[Scummvm-git-logs] scummvm master -> 8ef52754a1c0189f68a1ac5d64168b236ca38e69
somaen
noreply at scummvm.org
Fri May 27 08:27:59 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
8ef52754a1 TINSEL: Rename the public methods in Dialogs to follow convention
Commit: 8ef52754a1c0189f68a1ac5d64168b236ca38e69
https://github.com/scummvm/scummvm/commit/8ef52754a1c0189f68a1ac5d64168b236ca38e69
Author: Einar Johan Trøan SømaÌen (somaen at scummvm.org)
Date: 2022-05-27T10:25:33+02:00
Commit Message:
TINSEL: Rename the public methods in Dialogs to follow convention
Changed paths:
engines/tinsel/actors.cpp
engines/tinsel/cursor.cpp
engines/tinsel/debugger.cpp
engines/tinsel/dialogs.cpp
engines/tinsel/dialogs.h
engines/tinsel/events.cpp
engines/tinsel/noir/notebook.cpp
engines/tinsel/noir/notebook_page.cpp
engines/tinsel/saveload.cpp
engines/tinsel/savescn.cpp
engines/tinsel/scene.cpp
engines/tinsel/tinlib.cpp
engines/tinsel/tinsel.cpp
diff --git a/engines/tinsel/actors.cpp b/engines/tinsel/actors.cpp
index 04d9728b5a9..1fc2bb6e025 100644
--- a/engines/tinsel/actors.cpp
+++ b/engines/tinsel/actors.cpp
@@ -1492,7 +1492,7 @@ static void ActorTinselProcess(CORO_PARAM, const void *param) {
// Take control for CONVERSE events
if (atp->event == CONVERSE) {
_ctx->bTookControl = GetControl();
- _vm->_dialogs->HideConversation(true);
+ _vm->_dialogs->hideConversation(true);
} else
_ctx->bTookControl = false;
@@ -1505,7 +1505,7 @@ static void ActorTinselProcess(CORO_PARAM, const void *param) {
if (_ctx->bTookControl)
ControlOn();
- _vm->_dialogs->HideConversation(false);
+ _vm->_dialogs->hideConversation(false);
}
} else {
CORO_INVOKE_1(AllowDclick, atp->bev); // May kill us if single click
diff --git a/engines/tinsel/cursor.cpp b/engines/tinsel/cursor.cpp
index 7e1d7988aab..92b1fdac9dd 100644
--- a/engines/tinsel/cursor.cpp
+++ b/engines/tinsel/cursor.cpp
@@ -402,10 +402,10 @@ void Cursor::DoCursorMove() {
if (_auxCursor != NULL)
MultiSetAniXY(_auxCursor, ptMouse.x - _auxCursorOffsetX, ptMouse.y - _auxCursorOffsetY);
- if (_vm->_dialogs->InventoryActive() && _mainCursor) {
+ if (_vm->_dialogs->inventoryActive() && _mainCursor) {
// Notify the inventory
- _vm->_dialogs->Xmovement(ptMouse.x - startX);
- _vm->_dialogs->Ymovement(ptMouse.y - startY);
+ _vm->_dialogs->xMovement(ptMouse.x - startX);
+ _vm->_dialogs->yMovement(ptMouse.y - startY);
}
_lastCursorX = ptMouse.x;
@@ -519,7 +519,7 @@ void Cursor::StartCursorFollowed() {
}
void Cursor::EndCursorFollowed() {
- _vm->_dialogs->InventoryIconCursor(false); // May be holding something
+ _vm->_dialogs->inventoryIconCursor(false); // May be holding something
_tempHiddenCursor = false;
}
@@ -564,7 +564,7 @@ void CursorStoppedCheck(CORO_PARAM) {
// Re-initialize
_vm->_cursor->InitCurObj();
_vm->_cursor->InitCurPos();
- _vm->_dialogs->InventoryIconCursor(false); // May be holding something
+ _vm->_dialogs->inventoryIconCursor(false); // May be holding something
// Re-start the cursor trails
_vm->_cursor->_cursorProcessesRestarted = true;
@@ -597,7 +597,7 @@ void CursorProcess(CORO_PARAM, const void *) {
_vm->_cursor->InitCurObj();
_vm->_cursor->InitCurPos();
- _vm->_dialogs->InventoryIconCursor(false); // May be holding something
+ _vm->_dialogs->inventoryIconCursor(false); // May be holding something
_vm->_cursor->_cursorProcessesStopped = false;
_vm->_cursor->_cursorProcessesRestarted = false;
diff --git a/engines/tinsel/debugger.cpp b/engines/tinsel/debugger.cpp
index 6eb51a1ef11..d4c5fcd8d5e 100644
--- a/engines/tinsel/debugger.cpp
+++ b/engines/tinsel/debugger.cpp
@@ -85,8 +85,8 @@ bool Console::cmd_item(int argc, const char **argv) {
return true;
}
- _vm->_dialogs->HoldItem(INV_NOICON);
- _vm->_dialogs->HoldItem(strToInt(argv[1]));
+ _vm->_dialogs->holdItem(INV_NOICON);
+ _vm->_dialogs->holdItem(strToInt(argv[1]));
return false;
}
@@ -180,7 +180,7 @@ bool Console::cmd_add_clue(int argc, const char **argv) {
}
bool Console::cmd_add_all_clues(int argc, const char **argv) {
- auto clues = _vm->_dialogs->GetAllNotebookClues();
+ auto clues = _vm->_dialogs->getAllNotebookClues();
for (auto clue : clues) {
_vm->_notebook->AddClue(clue);
}
@@ -199,7 +199,7 @@ bool Console::cmd_cross_clue(int argc, const char **argv) {
}
bool Console::cmd_list_clues(int argc, const char **argv) {
- auto clues = _vm->_dialogs->GetAllNotebookClues();
+ auto clues = _vm->_dialogs->getAllNotebookClues();
for (auto clue : clues) {
debugPrintf("%d\n", clue);
}
diff --git a/engines/tinsel/dialogs.cpp b/engines/tinsel/dialogs.cpp
index bc0a934ac7b..e2d89ac0fce 100644
--- a/engines/tinsel/dialogs.cpp
+++ b/engines/tinsel/dialogs.cpp
@@ -980,7 +980,7 @@ bool Dialogs::languageChange() {
}
if (nLang != _vm->_config->_language) {
- KillInventory();
+ killInventory();
ChangeLanguage(nLang);
_vm->_config->_language = nLang;
return true;
@@ -1177,10 +1177,10 @@ void Dialogs::dumpObjArray() {
* Convert item ID number to pointer to item's compiled data
* i.e. Image data and Glitter code.
*/
-const InventoryObject *Dialogs::GetInvObject(int id) {
+const InventoryObject *Dialogs::getInvObject(int id) {
auto object = _invObjects->GetInvObject(id);
if (!object) {
- error("GetInvObject(%d): Trying to manipulate undefined inventory icon", id);
+ error("getInvObject(%d): Trying to manipulate undefined inventory icon", id);
}
return object;
}
@@ -1189,10 +1189,10 @@ const InventoryObject *Dialogs::GetInvObject(int id) {
* Convert item ID number to pointer to item's compiled data
* i.e. Image data and Glitter code.
*/
-const InventoryObjectT3 *Dialogs::GetInvObjectT3(int id) {
+const InventoryObjectT3 *Dialogs::getInvObjectT3(int id) {
auto object = _invObjects->GetInvObjectT3(id);
if (!object) {
- error("GetInvObjectT3(%d): Trying to manipulate undefined inventory icon", id);
+ error("getInvObjectT3(%d): Trying to manipulate undefined inventory icon", id);
}
return object;
}
@@ -1200,7 +1200,7 @@ const InventoryObjectT3 *Dialogs::GetInvObjectT3(int id) {
/**
* Returns true if the given id represents a valid inventory object
*/
-bool Dialogs::GetIsInvObject(int id) {
+bool Dialogs::getIsInvObject(int id) {
int index = _invObjects->GetObjectIndexIfExists(id);
return index != -1;
}
@@ -1220,7 +1220,7 @@ int Dialogs::getObjectIndex(int id) const {
* Returns position of an item in one of the inventories.
* The actual position is not important for the uses that this is put to.
*/
-int Dialogs::InventoryPos(int num) {
+int Dialogs::inventoryPos(int num) {
int i;
for (i = 0; i < _invD[INV_1].NoofItems; i++) // First inventory
@@ -1237,7 +1237,7 @@ int Dialogs::InventoryPos(int num) {
return INV_NOICON; // Not held, not in either inventory
}
-bool Dialogs::IsInInventory(int object, int invnum) {
+bool Dialogs::isInInventory(int object, int invnum) {
assert(invnum == INV_1 || invnum == INV_2);
for (int i = 0; i < _invD[invnum].NoofItems; i++) // First inventory
@@ -1250,7 +1250,7 @@ bool Dialogs::IsInInventory(int object, int invnum) {
/**
* Returns which item is held (INV_NOICON (-1) if none)
*/
-int Dialogs::WhichItemHeld() {
+int Dialogs::whichItemHeld() {
return _heldItem;
}
@@ -1258,7 +1258,7 @@ int Dialogs::WhichItemHeld() {
* Called from the cursor module when it re-initializes (at the start of
* a new scene). For if we are holding something at scene-change time.
*/
-void Dialogs::InventoryIconCursor(bool bNewItem) {
+void Dialogs::inventoryIconCursor(bool bNewItem) {
if (_heldItem != INV_NOICON) {
if (TinselVersion >= 2) {
@@ -1266,7 +1266,7 @@ void Dialogs::InventoryIconCursor(bool bNewItem) {
int objIndex = getObjectIndex(_heldItem);
if (TinselVersion == 3) {
- auto invObj = GetInvObject(_heldItem);
+ auto invObj = getInvObject(_heldItem);
if (invObj->hasAttribute(InvObjAttr::NOTEBOOK_CLUE)) {
_heldFilm = _vm->_systemReel->Get((SysReel)objIndex);
@@ -1279,7 +1279,7 @@ void Dialogs::InventoryIconCursor(bool bNewItem) {
}
_vm->_cursor->SetAuxCursor(_heldFilm);
} else {
- auto invObj = GetInvObject(_heldItem);
+ auto invObj = getInvObject(_heldItem);
_vm->_cursor->SetAuxCursor(invObj->getIconFilm());
}
}
@@ -1288,15 +1288,15 @@ void Dialogs::InventoryIconCursor(bool bNewItem) {
/**
* Returns true if the inventory is active.
*/
-bool Dialogs::InventoryActive() {
+bool Dialogs::inventoryActive() {
return _inventoryState == ACTIVE_INV;
}
-bool Dialogs::InventoryOrNotebookActive() {
- return InventoryActive() || ((TinselVersion == 3) && _vm->_notebook->IsOpen());
+bool Dialogs::inventoryOrNotebookActive() {
+ return inventoryActive() || ((TinselVersion == 3) && _vm->_notebook->IsOpen());
}
-int Dialogs::WhichInventoryOpen() {
+int Dialogs::whichInventoryOpen() {
if (TinselVersion == 3 && _vm->_notebook->IsOpen()) {
return INV_NOTEBOOK;
}
@@ -1376,7 +1376,7 @@ void Dialogs::invLoadGame() {
* Returns true if the string was altered.
*/
#ifndef JAPAN
-bool Dialogs::UpdateString(const Common::KeyState &kbd) {
+bool Dialogs::updateString(const Common::KeyState &kbd) {
int cpos;
if (!cd.editableRgroup)
@@ -1426,7 +1426,7 @@ static bool InvKeyIn(const Common::KeyState &kbd) {
return true; // Key needs processing
} else {
#ifndef JAPAN
- if (_vm->_dialogs->UpdateString(kbd)) {
+ if (_vm->_dialogs->updateString(kbd)) {
/*
* Delete display of text currently being edited,
* and replace it with freshly edited text.
@@ -1434,16 +1434,16 @@ static bool InvKeyIn(const Common::KeyState &kbd) {
MultiDeleteObjectIfExists(FIELD_STATUS, &_vm->_dialogs->_iconArray[HL3]);
_vm->_dialogs->_iconArray[HL3] = ObjectTextOut(
_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_dialogs->_saveGameDesc, 0,
- _vm->_dialogs->CurrentInventoryX() + cd.box[cd.selBox].xpos + 2,
- _vm->_dialogs->CurrentInventoryY() + cd.box[cd.selBox].ypos + TYOFF,
+ _vm->_dialogs->currentInventoryX() + cd.box[cd.selBox].xpos + 2,
+ _vm->_dialogs->currentInventoryY() + cd.box[cd.selBox].ypos + TYOFF,
_vm->_font->GetTagFontHandle(), 0);
if (MultiRightmost(_vm->_dialogs->_iconArray[HL3]) > MAX_NAME_RIGHT) {
MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_dialogs->_iconArray[HL3]);
- _vm->_dialogs->UpdateString(Common::KeyState(Common::KEYCODE_BACKSPACE));
+ _vm->_dialogs->updateString(Common::KeyState(Common::KEYCODE_BACKSPACE));
_vm->_dialogs->_iconArray[HL3] = ObjectTextOut(
_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_dialogs->_saveGameDesc, 0,
- _vm->_dialogs->CurrentInventoryX() + cd.box[cd.selBox].xpos + 2,
- _vm->_dialogs->CurrentInventoryY() + cd.box[cd.selBox].ypos + TYOFF,
+ _vm->_dialogs->currentInventoryX() + cd.box[cd.selBox].xpos + 2,
+ _vm->_dialogs->currentInventoryY() + cd.box[cd.selBox].ypos + TYOFF,
_vm->_font->GetTagFontHandle(), 0);
}
MultiSetZPosition(_vm->_dialogs->_iconArray[HL3], Z_INV_ITEXT + 2);
@@ -1457,7 +1457,7 @@ static bool InvKeyIn(const Common::KeyState &kbd) {
* Highlights selected box.
* If it's editable (save game), copy existing description and add a cursor.
*/
-void Dialogs::Select(int i, bool force) {
+void Dialogs::select(int i, bool force) {
#ifdef JAPAN
time_t secs_now;
struct tm *time_now;
@@ -1548,7 +1548,7 @@ void Dialogs::Select(int i, bool force) {
/**
* Stop holding an item.
*/
-void Dialogs::DropItem(int item) {
+void Dialogs::dropItem(int item) {
if (_heldItem == item) {
_heldItem = INV_NOICON; // Item not held
_vm->_cursor->DelAuxCursor(); // no longer aux cursor
@@ -1561,7 +1561,7 @@ void Dialogs::DropItem(int item) {
/**
* Clears the specified inventory
*/
-void Dialogs::ClearInventory(int invno) {
+void Dialogs::clearInventory(int invno) {
assert(invno == INV_1 || invno == INV_2);
_invD[invno].NoofItems = 0;
@@ -1572,7 +1572,7 @@ void Dialogs::ClearInventory(int invno) {
* Stick the item into an inventory list (contents[]), and hold the
* item if requested.
*/
-void Dialogs::AddToInventory(int invno, int icon, bool hold) {
+void Dialogs::addToInventory(int invno, int icon, bool hold) {
int i;
bool bOpen;
@@ -1585,12 +1585,12 @@ void Dialogs::AddToInventory(int invno, int icon, bool hold) {
bOpen = true;
// Make sure it doesn't get in both!
- RemFromInventory(_activeInv == INV_1 ? INV_2 : INV_1, icon);
+ remFromInventory(_activeInv == INV_1 ? INV_2 : INV_1, icon);
} else {
bOpen = false;
if ((TinselVersion >= 2) && invno == INV_DEFAULT) {
- auto invObj = GetInvObject(icon);
+ auto invObj = getInvObject(icon);
if (invObj->hasAttribute(InvObjAttr::DEFINV2))
invno = INV_2;
else if (invObj->hasAttribute(InvObjAttr::DEFINV1))
@@ -1601,9 +1601,9 @@ void Dialogs::AddToInventory(int invno, int icon, bool hold) {
}
if (invno == INV_1)
- RemFromInventory(INV_2, icon);
+ remFromInventory(INV_2, icon);
else if (invno == INV_2)
- RemFromInventory(INV_1, icon);
+ remFromInventory(INV_1, icon);
// See if it's already there
for (i = 0; i < _invD[invno].NoofItems; i++) {
@@ -1620,7 +1620,7 @@ void Dialogs::AddToInventory(int invno, int icon, bool hold) {
// Count how many current contents have end attribute
for (i = 0, nei = 0; i < _invD[INV_CONV].NoofItems; i++) {
- auto invObj = GetInvObject(_invD[INV_CONV].contents[i]);
+ auto invObj = getInvObject(_invD[INV_CONV].contents[i]);
if (invObj->hasAttribute(InvObjAttr::CONVENDITEM))
nei++;
}
@@ -1665,14 +1665,14 @@ void Dialogs::AddToInventory(int invno, int icon, bool hold) {
// Hold it if requested
if (hold)
- HoldItem(icon);
+ holdItem(icon);
}
/**
* Take the item from the inventory list (contents[]).
* Return FALSE if item wasn't present, true if it was.
*/
-bool Dialogs::RemFromInventory(int invno, int icon) {
+bool Dialogs::remFromInventory(int invno, int icon) {
int i;
assert(invno == INV_1 || invno == INV_2 || invno == INV_CONV); // Trying to delete from illegal inventory
@@ -1704,7 +1704,7 @@ bool Dialogs::RemFromInventory(int invno, int icon) {
/**
* If the item is not already held, hold it.
*/
-void Dialogs::HoldItem(int item, bool bKeepFilm) {
+void Dialogs::holdItem(int item, bool bKeepFilm) {
if (_heldItem != item) {
if ((TinselVersion >= 2) && (_heldItem != INV_NOICON)) {
// No longer holding previous item
@@ -1712,17 +1712,17 @@ void Dialogs::HoldItem(int item, bool bKeepFilm) {
// If old held object is not in an inventory, and
// has a default, stick it in its default inventory.
- if (!IsInInventory(_heldItem, INV_1) && !IsInInventory(_heldItem, INV_2)) {
- auto invObj = GetInvObject(_heldItem);
+ if (!isInInventory(_heldItem, INV_1) && !isInInventory(_heldItem, INV_2)) {
+ auto invObj = getInvObject(_heldItem);
if (invObj->hasAttribute(InvObjAttr::DEFINV1))
- AddToInventory(INV_1, _heldItem);
+ addToInventory(INV_1, _heldItem);
else if (invObj->hasAttribute(InvObjAttr::DEFINV2))
- AddToInventory(INV_2, _heldItem);
+ addToInventory(INV_2, _heldItem);
else {
if ((TinselVersion < 3) || (!(invObj->hasAttribute(InvObjAttr::NOTEBOOK_CLUE)) && !(invObj->hasAttribute(InvObjAttr::V3ATTR_X400)))) {
// Hook for definable default inventory
- AddToInventory(INV_1, _heldItem);
+ addToInventory(INV_1, _heldItem);
}
}
}
@@ -1732,20 +1732,20 @@ void Dialogs::HoldItem(int item, bool bKeepFilm) {
_vm->_cursor->DelAuxCursor(); // no longer aux cursor
if (item != INV_NOICON) {
- auto invObj = GetInvObject(item);
+ auto invObj = getInvObject(item);
_vm->_cursor->SetAuxCursor(invObj->getIconFilm()); // and is aux. cursor
}
// WORKAROUND: If a held item is being removed that's not in either inventory (i.e. it was picked up
// but never put in them), then when removing it from being held, drop it in the luggage
- if (_heldItem != INV_NOICON && InventoryPos(_heldItem) == INV_HELDNOTIN)
- AddToInventory(INV_1, _heldItem);
+ if (_heldItem != INV_NOICON && inventoryPos(_heldItem) == INV_HELDNOTIN)
+ addToInventory(INV_1, _heldItem);
}
_heldItem = item; // Item held
if (TinselVersion >= 2) {
- InventoryIconCursor(!bKeepFilm);
+ inventoryIconCursor(!bKeepFilm);
// Redraw contents - held item not displayed as a content.
_ItemsChanged = true;
@@ -1936,7 +1936,7 @@ int Dialogs::invArea(int x, int y) {
* Returns the id of the icon displayed under the given position.
* Also return co-ordinates of items tag display position, if requested.
*/
-int Dialogs::InvItem(int *x, int *y, bool update) {
+int Dialogs::invItem(int *x, int *y, bool update) {
int itop, ileft;
int row, col;
int item;
@@ -1966,10 +1966,10 @@ int Dialogs::InvItem(int *x, int *y, bool update) {
return INV_NOICON;
}
-int Dialogs::InvItem(Common::Point &coOrds, bool update) {
+int Dialogs::invItem(Common::Point &coOrds, bool update) {
int x = coOrds.x;
int y = coOrds.y;
- return InvItem(&x, &y, update);
+ return invItem(&x, &y, update);
//coOrds.x = x;
//coOrds.y = y;
}
@@ -1977,7 +1977,7 @@ int Dialogs::InvItem(Common::Point &coOrds, bool update) {
/**
* Returns the id of the icon displayed under the given position.
*/
-int Dialogs::InvItemId(int x, int y) {
+int Dialogs::invItemId(int x, int y) {
int itop, ileft;
int row, col;
int item;
@@ -2141,7 +2141,7 @@ void Dialogs::invBoxes(bool InBody, int curX, int curY) {
cd.box[cd.pointBox].boxType == TOGGLE2) {
pfilm = (const FILM *)_vm->_handle->LockMem(_hWinParts);
- _iconArray[HL1] = AddObject(&pfilm->reels[cd.box[cd.pointBox].bi + HIGRAPH], -1);
+ _iconArray[HL1] = addObject(&pfilm->reels[cd.box[cd.pointBox].bi + HIGRAPH], -1);
MultiSetAniXYZ(_iconArray[HL1],
_invD[_activeInv].inventoryX + cd.box[cd.pointBox].xpos,
_invD[_activeInv].inventoryY + cd.box[cd.pointBox].ypos,
@@ -2154,13 +2154,13 @@ void Dialogs::invBoxes(bool InBody, int curX, int curY) {
rotateIndex = cd.box[cd.pointBox].bi;
if (rotateIndex == IX2_LEFT1) {
- _iconArray[HL1] = AddObject(&pfilm->reels[IX2_LEFT2], -1);
+ _iconArray[HL1] = addObject(&pfilm->reels[IX2_LEFT2], -1);
MultiSetAniXYZ(_iconArray[HL1],
_invD[_activeInv].inventoryX + cd.box[cd.pointBox].xpos - ROTX1,
_invD[_activeInv].inventoryY + cd.box[cd.pointBox].ypos,
Z_INV_ICONS + 1);
} else if (rotateIndex == IX2_RIGHT1) {
- _iconArray[HL1] = AddObject(&pfilm->reels[IX2_RIGHT2], -1);
+ _iconArray[HL1] = addObject(&pfilm->reels[IX2_RIGHT2], -1);
MultiSetAniXYZ(_iconArray[HL1],
_invD[_activeInv].inventoryX + cd.box[cd.pointBox].xpos + ROTX1,
_invD[_activeInv].inventoryY + cd.box[cd.pointBox].ypos,
@@ -2180,7 +2180,7 @@ void Dialogs::invLabels(bool InBody, int aniX, int aniY) {
if (!InBody)
index = INV_NOICON;
else {
- index = InvItem(&aniX, &aniY, false);
+ index = invItem(&aniX, &aniY, false);
if (index != INV_NOICON) {
if (index >= _invD[_activeInv].NoofItems)
index = INV_NOICON;
@@ -2195,14 +2195,14 @@ void Dialogs::invLabels(bool InBody, int aniX, int aniY) {
_pointedIcon = INV_NOICON;
} else if (index != _pointedIcon) {
// A new icon is pointed to - run its script with POINTED event
- auto invObj = GetInvObject(index);
+ auto invObj = getInvObject(index);
if (invObj->getScript())
InvTinselEvent(invObj, POINTED, PLR_NOEVENT, index);
_pointedIcon = index;
}
}
-void Dialogs::InvPointEvent(const InventoryObject *invObj, int index) {
+void Dialogs::invPointEvent(const InventoryObject *invObj, int index) {
InvTinselEvent(invObj, POINTED, PLR_NOEVENT, index);
}
@@ -2279,7 +2279,7 @@ void Dialogs::adjustTop() {
* Insert an inventory icon object onto the display list.
*/
OBJECT *Dialogs::addInvObject(int num, const FREEL **pfreel, const FILM **pfilm) {
- auto invObj = GetInvObject(num);
+ auto invObj = getInvObject(num);
const FILM *pFilm = (const FILM *)_vm->_handle->LockMem(invObj->getIconFilm());
const FREEL *pfr = (const FREEL *)&pFilm->reels[0];
const MULTI_INIT *pmi = pfr->GetMultiInit();
@@ -2298,7 +2298,7 @@ OBJECT *Dialogs::addInvObject(int num, const FREEL **pfreel, const FILM **pfilm)
/**
* Create display objects for the displayed icons in an inventory window.
*/
-void Dialogs::FillInInventory() {
+void Dialogs::fillInInventory() {
int Index; // Index into contents[]
int n = 0; // index into iconArray[]
int xpos, ypos;
@@ -2412,7 +2412,7 @@ void Dialogs::addTitle(OBJECT **title, const Common::Rect &rect) {
/**
* Insert a part of the inventory window frame onto the display list.
*/
-OBJECT *Dialogs::AddObject(const FREEL *pfreel, int num) {
+OBJECT *Dialogs::addObject(const FREEL *pfreel, int num) {
const MULTI_INIT *pmi = pfreel->GetMultiInit();
const FRAME *pFrame = pmi->GetFrame();
const IMAGE *pim;
@@ -2447,7 +2447,7 @@ OBJECT *Dialogs::AddObject(const FREEL *pfreel, int num) {
*/
void Dialogs::addSlider(OBJECT **slide, const FILM *pfilm) {
- _slideObject = *slide = AddObject(&pfilm->reels[IX_SLIDE], -1);
+ _slideObject = *slide = addObject(&pfilm->reels[IX_SLIDE], -1);
MultiSetAniXYZ(*slide, MultiRightmost(_rectObject) + ((TinselVersion >= 2) ? NM_SLX : -M_SXOFF + 2),
_invD[_activeInv].inventoryY + _sliderYpos,
Z_INV_MFRAME);
@@ -2533,7 +2533,7 @@ void Dialogs::addBox(int *pi, const int i) {
case ARSGBUT:
pFilm = (const FILM *)_vm->_handle->LockMem(_hWinParts);
- _iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi + NORMGRAPH], -1);
+ _iconArray[*pi] = addObject(&pFilm->reels[cd.box[i].bi + NORMGRAPH], -1);
MultiSetAniXYZ(_iconArray[*pi], x, y, Z_INV_BRECT + 1);
*pi += 1;
@@ -2547,7 +2547,7 @@ void Dialogs::addBox(int *pi, const int i) {
if (_vm->_config->_isAmericanEnglishVersion && cd.box[i].bi == FIX_UK)
cd.box[i].bi = FIX_USA;
- _iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi], -1);
+ _iconArray[*pi] = addObject(&pFilm->reels[cd.box[i].bi], -1);
MultiSetAniXYZ(_iconArray[*pi], x, y, Z_INV_BRECT + 2);
*pi += 1;
@@ -2557,9 +2557,9 @@ void Dialogs::addBox(int *pi, const int i) {
pFilm = (const FILM *)_vm->_handle->LockMem(_hWinParts);
if (*pival)
- _iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi], -1);
+ _iconArray[*pi] = addObject(&pFilm->reels[cd.box[i].bi], -1);
else
- _iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi + 1], -1);
+ _iconArray[*pi] = addObject(&pFilm->reels[cd.box[i].bi + 1], -1);
MultiSetAniXYZ(_iconArray[*pi], x, y, Z_INV_BRECT + 1);
*pi += 1;
@@ -2583,7 +2583,7 @@ void Dialogs::addBox(int *pi, const int i) {
pFilm = (const FILM *)_vm->_handle->LockMem(_hWinParts);
cd.box[i].bi = *pival ? IX_TICK1 : IX_CROSS1;
- _iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi + NORMGRAPH], -1);
+ _iconArray[*pi] = addObject(&pFilm->reels[cd.box[i].bi + NORMGRAPH], -1);
MultiSetAniXYZ(_iconArray[*pi], x, y, Z_INV_BRECT + 1);
*pi += 1;
@@ -2614,10 +2614,10 @@ void Dialogs::addBox(int *pi, const int i) {
pFilm = (const FILM *)_vm->_handle->LockMem(_hWinParts);
xdisp = SLIDE_RANGE * (*pival) / cd.box[i].w;
- _iconArray[*pi] = AddObject(&pFilm->reels[IX_MDGROOVE], -1);
+ _iconArray[*pi] = addObject(&pFilm->reels[IX_MDGROOVE], -1);
MultiSetAniXYZ(_iconArray[*pi], x, y, Z_MDGROOVE);
*pi += 1;
- _iconArray[*pi] = AddObject(&pFilm->reels[IX_MDSLIDER], -1);
+ _iconArray[*pi] = addObject(&pFilm->reels[IX_MDSLIDER], -1);
MultiSetAniXYZ(_iconArray[*pi], x + SLIDE_MINX + xdisp, y, Z_MDSLIDER);
assert(_numMdSlides < MAXSLIDES);
_mdSlides[_numMdSlides].num = i;
@@ -2645,12 +2645,12 @@ void Dialogs::addBox(int *pi, const int i) {
// Left one
if (!_noLanguage) {
- _iconArray[*pi] = AddObject(&pFilm->reels[IX2_LEFT1], -1);
+ _iconArray[*pi] = addObject(&pFilm->reels[IX2_LEFT1], -1);
MultiSetAniXYZ(_iconArray[*pi], x - ROTX1, y, Z_INV_BRECT + 1);
*pi += 1;
// Right one
- _iconArray[*pi] = AddObject(&pFilm->reels[IX2_RIGHT1], -1);
+ _iconArray[*pi] = addObject(&pFilm->reels[IX2_RIGHT1], -1);
MultiSetAniXYZ(_iconArray[*pi], x + ROTX1, y, Z_INV_BRECT + 1);
*pi += 1;
@@ -2676,7 +2676,7 @@ void Dialogs::addBox(int *pi, const int i) {
// Current language's flag
pFilm = (const FILM *)_vm->_handle->LockMem(LanguageFlag(_displayedLanguage));
- _iconArray[*pi] = AddObject(&pFilm->reels[0], -1);
+ _iconArray[*pi] = addObject(&pFilm->reels[0], -1);
MultiSetAniXYZ(_iconArray[*pi], x + FLAGX, y + FLAGY, Z_INV_BRECT + 1);
*pi += 1;
break;
@@ -2686,7 +2686,7 @@ void Dialogs::addBox(int *pi, const int i) {
/**
* Display some boxes.
*/
-void Dialogs::AddBoxes(bool bPosnSlide) {
+void Dialogs::addBoxes(bool bPosnSlide) {
int objCount = NUMHL; // Object count - allow for HL1, HL2 etc.
dumpIconArray();
@@ -2733,7 +2733,7 @@ void Dialogs::AddBoxes(bool bPosnSlide) {
* Display the scroll bar slider.
*/
void Dialogs::addEWSlider(OBJECT **slide, const FILM *pfilm) {
- _slideObject = *slide = AddObject(&pfilm->reels[IX_SLIDE], -1);
+ _slideObject = *slide = addObject(&pfilm->reels[IX_SLIDE], -1);
MultiSetAniXYZ(*slide, _invD[_activeInv].inventoryX + 24 + 127, _sliderYpos, Z_INV_MFRAME);
}
@@ -2751,31 +2751,31 @@ int Dialogs::addExtraWindow(int x, int y, OBJECT **retObj) {
y += (TinselVersion >= 2) ? 38 : 24;
// Draw the four corners
- retObj[n] = AddObject(&pfilm->reels[IX_RTL], -1); // Top left
+ retObj[n] = addObject(&pfilm->reels[IX_RTL], -1); // Top left
MultiSetAniXYZ(retObj[n++], x, y, Z_INV_MFRAME);
- retObj[n] = AddObject(&pfilm->reels[IX_NTR], -1); // Top right
+ retObj[n] = addObject(&pfilm->reels[IX_NTR], -1); // Top right
MultiSetAniXYZ(retObj[n++], x + ((TinselVersion >= 2) ? _TLwidth + 312 : 152), y, Z_INV_MFRAME);
- retObj[n] = AddObject(&pfilm->reels[IX_BL], -1); // Bottom left
+ retObj[n] = addObject(&pfilm->reels[IX_BL], -1); // Bottom left
MultiSetAniXYZ(retObj[n++], x, y + ((TinselVersion >= 2) ? _TLheight + 208 : 124), Z_INV_MFRAME);
- retObj[n] = AddObject(&pfilm->reels[IX_BR], -1); // Bottom right
+ retObj[n] = addObject(&pfilm->reels[IX_BR], -1); // Bottom right
MultiSetAniXYZ(retObj[n++], x + ((TinselVersion >= 2) ? _TLwidth + 312 : 152),
y + ((TinselVersion >= 2) ? _TLheight + 208 : 124),
Z_INV_MFRAME);
// Draw the edges
- retObj[n] = AddObject(&pfilm->reels[IX_H156], -1); // Top
+ retObj[n] = addObject(&pfilm->reels[IX_H156], -1); // Top
MultiSetAniXYZ(retObj[n++], x + ((TinselVersion >= 2) ? _TLwidth : 6), y + NM_TBT, Z_INV_MFRAME);
- retObj[n] = AddObject(&pfilm->reels[IX_H156], -1); // Bottom
+ retObj[n] = addObject(&pfilm->reels[IX_H156], -1); // Bottom
MultiSetAniXYZ(retObj[n++], x + ((TinselVersion >= 2) ? _TLwidth : 6),
y + ((TinselVersion >= 2) ? _TLheight + 208 + _BLheight + NM_BSY : 143),
Z_INV_MFRAME);
- retObj[n] = AddObject(&pfilm->reels[IX_V104], -1); // Left
+ retObj[n] = addObject(&pfilm->reels[IX_V104], -1); // Left
MultiSetAniXYZ(retObj[n++], x + NM_LSX, y + ((TinselVersion >= 2) ? _TLheight : 20), Z_INV_MFRAME);
- retObj[n] = AddObject(&pfilm->reels[IX_V104], -1); // Right 1
+ retObj[n] = addObject(&pfilm->reels[IX_V104], -1); // Right 1
MultiSetAniXYZ(retObj[n++], x + ((TinselVersion >= 2) ? _TLwidth + 312 + _TRwidth + NM_RSX : 179),
y + ((TinselVersion >= 2) ? _TLheight : 20),
Z_INV_MFRAME);
- retObj[n] = AddObject(&pfilm->reels[IX_V104], -1); // Right 2
+ retObj[n] = addObject(&pfilm->reels[IX_V104], -1); // Right 2
MultiSetAniXYZ(retObj[n++], x + ((TinselVersion >= 2) ? _TLwidth + 312 + _TRwidth + NM_SBL : 188),
y + ((TinselVersion >= 2) ? _TLheight : 20),
Z_INV_MFRAME);
@@ -2784,7 +2784,7 @@ int Dialogs::addExtraWindow(int x, int y, OBJECT **retObj) {
_sliderYpos = _sliderYmin = y + 27;
_sliderYmax = y + 273;
- retObj[n++] = _slideObject = AddObject(&pfilm->reels[IX_SLIDE], -1);
+ retObj[n++] = _slideObject = addObject(&pfilm->reels[IX_SLIDE], -1);
MultiSetAniXYZ(_slideObject,
x + _TLwidth + 320 + _TRwidth - NM_BG_POS_X + NM_BG_SIZ_X - 2,
_sliderYpos,
@@ -2828,7 +2828,7 @@ void Dialogs::constructMainInventory() {
// TODO: Slider, Scrolling
- FillInInventory();
+ fillInInventory();
}
void Dialogs::positionInventory(OBJECT *pMultiObj, int xOffset, int yOffset, int zPosition) {
@@ -2875,7 +2875,7 @@ void Dialogs::constructOtherInventory(int menuId) {
_sliderYpos,
Z_INV_MFRAME - 1);
}
- AddBoxes(true);
+ addBoxes(true);
}
@@ -2942,44 +2942,44 @@ void Dialogs::constructInventory(InventoryType filling) {
}
// Draw the four corners
- retObj[n] = AddObject(&pfilm->reels[_TL], _TL);
+ retObj[n] = addObject(&pfilm->reels[_TL], _TL);
MultiSetAniXYZ(retObj[n], invX, invY, zpos);
n++;
- retObj[n] = AddObject(&pfilm->reels[_TR], _TR);
+ retObj[n] = addObject(&pfilm->reels[_TR], _TR);
MultiSetAniXYZ(retObj[n], invX + _TLwidth + eH, invY, zpos);
n++;
- retObj[n] = AddObject(&pfilm->reels[_BL], _BL);
+ retObj[n] = addObject(&pfilm->reels[_BL], _BL);
MultiSetAniXYZ(retObj[n], invX, invY + _TLheight + eV, zpos);
n++;
- retObj[n] = AddObject(&pfilm->reels[_BR], _BR);
+ retObj[n] = addObject(&pfilm->reels[_BR], _BR);
MultiSetAniXYZ(retObj[n], invX + _TLwidth + eH, invY + _TLheight + eV, zpos);
n++;
// Draw extra Top and bottom parts
if (_invD[_activeInv].NoofHicons > 1) {
// Top side
- retObj[n] = AddObject(&pfilm->reels[hFillers[_invD[_activeInv].NoofHicons - 2]], -1);
+ retObj[n] = addObject(&pfilm->reels[hFillers[_invD[_activeInv].NoofHicons - 2]], -1);
MultiSetAniXYZ(retObj[n], invX + _TLwidth, invY + NM_TBT, zpos);
n++;
// Bottom of header box
if (filling == FULL) {
if (TinselVersion >= 2) {
- retObj[n] = AddObject(&pfilm->reels[hFillers[_invD[_activeInv].NoofHicons - 2]], -1);
+ retObj[n] = addObject(&pfilm->reels[hFillers[_invD[_activeInv].NoofHicons - 2]], -1);
MultiSetAniXYZ(retObj[n], invX + _TLwidth, invY + NM_TBB, zpos);
n++;
} else {
- retObj[n] = AddObject(&pfilm->reels[hFillers[_invD[_activeInv].NoofHicons - 2]], -1);
+ retObj[n] = addObject(&pfilm->reels[hFillers[_invD[_activeInv].NoofHicons - 2]], -1);
MultiSetAniXYZ(retObj[n], invX + _TLwidth, invY + M_TBB + 1, zpos);
n++;
// Extra bits for conversation - hopefully temporary
if (_activeInv == INV_CONV) {
- retObj[n] = AddObject(&pfilm->reels[IX_H26], -1);
+ retObj[n] = addObject(&pfilm->reels[IX_H26], -1);
MultiSetAniXYZ(retObj[n], invX + _TLwidth - 2, invY + M_TBB + 1, zpos);
n++;
- retObj[n] = AddObject(&pfilm->reels[IX_H52], -1);
+ retObj[n] = addObject(&pfilm->reels[IX_H52], -1);
MultiSetAniXYZ(retObj[n], invX + eH - 10, invY + M_TBB + 1, zpos);
n++;
}
@@ -2987,7 +2987,7 @@ void Dialogs::constructInventory(InventoryType filling) {
}
// Bottom side
- retObj[n] = AddObject(&pfilm->reels[hFillers[_invD[_activeInv].NoofHicons - 2]], -1);
+ retObj[n] = addObject(&pfilm->reels[hFillers[_invD[_activeInv].NoofHicons - 2]], -1);
MultiSetAniXYZ(retObj[n], invX + _TLwidth, invY + _TLheight + eV + _BLheight + NM_BSY, zpos);
n++;
}
@@ -2997,12 +2997,12 @@ void Dialogs::constructInventory(InventoryType filling) {
offx = _TLwidth;
// Top side extra
- retObj[n] = AddObject(&pfilm->reels[IX_H26], -1);
+ retObj[n] = addObject(&pfilm->reels[IX_H26], -1);
MultiSetAniXYZ(retObj[n], invX + offx, invY + NM_TBT, zpos);
n++;
// Bottom side extra
- retObj[n] = AddObject(&pfilm->reels[IX_H26], -1);
+ retObj[n] = addObject(&pfilm->reels[IX_H26], -1);
MultiSetAniXYZ(retObj[n], invX + offx, invY + _TLheight + eV + _BLheight + NM_BSY, zpos);
n++;
}
@@ -3010,13 +3010,13 @@ void Dialogs::constructInventory(InventoryType filling) {
// Draw extra side parts
if (_invD[_activeInv].NoofVicons > 1) {
// Left side
- retObj[n] = AddObject(&pfilm->reels[vFillers[_invD[_activeInv].NoofVicons - 2]], -1);
+ retObj[n] = addObject(&pfilm->reels[vFillers[_invD[_activeInv].NoofVicons - 2]], -1);
MultiSetAniXYZ(retObj[n], invX + NM_LSX, invY + _TLheight, zpos);
n++;
// Left side of scroll bar
if (filling == FULL && _activeInv != INV_CONV) {
- retObj[n] = AddObject(&pfilm->reels[vFillers[_invD[_activeInv].NoofVicons - 2]], -1);
+ retObj[n] = addObject(&pfilm->reels[vFillers[_invD[_activeInv].NoofVicons - 2]], -1);
if (TinselVersion >= 2)
MultiSetAniXY(retObj[n], invX + _TLwidth + eH + _TRwidth + NM_SBL, invY + _TLheight);
else
@@ -3026,7 +3026,7 @@ void Dialogs::constructInventory(InventoryType filling) {
}
// Right side
- retObj[n] = AddObject(&pfilm->reels[vFillers[_invD[_activeInv].NoofVicons - 2]], -1);
+ retObj[n] = addObject(&pfilm->reels[vFillers[_invD[_activeInv].NoofVicons - 2]], -1);
MultiSetAniXYZ(retObj[n], invX + _TLwidth + eH + _TRwidth + NM_RSX, invY + _TLheight, zpos);
n++;
}
@@ -3037,12 +3037,12 @@ void Dialogs::constructInventory(InventoryType filling) {
offy = minAmount;
// Left side extra
- retObj[n] = AddObject(&pfilm->reels[IX_V26], -1);
+ retObj[n] = addObject(&pfilm->reels[IX_V26], -1);
MultiSetAniXYZ(retObj[n], invX + NM_LSX, invY + offy, zpos);
n++;
// Right side extra
- retObj[n] = AddObject(&pfilm->reels[IX_V26], -1);
+ retObj[n] = addObject(&pfilm->reels[IX_V26], -1);
MultiSetAniXYZ(retObj[n], invX + _TLwidth + eH + _TRwidth + NM_RSX, invY + offy, zpos);
n++;
}
@@ -3083,7 +3083,7 @@ void Dialogs::constructInventory(InventoryType filling) {
addSlider(&retObj[n++], pfilm);
}
- FillInInventory();
+ fillInInventory();
} else if (filling == CONF) {
if (TinselVersion <= 1) {
rect = &retObj[n++];
@@ -3097,7 +3097,7 @@ void Dialogs::constructInventory(InventoryType filling) {
addExtraWindow(invX, invY, &retObj[n]);
}
- AddBoxes(true);
+ addBoxes(true);
}
assert(n < MAX_WCOMP); // added more parts than we can handle!
@@ -3168,9 +3168,9 @@ void Dialogs::alterCursor(int num) {
}
/**
- * InvCursor
+ * invCursor
*/
-void Dialogs::InvCursor(InvCursorFN fn, int CurX, int CurY) {
+void Dialogs::invCursor(InvCursorFN fn, int CurX, int CurY) {
int area; // The part of the window the cursor is over
bool restoreMain = false;
@@ -3181,7 +3181,7 @@ void Dialogs::InvCursor(InvCursorFN fn, int CurX, int CurY) {
switch (fn) {
case IC_DROP:
_invCursor = IC_NORMAL;
- InvCursor(IC_AREA, CurX, CurY);
+ invCursor(IC_AREA, CurX, CurY);
break;
case IC_AREA:
@@ -3277,7 +3277,7 @@ void Dialogs::InvCursor(InvCursorFN fn, int CurX, int CurY) {
/******************** Conversation specific functions *********************/
/**************************************************************************/
-void Dialogs::ConvAction(int index) {
+void Dialogs::convAction(int index) {
assert(_activeInv == INV_CONV); // not conv. window!
MOVER *pMover = (TinselVersion >= 2) ? GetMover(_vm->_actor->GetLeadId()) : NULL;
@@ -3326,7 +3326,7 @@ void Dialogs::ConvAction(int index) {
*
* Note: ano may (will probably) be set when it's a polygon.
*/
-void Dialogs::SetConvDetails(CONV_PARAM fn, HPOLYGON hPoly, int ano) {
+void Dialogs::setConvDetails(CONV_PARAM fn, HPOLYGON hPoly, int ano) {
_thisConvFn = fn;
_thisConvPoly = hPoly;
_thisConvActor = ano;
@@ -3347,7 +3347,7 @@ void Dialogs::SetConvDetails(CONV_PARAM fn, HPOLYGON hPoly, int ano) {
/**
* Add an icon to the permanent conversation list.
*/
-void Dialogs::PermaConvIcon(int icon, bool bEnd) {
+void Dialogs::permaConvIcon(int icon, bool bEnd) {
int i;
// See if it's already there
@@ -3385,21 +3385,21 @@ void Dialogs::convPos(int fn) {
_invD[INV_CONV].inventoryY = 150;
}
-void Dialogs::ConvPoly(HPOLYGON hPoly) {
+void Dialogs::convPoly(HPOLYGON hPoly) {
_thisConvPoly = hPoly;
}
-int Dialogs::GetIcon() {
+int Dialogs::getIcon() {
return _thisIcon;
}
-void Dialogs::CloseDownConv() {
+void Dialogs::closeDownConv() {
if (_inventoryState == ACTIVE_INV && _activeInv == INV_CONV) {
- KillInventory();
+ killInventory();
}
}
-void Dialogs::HideConversation(bool bHide) {
+void Dialogs::hideConversation(bool bHide) {
int aniX, aniY;
int i;
@@ -3551,7 +3551,7 @@ void Dialogs::HideConversation(bool bHide) {
}
}
-bool Dialogs::ConvIsHidden() {
+bool Dialogs::convIsHidden() {
return _InventoryHidden;
}
@@ -3562,7 +3562,7 @@ bool Dialogs::ConvIsHidden() {
/**
* Start up an inventory window.
*/
-void Dialogs::PopUpInventory(int invno, int menuId) {
+void Dialogs::popUpInventory(int invno, int menuId) {
assert(invno == INV_1 || invno == INV_2 || invno == INV_CONV || invno == INV_CONF || invno == INV_MENU); // Trying to open illegal inventory
if (_inventoryState == IDLE_INV) {
@@ -3645,7 +3645,7 @@ void Dialogs::setMenuGlobals(CONFINIT *ci) {
/**
* PopupConf
*/
-void Dialogs::OpenMenu(CONFTYPE menuType) {
+void Dialogs::openMenu(CONFTYPE menuType) {
int curX, curY;
// In the DW 1 demo, don't allow any menu to be opened
@@ -3796,35 +3796,35 @@ void Dialogs::OpenMenu(CONFTYPE menuType) {
if (_heldItem != INV_NOICON)
_vm->_cursor->DelAuxCursor(); // no longer aux cursor
- PopUpInventory(INV_CONF, menuType);
+ popUpInventory(INV_CONF, menuType);
// Make initial box selections if appropriate
if (menuType == SAVE_MENU || menuType == LOAD_MENU || menuType == HOPPER_MENU1 || menuType == HOPPER_MENU2)
- Select(0, false);
+ select(0, false);
else if (menuType == SUBTITLES_MENU) {
if (_vm->getFeatures() & GF_USE_3FLAGS) {
// VERY quick dirty bodges
if (_vm->_config->_language == TXT_FRENCH)
- Select(0, false);
+ select(0, false);
else if (_vm->_config->_language == TXT_GERMAN)
- Select(1, false);
+ select(1, false);
else
- Select(2, false);
+ select(2, false);
} else if (_vm->getFeatures() & GF_USE_4FLAGS) {
- Select(_vm->_config->_language - 1, false);
+ select(_vm->_config->_language - 1, false);
} else if (_vm->getFeatures() & GF_USE_5FLAGS) {
- Select(_vm->_config->_language, false);
+ select(_vm->_config->_language, false);
}
}
_vm->_cursor->GetCursorXY(&curX, &curY, false);
- InvCursor(IC_AREA, curX, curY);
+ invCursor(IC_AREA, curX, curY);
}
/**
* Close down an inventory window.
*/
-void Dialogs::KillInventory() {
+void Dialogs::killInventory() {
if (_objArray[0] != NULL) {
dumpObjArray();
dumpDobjArray();
@@ -3846,13 +3846,13 @@ void Dialogs::KillInventory() {
if (_reOpenMenu) {
_reOpenMenu = false;
- OpenMenu(MAIN_MENU);
+ openMenu(MAIN_MENU);
// Write config changes
_vm->_config->writeToDisk();
} else if (_activeInv == INV_CONF)
- InventoryIconCursor(false);
+ inventoryIconCursor(false);
if (TinselVersion >= 2)
// Pump up the volume
@@ -3873,9 +3873,9 @@ void Dialogs::closeInventory() {
// If conversation, this is a closeing event
if (_activeInv == INV_CONV)
- ConvAction(INV_CLOSEICON);
+ convAction(INV_CLOSEICON);
- KillInventory();
+ killInventory();
_vm->_cursor->RestoreMainCursor();
}
@@ -4003,7 +4003,7 @@ void Dialogs::slideCSlider(int y, SSFN fn) {
// If extraBase has changed...
if (fc != cd.extraBase) {
- AddBoxes(false);
+ addBoxes(false);
fc -= cd.extraBase;
cd.selBox += fc;
@@ -4013,7 +4013,7 @@ void Dialogs::slideCSlider(int y, SSFN fn) {
else if (cd.selBox >= NUM_RGROUP_BOXES)
cd.selBox = NUM_RGROUP_BOXES - 1;
- Select(cd.selBox, true);
+ select(cd.selBox, true);
}
break;
@@ -4029,7 +4029,7 @@ void Dialogs::slideCSlider(int y, SSFN fn) {
* Gets called at the start and end of a drag on a mixing desk slider,
* and upon x-movement during such a drag.
*/
-void Dialogs::SlideMSlider(int x, SSFN fn) {
+void Dialogs::slideMSlider(int x, SSFN fn) {
static int newX = 0; // FIXME: Avoid non-const global vars
int gotoX;
int index, i;
@@ -4102,9 +4102,9 @@ void Dialogs::SlideMSlider(int x, SSFN fn) {
break;
case S_END: // End of a drag on the slider
- AddBoxes(false); // Might change position slightly
+ addBoxes(false); // Might change position slightly
if (_activeInv == INV_CONF && cd.box == subtitlesBox)
- Select(_vm->_config->_language, false);
+ select(_vm->_config->_language, false);
break;
default:
@@ -4210,7 +4210,7 @@ void Dialogs::gettingNarrower() {
}
/**
- * Called from Xmovement()/Ymovement() during re-sizing.
+ * Called from xMovement()/yMovement() during re-sizing.
*/
void Dialogs::changeingSize() {
/* Make it taller or shorter if necessary. */
@@ -4231,7 +4231,7 @@ void Dialogs::changeingSize() {
/**
* Called from cursor module when cursor moves while inventory is up.
*/
-void Dialogs::Xmovement(int x) {
+void Dialogs::xMovement(int x) {
int aniX, aniY;
int i;
@@ -4263,11 +4263,11 @@ void Dialogs::Xmovement(int x) {
case ID_NONE:
_vm->_cursor->GetCursorXY(&aniX, &aniY, false);
- InvCursor(IC_AREA, aniX, aniY);
+ invCursor(IC_AREA, aniX, aniY);
break;
case ID_MDCONT:
- SlideMSlider(x, S_SLIDE);
+ slideMSlider(x, S_SLIDE);
break;
default:
@@ -4279,7 +4279,7 @@ void Dialogs::Xmovement(int x) {
/**
* Called from cursor module when cursor moves while inventory is up.
*/
-void Dialogs::Ymovement(int y) {
+void Dialogs::yMovement(int y) {
int aniX, aniY;
int i;
@@ -4319,7 +4319,7 @@ void Dialogs::Ymovement(int y) {
case ID_NONE:
_vm->_cursor->GetCursorXY(&aniX, &aniY, false);
- InvCursor(IC_AREA, aniX, aniY);
+ invCursor(IC_AREA, aniX, aniY);
break;
default:
@@ -4350,7 +4350,7 @@ void Dialogs::invDragStart() {
} else if (whichbox > 0 && (whichbox & IS_MASK)) {
_invDragging = ID_MDCONT; // Mixing desk control
cd.selBox = whichbox;
- SlideMSlider(0, S_START);
+ slideMSlider(0, S_START);
}
return;
}
@@ -4461,7 +4461,7 @@ void Dialogs::invDragEnd() {
} else if (_invDragging == ID_CSLIDE) {
; // No action
} else if (_invDragging == ID_MDCONT) {
- SlideMSlider(0, S_END);
+ slideMSlider(0, S_END);
} else if (_invDragging == ID_MOVE) {
; // No action
} else {
@@ -4483,7 +4483,7 @@ void Dialogs::invDragEnd() {
}
// Cursor could well now be inappropriate
- InvCursor(IC_AREA, curX, curY);
+ invCursor(IC_AREA, curX, curY);
_xChange = _yChange = 0; // Probably no need, but does no harm!
}
@@ -4492,19 +4492,19 @@ bool Dialogs::menuDown(int lines) {
if (cd.box == loadBox || cd.box == saveBox) {
if (cd.extraBase < MAX_SAVED_FILES - NUM_RGROUP_BOXES) {
firstFile(cd.extraBase + lines);
- AddBoxes(true);
+ addBoxes(true);
return true;
}
} else if (cd.box == hopperBox1) {
if (cd.extraBase < _numScenes - NUM_RGROUP_BOXES) {
firstScene(cd.extraBase + lines);
- AddBoxes(true);
+ addBoxes(true);
return true;
}
} else if (cd.box == hopperBox2) {
if (cd.extraBase < _numEntries - NUM_RGROUP_BOXES) {
firstEntry(cd.extraBase + lines);
- AddBoxes(true);
+ addBoxes(true);
return true;
}
}
@@ -4522,7 +4522,7 @@ bool Dialogs::menuUp(int lines) {
else
return false;
- AddBoxes(true);
+ addBoxes(true);
return true;
}
return false;
@@ -4532,7 +4532,7 @@ void Dialogs::menuRollDown() {
if (menuDown(1)) {
if (cd.selBox > 0)
cd.selBox--;
- Select(cd.selBox, true);
+ select(cd.selBox, true);
}
}
@@ -4540,21 +4540,21 @@ void Dialogs::menuRollUp() {
if (menuUp(1)) {
if (cd.selBox < NUM_RGROUP_BOXES - 1)
cd.selBox++;
- Select(cd.selBox, true);
+ select(cd.selBox, true);
}
}
void Dialogs::menuPageDown() {
if (menuDown(NUM_RGROUP_BOXES - 1)) {
cd.selBox = NUM_RGROUP_BOXES - 1;
- Select(cd.selBox, true);
+ select(cd.selBox, true);
}
}
void Dialogs::menuPageUp() {
if (menuUp(NUM_RGROUP_BOXES - 1)) {
cd.selBox = 0;
- Select(cd.selBox, true);
+ select(cd.selBox, true);
}
}
@@ -4597,7 +4597,7 @@ void Dialogs::menuAction(int i, bool dbl) {
case FLIP:
if (dbl) {
*(cd.box[i].ival) ^= 1; // XOR with true
- AddBoxes(false);
+ addBoxes(false);
}
break;
@@ -4616,19 +4616,19 @@ void Dialogs::menuAction(int i, bool dbl) {
// Already highlighted
switch (cd.box[i].boxFunc) {
case SAVEGAME:
- KillInventory();
+ killInventory();
invSaveGame();
break;
case LOADGAME:
- KillInventory();
+ killInventory();
invLoadGame();
break;
case HOPPER2:
- KillInventory();
- OpenMenu(HOPPER_MENU2);
+ killInventory();
+ openMenu(HOPPER_MENU2);
break;
case BF_CHANGESCENE:
- KillInventory();
+ killInventory();
hopAction();
freeSceneHopper();
break;
@@ -4636,16 +4636,16 @@ void Dialogs::menuAction(int i, bool dbl) {
break;
}
} else {
- Select(i, false);
+ select(i, false);
}
break;
case FRGROUP:
if (dbl) {
- Select(i, false);
+ select(i, false);
languageChange();
} else {
- Select(i, false);
+ select(i, false);
}
break;
@@ -4683,36 +4683,36 @@ void Dialogs::confActionSpecial(int i) {
else if (cd.box == hopperBox2)
firstEntry(cd.extraBase - 1);
- AddBoxes(true);
+ addBoxes(true);
if (cd.selBox < NUM_RGROUP_BOXES - 1)
cd.selBox += 1;
- Select(cd.selBox, true);
+ select(cd.selBox, true);
}
break;
case IB_DOWN: // Scroll down
if ((cd.box == loadBox) || (cd.box == saveBox)) {
if (cd.extraBase < MAX_SAVED_FILES - NUM_RGROUP_BOXES) {
firstFile(cd.extraBase + 1);
- AddBoxes(true);
+ addBoxes(true);
if (cd.selBox)
cd.selBox -= 1;
- Select(cd.selBox, true);
+ select(cd.selBox, true);
}
} else if (cd.box == hopperBox1) {
if (cd.extraBase < _numScenes - NUM_RGROUP_BOXES) {
firstScene(cd.extraBase + 1);
- AddBoxes(true);
+ addBoxes(true);
if (cd.selBox)
cd.selBox -= 1;
- Select(cd.selBox, true);
+ select(cd.selBox, true);
}
} else if (cd.box == hopperBox2) {
if (cd.extraBase < _numEntries - NUM_RGROUP_BOXES) {
firstEntry(cd.extraBase + 1);
- AddBoxes(true);
+ addBoxes(true);
if (cd.selBox)
cd.selBox -= 1;
- Select(cd.selBox, true);
+ select(cd.selBox, true);
}
}
break;
@@ -4728,7 +4728,7 @@ void Dialogs::confActionSpecial(int i) {
}
// SLIDE_UP and SLIDE_DOWN on d click??????
-void Dialogs::InvPutDown(int index) {
+void Dialogs::invPutDown(int index) {
int aniX, aniY;
// index is the drop position
int hiIndex; // Current position of held item (if in)
@@ -4751,8 +4751,8 @@ void Dialogs::InvPutDown(int index) {
_invD[_activeInv].NoofItems++;
// Don't leave it in the other inventory!
- if (InventoryPos(_heldItem) != INV_HELDNOTIN)
- RemFromInventory(_activeInv == INV_1 ? INV_2 : INV_1, _heldItem);
+ if (inventoryPos(_heldItem) != INV_HELDNOTIN)
+ remFromInventory(_activeInv == INV_1 ? INV_2 : INV_1, _heldItem);
} else {
// No room at the inn!
return;
@@ -4775,7 +4775,7 @@ void Dialogs::InvPutDown(int index) {
_vm->_cursor->DelAuxCursor();
_vm->_cursor->RestoreMainCursor();
_vm->_cursor->GetCursorXY(&aniX, &aniY, false);
- InvCursor(IC_DROP, aniX, aniY);
+ invCursor(IC_DROP, aniX, aniY);
}
void Dialogs::invPickup(int index) {
@@ -4787,7 +4787,7 @@ void Dialogs::invPickup(int index) {
if (_heldItem == INV_NOICON && _invD[_activeInv].contents[index] &&
((TinselVersion <= 1) || _invD[_activeInv].contents[index] != _heldItem)) {
// Pick-up
- auto invObj = GetInvObject(_invD[_activeInv].contents[index]);
+ auto invObj = getInvObject(_invD[_activeInv].contents[index]);
_thisIcon = _invD[_activeInv].contents[index];
if (TinselVersion >= 2)
InvTinselEvent(invObj, PICKUP, INV_PICKUP, index);
@@ -4796,7 +4796,7 @@ void Dialogs::invPickup(int index) {
} else if (_heldItem != INV_NOICON) {
// Put-down
- auto invObj = GetInvObject(_heldItem);
+ auto invObj = getInvObject(_heldItem);
// If DROPCODE set, send event, otherwise it's a putdown
if (invObj->hasAttribute(InvObjAttr::IO_DROPCODE) && invObj->getScript())
@@ -4804,7 +4804,7 @@ void Dialogs::invPickup(int index) {
else if (!(invObj->hasAttribute(InvObjAttr::IO_ONLYINV1) && _activeInv != INV_1) && !(invObj->hasAttribute(InvObjAttr::IO_ONLYINV2) && _activeInv != INV_2)) {
if (TinselVersion >= 2)
- InvPutDown(index);
+ invPutDown(index);
else
CoroScheduler.createProcess(PID_TCODE, InvPdProcess, &index, sizeof(index));
}
@@ -4820,10 +4820,10 @@ void Dialogs::invWalkTo(const Common::Point &coOrds) {
switch (invArea(coOrds.x, coOrds.y)) {
case I_NOTIN:
if (_activeInv == INV_CONV)
- ConvAction(INV_CLOSEICON);
+ convAction(INV_CLOSEICON);
if ((cd.box == hopperBox1) || (cd.box == hopperBox2))
freeSceneHopper();
- KillInventory();
+ killInventory();
break;
case I_SLIDE_UP:
@@ -4867,27 +4867,27 @@ void Dialogs::invWalkTo(const Common::Point &coOrds) {
menuAction(whichMenuBox(coOrds.x, coOrds.y, false), false);
} else {
Common::Point pt = coOrds;
- i = InvItem(pt, false);
+ i = invItem(pt, false);
// To cater for drop in dead space between icons,
// look 1 pixel right, then 1 down, then 1 right and down.
if (i == INV_NOICON && _heldItem != INV_NOICON &&
(_activeInv == INV_1 || _activeInv == INV_2)) {
pt.x += 1; // 1 to the right
- i = InvItem(pt, false);
+ i = invItem(pt, false);
if (i == INV_NOICON) {
pt.x -= 1; // 1 down
pt.y += 1;
- i = InvItem(pt, false);
+ i = invItem(pt, false);
if (i == INV_NOICON) {
pt.x += 1; // 1 down-right
- i = InvItem(pt, false);
+ i = invItem(pt, false);
}
}
}
if (_activeInv == INV_CONV) {
- ConvAction(i);
+ convAction(i);
} else
invPickup(i);
}
@@ -4912,13 +4912,13 @@ void Dialogs::invAction() {
if (!_InventoryHidden)
menuAction(whichMenuBox(aniX, aniY, false), true);
} else if (_activeInv == INV_CONV) {
- index = InvItem(&aniX, &aniY, false);
- ConvAction(index);
+ index = invItem(&aniX, &aniY, false);
+ convAction(index);
} else {
- index = InvItem(&aniX, &aniY, false);
+ index = invItem(&aniX, &aniY, false);
if (index != INV_NOICON) {
if (_invD[_activeInv].contents[index] && _invD[_activeInv].contents[index] != _heldItem) {
- invObj = GetInvObject(_invD[_activeInv].contents[index]);
+ invObj = getInvObject(_invD[_activeInv].contents[index]);
if (TinselVersion >= 2)
_thisIcon = _invD[_activeInv].contents[index];
if ((TinselVersion >= 2) || (invObj->getScript()))
@@ -4988,10 +4988,10 @@ void Dialogs::invLook(const Common::Point &coOrds) {
switch (invArea(pt.x, pt.y)) {
case I_BODY:
- index = InvItem(pt, false);
+ index = invItem(pt, false);
if (index != INV_NOICON) {
if (_invD[_activeInv].contents[index] && _invD[_activeInv].contents[index] != _heldItem) {
- auto invObj = GetInvObject(_invD[_activeInv].contents[index]);
+ auto invObj = getInvObject(_invD[_activeInv].contents[index]);
if (invObj->getScript())
InvTinselEvent(invObj, LOOK, INV_LOOK, index);
}
@@ -5000,8 +5000,8 @@ void Dialogs::invLook(const Common::Point &coOrds) {
case I_NOTIN:
if (_activeInv == INV_CONV)
- ConvAction(INV_CLOSEICON);
- KillInventory();
+ convAction(INV_CLOSEICON);
+ killInventory();
break;
default:
@@ -5013,7 +5013,7 @@ void Dialogs::invLook(const Common::Point &coOrds) {
/********************* Incoming events ************************************/
/**************************************************************************/
-void Dialogs::EventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds) {
+void Dialogs::eventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds) {
if (_InventoryHidden)
return;
@@ -5026,7 +5026,7 @@ void Dialogs::EventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds) {
switch (pEvent) {
case PLR_PROV_WALKTO:
- if (MenuActive()) {
+ if (menuActive()) {
ProcessedProvisional();
invWalkTo(coOrds);
}
@@ -5037,7 +5037,7 @@ void Dialogs::EventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds) {
break;
case INV_LOOK: // PLR_SRIGHT
- if (MenuActive())
+ if (menuActive())
invWalkTo(coOrds);
else
invLook(coOrds);
@@ -5050,7 +5050,7 @@ void Dialogs::EventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds) {
break;
case PLR_DRAG1_START: // Left drag start
- if (TinselVersion < 3 || _inventoryState == ACTIVE_INV) // InventoryActive, but not Notebook
+ if (TinselVersion < 3 || _inventoryState == ACTIVE_INV) // inventoryActive, but not Notebook
invDragStart();
break;
@@ -5059,7 +5059,7 @@ void Dialogs::EventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds) {
break;
case PLR_ESCAPE:
- if (MenuActive()) {
+ if (menuActive()) {
if (cd.box != optionBox && cd.box != hopperBox1 && cd.box != hopperBox2)
_reOpenMenu = true;
if ((cd.box == hopperBox1) || (cd.box == hopperBox2))
@@ -5120,9 +5120,9 @@ void Dialogs::EventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds) {
else
break;
- AddBoxes(true);
+ addBoxes(true);
cd.selBox = 0;
- Select(cd.selBox, true);
+ select(cd.selBox, true);
} else {
// Inventory window
_invD[_activeInv].FirstDisp = 0;
@@ -5142,9 +5142,9 @@ void Dialogs::EventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds) {
else
break;
- AddBoxes(true);
+ addBoxes(true);
cd.selBox = 0;
- Select(cd.selBox, true);
+ select(cd.selBox, true);
} else {
// Inventory window
_invD[_activeInv].FirstDisp = _invD[_activeInv].NoofItems - _invD[_activeInv].NoofHicons * _invD[_activeInv].NoofVicons;
@@ -5162,7 +5162,7 @@ void Dialogs::EventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds) {
/************************* Odds and Ends **********************************/
/**************************************************************************/
-const FILM *Dialogs::GetObjectFilm(int object) const {
+const FILM *Dialogs::getObjectFilm(int object) const {
return (const FILM*)_vm->_handle->LockMem(_invFilms[getObjectIndex(object)]);
}
@@ -5170,7 +5170,7 @@ const FILM *Dialogs::GetObjectFilm(int object) const {
* Called from Glitter function invdepict()
* Changes (permanently) the animation film for that object.
*/
-void Dialogs::SetObjectFilm(int object, SCNHANDLE hFilm) {
+void Dialogs::setObjectFilm(int object, SCNHANDLE hFilm) {
_invObjects->SetObjectFilm(object, hFilm);
if (TinselVersion == 3) {
@@ -5218,7 +5218,7 @@ void Dialogs::syncInvInfo(Common::Serializer &s) {
}
// Let the debugger know all the available clues.
-Common::Array<int> Dialogs::GetAllNotebookClues() const {
+Common::Array<int> Dialogs::getAllNotebookClues() const {
Common::Array<int> clues;
for (int i = 0; i < _invObjects->numObjects(); i++) {
auto obj = _invObjects->GetObjectByIndex(i);
@@ -5238,7 +5238,7 @@ Common::Array<int> Dialogs::GetAllNotebookClues() const {
* its id, animation film and Glitter script.
*/
// Note: the SCHANDLE type here has been changed to a void*
-void Dialogs::RegisterIcons(void *cptr, int num) {
+void Dialogs::registerIcons(void *cptr, int num) {
int numObjects = num;
_invObjects = InstantiateInventoryObjects((const byte*)cptr, numObjects);
if (TinselVersion >= 2) {
@@ -5257,7 +5257,7 @@ void Dialogs::RegisterIcons(void *cptr, int num) {
for (int i = 0; i < numObjects; i++) {
auto pio = _invObjects->GetObjectByIndex(i);
if (pio->hasAttribute(InvObjAttr::PERMACONV))
- PermaConvIcon(pio->getId(), pio->hasAttribute(InvObjAttr::CONVENDITEM));
+ permaConvIcon(pio->getId(), pio->hasAttribute(InvObjAttr::CONVENDITEM));
_invFilms[i] = pio->getIconFilm();
}
@@ -5431,7 +5431,7 @@ void Dialogs::idec_invMain(SCNHANDLE text, int MaxContents) {
/**
* Called from Glitter function 'GetInvLimit()'
*/
-int Dialogs::InvGetLimit(int invno) {
+int Dialogs::invGetLimit(int invno) {
assert(invno == INV_1 || invno == INV_2); // only INV_1 and INV_2 supported
return _invD[invno].MaxInvObj;
@@ -5440,7 +5440,7 @@ int Dialogs::InvGetLimit(int invno) {
/**
* Called from Glitter function 'SetInvLimit()'
*/
-void Dialogs::InvSetLimit(int invno, int MaxContents) {
+void Dialogs::invSetLimit(int invno, int MaxContents) {
assert(invno == INV_1 || invno == INV_2); // only INV_1 and INV_2 supported
assert(MaxContents >= _invD[invno].NoofItems); // can't reduce maximum contents below current contents
@@ -5453,7 +5453,7 @@ void Dialogs::InvSetLimit(int invno, int MaxContents) {
/**
* Called from Glitter function 'SetInvSize()'
*/
-void Dialogs::InvSetSize(int invno, int MinWidth, int MinHeight,
+void Dialogs::invSetSize(int invno, int MinWidth, int MinHeight,
int StartWidth, int StartHeight, int MaxWidth, int MaxHeight) {
assert(invno == INV_1 || invno == INV_2); // only INV_1 and INV_2 supported
@@ -5480,83 +5480,83 @@ void Dialogs::InvSetSize(int invno, int MinWidth, int MinHeight,
/**************************************************************************/
-bool Dialogs::IsTopWindow() {
+bool Dialogs::isTopWindow() {
return (_inventoryState == BOGUS_INV);
}
-bool Dialogs::MenuActive() {
+bool Dialogs::menuActive() {
return (_inventoryState == ACTIVE_INV && _activeInv == INV_CONF);
}
-bool Dialogs::IsConvWindow() {
+bool Dialogs::isConvWindow() {
return (_inventoryState == ACTIVE_INV && _activeInv == INV_CONV);
}
-void Dialogs::CallFunction(BFUNC boxFunc) {
+void Dialogs::callFunction(BFUNC boxFunc) {
switch (boxFunc) {
case SAVEGAME:
- KillInventory();
+ killInventory();
invSaveGame();
break;
case LOADGAME:
- KillInventory();
+ killInventory();
invLoadGame();
break;
case IQUITGAME:
_vm->quitGame();
break;
case CLOSEWIN:
- KillInventory();
+ killInventory();
if ((cd.box == hopperBox1) || (cd.box == hopperBox2))
freeSceneHopper();
break;
case OPENLOAD:
- KillInventory();
- OpenMenu(LOAD_MENU);
+ killInventory();
+ openMenu(LOAD_MENU);
break;
case OPENSAVE:
- KillInventory();
- OpenMenu(SAVE_MENU);
+ killInventory();
+ openMenu(SAVE_MENU);
break;
case OPENREST:
- KillInventory();
- OpenMenu(RESTART_MENU);
+ killInventory();
+ openMenu(RESTART_MENU);
break;
case OPENSOUND:
- KillInventory();
- OpenMenu(SOUND_MENU);
+ killInventory();
+ openMenu(SOUND_MENU);
break;
case OPENCONT:
- KillInventory();
- OpenMenu(CONTROLS_MENU);
+ killInventory();
+ openMenu(CONTROLS_MENU);
break;
#ifndef JAPAN
case OPENSUBT:
- KillInventory();
- OpenMenu(SUBTITLES_MENU);
+ killInventory();
+ openMenu(SUBTITLES_MENU);
break;
#endif
case OPENQUIT:
- KillInventory();
- OpenMenu(QUIT_MENU);
+ killInventory();
+ openMenu(QUIT_MENU);
break;
case INITGAME:
- KillInventory();
+ killInventory();
FnRestartGame();
break;
case CLANG:
if (!languageChange())
- KillInventory();
+ killInventory();
break;
case RLANG:
- KillInventory();
+ killInventory();
break;
case HOPPER2:
- _vm->_dialogs->KillInventory();
- _vm->_dialogs->OpenMenu(HOPPER_MENU2);
+ _vm->_dialogs->killInventory();
+ _vm->_dialogs->openMenu(HOPPER_MENU2);
break;
case BF_CHANGESCENE:
- _vm->_dialogs->KillInventory();
+ _vm->_dialogs->killInventory();
_vm->_dialogs->hopAction();
_vm->_dialogs->freeSceneHopper();
break;
@@ -5565,29 +5565,29 @@ void Dialogs::CallFunction(BFUNC boxFunc) {
}
}
-const FILM *Dialogs::GetWindowData() {
+const FILM *Dialogs::getWindowData() {
return (const FILM *)_vm->_handle->LockMem(_hWinParts);
}
-void Dialogs::Redraw() {
- if (DisplayObjectsActive()) {
- if (_ItemsChanged && !ConfigurationIsActive() && !InventoryIsHidden()) {
- FillInInventory();
+void Dialogs::redraw() {
+ if (displayObjectsActive()) {
+ if (_ItemsChanged && !configurationIsActive() && !inventoryIsHidden()) {
+ fillInInventory();
// Needed when clicking on scroll bar.
int curX, curY;
_vm->_cursor->GetCursorXY(&curX, &curY, false);
- InvCursor(IC_AREA, curX, curY);
+ invCursor(IC_AREA, curX, curY);
_ItemsChanged = false;
}
- if (!ConfigurationIsActive()) {
+ if (!configurationIsActive()) {
for (int i = 0; i < MAX_ICONS; i++) {
if (_iconArray[i] != NULL)
StepAnimScript(&_iconAnims[i]);
}
}
- if (IsMixingDeskControl()) {
+ if (isMixingDeskControl()) {
// Mixing desk control
int sval, index, *pival;
@@ -5606,7 +5606,7 @@ void Dialogs::Redraw() {
}
if (sval != *pival) {
- SlideMSlider(0, (cd.selBox & IS_RIGHT) ? S_TIMEUP : S_TIMEDN);
+ slideMSlider(0, (cd.selBox & IS_RIGHT) ? S_TIMEUP : S_TIMEDN);
}
}
}
@@ -5619,7 +5619,7 @@ void Dialogs::Redraw() {
bool Dialogs::IsConvAndNotMove() {
// TODO: Ensure that the used global is correct
// If this is the right mapping, the variable is reversed in Noir
- return IsConvWindow() && !_bMoveOnUnHide;
+ return isConvWindow() && !_bMoveOnUnHide;
}
/**************************************************************************/
@@ -5640,7 +5640,7 @@ static void InvPdProcess(CORO_PARAM, const void *param) {
// get the stuff copied to process when it was created
const int *pindex = (const int *)param;
- _vm->_dialogs->InvPutDown(*pindex);
+ _vm->_dialogs->invPutDown(*pindex);
CORO_END_CODE;
}
@@ -5656,12 +5656,12 @@ static void ButtonPress(CORO_PARAM, CONFBOX *box) {
assert(box->boxType == AAGBUT || box->boxType == ARSGBUT);
// Replace highlight image with normal image
- pfilm = _vm->_dialogs->GetWindowData();
+ pfilm = _vm->_dialogs->getWindowData();
MultiDeleteObjectIfExists(FIELD_STATUS, &_vm->_dialogs->_iconArray[HL1]);
- pfilm = _vm->_dialogs->GetWindowData();
- _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->AddObject(&pfilm->reels[box->bi + NORMGRAPH], -1);
- MultiSetAniXYZ(_vm->_dialogs->_iconArray[HL1], _vm->_dialogs->CurrentInventoryX() + box->xpos,
- _vm->_dialogs->CurrentInventoryY() + box->ypos,
+ pfilm = _vm->_dialogs->getWindowData();
+ _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->addObject(&pfilm->reels[box->bi + NORMGRAPH], -1);
+ MultiSetAniXYZ(_vm->_dialogs->_iconArray[HL1], _vm->_dialogs->currentInventoryX() + box->xpos,
+ _vm->_dialogs->currentInventoryY() + box->ypos,
Z_INV_ICONS + 1);
// Hold normal image for 1 frame
@@ -5670,11 +5670,11 @@ static void ButtonPress(CORO_PARAM, CONFBOX *box) {
return;
// Replace normal image with depresses image
- pfilm = _vm->_dialogs->GetWindowData();
+ pfilm = _vm->_dialogs->getWindowData();
MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_dialogs->_iconArray[HL1]);
- _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->AddObject(&pfilm->reels[box->bi + DOWNGRAPH], -1);
- MultiSetAniXYZ(_vm->_dialogs->_iconArray[HL1], _vm->_dialogs->CurrentInventoryX() + box->xpos,
- _vm->_dialogs->CurrentInventoryY() + box->ypos,
+ _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->addObject(&pfilm->reels[box->bi + DOWNGRAPH], -1);
+ MultiSetAniXYZ(_vm->_dialogs->_iconArray[HL1], _vm->_dialogs->currentInventoryX() + box->xpos,
+ _vm->_dialogs->currentInventoryY() + box->ypos,
Z_INV_ICONS + 1);
// Hold depressed image for 2 frames
@@ -5683,11 +5683,11 @@ static void ButtonPress(CORO_PARAM, CONFBOX *box) {
return;
// Replace depressed image with normal image
- pfilm = _vm->_dialogs->GetWindowData();
+ pfilm = _vm->_dialogs->getWindowData();
MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_dialogs->_iconArray[HL1]);
- _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->AddObject(&pfilm->reels[box->bi + NORMGRAPH], -1);
- MultiSetAniXYZ(_vm->_dialogs->_iconArray[HL1], _vm->_dialogs->CurrentInventoryX() + box->xpos,
- _vm->_dialogs->CurrentInventoryY() + box->ypos,
+ _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->addObject(&pfilm->reels[box->bi + NORMGRAPH], -1);
+ MultiSetAniXYZ(_vm->_dialogs->_iconArray[HL1], _vm->_dialogs->currentInventoryX() + box->xpos,
+ _vm->_dialogs->currentInventoryY() + box->ypos,
Z_INV_ICONS + 1);
CORO_SLEEP(1);
@@ -5710,15 +5710,15 @@ static void ButtonToggle(CORO_PARAM, CONFBOX *box) {
// Hold normal image for 1 frame
CORO_SLEEP(1);
- if (!_vm->_dialogs->InventoryIsActive())
+ if (!_vm->_dialogs->inventoryIsActive())
return;
// Add depressed image
- pfilm = _vm->_dialogs->GetWindowData();
- _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->AddObject(&pfilm->reels[box->bi + DOWNGRAPH], -1);
+ pfilm = _vm->_dialogs->getWindowData();
+ _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->addObject(&pfilm->reels[box->bi + DOWNGRAPH], -1);
MultiSetAniXYZ(_vm->_dialogs->_iconArray[HL1],
- _vm->_dialogs->CurrentInventoryX() + box->xpos,
- _vm->_dialogs->CurrentInventoryY() + box->ypos,
+ _vm->_dialogs->currentInventoryX() + box->xpos,
+ _vm->_dialogs->currentInventoryY() + box->ypos,
Z_INV_ICONS + 1);
// Hold depressed image for 1 frame
@@ -5729,18 +5729,18 @@ static void ButtonToggle(CORO_PARAM, CONFBOX *box) {
// Toggle state
(*box->ival) = *(box->ival) ^ 1; // XOR with true
box->bi = *(box->ival) ? IX_TICK1 : IX_CROSS1;
- _vm->_dialogs->AddBoxes(false);
+ _vm->_dialogs->addBoxes(false);
// Keep highlight (e.g. flag)
if (cd.selBox != NOBOX)
- _vm->_dialogs->Select(cd.selBox, true);
+ _vm->_dialogs->select(cd.selBox, true);
// New state, depressed image
- pfilm = _vm->_dialogs->GetWindowData();
+ pfilm = _vm->_dialogs->getWindowData();
MultiDeleteObjectIfExists(FIELD_STATUS, &_vm->_dialogs->_iconArray[HL1]);
- _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->AddObject(&pfilm->reels[box->bi + DOWNGRAPH], -1);
+ _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->addObject(&pfilm->reels[box->bi + DOWNGRAPH], -1);
MultiSetAniXYZ(_vm->_dialogs->_iconArray[HL1],
- _vm->_dialogs->CurrentInventoryX() + box->xpos,
- _vm->_dialogs->CurrentInventoryY() + box->ypos,
+ _vm->_dialogs->currentInventoryX() + box->xpos,
+ _vm->_dialogs->currentInventoryY() + box->ypos,
Z_INV_ICONS + 1);
// Hold new depressed image for 1 frame
@@ -5753,16 +5753,16 @@ static void ButtonToggle(CORO_PARAM, CONFBOX *box) {
// Hold normal image for 1 frame
CORO_SLEEP(1);
- if (!_vm->_dialogs->InventoryIsActive())
+ if (!_vm->_dialogs->inventoryIsActive())
return;
// New state, highlighted
- pfilm = _vm->_dialogs->GetWindowData();
+ pfilm = _vm->_dialogs->getWindowData();
MultiDeleteObjectIfExists(FIELD_STATUS, &_vm->_dialogs->_iconArray[HL1]);
- _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->AddObject(&pfilm->reels[box->bi + HIGRAPH], -1);
+ _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->addObject(&pfilm->reels[box->bi + HIGRAPH], -1);
MultiSetAniXYZ(_vm->_dialogs->_iconArray[HL1],
- _vm->_dialogs->CurrentInventoryX() + box->xpos,
- _vm->_dialogs->CurrentInventoryY() + box->ypos,
+ _vm->_dialogs->currentInventoryX() + box->xpos,
+ _vm->_dialogs->currentInventoryY() + box->ypos,
Z_INV_ICONS + 1);
CORO_END_CODE;
@@ -5784,14 +5784,14 @@ extern void InventoryProcess(CORO_PARAM, const void *) {
while (1) {
CORO_SLEEP(1); // allow scheduling
- _vm->_dialogs->Redraw();
+ _vm->_dialogs->redraw();
if (_vm->_dialogs->_buttonEffect.bButAnim) {
assert(_vm->_dialogs->_buttonEffect.box);
if (_vm->_dialogs->_buttonEffect.press) {
if (_vm->_dialogs->_buttonEffect.box->boxType == AAGBUT || _vm->_dialogs->_buttonEffect.box->boxType == ARSGBUT)
CORO_INVOKE_1(ButtonPress, _vm->_dialogs->_buttonEffect.box);
- _vm->_dialogs->CallFunction(_vm->_dialogs->_buttonEffect.box->boxFunc);
+ _vm->_dialogs->callFunction(_vm->_dialogs->_buttonEffect.box->boxFunc);
} else
CORO_INVOKE_1(ButtonToggle, _vm->_dialogs->_buttonEffect.box);
@@ -5840,7 +5840,7 @@ static void ObjectProcess(CORO_PARAM, const void *param) {
CORO_SLEEP(1);
int x, y;
_vm->_cursor->GetCursorXY(&x, &y, false);
- if (_vm->_dialogs->InvItemId(x, y) != to->pinvo->getId())
+ if (_vm->_dialogs->invItemId(x, y) != to->pinvo->getId())
break;
// Fix the 'repeated pressing bug'
@@ -5861,7 +5861,7 @@ static void ObjectProcess(CORO_PARAM, const void *param) {
static void InvTinselEvent(const InventoryObject *pinvo, TINSEL_EVENT event, PLR_EVENT be, int index) {
OP_INIT to = {pinvo, event, be, 0};
- if (_vm->_dialogs->InventoryIsHidden() || ((TinselVersion >= 2) && !pinvo->getScript()))
+ if (_vm->_dialogs->inventoryIsHidden() || ((TinselVersion >= 2) && !pinvo->getScript()))
return;
_vm->_dialogs->_glitterIndex = index;
@@ -5880,7 +5880,7 @@ extern void ObjectEvent(CORO_PARAM, int objId, TINSEL_EVENT event, bool bWait, i
if (result)
*result = false;
- _ctx->pInvo = _vm->_dialogs->GetInvObject(objId);
+ _ctx->pInvo = _vm->_dialogs->getInvObject(objId);
if (!_ctx->pInvo->getScript())
return;
diff --git a/engines/tinsel/dialogs.h b/engines/tinsel/dialogs.h
index 9dab7a07952..57c89c80511 100644
--- a/engines/tinsel/dialogs.h
+++ b/engines/tinsel/dialogs.h
@@ -269,23 +269,23 @@ public:
Dialogs();
virtual ~Dialogs();
- void PopUpInventory(int invno, int menuId = -1);
- void OpenMenu(CONFTYPE type);
+ void popUpInventory(int invno, int menuId = -1);
+ void openMenu(CONFTYPE menuType);
- void Xmovement(int x);
- void Ymovement(int y);
+ void xMovement(int x);
+ void yMovement(int y);
- void EventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds);
+ void eventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds);
- int WhichItemHeld();
+ int whichItemHeld();
- void HoldItem(int item, bool bKeepFilm = false);
- void DropItem(int item);
- void ClearInventory(int invno);
- void AddToInventory(int invno, int icon, bool hold = false);
- bool RemFromInventory(int invno, int icon);
+ void holdItem(int item, bool bKeepFilm = false);
+ void dropItem(int item);
+ void clearInventory(int invno);
+ void addToInventory(int invno, int icon, bool hold = false);
+ bool remFromInventory(int invno, int icon);
- void RegisterIcons(void *cptr, int num);
+ void registerIcons(void *cptr, int num);
void idec_convw(SCNHANDLE text, int MaxContents, int MinWidth, int MinHeight,
int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
@@ -295,78 +295,78 @@ public:
int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
// Noir
- Common::Array<int> GetAllNotebookClues() const;
+ Common::Array<int> getAllNotebookClues() const;
void idec_invMain(SCNHANDLE text, int MaxContents);
- bool InventoryActive();
- bool InventoryOrNotebookActive();
+ bool inventoryActive();
+ bool inventoryOrNotebookActive();
- void PermaConvIcon(int icon, bool bEnd = false);
+ void permaConvIcon(int icon, bool bEnd = false);
void convPos(int bpos);
- void ConvPoly(HPOLYGON hp);
- int GetIcon();
- void CloseDownConv();
- void HideConversation(bool hide);
- bool ConvIsHidden();
+ void convPoly(HPOLYGON hPoly);
+ int getIcon();
+ void closeDownConv();
+ void hideConversation(bool hide);
+ bool convIsHidden();
- void ConvAction(int index);
- void SetConvDetails(CONV_PARAM fn, HPOLYGON hPoly, int ano);
- void InventoryIconCursor(bool bNewItem);
+ void convAction(int index);
+ void setConvDetails(CONV_PARAM fn, HPOLYGON hPoly, int ano);
+ void inventoryIconCursor(bool bNewItem);
void setInvWinParts(SCNHANDLE hf);
void setFlagFilms(SCNHANDLE hf);
void setConfigStrings(SCNHANDLE *tp);
- int InvItem(Common::Point &coOrds, bool update);
- int InvItem(int *x, int *y, bool update);
- int InvItemId(int x, int y);
+ int invItem(Common::Point &coOrds, bool update);
+ int invItem(int *x, int *y, bool update);
+ int invItemId(int x, int y);
- int InventoryPos(int num);
+ int inventoryPos(int num);
- bool IsInInventory(int object, int invnum);
+ bool isInInventory(int object, int invnum);
- void KillInventory();
+ void killInventory();
void syncInvInfo(Common::Serializer &s);
- int InvGetLimit(int invno);
- void InvSetLimit(int invno, int n);
- void InvSetSize(int invno, int MinWidth, int MinHeight,
+ int invGetLimit(int invno);
+ void invSetLimit(int invno, int MaxContents);
+ void invSetSize(int invno, int MinWidth, int MinHeight,
int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
- bool GetIsInvObject(int id);
-
- int WhichInventoryOpen();
-
- bool IsTopWindow();
- bool MenuActive();
- bool IsConvWindow();
-
- const FILM *GetObjectFilm(int object) const;
- void SetObjectFilm(int object, SCNHANDLE hFilm);
- void CallFunction(BFUNC boxFunc);
-
- OBJECT *AddObject(const FREEL *pfreel, int num);
- void InvPutDown(int index);
- void SlideMSlider(int x, SSFN fn);
- void AddBoxes(bool posnSlide);
- void Select(int i, bool force);
- void FillInInventory();
- void InvCursor(InvCursorFN fn, int CurX, int CurY);
- const InventoryObject *GetInvObject(int id);
- const InventoryObjectT3 *GetInvObjectT3(int id);
- void InvPointEvent(const InventoryObject *invObj, int index);
- bool UpdateString(const Common::KeyState &kbd);
- bool InventoryIsActive() { return _inventoryState == ACTIVE_INV; }
- bool IsMixingDeskControl() { return _invDragging == ID_MDCONT; }
- int CurrentInventoryX() { return _invD[_activeInv].inventoryX; }
- int CurrentInventoryY() { return _invD[_activeInv].inventoryY; }
- bool ConfigurationIsActive() { return _activeInv == INV_CONF; }
- bool DisplayObjectsActive() { return _objArray[0] != NULL; }
- bool InventoryIsHidden() { return _InventoryHidden; }
- const FILM *GetWindowData();
- void Redraw();
+ bool getIsInvObject(int id);
+
+ int whichInventoryOpen();
+
+ bool isTopWindow();
+ bool menuActive();
+ bool isConvWindow();
+
+ const FILM *getObjectFilm(int object) const;
+ void setObjectFilm(int object, SCNHANDLE hFilm);
+ void callFunction(BFUNC boxFunc);
+
+ OBJECT *addObject(const FREEL *pfreel, int num);
+ void invPutDown(int index);
+ void slideMSlider(int x, SSFN fn);
+ void addBoxes(bool posnSlide);
+ void select(int i, bool force);
+ void fillInInventory();
+ void invCursor(InvCursorFN fn, int CurX, int CurY);
+ const InventoryObject *getInvObject(int id);
+ const InventoryObjectT3 *getInvObjectT3(int id);
+ void invPointEvent(const InventoryObject *invObj, int index);
+ bool updateString(const Common::KeyState &kbd);
+ bool inventoryIsActive() { return _inventoryState == ACTIVE_INV; }
+ bool isMixingDeskControl() { return _invDragging == ID_MDCONT; }
+ int currentInventoryX() { return _invD[_activeInv].inventoryX; }
+ int currentInventoryY() { return _invD[_activeInv].inventoryY; }
+ bool configurationIsActive() { return _activeInv == INV_CONF; }
+ bool displayObjectsActive() { return _objArray[0] != NULL; }
+ bool inventoryIsHidden() { return _InventoryHidden; }
+ const FILM *getWindowData();
+ void redraw();
// Noir
bool IsConvAndNotMove();
@@ -525,8 +525,8 @@ private:
HPOLYGON _thisConvPoly; // Conversation code is in a polygon code block
int _thisConvActor; // ...or an actor's code block.
int _pointedIcon; // used by invLabels - icon pointed to on last call
- int _sX; // used by SlideMSlider() - current x-coordinate
- int _lX; // used by SlideMSlider() - last x-coordinate
+ int _sX; // used by slideMSlider() - current x-coordinate
+ int _lX; // used by slideMSlider() - last x-coordinate
bool _bMoveOnUnHide; // Set before start of conversation
// - causes conversation to be started in a sensible place
diff --git a/engines/tinsel/events.cpp b/engines/tinsel/events.cpp
index 76ff3133206..6701102c033 100644
--- a/engines/tinsel/events.cpp
+++ b/engines/tinsel/events.cpp
@@ -160,7 +160,7 @@ void ControlOn() {
_vm->_cursor->UnHideCursor();
// Turn tags back on
- if (!_vm->_dialogs->InventoryOrNotebookActive())
+ if (!_vm->_dialogs->inventoryOrNotebookActive())
EnableTags();
}
}
@@ -403,9 +403,9 @@ void CloseOpenInventories() {
if (_vm->_notebook->IsOpen()) {
_vm->_notebook->Close();
} else {
- if (_vm->_dialogs->InventoryActive()) {
- if (_vm->_dialogs->WhichInventoryOpen() != INV_3) {
- _vm->_dialogs->KillInventory();
+ if (_vm->_dialogs->inventoryActive()) {
+ if (_vm->_dialogs->whichInventoryOpen() != INV_3) {
+ _vm->_dialogs->killInventory();
}
}
}
@@ -445,29 +445,29 @@ void PlayerEvent(PLR_EVENT pEvent, const Common::Point &coOrds) {
if (!ControlIsOn() && (pEvent != PLR_DRAG1_END))
return;
- if ((TinselVersion >= 2) && _vm->_dialogs->InventoryOrNotebookActive()) {
+ if ((TinselVersion >= 2) && _vm->_dialogs->inventoryOrNotebookActive()) {
int x, y;
_vm->_bg->PlayfieldGetPos(FIELD_WORLD, &x, &y);
- _vm->_dialogs->EventToInventory(pEvent, Common::Point(coOrds.x - x, coOrds.y - y));
+ _vm->_dialogs->eventToInventory(pEvent, Common::Point(coOrds.x - x, coOrds.y - y));
return;
}
switch (pEvent) {
case PLR_QUIT:
- _vm->_dialogs->OpenMenu(QUIT_MENU);
+ _vm->_dialogs->openMenu(QUIT_MENU);
break;
case PLR_MENU:
if (TinselVersion == 3) {
CloseOpenInventories();
}
- _vm->_dialogs->OpenMenu(MAIN_MENU);
+ _vm->_dialogs->openMenu(MAIN_MENU);
break;
case PLR_INVENTORY:
if (TinselVersion == 3) {
CloseOpenInventories();
- _vm->_dialogs->PopUpInventory(INV_1);
+ _vm->_dialogs->popUpInventory(INV_1);
}
break;
@@ -479,21 +479,21 @@ void PlayerEvent(PLR_EVENT pEvent, const Common::Point &coOrds) {
break;
case PLR_JUMP:
- _vm->_dialogs->OpenMenu(HOPPER_MENU1);
+ _vm->_dialogs->openMenu(HOPPER_MENU1);
break;
case PLR_SAVE:
if (TinselVersion == 3) {
CloseOpenInventories();
}
- _vm->_dialogs->OpenMenu(SAVE_MENU);
+ _vm->_dialogs->openMenu(SAVE_MENU);
break;
case PLR_LOAD:
if (TinselVersion == 3) {
CloseOpenInventories();
}
- _vm->_dialogs->OpenMenu(LOAD_MENU);
+ _vm->_dialogs->openMenu(LOAD_MENU);
break;
case PLR_PROV_WALKTO: // Provisional WALKTO !
@@ -503,33 +503,33 @@ void PlayerEvent(PLR_EVENT pEvent, const Common::Point &coOrds) {
case PLR_WALKTO:
REAL_ACTION_CHECK;
- if ((TinselVersion >= 2) || !_vm->_dialogs->InventoryActive())
+ if ((TinselVersion >= 2) || !_vm->_dialogs->inventoryActive())
ProcessUserEvent(WALKTO, coOrds, PLR_SLEFT);
else
- _vm->_dialogs->EventToInventory(PLR_SLEFT, coOrds);
+ _vm->_dialogs->eventToInventory(PLR_SLEFT, coOrds);
break;
case PLR_ACTION:
REAL_ACTION_CHECK;
- if ((TinselVersion >= 2) || !_vm->_dialogs->InventoryActive())
+ if ((TinselVersion >= 2) || !_vm->_dialogs->inventoryActive())
ProcessUserEvent(ACTION, coOrds, PLR_DLEFT);
else
- _vm->_dialogs->EventToInventory(PLR_DLEFT, coOrds);
+ _vm->_dialogs->eventToInventory(PLR_DLEFT, coOrds);
break;
case PLR_LOOK:
REAL_ACTION_CHECK;
- if ((TinselVersion >= 2) || !_vm->_dialogs->InventoryActive())
+ if ((TinselVersion >= 2) || !_vm->_dialogs->inventoryActive())
ProcessUserEvent(LOOK, coOrds, PLR_SRIGHT);
else
- _vm->_dialogs->EventToInventory(PLR_SRIGHT, coOrds);
+ _vm->_dialogs->eventToInventory(PLR_SRIGHT, coOrds);
break;
default:
- if (_vm->_dialogs->InventoryActive())
- _vm->_dialogs->EventToInventory(pEvent, coOrds);
+ if (_vm->_dialogs->inventoryActive())
+ _vm->_dialogs->eventToInventory(pEvent, coOrds);
break;
}
}
@@ -600,7 +600,7 @@ void PolyTinselProcess(CORO_PARAM, const void *param) {
// Take control for CONVERSE events
if (to->event == CONVERSE) {
_ctx->bTookControl = GetControl();
- _vm->_dialogs->HideConversation(true);
+ _vm->_dialogs->hideConversation(true);
} else
_ctx->bTookControl = false;
@@ -612,7 +612,7 @@ void PolyTinselProcess(CORO_PARAM, const void *param) {
if (_ctx->bTookControl)
ControlOn();
- _vm->_dialogs->HideConversation(false);
+ _vm->_dialogs->hideConversation(false);
}
} else {
@@ -632,7 +632,7 @@ void PolyTinselProcess(CORO_PARAM, const void *param) {
// Hide conversation if appropriate
if (to->event == CONVERSE)
- _vm->_dialogs->HideConversation(true);
+ _vm->_dialogs->hideConversation(true);
// Run the code
_ctx->pic = InitInterpretContext(GS_POLYGON, GetPolyScript(to->hPoly), to->event, to->hPoly, to->actor, NULL);
@@ -644,7 +644,7 @@ void PolyTinselProcess(CORO_PARAM, const void *param) {
// Restore conv window if applicable
if (to->event == CONVERSE)
- _vm->_dialogs->HideConversation(false);
+ _vm->_dialogs->hideConversation(false);
}
CORO_END_CODE;
diff --git a/engines/tinsel/noir/notebook.cpp b/engines/tinsel/noir/notebook.cpp
index c8b5c90fbfc..b30032084ff 100644
--- a/engines/tinsel/noir/notebook.cpp
+++ b/engines/tinsel/noir/notebook.cpp
@@ -42,14 +42,14 @@ Notebook::~Notebook() {
}
void Notebook::AddHyperlink(int32 id1, int32 id2) {
- auto *invObject = _vm->_dialogs->GetInvObjectT3(id1);
+ auto *invObject = _vm->_dialogs->getInvObjectT3(id1);
if (invObject->getTitle() != 0) {
error("A clue can only be hyperlinked if it only has one title!");
return;
}
- invObject = _vm->_dialogs->GetInvObjectT3(id2);
+ invObject = _vm->_dialogs->getInvObjectT3(id2);
if (invObject->getTitle() != 0) {
error("A clue can only be hyperlinked if it only has one title!");
@@ -123,18 +123,18 @@ void Notebook::AddClue(const InventoryObjectT3 &invObject) {
return;
}
// Add title if missing, otherwise just get the page it's on.
- auto titleObject = _vm->_dialogs->GetInvObjectT3(invObject.getUnknown());
+ auto titleObject = _vm->_dialogs->getInvObjectT3(invObject.getUnknown());
int pageIndex = AddTitle(*titleObject);
_pages[pageIndex].AddLine(invObject.getId());
if (invObject.getTitle() != 0) {
- auto secondTitleObject = _vm->_dialogs->GetInvObjectT3(invObject.getTitle());
+ auto secondTitleObject = _vm->_dialogs->getInvObjectT3(invObject.getTitle());
pageIndex = AddTitle(*secondTitleObject);
_pages[pageIndex].AddLine(invObject.getId());
}
}
void Notebook::AddClue(int id) {
- auto invObject = _vm->_dialogs->GetInvObjectT3(id);
+ auto invObject = _vm->_dialogs->getInvObjectT3(id);
if (invObject->isNotebookTitle()) {
AddTitle(*invObject);
} else {
@@ -152,7 +152,7 @@ int Notebook::GetPageWithTitle(int id) {
}
void Notebook::CrossClue(int id) {
- auto invObject = _vm->_dialogs->GetInvObjectT3(id);
+ auto invObject = _vm->_dialogs->getInvObjectT3(id);
if (invObject->isNotebookTitle()) {
return;
}
@@ -224,7 +224,7 @@ void Notebook::Close() {
MultiDeleteObjectIfExists(FIELD_STATUS, &_object);
MultiDeleteObjectIfExists(FIELD_STATUS, &_pageObject);
_state = BOOKSTATE::CLOSED;
- if (_vm->_dialogs->InventoryOrNotebookActive()) {
+ if (_vm->_dialogs->inventoryOrNotebookActive()) {
EnablePointing();
EnableTags();
}
diff --git a/engines/tinsel/noir/notebook_page.cpp b/engines/tinsel/noir/notebook_page.cpp
index 620088173c6..cac6c35d9e1 100644
--- a/engines/tinsel/noir/notebook_page.cpp
+++ b/engines/tinsel/noir/notebook_page.cpp
@@ -67,7 +67,7 @@ int FindReelIndexForEntry(const FILM *pFilm, int pageLine) {
}
void NotebookLine::FillIn(int pageLine) {
- const FILM *pFilm = _vm->_dialogs->GetObjectFilm(_id);
+ const FILM *pFilm = _vm->_dialogs->getObjectFilm(_id);
if (!pFilm)
return;
@@ -96,8 +96,8 @@ void NotebookLine::CrossOut() {
void NotebookPage::HandlePointAtLine(int line) {
auto objId = GetClueForLine(line);
if (objId != 0 && objId != _pointedClue) {
- auto obj = _vm->_dialogs->GetInvObject(objId);
- _vm->_dialogs->InvPointEvent(obj, -1);
+ auto obj = _vm->_dialogs->getInvObject(objId);
+ _vm->_dialogs->invPointEvent(obj, -1);
_pointedClue = objId;
}
}
diff --git a/engines/tinsel/saveload.cpp b/engines/tinsel/saveload.cpp
index c1832ec7e71..fbab7cea7e9 100644
--- a/engines/tinsel/saveload.cpp
+++ b/engines/tinsel/saveload.cpp
@@ -456,7 +456,7 @@ static bool DoSync(Common::Serializer &s, int numInterp) {
s.syncAsSint16LE(g_restoreCD);
if (s.isLoading())
- _vm->_dialogs->HoldItem(INV_NOICON);
+ _vm->_dialogs->holdItem(INV_NOICON);
}
@@ -466,17 +466,17 @@ static bool DoSync(Common::Serializer &s, int numInterp) {
// Held object
if (s.isSaving())
- sg = _vm->_dialogs->WhichItemHeld();
+ sg = _vm->_dialogs->whichItemHeld();
s.syncAsSint32LE(sg);
if (s.isLoading()) {
- if (sg != -1 && !_vm->_dialogs->GetIsInvObject(sg))
+ if (sg != -1 && !_vm->_dialogs->getIsInvObject(sg))
// Not a valid inventory object, so return false
return false;
if (TinselVersion >= 2)
g_thingHeld = sg;
else
- _vm->_dialogs->HoldItem(sg);
+ _vm->_dialogs->holdItem(sg);
}
syncTimerInfo(s); // Timer data
diff --git a/engines/tinsel/savescn.cpp b/engines/tinsel/savescn.cpp
index d49a2662b61..df8b7a565ba 100644
--- a/engines/tinsel/savescn.cpp
+++ b/engines/tinsel/savescn.cpp
@@ -387,7 +387,7 @@ static int DoRestoreSceneFrame(SAVED_DATA *sd, int n) {
return n;
if (sd == &g_sgData)
- _vm->_dialogs->HoldItem(g_thingHeld, true);
+ _vm->_dialogs->holdItem(g_thingHeld, true);
if (sd->bTinselDim)
_vm->_pcmMusic->dim(true);
_vm->_pcmMusic->restoreThatTune(sd->SavedTune);
@@ -413,7 +413,7 @@ static int DoRestoreSceneFrame(SAVED_DATA *sd, int n) {
* @param num num
*/
void RestoreGame(int num) {
- _vm->_dialogs->KillInventory();
+ _vm->_dialogs->killInventory();
RequestRestoreGame(num, &g_sgData, &g_savedSceneCount, g_ssData);
diff --git a/engines/tinsel/scene.cpp b/engines/tinsel/scene.cpp
index e77ec484754..ef5068989b7 100644
--- a/engines/tinsel/scene.cpp
+++ b/engines/tinsel/scene.cpp
@@ -390,7 +390,7 @@ void EndScene() {
g_SceneHandle = 0;
}
- _vm->_dialogs->KillInventory(); // Close down any open inventory
+ _vm->_dialogs->killInventory(); // Close down any open inventory
DropPolygons(); // No polygons
_vm->_scroll->DropScroll(); // No no-scrolls
diff --git a/engines/tinsel/tinlib.cpp b/engines/tinsel/tinlib.cpp
index 32ba1fe0bc0..523d29fa4e5 100644
--- a/engines/tinsel/tinlib.cpp
+++ b/engines/tinsel/tinlib.cpp
@@ -616,7 +616,7 @@ static void ActorsOn() {
* Adds an icon to the conversation window.
*/
static void AddTopic(int icon) {
- _vm->_dialogs->AddToInventory(INV_CONV, icon, false);
+ _vm->_dialogs->addToInventory(INV_CONV, icon, false);
}
/**
@@ -626,7 +626,7 @@ static void AddInv(int invno, int object) {
// illegal inventory number
assert(invno == INV_1 || invno == INV_2 || invno == INV_3 || invno == INV_OPEN || invno == INV_DEFAULT);
- _vm->_dialogs->AddToInventory(invno, object, false);
+ _vm->_dialogs->addToInventory(invno, object, false);
}
/**
@@ -738,7 +738,7 @@ static void ClearHookScene() {
* Guess what.
*/
static void CloseInventory() {
- _vm->_dialogs->KillInventory();
+ _vm->_dialogs->killInventory();
}
/**
@@ -752,11 +752,11 @@ void Control(int param) {
else {
ControlOff();
- switch (_vm->_dialogs->WhichInventoryOpen()) {
+ switch (_vm->_dialogs->whichInventoryOpen()) {
case INV_1:
case INV_2:
case INV_MENU:
- _vm->_dialogs->KillInventory();
+ _vm->_dialogs->killInventory();
break;
default:
break;
@@ -812,7 +812,7 @@ void Control(int param) {
FreeControlToken(); // Release control
- if (!_vm->_dialogs->InventoryActive())
+ if (!_vm->_dialogs->inventoryActive())
EnableTags(); // Tags back on
_vm->_cursor->RestoreMainCursor(); // Re-instate cursor...
@@ -835,7 +835,7 @@ static void Conversation(CORO_PARAM, int fn, HPOLYGON hp, int actor, bool escOn,
if (fn == CONV_END) {
// Close down conversation
- _vm->_dialogs->CloseDownConv();
+ _vm->_dialogs->closeDownConv();
} else if ((fn == CONV_TOP) || (fn == CONV_DEF) || (fn == CONV_BOTTOM)) {
// TOP of screen, Default (i.e. TOP of screen), or BOTTOM of screen
@@ -848,10 +848,10 @@ static void Conversation(CORO_PARAM, int fn, HPOLYGON hp, int actor, bool escOn,
return;
// Don't do it if already in a conversation
- if (_vm->_dialogs->IsConvWindow())
+ if (_vm->_dialogs->isConvWindow())
return;
- _vm->_dialogs->KillInventory();
+ _vm->_dialogs->killInventory();
if (TinselVersion >= 2) {
// If this is from a tag polygon, get the associated
@@ -865,14 +865,14 @@ static void Conversation(CORO_PARAM, int fn, HPOLYGON hp, int actor, bool escOn,
}
// Top or bottom; tag polygon or tagged actor
- _vm->_dialogs->SetConvDetails((CONV_PARAM)fn, hp, actor);
+ _vm->_dialogs->setConvDetails((CONV_PARAM)fn, hp, actor);
} else {
_vm->_dialogs->convPos(fn);
- _vm->_dialogs->ConvPoly(hp);
+ _vm->_dialogs->convPoly(hp);
}
- _vm->_dialogs->PopUpInventory(INV_CONV); // Conversation window
- _vm->_dialogs->ConvAction(INV_OPENICON); // CONVERSATION event
+ _vm->_dialogs->popUpInventory(INV_CONV); // Conversation window
+ _vm->_dialogs->convAction(INV_OPENICON); // CONVERSATION event
}
CORO_END_CODE;
@@ -882,7 +882,7 @@ static void Conversation(CORO_PARAM, int fn, HPOLYGON hp, int actor, bool escOn,
* Add icon to conversation window's permanent default list.
*/
static void ConvTopic(int icon) {
- _vm->_dialogs->PermaConvIcon(icon);
+ _vm->_dialogs->permaConvIcon(icon);
}
/**
@@ -1071,24 +1071,24 @@ static void DecScale(int actor, int scale,
* Remove an icon from the conversation window.
*/
static void DelIcon(int icon) {
- _vm->_dialogs->RemFromInventory(INV_CONV, icon);
+ _vm->_dialogs->remFromInventory(INV_CONV, icon);
}
/**
* Delete the object from inventory 1 or 2.
*/
static void DelInv(int object) {
- if (!_vm->_dialogs->RemFromInventory(INV_1, object)) // Remove from inventory 1...
- _vm->_dialogs->RemFromInventory(INV_2, object); // ...or 2 (whichever)
+ if (!_vm->_dialogs->remFromInventory(INV_1, object)) // Remove from inventory 1...
+ _vm->_dialogs->remFromInventory(INV_2, object); // ...or 2 (whichever)
- _vm->_dialogs->DropItem(object); // Stop holding it
+ _vm->_dialogs->dropItem(object); // Stop holding it
}
/**
* DelTopic
*/
static void DelTopic(int icon) {
- _vm->_dialogs->RemFromInventory(INV_CONV, icon);
+ _vm->_dialogs->remFromInventory(INV_CONV, icon);
}
/**
@@ -1098,20 +1098,20 @@ static void Drop(int object) {
if (object == -1)
object = HeldObject();
- if (!_vm->_dialogs->RemFromInventory(INV_1, object)) // Remove from inventory 1...
- _vm->_dialogs->RemFromInventory(INV_2, object); // ...or 2 (whichever)
+ if (!_vm->_dialogs->remFromInventory(INV_1, object)) // Remove from inventory 1...
+ _vm->_dialogs->remFromInventory(INV_2, object); // ...or 2 (whichever)
- _vm->_dialogs->DropItem(object); // Stop holding it
+ _vm->_dialogs->dropItem(object); // Stop holding it
}
/**
* Delete all objects from inventory 1 and 2.
*/
static void DropEverything() {
- _vm->_dialogs->HoldItem(INV_NOICON, false);
+ _vm->_dialogs->holdItem(INV_NOICON, false);
- _vm->_dialogs->ClearInventory(INV_1);
- _vm->_dialogs->ClearInventory(INV_2);
+ _vm->_dialogs->clearInventory(INV_1);
+ _vm->_dialogs->clearInventory(INV_2);
}
/**
@@ -1200,7 +1200,7 @@ static void FreezeCursor(bool bFreeze) {
* Guess what.
*/
static int GetInvLimit(int invno) {
- return _vm->_dialogs->InvGetLimit(invno);
+ return _vm->_dialogs->invGetLimit(invno);
}
/**
@@ -1230,14 +1230,14 @@ static bool HasRestarted() {
* See if an object is in the inventory.
*/
int Have(int object) {
- return (_vm->_dialogs->InventoryPos(object) != INV_NOICON);
+ return (_vm->_dialogs->inventoryPos(object) != INV_NOICON);
}
/**
* Returns which object is currently held.
*/
static int HeldObject() {
- return _vm->_dialogs->WhichItemHeld();
+ return _vm->_dialogs->whichItemHeld();
}
/**
@@ -1287,7 +1287,7 @@ static void HideTag(CORO_PARAM, int tag, HPOLYGON hp) {
* Hold the specified object.
*/
static void Hold(int object) {
- _vm->_dialogs->HoldItem(object, false);
+ _vm->_dialogs->holdItem(object, false);
}
/**
@@ -1326,14 +1326,14 @@ void InstantScroll(int onoff) {
* invdepict
*/
static void InvDepict(int object, SCNHANDLE hFilm) {
- _vm->_dialogs->SetObjectFilm(object, hFilm);
+ _vm->_dialogs->setObjectFilm(object, hFilm);
}
/**
* See if an object is in the inventory.
*/
int InInventory(int object) {
- return (_vm->_dialogs->InventoryPos(object) != INV_NOICON);
+ return (_vm->_dialogs->inventoryPos(object) != INV_NOICON);
}
/**
@@ -1346,27 +1346,27 @@ static void Inventory(int invno, bool escOn, int myEscape) {
assert((invno == INV_1 || invno == INV_2)); // Trying to open illegal inventory
- _vm->_dialogs->PopUpInventory(invno);
+ _vm->_dialogs->popUpInventory(invno);
}
/**
* Alter inventory object's icon.
*/
static void InvPlay(int object, SCNHANDLE hFilm) {
- _vm->_dialogs->SetObjectFilm(object, hFilm);
+ _vm->_dialogs->setObjectFilm(object, hFilm);
}
/**
* See if an object is in the inventory.
*/
static int InWhichInv(int object) {
- if (_vm->_dialogs->WhichItemHeld() == object)
+ if (_vm->_dialogs->whichItemHeld() == object)
return 0;
- if (_vm->_dialogs->IsInInventory(object, INV_1))
+ if (_vm->_dialogs->isInInventory(object, INV_1))
return 1;
- if (_vm->_dialogs->IsInInventory(object, INV_2))
+ if (_vm->_dialogs->isInInventory(object, INV_2))
return 2;
return -1;
@@ -1502,7 +1502,7 @@ static void NoScroll(int x1, int y1, int x2, int y2) {
* Hold the specified object.
*/
static void ObjectHeld(int object) {
- _vm->_dialogs->HoldItem(object);
+ _vm->_dialogs->holdItem(object);
}
/**
@@ -1526,15 +1526,15 @@ int OtherObject(const InventoryObject *pinvo) {
// return held object or object clicked on - whichever is not the calling object
// pinvo->id is the calling object
- // WhichItemHeld() gives the held object
- // GetIcon() gives the object clicked on
+ // whichItemHeld() gives the held object
+ // getIcon() gives the object clicked on
- assert(_vm->_dialogs->GetIcon() == pinvo->getId() || _vm->_dialogs->WhichItemHeld() == pinvo->getId());
+ assert(_vm->_dialogs->getIcon() == pinvo->getId() || _vm->_dialogs->whichItemHeld() == pinvo->getId());
- if (_vm->_dialogs->GetIcon() == pinvo->getId())
- return _vm->_dialogs->WhichItemHeld();
+ if (_vm->_dialogs->getIcon() == pinvo->getId())
+ return _vm->_dialogs->whichItemHeld();
else
- return _vm->_dialogs->GetIcon();
+ return _vm->_dialogs->getIcon();
}
/**
@@ -2013,7 +2013,7 @@ static void Print(CORO_PARAM, int x, int y, SCNHANDLE text, int time, bool bSust
// Adjust x, y, or z if necessary
KeepOnScreen(_ctx->pText, &x, &y);
- if (_vm->_dialogs->IsTopWindow())
+ if (_vm->_dialogs->isTopWindow())
MultiSetZPosition(_ctx->pText, Z_TOPW_TEXT);
} else if (bJapDoPrintText || (!_vm->_config->isJapanMode() && (_vm->_config->_useSubtitles || !_ctx->bSample))) {
@@ -2025,7 +2025,7 @@ static void Print(CORO_PARAM, int x, int y, SCNHANDLE text, int time, bool bSust
0, x - Loffset, y - Toffset,
fontHandle, TXT_CENTER);
assert(_ctx->pText); // string produced NULL text
- if (_vm->_dialogs->IsTopWindow())
+ if (_vm->_dialogs->isTopWindow())
MultiSetZPosition(_ctx->pText, Z_TOPW_TEXT);
/*
@@ -2144,7 +2144,7 @@ static void PrintObj(CORO_PARAM, const SCNHANDLE hText, const InventoryObject *p
* Find out which icon the cursor is over, and where to put the text.
*/
_vm->_cursor->GetCursorXY(&_ctx->textx, &_ctx->texty, false); // Cursor position..
- _ctx->item = _vm->_dialogs->InvItem(&_ctx->textx, &_ctx->texty, true); // ..to text position
+ _ctx->item = _vm->_dialogs->invItem(&_ctx->textx, &_ctx->texty, true); // ..to text position
if (_ctx->item == INV_NOICON)
return;
@@ -2219,7 +2219,7 @@ static void PrintObj(CORO_PARAM, const SCNHANDLE hText, const InventoryObject *p
int x, y;
do {
// Give up if this item gets picked up
- if (_vm->_dialogs->WhichItemHeld() == pinvo->getId())
+ if (_vm->_dialogs->whichItemHeld() == pinvo->getId())
break;
// Give way to non-POINTED-generated text
@@ -2231,7 +2231,7 @@ static void PrintObj(CORO_PARAM, const SCNHANDLE hText, const InventoryObject *p
CORO_SLEEP(1);
_vm->_cursor->GetCursorXY(&x, &y, false);
- if (_vm->_dialogs->InvItem(&x, &y, false) != _ctx->item)
+ if (_vm->_dialogs->invItem(&x, &y, false) != _ctx->item)
break;
// Re-display in the same place
@@ -2250,7 +2250,7 @@ static void PrintObj(CORO_PARAM, const SCNHANDLE hText, const InventoryObject *p
// Carry on until the cursor leaves this icon
_vm->_cursor->GetCursorXY(&x, &y, false);
- } while (_vm->_dialogs->InvItemId(x, y) == pinvo->getId());
+ } while (_vm->_dialogs->invItemId(x, y) == pinvo->getId());
} else {
/*
* PrintObj() called from other event
@@ -2270,7 +2270,7 @@ static void PrintObj(CORO_PARAM, const SCNHANDLE hText, const InventoryObject *p
// Abort if sample times out
// Abort if conversation hidden
if (LeftEventChange(_ctx->myLeftEvent)
- || --_ctx->timeout <= 0 || _vm->_dialogs->ConvIsHidden())
+ || --_ctx->timeout <= 0 || _vm->_dialogs->convIsHidden())
break;
if (_ctx->bSample) {
@@ -2334,7 +2334,7 @@ static void PrintObjPointed(CORO_PARAM, const SCNHANDLE text, const InventoryObj
int x, y;
do {
// Give up if this item gets picked up
- if (_vm->_dialogs->WhichItemHeld() == pinvo->getId())
+ if (_vm->_dialogs->whichItemHeld() == pinvo->getId())
break;
// Give way to non-POINTED-generated text
@@ -2345,7 +2345,7 @@ static void PrintObjPointed(CORO_PARAM, const SCNHANDLE text, const InventoryObj
CORO_SLEEP(1);
_vm->_cursor->GetCursorXY(&x, &y, false);
- if (_vm->_dialogs->InvItem(&x, &y, false) != item)
+ if (_vm->_dialogs->invItem(&x, &y, false) != item)
break;
// Re-display in the same place
@@ -2360,7 +2360,7 @@ static void PrintObjPointed(CORO_PARAM, const SCNHANDLE text, const InventoryObj
// Carry on until the cursor leaves this icon
_vm->_cursor->GetCursorXY(&x, &y, false);
- } while (_vm->_dialogs->InvItemId(x, y) == pinvo->getId());
+ } while (_vm->_dialogs->invItemId(x, y) == pinvo->getId());
CORO_END_CODE;
}
@@ -2403,7 +2403,7 @@ static void PrintObjNonPointed(CORO_PARAM, const SCNHANDLE text, const OBJECT *p
// Abort if left click - hardwired feature for talky-print!
// Abort if sample times out
// Abort if conversation hidden
- if (_ctx->myleftEvent != GetLeftEvents() || _ctx->timeout <= 0 || _vm->_dialogs->ConvIsHidden())
+ if (_ctx->myleftEvent != GetLeftEvents() || _ctx->timeout <= 0 || _vm->_dialogs->convIsHidden())
break;
if (_ctx->bSample) {
@@ -2596,7 +2596,7 @@ static void ScalingReels(int actor, int scale, int direction,
* Return the icon that caused the CONVERSE event.
*/
static int ScanIcon() {
- return _vm->_dialogs->GetIcon();
+ return _vm->_dialogs->getIcon();
}
/**
@@ -2749,7 +2749,7 @@ static void SetExit(int exitno) {
* Guess what.
*/
static void SetInvLimit(int invno, int n) {
- _vm->_dialogs->InvSetLimit(invno, n);
+ _vm->_dialogs->invSetLimit(invno, n);
}
/**
@@ -2757,7 +2757,7 @@ static void SetInvLimit(int invno, int n) {
*/
static void SetInvSize(int invno, int MinWidth, int MinHeight,
int StartWidth, int StartHeight, int MaxWidth, int MaxHeight) {
- _vm->_dialogs->InvSetSize(invno, MinWidth, MinHeight, StartWidth, StartHeight, MaxWidth, MaxHeight);
+ _vm->_dialogs->invSetSize(invno, MinWidth, MinHeight, StartWidth, StartHeight, MaxWidth, MaxHeight);
}
/**
@@ -2867,7 +2867,7 @@ static void showstring() {
* Shows the main menu
*/
static void ShowMenu() {
- _vm->_dialogs->OpenMenu(MAIN_MENU);
+ _vm->_dialogs->openMenu(MAIN_MENU);
}
/**
@@ -3437,7 +3437,7 @@ static void TalkOrSay(CORO_PARAM, SPEECH_TYPE speechType, SCNHANDLE hText, int x
_vm->_font->GetTalkFontHandle(), TXT_CENTER);
assert(_ctx->pText); // talk() string produced NULL text;
- if (_vm->_dialogs->IsTopWindow())
+ if (_vm->_dialogs->isTopWindow())
MultiSetZPosition(_ctx->pText, Z_TOPW_TEXT);
if ((_ctx->whatSort == IS_SAY) || (_ctx->whatSort == IS_TALK)) {
@@ -3710,7 +3710,7 @@ static int TimerFn(int timerno) {
* Return the icon that caused the CONVERSE event.
*/
int Topic() {
- return _vm->_dialogs->GetIcon();
+ return _vm->_dialogs->getIcon();
}
/**
@@ -3729,10 +3729,10 @@ static void TopPlay(CORO_PARAM, SCNHANDLE hFilm, int x, int y, bool bComplete, i
static void TopWindow(int bpos) {
bool isStart = ((TinselVersion >= 2) && (bpos != 0)) || ((TinselVersion <= 1) && (bpos == TW_START));
- _vm->_dialogs->KillInventory();
+ _vm->_dialogs->killInventory();
if (isStart)
- _vm->_dialogs->OpenMenu(TOP_WINDOW);
+ _vm->_dialogs->openMenu(TOP_WINDOW);
}
/**
@@ -3830,16 +3830,16 @@ static void WaitKey(CORO_PARAM, bool escOn, int myEscape) {
break;
}
- if (_vm->_dialogs->MenuActive())
+ if (_vm->_dialogs->menuActive())
break;
}
- if (!_vm->_dialogs->MenuActive())
+ if (!_vm->_dialogs->menuActive())
return;
do {
CORO_SLEEP(1);
- } while (_vm->_dialogs->MenuActive());
+ } while (_vm->_dialogs->menuActive());
CORO_SLEEP(ONE_SECOND / 2); // Let it die down
}
@@ -4261,7 +4261,7 @@ int WhichCd() {
* whichinventory
*/
int WhichInventory() {
- return _vm->_dialogs->WhichInventoryOpen();
+ return _vm->_dialogs->whichInventoryOpen();
}
@@ -4498,7 +4498,7 @@ NoirMapping translateNoirLibCode(int libCode, int32 *pp) {
pp -= mapping.numArgs - 1;
debug(7, "%s(0x%08X)", mapping.name, pp[0]);
break;
- case 50: // 1 parameter, calls RemFromInventory variant of TinselV1
+ case 50: // 1 parameter, calls remFromInventory variant of TinselV1
error("Unsupported libCode %d del_inv3_item", libCode);
case 51: // 1 parameter
error("Unsupported libCode %d DELTOPIC variant", libCode);
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp
index 13daadb9006..eb3a0b8c120 100644
--- a/engines/tinsel/tinsel.cpp
+++ b/engines/tinsel/tinsel.cpp
@@ -545,8 +545,8 @@ void SetNewScene(SCNHANDLE scene, int entrance, int transition) {
// right items: player must have Mambo the swamp dragon, and mustn't have fireworks (used on
// the swamp dragon previously to "load it up").
if (TinselV1PSX && g_NextScene.scene == 0x1800000 && g_NextScene.entry == 2) {
- if ((_vm->_dialogs->IsInInventory(261, INV_1) || _vm->_dialogs->IsInInventory(261, INV_2)) &&
- (!_vm->_dialogs->IsInInventory(232, INV_1) && !_vm->_dialogs->IsInInventory(232, INV_2)))
+ if ((_vm->_dialogs->isInInventory(261, INV_1) || _vm->_dialogs->isInInventory(261, INV_2)) &&
+ (!_vm->_dialogs->isInInventory(232, INV_1) && !_vm->_dialogs->isInInventory(232, INV_2)))
g_NextScene.entry = 1;
}
}
@@ -809,7 +809,7 @@ void LoadBasicChunks() {
RegisterGlobals(game.numGlobals);
cptr = FindChunk(INV_OBJ_SCNHANDLE, CHUNK_OBJECTS);
- _vm->_dialogs->RegisterIcons(cptr, game.numObjects);
+ _vm->_dialogs->registerIcons(cptr, game.numObjects);
// Max polygons are 0 in the original DW1 V0 demo and in DW1 Mac (both in the demo and the full version)
if (game.numPolygons != 0)
@@ -1238,7 +1238,7 @@ void TinselEngine::CreateConstProcesses() {
* Restart the game
*/
void TinselEngine::RestartGame() {
- _vm->_dialogs->HoldItem(INV_NOICON); // Holding nothing
+ _vm->_dialogs->holdItem(INV_NOICON); // Holding nothing
_bg->DropBackground(); // No background
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