[Scummvm-git-logs] scummvm master -> 6fd55467029e577766cf77d3db7fa497fd2b566f

aquadran aquadran at gmail.com
Sat Jan 2 07:17:49 UTC 2021


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
6fd5546702 WINTERMUTE: Remove the OpenGL Texture renderer


Commit: 6fd55467029e577766cf77d3db7fa497fd2b566f
    https://github.com/scummvm/scummvm/commit/6fd55467029e577766cf77d3db7fa497fd2b566f
Author: Cameron Cawley (ccawley2011 at gmail.com)
Date: 2021-01-02T08:17:46+01:00

Commit Message:
WINTERMUTE: Remove the OpenGL Texture renderer

Changed paths:
  R engines/wintermute/base/gfx/opengl/base_render_opengl_texture.cpp
  R engines/wintermute/base/gfx/opengl/base_render_opengl_texture.h
  R engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.cpp
  R engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.h
  R engines/wintermute/base/gfx/opengl/render_ticket.cpp
  R engines/wintermute/base/gfx/opengl/render_ticket.h
    engines/wintermute/base/gfx/base_renderer.h
    engines/wintermute/module.mk


diff --git a/engines/wintermute/base/gfx/base_renderer.h b/engines/wintermute/base/gfx/base_renderer.h
index bbf36c8af8..ae6bc0d573 100644
--- a/engines/wintermute/base/gfx/base_renderer.h
+++ b/engines/wintermute/base/gfx/base_renderer.h
@@ -239,7 +239,6 @@ BaseRenderer *makeOSystemRenderer(BaseGame *inGame); // Implemented in BRenderSD
 #ifdef ENABLE_WME3D
 class BaseRenderer3D;
 
-BaseRenderer *makeOpenGLTextureRenderer(BaseGame *inGame);
 BaseRenderer3D *makeOpenGL3DRenderer(BaseGame *inGame);
 BaseRenderer3D *makeOpenGL3DShaderRenderer(BaseGame *inGame);
 #endif
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl_texture.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl_texture.cpp
deleted file mode 100644
index c957751076..0000000000
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl_texture.cpp
+++ /dev/null
@@ -1,648 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/base_surface_storage.h"
-#include "engines/wintermute/base/gfx/base_image.h"
-#include "engines/wintermute/math/math_util.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "common/system.h"
-#include "common/queue.h"
-#include "common/config-manager.h"
-#include "graphics/transparent_surface.h"
-
-#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
-
-#include "graphics/opengl/texture.h"
-#include "graphics/opengl/surfacerenderer.h"
-#include "engines/wintermute/base/gfx/opengl/base_render_opengl_texture.h"
-#include "engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.h"
-#include "engines/wintermute/base/gfx/opengl/render_ticket.h"
-
-#define DIRTY_RECT_LIMIT 800
-
-namespace Wintermute {
-
-BaseRenderer *makeOpenGLTextureRenderer(BaseGame *inGame) {
-	return new BaseRenderOpenGLTexture(inGame);
-}
-
-//////////////////////////////////////////////////////////////////////////
-BaseRenderOpenGLTexture::BaseRenderOpenGLTexture(BaseGame *inGame) : BaseRenderer(inGame) {
-	_renderSurface = new Graphics::Surface();
-	_blankSurface = new Graphics::Surface();
-	_lastFrameIter = _renderQueue.end();
-	_needsFlip = true;
-	_skipThisFrame = false;
-
-	_borderLeft = _borderRight = _borderTop = _borderBottom = 0;
-	_ratioX = _ratioY = 1.0f;
-	_dirtyRect = nullptr;
-	_disableDirtyRects = false;
-	if (ConfMan.hasKey("dirty_rects")) {
-		_disableDirtyRects = !ConfMan.getBool("dirty_rects");
-	}
-
-	_disableDirtyRects = true;
-
-	_lastScreenChangeID = g_system->getScreenChangeID();
-}
-
-//////////////////////////////////////////////////////////////////////////
-BaseRenderOpenGLTexture::~BaseRenderOpenGLTexture() {
-	RenderQueueIterator it = _renderQueue.begin();
-	while (it != _renderQueue.end()) {
-		RenderTicketOpenGL *ticket = *it;
-		it = _renderQueue.erase(it);
-		delete ticket;
-	}
-
-	delete _dirtyRect;
-
-	_renderSurface->free();
-	delete _renderSurface;
-	_blankSurface->free();
-	delete _blankSurface;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseRenderOpenGLTexture::initRenderer(int width, int height, bool windowed) {
-	_width = width;
-	_height = height;
-	_renderRect.setWidth(_width);
-	_renderRect.setHeight(_height);
-
-	_realWidth = width;
-	_realHeight = height;
-
-	//TODO: Tiny resolution-displays might want to do some resolution-selection logic here
-
-	//_realWidth = BaseEngine::instance().getRegistry()->readInt("Debug", "ForceResWidth", _width);
-	//_realHeight = BaseEngine::instance().getRegistry()->readInt("Debug", "ForceResHeight", _height);
-
-	float origAspect = (float)_width / (float)_height;
-	float realAspect = (float)_realWidth / (float)_realHeight;
-
-	float ratio;
-	if (origAspect < realAspect) {
-		// normal to wide
-		ratio = (float)_realHeight / (float)_height;
-	} else {
-		// wide to normal
-		ratio = (float)_realWidth / (float)_width;
-	}
-
-	_borderLeft = (int)((_realWidth - (_width * ratio)) / 2);
-	_borderRight = (int)(_realWidth - (_width * ratio) - _borderLeft);
-
-	_borderTop = (int)((_realHeight - (_height * ratio)) / 2);
-	_borderBottom = (int)(_realHeight - (_height * ratio) - _borderTop);
-
-
-
-	_ratioX = (float)(_realWidth - _borderLeft - _borderRight) / (float)_width;
-	_ratioY = (float)(_realHeight - _borderTop - _borderBottom) / (float)_height;
-
-	_windowed = !ConfMan.getBool("fullscreen");
-
-	Graphics::PixelFormat format = OpenGL::TextureGL::getRGBAPixelFormat();
-
-	g_system->showMouse(false);
-
-	_renderSurface->create(g_system->getWidth(), g_system->getHeight(), format);
-	_blankSurface->create(g_system->getWidth(), g_system->getHeight(), format);
-	_blankSurface->fillRect(Common::Rect(0, 0, _blankSurface->h, _blankSurface->w), _blankSurface->format.ARGBToColor(255, 0, 0, 0));
-	_active = true;
-
-	_clearColor = _renderSurface->format.ARGBToColor(255, 0, 0, 0);
-
-	return STATUS_OK;
-}
-
-bool BaseRenderOpenGLTexture::indicatorFlip() {
-	if (_indicatorWidthDrawn > 0 && _indicatorHeight > 0) {
-		drawRenderSurface();
-		g_system->updateScreen();
-	}
-	return STATUS_OK;
-}
-
-bool BaseRenderOpenGLTexture::forcedFlip() {
-	drawRenderSurface();
-	g_system->updateScreen();
-	return STATUS_OK;
-}
-
-bool BaseRenderOpenGLTexture::flip() {
-	if (_skipThisFrame) {
-		_skipThisFrame = false;
-		delete _dirtyRect;
-		_dirtyRect = nullptr;
-		drawRenderSurface();
-		g_system->updateScreen();
-		_needsFlip = false;
-
-		// Reset ticketing state
-		_lastFrameIter = _renderQueue.end();
-		RenderQueueIterator it;
-		for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) {
-			(*it)->_wantsDraw = false;
-		}
-
-		addDirtyRect(_renderRect);
-		return true;
-	}
-	if (!_disableDirtyRects) {
-		drawTickets();
-	} else {
-		// Clear the scale-buffered tickets that wasn't reused.
-		RenderQueueIterator it = _renderQueue.begin();
-		while (it != _renderQueue.end()) {
-			if ((*it)->_wantsDraw == false) {
-				RenderTicketOpenGL *ticket = *it;
-				it = _renderQueue.erase(it);
-				delete ticket;
-			} else {
-				(*it)->_wantsDraw = false;
-				++it;
-			}
-		}
-	}
-
-	int oldScreenChangeID = _lastScreenChangeID;
-	_lastScreenChangeID = g_system->getScreenChangeID();
-	bool screenChanged = _lastScreenChangeID != oldScreenChangeID;
-
-	if (_needsFlip || _disableDirtyRects || screenChanged) {
-		if (_disableDirtyRects || screenChanged) {
-			//g_system->copyRectToScreen((byte *)_renderSurface->getPixels(), _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h);
-		}
-		//  g_system->copyRectToScreen((byte *)_renderSurface->getPixels(), _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height());
-		delete _dirtyRect;
-		_dirtyRect = nullptr;
-		_needsFlip = false;
-	}
-	_lastFrameIter = _renderQueue.end();
-
-	drawRenderSurface();
-	g_system->updateScreen();
-
-	return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////
-void BaseRenderOpenGLTexture::onWindowChange() {
-	_windowed = !g_system->getFeatureState(OSystem::kFeatureFullscreenMode);
-}
-
-//////////////////////////////////////////////////////////////////////
-void BaseRenderOpenGLTexture::setWindowed(bool windowed) {
-	ConfMan.setBool("fullscreen", !windowed);
-	g_system->beginGFXTransaction();
-	g_system->setFeatureState(OSystem::kFeatureFullscreenMode, !windowed);
-	g_system->endGFXTransaction();
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseRenderOpenGLTexture::fill(byte r, byte g, byte b, Common::Rect *rect) {
-	_clearColor = _renderSurface->format.ARGBToColor(0xFF, r, g, b);
-	if (!_disableDirtyRects) {
-		return STATUS_OK;
-	}
-	if (!rect) {
-// TODO: This should speed things up, but for some reason it misses the size by quite a bit.
-/*		if (r == 0 && g == 0 && b == 0) {
-			// Simply memcpy from the buffered black-surface, way faster than Surface::fillRect.
-			memcpy(_renderSurface->pixels, _blankSurface->pixels, _renderSurface->pitch * _renderSurface->h);
-			return STATUS_OK;
-		}*/
-		rect = &_renderRect;
-	}
-	// TODO: This doesn't work with dirty rects
-	_renderSurface->fillRect(*rect, _clearColor);
-
-	return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-void BaseRenderOpenGLTexture::fade(uint16 alpha) {
-	byte dwAlpha = (byte)(255 - alpha);
-	return fadeToColor(0, 0, 0, dwAlpha);
-}
-
-//////////////////////////////////////////////////////////////////////////
-void BaseRenderOpenGLTexture::fadeToColor(byte r, byte g, byte b, byte a) {
-	Common::Rect fillRect;
-
-	Rect32 rc;
-	_gameRef->getCurrentViewportRect(&rc);
-	fillRect.left = (int16)rc.left;
-	fillRect.top = (int16)rc.top;
-	fillRect.setWidth((int16)(rc.right - rc.left));
-	fillRect.setHeight((int16)(rc.bottom - rc.top));
-
-	modTargetRect(&fillRect);
-
-	//TODO: This is only here until I'm sure about the final pixelformat
-	uint32 col = _renderSurface->format.ARGBToColor(a, r, g, b);
-
-	Graphics::Surface surf;
-	surf.create((uint16)fillRect.width(), (uint16)fillRect.height(), _renderSurface->format);
-	Common::Rect sizeRect(fillRect);
-	sizeRect.translate(-fillRect.top, -fillRect.left);
-	surf.fillRect(fillRect, col);
-	Graphics::TransformStruct temp = Graphics::TransformStruct();
-	temp._alphaDisable = false;
-	drawSurface(nullptr, &surf, &sizeRect, &fillRect, temp);
-	surf.free();
-
-	//SDL_SetRenderDrawColor(_renderer, r, g, b, a);
-	//SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND);
-	//SDL_RenderFillRect(_renderer, &fillRect);
-}
-
-Graphics::PixelFormat BaseRenderOpenGLTexture::getPixelFormat() const {
-	return _renderSurface->format;
-}
-
-void BaseRenderOpenGLTexture::drawSurface(BaseSurfaceOpenGLTexture *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, Graphics::TransformStruct &transform) {
-
-	if (_disableDirtyRects) {
-		RenderTicketOpenGL *ticket = new RenderTicketOpenGL(owner, surf, srcRect, dstRect, transform);
-		ticket->_wantsDraw = true;
-		_renderQueue.push_back(ticket);
-		drawFromSurface(ticket);
-		return;
-	}
-
-	// Skip rects that are completely outside the screen:
-	if ((dstRect->left < 0 && dstRect->right < 0) || (dstRect->top < 0 && dstRect->bottom < 0)) {
-		return;
-	}
-
-	if (owner) { // Fade-tickets are owner-less
-		RenderTicketOpenGL compare(owner, nullptr, srcRect, dstRect, transform);
-		RenderQueueIterator it = _lastFrameIter;
-		++it;
-		// Avoid calling end() and operator* every time, when potentially going through
-		// LOTS of tickets.
-		RenderQueueIterator endIterator = _renderQueue.end();
-		RenderTicketOpenGL *compareTicket = nullptr;
-		for (; it != endIterator; ++it) {
-			compareTicket = *it;
-			if (*(compareTicket) == compare && compareTicket->_isValid) {
-				if (_disableDirtyRects) {
-					drawFromSurface(compareTicket);
-				} else {
-					drawFromQueuedTicket(it);
-				}
-				return;
-			}
-		}
-	}
-	RenderTicketOpenGL *ticket = new RenderTicketOpenGL(owner, surf, srcRect, dstRect, transform);
-	if (!_disableDirtyRects) {
-		drawFromTicket(ticket);
-	} else {
-		ticket->_wantsDraw = true;
-		_renderQueue.push_back(ticket);
-		drawFromSurface(ticket);
-	}
-}
-
-void BaseRenderOpenGLTexture::invalidateTicket(RenderTicketOpenGL *renderTicket) {
-	addDirtyRect(renderTicket->_dstRect);
-	renderTicket->_isValid = false;
-//	renderTicket->_canDelete = true; // TODO: Maybe readd this, to avoid even more duplicates.
-}
-
-void BaseRenderOpenGLTexture::invalidateTicketsFromSurface(BaseSurfaceOpenGLTexture *surf) {
-	RenderQueueIterator it;
-	for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) {
-		if ((*it)->_owner == surf) {
-			invalidateTicket(*it);
-		}
-	}
-}
-
-void BaseRenderOpenGLTexture::drawFromTicket(RenderTicketOpenGL *renderTicket) {
-	renderTicket->_wantsDraw = true;
-
-	++_lastFrameIter;
-	// In-order
-	if (_renderQueue.empty() || _lastFrameIter == _renderQueue.end()) {
-		_lastFrameIter--;
-		_renderQueue.push_back(renderTicket);
-		++_lastFrameIter;
-		addDirtyRect(renderTicket->_dstRect);
-	} else {
-		// Before something
-		RenderQueueIterator pos = _lastFrameIter;
-		_renderQueue.insert(pos, renderTicket);
-		--_lastFrameIter;
-		addDirtyRect(renderTicket->_dstRect);
-	}
-}
-
-void BaseRenderOpenGLTexture::drawFromQueuedTicket(const RenderQueueIterator &ticket) {
-	RenderTicketOpenGL *renderTicket = *ticket;
-	assert(!renderTicket->_wantsDraw);
-	renderTicket->_wantsDraw = true;
-
-	++_lastFrameIter;
-	// Not in the same order?
-	if (*_lastFrameIter != renderTicket) {
-		--_lastFrameIter;
-		// Remove the ticket from the list
-		assert(*_lastFrameIter != renderTicket);
-		_renderQueue.erase(ticket);
-		// Is not in order, so readd it as if it was a new ticket
-		drawFromTicket(renderTicket);
-	}
-}
-
-void BaseRenderOpenGLTexture::addDirtyRect(const Common::Rect &rect) {
-	if (!_dirtyRect) {
-		_dirtyRect = new Common::Rect(rect);
-	} else {
-		_dirtyRect->extend(rect);
-	}
-	_dirtyRect->clip(_renderRect);
-}
-
-void BaseRenderOpenGLTexture::drawTickets() {
-	RenderQueueIterator it = _renderQueue.begin();
-	// Clean out the old tickets
-	// Note: We draw invalid tickets too, otherwise we wouldn't be honoring
-	// the draw request they obviously made BEFORE becoming invalid, either way
-	// we have a copy of their data, so their invalidness won't affect us.
-	while (it != _renderQueue.end()) {
-		if ((*it)->_wantsDraw == false) {
-			RenderTicketOpenGL *ticket = *it;
-			addDirtyRect((*it)->_dstRect);
-			it = _renderQueue.erase(it);
-			delete ticket;
-		} else {
-			++it;
-		}
-	}
-	if (!_dirtyRect || _dirtyRect->width() == 0 || _dirtyRect->height() == 0) {
-		it = _renderQueue.begin();
-		while (it != _renderQueue.end()) {
-			RenderTicketOpenGL *ticket = *it;
-			ticket->_wantsDraw = false;
-			++it;
-		}
-		return;
-	}
-
-	it = _renderQueue.begin();
-	_lastFrameIter = _renderQueue.end();
-	// A special case: If the screen has one giant OPAQUE rect to be drawn, then we skip filling
-	// the background color. Typical use-case: Fullscreen FMVs.
-	// Caveat: The FPS-counter will invalidate this.
-	if (it != _lastFrameIter && _renderQueue.front() == _renderQueue.back() && (*it)->_transform._alphaDisable == true) {
-		// If our single opaque rect fills the dirty rect, we can skip filling.
-		if (*_dirtyRect != (*it)->_dstRect) {
-			// Apply the clear-color to the dirty rect.
-			_renderSurface->fillRect(*_dirtyRect, _clearColor);
-		}
-		// Otherwise Do NOT fill.
-	} else {
-		// Apply the clear-color to the dirty rect.
-		_renderSurface->fillRect(*_dirtyRect, _clearColor);
-	}
-	for (; it != _renderQueue.end(); ++it) {
-		RenderTicketOpenGL *ticket = *it;
-		if (ticket->_dstRect.intersects(*_dirtyRect)) {
-			// dstClip is the area we want redrawn.
-			Common::Rect dstClip(ticket->_dstRect);
-			// reduce it to the dirty rect
-			dstClip.clip(*_dirtyRect);
-			// we need to keep track of the position to redraw the dirty rect
-			Common::Rect pos(dstClip);
-			int16 offsetX = ticket->_dstRect.left;
-			int16 offsetY = ticket->_dstRect.top;
-			// convert from screen-coords to surface-coords.
-			dstClip.translate(-offsetX, -offsetY);
-
-			drawFromSurface(ticket, &pos, &dstClip);
-			_needsFlip = true;
-		}
-		// Some tickets want redraw but don't actually clip the dirty area (typically the ones that shouldnt become clear-color)
-		ticket->_wantsDraw = false;
-	}
-	g_system->copyRectToScreen((byte *)_renderSurface->getBasePtr(_dirtyRect->left, _dirtyRect->top), _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height());
-
-	it = _renderQueue.begin();
-	// Clean out the old tickets
-	while (it != _renderQueue.end()) {
-		if ((*it)->_isValid == false) {
-			RenderTicketOpenGL *ticket = *it;
-			addDirtyRect((*it)->_dstRect);
-			it = _renderQueue.erase(it);
-			delete ticket;
-		} else {
-			++it;
-		}
-	}
-
-}
-
-// Replacement for SDL2's SDL_RenderCopy
-void BaseRenderOpenGLTexture::drawFromSurface(RenderTicketOpenGL *ticket) {
-	ticket->drawToSurface(_renderSurface);
-}
-
-void BaseRenderOpenGLTexture::drawFromSurface(RenderTicketOpenGL *ticket, Common::Rect *dstRect, Common::Rect *clipRect) {
-	ticket->drawToSurface(_renderSurface, dstRect, clipRect);
-}
-
-void BaseRenderOpenGLTexture::drawRenderSurface() {
-	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-
-	for (int i = 0; i < _renderSurface->h; ++i) {
-		for (int j = 0; j < _renderSurface->w; ++j) {
-			byte* pixel = reinterpret_cast<byte*>(_renderSurface->getPixels());
-			pixel += i * _renderSurface->w * 4 + j * 4;
-
-			byte tmp = pixel[0];
-			pixel[0] = pixel[3];
-			pixel[3] = tmp;
-			tmp = pixel[1];
-			pixel[1] = pixel[2];
-			pixel[2] = tmp;
-		}
-	}
-
-	OpenGL::TextureGL tex(*_renderSurface);
-
-	OpenGL::SurfaceRenderer* renderer = OpenGL::createBestSurfaceRenderer();
-
-	renderer->prepareState();
-	renderer->setFlipY(true);
-	renderer->render(&tex, Math::Rect2d(Math::Vector2d(0, 0), Math::Vector2d(1, 1)));
-	renderer->restorePreviousState();
-	delete renderer;
-
-	uint32 background = BYTETORGBA(0, 0, 0, 0);
-	_renderSurface->fillRect(Common::Rect(0, 0, _renderSurface->w, _renderSurface->h), background);
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseRenderOpenGLTexture::drawLine(int x1, int y1, int x2, int y2, uint32 color) {
-	// This function isn't used outside of indicator-displaying, and thus quite unused in
-	// BaseRenderOpenGL when dirty-rects are enabled.
-	if (!_disableDirtyRects && !_indicatorDisplay) {
-		error("BaseRenderOpenGL::DrawLine - doesn't work for dirty rects yet");
-	}
-
-	byte r = RGBCOLGetR(color);
-	byte g = RGBCOLGetG(color);
-	byte b = RGBCOLGetB(color);
-	byte a = RGBCOLGetA(color);
-
-	//SDL_SetRenderDrawColor(_renderer, r, g, b, a);
-	//SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND);
-
-	Point32 point1, point2;
-	point1.x = x1;
-	point1.y = y1;
-	pointToScreen(&point1);
-
-	point2.x = x2;
-	point2.y = y2;
-	pointToScreen(&point2);
-
-	// TODO: This thing is mostly here until I'm sure about the final color-format.
-	uint32 colorVal = _renderSurface->format.ARGBToColor(a, r, g, b);
-	_renderSurface->drawLine(point1.x, point1.y, point2.x, point2.y, colorVal);
-	//SDL_RenderDrawLine(_renderer, point1.x, point1.y, point2.x, point2.y);
-	return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-BaseImage *BaseRenderOpenGLTexture::takeScreenshot() {
-// TODO: Clip by viewport.
-	BaseImage *screenshot = new BaseImage();
-	screenshot->copyFrom(_renderSurface);
-	return screenshot;
-}
-
-//////////////////////////////////////////////////////////////////////////
-Common::String BaseRenderOpenGLTexture::getName() const {
-	return "3D-OSystem-renderer";
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseRenderOpenGLTexture::setViewport(int left, int top, int right, int bottom) {
-	Common::Rect rect;
-	// TODO: Hopefully this is the same logic that ScummVM uses.
-	rect.left = (int16)(left + _borderLeft);
-	rect.top = (int16)(top + _borderTop);
-	rect.setWidth((int16)((right - left) * _ratioX));
-	rect.setHeight((int16)((bottom - top) * _ratioY));
-
-	_renderRect = rect;
-	return STATUS_OK;
-}
-
-Rect32 BaseRenderOpenGLTexture::getViewPort() {
-	Rect32 ret;
-	ret.top = _renderRect.top;
-	ret.bottom = _renderRect.bottom;
-	ret.left = _renderRect.left;
-	ret.right = _renderRect.right;
-	return ret;
-}
-
-//////////////////////////////////////////////////////////////////////////
-void BaseRenderOpenGLTexture::modTargetRect(Common::Rect *rect) {
-	return;
-	int newWidth = (int16)MathUtil::roundUp(rect->width() * _ratioX);
-	int newHeight = (int16)MathUtil::roundUp(rect->height() * _ratioY);
-	rect->left = (int16)MathUtil::round(rect->left * _ratioX + _borderLeft);
-	rect->top = (int16)MathUtil::round(rect->top * _ratioY + _borderTop);
-	rect->setWidth(newWidth);
-	rect->setHeight(newHeight);
-}
-
-//////////////////////////////////////////////////////////////////////////
-void BaseRenderOpenGLTexture::pointFromScreen(Point32 *point) {
-	point->x = (int16)(point->x / _ratioX - _borderLeft / _ratioX + _renderRect.left);
-	point->y = (int16)(point->y / _ratioY - _borderTop / _ratioY + _renderRect.top);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void BaseRenderOpenGLTexture::pointToScreen(Point32 *point) {
-	point->x = (int16)MathUtil::roundUp(point->x * _ratioX) + _borderLeft - _renderRect.left;
-	point->y = (int16)MathUtil::roundUp(point->y * _ratioY) + _borderTop - _renderRect.top;
-}
-
-//////////////////////////////////////////////////////////////////////////
-void BaseRenderOpenGLTexture::dumpData(const char *filename) {
-	warning("BaseRenderOpenGL::DumpData(%s) - stubbed", filename); // TODO
-}
-
-BaseSurface *BaseRenderOpenGLTexture::createSurface() {
-	return new BaseSurfaceOpenGLTexture(_gameRef);
-}
-
-void BaseRenderOpenGLTexture::endSaveLoad() {
-	BaseRenderer::endSaveLoad();
-
-	// Clear the scale-buffered tickets as we just loaded.
-	RenderQueueIterator it = _renderQueue.begin();
-	while (it != _renderQueue.end()) {
-		RenderTicketOpenGL *ticket = *it;
-		it = _renderQueue.erase(it);
-		delete ticket;
-	}
-	// HACK: After a save the buffer will be drawn before the scripts get to update it,
-	// so just skip this single frame.
-	_skipThisFrame = true;
-	_lastFrameIter = _renderQueue.end();
-
-	_renderSurface->fillRect(Common::Rect(0, 0, _renderSurface->w, _renderSurface->h), _renderSurface->format.ARGBToColor(255, 0, 0, 0));
-	g_system->copyRectToScreen((byte *)_renderSurface->getPixels(), _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h);
-	drawRenderSurface();
-	g_system->updateScreen();
-}
-
-bool BaseRenderOpenGLTexture::startSpriteBatch() {
-	return STATUS_OK;
-}
-
-bool BaseRenderOpenGLTexture::endSpriteBatch() {
-	return STATUS_OK;
-}
-
-} // End of namespace Wintermute
-
-#endif // defined(USE_OPENGL) && !defined(USE_GLES2)
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl_texture.h b/engines/wintermute/base/gfx/opengl/base_render_opengl_texture.h
deleted file mode 100644
index a9ae25976a..0000000000
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl_texture.h
+++ /dev/null
@@ -1,164 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_BASE_RENDER_OPENGL_TEXTURE_H
-#define WINTERMUTE_BASE_RENDER_OPENGL_TEXTURE_H
-
-#include "engines/wintermute/base/gfx/base_renderer.h"
-#include "common/rect.h"
-#include "graphics/surface.h"
-#include "common/list.h"
-#include "graphics/transform_struct.h"
-
-#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
-
-namespace Wintermute {
-class BaseSurfaceOpenGLTexture;
-class RenderTicketOpenGL;
-/**
- * A 2D-renderer implementation for WME.
- * This renderer makes use of a "ticket"-system, where all draw-calls
- * are stored as tickets until flip() is called, and compared against the tickets
- * from last frame, to determine which calls were the same as last round
- * (i.e. in the exact same order, with the exact same arguments), and thus
- * figure out which parts of the screen need to be redrawn.
- *
- * Important concepts to handle here, is the ordered number of any ticket
- * which is called the "drawNum", every frame this starts from scratch, and
- * then the incoming tickets created from the draw-calls are checked to see whether
- * they came before, on, or after the drawNum they had last frame. Everything else
- * being equal, this information is then used to check whether the draw order changed,
- * which will then create a need for redrawing, as we draw with an alpha-channel here.
- *
- * There is also a draw path that draws without tickets, for debugging purposes,
- * as well as to accomodate situations with large enough amounts of draw calls,
- * that there will be too much overhead involved with comparing the generated tickets.
- */
-class BaseRenderOpenGLTexture : public BaseRenderer {
-public:
-	BaseRenderOpenGLTexture(BaseGame *inGame);
-	~BaseRenderOpenGLTexture() override;
-
-	typedef Common::List<RenderTicketOpenGL *>::iterator RenderQueueIterator;
-
-	Common::String getName() const override;
-
-	bool initRenderer(int width, int height, bool windowed) override;
-	bool flip() override;
-	bool indicatorFlip() override;
-	bool forcedFlip() override;
-	bool fill(byte r, byte g, byte b, Common::Rect *rect = nullptr) override;
-	Graphics::PixelFormat getPixelFormat() const override;
-	void fade(uint16 alpha) override;
-	void fadeToColor(byte r, byte g, byte b, byte a) override;
-
-	bool drawLine(int x1, int y1, int x2, int y2, uint32 color) override;
-
-	BaseImage *takeScreenshot() override;
-	void onWindowChange() override;
-	void setWindowed(bool windowed) override;
-
-	void invalidateTicket(RenderTicketOpenGL *renderTicket);
-	void invalidateTicketsFromSurface(BaseSurfaceOpenGLTexture *surf);
-	/**
-	 * Insert a new ticket into the queue, adding a dirty rect
-	 * @param renderTicket the ticket to be added.
-	 */
-	void drawFromTicket(RenderTicketOpenGL *renderTicket);
-	/**
-	 * Re-insert an existing ticket into the queue, adding a dirty rect
-	 * out-of-order from last draw from the ticket.
-	 * @param ticket iterator pointing to the ticket to be added.
-	 */
-	void drawFromQueuedTicket(const RenderQueueIterator &ticket);
-
-	bool setViewport(int left, int top, int right, int bottom) override;
-	bool setViewport(Rect32 *rect) override { return BaseRenderer::setViewport(rect); }
-	Rect32 getViewPort() override;
-	void modTargetRect(Common::Rect *rect);
-	void pointFromScreen(Point32 *point);
-	void pointToScreen(Point32 *point);
-
-	void dumpData(const char *filename) override;
-
-	float getScaleRatioX() const override {
-		return _ratioX;
-	}
-	float getScaleRatioY() const override {
-		return _ratioY;
-	}
-	bool startSpriteBatch() override;
-	bool endSpriteBatch() override;
-	void endSaveLoad() override;
-	void drawSurface(BaseSurfaceOpenGLTexture *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, Graphics::TransformStruct &transform);
-	BaseSurface *createSurface() override;
-private:
-	/**
-	 * Mark a specified rect of the screen as dirty.
-	 * @param rect the region to be marked as dirty
-	 */
-	void addDirtyRect(const Common::Rect &rect);
-	/**
-	 * Traverse the tickets that are dirty, and draw them
-	 */
-	void drawTickets();
-	// Non-dirty-rects:
-	void drawFromSurface(RenderTicketOpenGL *ticket);
-	// Dirty-rects:
-	void drawFromSurface(RenderTicketOpenGL *ticket, Common::Rect *dstRect, Common::Rect *clipRect);
-
-	void drawRenderSurface();
-
-	Common::Rect *_dirtyRect;
-	Common::List<RenderTicketOpenGL *> _renderQueue;
-
-	bool _needsFlip;
-	RenderQueueIterator _lastFrameIter;
-	Common::Rect _renderRect;
-	Graphics::Surface *_renderSurface;
-	Graphics::Surface *_blankSurface;
-
-	int _borderLeft;
-	int _borderTop;
-	int _borderRight;
-	int _borderBottom;
-
-	bool _disableDirtyRects;
-	float _ratioX;
-	float _ratioY;
-	uint32 _clearColor;
-
-	bool _skipThisFrame;
-	int _lastScreenChangeID; // previous value of OSystem::getScreenChangeID()
-};
-
-} // End of namespace Wintermute
-
-#endif // defined(USE_OPENGL) && !defined(USE_GLES2)
-
-#endif
diff --git a/engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.cpp b/engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.cpp
deleted file mode 100644
index b95e039af9..0000000000
--- a/engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.cpp
+++ /dev/null
@@ -1,490 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/base_engine.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/gfx/base_image.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "graphics/transparent_surface.h"
-#include "graphics/transform_tools.h"
-#include "graphics/pixelformat.h"
-#include "graphics/surface.h"
-#include "common/stream.h"
-#include "common/system.h"
-
-#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
-
-#include "engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.h"
-#include "engines/wintermute/base/gfx/opengl/base_render_opengl_texture.h"
-
-namespace Wintermute {
-
-//////////////////////////////////////////////////////////////////////////
-BaseSurfaceOpenGLTexture::BaseSurfaceOpenGLTexture(BaseGame *inGame) : BaseSurface(inGame) {
-	_surface = new Graphics::Surface();
-	_alphaMask = nullptr;
-	_alphaType = Graphics::ALPHA_FULL;
-	_lockPixels = nullptr;
-	_lockPitch = 0;
-	_loaded = false;
-	_rotation = 0;
-}
-
-//////////////////////////////////////////////////////////////////////////
-BaseSurfaceOpenGLTexture::~BaseSurfaceOpenGLTexture() {
-	if (_surface) {
-		_surface->free();
-		delete _surface;
-		_surface = nullptr;
-	}
-
-	delete[] _alphaMask;
-	_alphaMask = nullptr;
-
-	_gameRef->addMem(-_width * _height * 4);
-	BaseRenderOpenGLTexture *renderer = static_cast<BaseRenderOpenGLTexture *>(_gameRef->_renderer);
-	renderer->invalidateTicketsFromSurface(this);
-}
-
-Graphics::AlphaType hasTransparencyTypeOpenGL(const Graphics::Surface *surf) {
-	if (surf->format.bytesPerPixel != 4) {
-		warning("hasTransparencyType:: non 32 bpp surface passed as argument");
-		return Graphics::ALPHA_OPAQUE;
-	}
-	uint8 r, g, b, a;
-	bool seenAlpha = false;
-	bool seenFullAlpha = false;
-	for (int i = 0; i < surf->h; i++) {
-		if (seenFullAlpha) {
-			break;
-		}
-		for (int j = 0; j < surf->w; j++) {
-			uint32 pix = *(const uint32 *)surf->getBasePtr(j, i);
-			surf->format.colorToARGB(pix, a, r, g, b);
-			if (a != 255) {
-				seenAlpha = true;
-				if (a != 0) {
-					seenFullAlpha = true;
-					break;
-				}
-			}
-		}
-	}
-	if (seenFullAlpha) {
-		return Graphics::ALPHA_FULL;
-	} else if (seenAlpha) {
-		return Graphics::ALPHA_BINARY;
-	} else {
-		return Graphics::ALPHA_OPAQUE;
-	}
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceOpenGLTexture::create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
-	/*  BaseRenderOpenGL *renderer = static_cast<BaseRenderOpenGL *>(_gameRef->_renderer); */
-	_filename = filename;
-//	const Graphics::Surface *surface = image->getSurface();
-
-	if (defaultCK) {
-		ckRed   = 255;
-		ckGreen = 0;
-		ckBlue  = 255;
-	}
-
-	_ckDefault = defaultCK;
-	_ckRed = ckRed;
-	_ckGreen = ckGreen;
-	_ckBlue = ckBlue;
-
-	if (_lifeTime == 0 || lifeTime == -1 || lifeTime > _lifeTime) {
-		_lifeTime = lifeTime;
-	}
-
-	_keepLoaded = keepLoaded;
-	if (_keepLoaded) {
-		_lifeTime = -1;
-	}
-
-	return STATUS_OK;
-}
-
-bool BaseSurfaceOpenGLTexture::finishLoad() {
-	BaseImage *image = new BaseImage();
-	if (!image->loadFile(_filename)) {
-		delete image;
-		return false;
-	}
-
-	_width = image->getSurface()->w;
-	_height = image->getSurface()->h;
-
-	bool isSaveGameGrayscale = _filename.matchString("savegame:*g", true);
-	if (isSaveGameGrayscale) {
-		warning("grayscaleConversion not yet implemented");
-		// FIBITMAP *newImg = FreeImage_ConvertToGreyscale(img); TODO
-	}
-
-	_surface->free();
-	delete _surface;
-
-	bool needsColorKey = false;
-	bool replaceAlpha = true;
-	if (image->getSurface()->format.bytesPerPixel == 1) {
-		if (!image->getPalette()) {
-			error("Missing palette while loading 8bit image %s", _filename.c_str());
-		}
-		_surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette());
-		needsColorKey = true;
-	} else {
-		if (image->getSurface()->format != g_system->getScreenFormat()) {
-			_surface = image->getSurface()->convertTo(g_system->getScreenFormat());
-		} else {
-			_surface = new Graphics::Surface();
-			_surface->copyFrom(*image->getSurface());
-		}
-
-		if (_filename.hasSuffix(".bmp") && image->getSurface()->format.bytesPerPixel == 4) {
-			// 32 bpp BMPs have nothing useful in their alpha-channel -> color-key
-			needsColorKey = true;
-			replaceAlpha = false;
-		} else if (image->getSurface()->format.aBits() == 0) {
-			needsColorKey = true;
-		}
-	}
-
-	if (needsColorKey) {
-		Graphics::TransparentSurface trans(*_surface);
-		trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, replaceAlpha);
-	}
-
-	_alphaType = hasTransparencyTypeOpenGL(_surface);
-	_valid = true;
-
-	_gameRef->addMem(_width * _height * 4);
-
-	delete image;
-
-	// Bug #6572 WME: Rosemary - Sprite flaw on going upwards
-	// Some Rosemary sprites have non-fully transparent pixels
-	// In original WME it wasn't seen because sprites were downscaled
-	// Let's set alpha to 0 if it is smaller then some treshold
-	if (BaseEngine::instance().getGameId() == "rosemary" && _filename.hasPrefix("actors") && _surface->format.bytesPerPixel == 4) {
-		uint8 treshold = 16;
-		for (int x = 0; x < _surface->w; x++) {
-			for (int y = 0; y < _surface->h; y++) {
-				uint32 pixel = getPixelAt(_surface, x, y);
-				uint8 r, g, b, a;
-				_surface->format.colorToARGB(pixel, a, r, g, b);
-				if (a > 0 && a < treshold) {
-					uint32 *p = (uint32 *)_surface->getBasePtr(x, y);
-					*p = _surface->format.ARGBToColor(0, 0, 0, 0);
-				}
-			}
-		}
-	}
-
-	_loaded = true;
-
-	return true;
-}
-
-//////////////////////////////////////////////////////////////////////////
-void BaseSurfaceOpenGLTexture::genAlphaMask(Graphics::Surface *surface) {
-	warning("BaseSurfaceOpenGL::GenAlphaMask - Not ported yet");
-	return;
-	// TODO: Reimplement this
-	delete[] _alphaMask;
-	_alphaMask = nullptr;
-	if (!surface) {
-		return;
-	}
-
-	bool hasColorKey;
-	/* uint32 colorKey; */
-	uint8 ckRed, ckGreen, ckBlue;
-	/*  if (SDL_GetColorKey(surface, &colorKey) == 0) {
-	        hasColorKey = true;
-	        SDL_GetRGB(colorKey, surface->format, &ckRed, &ckGreen, &ckBlue);
-	    } else hasColorKey = false;
-	*/
-	_alphaMask = new byte[surface->w * surface->h];
-
-	bool hasTransparency = false;
-	for (int y = 0; y < surface->h; y++) {
-		for (int x = 0; x < surface->w; x++) {
-			uint32 pixel = getPixelAt(surface, x, y);
-
-			uint8 r, g, b, a;
-			surface->format.colorToARGB(pixel, a, r, g, b);
-			//SDL_GetRGBA(pixel, surface->format, &r, &g, &b, &a);
-
-			if (hasColorKey && r == ckRed && g == ckGreen && b == ckBlue) {
-				a = 0;
-			}
-
-			_alphaMask[y * surface->w + x] = a;
-			if (a < 255) {
-				hasTransparency = true;
-			}
-		}
-	}
-
-	if (!hasTransparency) {
-		delete[] _alphaMask;
-		_alphaMask = nullptr;
-	}
-}
-
-//////////////////////////////////////////////////////////////////////////
-uint32 BaseSurfaceOpenGLTexture::getPixelAt(Graphics::Surface *surface, int x, int y) {
-	int bpp = surface->format.bytesPerPixel;
-	/* Here p is the address to the pixel we want to retrieve */
-	uint8 *p = (uint8 *)surface->getBasePtr(x, y);
-
-	switch (bpp) {
-	case 1:
-		return *p;
-		break;
-
-	case 2:
-		return *(uint16 *)p;
-		break;
-
-	case 3:
-#ifdef SCUMM_BIG_ENDIAN
-		//  if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
-		return p[0] << 16 | p[1] << 8 | p[2];
-#else
-		//else
-		return p[0] | p[1] << 8 | p[2] << 16;
-#endif
-		break;
-
-	case 4:
-		return *(uint32 *)p;
-		break;
-
-	default:
-		return 0;       /* shouldn't happen, but avoids warnings */
-	}
-	return 0;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceOpenGLTexture::create(int width, int height) {
-	_width = width;
-	_height = height;
-
-	_gameRef->addMem(_width * _height * 4);
-
-	_valid = true;
-
-	return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceOpenGLTexture::isTransparentAt(int x, int y) {
-	return isTransparentAtLite(x, y);
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceOpenGLTexture::isTransparentAtLite(int x, int y) {
-	if (x < 0 || x >= _surface->w || y < 0 || y >= _surface->h) {
-		return true;
-	}
-
-	if (_surface->format.bytesPerPixel == 4) {
-		uint32 pixel = *(uint32 *)_surface->getBasePtr(x, y);
-		uint8 r, g, b, a;
-		_surface->format.colorToARGB(pixel, a, r, g, b);
-		if (a <= 128) {
-			return true;
-		} else {
-			return false;
-		}
-	}
-
-	return false;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceOpenGLTexture::startPixelOp() {
-	//SDL_LockTexture(_texture, nullptr, &_lockPixels, &_lockPitch);
-	// Any pixel-op makes the caching useless:
-	BaseRenderOpenGLTexture *renderer = static_cast<BaseRenderOpenGLTexture *>(_gameRef->_renderer);
-	renderer->invalidateTicketsFromSurface(this);
-	return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceOpenGLTexture::endPixelOp() {
-	//SDL_UnlockTexture(_texture);
-	return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceOpenGLTexture::display(int x, int y, Rect32 rect, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
-	_rotation = 0;
-	return drawSprite(x, y, &rect, nullptr, Graphics::TransformStruct(Graphics::kDefaultZoomX, Graphics::kDefaultZoomY,  mirrorX, mirrorY));
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceOpenGLTexture::displayTrans(int x, int y, Rect32 rect, uint32 alpha, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
-	_rotation = 0;
-	return drawSprite(x, y, &rect, nullptr, Graphics::TransformStruct(Graphics::kDefaultZoomX, Graphics::kDefaultZoomY, blendMode, alpha, mirrorX, mirrorY));
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceOpenGLTexture::displayTransOffset(int x, int y, Rect32 rect, uint32 alpha, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) {
-	_rotation = 0;
-	return drawSprite(x, y, &rect, nullptr,  Graphics::TransformStruct(Graphics::kDefaultZoomX, Graphics::kDefaultZoomY, Graphics::kDefaultAngle, Graphics::kDefaultHotspotX, Graphics::kDefaultHotspotY, blendMode, alpha, mirrorX, mirrorY, offsetX, offsetY));
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceOpenGLTexture::displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
-	_rotation = 0;
-	return drawSprite(x, y, &rect, nullptr, Graphics::TransformStruct((int32)zoomX, (int32)zoomY, blendMode, alpha, mirrorX, mirrorY));
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceOpenGLTexture::displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, bool transparent, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
-	_rotation = 0;
-	Graphics::TransformStruct transform;
-	if (transparent) {
-		transform = Graphics::TransformStruct((int32)zoomX, (int32)zoomY, Graphics::kDefaultAngle, Graphics::kDefaultHotspotX, Graphics::kDefaultHotspotY, blendMode, alpha,  mirrorX, mirrorY);
-	} else {
-		transform = Graphics::TransformStruct((int32)zoomX, (int32)zoomY, mirrorX, mirrorY);
-	}
-	return drawSprite(x, y, &rect, nullptr, transform);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceOpenGLTexture::displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const Graphics::TransformStruct &transform) {
-	_rotation = (uint32)transform._angle;
-	if (transform._angle < 0.0f) {
-		warning("Negative rotation: %d %d", transform._angle, _rotation);
-		_rotation = (uint32)(360.0f + transform._angle);
-		warning("Negative post rotation: %d %d", transform._angle, _rotation);
-	}
-	return drawSprite(x, y, &rect, &newRect, transform);
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceOpenGLTexture::displayTiled(int x, int y, Rect32 rect, int numTimesX, int numTimesY) {
-	assert(numTimesX > 0 && numTimesY > 0);
-	Graphics::TransformStruct transform(numTimesX, numTimesY);
-	return drawSprite(x, y, &rect, nullptr, transform);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceOpenGLTexture::drawSprite(int x, int y, Rect32 *rect, Rect32 *newRect, Graphics::TransformStruct transform) {
-	BaseRenderOpenGLTexture *renderer = static_cast<BaseRenderOpenGLTexture *>(_gameRef->_renderer);
-
-	if (!_loaded) {
-		finishLoad();
-	}
-
-	if (renderer->_forceAlphaColor != 0) {
-		transform._rgbaMod = renderer->_forceAlphaColor;
-	}
-
-	// TODO: This _might_ miss the intended behaviour by 1 in each direction
-	// But I think it fits the model used in Wintermute.
-	Common::Rect srcRect;
-	srcRect.left = rect->left;
-	srcRect.top = rect->top;
-	srcRect.setWidth(rect->right - rect->left);
-	srcRect.setHeight(rect->bottom - rect->top);
-
-	Common::Rect position;
-
-	if (newRect) {
-		position.top = y;
-		position.left = x;
-		position.setWidth(newRect->width());
-		position.setHeight(newRect->height());
-	} else {
-
-		Common::Rect r;
-		r.top = 0;
-		r.left = 0;
-		r.setWidth(rect->width());
-		r.setHeight(rect->height());
-
-		r = Graphics::TransformTools::newRect(r, transform, 0);
-
-		position.top = r.top + y + transform._offset.y;
-		position.left = r.left + x + transform._offset.x;
-		position.setWidth(r.width() * transform._numTimesX);
-		position.setHeight(r.height() * transform._numTimesY);
-	}
-	renderer->modTargetRect(&position);
-
-	// TODO: This actually requires us to have the SAME source-offsets every time,
-	// But no checking is in place for that yet.
-
-	// Optimize by not doing alpha-blits if we lack alpha
-	// If angle is not 0, then transparent regions are added near the corners
-	if (_alphaType == Graphics::ALPHA_OPAQUE && transform._angle == 0) {
-		transform._alphaDisable = true;
-	}
-
-	renderer->drawSurface(this, _surface, &srcRect, &position, transform);
-	return STATUS_OK;
-}
-
-bool BaseSurfaceOpenGLTexture::putSurface(const Graphics::Surface &surface, bool hasAlpha) {
-	_loaded = true;
-	if (surface.format == _surface->format && surface.pitch == _surface->pitch && surface.h == _surface->h) {
-		const byte *src = (const byte *)surface.getBasePtr(0, 0);
-		byte *dst = (byte *)_surface->getBasePtr(0, 0);
-		memcpy(dst, src, surface.pitch * surface.h);
-	} else {
-		_surface->free();
-		_surface->copyFrom(surface);
-	}
-	if (hasAlpha) {
-		_alphaType = Graphics::ALPHA_FULL;
-	} else {
-		_alphaType = Graphics::ALPHA_OPAQUE;
-	}
-	BaseRenderOpenGLTexture *renderer = static_cast<BaseRenderOpenGLTexture *>(_gameRef->_renderer);
-	renderer->invalidateTicketsFromSurface(this);
-
-	return STATUS_OK;
-}
-
-} // End of namespace Wintermute
-
-#endif // defined(USE_OPENGL_GAME) && !defined(USE_GLES2)
diff --git a/engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.h b/engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.h
deleted file mode 100644
index 4affea268e..0000000000
--- a/engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.h
+++ /dev/null
@@ -1,118 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_BASE_SURFACE_OPENGL_TEXTURE_H
-#define WINTERMUTE_BASE_SURFACE_OPENGL_TEXTURE_H
-
-#include "graphics/surface.h"
-#include "graphics/transparent_surface.h"
-#include "engines/wintermute/base/gfx/base_surface.h"
-#include "common/list.h"
-
-#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
-
-namespace Wintermute {
-struct TransparentSurface;
-class BaseImage;
-class BaseSurfaceOpenGLTexture : public BaseSurface {
-public:
-	BaseSurfaceOpenGLTexture(BaseGame *inGame);
-	~BaseSurfaceOpenGLTexture() override;
-
-	bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) override;
-	bool create(int width, int height) override;
-
-	bool isTransparentAt(int x, int y) override;
-	bool isTransparentAtLite(int x, int y) override;
-
-	bool startPixelOp() override;
-	bool endPixelOp() override;
-
-
-	bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = Graphics::kDefaultRgbaMod, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
-	bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = Graphics::kDefaultRgbaMod, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
-	bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = Graphics::kDefaultRgbaMod, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) override;
-	bool display(int x, int y, Rect32 rect, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
-	bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = Graphics::kDefaultRgbaMod, bool transparent = false, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
-	bool displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const Graphics::TransformStruct &transform) override;
-	bool displayTiled(int x, int y, Rect32 rect, int numTimesX, int numTimesY) override;
-	bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) override;
-	/*  static unsigned DLL_CALLCONV ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle);
-	    static int DLL_CALLCONV SeekProc(fi_handle handle, long offset, int origin);
-	    static long DLL_CALLCONV TellProc(fi_handle handle);*/
-	int getWidth() override {
-		if (!_loaded) {
-			finishLoad();
-		}
-		if (_surface) {
-			return _surface->w;
-		}
-		return _width;
-	}
-	int getHeight() override {
-		if (!_loaded) {
-			finishLoad();
-		}
-		if (_surface) {
-			return _surface->h;
-		}
-		return _height;
-	}
-	bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a) override {
-		if (!_loaded) {
-			finishLoad();
-		}
-		if (_surface) {
-			uint32 pixel = getPixelAt(_surface, x, y);
-			_surface->format.colorToARGB(pixel, *a, *r, *g, *b);
-			return STATUS_OK;
-		}
-		return STATUS_FAILED;
-	}
-
-	Graphics::AlphaType getAlphaType() const { return _alphaType; }
-private:
-	Graphics::Surface *_surface;
-	bool _loaded;
-	bool finishLoad();
-	bool drawSprite(int x, int y, Rect32 *rect, Rect32 *newRect, Graphics::TransformStruct transformStruct);
-	void genAlphaMask(Graphics::Surface *surface);
-	uint32 getPixelAt(Graphics::Surface *surface, int x, int y);
-
-	uint32 _rotation;
-	Graphics::AlphaType _alphaType;
-	void *_lockPixels;
-	int _lockPitch;
-	byte *_alphaMask;
-};
-
-} // End of namespace Wintermute
-
-#endif // defined(USE_OPENGL_GAME) && !defined(USE_GLES2)
-
-#endif
diff --git a/engines/wintermute/base/gfx/opengl/render_ticket.cpp b/engines/wintermute/base/gfx/opengl/render_ticket.cpp
deleted file mode 100644
index 0786cf2229..0000000000
--- a/engines/wintermute/base/gfx/opengl/render_ticket.cpp
+++ /dev/null
@@ -1,211 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-
-#include "engines/wintermute/base/base_game.h"
-#include "graphics/transform_tools.h"
-#include "common/textconsole.h"
-
-#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
-
-#include "engines/wintermute/base/gfx/opengl/render_ticket.h"
-#include "engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.h"
-
-namespace Wintermute {
-
-RenderTicketOpenGL::RenderTicketOpenGL(BaseSurfaceOpenGLTexture *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, Graphics::TransformStruct transform) :
-	_owner(owner),
-	_srcRect(*srcRect),
-	_dstRect(*dstRect),
-	_isValid(true),
-	_wantsDraw(true),
-	_transform(transform) {
-	if (surf) {
-		_surface = new Graphics::Surface();
-		_surface->create((uint16)srcRect->width(), (uint16)srcRect->height(), surf->format);
-		assert(_surface->format.bytesPerPixel == 4);
-		// Get a clipped copy of the surface
-		for (int i = 0; i < _surface->h; i++) {
-			memcpy(_surface->getBasePtr(0, i), surf->getBasePtr(srcRect->left, srcRect->top + i), srcRect->width() * _surface->format.bytesPerPixel);
-		}
-		// Then scale it if necessary
-		//
-		// NB: The numTimesX/numTimesY properties don't yet mix well with
-		// scaling and rotation, but there is no need for that functionality at
-		// the moment.
-		// NB: Mirroring and rotation are probably done in the wrong order.
-		// (Mirroring should most likely be done before rotation. See also
-		// TransformTools.)
-		if (_transform._angle != Graphics::kDefaultAngle) {
-			Graphics::TransparentSurface src(*_surface, false);
-			Graphics::Surface *temp;
-			if (owner->_gameRef->getBilinearFiltering()) {
-				temp = src.rotoscaleT<Graphics::FILTER_BILINEAR>(transform);
-			} else {
-				temp = src.rotoscaleT<Graphics::FILTER_NEAREST>(transform);
-			}
-			_surface->free();
-			delete _surface;
-			_surface = temp;
-		} else if ((dstRect->width() != srcRect->width() ||
-					dstRect->height() != srcRect->height()) &&
-					_transform._numTimesX * _transform._numTimesY == 1) {
-			Graphics::Surface *temp = _surface->scale(dstRect->width(), dstRect->height(), owner->_gameRef->getBilinearFiltering());
-			_surface->free();
-			delete _surface;
-			_surface = temp;
-		}
-	} else {
-		_surface = nullptr;
-	}
-}
-
-RenderTicketOpenGL::~RenderTicketOpenGL() {
-	if (_surface) {
-		_surface->free();
-		delete _surface;
-	}
-}
-
-bool RenderTicketOpenGL::operator==(const RenderTicketOpenGL &t) const {
-	if ((t._owner != _owner) ||
-		(t._transform != _transform)  ||
-		(t._dstRect != _dstRect) ||
-		(t._srcRect != _srcRect)
-	) {
-		return false;
-	}
-	return true;
-}
-
-// Replacement for SDL2's SDL_RenderCopy
-void RenderTicketOpenGL::drawToSurface(Graphics::Surface *_targetSurface) const {
-	Graphics::Surface* converted_surface = getSurface()->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
-	Graphics::TransparentSurface src(*converted_surface, false);
-
-	Common::Rect clipRect;
-	clipRect.setWidth(getSurface()->w);
-	clipRect.setHeight(getSurface()->h);
-
-	if (_owner) {
-		if (_transform._alphaDisable) {
-			src.setAlphaMode(Graphics::ALPHA_OPAQUE);
-		} else if (_transform._angle) {
-			src.setAlphaMode(Graphics::ALPHA_FULL);
-		} else {
-			src.setAlphaMode(_owner->getAlphaType());
-		}
-	}
-
-	int y = _dstRect.top;
-	int w = _dstRect.width() / _transform._numTimesX;
-	int h = _dstRect.height() / _transform._numTimesY;
-
-	for (int ry = 0; ry < _transform._numTimesY; ++ry) {
-		int x = _dstRect.left;
-		for (int rx = 0; rx < _transform._numTimesX; ++rx) {
-			src.blit(*_targetSurface, x, y, _transform._flip, &clipRect, _transform._rgbaMod, clipRect.width(), clipRect.height());
-			x += w;
-		}
-		y += h;
-	}
-
-	delete converted_surface;
-}
-
-void RenderTicketOpenGL::drawToSurface(Graphics::Surface *_targetSurface, Common::Rect *dstRect, Common::Rect *clipRect) const {
-	Graphics::Surface* converted_surface = getSurface()->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
-	Graphics::TransparentSurface src(*converted_surface, false);
-	bool doDelete = false;
-	if (!clipRect) {
-		doDelete = true;
-		clipRect = new Common::Rect();
-		clipRect->setWidth(getSurface()->w * _transform._numTimesX);
-		clipRect->setHeight(getSurface()->h * _transform._numTimesY);
-	}
-
-	if (_owner) {
-		if (_transform._alphaDisable) {
-			src.setAlphaMode(Graphics::ALPHA_OPAQUE);
-		} else if (_transform._angle) {
-			src.setAlphaMode(Graphics::ALPHA_FULL);
-		} else {
-			src.setAlphaMode(_owner->getAlphaType());
-		}
-	}
-
-	if (_transform._numTimesX * _transform._numTimesY == 1) {
-
-		src.blit(*_targetSurface, dstRect->left, dstRect->top, _transform._flip, clipRect, _transform._rgbaMod, clipRect->width(), clipRect->height(), _transform._blendMode);
-
-	} else {
-
-		// clipRect is a subrect of the full numTimesX*numTimesY rect
-		Common::Rect subRect;
-
-		int y = 0;
-		int w = getSurface()->w;
-		int h = getSurface()->h;
-		assert(w == _dstRect.width() / _transform._numTimesX);
-		assert(h == _dstRect.height() / _transform._numTimesY);
-
-		int basex = dstRect->left - clipRect->left;
-		int basey = dstRect->top - clipRect->top;
-
-		for (int ry = 0; ry < _transform._numTimesY; ++ry) {
-			int x = 0;
-			for (int rx = 0; rx < _transform._numTimesX; ++rx) {
-
-				subRect.left = x;
-				subRect.top = y;
-				subRect.setWidth(w);
-				subRect.setHeight(h);
-
-				if (subRect.intersects(*clipRect)) {
-					subRect.clip(*clipRect);
-					subRect.translate(-x, -y);
-					src.blit(*_targetSurface, basex + x + subRect.left, basey + y + subRect.top, _transform._flip, &subRect, _transform._rgbaMod, subRect.width(), subRect.height(), _transform._blendMode);
-
-				}
-
-				x += w;
-			}
-			y += h;
-		}
-	}
-
-	if (doDelete) {
-		delete clipRect;
-	}
-
-	delete converted_surface;
-}
-
-} // End of namespace Wintermute
-
-#endif // defined(USE_OPENGL_GAME) && !defined(USE_GLES2)
diff --git a/engines/wintermute/base/gfx/opengl/render_ticket.h b/engines/wintermute/base/gfx/opengl/render_ticket.h
deleted file mode 100644
index 5452f56c0f..0000000000
--- a/engines/wintermute/base/gfx/opengl/render_ticket.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_RENDER_TICKET_H
-#define WINTERMUTE_RENDER_TICKET_H
-
-#include "graphics/transparent_surface.h"
-#include "graphics/surface.h"
-#include "common/rect.h"
-
-#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
-
-namespace Wintermute {
-
-class BaseSurfaceOpenGLTexture;
-/**
- * A single RenderTicket.
- * A render ticket is a collection of the data and draw specifications made
- * for a single draw-call in the OSystem-backend for WME. The ticket additionally
- * holds the order in which this call was made, so that it can be detected if
- * the same call is done in the following frame. Thus allowing us to potentially
- * skip drawing the same region again, unless anything has changed. Since a surface
- * can have a potentially large amount of draw-calls made to it, at varying rotation,
- * zoom, and crop-levels we also need to hold a copy of the necessary data.
- * (Video-surfaces may even change their data). The promise that is made when a ticket
- * is created is that what the state was of the surface at THAT point, is what will end
- * up on screen at flip() time.
- */
-class RenderTicketOpenGL {
-public:
-	RenderTicketOpenGL(BaseSurfaceOpenGLTexture *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRest, Graphics::TransformStruct transform);
-	RenderTicketOpenGL() : _isValid(true), _wantsDraw(false), _transform(Graphics::TransformStruct()) {}
-	~RenderTicketOpenGL();
-	const Graphics::Surface *getSurface() const { return _surface; }
-	// Non-dirty-rects:
-	void drawToSurface(Graphics::Surface *_targetSurface) const;
-	// Dirty-rects:
-	void drawToSurface(Graphics::Surface *_targetSurface, Common::Rect *dstRect, Common::Rect *clipRect) const;
-
-	Common::Rect _dstRect;
-
-	bool _isValid;
-	bool _wantsDraw;
-
-	Graphics::TransformStruct _transform;
-
-	BaseSurfaceOpenGLTexture *_owner;
-	bool operator==(const RenderTicketOpenGL &a) const;
-	const Common::Rect *getSrcRect() const { return &_srcRect; }
-private:
-	Graphics::Surface *_surface;
-	Common::Rect _srcRect;
-};
-
-} // End of namespace Wintermute
-
-#endif // defined(USE_OPENGL_GAME) && !defined(USE_GLES2)
-
-#endif
diff --git a/engines/wintermute/module.mk b/engines/wintermute/module.mk
index 3f429fcd4f..4c3b17c324 100644
--- a/engines/wintermute/module.mk
+++ b/engines/wintermute/module.mk
@@ -160,12 +160,9 @@ MODULE_OBJS += \
 	ad/ad_waypoint_group3d.o \
 	base/gfx/base_renderer3d.o \
 	base/gfx/shadow_volume.o \
-	base/gfx/opengl/base_surface_opengl_texture.o \
-	base/gfx/opengl/base_render_opengl_texture.o \
 	base/gfx/opengl/base_surface_opengl3d.o \
 	base/gfx/opengl/base_render_opengl3d.o \
 	base/gfx/opengl/base_render_opengl3d_shader.o \
-	base/gfx/opengl/render_ticket.o \
 	base/gfx/opengl/meshx_opengl.o \
 	base/gfx/opengl/meshx_opengl_shader.o \
 	base/gfx/opengl/mesh3ds_opengl.o \




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