[Scummvm-git-logs] scummvm master -> 570900fbfa1181840dafdc49d4b3a238f7936be8

aquadran noreply at scummvm.org
Sat Apr 16 13:24:06 UTC 2022


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
570900fbfa WME3D: Remove now useless glBindBuffer


Commit: 570900fbfa1181840dafdc49d4b3a238f7936be8
    https://github.com/scummvm/scummvm/commit/570900fbfa1181840dafdc49d4b3a238f7936be8
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2022-04-16T15:24:01+02:00

Commit Message:
WME3D: Remove now useless glBindBuffer

Changed paths:
    engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp


diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
index bd76eec176e..58e7661f054 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
@@ -421,12 +421,6 @@ bool BaseRenderOpenGL3D::initRenderer(int width, int height, bool windowed) {
 	_simpleShadow[3].u = 1.0f;
 	_simpleShadow[3].v = 0.0f;
 
-	// The ShaderSurfaceRenderer sets an array buffer which appearently conflicts with us
-	// Reset it!
-#if defined(USE_OPENGL_SHADERS)
-	glBindBuffer(GL_ARRAY_BUFFER, 0);
-#endif // defined(USE_OPENGL_SHADERS)
-
 	return true;
 }
 




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