[Scummvm-git-logs] scummvm master -> c681c3f64fcc9d4db4de1162edea372fa8adca6b
lephilousophe
noreply at scummvm.org
Sun Nov 21 17:58:55 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
c681c3f64f RASPBERRYPI: Don't make use of obsolete Broadcom libraries
Commit: c681c3f64fcc9d4db4de1162edea372fa8adca6b
https://github.com/scummvm/scummvm/commit/c681c3f64fcc9d4db4de1162edea372fa8adca6b
Author: Le Philousophe (lephilousophe at users.noreply.github.com)
Date: 2021-11-21T18:57:56+01:00
Commit Message:
RASPBERRYPI: Don't make use of obsolete Broadcom libraries
Changed paths:
configure
diff --git a/configure b/configure
index da7033f95e..5481447afb 100755
--- a/configure
+++ b/configure
@@ -3272,22 +3272,12 @@ if test -n "$_host"; then
append_var LDFLAGS "-Xlinker --rpath-link=$RPI_ROOT/usr/lib/arm-linux-gnueabihf/pulseaudio"
append_var LDFLAGS "-Xlinker --rpath-link=$RPI_ROOT/usr/lib/arm-linux-gnueabihf"
append_var LDFLAGS "-Xlinker --rpath-link=$RPI_ROOT/lib/arm-linux-gnueabihf"
- append_var LDFLAGS "-Xlinker --rpath-link=$RPI_ROOT/opt/vc/lib"
- append_var LDFLAGS "-L$RPI_ROOT/opt/vc/lib"
append_var CXXFLAGS "-isystem $RPI_ROOT/usr/include/arm-linux-gnueabihf"
append_var CXXFLAGS "-I$RPI_ROOT/usr/include"
- # This is so optional OpenGL ES includes are found.
- append_var CXXFLAGS "-I$RPI_ROOT/opt/vc/include"
# We prefer SDL2 on the Raspberry Pi: acceleration now depends on it
# since SDL2 manages dispmanx/GLES2 very well internally.
# SDL1 is bit-rotten on this platform.
_sdlconfig=sdl2-config
- # OpenGL ES support is mature enough as to be the best option on
- # the Raspberry Pi, so it's enabled by default.
- # The Raspberry Pi always supports OpenGL ES 2.0 contexts, thus we
- # take advantage of those.
- _opengl_mode=gles2
- _opengl_game_es2=yes
;;
dreamcast)
append_var DEFINES "-DDISABLE_DEFAULT_SAVEFILEMANAGER"
@@ -5488,7 +5478,7 @@ echocheck "OpenGL for game"
if test "$_opengl_game" = auto ; then
_opengl_game=no
- if (test "$_backend" = "sdl" && test "$_opengl" = yes) || test "$_backend" = "android3d" || test "$_backend" = "switch" || test "$_backend" = "raspberrypi"; then
+ if (test "$_backend" = "sdl" && test "$_opengl" = yes) || test "$_backend" = "android3d" || test "$_backend" = "switch"; then
# Try different header filenames
# 1) GL/gl.h This is usually used on POSIX and Windows systems
# 2) OpenGL/gl.h This is used on Mac OS X
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