[Scummvm-git-logs] scummvm master -> 9f841986431b8e6a12c277b6ca220011a9697ce1

aquadran noreply at scummvm.org
Sun Feb 6 20:34:11 UTC 2022


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
9f84198643 ANDROIDSDL: Remove deprecated port


Commit: 9f841986431b8e6a12c277b6ca220011a9697ce1
    https://github.com/scummvm/scummvm/commit/9f841986431b8e6a12c277b6ca220011a9697ce1
Author: Le Philousophe (lephilousophe at users.noreply.github.com)
Date: 2022-02-06T21:34:08+01:00

Commit Message:
ANDROIDSDL: Remove deprecated port

Changed paths:
  R backends/events/androidsdl/androidsdl-events.cpp
  R backends/events/androidsdl/androidsdl-events.h
  R backends/platform/androidsdl/androidsdl-main.cpp
  R backends/platform/androidsdl/androidsdl-sdl.cpp
  R backends/platform/androidsdl/androidsdl-sdl.h
  R backends/platform/androidsdl/androidsdl.mk
  R backends/platform/androidsdl/module.mk
  R dists/androidsdl/How_to_Build.txt
  R dists/androidsdl/build.sh
  R dists/androidsdl/scummvm/AndroidAppSettings.cfg
  R dists/androidsdl/scummvm/AndroidAppSettings.cfg.in
  R dists/androidsdl/scummvm/AndroidBuildDebug.sh
  R dists/androidsdl/scummvm/AndroidBuildRelease.sh
  R dists/androidsdl/scummvm/AndroidData/logo.png
  R dists/androidsdl/scummvm/banner.png
  R dists/androidsdl/scummvm/icon.png
  R dists/androidsdl/scummvm/project.patch
    backends/module.mk
    backends/platform/sdl/posix/posix-main.cpp
    configure
    engines/bladerunner/bladerunner.cpp
    gui/options.cpp


diff --git a/backends/events/androidsdl/androidsdl-events.cpp b/backends/events/androidsdl/androidsdl-events.cpp
deleted file mode 100644
index 35c1a1d652d..00000000000
--- a/backends/events/androidsdl/androidsdl-events.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#include "common/scummsys.h"
-
-#if defined(ANDROIDSDL)
-
-#include "backends/events/androidsdl/androidsdl-events.h"
-#include "backends/platform/androidsdl/androidsdl-sdl.h"
-
-bool AndroidSdlEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
-#if defined(SDL_BUTTON_MIDDLE)
-	if (ev.button.button == SDL_BUTTON_MIDDLE) {
-		const bool show_onscreen = g_system->getFeatureState(OSystem::kFeatureOnScreenControl);
-		g_system->setFeatureState(OSystem::kFeatureOnScreenControl, !show_onscreen);
-	}
-#endif
-
-	return SdlEventSource::handleMouseButtonDown(ev, event);
-}
-
-bool AndroidSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
-	if (false) {}
-
-	if (ev.key.keysym.sym == SDLK_F13) {
-		event.type = Common::EVENT_MAINMENU;
-		return true;
-	} else {
-		// Let the events fall through if we didn't change them, this may not be the best way to
-		// set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though.
-		// and yes i have an huge terminal size so i dont wrap soon enough.
-		event.type = Common::EVENT_KEYDOWN;
-		event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
-		event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
-	}
-
-	return false;
-}
-
-int AndroidSdlEventSource::mapKey(SDL_Keycode sdlKey, SDL_Keymod mod, Uint16 unicode) {
-	Common::KeyCode key = SDLToOSystemKeycode(sdlKey);
-
-	if (key >= Common::KEYCODE_F1 && key <= Common::KEYCODE_F9) {
-		return key - Common::KEYCODE_F1 + Common::ASCII_F1;
-	} else if (key >= Common::KEYCODE_KP0 && key <= Common::KEYCODE_KP9) {
-		return key - Common::KEYCODE_KP0 + '0';
-	} else if (key >= Common::KEYCODE_UP && key <= Common::KEYCODE_PAGEDOWN) {
-		return key;
-	} else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
-		return key & ~0x20;
-	} else if (key >= Common::KEYCODE_NUMLOCK && key < Common::KEYCODE_LAST) {
-		return 0;
-	} else {
-		return key;
-	}
-}
-
-#endif
diff --git a/backends/events/androidsdl/androidsdl-events.h b/backends/events/androidsdl/androidsdl-events.h
deleted file mode 100644
index 9578d612383..00000000000
--- a/backends/events/androidsdl/androidsdl-events.h
+++ /dev/null
@@ -1,37 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#if !defined(BACKEND_EVENTS_SDL_ANDROIDSDL_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
-#define BACKEND_EVENTS_SDL_ANDROIDSDL_H
-
-#include "backends/events/sdl/sdl-events.h"
-
-/**
- * SDL events manager for ANDROIDSDL
- */
-class AndroidSdlEventSource : public SdlEventSource {
-protected:
-	virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
-	virtual bool remapKey(SDL_Event &ev, Common::Event &event);
-	virtual int mapKey(SDL_Keycode key, SDL_Keymod mod, Uint16 unicode);
-};
-
-#endif
diff --git a/backends/module.mk b/backends/module.mk
index 00e808d2ac0..698756b4697 100644
--- a/backends/module.mk
+++ b/backends/module.mk
@@ -246,11 +246,6 @@ MODULE_OBJS += \
 	mutex/pthread/pthread-mutex.o
 endif
 
-ifeq ($(BACKEND),androidsdl)
-MODULE_OBJS += \
-	events/androidsdl/androidsdl-events.o
-endif
-
 ifdef AMIGAOS
 MODULE_OBJS += \
 	dialogs/amigaos/amigaos-dialogs.o \
diff --git a/backends/platform/androidsdl/androidsdl-main.cpp b/backends/platform/androidsdl/androidsdl-main.cpp
deleted file mode 100644
index 98464c15514..00000000000
--- a/backends/platform/androidsdl/androidsdl-main.cpp
+++ /dev/null
@@ -1,46 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#define FORBIDDEN_SYMBOL_EXCEPTION_system
-
-#include "backends/platform/androidsdl/androidsdl-sdl.h"
-#include "base/main.h"
-
-int main(int argc, char *argv[]) {
-
-	// Copy over config file from previous version of ScummVM if applicable
-	system("ls $DATADIR/.config/scummvm/scummvm.ini || (mkdir -p $DATADIR/.config/scummvm && cp $APPDIR/scummvmrc $DATADIR/.config/scummvm/scummvm.ini )");
-
-	// Create our OSystem instance
-	g_system = new OSystem_ANDROIDSDL();
-	assert(g_system);
-
-	// Pre initialize the backend
-	g_system->init();
-
-	// Invoke the actual ScummVM main entry point:
-	int res = scummvm_main(argc, argv);
-
-	// Free OSystem
-	g_system->destroy();
-
-	return res;
-}
diff --git a/backends/platform/androidsdl/androidsdl-sdl.cpp b/backends/platform/androidsdl/androidsdl-sdl.cpp
deleted file mode 100644
index 47db46c9196..00000000000
--- a/backends/platform/androidsdl/androidsdl-sdl.cpp
+++ /dev/null
@@ -1,142 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#define FORBIDDEN_SYMBOL_EXCEPTION_getenv(a)
-
-#include "common/config-manager.h"
-
-#include "backends/platform/androidsdl/androidsdl-sdl.h"
-#include "backends/events/androidsdl/androidsdl-events.h"
-#include <SDL_android.h>
-#include <SDL_screenkeyboard.h>
-
-void OSystem_ANDROIDSDL::initBackend() {
-	// Create the backend custom managers
-
-	if (_eventSource == 0)
-		_eventSource = new AndroidSdlEventSource();
-
-	if (!ConfMan.hasKey("browser_lastpath") || (ConfMan.hasKey("browser_lastpath") && (ConfMan.get("browser_lastpath") == "/storage")))
-		ConfMan.set("browser_lastpath", getenv("SDCARD"));
-
-	if (!ConfMan.hasKey("gfx_mode"))
-		ConfMan.set("gfx_mode", "2x");
-
-	if (!ConfMan.hasKey("swap_menu_and_back_buttons"))
-		ConfMan.setBool("swap_menu_and_back_buttons", true);
-	else
-		swapMenuAndBackButtons(ConfMan.getBool("swap_menu_and_back_buttons"));
-
-	if (!ConfMan.hasKey("touchpad_mouse_mode")) {
-		const bool enable = SDL_ANDROID_GetMouseEmulationMode();
-		ConfMan.setBool("touchpad_mouse_mode", enable);
-	} else
-		touchpadMode(ConfMan.getBool("touchpad_mouse_mode"));
-
-	if (!ConfMan.hasKey("onscreen_control")) {
-		const bool enable = SDL_ANDROID_GetScreenKeyboardShown();
-		ConfMan.setBool("onscreen_control", enable);
-	} else
-		showOnScreenControl(ConfMan.getBool("onscreen_control"));
-
-	// Call parent implementation of this method
-	OSystem_POSIX::initBackend();
-}
-
-void OSystem_ANDROIDSDL::showOnScreenControl(bool enable) {
-	if (enable)
-		SDL_ANDROID_SetScreenKeyboardShown(1);
-	else
-		SDL_ANDROID_SetScreenKeyboardShown(0);
-}
-
-void OSystem_ANDROIDSDL::touchpadMode(bool enable) {
-	if (enable)
-		switchToRelativeMouseMode();
-	else
-		switchToDirectMouseMode();
-}
-
-void OSystem_ANDROIDSDL::swapMenuAndBackButtons(bool enable) {
-	static int KEYCODE_MENU = 82;
-	static int KEYCODE_BACK = 4;
-	if (enable) {
-		SDL_ANDROID_SetAndroidKeycode(KEYCODE_BACK, SDLK_F13);
-		SDL_ANDROID_SetAndroidKeycode(KEYCODE_MENU, SDLK_ESCAPE);
-	} else {
-		SDL_ANDROID_SetAndroidKeycode(KEYCODE_BACK, SDLK_ESCAPE);
-		SDL_ANDROID_SetAndroidKeycode(KEYCODE_MENU, SDLK_F13);
-	}
-}
-
-void OSystem_ANDROIDSDL::switchToDirectMouseMode() {
-	SDL_ANDROID_SetMouseEmulationMode(0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1);
-}
-
-void OSystem_ANDROIDSDL::switchToRelativeMouseMode() {
-	SDL_ANDROID_SetMouseEmulationMode(1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1);
-}
-
-void OSystem_ANDROIDSDL::setFeatureState(Feature f, bool enable) {
-	switch (f) {
-	case kFeatureTouchpadMode:
-		ConfMan.setBool("touchpad_mouse_mode", enable);
-		touchpadMode(enable);
-		break;
-	case kFeatureOnScreenControl:
-		ConfMan.setBool("onscreen_control", enable);
-		showOnScreenControl(enable);
-		break;
-	case kFeatureSwapMenuAndBackButtons:
-		ConfMan.setBool("swap_menu_and_back_buttons", enable);
-		swapMenuAndBackButtons(enable);
-		break;
-	default:
-		OSystem_POSIX::setFeatureState(f, enable);
-		break;
-	}
-}
-
-bool OSystem_ANDROIDSDL::getFeatureState(Feature f) {
-	switch (f) {
-	case kFeatureTouchpadMode:
-		return ConfMan.getBool("touchpad_mouse_mode");
-		break;
-	case kFeatureOnScreenControl:
-		return ConfMan.getBool("onscreen_control");
-		break;
-	case kFeatureSwapMenuAndBackButtons:
-		return ConfMan.getBool("swap_menu_and_back_buttons");
-		break;
-	default:
-		return OSystem_POSIX::getFeatureState(f);
-		break;
-	}
-}
-
-bool OSystem_ANDROIDSDL::hasFeature(Feature f) {
-	if (f == kFeatureFullscreenMode)
-		return false;
-	return (f == kFeatureTouchpadMode ||
-			f == kFeatureOnScreenControl ||
-			f == kFeatureSwapMenuAndBackButtons ||
-			f == OSystem_POSIX::getFeatureState(f));
-}
diff --git a/backends/platform/androidsdl/androidsdl-sdl.h b/backends/platform/androidsdl/androidsdl-sdl.h
deleted file mode 100644
index 30a935e1d61..00000000000
--- a/backends/platform/androidsdl/androidsdl-sdl.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#ifndef PLATFORM_SDL_ANDROIDSDL_H
-#define PLATFORM_SDL_ANDROIDSDL_H
-
-#include "backends/platform/sdl/posix/posix.h"
-
-class OSystem_ANDROIDSDL : public OSystem_POSIX {
-public:
-	virtual void initBackend();
-	virtual void setFeatureState(Feature f, bool enable);
-	virtual bool getFeatureState(Feature f);
-	virtual bool hasFeature(Feature f);
-	void touchpadMode(bool enable);
-	void swapMenuAndBackButtons(bool enable);
-	void switchToDirectMouseMode();
-	void switchToRelativeMouseMode();
-	void showOnScreenControl(bool enable);
-};
-
-#endif
diff --git a/backends/platform/androidsdl/androidsdl.mk b/backends/platform/androidsdl/androidsdl.mk
deleted file mode 100644
index c1fdd71d55f..00000000000
--- a/backends/platform/androidsdl/androidsdl.mk
+++ /dev/null
@@ -1,10 +0,0 @@
-# Special target to create an AndroidSDL snapshot
-androidsdl:
-	$(MKDIR) release
-	$(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(DIST_FILES_NETWORKING) $(DIST_FILES_VKEYBD) $(DIST_FILES_ENGINEDATA) release
-	$(INSTALL) -c -m 644 $(DIST_FILES_DOCS)  release
-	zip -j scummvm_2_1_0-git-appdata.zip release/*
-	split -d -b 1000000 scummvm_2_1_0-git-appdata.zip scummvm_2_1_0-git-appdata.zip0
-	$(RM) -r scummvm_2_1_0-git-appdata.zip
-
-.PHONY: androidsdl
diff --git a/backends/platform/androidsdl/module.mk b/backends/platform/androidsdl/module.mk
deleted file mode 100644
index df927163b85..00000000000
--- a/backends/platform/androidsdl/module.mk
+++ /dev/null
@@ -1,13 +0,0 @@
-MODULE := backends/platform/androidsdl
-
-MODULE_OBJS := \
-	androidsdl-main.o \
-	androidsdl-sdl.o
-
-# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
-MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
-OBJS := $(MODULE_OBJS) $(OBJS)
-MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))
-
-# Hack to ensure the SDL backend is built so we can use OSystem_SDL.
--include $(srcdir)/backends/platform/sdl/module.mk
diff --git a/backends/platform/sdl/posix/posix-main.cpp b/backends/platform/sdl/posix/posix-main.cpp
index 49bb0563f5b..5960df37919 100644
--- a/backends/platform/sdl/posix/posix-main.cpp
+++ b/backends/platform/sdl/posix/posix-main.cpp
@@ -21,7 +21,7 @@
 
 #include "common/scummsys.h"
 
-#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(MAEMO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3) && !defined(PSP2) && !defined(ANDROIDSDL) && !defined(NINTENDO_SWITCH)
+#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(MAEMO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3) && !defined(PSP2) && !defined(NINTENDO_SWITCH)
 
 #include "backends/platform/sdl/posix/posix.h"
 #include "backends/plugins/sdl/sdl-provider.h"
diff --git a/configure b/configure
index 2d37fc0bcc1..d904f98f8bc 100755
--- a/configure
+++ b/configure
@@ -812,7 +812,6 @@ Special configuration feature:
                                            android-arm64-v8a for Android ARMv8-A (arm64-v8a)
                                            android-x86 for Android x86
                                            android-x86_64 for Android x86_64
-                                           androidsdl for Android with SDL backend
                                            caanoo for Caanoo
                                            dingux for Dingux
                                            raspberrypi for Raspberry Pi
@@ -1531,31 +1530,6 @@ android-x86_64)
 	_host_cpu=x86_64
 	_host_alias=x86_64-linux-android
 	;;
-androidsdl-armeabi | androidsdl-armeabi-v7a)
-	_host_os=androidsdl
-	_host_cpu=arm
-	_host_alias=arm-linux-androideabi
-	;;
-androidsdl-arm64-v8a)
-	_host_os=androidsdl
-	_host_cpu=aarch64
-	_host_alias=aarch64-linux-android
-	;;
-androidsdl-mips)
-	_host_os=androidsdl
-	_host_cpu=mipsel
-	_host_alias=mipsel-linux-android
-	;;
-androidsdl-x86)
-	_host_os=androidsdl
-	_host_cpu=i686
-	_host_alias=i686-linux-android
-	;;
-androidsdl-x86_64)
-	_host_os=androidsdl
-	_host_cpu=x86_64
-	_host_alias=x86_64-linux-android
-	;;
 arm-vfp-riscos)
 	_host_os=riscos
 	_host_cpu=arm
@@ -2185,7 +2159,7 @@ if test "$have_gcc" = yes ; then
 	case $_host_os in
 	# newlib-based system include files suppress non-C89 function
 	# declarations under __STRICT_ANSI__, undefine it
-	3ds | android | androidsdl | gamecube | psp | switch | wii)
+	3ds | android | gamecube | psp | switch | wii)
 		std_variant=gnu++
 		pedantic=no
 		;;
@@ -2538,7 +2512,7 @@ case $_host_cpu in
 			openpandora)
 				define_in_config_if_yes yes 'USE_ARM_NEON_ASPECT_CORRECTOR'
 				;;
-			androidsdl-armeabi | arm-*riscos | caanoo | gp2x | gp2xwiz | maemo )
+			arm-*riscos | caanoo | gp2x | gp2xwiz | maemo )
 				define_in_config_if_yes yes 'USE_ARM_SCALER_ASM'
 				define_in_config_if_yes yes 'USE_ARM_SMUSH_ASM'
 				define_in_config_if_yes yes 'USE_ARM_GFX_ASM'
@@ -3172,15 +3146,6 @@ if test -n "$_host"; then
 			_seq_midi=no
 			_timidity=no
 			;;
-		androidsdl | androidsdl-armeabi | androidsdl-armeabi-v7a | androidsdl-mips | androidsdl-x86 | androidsdl-arm64-v8a | androidsdl-x86_64)
-			DEFINES="$DEFINES -DANDROIDSDL"
-			_unix=yes
-			_build_aspect=no
-			_seq_midi=no
-			_timidity=no
-			_backend="androidsdl"
-			_port_mk="backends/platform/androidsdl/androidsdl.mk"
-			;;
 		arm-linux|arm*-linux-gnueabi|arm-*-linux)
 			;;
 		arm-vfp-riscos)
@@ -3643,9 +3608,6 @@ case $_backend in
 			_sdlnet=no
 		fi
 		;;
-	androidsdl)
-		_sdl=auto
-		;;
 	dc)
 		append_var INCLUDES '-I$(srcdir)/backends/platform/dc'
 		append_var INCLUDES "-isystem $RONINDIR/include"
@@ -3917,7 +3879,7 @@ fi
 # Enable 16bit support only for backends which support it
 #
 case $_backend in
-	3ds | android | androidsdl | dingux | dc | ds | gph | iphone | ios7 | maemo | null | opendingux | openpandora | psp | psp2 | samsungtv | sdl | switch | wii)
+	3ds | android | dingux | dc | ds | gph | iphone | ios7 | maemo | null | opendingux | openpandora | psp | psp2 | samsungtv | sdl | switch | wii)
 		if test "$_16bit" = auto ; then
 			_16bit=yes
 		else
@@ -3993,7 +3955,7 @@ case $_host_os in
 	amigaos* | cygwin* | dreamcast | ds | gamecube | mingw* | morphos | n64 | ps3 | psp2 | psp | riscos | wii)
 		_posix=no
 		;;
-	3ds | android | androidsdl | beos* | bsd* | darwin* | freebsd* | gnu* | gph-linux | haiku* | hpux* | iphone | ios7 | irix*| k*bsd*-gnu* | linux* | maemo | mint* | netbsd* | openbsd* | serenity* | solaris* | sunos* | switch | uclinux*)
+	3ds | android | beos* | bsd* | darwin* | freebsd* | gnu* | gph-linux | haiku* | hpux* | iphone | ios7 | irix*| k*bsd*-gnu* | linux* | maemo | mint* | netbsd* | openbsd* | serenity* | solaris* | sunos* | switch | uclinux*)
 		_posix=yes
 		;;
 	os2-emx*)
diff --git a/dists/androidsdl/How_to_Build.txt b/dists/androidsdl/How_to_Build.txt
deleted file mode 100644
index 957d638272b..00000000000
--- a/dists/androidsdl/How_to_Build.txt
+++ /dev/null
@@ -1,138 +0,0 @@
-1a) In order to build the androidsdl port you will need a 64-bit Linux OS installation with an Internet connection.
-    The following has been tested in lubuntu 64-bit 16.04.6 LTS (xenial), kernel 4.15.0-47-generic.
-
-1b) Make sure you have the latest updates for your OS by running from a shell terminal:
-          sudo apt-get update
-          sudo apt-get upgrade
-    After installing any updates, reboot your PC if required.
-    You can also check the Software Updater GUI utility (or similar) for additional pending updates, such as kernel updates or Ubuntu Base updates (for Ubuntu based distributions).
-    Reboot your PC, if you are prompted to.
-
-1c) Install the Linux packages that are required for the build:
-    Commands:
-          sudo apt-get install build-essential
-          sudo apt-get install git
-
-1d) Install the JDK. You can do this using the apt-get tool or by downloading the JDK from Oracle's official site (in the latter case you must set environment variables for JDK; see guides "How install JDK and set environment variables for JDK").
-    Recommended command:
-          sudo apt-get install openjdk-8-jdk
-
-2a) This guide assumes that you create an "~/Android" folder inside your home directory to put the Android SDK and NDK.
-
-2b) Install the Android SDK.
-
-   a) Navigate to url: https://developer.android.com/studio/index.html
-      Download the "Command line tools only" packet for Linux ("sdk-tools-linux-4333796.zip" at the time of this writing).
-      Create an "~/.android" and an "~/Android" folder in your home directory.
-      Then, create a "~/Android/android-sdk" subfolder.
-      To do this using a shell terminal issue:
-          mkdir ~/.android
-          mkdir ~/Android
-          mkdir ~/Android/android-sdk
-
-      Unpack the command line tools zip packet inside the "~/Android/android-sdk" folder.
-      This should create a "tools" subfolder.
-
-      Install the required android SDK tools.
-      Using a shell terminal issue:
-          touch ~/.android/repositories.cfg
-          cd ~/Android/android-sdk/tools/bin
-          ./sdkmanager --install "platforms;android-26"
-          ./sdkmanager --install "build-tools;26.0.0"
-          ./sdkmanager --install "extras;android;m2repository"
-
-      Accept any license agreement you are prompted with during the above installation process.
-      Also, for good measure, issue the following command, then review and accept any pending license agreements:
-          ./sdkmanager --licenses
-
-      Then, using the following command verify that you've installed the correct tools:
-          ./sdkmanager --list
-
-      You should see a printout that begins like the following:
-
-      Path                          | Version   | Description                     | Location
-      -------                       | -------   | -------                         | -------
-      build-tools;26.0.0            | 26.0.0    | Android SDK Build-Tools 26.0.0  | build-tools/26.0.0/
-      extras;android;m2repository   | 47.0.0    | Android Support Repository      | extras/android/m2repository/
-      platforms;android-26          | 2         | Android SDK Platform 26         | platforms/android-26/
-      tools                         | 26.1.1    | Android SDK Tools 26.1.1        | tools/
-
-   b) Alternatively, you could download and install the Android Studio for Linux 64-bit. You can then use sdk-manager GUI tool to install the required additional tools and SDK resources. Use the above list as a guide to what packages you should download and install.
-
-3) Install the r15c (July 2017) version for Android NDK ("android-ndk-r15c-linux-x86_64.zip").
-   Newer versions are currently not supported. The r15c NDK can be found in the following url:
-   https://developer.android.com/ndk/downloads/older_releases.html
-
-   Extract the zip file you downloaded into the "~/Android" folder.
-   This should create a "android-ndk-r15c" subfolder.
-
-4) Set the environment variables for Android SDK and NDK tools.
-   For this purpose you can create and use a simple "setenv-android.sh" script.
-   In this script define variables for the paths to your SDK tools and NDK.
-
-   Sample (suggested) script:
-          #!/bin/sh
-
-          export ANDROID_HOME=~/Android/android-sdk
-          export ANDROID_SDK_ROOT=~/Android/android-sdk
-          export ANDROID_NDK_HOME=~/Android/android-ndk-r15c
-          export ANDROID_SDK_TOOLS=$ANDROID_HOME/tools
-          export ANDROID_SDK_BTOOLS=$ANDROID_HOME/build-tools/26.0.0
-          export PATH=$ANDROID_NDK_HOME:$ANDROID_SDK_TOOLS:$ANDROID_SDK_BTOOLS:$PATH
-
-   Save the "setenv-android.sh" script in your "~/Android" folder.
-   In order to apply the script run from a shell terminal:
-          source ~/Android/setenv-android.sh
-   Verify that your environmental variables have been set correctly by running:
-          echo $PATH
-   You should see your NDK and SDK paths at the start of the $PATH variable.
-
-   WARNING: These environmental variables will be set only for that particular command-line session;
-            You will need to re-run this script if you start another shell terminal session.
-            You should not re-run this script within the same shell terminal session.
-
-5) Create and put a keystore (you can use the debug version) in "~/.android/debug.keystore".
-   To create a debug key store run from the shell terminal:
-          keytool -genkey -v -keystore ~/.android/debug.keystore -storepass android -alias androiddebugkey -keypass android -keyalg RSA -keysize 2048 -validity 10000
-          keytool -importkeystore -srckeystore ~/.android/debug.keystore -destkeystore ~/.android/debug.keystore -deststoretype pkcs12
-   Enter "android" without the quotes when asked for the keystore password.
-
-6) Clone the ScummVM repository. This guide assumes that you run the clone command from your home directory:
-          cd ~
-          git clone https://github.com/scummvm/scummvm.git
-   The above command will create a "scummvm" folder in your home directory.
-
-7) You can now start building the androidsdl port project by issuing the following commands from the terminal session where you have already set the Android NDK and SDK environmental variables:
-          cd ~/scummvm/dists/androidsdl
-          ./build.sh
-
-7b) The above build command will create a release build. In order to make a debug build, you will need to add the "debug" argument when running the build command like so:
-          ./build.sh debug
-
-8) If the process completes successfully, a "scummvm-debug.apk" file will be stored in that folder (~/scummvm/dists/androidsdl).
-    Since this apk is self-signed you will need to enable installation by third-party sources on your Android device in order to install it.
-
-
-NOTE: You can significantly reduce the build time if you target a specific Android architecture and/or building scummvm for specific game engines only.
-      A) In order to target specific architectures edit the following line from the "~/scummvm/dists/androidsdl/scummvm/AndroidAppSettings.cfg" file:
-         From:
-            MultiABI="armeabi-v7a arm64-v8a x86 x86_64"
-         To:
-            MultiABI="arm64-v8a"
-
-         The above line is only an example; you might have to specify another architecture for your specific use case.
-
-      B) In order to build the scummvm androidsdl port for specific engines only:
-         - Depending on whether you are building a release or a debug build, open one of the "AndroidBuildRelease.sh" or "AndroidBuildDebug.sh" files in the "~/scummvm/dists/androidsdl/scummvm/" folder
-         - Find the following line which contains the configure command.
-         - Edit the line and after "../configure"  add "--disable-all-engines --enable-engine=YYYY", where in place of "YYYY" you should specify game engine for which you want to build scummvm.
-           For example (building only for the bladerunner engine):
-           $ANDROIDSDL/project/jni/application/setEnvironment-$1.sh sh -c "cd scummvm/bin-$1 && env LIBS='-lflac -lvorbis -logg -lmad -lz -lgcc -ltheora -lpng -lfreetype -lfaad -lgnustl_static' ../configure --host=androidsdl-$1 --disable-all-engines --enable-engine=bladerunner --enable-zlib --enable-vorbis --enable-mad --enable-flac --enable-png --enable-theoradec --disable-sdlnet --disable-libcurl --disable-cloud --enable-vkeybd --enable-mt32emu --disable-readline --disable-nasm --disable-timidity --disable-fluidsynth --datadir=. "
-
-
-References:
-
-https://wiki.scummvm.org/index.php/Compiling_ScummVM/Android-SDL
-https://forums.scummvm.org/viewtopic.php?t=14811
-https://forums.scummvm.org/viewtopic.php?t=14516
-http://developer.android.com/tools/publishing/app-signing.html#debugmode
diff --git a/dists/androidsdl/build.sh b/dists/androidsdl/build.sh
deleted file mode 100755
index 8533942452d..00000000000
--- a/dists/androidsdl/build.sh
+++ /dev/null
@@ -1,74 +0,0 @@
-#!/bin/sh
-
-LOCAL_PATH=`dirname $0`
-LOCAL_PATH=`cd $LOCAL_PATH && pwd`
-# default build mode is release
-build_release=true
-
-if [ "$#" -eq "1" ]; then
-	if [ "$1" = "debug" ]; then
-		build_release=false
-		echo "Preparing for a debug build..."
-	elif [ "$1" = "release" ]; then
-		echo "Preparing for a release build..."
-	else
-		echo "Usage: $0 [debug|release]"
-		echo "  debug:    build debug package"
-		echo "  release:  build release package (default)"
-		exit 0
-	fi
-else
-	echo "Preparing for a release (default) build..."
-fi
-sleep 1
-
-if $build_release ; then
-	if [ -x scummvm/AndroidBuildRelease.sh ] && \
-	     { cp scummvm/AndroidBuildRelease.sh scummvm/AndroidBuild.sh ; } ; then
-		echo "AndroidBuild.sh created successfully"
-	else
-		echo "Error: Required script AndroidBuildRelease.sh could not be copied to AndroidBuild.sh"
-		exit 0
-	fi
-else
-	if [ -x scummvm/AndroidBuildDebug.sh ] && \
-	     { cp scummvm/AndroidBuildDebug.sh scummvm/AndroidBuild.sh ; } ; then
-		echo "AndroidBuild.sh created successfully"
-	else
-		echo "Error: Required script AndroidBuildDebug.sh could not be copied to AndroidBuild.sh"
-		exit 0
-	fi
-fi
-
-if [ \! -d ../../../androidsdl ] ; then
-   cd ../../..
-   git clone git://github.com/pelya/commandergenius androidsdl
-   cd androidsdl
-   git submodule update --init project/jni/iconv/src
-   git checkout d378ee692f2e380a0ab0635c1df2eb6941b5bf58
-   cd project/jni/iconv/src
-# checkout a specific version of iconv that allows building with the specific version (d378ee692f2e380a0ab0635c1df2eb6941b5bf58) of androidsdl
-   git checkout 07bead221ed4fa61cc8d880db3d9a5e704866097
-   cd ../../../../../scummvm/dists/androidsdl
-fi
-
-if [ \! -d scummvm/scummvm ] ; then
-   ln -s ../../../../scummvm scummvm
-fi
-
-if [ \! -d ../../../androidsdl/project/jni/application/scummvm ] ; then
-   ln -s ../../../../scummvm/dists/androidsdl/scummvm ../../../androidsdl/project/jni/application
-fi
-
-cd ../../../androidsdl
-
-if $build_release ; then
-	./build.sh release scummvm
-else
-	./build.sh debug scummvm
-fi
-
-# the androidsdl build.sh script ensures that the output file is named "app-release" even if we are in debug mode
-mv project/app/build/outputs/apk/app-release.apk ../scummvm/dists/androidsdl/scummvm-debug.apk
-cd ../scummvm/dists/androidsdl
-rm scummvm/AndroidBuild.sh
diff --git a/dists/androidsdl/scummvm/AndroidAppSettings.cfg b/dists/androidsdl/scummvm/AndroidAppSettings.cfg
deleted file mode 100644
index c1f8c1db1e5..00000000000
--- a/dists/androidsdl/scummvm/AndroidAppSettings.cfg
+++ /dev/null
@@ -1,236 +0,0 @@
-# The application settings for Android libSDL port
-
-AppSettingVersion=19
-
-# libSDL version to use (1.2 or 1.3, specify 1.3 for SDL2)
-LibSdlVersion=1.2
-
-# Specify application name (e.x. My Application)
-AppName="ScummVM"
-
-# Specify reversed site name of application (e.x. com.mysite.myapp)
-AppFullName=org.scummvm.scummvm
-
-# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
-ScreenOrientation=h
-
-# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
-InhibitSuspend=y
-
-# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
-# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
-# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
-# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
-# these files are put inside .apk package by build system
-# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
-AppDataDownloadUrl="!!App data|scummvm_2_1_0-git-appdata.zip"
-
-# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
-# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
-VideoDepthBpp=32
-
-# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
-NeedDepthBuffer=y
-
-# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
-NeedStencilBuffer=y
-
-# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device
-# you need this option only if you're developing 3-d app (y) or (n)
-NeedGles2=n
-
-# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
-# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
-SwVideoMode=y
-
-# Application video output will be resized to fit into native device screen (y)/(n)
-SdlVideoResize=y
-
-# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
-SdlVideoResizeKeepAspect=n
-
-# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
-# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
-CompatibilityHacks=n
-
-# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
-CompatibilityHacksStaticInit=n
-
-# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
-CompatibilityHacksTextInputEmulatesHwKeyboard=y
-TextInputKeyboard=1
-
-# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
-CompatibilityHacksPreventAudioChopping=n
-
-# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)
-CompatibilityHacksAppIgnoresAudioBufferSize=n
-
-# Hack for VCMI: preload additional shared libraries before aplication start
-CompatibilityHacksAdditionalPreloadedSharedLibraries=""
-
-# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -
-# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)
-CompatibilityHacksSlowCompatibleEventQueue=n
-
-# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
-CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=y
-
-# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
-AppUsesMouse=y
-
-# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
-AppNeedsTwoButtonMouse=y
-
-# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
-ShowMouseCursor=n
-
-# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
-ForceRelativeMouseMode=n
-
-# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
-AppNeedsArrowKeys=n
-
-# Application needs text input (y) or (n), enables button for text input on screen
-AppNeedsTextInput=y
-
-# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
-AppUsesJoystick=n
-
-# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
-AppUsesSecondJoystick=n
-
-# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
-AppUsesAccelerometer=n
-
-# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
-AppUsesGyroscope=n
-
-# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
-AppUsesMultitouch=y
-
-# Application records audio (it will use any available source, such a s microphone)
-# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
-# This option will add additional permission to Android manifest (y)/(n)
-AppRecordsAudio=n
-
-# Application implements Android-specific routines to put to background, and will not draw anything to screen
-# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
-# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
-# This option is reported to be buggy, sometimes failing to restore video state
-NonBlockingSwapBuffers=n
-
-# Redefine common hardware keys to SDL keysyms
-# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent
-# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices
-# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)
-# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
-RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP ESCAPE F13 F7 F4 F2 MOUSE_LEFT"
-
-# Number of virtual keyboard keys (currently 6 is maximum)
-AppTouchscreenKeyboardKeysAmount=0
-
-# Number of virtual keyboard keys that support autofire (currently 2 is maximum)
-AppTouchscreenKeyboardKeysAmountAutoFire=0
-
-# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
-RedefinedKeysScreenKb="MOUSE_RIGHT F7 F13"
-
-# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
-RedefinedKeysScreenKbNames="MOUSE_RIGHT F7 F13"
-
-# On-screen keys theme
-# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
-# 1 = Simple Theme by Beholder (white, with gamepad joystick)
-# 2 = Sun by Sirea (yellow, with round joystick)
-# 3 = Keen by Gerstrong (multicolor, with round joystick)
-TouchscreenKeysTheme=1
-
-# Redefine gamepad keys to SDL keysyms, button order is:
-# A B X Y L1 R1 L2 R2 LThumb RThumb
-RedefinedKeysGamepad="MOUSE_RIGHT F7 F13 ESCAPE F5 SPACE RETURN MOUSE_LEFT"
-
-# How long to show startup menu button, in msec, 0 to disable startup menu
-StartupMenuButtonTimeout=3000
-
-# Menu items to hide from startup menu, available menu items:
-#  SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu  SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig  SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu  SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
-HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMouse.DisplaySizeConfig'
-
-# Menu items to show at startup - this is Java code snippet, leave empty for default
-# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()
-# Available menu items:
-#  SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu  SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig  SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu  SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
-FirstStartMenuOptions=''
-
-# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
-# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
-MultiABI="armeabi-v7a arm64-v8a x86 x86_64"
-
-# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
-AppMinimumRAM=256
-
-# Application version code (integer)
-AppVersionCode=20
-
-# Application user-visible version name (string)
-AppVersionName="2.1.0git"
-
-# Reset SDL config when updating application to the new version (y) / (n)
-ResetSdlConfigForThisVersion=y
-
-# Delete application data files when upgrading (specify file/dir paths separated by spaces)
-DeleteFilesOnUpgrade="%"
-
-# Optional shared libraries to compile - removing some of them will save space
-# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
-# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
-#CompiledLibraries="mad vorbis flac ogg jpeg png theora freetype faad curl sdl_net"
-CompiledLibraries="mad vorbis flac ogg jpeg png theora freetype faad"
-
-# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
-CustomBuildScript=y
-
-# Aditional CFLAGS for application
-AppCflags=''
-
-# Additional LDFLAGS for application
-AppLdflags=''
-
-# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
-AppOverlapsSystemHeaders=
-
-# Build only following subdirs (empty will build all dirs, ignored with custom script)
-AppSubdirsBuild=''
-
-# Exclude these files from build
-AppBuildExclude=''
-
-# Application command line parameters, including app name as 0-th param
-AppCmdline=''
-
-# Here you may type readme text, which will be shown during startup. Format is:
-# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
-ReadmeText='^You may press "Home" now - the data will be downloaded in background'
-
-# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
-# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
-MinimumScreenSize=s
-
-# Your AdMob Publisher ID, (n) if you don't want advertisements
-AdmobPublisherId=n
-
-# Your AdMob test device ID, to receive a test ad
-AdmobTestDeviceId=
-
-# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
-AdmobBannerSize=
-
-# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
-UseGl4es=n
-
-# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
-AccessSdCard=y
-
-# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor
-HideSystemMousePointer=y
diff --git a/dists/androidsdl/scummvm/AndroidAppSettings.cfg.in b/dists/androidsdl/scummvm/AndroidAppSettings.cfg.in
deleted file mode 100644
index 46de862b3ce..00000000000
--- a/dists/androidsdl/scummvm/AndroidAppSettings.cfg.in
+++ /dev/null
@@ -1,236 +0,0 @@
-# The application settings for Android libSDL port
-
-AppSettingVersion=19
-
-# libSDL version to use (1.2 or 1.3, specify 1.3 for SDL2)
-LibSdlVersion=1.2
-
-# Specify application name (e.x. My Application)
-AppName="ScummVM"
-
-# Specify reversed site name of application (e.x. com.mysite.myapp)
-AppFullName=org.scummvm.scummvm
-
-# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
-ScreenOrientation=h
-
-# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
-InhibitSuspend=y
-
-# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
-# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
-# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
-# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
-# these files are put inside .apk package by build system
-# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
-AppDataDownloadUrl="!!App data|scummvm_2_1_0-git-appdata.zip"
-
-# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
-# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
-VideoDepthBpp=32
-
-# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
-NeedDepthBuffer=y
-
-# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
-NeedStencilBuffer=y
-
-# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device
-# you need this option only if you're developing 3-d app (y) or (n)
-NeedGles2=n
-
-# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
-# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
-SwVideoMode=n
-
-# Application video output will be resized to fit into native device screen (y)/(n)
-SdlVideoResize=y
-
-# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
-SdlVideoResizeKeepAspect=n
-
-# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
-# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
-CompatibilityHacks=n
-
-# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
-CompatibilityHacksStaticInit=n
-
-# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
-CompatibilityHacksTextInputEmulatesHwKeyboard=y
-TextInputKeyboard=1
-
-# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
-CompatibilityHacksPreventAudioChopping=n
-
-# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)
-CompatibilityHacksAppIgnoresAudioBufferSize=n
-
-# Hack for VCMI: preload additional shared libraries before aplication start
-CompatibilityHacksAdditionalPreloadedSharedLibraries=""
-
-# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -
-# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)
-CompatibilityHacksSlowCompatibleEventQueue=n
-
-# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
-CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=y
-
-# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
-AppUsesMouse=y
-
-# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
-AppNeedsTwoButtonMouse=y
-
-# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
-ShowMouseCursor=n
-
-# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
-ForceRelativeMouseMode=n
-
-# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
-AppNeedsArrowKeys=n
-
-# Application needs text input (y) or (n), enables button for text input on screen
-AppNeedsTextInput=y
-
-# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
-AppUsesJoystick=n
-
-# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
-AppUsesSecondJoystick=n
-
-# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
-AppUsesAccelerometer=n
-
-# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
-AppUsesGyroscope=n
-
-# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
-AppUsesMultitouch=y
-
-# Application records audio (it will use any available source, such a s microphone)
-# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
-# This option will add additional permission to Android manifest (y)/(n)
-AppRecordsAudio=n
-
-# Application implements Android-specific routines to put to background, and will not draw anything to screen
-# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
-# right after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
-# This option is reported to be buggy, sometimes failing to restore video state
-NonBlockingSwapBuffers=n
-
-# Redefine common hardware keys to SDL keysyms
-# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent
-# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices
-# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)
-# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
-RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP ESCAPE F13 F7 F4 F2 MOUSE_LEFT"
-
-# Number of virtual keyboard keys (currently 6 is maximum)
-AppTouchscreenKeyboardKeysAmount=0
-
-# Number of virtual keyboard keys that support autofire (currently 2 is maximum)
-AppTouchscreenKeyboardKeysAmountAutoFire=0
-
-# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
-RedefinedKeysScreenKb="MOUSE_RIGHT F7 F13"
-
-# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
-RedefinedKeysScreenKbNames="MOUSE_RIGHT F7 F13"
-
-# On-screen keys theme
-# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
-# 1 = Simple Theme by Beholder (white, with gamepad joystick)
-# 2 = Sun by Sirea (yellow, with round joystick)
-# 3 = Keen by Gerstrong (multicolor, with round joystick)
-TouchscreenKeysTheme=1
-
-# Redefine gamepad keys to SDL keysyms, button order is:
-# A B X Y L1 R1 L2 R2 LThumb RThumb
-RedefinedKeysGamepad="MOUSE_RIGHT F7 F13 ESCAPE F5 SPACE RETURN MOUSE_LEFT"
-
-# How long to show startup menu button, in msec, 0 to disable startup menu
-StartupMenuButtonTimeout=3000
-
-# Menu items to hide from startup menu, available menu items:
-#  SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu  SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig  SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu  SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
-HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMouse.DisplaySizeConfig'
-
-# Menu items to show at startup - this is Java code snippet, leave empty for default
-# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()
-# Available menu items:
-#  SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu  SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig  SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu  SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
-FirstStartMenuOptions=''
-
-# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
-# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
-MultiABI="armeabi-v7a arm64-v8a x86 x86_64"
-
-# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
-AppMinimumRAM=256
-
-# Application version code (integer)
-AppVersionCode=@ANDROID_VERSIONCODE@
-
-# Application user-visible version name (string)
-AppVersionName="@VERSION@"
-
-# Reset SDL config when updating application to the new version (y) / (n)
-ResetSdlConfigForThisVersion=y
-
-# Delete application data files when upgrading (specify file/dir paths separated by spaces)
-DeleteFilesOnUpgrade="%"
-
-# Optional shared libraries to compile - removing some of them will save space
-# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
-# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
-#CompiledLibraries="mad vorbis flac ogg jpeg png theora freetype faad curl sdl_net"
-CompiledLibraries="mad vorbis flac ogg jpeg png theora freetype faad"
-
-# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
-CustomBuildScript=y
-
-# Aditional CFLAGS for application
-AppCflags=''
-
-# Additional LDFLAGS for application
-AppLdflags=''
-
-# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
-AppOverlapsSystemHeaders=
-
-# Build only following subdirs (empty will build all dirs, ignored with custom script)
-AppSubdirsBuild=''
-
-# Exclude these files from build
-AppBuildExclude=''
-
-# Application command line parameters, including app name as 0-th param
-AppCmdline=''
-
-# Here you may type readme text, which will be shown during startup. Format is:
-# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
-ReadmeText='^You may press "Home" now - the data will be downloaded in background'
-
-# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
-# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
-MinimumScreenSize=s
-
-# Your AdMob Publisher ID, (n) if you don't want advertisements
-AdmobPublisherId=n
-
-# Your AdMob test device ID, to receive a test ad
-AdmobTestDeviceId=
-
-# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
-AdmobBannerSize=
-
-# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
-UseGl4es=n
-
-# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
-AccessSdCard=y
-
-# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor
-HideSystemMousePointer=y
diff --git a/dists/androidsdl/scummvm/AndroidBuildDebug.sh b/dists/androidsdl/scummvm/AndroidBuildDebug.sh
deleted file mode 100644
index c54aeb2c576..00000000000
--- a/dists/androidsdl/scummvm/AndroidBuildDebug.sh
+++ /dev/null
@@ -1,22 +0,0 @@
-#!/bin/sh
-
-LOCAL_PATH=`dirname $0`
-LOCAL_PATH=`cd $LOCAL_PATH && pwd`
-ANDROIDSDL=../../../../androidsdl
-
-#ln -sf libtremor.a $ANDROIDSDL/project/obj/local/$1/libvorbisidec.a
-ln -sf libflac.a $ANDROIDSDL/project/obj/local/$1/libFLAC.a
-ln -sf libvorbis.a $ANDROIDSDL/project/obj/local/$1/libvorbisfile.a
-ln -sf libtheora.so $ANDROIDSDL/project/obj/local/$1/libtheoradec.so
-ln -sf libsdl_net.so $ANDROIDSDL/project/obj/local/$1/libSDL_net.so
-ln -sf libglshim.a $ANDROIDSDL/project/obj/local/$1/libGL.a
-
-mkdir -p scummvm/bin-$1
-
-if [ \! -f scummvm/bin-$1/config.mk ] ; then
-	$ANDROIDSDL/project/jni/application/setEnvironment-$1.sh sh -c "cd scummvm/bin-$1 && env LIBS='-lflac -lvorbis -logg -lmad -lz -lgcc -ltheora -lpng -lfreetype -lfaad -lgnustl_static' ../configure --host=androidsdl-$1 --enable-zlib --enable-vorbis --enable-mad --enable-flac --enable-png --enable-theoradec --disable-sdlnet --disable-libcurl --disable-cloud --enable-vkeybd --enable-mt32emu --disable-readline --disable-nasm --disable-timidity --disable-fluidsynth --datadir=. "
-fi
-$ANDROIDSDL/project/jni/application/setEnvironment-$1.sh make -j4 -C scummvm/bin-$1
-make -C scummvm/bin-$1 androidsdl
-mv -f scummvm/bin-$1/scummvm*.z* AndroidData
-cp -f scummvm/bin-$1/scummvm libapplication-$1.so
diff --git a/dists/androidsdl/scummvm/AndroidBuildRelease.sh b/dists/androidsdl/scummvm/AndroidBuildRelease.sh
deleted file mode 100644
index fee183a5445..00000000000
--- a/dists/androidsdl/scummvm/AndroidBuildRelease.sh
+++ /dev/null
@@ -1,22 +0,0 @@
-#!/bin/sh
-
-LOCAL_PATH=`dirname $0`
-LOCAL_PATH=`cd $LOCAL_PATH && pwd`
-ANDROIDSDL=../../../../androidsdl
-
-#ln -sf libtremor.a $ANDROIDSDL/project/obj/local/$1/libvorbisidec.a
-ln -sf libflac.a $ANDROIDSDL/project/obj/local/$1/libFLAC.a
-ln -sf libvorbis.a $ANDROIDSDL/project/obj/local/$1/libvorbisfile.a
-ln -sf libtheora.so $ANDROIDSDL/project/obj/local/$1/libtheoradec.so
-ln -sf libsdl_net.so $ANDROIDSDL/project/obj/local/$1/libSDL_net.so
-ln -sf libglshim.a $ANDROIDSDL/project/obj/local/$1/libGL.a
-
-mkdir -p scummvm/bin-$1
-
-if [ \! -f scummvm/bin-$1/config.mk ] ; then
-	$ANDROIDSDL/project/jni/application/setEnvironment-$1.sh sh -c "cd scummvm/bin-$1 && env LIBS='-lflac -lvorbis -logg -lmad -lz -lgcc -ltheora -lpng -lfreetype -lfaad -lgnustl_static' ../configure --host=androidsdl-$1 --enable-optimizations --enable-release --enable-zlib --enable-vorbis --enable-mad --enable-flac --enable-png --enable-theoradec --disable-sdlnet --disable-libcurl --disable-cloud --enable-vkeybd --enable-mt32emu --disable-readline --disable-nasm --disable-timidity --disable-fluidsynth --datadir=. "
-fi
-$ANDROIDSDL/project/jni/application/setEnvironment-$1.sh make -j4 -C scummvm/bin-$1
-make -C scummvm/bin-$1 androidsdl
-mv -f scummvm/bin-$1/scummvm*.z* AndroidData
-cp -f scummvm/bin-$1/scummvm libapplication-$1.so
diff --git a/dists/androidsdl/scummvm/AndroidData/logo.png b/dists/androidsdl/scummvm/AndroidData/logo.png
deleted file mode 100644
index b6bfe5182fa..00000000000
Binary files a/dists/androidsdl/scummvm/AndroidData/logo.png and /dev/null differ
diff --git a/dists/androidsdl/scummvm/banner.png b/dists/androidsdl/scummvm/banner.png
deleted file mode 100644
index d9c6713ffcb..00000000000
Binary files a/dists/androidsdl/scummvm/banner.png and /dev/null differ
diff --git a/dists/androidsdl/scummvm/icon.png b/dists/androidsdl/scummvm/icon.png
deleted file mode 100644
index a7b6cfda7cd..00000000000
Binary files a/dists/androidsdl/scummvm/icon.png and /dev/null differ
diff --git a/dists/androidsdl/scummvm/project.patch b/dists/androidsdl/scummvm/project.patch
deleted file mode 100644
index f7775412621..00000000000
--- a/dists/androidsdl/scummvm/project.patch
+++ /dev/null
@@ -1,8 +0,0 @@
---- a/project/AndroidManifest.xml	2018-01-01 17:35:08.893995813 +0200
-+++ a/project/AndroidManifest.xml	2018-01-01 17:35:41.888969151 +0200
-@@ -6,4 +6,5 @@
- 	  android:installLocation="auto"
-+	  android:sharedUserId="org.scummvm.scummvm"
- >
- 	<application android:label="@string/app_name"
- 				 android:icon="@drawable/icon"
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index 091d22ac968..e85c39d30bc 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -339,11 +339,10 @@ Common::Error BladeRunnerEngine::run() {
 	if (!tmpSupportedFormatsList.empty()) {
 		_screenPixelFormat = tmpSupportedFormatsList.front();
 	} else {
-		// Workaround for reported issue whereby in the AndroidSDL port
-		// some devices would crash with a segmentation fault due to an empty supported formats list.
+		// Workaround for some devices which return an empty supported formats list.
 		// TODO: A better fix for getSupportedFormats() - maybe figure why in only some device it might return an empty list
 		//
-		// Use this as a fallback format - Should be a format supported by Android port
+		// Use this as a fallback format - Should be a format supported
 		_screenPixelFormat = Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0);
 	}
 	debug("Using pixel format: %s", _screenPixelFormat.toString().c_str());
diff --git a/gui/options.cpp b/gui/options.cpp
index 9e1cb848ccd..4ddc68c21ce 100644
--- a/gui/options.cpp
+++ b/gui/options.cpp
@@ -1997,7 +1997,7 @@ void GlobalOptionsDialog::build() {
 	}
 
 	//
-	// The control tab (currently visible only for AndroidSDL, SDL, and Vita platform, visibility checking by features
+	// The control tab (currently visible only for SDL and Vita platform, visibility checking by features
 	//
 	if (g_system->hasFeature(OSystem::kFeatureTouchpadMode) ||
 		g_system->hasFeature(OSystem::kFeatureOnScreenControl) ||




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