[Scummvm-git-logs] scummvm master -> b74b93ad46e0d3e0c88f632b90f1c04bf81512a5
sluicebox
noreply at scummvm.org
Sun May 22 21:12:36 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
b74b93ad46 SCI32: Fix LSL6HIRES inventory background color
Commit: b74b93ad46e0d3e0c88f632b90f1c04bf81512a5
https://github.com/scummvm/scummvm/commit/b74b93ad46e0d3e0c88f632b90f1c04bf81512a5
Author: sluicebox (22204938+sluicebox at users.noreply.github.com)
Date: 2022-05-22T17:11:26-04:00
Commit Message:
SCI32: Fix LSL6HIRES inventory background color
Fixes bug #13497
Changed paths:
engines/sci/engine/workarounds.cpp
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index b001a0bba92..e908973bb1e 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -486,7 +486,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_LSL6, 820, 82, 0, "", "export 0", nullptr, 0, 326, { WORKAROUND_FAKE, 0 } }, // when touching the electric fence (temp 193 for English release, temp 293 for French/German, temp 313 for Spanish - used for setting the loop of the death animation), it's not setting it for this death - bug #5103
{ GID_LSL6, -1, 85, 0, "washcloth", "doVerb", nullptr, 0, 0, { WORKAROUND_FAKE, 0 } }, // washcloth in inventory
{ GID_LSL6, -1, 928, -1, "Narrator", "startText", nullptr, 0, 0, { WORKAROUND_FAKE, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
- { GID_LSL6HIRES, -1, 85, 0, "LL6Inv", "init", nullptr, 0, 0, { WORKAROUND_FAKE, 0 } }, // when creating a new game
+ { GID_LSL6HIRES, -1, 85, 0, "LL6Inv", "init", nullptr, 0, 0, { WORKAROUND_FAKE, 1 } }, // when creating a new game. must be non-zero for correct inventory background color - bug #13497
{ GID_LSL6HIRES, -1, 85, 0, "washcloth", "doVerb", nullptr, 0, 0, { WORKAROUND_FAKE, 0 } }, // when interacting with the wet washcloth in the inventory - Trac#9811
{ GID_LSL6HIRES, 820, 82, 0, "", "export 0", nullptr, 3, 3, { WORKAROUND_FAKE, 0 } }, // when touching the electric fence - bug #10361
{ GID_LSL6HIRES, -1, 64950, 1, "Feature", "handleEvent", nullptr, 0, 0, { WORKAROUND_FAKE, 0 } }, // at least when entering swimming pool area
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