalus, the inventor, lives"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:125
-msgid "Crete, the famous international port of trade"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:129
-msgid "Know this: should you go down there, you may not come back"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:132
-msgid "Hah, many are monsters down there. Very dangerous. You go first"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:166
-msgid "Here be your current location, matie."
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:189
-msgid "Navigate by clicking on the island you want to go to"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:194
-msgid ""
-"The map shall always show the location of the Argo in relation to the other "
-"islands in the region"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:213
-msgid "And what course lies ahead for you, matie?"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:309
-msgid ""
-"Sharpen up now, matie. You'll be on the Argo now. It's a hero of ships. It "
-"used to belong to Jason and his crew, the argonauts. And now it'll be here "
-"for you"
-msgstr ""
diff --git a/engines/hadesch/po/ru.po b/engines/hadesch/po/ru.po
deleted file mode 100644
index a9b8dc7f5f..0000000000
--- a/engines/hadesch/po/ru.po
+++ /dev/null
@@ -1,1244 +0,0 @@
-# Russian translation for Hadesch transcriptions in ScummVM.
-# Copyright (C) 2020 ScummVM Team
-# This file is distributed under the same license as the ScummVM package.
-# Vladimir Serbinenko <phcoder at gmail.com>, 2020.
-#
-#, fuzzy
-msgid ""
-msgstr ""
-"Project-Id-Version: ScummVM 2.6.0git\n"
-"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-12-21 18:41-0500\n"
-"PO-Revision-Date: 2021-12-21 18:50-0500\n"
-"Last-Translator: Vladimir Serbinenko <phcoder at gmail.com>\n"
-"Language-Team: LANGUAGE <LL at li.org>\n"
-"Language: Russian\n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8bit\n"
-
-#: engines/hadesch/herobelt.cpp:43
-msgid "That's where hero power of strength will be stored when you earn it"
-msgstr ""
-
-#: engines/hadesch/herobelt.cpp:44
-msgid ""
-"The power of strength will let you overcome obstacles but you'll need a "
-"complete set of hero powers to use it"
-msgstr ""
-
-#: engines/hadesch/herobelt.cpp:47
-msgid "That's where hero power of stealth will be stored when you earn it"
-msgstr ""
-
-#: engines/hadesch/herobelt.cpp:48
-msgid ""
-"The power of stealth allows you to sneak past things but you'll need a "
-"complete set of hero powers to use it"
-msgstr ""
-
-#: engines/hadesch/herobelt.cpp:51
-msgid "That's where hero power of wisdom will be stored when you earn it"
-msgstr ""
-
-#: engines/hadesch/herobelt.cpp:52
-msgid ""
-"The power of wisdom will let you outwit and avoid deception but you'll need "
-"a complete set of hero powers to use it"
-msgstr ""
-
-#: engines/hadesch/rooms/quiz.cpp:83
-msgid "Congratulations. You've shown Mr Sour Grapes"
-msgstr ""
-
-#: engines/hadesch/rooms/quiz.cpp:84
-msgid ""
-"The enveloppe, please. And the winner is ... you. Hey, good job. That's "
-"showing him"
-msgstr ""
-
-#: engines/hadesch/rooms/quiz.cpp:85
-msgid "Way to go"
-msgstr ""
-
-#: engines/hadesch/rooms/quiz.cpp:87
-msgid "You're amazing. Or Hades is hard under the gollar"
-msgstr ""
-
-#: engines/hadesch/rooms/quiz.cpp:203
-msgid ""
-"Hold on, Hades. That's not fair. You've never explained the rules. That "
-"doesn't count"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:42
-msgid "Your branch of life is revitalized"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:43
-msgid "You're back to full strength"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:100
-msgid "I'm giving you these thunderbolts to use against Hades' monsters."
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:111
-msgid "Get back in there. Here is another branch"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:112
-msgid "Here's another branch. Keep going"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:134
-msgid ""
-"Ah, and this branch of life will let you to remain in the underworld until "
-"all of its leaves have fallen"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:145
-msgid ""
-"Use your thunderbolts and your hero powers to battle the monsters of the "
-"underworld"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:153
-msgid ""
-"Move your mouse to aim and click to fire your thunderbolts. And don't "
-"forget: you can now use your hero powers"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:160
-msgid ""
-"And remember to keep an eye on your branch. When the last leaf drops, you'll "
-"be banished from the underworld"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:168
-msgid "This is the ultimate test but I know you can do it"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:229
-msgid ""
-"One more word out of your goat-brain and I'm gonna have your face for "
-"lambchops, alright? This kid's gonna have to make it on his own, ok?"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:234
-msgid ""
-"One more word out of your goat-brain and I'm gonna have your face for "
-"lambchops, ok? This kid's gonna have to make it on her own."
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:244
-msgid ""
-"Oh, you want to be a hero? Well you're gonna die a hero's death. Typhoon's "
-"gonna chew you up in little pieces and spit you out like a meatgrinder, kid"
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:250
-msgid ""
-"Oh, you want to be a heroine? Well you're gonna die a gruesome death. "
-"Typhoon's gonna chew you up in little pieces and spit you out like a "
-"meatgrinder, little princess."
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:259
-msgid ""
-"You dare to think you can outwit me? You, my little friend, will be ripped "
-"to shreads and slowly digested for eternity inside a belly of a thousand "
-"hideous creatures. You will die a thousand agonizing deaths as I now bring "
-"down upon you all the forces of Hades."
-msgstr ""
-
-#: engines/hadesch/rooms/monster.cpp:269
-msgid ""
-"Hey, there. Hi, there. Hoi, there. And welcome to my world. You know what "
-"they say: \"My world - my rules\". So here is the rule number one: No "
-"trespassing. My bouncer will show you the way out. Have a nice day"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:74
-msgid ""
-"If Perseus looks directly at Medusa he will be turned to stone. Using the "
-"shield from my temple, he can look at her reflection instead"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:75
-msgid "The sword from my temple will cut off Medusa's head"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:76
-msgid "Medusa's head must be brough back inside this magic bag"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:77
-msgid "When Perseus wears the dark helmet, he will be invisible"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:78
-msgid ""
-"Putting on the winged sandals will allow you to fly above and move quickly"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:90
-msgid "Thanks. The shield is just what I needed"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:91
-msgid "Yeah. The sword oughta do the trick"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:92
-msgid "Alright. You've got the bag. Excellent"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:93
-msgid "Yes, the helmet. You're doing great"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:94
-msgid "Ok, you've found the sandals. I owe you big time"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:98
-msgid "No, no. Where did he go?"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:99
-msgid "Feel around here. It's got to be near"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:100
-msgid "If it's lost I'd cry but I don't have an eye"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:193
-msgid ""
-"I can foretell the future. You know, I always knew I was going to say that"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:198
-msgid "Give me the eye or I'll punch you in the eye"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:203
-msgid "Oh yeah? Then you'll be punching your own eye"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:208
-msgid "I'll take the eye you can have one of my ears"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:213
-msgid ""
-"Medusa once was quite the beauty. Also vain and very snoody. Treated Athena "
-"awful bad and mad the goddess awfully mad. To snab the god is all it takes "
-"and now her hair is made of snakes"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:364
-msgid ""
-"The Minotaur's is where you need to be. Trapping him sets Daedalus free."
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:365
-msgid "King Minos is the king of Crete. He's not the nicest man you meet."
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:366
-msgid "The Minotaur is hard to beat. The one who's trying lives in Crete"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:369
-msgid "If Helen gets this note, our friend, the trojan war will quickly end."
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:370
-msgid "Helen was a husband's joy but she's a prisonner inside Troy."
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:371
-msgid "The trojan horse you cannot ride bust beware what's found inside"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:376
-msgid ""
-"Medusa's curse is quite well known: she looks at you and you turn to stone"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:377
-msgid "So be forewarned, it isn't wise to gaze into Medusa's eyes."
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:381
-msgid "To rescue Phil's an easy fix: just go across the river Styx"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:382
-msgid ""
-"You know Phil, he loves the ladies. He'd be best beware of the evil ladies"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:461
-msgid "No, you've got to put it in the frieze above me, hurry!"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:481
-msgid "Someone help! I'm over here"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:501
-msgid "Now it's time, the eyeball's mine"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:504
-msgid "I can't see, so give it to me"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:507
-msgid "You stupid lout. Let's go, look out"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:539
-msgid ""
-"This is what happens when you don't follow instructions. I should have "
-"listened to Athena's warning"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:551
-msgid ""
-"Without that stuff, I'm gonna wind up as part of Medusa's latest rock "
-"collection"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:555
-msgid "You gotta help me"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:606
-msgid "Thanks for the sword. Did you bring anything else?"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:608
-msgid "Thanks for the shield. Did you bring anything else?"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:618
-msgid ""
-"You're doing great but I still need three other weapons. The fates will know "
-"where they are. Go ask them. They're somewhere on the isle"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:648
-msgid "The Medusa minigame is not supported yet. Skipping"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:655
-msgid "What about the last item?"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:660
-msgid "What about the other items?"
-msgstr ""
-
-#: engines/hadesch/rooms/medisle.cpp:826
-msgid "Hey, that's the magic bag. Put it in the frieze above me"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:47
-msgid ""
-"You know, you've got to say one thing for that Oedipus: he loved his mother"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:48
-msgid ""
-"Did you ever wonder: if Atlas is holding up the world, what's the heck is he "
-"standing on?"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:49
-msgid ""
-"Do you know ho many narcisses it takes to screw in an oil lamp? One. He "
-"holds the lamp and the world revolves around him"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:50
-msgid "My dear, these hovels are small. Even the mice are crammed"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:51
-msgid ""
-"Happiness is seeing king Polydectes' picture on the side of a milk bucket"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:52
-msgid "You know what would look really good on king Polydectes? A pitbull"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:53
-msgid ""
-"That Perseus kid: brave, strong, steady as rock. And if he takes one look at "
-"Medusa and it's where he's gonna be. Yeah, well, keep your fingers crossed, "
-"he's all over in snakes right now."
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:54
-msgid ""
-"Did you hear Daedalus is building a huge labyrinth to catch Minotaur? Works "
-"great except now he can't find his way out. I heard he's building some wings "
-"made of wax. He-he. Good luch getting that idea off the ground"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:55
-msgid ""
-"Boy our king is mean. Did you know that when Oedipus went blind the king "
-"rearranged the furniture? But at least we're not as bad off as the Crete: "
-"they have a rotten king, the dangerous Minotaur and lousy parking. Good luck "
-"finding a place for your chariot"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:56
-msgid ""
-"That beautiful Helen is still being held captive in Troy. How awful for her. "
-"They've got such a lousy shopping there. When is this trojan war going to be "
-"over? Then maybe we'll start peloponesean war."
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:57
-msgid ""
-"Gee, Odysseus failed to get into the city. Helen is still a prisonner and "
-"morale is low. What else can go wrong? He's just found out his chariot needs "
-"new shocks. That's gonna be expensive"
-msgstr ""
-
-#: engines/hadesch/rooms/seriphos.cpp:58
-msgid ""
-"Oh, it's a good thing Perseus killed Medusa otherwise Polydectes would still "
-"be king. Perseus is a much better king than Polydectes was. Now that I think "
-"of it, my dog would be a much better king than Polydectes was"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:62
-msgid "It's bed time"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:63
-msgid "Hey there, bonehead"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:64
-msgid "Recognize the jewel?"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:68
-msgid "He-he. Lights out"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:69
-msgid "Bye-Bye"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:70
-msgid "Maybe it will hit ya"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:74
-msgid "Do you think we were going to let you just walk into Troy?"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:75
-msgid "So sorry, noone is allowed in. So beat it"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:76
-msgid "Hey, Troy is closed to all visitors. Take a hike"
-msgstr ""
-
-#: engines/hadesch/rooms/catacombs.cpp:215
-msgid "[laughter]"
-msgstr ""
-
-#: engines/hadesch/rooms/crete.cpp:669
-msgid ""
-"Hey, why don't you check out that box? Maybe it has something that can help"
-msgstr ""
-
-#: engines/hadesch/rooms/crete.cpp:750
-msgid "I think those buttons control the symbols"
-msgstr ""
-
-#: engines/hadesch/rooms/crete.cpp:772
-msgid "Try to spell my name"
-msgstr ""
-
-#: engines/hadesch/rooms/crete.cpp:857
-msgid "Seems the only thing I can count on you two for is target practice"
-msgstr ""
-
-#: engines/hadesch/rooms/athena.cpp:148
-msgid ""
-"The magic sword will never leave Perseus' hand, so he can successfully cut "
-"off Medusa's head"
-msgstr ""
-
-#: engines/hadesch/rooms/athena.cpp:162
-msgid ""
-"Medusa can only turn Perseus to stone if he looks directly at her. He'll use "
-"this shield to block her gaze"
-msgstr ""
-
-#: engines/hadesch/rooms/athena.cpp:248
-msgid ""
-"Oh no. Why did I shine that light in Athena's temple. I was just trying to "
-"see what the hero was doing"
-msgstr ""
-
-#: engines/hadesch/rooms/athena.cpp:252
-msgid ""
-"Oh no. Why did I shine that light in Athena's temple. I was just trying to "
-"see what the heroine was doing"
-msgstr ""
-
-#: engines/hadesch/rooms/athena.cpp:257
-msgid "Well now you can see what I'm doing: tomato heads"
-msgstr ""
-
-#: engines/hadesch/rooms/daedalus.cpp:214
-msgid "The Minotaur minigame is not supported yet. Skipping"
-msgstr ""
-
-#: engines/hadesch/rooms/daedalus.cpp:290
-msgid ""
-"Dear hero, now that we've brought peace to the people of Crete, I've used "
-"the wings that I've built for myself and my son Icarus to escape. I'm "
-"forever grateful for your help. Your friend, Daedalus"
-msgstr ""
-
-#: engines/hadesch/rooms/daedalus.cpp:291
-msgid ""
-"Dear heroine, now that we've brought peace to the people of Crete, I've used "
-"the wings that I've built for myself and my son Icarus to escape. I'm "
-"forever grateful for your help. Your friend, Daedalus. Au revoir. Salaam. "
-"Good bye."
-msgstr ""
-
-#: engines/hadesch/rooms/troy.cpp:480
-msgid ""
-"Official orders from king Priam: messenger is granted permissions to leave "
-"the city walls"
-msgstr ""
-
-#: engines/hadesch/rooms/troy.cpp:506
-msgid "The Troy minigame is not supported yet. Skipping"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:194
-msgid "He won't sit next to humans"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:195
-msgid "He won't sit next to animals"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:196
-msgid "He won't sit next to smoking beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:197
-msgid "He won't sit next to flat beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:198
-msgid "He won't sit next to weapon injuries"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:199
-msgid "He won't sit next to cats"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:200
-msgid "He won't sit next to two-headed beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:201
-msgid "He won't sit next to monsters"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:202
-msgid "He won't sit next to hot beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:203
-msgid "He won't sit next to headless beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:204
-msgid "He won't sit next to horned beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:205
-msgid "He won't sit next to flat monsters"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:206
-msgid "He won't sit next to beings with holes"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:207
-msgid "He won't sit next to pierced beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:208
-msgid "He won't sit next to fffreozen beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:209
-msgid "He won't sit next to wet beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:210
-msgid "He won't sit next to crushed dogs"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:211
-msgid "He won't sit next to dogs"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:212
-msgid "He won't sit next to headless dogs"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:213
-msgid "He won't sit next to dismembered beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:214
-msgid "He won't sit next to crushed humans"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:215
-msgid "He won't sit next to trident-injured beings. And I couldn't blame him"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:216
-msgid "He won't sit next to snake-killed beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:217
-msgid "He won't sit across from humans"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:218
-msgid "He won't sit across from animals"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:219
-msgid "He won't sit across from weapon injuries"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:220
-msgid "He won't sit across from cats"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:221
-msgid "He won't sit across from monsters"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:222
-msgid "He won't sit across from hot beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:223
-msgid "He won't sit across from headless beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:224
-msgid "He won't sit across from flat beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:225
-msgid "He won't sit across from head injuries"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:226
-msgid "He won't sit across from beings with holes"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:227
-msgid "He won't sit across from pierced beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:228
-msgid "He won't sit across from wet beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:229
-msgid "He simply must sit next to a dog"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:230
-msgid "He must sit next to a being with holes"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:231
-msgid "He must sit next to a pierced being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:232
-msgid "He must sit next to a human"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:233
-msgid "He must sit next to a monster"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:234
-msgid "He must sit next to a monster with a head injury"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:235
-msgid "He must sit next to a dismembered being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:236
-msgid "He must sit next to a flat human"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:237
-msgid "He must sit next to a smoking being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:238
-msgid "He must sit next to a hot being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:239
-msgid "He simply must sit next to a horned being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:240
-msgid "He must sit next to a flat animal"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:241
-msgid "He must sit next to a flat being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:242
-msgid "He must sit next to an animal"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:243
-msgid "He must sit next to a headless being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:244
-msgid "He must sit next to a head being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:245
-msgid "He must sit next to a weapon injury"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:246
-msgid "He must sit next to a cat"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:247
-msgid "He must sit next to a snake-killed being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:248
-msgid "He must sit next to a smoking animal"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:249
-msgid "He must sit next to a wet being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:250
-msgid "He must sit next to a c-c-cold being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:251
-msgid "He must sit next to two humans"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:252
-msgid "He must sit across from a being with holes"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:253
-msgid "He must sit across from a pierced being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:254
-msgid "He must sit across from a human"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:255
-msgid "He must sit across from a monster"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:256
-msgid "He must sit across from a monster with a head injury"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:257
-msgid "He must sit across from a dismembered injury"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:258
-msgid "He must sit across from a smoking being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:259
-msgid "He must sit across from a hot being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:260
-msgid "He must sit across from a horned being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:261
-msgid "He must sit across from a flat being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:262
-msgid "He must sit across from an animal"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:263
-msgid "He must sit across from a headless being"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:264
-msgid "He must sit across from the chariot wheel guy"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:265
-msgid "He must sit across from a head injury"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:266
-msgid "He must sit across from a weapon injury"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:267
-msgid "He must sit in the front or back"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:268
-msgid "He must sit next to and across from only monsters"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:269
-msgid "He must sit next to and across from only animals"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:270
-msgid "He must sit next to and across from only humans"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:271
-msgid "He must sit next to and across from only weapon injuries"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:272
-msgid "He must not sit next to or across from humans"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:273
-msgid "He must not sit next to or across from pierced beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:274
-msgid "He must not sit next to or across from monsters"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:275
-msgid "He must not sit next to or across from animals"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:276
-msgid "Ha-ha-ha"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:283
-msgid "Charon must sit next to horned beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:284
-msgid "Charon must sit next to cats"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:285
-msgid "Charon must sit next to animals"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:286
-msgid "Charon must sit next to smoking beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:287
-msgid "Charon can't have any monsters at the head of the boat"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:288
-msgid "No animals at the head of the boat"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:289
-msgid "Charon wont sit next to two-headed beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:290
-msgid "Charon won't sit next to flat beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:291
-msgid "Charon won't sit next to horned beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:292
-msgid "Charon won't sit next to cats"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:293
-msgid "Charon won't sit next to smoking beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:294
-msgid "Charon won't sit next to trident-injured beings"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:299
-msgid "Well done"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:300
-msgid "Deadly"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:301
-msgid "Nice job"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:305
-msgid "Onto level two"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:306 engines/hadesch/rooms/minotaur.cpp:115
-msgid "Onto level three"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:307
-msgid "You have mastered ferryman's folly"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:317
-msgid "Eww!"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:318
-msgid "Yuck!"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:319
-msgid "Gross!"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:320
-msgid "As if!"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:321
-msgid "No way!"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:610
-msgid ""
-"When you click on a shade you can see and I'll tell you what they think of "
-"one another"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:615
-msgid "If you click on a shade you can drag it into a seat"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:618
-msgid "If they find a neighbour offensive, they'll return to the dark"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:621
-msgid "To remove the shade from the boat click and drag it to the dark"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:624
-msgid "Do try and discover what is bothering each of them"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:671
-msgid ""
-"Oh, the dead are a tiresome lot. Charon can't bear to weed through their "
-"assorted woes. If you assist Charon by loading the shades onto the boat, "
-"Charon will squeeze you in for the ride across"
-msgstr ""
-
-#: engines/hadesch/rooms/ferry.cpp:773
-msgid "He won't move from that seat"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:96
-msgid ""
-"Help us to move the walls so that they are strong enough to stop the minotaur"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:97
-msgid "Click on a square to rotate the walls"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:98
-msgid "Some walls are already locked in place and won't rotate"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:99
-msgid "If you need help, refer to workman's equations"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:100
-msgid "Careful, my friend. Some of the walls are not strong enough"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:101
-msgid "You're a brave bullfighter, my friend"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:102
-msgid "Keep it up. It looks like he's tiring"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:103
-msgid "That's taking the bull by the horns"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:104
-msgid "Don't give up. You can't beat him"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:105
-msgid "You have beaten the Minotaur. You have the makings of a hero"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:106
-msgid "You have beaten the beast at last"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:107
-msgid "You have done it. The people of Crete are once again safe"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:108
-msgid "Let's try again"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:109
-msgid ""
-"Warn the people of Crete: the Minotaur has escaped. Workers, keep the "
-"Minotaur back in the labyrinth"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:110
-msgid "I believe you and the Minotaur have not seen the last of one another"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:111
-msgid "Ah that was a nobble effort, my friend"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:112
-msgid ""
-"The Minotaur has broken though a critical wall. Workers, calm on the beast"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:113
-msgid "Eh. Hm"
-msgstr ""
-
-#: engines/hadesch/rooms/minotaur.cpp:114
-msgid "Ok. Onto level two"
-msgstr ""
-
-#: engines/hadesch/rooms/monster/illusion.cpp:52
-#: engines/hadesch/rooms/monster/illusion.cpp:56
-msgid "unclear utterance"
-msgstr ""
-
-#: engines/hadesch/rooms/monster/illusion.cpp:53
-msgid "Hey, this was close, buddy"
-msgstr ""
-
-#: engines/hadesch/rooms/monster/illusion.cpp:54
-msgid "Get hold of thunderbolts"
-msgstr ""
-
-#: engines/hadesch/rooms/monster/illusion.cpp:55
-msgid "Keep going, kid. You're doing great job"
-msgstr ""
-
-#: engines/hadesch/rooms/monster/illusion.cpp:320
-msgid "It's me, Phil. These beasts are all that stands between me and freedom"
-msgstr ""
-
-#: engines/hadesch/rooms/monster/illusion.cpp:363
-msgid "Oh no, we're gonna fry"
-msgstr ""
-
-#: engines/hadesch/rooms/monster/illusion.cpp:366
-msgid "Let's get outta here"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:53
-msgid "Phil's"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:54
-msgid "Medusa Isle"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:55
-msgid "Troy"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:56
-msgid "Seriphos"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:57
-msgid "Crete"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:58
-msgid "Volcano island"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:64
-msgid "Aye, welcome onboard ladie"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:65
-msgid "So, are you hero yet?"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:66
-msgid "So, are you heroine yet?"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:67
-msgid "So, made it back, you did? Frankly, I'm surprised"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:68
-msgid "Glad I'm, you're still alive. I hate sailing alone"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:69
-msgid "So where will we be headed now?"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:73
-msgid "Heave anchor"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:74
-msgid "Hurry, hoist the main"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:75
-msgid "All hands on deck. Man the sails"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:76
-msgid "Pull her to starboard and bring her around"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:77
-msgid "Pull back on that rudder. Hold her steady"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:98
-msgid "That'd be where the grand heroes and heroines of the world go to train"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:102
-msgid "This place be ruled by the evil tyrant king Polydectes"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:104
-msgid "Arr, Perseus be in trouble deep. Could use a hand"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:108
-msgid ""
-"Beware of Medusa. She be one scary looking lady. All her mirrors be made of "
-"shatter-proof glass"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:112
-msgid ""
-"For ten years now trojan and greek soldiers have been fighting that trojan "
-"war. Talk about job security"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:114
-msgid "Send me regards to Odysseus"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:117
-msgid ""
-"Finally, the trojan war be over and Helen be back with Menelaus. Now those "
-"two can fight without an interruption"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:122
-msgid "This be where Daedalus, the inventor, lives"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:125
-msgid "Crete, the famous international port of trade"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:129
-msgid "Know this: should you go down there, you may not come back"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:132
-msgid "Hah, many are monsters down there. Very dangerous. You go first"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:166
-msgid "Here be your current location, matie."
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:189
-msgid "Navigate by clicking on the island you want to go to"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:194
-msgid ""
-"The map shall always show the location of the Argo in relation to the other "
-"islands in the region"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:213
-msgid "And what course lies ahead for you, matie?"
-msgstr ""
-
-#: engines/hadesch/rooms/argo.cpp:309
-msgid ""
-"Sharpen up now, matie. You'll be on the Argo now. It's a hero of ships. It "
-"used to belong to Jason and his crew, the argonauts. And now it'll be here "
-"for you"
-msgstr "ÐобÑо пожаловаÑÑ Ð½Ð° ÐÑго. ÐÑо геÑой коÑаблей. Ðн пÑинадлежал ЯÑÐ¾Ð½Ñ Ð¸ его комманде аÑгонавÑов. Ð ÑепеÑÑ Ð½Ð° нем поплÑвеÑÑ ÑÑ."
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