[Scummvm-git-logs] scummvm branch-2-5 -> d7fc4b472bacc48eb847e4f24e92b74908fd1019
lephilousophe
noreply at scummvm.org
Sun Nov 21 18:10:01 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
d7fc4b472b RASPBERRYPI: Don't make use of obsolete Broadcom libraries
Commit: d7fc4b472bacc48eb847e4f24e92b74908fd1019
https://github.com/scummvm/scummvm/commit/d7fc4b472bacc48eb847e4f24e92b74908fd1019
Author: Le Philousophe (lephilousophe at users.noreply.github.com)
Date: 2021-11-21T19:01:07+01:00
Commit Message:
RASPBERRYPI: Don't make use of obsolete Broadcom libraries
Changed paths:
configure
diff --git a/configure b/configure
index 45d1bb6711..6fc50ec87d 100755
--- a/configure
+++ b/configure
@@ -3298,22 +3298,12 @@ if test -n "$_host"; then
append_var LDFLAGS "-Xlinker --rpath-link=$RPI_ROOT/usr/lib/arm-linux-gnueabihf/pulseaudio"
append_var LDFLAGS "-Xlinker --rpath-link=$RPI_ROOT/usr/lib/arm-linux-gnueabihf"
append_var LDFLAGS "-Xlinker --rpath-link=$RPI_ROOT/lib/arm-linux-gnueabihf"
- append_var LDFLAGS "-Xlinker --rpath-link=$RPI_ROOT/opt/vc/lib"
- append_var LDFLAGS "-L$RPI_ROOT/opt/vc/lib"
append_var CXXFLAGS "-isystem $RPI_ROOT/usr/include/arm-linux-gnueabihf"
append_var CXXFLAGS "-I$RPI_ROOT/usr/include"
- # This is so optional OpenGL ES includes are found.
- append_var CXXFLAGS "-I$RPI_ROOT/opt/vc/include"
# We prefer SDL2 on the Raspberry Pi: acceleration now depends on it
# since SDL2 manages dispmanx/GLES2 very well internally.
# SDL1 is bit-rotten on this platform.
_sdlconfig=sdl2-config
- # OpenGL ES support is mature enough as to be the best option on
- # the Raspberry Pi, so it's enabled by default.
- # The Raspberry Pi always supports OpenGL ES 2.0 contexts, thus we
- # take advantage of those.
- _opengl_mode=gles2
- _opengl_game_es2=yes
;;
dreamcast)
append_var DEFINES "-DDISABLE_DEFAULT_SAVEFILEMANAGER"
@@ -5495,7 +5485,7 @@ echocheck "OpenGL for game"
if test "$_opengl_game" = auto ; then
_opengl_game=no
- if (test "$_backend" = "sdl" && test "$_opengl" = yes) || test "$_backend" = "android3d" || test "$_backend" = "switch" || test "$_backend" = "raspberrypi"; then
+ if (test "$_backend" = "sdl" && test "$_opengl" = yes) || test "$_backend" = "android3d" || test "$_backend" = "switch"; then
# Try different header filenames
# 1) GL/gl.h This is usually used on POSIX and Windows systems
# 2) OpenGL/gl.h This is used on Mac OS X
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