[Scummvm-git-logs] scummvm master -> 8b6b739c85be4ae2a6dd99b50cc8e272dbfc4020
ScummVM-Translations
44945042+ScummVM-Translations at users.noreply.github.com
Sat May 22 10:24:13 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
8b6b739c85 I18N: Update translation files
Commit: 8b6b739c85be4ae2a6dd99b50cc8e272dbfc4020
https://github.com/scummvm/scummvm/commit/8b6b739c85be4ae2a6dd99b50cc8e272dbfc4020
Author: ScummVM-Translations (ScummVM-Translations at scummvm.org)
Date: 2021-05-22T10:24:08Z
Commit Message:
I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
Changed paths:
po/be-tarask.po
po/be_BY.po
po/ca_ES.po
po/cs_CZ.po
po/cy.po
po/da.po
po/de_DE.po
po/el.po
po/es_ES.po
po/eu.po
po/fi_FI.po
po/fr_FR.po
po/gl_ES.po
po/he.po
po/hi.po
po/hu_HU.po
po/it_IT.po
po/ja.po
po/ko.po
po/nb_NO.po
po/nl_NL.po
po/nn_NO.po
po/pl_PL.po
po/pt_BR.po
po/pt_PT.po
po/ru_RU.po
po/sv_SE.po
po/tr.po
po/uk_UA.po
po/zh.po
diff --git a/po/be-tarask.po b/po/be-tarask.po
index 4857a21389..c46615ce1c 100644
--- a/po/be-tarask.po
+++ b/po/be-tarask.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: KastuÅ K. <oakum2334 at gmail.com>\n"
"Language-Team: Belarusian (Taraškievica) <https://translations.scummvm.org/"
@@ -3628,7 +3628,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3637,7 +3637,7 @@ msgstr ""
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5472,131 +5472,131 @@ msgstr ""
msgid "Error loading game resources."
msgstr ""
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr ""
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr ""
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr ""
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr ""
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr ""
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr ""
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr ""
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr ""
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr ""
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr ""
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@@ -5734,27 +5734,27 @@ msgid ""
"\n"
msgstr ""
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr ""
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr ""
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/be_BY.po b/po/be_BY.po
index 321310d0d6..0ee7d0c48a 100644
--- a/po/be_BY.po
+++ b/po/be_BY.po
@@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Belarusian <https://translations.scummvm.org/projects/scummvm/"
@@ -3740,7 +3740,7 @@ msgstr "Ðе ÑмÑлÑваÑÑ Ð°ÑÑÑÑакÑÑ NTSC Ð´Ð»Ñ ÑÑкÑÑÑ"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3749,7 +3749,7 @@ msgstr "ÐÑкаÑÑÑÑоÑваÑÑ Ð°ÑÑгÑналÑнÑÑ ÑкÑÐ°Ð½Ñ Ð·Ð°
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5815,127 +5815,127 @@ msgstr "УклÑÑанÑÑ Ñ Ð·Ð±Ð¾ÑÐºÑ Ð¾Ð¿ÑÑÑ:"
msgid "Error loading game resources."
msgstr "ÐамÑлка запÑÑÐºÑ Ð³ÑлÑнÑ:"
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Ðе ÑабÑÑÑ Ð°Ð¿ÑакÑÑмаÑÑÑ ÐºÐ¾Ð»ÐµÑÐ°Ñ EGA (поÑнакалÑÑовÑÑ ÑонÑ)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"ÐÑапÑÑкае пÑаÑ
од апÑакÑÑмаÑÑÑ ÐºÐ¾Ð»ÐµÑÐ°Ñ EGA, гÑаÑÑка бÑдзе паказана з ÑÑÑÐ¼Ñ "
"колеÑамÑ"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "УклÑÑÑÑÑ Ð°Ð´Ð»ÑÑÑÑаванне гÑаÑÑÐºÑ Ð²ÑÑокага адÑозненнÑ"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "УклÑÑÑÑÑ Ð³ÑаÑÑÐºÑ Ñ ÐºÐ°Ð½ÑÑÐ½Ñ Ð²ÑÑокага адÑозненнÑ"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "УклÑÑÑÑÑ Ð²ÑдÑа з лÑнÑÑмÑ"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"ÐалÑе ÑоÑнÑÑ Ð»ÑнÑÑ Ð¿Ð°-над вÑдÑа, павÑлÑÑваÑÑÑ ÑакÑм ÑÑнам баÑнÑÑ Ð²ÑÑазнаÑÑÑ"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "УжÑваÑÑ ÑкаÑнае маÑÑабаванне вÑдÑа"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Ðа магÑÑмаÑÑÑ ÑжÑвае лÑнейнÑÑ ÑнÑÑÑпалÑÑÑÑ Ð¿Ð°Ð´ÑÐ°Ñ Ð¼Ð°ÑÑÐ°Ð±Ð°Ð²Ð°Ð½Ð½Ñ Ð²ÑдÑа"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "УжÑваÑÑ Ð²ÑÑакаÑкаÑнае маÑÑабаванне LarryScale"
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"УжÑваÑÑ ÑпеÑÑÑлÑнае мÑлÑÑÑплÑкаÑÑйнае маÑÑабаванне Ð´Ð»Ñ Ð¼Ð°Ð»ÑÐ²Ð°Ð½Ð½Ñ ÑпÑайÑÐ°Ñ "
"пеÑÑанажаÑ"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "ÐддаваÑÑ Ð¿ÐµÑÐ°Ð²Ð°Ð³Ñ Ð»ÑÑбавÑм гÑкавÑм ÑÑекÑам"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "ÐддаваÑÑ Ð¿ÐµÑÐ°Ð²Ð°Ð³Ñ Ð»ÑÑбавÑм гÑкавÑм ÑÑекÑам замеÑÑ ÑÑнÑÑзаванÑÑ
"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ CD-аÑдÑÑ"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
"ÐÑкаÑÑÑÑоÑваÑÑ Ð³ÑкавÑÑ Ð´Ð°ÑÐ¾Ð¶ÐºÑ Ð· CD замеÑÑ Ð¼ÑзÑÐºÑ Ð· ÑÐ°Ð¹Ð»Ð°Ñ Ð³ÑлÑÐ½Ñ (ÐºÐ°Ð»Ñ "
"даÑÑÑпна)"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ ÐºÑÑÑоÑÑ Windows"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"ÐÑкаÑÑÑÑоÑваÑÑ ÐºÑÑÑоÑÑ Windows (менÑÑÑ Ð¿Ð° памеÑÑ Ñ Ð°Ð´Ð½Ð°ÐºÐ°Ð»ÑÑовÑÑ) замеÑÑ "
"кÑÑÑоÑÐ°Ñ DOS"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ ÑÑÑбнÑÑ ÐºÑÑÑоÑÑ"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"ÐÑкаÑÑÑÑоÑваÑÑ Ð°Ð»ÑÑÑÑнаÑÑÑÐ½Ñ Ð½Ð°Ð±Ð¾Ñ ÑÑÑбнÑÑ
кÑÑÑоÑÐ°Ñ Ð·Ð°Ð¼ÐµÑÑ Ð·Ð²ÑÑайнÑÑ
залаÑÑÑ
"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "УклÑÑÑÑÑ ÑÑнзÑÑÑ Ð·Ð¼ÐµÑÑÑва"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "УклÑÑÑÑÑ ÑбÑдаванае неабавÑзковае ÑÑнзÑÑаванне змеÑÑÑва"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "ÐаÑÑабаваÑÑ Ð²ÑдÑа"
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "ÐаÑÑабаваÑÑ Ð¿Ð°Ð¼ÐµÑÑ Ð²ÑдÑа ÑдваÑ"
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "Ð ÑжÑм MIDI:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -5943,15 +5943,15 @@ msgstr ""
"ÐÐ°Ð»Ñ Ð²Ñ Ð²ÑкаÑÑÑÑоÑваеÑе знеÑнÑÑ MIDI-пÑÑÐ»Ð°Ð´Ñ (напÑÑклад USB-MIDI), вÑбеÑÑÑе "
"пÑÑÐ»Ð°Ð´Ñ ÑÑÑ"
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "СÑандаÑÑÐ½Ð°Ñ (GM / MT-32)"
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6139,27 +6139,27 @@ msgstr ""
"Ð¢Ð°Ð´Ñ Ð²Ð°Ð¼ можа ÑпаÑÑÑбÑÑÑа ÑжÑÑÑ Ð°ÑÑгÑналÑÐ½Ñ Ð¿Ð°ÑÑ Sierra.\n"
"\n"
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "ÐаказваÑÑ Ñадок аб'екÑаÑ"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "ÐаказваÑÑ Ð½Ð°Ð·Ð²Ñ Ð°Ð±'екÑÐ°Ñ ÑнÑзе ÑкÑана"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ ÐºÐ»Ð°ÑÑÑнÑÑ Ð¿Ð°Ð»ÑÑÑÑ NES"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ Ð½ÐµÐ¹ÑÑалÑнейÑÑÑ Ð¿Ð°Ð»ÑÑÑÑ, велÑÐ¼Ñ Ð±Ð»ÑзкÑÑ Ð´Ð° NES Classic"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/ca_ES.po b/po/ca_ES.po
index e1cf3fe59f..f900e18f18 100644
--- a/po/ca_ES.po
+++ b/po/ca_ES.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.6.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Catalan <https://translations.scummvm.org/projects/scummvm/"
@@ -3797,7 +3797,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3806,7 +3806,7 @@ msgstr "Utilitza les pantalles originals de desat/cà rrega"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5841,83 +5841,83 @@ msgstr "CaracterÃstiques compilades:"
msgid "Error loading game resources."
msgstr "Error al executar el joc:"
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
#, fuzzy
msgid "Enable high resolution graphics"
msgstr "Activa la barra grà fica dels punts d'impacte"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
#, fuzzy
msgid "Enable high resolution graphics/content"
msgstr "Activa la barra grà fica dels punts d'impacte"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
#, fuzzy
msgid "Enable black-lined video"
msgstr "Activa el Mode Roland GS"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
#, fuzzy
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Utilitza filtratge lineal quan s'escalin els grà fics"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Prefereix efectes de so digitals"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Prefereix els efectes de so digitals en lloc dels sintetitzats"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Utilitza l'Ã udio del CD"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
"Utilitza l'à udio del CD en lloc de l'à udio intern del joc, si està disponible"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Utilitza els cursors de Windows"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Utilitza els cursors de Windows (més petits i en blanc i negre) en lloc dels "
"de DOS"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Utilitza cursors platejats"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
#, fuzzy
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
@@ -5925,45 +5925,45 @@ msgstr ""
"Utilitza el conjunt alternatiu de cursors platejats, en lloc dels normals "
"daurats"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
#, fuzzy
msgid "Enable content censoring"
msgstr "Activa els cursors flotants"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
#, fuzzy
msgid "Enable the game's built-in optional content censoring"
msgstr "Activa els cursors flotants"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "mode MIDI:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -5971,15 +5971,15 @@ msgstr ""
"Al utilitzar dispositius externs MIDI (ex: per USB-MIDI), tria el teu "
"dispositiu aqui"
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@@ -6120,29 +6120,29 @@ msgid ""
"\n"
msgstr ""
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
#, fuzzy
msgid "Show Object Line"
msgstr "Mostra les etiquetes dels objectes"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Utilitza una introducció del joc alternativa (només per la versió CD)"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/cs_CZ.po b/po/cs_CZ.po
index 86b39149ff..ee78c2cf03 100644
--- a/po/cs_CZ.po
+++ b/po/cs_CZ.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.7.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Czech <https://translations.scummvm.org/projects/scummvm/"
@@ -3778,7 +3778,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3787,7 +3787,7 @@ msgstr "PoužÃt původnà obrazovky naÄtenÃ/uloženÃ"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5825,134 +5825,134 @@ msgstr "Zakompilované funkce:"
msgid "Error loading game resources."
msgstr "Chyba pÅi spuÅ¡tÄnà hry:"
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "PÅekoÄit průchod rozkladu barev EGA (pozadà v plných barvách)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"PÅeskoÄit průchod rozkladu barev EGA, obraze je zobrazen v plných barvách"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Povolit grafiku ve vysokém rozliÅ¡enÃ"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Povolit grafiku/obsah ve vysokém rozliÅ¡enÃ"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Povolit video s Äernými Äarami"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Vykreslovat u videà Äerné Äáry pro zvýšenà jejich zdánlivé ostrosti"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "PoužÃt vysokou kvalitu Å¡kálovánà videa"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "PoužÃt lineárnà interpolaci pÅi Å¡kálovanà videa, kde jenom je to možné"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
#, fuzzy
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "PoužÃt vysokou kvalitu Å¡kálovánà videa"
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "UpÅednostÅovat digitálnà zvukové efekty"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "UpÅednostÅovat digitálnà zvukové efekty pÅed syntetizovanými"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "PoužÃt zvuky na CD"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "PoužÃt zvuky na CD mÃsto ve hÅe, pokud je dostupné"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "PoužÃt kurzory Windows"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "PoužÃt kurzory Windows (menšà a ÄernobÃlé) mÃsto kurzorů z DOS"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "PoužÃt stÅÃbrné kurzory"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "PoužÃt alternativnà sadu stÅÃbrných kurzorů mÃsto standardnÃch zlatých"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Povolit cenzuru obsahu"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Povolit nepovinnou cenzuru obsahu zabudovanou ve hÅe"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "ZesÃlenà MIDI:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@@ -6120,28 +6120,28 @@ msgid ""
"\n"
msgstr ""
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Zobrazit Åádek objektů"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Zobrazit názvy objektů v dolnà Äásti obrazovky"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "PoužÃt jinou paletu"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/cy.po b/po/cy.po
index 15670e6437..fabc916700 100644
--- a/po/cy.po
+++ b/po/cy.po
@@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-01-27 11:15+0000\n"
"Last-Translator: Morgan Roberts <morganroberts at mentercaerffili.cymru>\n"
"Language-Team: Welsh <https://translations.scummvm.org/projects/scummvm/"
@@ -3585,7 +3585,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3594,7 +3594,7 @@ msgstr ""
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5425,131 +5425,131 @@ msgstr ""
msgid "Error loading game resources."
msgstr ""
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr ""
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr ""
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr ""
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr ""
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr ""
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr ""
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr ""
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr ""
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr ""
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr ""
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@@ -5687,27 +5687,27 @@ msgid ""
"\n"
msgstr ""
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr ""
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr ""
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/da.po b/po/da.po
index 90bf8bb6ae..f8df8e557f 100644
--- a/po/da.po
+++ b/po/da.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Danish <https://translations.scummvm.org/projects/scummvm/"
@@ -3776,7 +3776,7 @@ msgstr "Emulér NTSC-artifacts for tekst"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3785,7 +3785,7 @@ msgstr "Brug original gem/indlæs skærme"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5858,137 +5858,137 @@ msgstr "Funktionaliteter som er kompileret ind:"
msgid "Error loading game resources."
msgstr "Fejl ved læsning af gemt fil"
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Skip EGA farvereducering (fuldfarvet baggrunde)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Spring farvereducering i EGA spil over, grafikken bliver vist med fulde "
"farver"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Aktivér grafik i høj opløsning"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Aktivér høj opløsnings grafik/indhold"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Aktivér sort-linjet video"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Tegn sorte linjer over videoer for at øge deres tilsyneladende skarphed"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Brug højkvalitets video skalering"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Brug lineær interpolation ved opskalering af videoer, hvor det er muligt"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Brug højkvalitets \"LarryScale\"-celleskalering"
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "Brug speciel tegneserieskalering til at tegn karakter-sprites"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Foretræk digitale lydeffekter"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Foretræk digitale lydeffekter i stedet for syntetiserede"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Brug CD lyd"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Brug cd-lyd i stedet for lyd fra spillet, hvis tilgængelig"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Brug Windows-markører"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "Brug Windows-markører (mindre og monokrome) i stedet for dem fra DOS"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Brug sølv markører"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Brug det alternative sæt af sølv markører, i stedet for de normale gyldne"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Aktivér indholdscensurering"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Aktivér spilets indbyggede valgfri indholdscensurering"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Opskalér videoer"
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Opskalér videoer til dobbelt størrelse"
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "MIDI-forstærning:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@@ -6171,28 +6171,28 @@ msgstr ""
"Er det tilfældet skal du måske anvende den oprindelige Sierra-rettelse.\n"
"\n"
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Vis objektlinje"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Vis navne på objekter nederst på skærmen"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Brug en alternativ palet"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/de_DE.po b/po/de_DE.po
index e95c548536..2e916fbcb1 100644
--- a/po/de_DE.po
+++ b/po/de_DE.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.10.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-17 17:34+0000\n"
"Last-Translator: Lothar Serra Mari <serra at scummvm.org>\n"
"Language-Team: German <https://translations.scummvm.org/projects/scummvm/"
@@ -3735,7 +3735,7 @@ msgstr "Keine NTSC-Artefakte für Texte emulieren"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3744,7 +3744,7 @@ msgstr "Originale Spielstand-Menüs"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5809,129 +5809,129 @@ msgstr "Unterstützung für SAGA2 ist nicht eingebaut"
msgid "Error loading game resources."
msgstr "Fehler beim Laden der Spiel-Dateien."
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Ãberspringe EGA-Fehlerdiffusion (Vollfarbige Hintergründe)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Ãberspringe Fehlerdiffusion in EGA-Spielen, Grafik wird mit allen Farben "
"gezeigt"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Aktiviere hochauflösende Grafik"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Aktiviere hochauflösende Grafik/Inhalte"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Aktiviere schwarze Linien in Videos"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Zeichne schwarze Linien über Videos, um die scheinbare Schärfe zu erhöhen"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Qualitativ hochwertige Videoskalierung verwenden"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Verwende bilineare Filterung zur Skalierung von Videos, sofern möglich"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Qualitativ hochwertiges \"LarryScale\" cel-scaling verwenden"
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Verwendet einen speziellen Cartoon-Scaler, um Character-Sprites darzustellen"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Digitale Geräusch-Effekte bevorzugen"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Bevorzugt digitale Geräusch-Effekte statt synthetisierter"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "CD-Ton verwenden"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Verwendet CD-Ton anstatt des Tons im Spiel, sofern verfügbar"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Windows-Mauszeiger verwenden"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Verwendet die Windows-Mauszeiger (kleiner und schwarz-weiÃ) anstatt der von "
"DOS"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Silberne Mauszeiger verwenden"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Verwendet alternativen Satz silberner Mauszeiger anstatt der normalen "
"goldenen"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Zensur aktivieren"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Aktiviere die im Spiel eingebaute optionale Zensur des Inhalts"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Videos hochskalieren"
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Videos auf das Doppelte ihrer GröÃe skalieren"
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Verwende RGB-Rendering"
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
"Verwendet RGB-Rendering, um die Darstellung von Bildschirmübergängen zu "
"verbessern"
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "Verwende modifizierte Farbpaletten"
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"Verwendet modifizierte Farbpaletten, um die grafische Darstellung zu "
"verbessern"
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "MIDI-Modus:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -5939,15 +5939,15 @@ msgstr ""
"Wenn Du ein externes MIDI-Gerät (z.B. über USB-MIDI) verwendest, wähle dein "
"Gerät hier aus"
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Standard (GM / MT-32)"
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6152,28 +6152,28 @@ msgstr ""
"In diesem Fall müssen Sie den origialen Patch von Sierra anwenden.\n"
"\n"
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Objektzeile zeigen"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Objektnamen und Verben am unteren Bildrand anzeigen"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Verwende die klassische NES Farbpalette"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"Verwende eine neutralere Farbpalette, die den NES Classic genauer emuliert"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Begrenze FM-TOWNS-Spiele auf eine Höhe von 200 Pixeln"
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/el.po b/po/el.po
index 8b894ef1ed..515007f090 100644
--- a/po/el.po
+++ b/po/el.po
@@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.10.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-03 13:51+0000\n"
"Last-Translator: Antoniou Athanasios <a.antoniou79 at gmail.com>\n"
"Language-Team: Greek <https://translations.scummvm.org/projects/scummvm/"
@@ -3785,7 +3785,7 @@ msgstr "Îα μη γίνει ÏÏοÏομοίÏÏη \"ÏαÏάÏιÏÏν\" Ïο
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3794,7 +3794,7 @@ msgstr "ΧÏήÏη αÏÏικÏν οθονÏν αÏοθήκεÏ
ÏηÏ/ÏÏÏÏÏ
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5880,126 +5880,126 @@ msgstr "Î Ï
ÏοÏÏήÏιξη για Ïο SAGA2 δεν ÎÏει ενÏÏμαÏ
msgid "Error loading game resources."
msgstr "ΣÏάλμα ÏÏη ÏÏÏÏÏÏη ÏÏÏÏν ÏαιÏνιδιοÏ."
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
"ΠαÏάλειÏη ÏοÏ
βήμαÏÎ¿Ï ÏÏÏμαÏÎ¹ÎºÎ®Ï Î±Î½ÏιÏαÏάθεÏÎ·Ï ÏÎ·Ï EGA (ÏÏνÏα ÏλήÏοÏ
Ï "
"ÏÏÏμαÏοÏ)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"ΠαÏάλειÏη ÏοÏ
βήμαÏÎ¿Ï ÏÏÏμαÏÎ¹ÎºÎ®Ï Î±Î½ÏιÏαÏάθεÏÎ·Ï Ïε ÏαιÏνίδια EGA, Ïα γÏαÏικά "
"εμÏανίζονÏαι με ÏλήÏη ÏÏÏμαÏα"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "ÎνεÏγοÏοίηÏη γÏαÏικÏν Ï
ÏÎ·Î»Î®Ï Î±Î½Î¬Î»Ï
ÏηÏ"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "ÎνεÏγοÏοίηÏη γÏαÏικÏν/ÏεÏιεÏομÎνοÏ
Ï
ÏÎ·Î»Î®Ï Î±Î½Î¬Î»Ï
ÏηÏ"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "ÎνεÏγοÏοίηÏη βίνÏεο με μαÏÏÎµÏ Î³ÏαμμÎÏ"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"ΣÏεδιαÏμÏÏ Î¼Î±ÏÏÏν γÏαμμÏν ÏÎ¬Î½Ï ÏÏα βίνÏεο για Ïην αÏξηÏη ÏÎ·Ï Î¿Î¾ÏÏηÏÎ±Ï ÏοÏ
Ï"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "ΧÏήÏη κλιμάκÏÏÎ·Ï video Ï
ÏÎ·Î»Î®Ï ÏοιÏÏηÏαÏ"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "ΧÏήÏη γÏÎ±Î¼Î¼Î¹ÎºÎ®Ï ÏαÏÎµÎ¼Î²Î¿Î»Î®Ï Î³Î¹Î± Ïην κλιμάκÏÏη βίνÏεο, ÏÏοÏ
είναι δÏ
ναÏή"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "ΧÏήÏη Ï
ÏÎ·Î»Î®Ï ÏοιÏÏηÏÎ±Ï ÎºÎ»Î¹Î¼Î¬ÎºÏÏÎ·Ï cel \"LarryScale\""
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "ΧÏήÏη ÎµÎ¹Î´Î¹ÎºÎ¿Ï ÎºÎ±ÏÏοÏν-κλιμακÏÏή ÏÏη ÏÏεδίαÏη ÏÏν sprite ÏÏν ÏαÏακÏήÏÏν"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Î ÏοÏίμηÏη ÏηÏιακÏν ακοÏ
ÏÏικÏν εÏε"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Î ÏοÏίμηÏη ÏηÏιακÏν ηÏηÏικÏν εÏΠανÏί για εÏΠδÏ
Î½Î±Î¼Î¹ÎºÎ®Ï ÏÏνθεÏηÏ"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "ΧÏήÏη ήÏοÏ
CD"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "ΧÏήÏη ήÏοÏ
CD ανÏί για ήÏο ÏαιÏνιδιοÏ, ÏÏοÏ
είναι διαθÎÏιμο"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "ΧÏήÏη δÏομÎÏν Windows"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"ΧÏήÏη δÏομÎÏν Windows (μικÏÏÏεÏοι και αÏÏÏÏμαÏ
Ïοι) ανÏί για ÏοÏ
Ï Î´ÏÎ¿Î¼ÎµÎ¯Ï DOS"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "ΧÏήÏη αÏημÎνιÏν δÏομÎÏν"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"ΧÏήÏη ÏÏν εναλλακÏικÏν αÏημÎνιÏν δÏομÎÏν ανÏί ÏÏν ÏÏοκαθοÏιÏμÎνÏν ÏÏÏ
ÏÏν"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "ÎνεÏγοÏοίηÏη λογοκÏιÏÎ¯Î±Ï ÏεÏιεÏομÎνοÏ
"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "ÎνεÏγοÏοίηÏη ÏοÏ
ÏÏοαιÏεÏÎ¹ÎºÎ¿Ï ÎµÎ½ÏÏμαÏÏμÎνοÏ
ÏίλÏÏοÏ
λογοκÏιÏίαÏ"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "ÎÏξηÏη κλιμάκÏÏÎ·Ï Î²Î¯Î½Ïεο"
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "ÎÏξηÏη κλιμάκÏÏÎ·Ï ÎµÎ¹ÎºÏÎ½Î±Ï ÏÏα βίνÏεο Ïε διÏλάÏιο μÎγεθÏÏ"
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "ΧÏήÏη αÏÏδοÏÎ·Ï RGB"
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "ΧÏήÏη αÏÏδοÏÎ·Ï RGB για Ïη βελÏίÏÏη ÏÏν μεÏαβάÏεÏν μεÏÎ±Î¾Ï Î¿Î¸Î¿Î½Ïν"
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "ΧÏήÏη ÏÏοÏοÏοιημÎÎ½Î·Ï ÏαλÎÏÎ±Ï Î±Î½Î¬ ÏÏÏο"
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"ΧÏήÏη ÎµÎ¹Î´Î¹ÎºÎ®Ï ÏαλÎÏÎ±Ï Î³Î¹Î± κάθε ÏÏοιÏείο (resource) ÏαιÏÎ½Î¹Î´Î¹Î¿Ï Î³Î¹Î± βελÏιÏμÎνη "
"αÏεικÏνιÏη"
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "ÎειÏοÏ
Ïγία MIDI:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -6007,15 +6007,15 @@ msgstr ""
"Îν ÏÏηÏιμοÏοιείÏε εξÏÏεÏικÎÏ ÏÏ
ÏκεÏ
ÎÏ MIDI (Ï.Ï. μÎÏÏ USB-MIDI), εÏιλÎξÏε "
"ÎµÎ´Ï Ïη ÏÏ
ÏκεÏ
ή ÏαÏ"
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "ΤÏ
ÏÎ¹ÎºÏ (GM / MT-32)"
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6229,29 +6229,29 @@ msgstr ""
"ÏÎ·Ï Sierra.\n"
"\n"
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Î Ïοβολή ÎÏÎ±Î¼Î¼Î®Ï ÎνÏικειμÎνÏν"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "ΠαÏοÏ
ÏίαÏη ÏÏν ονομάÏÏν ÏÏν ανÏικειμÎνÏν ÏÏο κάÏÏ Î¼ÎÏÎ¿Ï ÏÎ·Ï Î¿Î¸ÏνηÏ"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "ΧÏήÏη NES Classic ΠαλÎÏαÏ"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"ΧÏήÏÎ·Ï Î¼Î¹Î± ÏαλÎÏÎ±Ï Ïιο οÏ
δÎÏεÏÏν ÏÏÏμάÏÏν ÏοÏ
ÏÏοÏομοιÏνει καλÏÏεÏα Ïο NES "
"Classic"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "ΠεÏικοÏή ÏαιÏνιδιÏν FM-TOWNS Ïε ÏÏÎ¿Ï 200 Ïίξελ"
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/es_ES.po b/po/es_ES.po
index 105c2e14e4..212280f609 100644
--- a/po/es_ES.po
+++ b/po/es_ES.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.4.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-17 21:52+0000\n"
"Last-Translator: IlDucci <pajaroloco_2 at hotmail.com>\n"
"Language-Team: Spanish <https://translations.scummvm.org/projects/scummvm/"
@@ -3747,7 +3747,7 @@ msgstr "No emular artefactos de NTSC para el texto"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3756,7 +3756,7 @@ msgstr "Usar pantallas de guardado/carga originales"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5805,128 +5805,128 @@ msgstr "No se ha incluido el soporte para SAGA2."
msgid "Error loading game resources."
msgstr "Error al cargar los recursos del juego."
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Omitir difuminado EGA (fondos a todo color)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Omite el difuminado en los juegos EGA y muestra los gráficos a todo color"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Activar gráficos en alta resolución"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Activa los gráficos y contenidos en alta resolución"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Activar franjas negras en vÃdeo"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Muestra franjas negras en los vÃdeos para que parezcan más nÃtidos"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Usar reescalado de vÃdeo de alta calidad"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Utiliza interpolación lineal al reescalar el vÃdeo siempre que sea posible"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Usar escalado de celdas de alta calidad «LarryScale»"
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Utiliza un escalado especial para dibujos animados en los sprites de los "
"personajes"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Preferir efectos de sonido digitales"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Utiliza efectos de sonido digitales en vez de los sintetizados"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Usar CD audio"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Usar CD audio en vez del sonido interno del juego si está disponible"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Usar cursores de Windows"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Utiliza los cursores de Windows (más pequeños y en monocromo) en vez de los "
"de DOS"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Usar cursores plateados"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Utiliza el conjunto alternativo de cursores plateados en lugar de los "
"dorados habituales"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Activar censura de contenidos"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Activa la opción de censura incluida en el juego"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Escalar vÃdeos"
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Escala los vÃdeos, duplicando su tamaño"
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Renderizado RGB"
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
"Utiliza el renderizado RGB para mejorar las transiciones entre pantallas"
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "Utilizar paletas modificadas según elemento"
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"Utiliza paletas personalizadas según cada elemento para mejorar el apartado "
"visual"
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "Modo MIDI:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -5934,15 +5934,15 @@ msgstr ""
"Si vas a usar dispositivos MIDI externos (p. ej.:, a través de USB-MIDI), "
"selecciona aquà tu dispositivo"
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Estándar (GM/MT-32)"
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110/D-10/D-20"
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6140,28 +6140,28 @@ msgstr ""
"En tal caso se deberá aplicar el parche original de Sierra.\n"
"\n"
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Mostrar etiquetas de objetos"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Muestra los nombres de los objetos en la parte inferior de la pantalla"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Usar paleta de NES Classic"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"Utiliza una paleta de colores más neutral y fiel a la del sistema NES Classic"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Reducir los juegos de FM-TOWNS a una altura de 200 pÃxeles"
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/eu.po b/po/eu.po
index 0bf426d3c0..1ab2d56141 100644
--- a/po/eu.po
+++ b/po/eu.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.5.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-01-02 18:37+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Basque <https://translations.scummvm.org/projects/scummvm/"
@@ -3813,7 +3813,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3822,7 +3822,7 @@ msgstr "Erabili jatorrizko gorde/kargatu pantailak"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5868,80 +5868,80 @@ msgstr "Ezaugarri erantsiak:"
msgid "Error loading game resources."
msgstr "Jokoa exekutatzean errorea:"
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Saihestu EGA leuntze pausua (koloretako hondoak)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Saihestu leuntzea EGA jokoetan, grafikoak kolore guztiekin erakustendira"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Gaitu erresoluzio altuko grafikoak"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Gaitu erresoluzio altuko grafikoak/edukiak"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
#, fuzzy
msgid "Enable black-lined video"
msgstr "Roland GS modua gaitu"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Lehenetsi soinu efektu digitalak"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Lehenetsi soinu efektu digitalak sintetizatuen ordez"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Erabili audio CDa"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Erabili CD-ko audioa jokokoa beharrean, eskurarri badago"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Erabili Windows-eko kurtsoreak"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Erabili Windows-eko kurtsoreak (txikiagoak eta monokromoak) DOS-ekoak "
"erabilibeharrean"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Erabili zilarrezko kurtsoreak"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
#, fuzzy
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
@@ -5949,60 +5949,60 @@ msgstr ""
"Erabili zilar kolorezko kurtsore multzo alternatiboa, urre-koloreko "
"kursorenormalak erabili beharrean"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
#, fuzzy
msgid "Enable content censoring"
msgstr "Gaitu kurtsore flotatzaileak"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
#, fuzzy
msgid "Enable the game's built-in optional content censoring"
msgstr "Gaitu kurtsore flotatzaileak"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "MIDI irabazia:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@@ -6143,29 +6143,29 @@ msgid ""
"\n"
msgstr ""
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
#, fuzzy
msgid "Show Object Line"
msgstr "Erakutsi objektuen etiketak"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Erabili paleta alternatiboa"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/fi_FI.po b/po/fi_FI.po
index 306f7f260e..1dd53e8d43 100644
--- a/po/fi_FI.po
+++ b/po/fi_FI.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.6.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-18 20:25+0000\n"
"Last-Translator: Timo Mikkolainen <tmikkola at gmail.com>\n"
"Language-Team: Finnish <https://translations.scummvm.org/projects/scummvm/"
@@ -3715,7 +3715,7 @@ msgstr "Poista NTSC-häiriövärien emulointi tekstille"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3724,7 +3724,7 @@ msgstr "Käytä alkuperäisiä tallenna/lataa valikkoja"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5749,138 +5749,138 @@ msgstr "SAGA2-tukea ei ole käännetty mukaan"
msgid "Error loading game resources."
msgstr "Peliresursseja lukiessa tapahtui virhe."
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Ohita EGA dithering pass (täysväritaustat)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr "Ohita dithering pass EGA peleissä, grafiikat näytetään täysvärisenä"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Käytä korkearesoluutioista grafiikkaa"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Käytä korkearesoluutioista grafiikkaa/sisältöä"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Käytä mustia vuoroviivoja videoissa"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Piirrä mustia vuoroviivoja videoihin jotta ne näyttäisivät terävämmiltä"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Käytä korkealaatuista videoskaalausta"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Käytä lineaarista interpolaatiota videoiden suurentamisessa jos mahdollista"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Käytä korkealaatuista \"LarryCel\" videoskaalausta"
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Käytä piirrostyyliseen grafiikaan erikoistunutta skaalainta hahmografiikan "
"piirtämiseen"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Käytä mieluiten digitaalisia äänitehosteita"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
"Käytä mieluiten digitaalisia äänitehosteita synteettisten tehosteiden sijaan"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Käytä CD-ääntä"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Käytä CD:n audiota pelin audion sijaan, jos mahdollista"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Käytä Windowsin kursoreita"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Käytä Windowsin kursoreita (pienempiä ja harmaasävyisiä) DOS kursorien sijaan"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Käytä hopeisia kursoreita"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "Käytä vaihtoehtoisia hopeisia kursoreita normaalien kultaisten sijaan"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Sisällön sensurointi"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Pelin sisäänrakennettu valinnainen sisällön sensurointi"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Skaalaa videot"
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Skaalaa videot tuplakokoisiksi"
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Käytä RGB-renderöintiä"
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "RGB-renderöinti tekee kuvasiirtymistä paremman näköisiä"
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "Käytä resurssikohtaisia muokattuja väripaletteja"
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr "Resurssikohtaiset väripaletit näyttävät paremmalta"
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "MIDI tila:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
"Käyttäessäsi ulkoisia MIDI-laitteita (esim. USB-MIDI), valitse laite tästä"
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Vakio (GM / MT-32)"
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6074,27 +6074,27 @@ msgstr ""
"joutua asentamaan alkuperäisen Sierran päivityspaketin.\n"
"\n"
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Näytä esineiden tiedot"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Näytä esineiden nimet näytön alalaidassa"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Käytä NES Classic-palettia"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr "Käytä neutraalimpaa väripalettia joka emuloi paremmin NES Classic:ia"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Trimmaa FM-TOWNS pelit 200 pikselin korkuisiksi"
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/fr_FR.po b/po/fr_FR.po
index fc55beab89..1a2001c013 100644
--- a/po/fr_FR.po
+++ b/po/fr_FR.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-20 02:25+0000\n"
"Last-Translator: Purple T <ZEONK at hotmail.com>\n"
"Language-Team: French <https://translations.scummvm.org/projects/scummvm/"
@@ -3746,7 +3746,7 @@ msgstr "Ne pas émuler les artefacts NTSC pour le texte"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3755,7 +3755,7 @@ msgstr "Ãcrans sauvegarde/chargement d'origine"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5810,128 +5810,128 @@ msgstr "La prise en charge de SAGA2 n'est pas incluse"
msgid "Error loading game resources."
msgstr "Erreur lors de la lecture des ressources du jeu."
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Passer l'étape de tramage EGA (fonds de couleurs pleines)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Passe l'étape de tramage dans les jeux EGA ; les graphismes utilisent des "
"couleurs pleines"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Activer les graphismes haute résolution"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Active les graphismes et le contenu haute résolution"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Activer les vidéos avec traits noirs"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Affiche des lignes noires sur les vidéos pour les rendre plus nettes"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Utiliser une mise à l'échelle vidéo de haute qualité"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Utiliser une interpolation linéaire lors de l'agrandissement des vidéos, si "
"possible"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Utiliser \"LarryScale\" (mise à l'échelle Cartoon de haute qualité)"
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Utiliser une mise à l'échelle spéciale pour dessiner les sprites de "
"personnages"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Préférer les effets sonores digitaux"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Préférer les effets sonores digitaux plutôt que ceux synthétisés"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Utiliser la musique du CD"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
"Utiliser la musique du CD quand elle est disponible au lieu de la musique du "
"jeu"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Utiliser les curseurs Windows"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Utiliser les curseurs Windows (plus petits et monochromes) au lieu des "
"curseurs DOS"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Utiliser les curseurs argentés"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "Utiliser les curseurs argentés au lieu des curseurs normaux dorés"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Censurer le contenu"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Active l'option de censure intégrée au jeu"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Upscaler les vidéos"
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Augmente la résolution des vidéos pour doubler leur taille"
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Utiliser le rendu RGB"
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "Utilise le rendu RGB pour améliorer les transitions entre écrans"
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "Utiliser des palettes modifiées par ressource"
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"Utilise des palettes personnalisées par ressource pour améliorer les visuels"
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "Mode MIDI :"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -5939,15 +5939,15 @@ msgstr ""
"Si vous utilisez des appareils MIDI externes (par ex. via USB-MIDI), "
"sélectionnez votre appareil ici"
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Standard (GM / MT-32)"
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6151,29 +6151,29 @@ msgstr ""
"ce cas, vous devrez peut-être appliquer le patch Sierra original.\n"
"\n"
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Afficher la barre d'objets"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Afficher le nom des objets en bas de l'écran"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Utiliser la palette NES Classique"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"Utilise une palette de couleurs plus neutre qui reproduit au plus près la "
"NES Classique"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Rogner la hauteur des jeux FM-TOWNS Ã 200 pixels"
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/gl_ES.po b/po/gl_ES.po
index a2c1f6d152..ad1a29d3a6 100644
--- a/po/gl_ES.po
+++ b/po/gl_ES.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2020-09-26 21:13+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Galician <https://translations.scummvm.org/projects/scummvm/"
@@ -3830,7 +3830,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3839,7 +3839,7 @@ msgstr "Empregar pantallas orixinais de gardado e carga"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5887,139 +5887,139 @@ msgstr "Funcionalidades compiladas:"
msgid "Error loading game resources."
msgstr "Erro de execución do xogo:"
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Omitir interpolación de cores EGA (fondos de cor completa)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Omite a interpolación de cores EGA. Os gráficos móstranse con cores "
"completas."
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Activar gráficos de alta resolución"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Activa os gráficos ou o contido de alta resolución."
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Activar vÃdeo con bordos"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Debuxa liñas negras sobre os vÃdeos para aumentar a nitidez aparente."
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Empregar escalado de vÃdeo de alta calidade"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Empregar interpolación linear ao escalar gráficos, se é posible"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
#, fuzzy
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Empregar escalado de vÃdeo de alta calidade"
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Preferir efectos de son dixitais"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Dá preferencia aos efectos de son dixitais no canto dos sintéticos."
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Empregar son de CD"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Emprega son de CD no canto do do xogo, de ser o caso."
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Empregar cursores de Windows"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Emprega os cursores de Windows (máis pequenos e monocromos) no canto dos de "
"DOS."
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Empregar cursores prateados"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Emprega o xogo de cursores prateados alternativo, no canto dos dourados "
"normais."
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Activar censura de contidos"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Activa a censura de contidos opcional incorporada ao xogo."
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "Ganancia de MIDI:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@@ -6189,28 +6189,28 @@ msgid ""
"\n"
msgstr ""
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Mostrar liña de obsecto"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Mostra os nomes dos obxectos na parte inferior da pantalla"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Empregar unha paleta alternativa"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/he.po b/po/he.po
index 6d98f60d98..bbc47d38a4 100644
--- a/po/he.po
+++ b/po/he.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.1.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-04-28 00:30+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Hebrew <https://translations.scummvm.org/projects/scummvm/"
@@ -3721,7 +3721,7 @@ msgstr "×× ×ª××§× ××¤×¦× NTSC ××קס×"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3730,7 +3730,7 @@ msgstr "×שת×ש ××ס×× ×©×××¨× / ××¢×× × ××§×ר×××"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5777,132 +5777,132 @@ msgstr "ת××× ×ת ×©× ×× ×:"
msgid "Error loading game resources."
msgstr "ש×××× ×קר××ת ש××רת ××§×××¥."
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "××× ×¢× ××¢×ר dithering ×©× EGA (רקע×× ×צ××¢ ×××)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr "××× ×¢× ××¢×ר ××ª×¤×©× ××ש××§× EGA, ××רפ××§× ××צ×ת ×צ××¢×× ×××××"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "×פשר ×רפ××§× ×ר××××צ×× ×××××"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "×פשר ×רפ××§× / ת××× ×ר××××צ×× ×××××"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "×פשר סר××× ×¢× ×§× ×©××ר"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "צ××ר ×§×××× ×©××ר×× ××¢× ×¡×¨××× ×× ××× ×××××× ×ת ××××ת ש×××"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "×שת×ש ××§× × ×××× ××××× ×××××ת ×××××"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "×שת×ש ×××× ×רפ××צ×× ××× ×ר×ת ×עת ש×× ×× ×××× ×¡×¨××× ××, ××××ת ××פשר"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "×שת×ש ××§× × ×××× ×××× ×©× ×¡××× \"LarryScale\""
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "×שת×ש ××§××× ××¢ ×צ××ר ××××× ×צ××ר ש×××× ×ª××××"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "××¢×××¤× ×פק××× ×©× ×¦××× ×××××××"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "××¢×××¤× ×פק××× ×©× ×¦××× ××××××× ×××§×× ×¢× ×¡×× ×ª××ת"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "×שת×ש ×××××× CD"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "×שת×ש ×××××× CD ×××§×× ×ש××¢ ××ש××§, ×× ××× ××××"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "×שת×ש ×ס×× Windows"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "×שת×ש ×ס×× Windows (×§×× ××תר ××צ××¢ ××× ××ר××) ×××§×× ×- DOS"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "×שת×ש ×ס×× ×סף"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "×שת×ש ××§××צת ×ס×× ×× ××××פ×ת ×××§×× ×××× ×ר×××"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "×פשר ×¦× ×××¨× ×©× ×ª×××"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "×פשר ×¦× ××רת ת××× ×××× ×ת ×©× ××ש××§"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "סר××× ×× ××קרת×××"
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "סר××× ×× ××קרת××× ×××פ×ת ×××××"
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "ר××× MIDI:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@@ -6076,28 +6076,28 @@ msgstr ""
"×××§×¨× ××× ×ת×× ×©×ª×¦××¨× ××××× ×ת ת××§×× ×ס×××¨× ×××§×ר×.\n"
"\n"
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "××¦× ×§× ××××××§×"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "×צ×ת ש××ת ×©× ××××××§××× ×ת×ת×ת ××ס×"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "×שת×ש ×פ××× ×××פ×ת"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/hi.po b/po/hi.po
index 2cae3277cc..4875ab65a7 100644
--- a/po/hi.po
+++ b/po/hi.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: Aashwin Vaish <aashwin.vaish at research.iiit.ac.in>\n"
"Language-Team: Hindi <https://translations.scummvm.org/projects/scummvm/"
@@ -3647,7 +3647,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3656,7 +3656,7 @@ msgstr ""
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5527,131 +5527,131 @@ msgstr "सà¥à¤µà¤¿à¤§à¤¾ बनाठà¤à¤:"
msgid "Error loading game resources."
msgstr ""
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr ""
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr ""
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr ""
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr ""
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr ""
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr ""
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr ""
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr ""
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr ""
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr ""
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@@ -5802,27 +5802,27 @@ msgstr ""
"à¤
à¤à¤° à¤à¤¸à¤¾ हॠतॠà¤à¤ªà¤à¥ à¤
सलॠSierra पà¥à¤ à¤à¥ à¤
पà¥à¤²à¤¾à¤ à¤à¤°à¤¨à¤¾ पॠसà¤à¤¤à¤¾ हà¥à¥¤\n"
"\n"
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr ""
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr ""
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/hu_HU.po b/po/hu_HU.po
index 435ef8cb3b..9f8a556f21 100644
--- a/po/hu_HU.po
+++ b/po/hu_HU.po
@@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-18 10:25+0000\n"
"Last-Translator: George Kormendi <grubycza at hotmail.com>\n"
"Language-Team: Hungarian <https://translations.scummvm.org/projects/scummvm/"
@@ -3707,7 +3707,7 @@ msgstr "Ne emulálja az NTSC torzÃtást a szöveghez"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3716,7 +3716,7 @@ msgstr "Eredeti ment/tölt képernyõk használata"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5742,119 +5742,119 @@ msgstr "SAGA2 támogatás nincs lefordÃtva"
msgid "Error loading game resources."
msgstr "Hiba a játék erÅforrások betöltésekor."
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "EGA szÃnmoduláció átugrása (SzÃnes háttereknél)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"SzÃnmoduláció átugrása EGA játékoknál, grafikák teljes szÃnben láthatók"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Nagy felbontású grafika engedélyezése"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Nagy felbontású grafika/tartalom engedélyezése"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Feketevonalas videó engedélyezve"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Fekete vonalat rajzol a videó fölé, hogy növelje a kép élességét"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Magas minõségû videó használata"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Ha lehetséges, használja a lineáris interpolációt a videók feljavÃtásakor"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Használjon minõségi \"LarryScale\" cel skálázást"
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "Használjon speciális rajzfilm-skálát a karakter rajzoláshoz"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Digitális hangeffektusok elõnyben"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Digitális hanghatások elõnyben a szintetizáltakkal szemben"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "CD audió használata"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "CD audió használata a játékban lévõvel szemben, ha elérhetõ"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Windows kurzorok használata"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "Windows kurzorok használata (kisebb és monokróm) a DOS-osok helyett"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Ezüst kurzor használata"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "Használd az alternatÃv ezüst kurzorokat, a normál arany helyett"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Tartalmi cenzúra engedélyezése"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Engedélyezze a játék beépÃtett opcionális tartalmi cenzúrázását"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Felskálázott videók"
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Felskáláz videót, hogy megduplázza a méretét"
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "RGB megjelenÃtés használata"
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "Használja az RGB renderelést a képernyÅátmenet javÃtásához"
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "Használjon erÅforrásonként módosÃtott palettákat"
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr "Használjon egyedi erÅforrás palettákat a látvány javÃtásához"
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "MIDI mód:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -5862,15 +5862,15 @@ msgstr ""
"Külsõ MIDI-eszköz használatakor (pl. USB-MIDI-n keresztül), válaszd ki itt "
"eszközöd"
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Szabványos (GM / MT-32)"
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6065,27 +6065,27 @@ msgstr ""
"Ebben az esetben szükség lehet az eredeti Sierra folt alkalmazására.\n"
"\n"
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Tárgynév sor látható"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Tárgyak neveinek megjelenÃtése a képernyõ alján"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "NES klasszikus paletta használata"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr "Semlegesebb szÃnpaletta használata, amely utánozza a NES Classic-ot"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "FM-TOWNS játékok vágása 200 pixel magasságig"
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/it_IT.po b/po/it_IT.po
index a4b542f7bb..edead3252a 100644
--- a/po/it_IT.po
+++ b/po/it_IT.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-17 21:03+0000\n"
"Last-Translator: Walter Agazzi <tag2015 at gmail.com>\n"
"Language-Team: Italian <https://translations.scummvm.org/projects/scummvm/"
@@ -3751,7 +3751,7 @@ msgstr "Non emulare gli artefatti NTSC nei testi"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3760,7 +3760,7 @@ msgstr "Usa schermate di salvataggio originali"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5813,127 +5813,127 @@ msgstr "Il supporto per SAGA2 non è stato incluso nella compilazione"
msgid "Error loading game resources."
msgstr "Errore nel caricamento delle risorse del gioco."
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Non applicare l'effetto dithering EGA (usa sfondi a tinta unita)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Non applica effetti dithering ai giochi con grafica EGA. Verranno sempre "
"usati colori a piena intensità "
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Abilita grafica ad alta risoluzione"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Abilita grafica ed altri contenuti ad alta risoluzione"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Abilita linee di scansione nei video"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Applica linee di scansione ai video per migliorarne la nitidezza (apparente)"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Usa lo scaling video di alta qualità "
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Usa filtro bilineare per lo scaling dei filmati, ove possibile"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Usa cel scaling di alta qualità \"LarryScale\""
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "Usa il Cartoon-Scaler speciale per disegnare gli sprite dei personaggi"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Preferisci effetti sonori digitalizzati"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
"Usa preferibilmente gli effetti sonori digitalizzati, anziché quelli "
"sintetizzati"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Usa audio da CD"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
"Usa l'audio da CD al posto di quello incorporato nel gioco, se disponibile"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Usa cursori di Windows"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Usa i cursori di Windows (più piccoli e monocromatici) al posto di quelli DOS"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Usa cursori d'argento"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Usa il set alternativo di cursori d'argento al posto di quelli normali d'oro"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Attiva censura del contenuto"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Attiva la censura dei contenuti incorporata nel gioco"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Applica upscale ai video"
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Applica upscale ai video per raddoppiarne la dimensione"
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Usa rendering RGB"
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "Usa il rendering RGB per migliorare le transizioni tra le schermate"
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "Usa palette ottimizzata per ogni elemento"
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"Utilizza una palette di colori personalizzata per ogni elemento grafico, "
"migliorandone la resa estetica"
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "Modalità MIDI:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -5941,15 +5941,15 @@ msgstr ""
"Se intendi usare periferiche MIDI esterne (per es. attraverso USB-MIDI), "
"seleziona qui il dispositivo appropriato"
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Standard (GM / MT-32)"
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6150,28 +6150,28 @@ msgstr ""
"potresti dover applicare la patch originale fornita dalla Sierra.\n"
"\n"
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Mostra riga nomi oggetti"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Mostra i nomi degli oggetti nella parte inferiore dello schermo"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Usa palette NES Classica"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"Usa una palette di colori neutrale, più simile ai colori originali del NES"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Riduci la risoluzione verticale dei giochi FM-TOWNS a 200 pixel"
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/ja.po b/po/ja.po
index 6cbc08f850..13e0b50b0c 100644
--- a/po/ja.po
+++ b/po/ja.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-18 10:25+0000\n"
"Last-Translator: VAN-Gluon <van.gluonp at gmail.com>\n"
"Language-Team: Japanese <https://translations.scummvm.org/projects/scummvm/"
@@ -3691,7 +3691,7 @@ msgstr "ããã¹ããNTSCã³ã³ãã¸ããã§ã¨ãã¥ã¬ã¼ãããªã"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3700,7 +3700,7 @@ msgstr "ãªãªã¸ãã«ã®ã»ã¼ã/ãã¼ãç»é¢ã使ç¨ãã"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5702,131 +5702,131 @@ msgstr "SAGA2ã®ãµãã¼ãã¯ã³ã³ãã¤ã«ããã¦ãã¾ãã"
msgid "Error loading game resources."
msgstr "ãªã½ã¼ã¹ã®ãã¼ãä¸ã«ã¨ã©ã¼ãçºçãã¾ããã"
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "EGAãã£ã¶ãªã³ã°ãã¹ãã¹ããã(ãã«ã«ã©ã¼èæ¯)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr "EGAãã£ã¶ãªã³ã°ãã¹ãã¹ããããããã«ã«ã©ã¼ã§ã°ã©ãã£ãã¯ã表示"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "ãã¤ã¬ã¾ã°ã©ãã£ãã¯ãæå¹å"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "é«è§£å度ã®ã°ã©ãã£ãã¯/ã³ã³ãã³ããæå¹ã«ãã"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "é»å¡ãã®æ åãæå¹å"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "æ åã«é»ãç·ãéããã·ã£ã¼ããã¹ãå¼·ãã"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "é«å質ãªãããªã¹ã±ã¼ãªã³ã°ã使ç¨ãã"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "æ åã®ã¢ããã¹ã±ã¼ãªã³ã°ã«ãå¯è½ãªéãç·å½¢è£éã使ç¨"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "é«å質ãªLarryScaleã»ã«ã¹ã±ã¼ãªã³ã°ã使ç¨"
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "ãã£ã©ã¯ã¿ã¼ã¹ãã©ã¤ãç¨ã«ç¹å¥ãªã«ã¼ãã¥ã¼ã³ã¹ã±ã¼ã©ã¼ã使ç¨"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "ãã¸ã¿ã«SEãé¸ã¶"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "åæé³å£°ã§ã¯ãªããã¸ã¿ã«SEãé¸ã¶"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "CD鳿¥½ã使ç¨"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "å¯è½ãªå ´åãBGMã¨ãã¦CDãªã¼ãã£ãªã使ç¨"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Windowsã®ã«ã¼ã½ã«ã使ç¨"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "DOSã®ã«ã¼ã½ã«ã®ä»£ããã«Windowsã®ã«ã¼ã½ã«(å°ããã¢ãã¯ã)ã使ç¨"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "éã«ã¼ã½ã«ã使ç¨"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "é常ã®éã«ã¼ã½ã«ã®ä»£ããã«éã«ã¼ã½ã«ã使ç¨ãã"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "ã³ã³ãã³ãã®è¦å¶ãæå¹ã«ãã"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "ã²ã¼ã ã«çµã¿è¾¼ã¾ããè¦å¶ãªãã·ã§ã³ãæå¹ã«ãã"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "æ åãã¢ããã¹ã±ã¼ãªã³ã°ãã"
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "æ åã2åã«ã¢ããã¹ã±ã¼ãªã³ã°ãã"
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "RGBã¬ã³ããªã³ã°ã使ç¨ãã"
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "RGBã¬ã³ããªã³ã°ã使ç¨ãã¦ç»é¢é·ç§»ãæ¹åãã"
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "ãªã½ã¼ã¹ãã¨ã«å¤æ´ããããã¬ããã使ç¨ãã"
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr "ãªã½ã¼ã¹ãã¨ã«ã«ã¹ã¿ã ãã¬ããã使ç¨ãã¦ãã¸ã¥ã¢ã«ãåä¸ããã"
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "MIDI ã¢ã¼ãï¼"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr "å¤é¨ã®MIDIããã¤ã¹(USB-MIDIãªã©)ã使ç¨ããå ´åãããã§é¸æãã¦ãã ãã"
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "æ¨æº (GM / MT-32)"
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "ãã¼ã©ã³ã D-110 / D-10 / D-20"
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "ã¤ãã FB-01"
@@ -6010,29 +6010,29 @@ msgstr ""
"é©ç¨ããå¿
è¦ãããããããã¾ããã\n"
"\n"
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "ãªãã¸ã§ã¯ãã©ã¤ã³ã®è¡¨ç¤º"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "ç»é¢ä¸ã«ãªãã¸ã§ã¯ãåã表示"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "NES Classicã®ãã¬ããã使ç¨ãã"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"NES Classicãå³å¯ã«ã¨ãã¥ã¬ã¼ãããããããã¥ã¼ãã©ã«ãªã«ã©ã¼ãã¬ããã使ç¨ã"
"ã"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "FM-TOWNSã²ã¼ã ã200ãã¯ã»ã«ã®é«ãã«ããªãã³ã°ãã¾ã"
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/ko.po b/po/ko.po
index 45c941660e..de842e4ee3 100644
--- a/po/ko.po
+++ b/po/ko.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-15 04:25+0000\n"
"Last-Translator: wonst719 <wonst719 at gmail.com>\n"
"Language-Team: Korean <https://translations.scummvm.org/projects/scummvm/"
@@ -3678,7 +3678,7 @@ msgstr "í
ì¤í¸ì ëí´ì NTSC í¨ê³¼ë¥¼ ì뮬ë ì´í¸íì§ ììµëë¤
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3687,7 +3687,7 @@ msgstr "ì본 ì ì¥/ë¶ë¬ì¤ê¸° íë©´ ì¬ì©"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5701,117 +5701,117 @@ msgstr "SAGA2 ì§ìì´ ì»´íì¼ ëì§ ìì"
msgid "Error loading game resources."
msgstr "ê²ì 리ìì¤ ë¶ë¬ì¤ê¸° ì¤ë¥."
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "EGA ëëë§ í¨ì¤ ê±´ëë°ê¸° (íì»¬ë¬ ë°°ê²½íë©´)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr "EGAê²ìì ëëë§ í¨ì¤ë¥¼ ê±´ëë°ê³ ê·¸ëí½ì´ í 컬ë¬ë¡ íìë©ëë¤"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "ê³ í´ìë ê·¸ëí½ ì¬ì©"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "ê³ í´ìë ê·¸ëí½/컨í
ì¸ ë¥¼ ì¬ì©í©ëë¤"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "ë¹ëì¤ì ê²ìì íì"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "ì ëª
ë를 ëì´ê¸° ìí´ ë¹ëì¤ ìì ê²ì ì ì 그립ëë¤"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "ê³ íì§ ë¹ëì¤ í¬ê¸°ì¡°ì ì¬ì©"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "ë¹ëì¤ í¬ê¸°ì¡°ì í ë ê°ë¥íë©´ ì í íí°ë§ì ì¬ì©"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "ê³ íì§ \"ë리ì¤ì¼ì¼\" ì
í¬ê¸°ì¡°ì ì¬ì©"
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "ìºë¦í°ë¥¼ íìí ë í¹ë³í ì¹´í° í¬ê¸°ì¡°ì ë°©ìì ì¬ì©í©ëë¤"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "ëì§í¸ ì¬ì´ë í¨ê³¼ ì í¸"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "í©ì± ìì ëì ëì§í¸ ì¬ì´ë ì´íí¸ ì í¸"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "CD ì¤ëì¤ ì¬ì©"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "ì¬ì© ê°ë¥í ê²½ì° ê²ì ì¤ëì¤ ëì CD ì¤ëì¤ë¥¼ ì¬ì©í©ëë¤"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "ìëì°ì¦ 커ì ì¬ì©"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "ëì¤ ì»¤ì ëì ì ìëì°ì¦ 커ì(ìì í¬ê¸°, íë°±)를 ì¬ì©í©ëë¤"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "ì¤ë² 커ì ì¬ì©"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "ê¸ì 커ì ëì ì ìì ëì²´ 커ì ì¸í¸ë¥¼ ì¬ì©í©ëë¤"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "컨í
ì¸ ê²ì´ ì¬ì©"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "컨í
ì¸ ê²ì´ì ëí ë´ì¥ ê²ì ìµì
ì ì¬ì©í©ëë¤"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "ë¹ëì¤ ì
ì¤ì¼ì¼"
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "ì¤ì ì¬ì´ì¦ì ë ë°° í¬ê¸°ë¡ ë¹ëì¤ë¥¼ ì
ì¤ì¼ì¼í©ëë¤"
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "RGB ë ëë§ ì¬ì©"
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "íë©´ ì íí¨ê³¼ë¥¼ ê°ì í기ìí´ RGB ë ëë§ì ì¬ì©í©ëë¤"
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "리ìì¤ë³ ë³ê²½ë íë í¸ ì¬ì©"
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr "ë¹ì£¼ì¼ í¥ìì ìí´ ë¦¬ìì¤ë³ 커ì¤í
íë í¸ ì¬ì©"
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "MIDI 모ë:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -5819,15 +5819,15 @@ msgstr ""
"ì¸ì¥ MIDI ì¥ì¹ë¥¼ ì¬ì©íë ê²½ì° (USB-MIDI ë±), ì¬ê¸°ì ì¬ì©íë ì¥ì¹ë¥¼ ì ííì"
"ìì¤"
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "íì¤ (GM / MT-32)"
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6011,27 +6011,27 @@ msgstr ""
"ì´ ê²½ì° ì본 Sierra í¨ì¹ë¥¼ ì ì©í´ì¼ í ìë ììµëë¤.\n"
"\n"
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "ì¤ë¸ì í¸ ì´ë¦ íì"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "ì¤ë¸ì í¸ì ì´ë¦ì íë©´ íë¨ì íìí©ëë¤"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "NES í´ëì íë í¸"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr "NES í´ëì ë²ì ì ì¬ííë ë ìì°ì¤ë¬ì´ ì»¬ë¬ íë í¸ë¥¼ ì¬ì©í©ëë¤"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "FM-TOWNS ê²ìì 200í½ì
ëì´ë¡ ìë¼ë"
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/nb_NO.po b/po/nb_NO.po
index 6cbdced7fd..5dd07d44b3 100644
--- a/po/nb_NO.po
+++ b/po/nb_NO.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2020-09-26 21:13+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Norwegian Bokmål <https://translations.scummvm.org/projects/"
@@ -3832,7 +3832,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3841,7 +3841,7 @@ msgstr "Bruk originale lagre/laste-skjermer"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5884,137 +5884,137 @@ msgstr "Funksjoner innkompilert:"
msgid "Error loading game resources."
msgstr "Problem ved kjøring av spill:"
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Hopp over EGA dithering (fullfarge bakgrunner)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Aktiver høyoppløselig grafikk"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Aktiver høyoppløselig grafikk/innhold"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Aktiver svartlinjet video"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
#, fuzzy
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Bruk lineær filtrering ved grafikkskalering"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Foretrekk digitale lydeffekter"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Foretrekk digitale lydeffekter fremfor syntetiske"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Bruk CD-lyd"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Bruk CD-lyd istedenfor spillets lyd, hvis tilgjengelig"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Bruk Windows-muspekere"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "Bruk Windows-muspekerene (mindre, og monokrome) isteden"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Bruk sølvmuspekere"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
#, fuzzy
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Bruk det alternative settet med sølvmuspekere, istedenfor de normale gylne."
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
#, fuzzy
msgid "Enable content censoring"
msgstr "Aktiver flytende muspekere"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
#, fuzzy
msgid "Enable the game's built-in optional content censoring"
msgstr "Aktiver flytende muspekere"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "MIDI gain:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@@ -6155,28 +6155,28 @@ msgid ""
"\n"
msgstr ""
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Vis objektlinje"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Bruk en alternativ palett"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/nl_NL.po b/po/nl_NL.po
index 06a2ce993a..0fff5bbb71 100644
--- a/po/nl_NL.po
+++ b/po/nl_NL.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.9.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-21 13:33+0000\n"
"Last-Translator: Ben Castricum <github at bencastricum.nl>\n"
"Language-Team: Dutch <https://translations.scummvm.org/projects/scummvm/"
@@ -3747,7 +3747,7 @@ msgstr "Emuleer geen NTSC artefacten voor tekst"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3756,7 +3756,7 @@ msgstr "Gebruik originele opslaan/laad schermen"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5850,126 +5850,126 @@ msgstr "SAGA2 ondersteuning niet mee gecompileerd"
msgid "Error loading game resources."
msgstr "Fout bij laden spel onderdelen."
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Sla EGA dithering stap over (volledige kleuren achtergronden)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Sla dithering stap in EGA spellen over, beelden worden getoond met volledige "
"kleuren"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Gebruik hoge resolutie beelden"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Gebruik hoge resolutie beelden"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Activeer black-lined video"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Teken zwarte lijntjes over videos om de scherpte ogenschijnlijk te verhogen"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Gebruik hoge kwaliteit video schaling"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Gebruik lineaire interpolatie tijdens het opschalen van videos, waar mogelijk"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Gebruik hoge kwaliteit \"LarryScale\" cel schaling"
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Gebruik speciale cartoon schaler voor het tekenen van de personage sprites"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Geef de voorkeur aan digitale geluidseffecten"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Geef de voorkeur aan digitale geluidseffecten boven gesynthetiseerde"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Gebruik CD audio"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Gebruik CD audio in plaats van in-game audio, als dat beschikbaar is"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Gebruik Windows muisaanwijzers"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Gebruik Windows muisaanwijzers (kleiner en monochrome) in plaats van de DOS "
"muisaanwijzers"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Gebruik zilveren muisaanwijzers"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Gebruik de alternative set van zilveren cursors in plaats van de normale "
"gouden"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Censureren content inschakelen"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Inschakelen van het in het spel gebouwde optionele inhoud censuur"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Videos opschalen"
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Schaal videos op naar dubbele grootte"
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Gebruik RGB rendering"
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "Gebruik RGB rendering om schermovergangen te verbeteren"
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "MIDI modus:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -5977,15 +5977,15 @@ msgstr ""
"Bij het gebruik van externe MIDI apparaten (bijv. door USB-MIDI), kunt u "
"hier uw apparaat kiezen"
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Standaard (GM / MT-32)"
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6185,29 +6185,29 @@ msgstr ""
"In dat geval zou u de originele Sierra patch moeten toepassen.\n"
"\n"
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Toon Object Regel"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Toon de namen van de objecten onderaan het scherm"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Gebruik NES Classic palet"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"Gebruik een meer neutrale kleurenpalet dat sterk lijkt op die van de NES "
"Classic"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/nn_NO.po b/po/nn_NO.po
index 71bc52e2e4..e6135d00a4 100644
--- a/po/nn_NO.po
+++ b/po/nn_NO.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2020-09-26 21:13+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Norwegian Nynorsk <https://translations.scummvm.org/projects/"
@@ -3820,7 +3820,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3829,7 +3829,7 @@ msgstr "Nytt opprinnelege skjermar for lagring/lasting"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5845,137 +5845,137 @@ msgstr "Funksjonar innkompilert:"
msgid "Error loading game resources."
msgstr "Feil under køyring av spel:"
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Nytt høgoppløyseleg grafikk"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Nytt høgoppløyseleg grafikk/innhald"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
#, fuzzy
msgid "Enable black-lined video"
msgstr "Aktiver Roland GS-modus"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Foretrekk digitale lydeffekter"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
#, fuzzy
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Foretrekk digitale lydeffekter"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Nytt CD-lyd"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Nytt CD-lyd istaden for spellyd, om den er tilgjengeleg"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Nytt Windospeikarar"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "Nytt windowspeikarane (mindre og monokrome) istaden for DOS-peikarane"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Nytt sølvpeikarar"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
#, fuzzy
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "Nytt det alternative settet med sølvpeikarar, istaden for dei gylne"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
#, fuzzy
msgid "Enable content censoring"
msgstr "Slå på flytande peikarar"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
#, fuzzy
msgid "Enable the game's built-in optional content censoring"
msgstr "Slå på flytande peikarar"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "MIDI gain:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@@ -6116,29 +6116,29 @@ msgid ""
"\n"
msgstr ""
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
#, fuzzy
msgid "Show Object Line"
msgstr "Syn objektmerkelappar"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Nytt ein alternativ palett"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/pl_PL.po b/po/pl_PL.po
index 4feed7803a..b3b268f16e 100644
--- a/po/pl_PL.po
+++ b/po/pl_PL.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-17 17:34+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Polish <https://translations.scummvm.org/projects/scummvm/"
@@ -3744,7 +3744,7 @@ msgstr "Nie emuluj artefaktów graficznych NTSC dla tekstu"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3753,7 +3753,7 @@ msgstr "Użyj oryginalnych ekranów odczytu/zapisu"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5798,141 +5798,141 @@ msgstr "Wkompilowane funkcje:"
msgid "Error loading game resources."
msgstr "BÅÄ
d przy odczycie pliku zapisu gry"
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "PomiÅ dithering EGA (tÅa w peÅnym kolorze)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"PomiÅ dithering w grach EGA, grafika bÄdzie wyÅwietlana w peÅnym kolorze"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "WÅÄ
cz grafikÄ wysokiej rozdzielczoÅci"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "WÅÄ
cz grafikÄ/zawartoÅÄ wysokiej rozdzielczoÅci"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
#, fuzzy
msgid "Enable black-lined video"
msgstr "WÅÄ
cz tryb Roland GS"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Rysuj czarne linie na filmikach, żeby zwiÄkszyÄ ich pozornÄ
ostroÅÄ"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Użyj skalowania filmów w wysokiej jakoÅci"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
#, fuzzy
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Używa filtrowania dwuliniowego przy skalowaniu obrazu"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
#, fuzzy
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Użyj skalowania filmów w wysokiej jakoÅci"
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Używaj specjalnego, kreskówkowego skalowania do rysowania sprite'ów postaci"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Preferuj cyfrowe efekty dźwiÄkowe"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Preferuj cyfrowe efekty dźwiÄkowe zamiast syntezowanych"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Użyj CD audio"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Użyj CD audio zamiast muzyki w grze, jeÅli jest dostÄpne"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Użyj windowsowych kursorów"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Użyj windowsowych kursorów (mniejsze i monochromatyczne) zamiast DOS-owych"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Użyj srebrnych kursorów"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
#, fuzzy
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Użyj alternatywnego zestawu srebrnych kursorów zamiast zwykÅych zÅotych"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
#, fuzzy
msgid "Enable content censoring"
msgstr "WÅÄ
cz pÅywajÄ
ce kursory"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "WÅÄ
cz opcjonalnÄ
, wbudowanÄ
w grÄ cenzurÄ zawartoÅci"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "PowiÄkszaj filmy"
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "PowiÄkszaj filmy dwókrotnie"
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "Wzm. MIDI:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@@ -6099,29 +6099,29 @@ msgid ""
"\n"
msgstr ""
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
#, fuzzy
msgid "Show Object Line"
msgstr "Pokaż etykiety obiektów"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Pokazuj nazwy obiektów na dole ekranu"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Użyj alternatywnej palety"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/pt_BR.po b/po/pt_BR.po
index 1f0c576089..2ce9c77041 100644
--- a/po/pt_BR.po
+++ b/po/pt_BR.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-18 10:25+0000\n"
"Last-Translator: Marcel Souza Lemes <marcosoutsider at gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://translations.scummvm.org/"
@@ -3733,7 +3733,7 @@ msgstr "Não emula artefatos NTSC para texto"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3742,7 +3742,7 @@ msgstr "Utilizar telas de salvar/carregar originais"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5783,124 +5783,124 @@ msgstr "O suporte a SAGA2 não está compilado"
msgid "Error loading game resources."
msgstr "Erro ao carregar recursos de jogo."
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Pular passagem de pontilhado EGA (fundos com cores completas)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Pula a passagem de pontilhado em jogos EGA, gráficos são exibidos em cores "
"completas"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Habilitar gráficos de alta resolução"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Habilita gráficos/conteúdos em alta resolução"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Habilitar vÃdeo contornado de preto"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Desenha linhas pretas sobre vÃdeos para aumentar sua nitidez aparente"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Utilizar redimensionamento de vÃdeo de alta qualidade"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Utiliza interpolação linear quando redimensiona vÃdeos, onde for possÃvel"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Utilizar redimensionamento celular \"LarryScale\" de alta qualidade"
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Utiliza um escalador especial de desenho para desenhar sprites de personagem"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Preferir efeitos sonoros digitais"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Dá preferência à efeitos sonoros digitais em vez de sintetizados"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Utilizar áudio de CD"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Utiliza áudio de CD em vez do áudio interno do jogo, se disponÃvel"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Utilizar cursores do Windows"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Utiliza cursores do Windows (menores e monocromáticos) em vez dos de DOS"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Utilizar cursores prateados"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "Utiliza um conjunto de cursores prateados em vez dos dourados normais"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Habilitar censura de conteúdo"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Habilita a opção contida no jogo de censura de conteúdo"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Redimensionar vÃdeos"
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Redimensiona vÃdeos para o dobro de seu tamanho"
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Usar renderização RGB"
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "Utiliza renderização RGB para melhorar transições de tela"
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "Usar paletas modificadas para cada recurso"
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"Utiliza paletas individuais para cada recurso personalizadas para melhorar "
"os gráficos"
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "Modo de MIDI:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -5908,15 +5908,15 @@ msgstr ""
"Quando utilizar dispositivos MIDI externos (ex: por interface USB-MIDI), "
"selecione seu dispositivo aqui"
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Padrão (GM / MT-32)"
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6118,27 +6118,27 @@ msgstr ""
"Neste caso você pode precisar aplicar a correção original da Sierra.\n"
"\n"
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Exibir Linha de Objeto"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Exibe os nomes de objetos na parte inferior da tela"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Utilizar Paleta Clássica do NES"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr "Utiliza uma paleta de cores mais neutra semelhante à do NES Classic"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Cortar jogos FM-TOWNS para 200 pixels de altura"
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/pt_PT.po b/po/pt_PT.po
index 3acf755a9d..2055bc14e7 100644
--- a/po/pt_PT.po
+++ b/po/pt_PT.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.10.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2020-09-18 03:43+0000\n"
"Last-Translator: Daniel <supsuper at gmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://translations.scummvm.org/"
@@ -3731,7 +3731,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3740,7 +3740,7 @@ msgstr "Usar ecrãs originais de Salvar/Carregar"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5735,137 +5735,137 @@ msgstr "Recursos compilados em:"
msgid "Error loading game resources."
msgstr "Erro a carregar os dados do jogo."
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Activar gráficos em alta resolução"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
#, fuzzy
msgid "Enable high resolution graphics/content"
msgstr "Activar gráficos em alta resolução"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr ""
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Usar redimensionamento de vÃdeo de alta qualidade"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Usar interpolação linear para aumentar vÃdeos, quando possÃvel"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Usar redimensionamento cel \"LarryScale\" de alta qualidade"
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
#, fuzzy
msgid "Prefer digital sound effects"
msgstr "Volume dos efeitos sonoros especiais"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
#, fuzzy
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Usar ecrãs originais de Salvar/Carregar ao invés dos do ScummVM"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Usar CD áudio"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Usar áudio CD em vez de som do jogo, se disponÃvel"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Usar cursores do Windows"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
#, fuzzy
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "Usar ecrãs originais de Salvar/Carregar ao invés dos do ScummVM"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Usar cursores prateados"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
#, fuzzy
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "Usar ecrãs originais de Salvar/Carregar ao invés dos do ScummVM"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Activar censura de conteúdo"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
#, fuzzy
msgid "Enable the game's built-in optional content censoring"
msgstr "Activar censura de conteúdo"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "Modo MIDI:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@@ -6004,28 +6004,28 @@ msgid ""
"\n"
msgstr ""
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
#, fuzzy
msgid "Show Object Line"
msgstr "Mostrar \"Linhas de Scan\""
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Usar a Paleta Clássica NES"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/ru_RU.po b/po/ru_RU.po
index a41b1cc992..55d711d9be 100644
--- a/po/ru_RU.po
+++ b/po/ru_RU.po
@@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-17 17:24+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Russian <https://translations.scummvm.org/projects/scummvm/"
@@ -3727,7 +3727,7 @@ msgstr "Ðе ÑмÑлиÑÑйÑе аÑÑеÑакÑÑ NTSC Ð´Ð»Ñ ÑекÑÑа"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3736,7 +3736,7 @@ msgstr "ÐÑполÑзоваÑÑ Ð¾ÑигиналÑнÑе ÑкÑÐ°Ð½Ñ Ð·Ð°Ð¿Ð¸
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5767,131 +5767,131 @@ msgstr "ÐоддеÑжка Ð´Ð»Ñ SAGA2 не ÑкомпилиÑована"
msgid "Error loading game resources."
msgstr "ÐÑибка ÑÑÐµÐ½Ð¸Ñ Ñайлов ÑеÑÑÑÑов игÑÑ."
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Ðе делаÑÑ Ð°Ð¿Ð¿ÑокÑимаÑÐ¸Ñ ÑвеÑов EGA (полноÑвеÑнÑе ÑонÑ)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"ÐÑопÑÑÐºÐ°ÐµÑ Ð¿ÑоÑ
од аппÑокÑимаÑии ÑвеÑов EGA, гÑаÑика бÑÐ´ÐµÑ Ð¿Ð¾ÐºÐ°Ð·Ð°Ð½Ð° Ñо вÑеми "
"ÑвеÑами"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "ÐклÑÑиÑÑ Ð¾ÑобÑажение гÑаÑики вÑÑокого ÑазÑеÑениÑ"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "ÐклÑÑиÑÑ Ð³ÑаÑÐ¸ÐºÑ Ð¸ конÑÐµÐ½Ñ Ð²ÑÑокого ÑаÑеÑениÑ"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "ÐклÑÑиÑÑ Ð²Ð¸Ð´ÐµÐ¾ Ñ Ð»Ð¸Ð½Ð¸Ñми"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"РиÑÑÐµÑ ÑÑÑнÑе линии повеÑÑ
видео, ÑвелиÑÐ¸Ð²Ð°Ñ Ñаким обÑазом видимÑÑ ÑÑÑкоÑÑÑ"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "ÐÑполÑзоваÑÑ ÐºÐ°ÑеÑÑвенное маÑÑÑабиÑование видео"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Ðо возможноÑÑи иÑполÑзÑÐµÑ Ð»Ð¸Ð½ÐµÐ¹Ð½ÑÑ Ð¸Ð½ÑеÑполÑÑÐ¸Ñ Ð¿Ñи маÑÑÑабиÑовании видео"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "ÐÑполÑзоваÑÑ \"LarryScale\" алгоÑиÑм маÑÑÑабиÑовании"
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"ÐÑполÑзоваÑÑ ÑпеÑиалÑнÑй \"мÑлÑÑÑÑнÑй\" алгоÑиÑм маÑÑÑабиÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð´Ð»Ñ "
"оÑÑиÑовки ÑпÑайÑов пеÑÑонажей"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "ÐÑедпоÑиÑаÑÑ ÑиÑÑовÑе звÑковÑе ÑÑÑекÑÑ"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
"ÐÑдаваÑÑ Ð¿ÑедпоÑÑение ÑиÑÑовÑм звÑковÑм ÑÑÑекÑам вмеÑÑо ÑинÑезиÑованнÑÑ
"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "ÐÑполÑзоваÑÑ CD-аÑдио"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
"ÐÑполÑзоваÑÑ Ð·Ð²ÑковÑе доÑожки Ñ CD вмеÑÑо мÑзÑки из Ñайлов игÑÑ (еÑли "
"доÑÑÑпно)"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "ÐÑполÑзоваÑÑ ÐºÑÑÑоÑÑ Windows"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"ÐÑполÑзоваÑÑ ÐºÑÑÑоÑÑ Windows (менÑÑие по ÑазмеÑÑ Ð¸ одноÑвеÑнÑе) вмеÑÑо "
"кÑÑÑоÑов DOS"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "ÐÑполÑзоваÑÑ ÑеÑебÑÑнÑе кÑÑÑоÑÑ"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"ÐÑполÑзоваÑÑ Ð°Ð»ÑÑеÑнаÑивнÑй Ð½Ð°Ð±Ð¾Ñ ÑеÑебÑÑнÑÑ
кÑÑÑоÑов вмеÑÑо обÑÑнÑÑ
золоÑÑÑ
"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "ÐклÑÑиÑÑ ÑензÑÑÑ ÑодеÑжимого"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "ÐклÑÑиÑÑ Ð²ÑÑÑоенное необÑзаÑелÑное ÑензÑÑиÑование ÑодеÑжимого"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "ÐаÑÑÑабиÑоваÑÑ Ð²Ð¸Ð´ÐµÐ¾Ñолики"
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "УвелиÑиваÑÑ Ð¼Ð°ÑÑÑаб видеоÑоликов вдвое"
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "ÐÑполÑзоваÑÑ RGB ÑендеÑинг"
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "ÐÑполÑзоваÑÑ RGB ÑендеÑинг Ð´Ð»Ñ ÑлÑÑÑÐµÐ½Ð¸Ñ Ð¿ÐµÑеÑ
одов Ð¼ÐµÐ¶Ð´Ñ ÑкÑанами"
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "ÐÑполÑзоваÑÑ Ð¸Ð½Ð´Ð¸Ð²Ð¸Ð´ÑалÑнÑе палиÑÑÑ ÑеÑÑÑÑов"
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"ÐÑполÑзоваÑÑ Ð¸Ð½Ð´Ð¸Ð²Ð¸Ð´ÑалÑнÑе палиÑÑÑ Ð´Ð»Ñ ÐºÐ°Ð¶Ð´Ð¾Ð³Ð¾ ÑеÑÑÑÑа Ð´Ð»Ñ ÑлÑÑÑÐµÐ½Ð¸Ñ "
"внеÑнего вида"
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "Режим MIDI:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -5899,15 +5899,15 @@ msgstr ""
"ÐÑли Ð²Ñ Ð¸ÑполÑзÑеÑе внеÑнее MIDI-ÑÑÑÑойÑÑво (Ñ.е. ÑеÑез USB-MIDI), вÑбеÑиÑе "
"ÑÐ²Ð¾Ñ ÑÑÑÑойÑÑво здеÑÑ"
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "СÑандаÑÑное (GM / MT-32)"
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6098,28 +6098,28 @@ msgstr ""
"Ð ÑÑом ÑлÑÑае вам Ð¼Ð¾Ð¶ÐµÑ Ð¿Ð¾Ð½Ð°Ð´Ð¾Ð±Ð¸ÑÑÑÑ Ð¿ÑимениÑÑ Ð¾ÑигиналÑнÑй паÑÑ Sierra.\n"
"\n"
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "ÐоказÑваÑÑ ÑÑÑÐ¾ÐºÑ Ð¾Ð±ÑекÑов"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "ÐоказÑваÑÑ Ð½Ð°Ð·Ð²Ð°Ð½Ð¸Ñ Ð¾Ð±ÑекÑов Ð²Ð½Ð¸Ð·Ñ ÑкÑана"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "ÐÑполÑзоваÑÑ ÐºÐ»Ð°ÑÑиÑеÑкÑÑ Ð¿Ð°Ð»Ð¸ÑÑÑ NES"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"ÐÑполÑзоваÑÑ Ð±Ð¾Ð»ÐµÐµ нейÑÑалÑнÑÑ Ð¿Ð°Ð»Ð¸ÑÑÑ, коÑоÑÐ°Ñ Ð¾ÑÐµÐ½Ñ Ð±Ð»Ð¸Ð·ÐºÐ° к NES Classic"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "ÐбÑезаÑÑ Ð¸Ð³ÑÑ FM-TOWNS до вÑÑоÑÑ Ð² 200 пикÑелей"
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/sv_SE.po b/po/sv_SE.po
index dff3799219..c4632f32ae 100644
--- a/po/sv_SE.po
+++ b/po/sv_SE.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.5.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-04-12 23:51+0000\n"
"Last-Translator: Henrik Andersson <henke at henke37.cjb.net>\n"
"Language-Team: Swedish <https://translations.scummvm.org/projects/scummvm/"
@@ -3773,7 +3773,7 @@ msgstr "Emulera inte NTSC artifakter för text"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3782,7 +3782,7 @@ msgstr "Använd originalskärmar för spara/ladda"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5836,133 +5836,133 @@ msgstr "Funktioner kompilerade i:"
msgid "Error loading game resources."
msgstr "Fel under körning av spel:"
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Skippa EGA-gitterpass (bakgrunder i full färg)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr "Skippa gitterpass i EGA-spel. Grafik visas i full färg"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Aktivera högupplöst grafik"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Aktivera högupplöst grafik/innehåll"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Aktivera videoränder"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Rita svarta linjer över videor för att få dem att se skarpare ut"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Använd högkvalitativ bildförstoring"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Använd linjär interpolering för att förstora bilden, om möjligt"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Använd högkvalitativ \"LarryScale\"-bildförstoring"
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "Använd en speciell scaler för att rita figurer i tecknad stil"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Föredra digitala ljudeffekter"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Föredra digitala ljudeffekter istället för syntetiserade"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Använd CD-ljud"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Använd CD-ljud istället för spelets ljud, om tillgängligt"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Använd Windows muspekare"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Använd Windows muspekare (mindre och svartvit) istället för DOS-pekaren"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Använd silverpekare"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "Använd muspekare i silver istället för de vanliga guldfärgade"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Aktivera censurering"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Aktivera spelets inbyggda och valfria censurfunktion"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Använd RGB rendering"
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "MIDI gain:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Standard (GM / MT-32)"
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6135,28 +6135,28 @@ msgid ""
"\n"
msgstr ""
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Visa objektrad"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Visa namnen på objekt på botten av skärmen"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Använd alternativ färgkarta"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr "Använd en mer neutral färgpalett som nära emulerar NES Classic"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/tr.po b/po/tr.po
index 89542999e8..766afa4d33 100644
--- a/po/tr.po
+++ b/po/tr.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: mdenizdemirci <mdenizdemirci at gmail.com>\n"
"Language-Team: Turkish <https://translations.scummvm.org/projects/scummvm/"
@@ -3748,7 +3748,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3757,7 +3757,7 @@ msgstr ""
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5662,133 +5662,133 @@ msgstr "Ãzellikler derlenmiÅtir:"
msgid "Error loading game resources."
msgstr ""
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr ""
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr ""
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr ""
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
#, fuzzy
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Grafik orantılama yapılırken doÄrusal filtreleme"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr ""
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr ""
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr ""
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr ""
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr ""
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr ""
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "MIDI kazancı:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@@ -5927,27 +5927,27 @@ msgid ""
"\n"
msgstr ""
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr ""
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr ""
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/uk_UA.po b/po/uk_UA.po
index 391cd4496b..114b2fbfb6 100644
--- a/po/uk_UA.po
+++ b/po/uk_UA.po
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.9.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-17 17:24+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Ukrainian <https://translations.scummvm.org/projects/scummvm/"
@@ -3728,7 +3728,7 @@ msgstr "Ðе емÑлÑйÑе аÑÑеÑакÑи NTSC Ð´Ð»Ñ ÑекÑÑÑ"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3737,7 +3737,7 @@ msgstr "ÐикоÑиÑÑовÑваÑи оÑиг. екÑани збеÑеженн
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5767,124 +5767,124 @@ msgstr "ÐÑдÑÑÐ¸Ð¼ÐºÑ Ð´Ð»Ñ SAGA2 не ÑкомпÑлÑовано"
msgid "Error loading game resources."
msgstr "Ðомилка ÑиÑÐ°Ð½Ð½Ñ ÑÐ°Ð¹Ð»Ñ ÑеÑÑÑÑÑв гÑи."
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Ðе ÑобиÑи ÑаÑÑÑÑÐ²Ð°Ð½Ð½Ñ EGA (Ñони Ñ Ð¿Ð¾Ð²Ð½Ð¾Ð¼Ñ ÐºÐ¾Ð»ÑоÑÑ)"
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Ðе ÑобиÑи ÑаÑÑÑÑÐ²Ð°Ð½Ð½Ñ Ñ ÑгÑаÑ
EGA, гÑаÑÑÐºÑ Ð±Ñде показано Ñ Ð¿Ð¾Ð²Ð½Ð¾Ð¼Ñ ÐºÐ¾Ð»ÑоÑÑ"
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "ÐвÑмкнÑÑи гÑаÑÑÐºÑ Ð²Ð¸Ñокого ÑозгалÑженнÑ"
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "ÐвÑмкнÑÑи гÑаÑÑÐºÑ Ñа конÑÐµÐ½Ñ Ñ Ð²Ð¸ÑÐ¾ÐºÐ¾Ð¼Ñ ÑозгалÑженнÑ"
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "ÐвÑмкнÑÑи вÑдео з ÑоÑними лÑнÑÑми"
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "ÐалÑваÑи ÑоÑÐ½Ñ Ð»ÑнÑÑ Ð¿Ð¾Ð²ÐµÑÑ
Ñ Ð²Ñдео Ñоб поÑилиÑи ÑÑ
Ð½Ñ Ð½Ð°ÑÐ²Ð½Ñ ÑÑÑкÑÑÑÑ"
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "ÐикоÑиÑÑовÑйÑе виÑокоÑкÑÑне маÑÑÑабÑÐ²Ð°Ð½Ð½Ñ Ð²Ñдео"
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"ÐикоÑиÑÑовÑваÑи лÑнÑÐ¹Ð½Ñ ÑÑлÑÑÑаÑÑÑ Ð´Ð»Ñ Ð·Ð±ÑлÑÑÐµÐ½Ð½Ñ Ð³ÑаÑÑки, ÑкÑо можливо"
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "ÐикоÑиÑÑовÑйÑе виÑокоÑкÑÑне маÑÑÑабÑÐ²Ð°Ð½Ð½Ñ \"LarryScale\""
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"ÐикоÑиÑÑовÑйÑе ÑпеÑÑалÑний мÑлÑÑиплÑкаÑÑйний ÑÐºÐ°Ð»ÐµÑ Ð´Ð»Ñ Ð¼Ð°Ð»ÑÐ²Ð°Ð½Ð½Ñ ÑпÑайÑÑв "
"ÑимволÑв"
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "ÐадаваÑи пеÑÐµÐ²Ð°Ð³Ñ ÑиÑÑовим звÑковим еÑекÑам"
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "ÐÑддаваÑи пеÑÐµÐ²Ð°Ð³Ñ ÑиÑÑовим звÑковим еÑекÑам, а не ÑинÑезованим"
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "ÐикоÑиÑÑовÑваÑи CD аÑдÑо"
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "ÐикоÑиÑÑовÑваÑи CD аÑдÑо замÑÑÑÑ ÑгÑового аÑдÑо, ÑкÑо ÑÐ°ÐºÑ Ñ"
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "ÐикоÑиÑÑовÑваÑи Windows кÑÑÑоÑи"
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "ÐикоÑиÑÑовÑваÑи Windows кÑÑÑоÑи (менÑиÑ
Ñ Ð¼Ð¾Ð½Ð¾Ñ
ÑомниÑ
), замÑÑÑÑ DOS"
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "ÐикоÑиÑÑовÑваÑи ÑÑÑÐ±Ð½Ñ ÐºÑÑÑоÑи"
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"ÐикоÑиÑÑовÑваÑи алÑÑеÑнаÑивний набÑÑ ÑÑÑбниÑ
кÑÑÑоÑÑв, замÑÑÑÑ Ð·Ð²Ð¸ÑайниÑ
"
"золоÑиÑ
"
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "ÐвÑмкнÑÑи ÑензÑÑÑ ÐºÐ¾Ð½ÑенÑÑ"
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "ÐвÑмкнÑÑÑ Ð²Ð±ÑÐ´Ð¾Ð²Ð°Ð½Ñ Ð´Ð¾Ð´Ð°ÑÐºÐ¾Ð²Ñ ÑензÑÑÑ Ð²Ð¼ÑÑÑÑ Ð³Ñи"
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "ÐиÑококлаÑÐ½Ñ Ð²Ñдео"
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "ÐодвоÑÑи ÑозмÑÑ Ð²Ñдео"
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "ÐикоÑиÑÑовÑваÑи RGB Ð´Ð»Ñ Ð¼Ð°Ð»ÑваннÑ"
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "ÐикоÑиÑÑовÑваÑи RGB Ð´Ð»Ñ Ð¿Ð¾ÐºÑаÑÐµÐ½Ð½Ñ Ð¿ÐµÑеÑ
одÑв мÑж екÑанами"
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "ÐикоÑиÑÑовÑваÑи декÑлÑка палÑÑÑ"
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"ÐикоÑиÑÑовÑваÑи палÑÑÑи Ð´Ð»Ñ ÐºÐ¾Ð¶Ð½Ð¾Ð³Ð¾ окÑемого ÑеÑÑÑÑÑ Ð´Ð»Ñ Ð¿Ð¾ÐºÑаÑÐµÐ½Ð½Ñ Ð²Ð¸Ð³Ð»ÑдÑ"
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "Режим MIDI:"
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -5892,15 +5892,15 @@ msgstr ""
"ЯкÑо ви викоÑиÑÑовÑÑÑе зовнÑÑÐ½Ñ MIDI-пÑиÑÑÑÐ¾Ñ (ÑобÑо, ÑеÑез USB-MIDI), "
"вибеÑÑÑÑ ÑвÑй пÑиÑÑÑÑй ÑÑÑ"
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "СÑандаÑÑне (GM / MT-32)"
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6094,27 +6094,27 @@ msgstr ""
"Sierra.\n"
"\n"
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "ÐоказÑваÑи лÑнÑÑ Ð¾Ð±'ÑкÑÑв"
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "ÐоказÑваÑи назви об'ÑкÑÑв Ð²Ð½Ð¸Ð·Ñ ÐµÐºÑанÑ"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "ÐикоÑиÑÑовÑваÑи клаÑиÑÐ½Ñ Ð¿Ð°Ð»ÑÑÑÑ NES"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr "ÐикоÑиÑÑовÑваÑи бÑлÑÑ Ð½ÐµÐ¹ÑÑалÑÐ½Ñ Ð¿Ð°Ð»ÑÑÑÑ, Ñка подÑбна до NES Classic"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "ÐбÑÑзаÑи ÑгÑи FM-TOWNS до виÑоÑи Ñ 200 пÑкÑелÑв"
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
diff --git a/po/zh.po b/po/zh.po
index 844a068caf..03462e4d53 100644
--- a/po/zh.po
+++ b/po/zh.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-05-21 23:35+0000\n"
+"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-04-20 20:19+0000\n"
"Last-Translator: Xiao Zheng <welcometoromezx at hotmail.com>\n"
"Language-Team: Chinese <https://translations.scummvm.org/projects/scummvm/"
@@ -3614,7 +3614,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
-#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
+#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@@ -3623,7 +3623,7 @@ msgstr ""
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
-#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
+#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@@ -5466,131 +5466,131 @@ msgstr ""
msgid "Error loading game resources."
msgstr ""
-#: engines/sci/detection.cpp:173
+#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
-#: engines/sci/detection.cpp:174
+#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
-#: engines/sci/detection.cpp:183
+#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr ""
-#: engines/sci/detection.cpp:184
+#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr ""
-#: engines/sci/detection.cpp:193
+#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr ""
-#: engines/sci/detection.cpp:194
+#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
-#: engines/sci/detection.cpp:204
+#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
-#: engines/sci/detection.cpp:205
+#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
-#: engines/sci/detection.cpp:215
+#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
-#: engines/sci/detection.cpp:216
+#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
-#: engines/sci/detection.cpp:225
+#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr ""
-#: engines/sci/detection.cpp:226
+#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
-#: engines/sci/detection.cpp:245
+#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr ""
-#: engines/sci/detection.cpp:246
+#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
-#: engines/sci/detection.cpp:256
+#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr ""
-#: engines/sci/detection.cpp:257
+#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
-#: engines/sci/detection.cpp:267
+#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr ""
-#: engines/sci/detection.cpp:268
+#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
-#: engines/sci/detection.cpp:278
+#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr ""
-#: engines/sci/detection.cpp:279
+#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr ""
-#: engines/sci/detection.cpp:289
+#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
-#: engines/sci/detection.cpp:290
+#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
-#: engines/sci/detection.cpp:300
+#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection.cpp:301
+#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection.cpp:311
+#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection.cpp:312
+#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection.cpp:342
+#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr ""
-#: engines/sci/detection.cpp:343
+#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection.cpp:348
+#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection.cpp:352
+#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection.cpp:356
+#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@@ -5728,27 +5728,27 @@ msgid ""
"\n"
msgstr ""
-#: engines/scumm/detection.cpp:175
+#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr ""
-#: engines/scumm/detection.cpp:176
+#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr ""
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
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